This commit is contained in:
azw
2024-08-19 11:42:04 +08:00
commit d36294cb86
132 changed files with 4417 additions and 0 deletions

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2dab8d3d-4d8b-4348-b78f-12e336d8ad35

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{
"version": "14.20",
"buildNumber": 27,
"loadlist": [
{
"name": "Mojang",
"type": "MojangAPI",
"apiRoot": "https://api.mojang.com/",
"sessionRoot": "https://sessionserver.mojang.com/"
},
{
"name": "LittleSkin",
"type": "CustomSkinAPI",
"root": "https://littleskin.cn/csl/"
},
{
"name": "BlessingSkin",
"type": "CustomSkinAPI",
"root": "https://skin.prinzeugen.net/"
},
{
"name": "ElyBy",
"type": "ElyByAPI",
"root": "http://skinsystem.ely.by/textures/"
},
{
"name": "SkinMe",
"type": "UniSkinAPI",
"root": "http://www.skinme.cc/uniskin/"
},
{
"name": "TLauncher",
"type": "ElyByAPI",
"root": "https://auth.tlauncher.org/skin/profile/texture/login/"
},
{
"name": "GlitchlessGames",
"type": "GlitchlessAPI",
"root": "https://games.glitchless.ru/api/minecraft/users/profiles/textures/?nickname\u003d"
},
{
"name": "LocalSkin",
"type": "Legacy",
"checkPNG": false,
"skin": "LocalSkin/skins/{USERNAME}.png",
"model": "auto",
"cape": "LocalSkin/capes/{USERNAME}.png",
"elytra": "LocalSkin/elytras/{USERNAME}.png"
},
{
"name": "MinecraftCapes",
"type": "MinecraftCapesAPI",
"root": "https://api.minecraftcapes.net/profile/"
},
{
"name": "OptiFine",
"type": "Legacy",
"checkPNG": false,
"model": "auto",
"cape": "https://optifine.net/capes/{USERNAME}.png"
},
{
"name": "Wynntils",
"type": "WynntilsAPI",
"root": "https://athena.wynntils.com/user/getInfo"
},
{
"name": "CloakPlus",
"type": "Legacy",
"checkPNG": false,
"model": "auto",
"cape": "http://161.35.130.99/capes/{USERNAME}.png"
},
{
"name": "LabyMod",
"type": "Legacy",
"checkPNG": false,
"model": "auto",
"cape": "https://dl.labymod.net/capes/{STANDARD_UUID}"
},
{
"name": "Cosmetica",
"type": "Legacy",
"checkPNG": false,
"model": "auto",
"cape": "https://api.cosmetica.cc/get/cloak?username\u003d{USERNAME}\u0026uuid\u003d{STANDARD_UUID}\u0026nothirdparty"
}
],
"enableDynamicSkull": true,
"enableTransparentSkin": true,
"forceLoadAllTextures": true,
"enableCape": true,
"threadPoolSize": 8,
"enableLogStdOut": false,
"cacheExpiry": 30,
"forceUpdateSkull": false,
"enableLocalProfileCache": false,
"enableCacheAutoClean": false,
"forceDisableCache": false
}

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//waypoints config options
usingMultiworldDetection:false
ignoreServerLevelId:false
teleportationEnabled:true
usingDefaultTeleportCommand:true
sortType:NONE
sortReversed:false
//other config options
ignoreHeightmaps:false
//dimension types (DO NOT EDIT)
dimensionType:minecraft$overworld:minecraft$overworld

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//waypoints config options
usingMultiworldDetection:false
ignoreServerLevelId:false
teleportationEnabled:true
usingDefaultTeleportCommand:true
sortType:NONE
sortReversed:false
//other config options
ignoreHeightmaps:false
//dimension types (DO NOT EDIT)
dimensionType:minecraft$overworld:minecraft$overworld

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//waypoints config options
usingMultiworldDetection:false
ignoreServerLevelId:false
teleportationEnabled:true
usingDefaultTeleportCommand:true
sortType:NONE
sortReversed:false
//other config options
ignoreHeightmaps:false
//dimension types (DO NOT EDIT)
dimensionType:minecraft$overworld:minecraft$overworld

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{
"maxPlayList": 10,
"maxPlayerList": 0,
"minVote": 3,
"voteTime": 30,
"lyricDelay": 0,
"defaultAddMusic": 0,
"ktvLyricDelay": 0,
"adminList": [
"console",
"color_yr"
],
"muteServer": [],
"mutePlayer": [],
"banMusic": [],
"banPlayer": [],
"playListSwitch": true,
"playListRandom": true,
"playListEscapeDeep": 40,
"sendLyric": true,
"needPermission": false,
"topPAPI": false,
"mutePlayMessage": false,
"muteAddMessage": false,
"showInBar": false,
"ktvMode": true,
"musicBR": "320000",
"version": "203",
"defaultHud": {
"list": {
"x": 2,
"y": 74,
"dir": "TOP_LEFT",
"color": 16777215,
"shadow": true,
"enable": true
},
"lyric": {
"x": 74,
"y": 53,
"dir": "TOP_LEFT",
"color": 16777215,
"shadow": true,
"enable": true
},
"info": {
"x": 74,
"y": 2,
"dir": "TOP_LEFT",
"color": 16777215,
"shadow": true,
"enable": true
},
"pic": {
"x": 2,
"y": 2,
"dir": "TOP_LEFT",
"color": 70,
"shadow": true,
"enable": true
},
"picRotateSpeed": 30
},
"economy": {
"mysqlUrl": "jdbc:mysql://localhost:3306/minecraft?autoReconnect\u003dtrue\u0026autoReconnectForPools\u003dtrue",
"backend": "Server1",
"vault": true
},
"funConfig": {
"rain": true,
"rainRate": 10
},
"limit": {
"messageLimit": false,
"messageLimitSize": 20,
"listLimit": false,
"listLimitSize": 10,
"infoLimit": true,
"infoLimitSize": 10,
"musicTimeLimit": true,
"maxMusicTime": 600,
"limitText": "..."
},
"cost": {
"searchCost": 20,
"addMusicCost": 10,
"useCost": false
},
"sendDelay": 1000
}

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{
"cookieStore": {
"music.163.com": [
{
"name": "NMTID",
"value": "00OuWX2B-9FkSGnbE0LoJo5JeQ_MOQAAAGRWh_KrA",
"expiresAt": 2039153918606,
"domain": "music.163.com",
"path": "/",
"secure": false,
"httpOnly": false,
"persistent": true,
"hostOnly": false
}
],
"interface3.music.163.com": [
{
"name": "NMTID",
"value": "00Ope_ABN_819XByUF1rpsGDWtVjTYAAAGRWiG7kw",
"expiresAt": 2039154045809,
"domain": "music.163.com",
"path": "/",
"secure": false,
"httpOnly": false,
"persistent": true,
"hostOnly": false
}
]
}
}

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{
"musicPlay": {
"stopPlaying": "§d[AllMusic3]§e已停止你的音乐播放",
"emptyPlayingMusic": "§d[AllMusic3]§e无正在播放的歌曲",
"nowPlay": "§d[AllMusic3]§e正在播放%MusicName% | %MusicAuthor% by: %Player%",
"emptyPlay": "§d[AllMusic3]§e队列中无歌曲",
"listMusic": {
"head": "§d[AllMusic3]§e队列中有歌曲数%Count%",
"item": "§e%Index%-\u003e%MusicName% | %MusicAuthor% | %MusicAl% | %MusicAlia% | by: %Player%",
"get": "§d[AllMusic3]§e歌曲列表%Name%获取成功"
},
"emptyCanPlay": "§d[AllMusic3]§c无法播放歌曲%MusicID%可能该歌曲为VIP歌曲",
"mute": "§d[AllMusic3]§e你不会再收到点歌了想要再次参与点歌就点一首歌吧",
"switchMusic": "§d[AllMusic3]§e切换到玩家歌曲",
"addMusic": "§d[AllMusic3]§e音乐列表添加%MusicName% | %MusicAuthor% | %MusicAl% | %MusicAlia% | by: %Player%",
"checkMusic": "§d[AllMusic3]§e正在解析歌曲%MusicID%",
"musicInfo": "%MusicName% | %MusicAuthor% | %MusicAl% | %MusicAlia% | by: %Player%",
"trail": "§d[AllMusic3]§e该音乐为试听音乐",
"cancel": "§d[AllMusic3]§e播放被取消",
"error1": "§d[AllMusic3]§c未知音乐类型"
},
"addMusic": {
"listFull": "§d[AllMusic3]§c错误队列已满",
"playerToMany": "§d[AllMusic3]§c错误你点了太多的歌",
"banMusic": "§d[AllMusic3]§c错误这首歌被禁点了",
"playerBan": "§d[AllMusic3]§c错误你已被禁止点歌",
"existMusic": "§d[AllMusic3]§c错误这首歌已经存在了",
"success": "§d[AllMusic3]§2点歌成功",
"noPlayer": "§d[AllMusic3]§c没有播放的玩家",
"noID": "§d[AllMusic3]§c错误请输入歌曲数字ID",
"cancel": "§d[AllMusic3]§e点歌被取消",
"timeOut": "§d[AllMusic3]§e点歌被取消音乐长度过长"
},
"page": {
"choice": "§e%Index%-\u003e%MusicName% | %MusicAuthor% | %MusicAl%",
"next": "§e[§n点我下一页§r§e]",
"last": "§e[§n点我上一页§r§e]"
},
"lyric": {
"data": "%Lyric%",
"tdata": "%Lyric%(%Tlyric%)",
"empty1": "没有歌词",
"empty2": "没有翻译歌词",
"empty3": "没有KTV歌词"
},
"vote": {
"noPermission": "§d[AllMusic3]§c你没有权限切歌",
"doVote": "§d[AllMusic3]§e已发起切歌投票",
"bq": "§d[AllMusic3]§e%Player%发起了切歌投票,%Time%秒后结束,输入/music vote 同意切歌。",
"bq1": "§d[AllMusic3]§e或者点击 ",
"bq2": "§a同意切歌",
"agree": "§d[AllMusic3]§e你同意切歌",
"bqAgree": "§d[AllMusic3]§e%Player%同意切歌,共有%Count%名玩家同意切歌。",
"arAgree": "§d[AllMusic3]§e你已申请切歌",
"timeOut": "§d[AllMusic3]§e切歌时间结束",
"voteDone": "§d[AllMusic3]§e已切歌",
"err1": "§d[AllMusic3]§c你没有发起切歌",
"err2": "§d[AllMusic3]§c你发起的切歌已超时",
"err3": "§d[AllMusic3]§c已经有人发起了切歌",
"cancel": "§d[AllMusic3]§e切歌投票已被发起者取消"
},
"push": {
"noPermission": "§d[AllMusic3]§c你没有权限插歌",
"doVote": "§d[AllMusic3]§e已发起插歌投票",
"bq": "§d[AllMusic3]§e%Player%发起了插歌投票,将曲目%MusicName%-%MusicAuthor%调整到下一首播放,%Time%秒后结束,输入/music push 同意插歌。",
"bq1": "§d[AllMusic3]§e或者点击 ",
"bq2": "§a同意插歌",
"agree": "§d[AllMusic3]§e你同意插歌",
"bqAgree": "§d[AllMusic3]§e%Player%同意插歌,共有%Count%名玩家同意插歌。",
"arAgree": "§d[AllMusic3]§e你已申请插歌",
"timeOut": "§d[AllMusic3]§e插歌时间结束",
"doPush": "§d[AllMusic3]§e播放顺序已调整",
"noId": "§d[AllMusic3]§c没有找到你的点歌",
"noId1": "§d[AllMusic3]§c没有找到序号为%Index%的点歌",
"idErr": "§d[AllMusic3]§c错误的歌曲序号",
"pushErr": "§d[AllMusic3]§c这首歌已经是下一首播放了",
"cancel": "§d[AllMusic3]§e插歌投票已被发起者取消",
"err1": "§d[AllMusic3]§c你没有发起插歌",
"err2": "§d[AllMusic3]§c你发起的插歌已超时",
"err3": "§d[AllMusic3]§c发起失败已经有人发起了插歌投票"
},
"search": {
"noPer": "§d[AllMusic3]§c你没有权限搜歌",
"cantSearch": "§d[AllMusic3]§c无法搜索歌曲%Name%",
"res": "§d[AllMusic3]§e搜索结果",
"emptySearch": "§d[AllMusic3]§c你没有搜索音乐",
"errorNum": "§d[AllMusic3]§c请输入正确的序号",
"choice": "§d[AllMusic3]§e你选择了序号%Index%",
"cantNext": "§d[AllMusic3]§c无法下一页",
"cantLast": "§d[AllMusic3]§c无法上一页",
"startSearch": "§d[AllMusic3]§e正在排队搜歌"
},
"hud": {
"state": "§d[AllMusic3]§e设置信息位置%Hud%,状态:%State%",
"set": "§d[AllMusic3]§e已设置[%Hud%]的坐标为[%X%, %Y%]",
"set1": "§d[AllMusic3]§e已设置[%Hud%]的对齐方式为[%Dir%]",
"set2": "§d[AllMusic3]§e已设置[%Hud%]的颜色为[%Color%]",
"set3": "§d[AllMusic3]§e已设置[%Hud%]的阴影为[%State%]",
"reset": "§d[AllMusic3]§e界面[%Hud%]恢复至默认位置",
"emptyMusic": "没有播放的音乐",
"emptyList": "队列中无歌曲",
"emptyLyric": "无歌词",
"picSize": "§d[AllMusic3]§e设置图片尺寸为[%Size%]",
"picRotate": "§d[AllMusic3]§e设置图片旋转为[%State%]",
"picSpeed": "§d[AllMusic3]§e设置图片旋转速度为[%Size%]",
"music": "%Name% %AllTime%/%NowTime%\n%MusicAuthor%\n%MusicAlia%\n%MusicAl%\nby: %Player%",
"lyric": "%Lyric%\n%Tlyric%",
"list": "播放列表里面有%Size%首歌\n%List%",
"ktv": "§e%KLyric%§f%Lyric%§r\n%Tlyric%"
},
"hudList": {
"list": "待播放列表",
"lyric": "歌词",
"info": "歌曲信息",
"all": "所有位置",
"pic": "图片",
"picRoute": "图片旋转",
"picSpeed": "图片旋转速度",
"enable": "启用",
"disable": "关闭",
"pos1": "左上",
"pos2": "上",
"pos3": "右上",
"pos4": "左",
"pos5": "居中",
"pos6": "右",
"pos7": "左下",
"pos8": "下",
"pos9": "右下"
},
"command": {
"error": "§d[AllMusic3]§c参数错误请输入/music help获取帮助",
"noPer": "§d[AllMusic3]§c你没有权限执行这个操作"
},
"custom": {
"info": "自定义音乐",
"idle": "空闲列表"
},
"papi": {
"emptyMusic": "没有播放的音乐"
},
"cost": {
"search": "§d[AllMusic3]§e你搜歌花费了%Cost%",
"addMusic": "§d[AllMusic3]§e你点歌花费了%Cost%",
"noMoney": "§d[AllMusic3]§c你没有足够的钱",
"costFail": "§d[AllMusic3]§c扣钱过程中错误"
},
"click": {
"clickRun": "§b[§n点我选择§r§b]",
"clickCheck": "§b[§n点我查看§r§b]"
},
"help": {
"normal": {
"head": "§d[AllMusic3]§e帮助手册",
"base": "§d[AllMusic3]§e/music [音乐ID] 来点歌",
"stop": "§d[AllMusic3]§e/music stop 停止播放歌曲",
"list": "§d[AllMusic3]§e/music list 查看歌曲队列",
"cancel": "§d[AllMusic3]§e/music cancel (序号) 取消你的点歌",
"vote": "§d[AllMusic3]§e/music vote 投票切歌",
"vote1": "§d[AllMusic3]§e/music vote cancel 取消发起的切歌",
"push": "§d[AllMusic3]§e/music push (序号) 投票将歌曲插入到队列头",
"push1": "§d[AllMusic3]§e/music push cancel 取消发起的插歌",
"mute": "§d[AllMusic3]§e/music mute 不再参与点歌",
"search": "§d[AllMusic3]§e/music search [歌名] 搜索歌曲",
"select": "§d[AllMusic3]§e/music select [序列] 选择歌曲",
"nextpage": "§d[AllMusic3]§e/music nextpage 切换下一页歌曲搜索结果",
"lastpage": "§d[AllMusic3]§e/music lastpage 切换上一页歌曲搜索结果",
"hud1": "§d[AllMusic3]§e/music hud [位置] enable 启用关闭单一界面",
"hud2": "§d[AllMusic3]§e/music hud [位置] pos [x] [y] 设置某个界面的位置",
"hud3": "§d[AllMusic3]§e/music hud pic size [尺寸] 设置图片尺寸",
"hud4": "§d[AllMusic3]§e/music hud pic rotate [开关] 设置图片旋转模式",
"hud5": "§d[AllMusic3]§e/music hud pic speed [数值] 设置图片旋转速度",
"hud6": "§d[AllMusic3]§e/music hud [位置] dir [对齐方式] 设置某个界面的对齐方式",
"hud7": "§d[AllMusic3]§e/music hud [位置] color [颜色HEX] 设置某个界面的颜色",
"hud8": "§d[AllMusic3]§e/music hud [位置] reset 重置单一界面",
"hud9": "§d[AllMusic3]§e/music hud enable 启用/关闭全部界面",
"hud10": "§d[AllMusic3]§e/music hud reset 重置全部界面"
},
"admin": {
"reload": "§d[AllMusic3]§e使用/music reload 重读配置文件",
"next": "§d[AllMusic3]§e使用/music next 强制切歌",
"ban": "§d[AllMusic3]§e使用/music ban [ID] 禁止点这首歌",
"banPlayer": "§d[AllMusic3]§e使用/music banplayer [ID] 禁止某位玩家点歌",
"url": "§d[AllMusic3]§e使用/music url [url] 播放一首自定义歌曲",
"delete": "§d[AllMusic3]§e使用/music delete [序号] 删除队列中的歌曲",
"addList": "§d[AllMusic3]§e使用/music addlist [歌单ID] 添加歌单到空闲列表",
"clearList": "§d[AllMusic3]§e使用/music clearlist 清空空闲歌单",
"login": "§d[AllMusic3]§e使用/music login [验证码] 登录账户",
"code": "§d[AllMusic3]§e使用/music code [手机号] 获取短信验证码",
"test": "§d[AllMusic3]§e使用/music test [音乐ID] 测试解析音乐"
}
},
"fun": {
"rain": "§d[AllMusic3]§e天空开始变得湿润"
},
"cancel": {
"done": "§d[AllMusic3]§e已取消你的点歌",
"err1": "§d[AllMusic3]§c你没有点歌",
"err2": "§d[AllMusic3]§c歌曲%MusicName%-%MusicAuthor%不是你的点歌",
"err3": "§d[AllMusic3]§c没有找到序号为%Index%的点歌",
"err4": "§d[AllMusic3]§c输入的序号错误"
},
"version": "205"
}

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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": true,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": true,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25
},
"terminals": {
"terminalStyle": "small",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5,
"enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips",
"enableGuideHotkey": true
}
}

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{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4,
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",
"spatialAnchorEnableRandomTicks": true
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": true,
"spawnFlawlessOnly": false
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"TechReborn": 2.0,
"UsageMultiplier": 1.0,
"GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.",
"GridEnergyStoragePerNode": 25.0,
"CrystalResonanceGeneratorRate_comment": "How much energy a crystal resonance generator generates per tick.",
"CrystalResonanceGeneratorRate": 20.0
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 20,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"vibrationChamber": {
"_comment": "Settings for the Vibration Chamber",
"baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"baseEnergyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4,
"baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"baseMaxEnergyPerGameTick": 40
}
}

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{
"picSize": 500,
"queueSize": 100,
"exitSize": 50
}

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{
"isAutofishEnabled": true,
"multiRod": false,
"isOpenWaterDetectEnabled": true,
"noBreak": false,
"persistentMode": false,
"useSoundDetection": false,
"forceMPDetection": false,
"recastDelay": 1500,
"randomPercent": 50,
"reelInDelay": 1,
"clearLagRegex": "\\[ClearLag\\] Removed [0-9]+ Entities!"
}

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{
"rendering": {
// Set this to false to disable the use of shaders for some of the mod's renders. (Requires game restart)
"shaders": true,
// Set this to false to disable the wireframe when looking a block bound to something (spreaders, flowers, etc).
"boundBlockWireframe": true,
// Set this to false to disable rendering of accessories in the player.
"accessories": true,
// The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is.
"manaBarHeight": 29,
// Set this to true if you use lots of floating flowers and are experiencing rendering lag. Will disable the floating flowers' animations and render them statically for a major performance boost. Hit F3+A in-world after toggling this.
"staticFloaters": false
},
"fancySkybox": {
// Set this to false to disable the fancy skybox in Garden of Glass
"enabled": true,
// Set this to true to enable the fancy skybox in non Garden of Glass worlds. (Does not require Garden of Glass loaded to use, needs 'fancySkybox.enabled' to be true as well)
"normalWorlds": false
},
"lexicon": {
// Set this to false to disable the rotating items in the petal and rune entries in the Lexica Botania.
"rotatingItems": true,
// Set this to false to disable the animated 3D render for the Lexica Botania.
"render_3d": true
},
"particles": {
// Set this to true to set the power system's particles to be a lot more subtle. Good for low-end systems, if the particles are causing lag.
"powerSystem": false,
// Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy.
"staticWandBeam": false,
// The frequency in which particles spawn from normal (worldgen) mystical flowers
"flowerFrequency": 0.75,
// Set this to false to disable the particles in the elven portal.
"elvenPortal": true
},
// Set this to false to disable seasonal features, such as halloween and christmas.
"seasonalFeatures": true,
// Set to false to disable Botania's messages in the F3 debug screen
"debugInfo": true,
// Set this to false to disable the references in the flower tooltips. (You monster D:)
"references": true,
// Set this to false to disable Botania's splashes in the main menu.
"splashes": true
}

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{
"blockBreakingParticles": {
// Set this to false to remove the block breaking particles from the flowers and other items in the mod.
"enabled": true,
// Set this to false to remove the block breaking particles from the Terra Shatterer, as there can be a good amount in higher levels.
"toolEnabled": true
},
"manaSpreaders": {
// Set this to true to disable the mana spreader shooting sound
"silent": false,
// How many ticks into the future will mana spreaders attempt to predict where mana bursts go? Setting this lower will improve spreader performance, but will cause them to not fire at targets that are too far away.
"traceTime": 400
},
"harvestLevels": {
// The harvest level of the Mana Lens: Weight. 3 is diamond level. Defaults to 2 (iron level)
"weightLens": 2,
// The harvest level of the Mana Lens: Bore. 3 is diamond level. Defaults to 3
"boreLens": 3
},
// Set this to false to disable the animation when an item is charging on top of a mana pool
"chargeAnimation": true,
// Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests
"enderPickpocket": true,
// Set this to false to disable the Mana Enchanter. Since some people find it OP or something. This only disables the entry and creation. Old ones that are already in the world will stay.
"manaEnchanter": true,
// Set this to false to disable the Relic System. This only disables the entries, drops and achievements. Old ones that are already in the world will stay.
"relics": true,
// Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work)
"invertMagnetRing": false,
// Set this to false to disable spawning with a Lexica Botania in Garden of Glass worlds, if you are modifying the modpack's progression to not start with Botania.
"gardenOfGlass.spawnWithLexicon": true,
/* The multiplier for island distances for multiplayer Garden of Glass worlds.
Islands are placed on a grid with 256 blocks between points, with the spawn island always being placed on 256, 256.
By default, the scale is 8, putting each island on points separated by 2048 blocks.
Values below 4 (1024 block spacing) are not recommended due to Nether portal collisions.
*/
"gardenOfGlass.islandScaleMultiplier": 8,
// List of item registry names that will be ignored by rannuncarpuses when placing blocks.
"rannuncarpusItemBlackList": [],
/* List of mod names for rannuncarpuses to ignore.
Ignores Storage Drawers by default due to crashes with placing drawer blocks without player involvement.
*/
"rannuncarpusModBlacklist": [
"storagedrawers"
]
}

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# If set to false, warnings will not get logged when a component fails to be resolved (typically due to mods being removed)
# Default value: true
log-deserialization-warnings = true
# Internal value, do not edit or your changes may be arbitrarily reset
config-version = 1

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{
"config.version": 2.302,
"general.ChatTools.Enabled": true,
"general.ShowWelcomeMessageEnabled": false,
"general.Timestamp.Enabled": true,
"general.Timestamp.Pattern": "\u0026e[{hour}:{minute}:{second}] \u0026r",
"general.Timestamp.CopyToChatBar.Enabled": true,
"general.RestoreMessages.Enabled": true,
"general.RestoreMessages.SplitLineEnabled": true,
"general.NickHider.Enabled": false,
"general.NickHider.Nickname": "\u00266You\u0026r",
"general.ChatHistoryNavigator.Enabled": true,
"general.PreviewClickEvents.Enabled": false,
"general.Translator.Enabled": false,
"general.Translator.API": "",
"general.Translator.PostInstead": false,
"general.MaxHistoryLength": 500.0,
"general.IncreaseChatFieldMaxLength": false,
"notifier.Toast.Enabled": false,
"notifier.Toast.Mode": "ADDON",
"notifier.Sound.Enabled": true,
"notifier.Sound.Type": "block.note_block.bit",
"notifier.Sound.Volume": 80.0,
"notifier.Sound.Pitch": 10.0,
"notifier.Actionbar.Enabled": true,
"notifier.Highlight.Enabled": true,
"notifier.Highlight.Prefix": "\u00266[!]\u0026r ",
"notifier.Highlight.OverwriteEnabled": false,
"notifier.IgnoreMyMessageEnabled": true,
"notifier.MatchMyNameEnabled": true,
"notifier.AllowList": [],
"notifier.BanList": [],
"formatter.Enabled": false,
"formatter.List": [],
"formatter.DisableOnMatchList": [
"^(\\+|-)?\\d+(\\.\\d+)?$|^[.#%$/].*|\\ball\\b",
"(^(\\[|\u003c)i(tem)?(\\]|\u003e)$)"
],
"chatkeybindings.RepeatKey": "key.keyboard.unknown",
"chatkeybindings.RepeatKeyModifier": "NONE",
"chatkeybindings.Macro.Enabled": true,
"chatkeybindings.Macro.List": [],
"bubble.Enabled": true,
"bubble.Lifetime": 8.0,
"bubble.YOffset": 3.0,
"bubble.List": [
{
"address": ".*\\.hypixel\\.net",
"pattern": "(?\u003cname\u003e\\S+): (?\u003cmessage\u003e.*)",
"fallback": false
},
{
"address": "*",
"pattern": "\u003c(?\u003cname\u003e.*)\u003e (?\u003cmessage\u003e.*)",
"fallback": false
}
],
"responder.Enabled": false,
"responder.RespondToFilteredMessages": false,
"responder.List": [
{
"address": "*",
"pattern": "Repeat my words:(?\u003cword\u003e.*)",
"message": "You said {word}.",
"delayInMilliseconds": 50.0,
"forceDisableFormatter": false
}
],
"filter.Enabled": false,
"filter.FilteredPlaceholderEnabled": true,
"filter.List": [
"\u003cCHANGE ME\u003e"
],
"customJoinMessage.Enabled": false,
"customJoinMessage.List": [
{
"address": "*",
"message": "/login xxx",
"delayInMilliseconds": 1000.0,
"forceDisableFormatter": false
}
]
}

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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#.
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#.
#Higher density means more spawned particles.
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#.
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
#Range: > 0
maximumContraptionLightVolume = 16384
#.
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#.
#The fluid unit that will be displayed when viewing fluids
#Example: 1000 mB or 81000 Droplets
#Allowed Values: DROPLETS, MILLIBUCKETS
fluidUnitType = "MILLIBUCKETS"
#.
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
#Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#.
#Show kinetic debug information on blocks while the F3-Menu is open.
enableRainbowDebug = false
#.
#Vertical offset for the Toolbox Hotbar overlay.
#Range: > -2147483648
toolboxHotbarOverlayOffset = 0
#.
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#.
#Determines if the fluid unit should be simplified
simplifyFluidUnit = true
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#.
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#.
#Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
#Range: 0.125 ~ 256.0
honey = 1.0
#.
#The vision range though chocolate will be multiplied by this factor
#Range: 0.125 ~ 256.0
chocolate = 1.0
#.
#Sound settings
[client.sound]
#.
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#.
#Maximum volume modifier of Ambient noise
#Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#.
#Ponder settings
[client.ponder]
#.
#Show additional info in the ponder view and reload scene scripts more frequently.
editingMode = false
#.
#Slow down a ponder scene whenever there is text on screen.
comfyReading = false
#.
#Railway related settings
[client.trains]
#.
#How far away the Camera should zoom when seated on a train
#Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0
#.
#Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false
#.
#Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = false
#.
#Settings for the Goggle Overlay
[client.goggleOverlay]
#.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderTopOverlay = 1347420415
#.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBackgroundOverlay = -267386864
#.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderBotOverlay = 1344798847
#.
#Settings for the Placement Assist
[client.placementAssist]
#.
#Change the size of the Indicator by this multiplier
#Range: 0.0 ~ 3.4028234663852886E38
indicatorScale = 1.0
#.
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
#Choose 'NONE' to disable the Indicator altogether
#Allowed Values: TEXTURE, TRIANGLE, NONE
indicatorType = "TEXTURE"

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#.
#Modify Create's impact on your terrain
[worldgen]
#.
#.
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false

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#.
#The Backbone of Create
[infrastructure]
#.
#[in Ticks]
#The amount of time a server waits before sending out tickrate synchronization packets.
#These packets help animations to be more accurate when tps is below 20.
#Range: > 5
tickrateSyncTimer = 20
#.
#Packmakers' control panel for internal recipe compat
[recipes]
#.
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
#Range: > 1
lightSourceCountForRefinedRadiance = 10
#.
#Allow the Mechanical Saw to process entire stacks at a time.
bulkCutting = false
#.
#Allow any stonecutting recipes to be processed by a Mechanical Saw.
allowStonecuttingOnSaw = true
#.
#The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
#Range: > 1
maxFireworkIngredientsInCrafter = 9
#.
#Allow Spouts to fill the Petal Apothecary from Botania.
allowFillingBySpout = true
#.
#Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
allowShapelessInMixer = true
#.
#Allow any standard crafting recipes to be processed by Mechanical Crafters.
allowRegularCraftingInCrafter = true
#.
#Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw.
allowWoodcuttingOnSaw = true
#.
#Allow the standard in-world Refined Radiance recipes.
enableRefinedRadianceRecipe = true
#.
#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
allowShapedSquareInPress = true
#.
#.
#Allow the Mechanical Press to process entire stacks at a time.
bulkPressing = false
#.
#Allow supported potions to be brewed by a Mechanical Mixer + Basin.
allowBrewingInMixer = true
#.
#Allow the standard in-world Shadow Steel recipe.
enableShadowSteelRecipe = true
#.
#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
allowCastingBySpout = true
#.
#Display vanilla Log-stripping interactions in JEI.
displayLogStrippingRecipes = true
#.
#Parameters and abilities of Create's kinetic mechanisms
[kinetics]
#.
#.
#Disable the Stress mechanic altogether.
disableStress = false
#.
#Select what mobs should ignore Deployers when attacked by them.
#Allowed Values: ALL, CREEPERS, NONE
ignoreDeployerAttacks = "CREEPERS"
#.
#Amount of sail-type blocks required for a windmill to assemble successfully.
#Range: > 0
minimumWindmillSails = 8
#.
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
#Range: > 10
ejectorScanInterval = 120
#.
#Game ticks between Kinetic Blocks checking whether their source is still valid.
#Range: > 5
kineticValidationFrequency = 60
#.
#multiplier used for calculating exhaustion from speed when a crank is turned.
#Range: 0.0 ~ 1.0
crankHungerMultiplier = 0.009999999776482582
#.
#Number of sail-type blocks required to increase windmill speed by 1RPM.
#Range: > 1
windmillSailsPerRPM = 8
#.
#[in Revolutions per Minute]
#Maximum allowed rotation speed for any Kinetic Block.
#Range: > 64
maxRotationSpeed = 256
#.
#Max Distance in blocks a Weighted Ejector can throw
#Range: > 0
maxEjectorDistance = 32
#.
#Maximum length in blocks of mechanical belts.
#Range: > 5
maxBeltLength = 20
#.
#Damage dealt by active Crushing Wheels.
#Range: > 0
crushingDamage = 4
#.
#Encased Fan
[kinetics.encasedFan]
#.
#Maximum distance in blocks Fans can push entities.
#Range: > 5
fanPushDistance = 20
#.
#Game ticks between Fans checking for anything blocking their air flow.
#Range: > 10
fanBlockCheckRate = 30
#.
#Game ticks required for a Fan-based processing recipe to take effect.
#Range: > 0
fanProcessingTime = 150
#.
#[in Revolutions per Minute]
#Rotation speed at which the maximum stats of fans are reached.
#Range: > 64
fanRotationArgmax = 256
#.
#Maximum distance in blocks from where Fans can pull entities.
#Range: > 5
fanPullDistance = 20
#.
#Moving Contraptions
[kinetics.contraptions]
#.
#Maximum amount of extension poles behind a Mechanical Piston.
#Range: > 1
maxPistonPoles = 64
#.
#Maximum depth of blocks filled in using a Mechanical Roller.
#Range: > 1
rollerFillDepth = 12
#.
#Maximum value of a chassis attachment range.
#Range: > 1
maxChassisRange = 16
#.
#Whether minecart contraptions can be picked up in survival mode.
survivalContraptionPickup = true
#.
#[in Bytes]
#[0 to disable this limit]
#Maximum amount of data a contraption can have before it can't be synced with players.
#Un-synced contraptions will not be visible and will not have collision.
#Range: > 0
maxDataSize = 2000000
#.
#Configure how Spawner blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableSpawners = "NO_PICKUP"
#.
#Configure how Obsidian blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableObsidian = "UNMOVABLE"
#.
#Whether harvesters should replant crops after harvesting.
harvesterReplants = true
#.
#Whether minecart contraptions can be placed into container items.
minecartContraptionInContainers = false
#.
#Whether items mined or harvested by contraptions should be placed in their mounted storage.
moveItemsToStorage = true
#.
#Whether harvesters should break crops that aren't fully grown.
harvestPartiallyGrown = false
#.
#Max length of rope available off a Rope Pulley.
#Range: > 1
maxRopeLength = 256
#.
#Configure how Reinforced Deepslate blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableReinforcedDeepslate = "UNMOVABLE"
#.
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
#Range: > 1
maxBlocksMoved = 2048
#.
#Whether minecart contraptions can be placed from items.
contraptionPlacing = true
#.
#Configure how Budding Amethyst can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
amethystMovement = "NO_PICKUP"
#.
#Maximum allowed distance of two coupled minecarts.
#Range: > 1
maxCartCouplingLength = 32
#.
#Configure speed/capacity levels for requirements and indicators.
[kinetics.stats]
#.
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'fast'
#Range: 0.0 ~ 65535.0
fastSpeed = 100.0
#.
#[in Stress Units]
#Minimum stress impact to be considered 'high'
#Range: 0.0 ~ 65535.0
highStressImpact = 8.0
#.
#[in Stress Units]
#Minimum stress impact to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumStressImpact = 4.0
#.
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumCapacity = 256.0
#.
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumSpeed = 30.0
#.
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'high'
#Range: 0.0 ~ 65535.0
highCapacity = 1024.0
[kinetics.stressValues]
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
mechanical_bearing = 4.0
clockwork_bearing = 4.0
turntable = 4.0
display_board = 0.0
gantry_shaft = 0.0
sequenced_gearshift = 0.0
sticky_mechanical_piston = 4.0
crushing_wheel = 8.0
mechanical_arm = 2.0
rope_pulley = 4.0
mechanical_crafter = 2.0
brass_encased_large_cogwheel = 0.0
mechanical_drill = 4.0
flywheel = 0.0
weighted_ejector = 2.0
hose_pulley = 4.0
mechanical_saw = 4.0
large_cogwheel = 0.0
andesite_encased_large_cogwheel = 0.0
deployer = 4.0
gearbox = 0.0
andesite_encased_cogwheel = 0.0
mysterious_cuckoo_clock = 1.0
stressometer = 0.0
encased_chain_drive = 0.0
elevator_pulley = 4.0
rotation_speed_controller = 0.0
brass_encased_cogwheel = 0.0
belt = 0.0
cogwheel = 0.0
copper_backtank = 4.0
mechanical_pump = 4.0
mechanical_mixer = 4.0
andesite_encased_shaft = 0.0
netherite_backtank = 4.0
adjustable_chain_gearshift = 0.0
mechanical_piston = 4.0
clutch = 0.0
mechanical_press = 8.0
encased_fan = 2.0
gearshift = 0.0
cuckoo_clock = 1.0
brass_encased_shaft = 0.0
speedometer = 0.0
millstone = 4.0
shaft = 0.0
#.
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v2.capacity]
creative_motor = 16384.0
large_water_wheel = 128.0
hand_crank = 8.0
copper_valve_handle = 8.0
windmill_bearing = 512.0
steam_engine = 1024.0
water_wheel = 32.0
#.
#Create's liquid manipulation tools
[fluids]
#.
#[in Blocks]
#The maximum distance a mechanical pump can push or pull liquids on either side.
#Range: > 1
mechanicalPumpRange = 16
#.
#Whether open-ended pipes should be allowed to place fluid sources.
pipesPlaceFluidSourceBlocks = true
#.
#[in Blocks]
#[-1 to disable this behaviour]
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
#Range: > -1
hosePulleyBlockThreshold = 10000
#.
#Whether hose pulleys should continue filling up above-threshold sources.
fillInfinite = false
#.
#[in Blocks]
#The maximum height a fluid tank can reach.
#Range: > 1
fluidTankMaxHeight = 32
#.
#[in Blocks]
#The maximum distance a hose pulley can draw fluid blocks from.
#Range: > 1
hosePulleyRange = 128
#.
#Configure which fluids can be drained infinitely.
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
bottomlessFluidMode = "ALLOW_BY_TAG"
#.
#.
#[in Buckets]
#The amount of liquid a tank can hold per block.
#Range: > 1
fluidTankCapacity = 8
#.
#Whether hose pulleys should be allowed to place fluid sources.
fluidFillPlaceFluidSourceBlocks = true
#.
#Tweaks for logistical components
[logistics]
#.
#.
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
#Range: > 1
defaultExtractionTimer = 8
#.
#Maximum distance in blocks a Mechanical Arm can reach across.
#Range: > 1
mechanicalArmRange = 5
#.
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
#Range: > 1
psiTimeout = 60
#.
#The amount of ticks a brass tunnel waits between distributions.
#Range: 1 ~ 10
brassTunnelTimer = 10
#.
#The total amount of stacks a vault can hold per block in size.
#Range: > 1
vaultCapacity = 20
#.
#Whether hostile mobs walking near a seat will start riding it.
seatHostileMobs = true
#.
#Maximum possible range in blocks of redstone link connections.
#Range: > 1
linkRange = 256
#.
#Maximum possible distance in blocks between data gatherers and their target.
#Range: > 1
displayLinkRange = 64
#.
#Everything related to Schematic tools
[schematics]
#.
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
#Range: > 100
schematicIdleTimeout = 600
#.
#[in KiloBytes]
#The maximum allowed file size of uploaded Schematics.
#Range: > 16
maxSchematics = 256
#.
#.
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
creativePrintIncludesAir = false
#.
#[in Bytes]
#The maximum packet size uploaded Schematics are split into.
#Range: 256 ~ 32767
maxSchematicPacketSize = 1024
#.
#Schematicannon
[schematics.schematicannon]
#.
#% of Schematicannon's Fuel filled by 1 Gunpowder.
#Range: 0.0 ~ 100.0
schematicannonGunpowderWorth = 20.0
#.
#% of Schematicannon's Fuel used for each fired block.
#Range: 0.0 ~ 100.0
schematicannonFuelUsage = 0.05000000074505806
#.
#Amount of game ticks between shots of the cannon. Higher => Slower
#Range: > 1
schematicannonDelay = 10
#.
#Equipment and gadgets added by Create
[equipment]
#.
#.
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
#Range: > 10
maxSymmetryWandRange = 50
#.
#Weather Potato Cannon shots can modify the world or not. This includes placing blocks and changing entities.
potatoCannonWorldModification = true
#.
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
#Range: > 1
airInBacktank = 900
#.
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
#Range: > 1
toolboxRange = 10
#.
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
#Range: > 0
maxExtendoGripActions = 1000
#.
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
#Range: > 3
placementAssistRange = 12
#.
#The volume of Air added by each level of the backtanks Capacity Enchantment
#Range: > 1
enchantedBacktankCapacity = 300
#.
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
#Range: > 0
maxPotatoCannonShots = 200
#.
#Create's builtin Railway systems
[trains]
#.
#Maximum amount of bogeys assembled as a single Train.
#Range: > 1
maxBogeyCount = 20
#.
#Maximum length of a Train Stations' assembly track.
#Range: > 5
maxAssemblyLength = 128
#.
#Maximum length of track that can be placed as one batch or turn.
#Range: 16 ~ 128
maxTrackPlacementLength = 32
#.
#.
#Whether moving Trains can hurt colliding mobs and players.
trainsCauseDamage = true
#.
#Relative speed of a manually controlled Train compared to a Scheduled one.
#Range: 0.0 ~ 3.4028234663852886E38
manualTrainSpeedModifier = 0.75
#.
#Powered Trains
[trains.poweredTrainStats]
#.
#[in Blocks/Second]
#The top speed of powered Trains during a turn.
#Range: 0.0 ~ 3.4028234663852886E38
poweredTrainTurningTopSpeed = 20.0
#.
#[in Blocks/Second]
#The top speed of powered Trains.
#Range: 0.0 ~ 3.4028234663852886E38
poweredTrainTopSpeed = 40.0
#.
#[in Blocks/Second²]
#The acceleration of powered Trains.
#Range: 0.0 ~ 3.4028234663852886E38
poweredTrainAcceleration = 3.0
#.
#Standard Trains
[trains.trainStats]
#.
#[in Blocks/Second]
#The top speed of Trains during a turn.
#Range: 0.0 ~ 3.4028234663852886E38
trainTurningTopSpeed = 14.0
#.
#[in Blocks/Second²]
#The acceleration of any assembled Train.
#Range: 0.0 ~ 3.4028234663852886E38
trainAcceleration = 3.0
#.
#[in Blocks/Second]
#The top speed of any assembled Train.
#Range: 0.0 ~ 3.4028234663852886E38
trainTopSpeed = 28.0

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#.
#The Tank Capacity of the Disenchanter
#[@cui:RequiresReload:server]
#Range: > 0
disenchanterTankCapacity = 1000
#.
#The Tank Capacity of the Copier
#[@cui:RequiresReload:server]
#Range: > 0
copierTankCapacity = 4000
#.
#The Tank Capacity of the Blaze Enchanter
#[@cui:RequiresReload:server]
#Range: > 0
blazeEnchanterTankCapacity = 2000
#.
#The Maximum Extended Levels beyond Enchantment's Max Level that can be reached through Hyper-Enchanting
#Range: > 0
maxHyperEnchantingLevelExtension = 2
#.
#The Chance of whether Deployer-killed entities will drop Experience Nugget
#Range: 0.0 ~ 1.0
deployerXpDropChance = 1.0
#.
enableHyperEnchant = true
#.
#Range: 0.009999999776482582 ~ 100.0
enchantByBlazeEnchanterCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
hyperEnchantByBlazeEnchanterCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
copyEnchantedBookCostCoefficient = 1.0
#.
#Range: 0.009999999776482582 ~ 100.0
copyEnchantedBookWithHyperExperienceCostCoefficient = 1.0
#.
#The amount of ink needed to be consumed by Copying one page of Written Book
#Range: 1 ~ 100
copyWrittenBookCostPerPage = 5
#.
#The amount of liquid experience needed to be consumed by Copying Name Tag
#Range: 1 ~ 1000
copyNameTagCost = 7
#.
#The amount of ink needed to be consumed by Copying Train Schedule
#Range: 1 ~ 1000
copyTrainScheduleCost = 10
#.
#The amount of ink needed to be consumed by Copying Clipboard
#Range: 1 ~ 1000
copyClipboardCost = 10
#.
#The probability of dropping Experience Nugget after killing a creature on the Crushing Wheel
#Range: 0.0 ~ 1.0
crushingWheelDropExpRate = 0.30000001192092896
#.
#The Scale of Experience Nugget dropped by Crushing-Wheel-killed entities
#Range: 0.10000000149011612 ~ 100.0
crushingWheelDropExpScale = 0.3400000035762787
#.
#Whether or not copying a written book always get original version. Setting it to false let you always get copy version of the book.
copyingWrittenBookAlwaysGetOriginalVersion = true

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#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
# as the config isnt synced between Clients and Server.
#General Settings
[general]
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
#Range: > 0
max_stress = 16384
#Forge Energy conversion rate (in E/t at 256 RPM, value is the E/t generated and consumed is at 256rpm).
#Range: > 0
fe_at_max_rpm = 240
#Electric Motor
[electric_motor]
#Electric Motor internal capacity in E.
#Range: 0 ~ 9223372036854775807
motor_capacity = 5000
#Electric Motor minimum required energy consumption in E/t.
#Range: > 0
motor_min_consumption = 8
#Electric Motor max input in E (Energy transfer not consumption).
#Range: 0 ~ 9223372036854775807
motor_max_input = 5000
#Electric Motor min/max RPM.
#Range: > 1
motor_rpm_range = 256
#Alternator
[alternator]
#Alternator efficiency relative to base conversion rate.
#Range: 0.01 ~ 1.0
generator_efficiency = 0.75
#Alternator internal capacity in E.
#Range: 0 ~ 9223372036854775807
generator_capacity = 5000
#Alternator max input in E (Energy transfer, not generation).
#Range: 0 ~ 9223372036854775807
generator_max_output = 5000
#Rolling Mill
[rolling_mill]
#Rolling Mill duration in ticks.
#Range: > 0
rolling_mill_processing_duration = 120
#Rolling Mill base stress impact.
#Range: 0 ~ 1024
rolling_mill_stress = 8
#Wires
[wires]
#Small Connector max output in FE/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
small_connector_max_output = 1000
#Small Connector max input in FE/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
small_connector_max_input = 1000
#Small Connector With Light energy consumption in FE/t.
#Range: 0 ~ 9223372036854775807
small_light_connector_consumption = 1
#Large Connector max wire length in blocks.
#Range: 0 ~ 256
large_connector_wire_length = 32
#Small Connector max wire length in blocks.
#Range: 0 ~ 256
small_connector_wire_length = 16
#Large Connector max input in FE/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
large_connector_max_input = 5000
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
connector_allow_passive_io = true
#Large Connector max output in FE/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
large_connector_max_output = 5000
#Ignore checking if block face can support connector.
connector_ignore_face_check = true
#Accumulator
[accumulator]
#Accumulator internal capacity per block in E.
#Range: 0 ~ 9223372036854775807
accumulator_capacity = 2000000
#Accumulator max output in E/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
accumulator_max_output = 5000
#Accumulator max input in E/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
accumulator_max_input = 5000
#Accumulator max multiblock height.
#Range: 1 ~ 8
accumulator_max_height = 5
#Accumulator max multiblock width.
#Range: 1 ~ 8
accumulator_max_width = 3
#Portable Energy Interface
[portable_energy_interface]
#PEI max output in E/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
pei_max_output = 5000
#PEI max input in E/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
pei_max_input = 5000
#Tesla Coil
[tesla_coil]
#Tesla Coil charge rate in E/t.
#Range: 0 ~ 9223372036854775807
tesla_coil_charge_rate = 5000
#Tesla Coil fire interval (in ticks).
#Range: > 0
tesla_coil_fire_cooldown = 20
#Hurt range (in blocks/meters).
#Range: > 0
tesla_coil_hurt_range = 3
#Tesla Coil internal capacity in E.
#Range: 0 ~ 9223372036854775807
tesla_coil_capacity = 40000
#Energy consumed when Tesla Coil is fired (in E).
#Range: 0 ~ 9223372036854775807
tesla_coil_hurt_energy_required = 1000
#The duration of the Shocked effect for mobs (in ticks).
#Range: > 0
tesla_coil_effect_time_mob = 20
#The duration of the Shocked effect for players (in ticks).
#Range: > 0
tesla_coil_effect_time_player = 20
#Tesla Coil max input in E/t (Energy transfer).
#Range: 0 ~ 9223372036854775807
tesla_coil_max_input = 10000
#Tesla Coil charge rate in E/t for recipes.
#Range: 0 ~ 9223372036854775807
tesla_coil_recipe_charge_rate = 2000
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_mob = 3
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_player = 2
#Misc
[misc]
#Diamond Grit Sandpaper durability (number of uses).
#Range: > 3
diamond_grit_sandpaper_uses = 1024
#Barbed Wire Damage.
#Range: 0.0 ~ 3.4028234663852886E38
barbed_wire_damage = 2.0

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#Indigo properties file
#Sun Aug 18 13:59:14 CST 2024
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto
fix-luminous-block-ambient-occlusion=auto
fix-mean-light-calculation=auto
fix-smooth-lighting-offset=auto

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#Client settings
[client]
#Should the hunger bar have a gilded overlay when the player has the Nourishment effect?
nourishmentHungerOverlay = true
#Should the health bar have a silver sheen when the player has the Comfort effect?
comfortHealthOverlay = true
#Should meal and drink tooltips display which effects they provide?
foodEffectTooltip = true

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#Game settings
[settings]
#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
enableVanillaCropCrates = true
#How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
#Range: 0.0 ~ 1.0
cuttingBoardFortuneBonus = 0.1
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
farmersBuyFDCrops = true
#Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them?
enableRopeReeling = true
#How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
#Range: 0.0 ~ 1.0
richSoilBoostChance = 0.2
#A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
#Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions)
wanderingTraderSellsFDItems = true
#Farming
[farming]
#Should tomato vines be able to climb any rope tagged as farmersdelight:ropes?
#Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
enableTomatoVineClimbingTaggedRopes = true
#Which rope should Tomato Vines leave behind when mined by hand?
defaultTomatoVineRope = "farmersdelight:rope"
#Recipe book
[recipe_book]
#Should the Cooking Pot have a Recipe Book available on its interface?
enableRecipeBookCookingPot = true
#Vanilla item overrides
[overrides]
#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
rabbitStewJumpBoost = true
#Should the Dispenser be able to operate a Cutting Board in front of it?
dispenserUsesToolsOnCuttingBoard = true
#Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod?
vanillaSoupExtraEffects = true
#Stack size overrides
[overrides.stack_size]
#Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals?
enableStackableSoupItems = true
#List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews.
soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
#World generation
[world]
#Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft?
generateFDChestLoot = true
#Generate Compost Heaps across all village biomes
genVillageCompostHeaps = true
#Sea Beet generation
[world.wild_beetroots]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 30
#Tomato Vines generation
[world.wild_tomatoes]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 100
#Wild Cabbage generation
[world.wild_cabbages]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 30
#Wild Onion generation
[world.wild_onions]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 120
#Wild Potato generation
[world.wild_potatoes]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 100
#Red Mushroom Colony generation
[world.red_mushroom_colonies]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 15
#Generate red mushroom colonies on mushroom fields
genRedMushroomColony = true
#Wild Carrot generation
[world.wild_carrots]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 120
#Brown Mushroom Colony generation
[world.brown_mushroom_colonies]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 15
#Generate brown mushroom colonies on mushroom fields
genBrownMushroomColony = true
#Wild Rice generation
[world.wild_rice]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 20

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# Replace the blockstate neighbor table
replaceNeighborLookup = true
# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
# Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
# Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
# Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
# Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true
# Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
# Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false

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{
"backend": "INSTANCING",
"debugNormals": false,
"limitUpdates": true
}

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#When single config values need to be corrected (think like the config value is a number 1-10, but the user enters an incompatible input like '5.0', in that case only this single value needs fixing not the whole file),
#Forge restores the built-in default value for that option, but ignores a value that is set in a possibly present default config in 'defaultconfigs'.
#This option fixes this behavior and checks for a value in a default config from 'defaultconfigs' before falling back to the built-in default.
correctConfigValuesFromDefaultConfig = true
#Path to load default configs from, intended for setting global server configs for newly created worlds, but also works when recreating client and common configs.
defaultConfigsPath = "defaultconfigs"
#Config loading from a file config appears to occasionally fail and throw a com.electronwill.nightconfig.core.io.ParsingException: Not enough data available.
#This workaround catches the exception, and recreates a fresh file to try config loading for again. If loading fails for the new file the original exception is thrown.
#To make sure any required changes through configs stay intact through such recreations, placed your changed configs in the 'defaultconfigs' directory.
recreateConfigsWhenParsingFails = true
#Prevent server config files from being saved inside the current world directory. Instead, save them to the global config directory in .minecraft/config/.
#This option effectively disables per world server configs, but helps a lot with avoiding user confusion.
forceGlobalServerConfigs = true

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#Indium properties file
#Sun Aug 18 13:59:13 CST 2024
always-tesselate-blocks=auto
ambient-occlusion-mode=auto

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{
"package.name.className": {
"ignore": false,
"playerSideOnly": false,
"force": false,
"buttonHints": {
"SORT": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"SORT_COLUMNS": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"SORT_ROWS": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"MOVE_TO_CONTAINER": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"MOVE_TO_PLAYER": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"CONTINUOUS_CRAFTING": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0
},
"PROFILE_SELECTOR": {
"horizontalOffset": 0,
"top": 0,
"bottom": 0,
"hide": true
}
}
},
"another.package.name.className": {
}
}

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{
"ModSettings": {
"first_run": false
}
}

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{
"globalBookmarks": {
"armorer": [],
"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
"fletcher": [],
"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
},
"globalBookmarks1": {
"armorer": [],
"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
"fletcher": [],
"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
},
"globalBookmarks2": {
"armorer": [],
"butcher": [],
"cartographer": [],
"cleric": [],
"farmer": [],
"fisherman": [],
"fletcher": [],
"leatherworker": [],
"librarian": [],
"mason": [],
"shepherd": [],
"toolsmith": [],
"weaponsmith": [],
"nitwit": [],
"none": []
}
}

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#This file stores configuration options for Iris, such as the currently active shaderpack
#Sun Aug 18 13:59:15 CST 2024
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=true
maxShadowRenderDistance=32
shaderPack=

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Minecraft
Applied Energistics 2
Create
Create Crafts & Additions
Create Enchantment Industry
Create Utilities
Create: Steam 'n' Rails
Delightful Creators
Farmer's Delight
Milk Lib
Botania
Sophisticated Backpacks
Sophisticated Core

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net.minecraft.class_1799
mezz.jei.api.fabric.ingredients.fluids.IJeiFluidIngredient

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[appearance]
# Description: Display search bar in the center
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Max. recipe gui height
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[cheat_mode]
# Description: How items should be handed to you
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Enable cheating items into the hotbar by using the shift+number keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: Enable showing items that are not in the creative menu.
# Valid Values: [true, false]
# Default Value: false
ShowHiddenItems = false
[bookmarks]
# Description: Add new bookmarks to the front of the bookmark list instead of the end.
# Valid Values: [true, false]
# Default Value: false
AddBookmarksToFrontEnabled = false
# Description: Extra features for bookmark tooltips
# Valid Values: A comma-separated list containing values of:
# [PREVIEW, INGREDIENTS]
# Default Value: PREVIEW
BookmarkTooltipFeatures = PREVIEW
# Description: Hold shift to show bookmark tooltip features
# Valid Values: [true, false]
# Default Value: true
HoldShiftToShowBookmarkTooltipFeatures = true
# Description: Drag bookmarks to rearrange them in the list
# Valid Values: [true, false]
# Default Value: true
DragToRearrangeBookmarksEnabled = true
[advanced]
# Description: Set low-memory mode (makes search very slow, but uses less RAM)
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Catch render errors from ingredients and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: true
CatchRenderErrorsEnabled = true
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
lookupFluidContentsEnabled = false
# Description: When searching for item tags, also include tags for the default blocks contained in the items.
# Valid Values: [true, false]
# Default Value: true
lookupBlockTagsEnabled = true
[input]
# Description: Number of milliseconds before a long mouse click is considered to become a drag operation
# Valid Values: An integer in the range [0, 1000] (inclusive)
# Default Value: 150
dragDelayInMilliseconds = 150
# Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels.
# Valid Values: An integer in the range [1, 50] (inclusive)
# Default Value: 9
smoothScrollRate = 9
[sorting]
# Description: Sorting order for the ingredient list
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
# Description: Sorting order for displayed recipes
# Valid Values: A comma-separated list containing values of:
# [BOOKMARKED, CRAFTABLE]
# Default Value: BOOKMARKED, CRAFTABLE
RecipeSorterStages = BOOKMARKED, CRAFTABLE
[tags]
# Description: Show tag content in tooltips
# Valid Values: [true, false]
# Default Value: true
TagContentTooltipEnabled = true
# Description: Hide tags that only have 1 ingredient
# Valid Values: [true, false]
# Default Value: true
HideSingleIngredientTagsEnabled = true
[search]
# Description: Search mode for Mod Names (prefix: @)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for Tooltips (prefix: #)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for Tag Names (prefix: $)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for Colors (prefix: ^)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resources locations (prefix: &)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search advanced tooltips (visible with F3+H)
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
# Description: Search mod ids in addition to mod names
# Valid Values: [true, false]
# Default Value: true
SearchModIds = true
# Description: Search by the shorthand first letters of a mod's name
# Valid Values: [true, false]
# Default Value: true
SearchShortModNames = true
[IngredientList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false

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[colors]
# Description: Color values to search for
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

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[debug]
# Description: Debug mode enabled
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug GUIs enabled
# Valid Values: [true, false]
# Default Value: false
DebugGuis = false
# Description: Debug inputs enabled
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false
# Description: Debug ingredients enabled
# Valid Values: [true, false]
# Default Value: false
DebugIngredients = false
# Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
CrashingTestItemsEnabled = false

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[modname]
# Description: Formatting for mod name tooltip
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic

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minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:block
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fluid
minecraft:fuel
minecraft:furnace
minecraft:item
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
ae2:attunement
ae2:certus_growth
ae2:charger
ae2:condenser
ae2:entropy
ae2:inscriber
ae2:item_transformation
create:automatic_brewing
create:automatic_packing
create:automatic_shaped
create:automatic_shapeless
create:block_cutting
create:crushing
create:deploying
create:draining
create:fan_blasting
create:fan_haunting
create:fan_smoking
create:fan_washing
create:item_application
create:mechanical_crafting
create:milling
create:mixing
create:mystery_conversion
create:packing
create:pressing
create:sandpaper_polishing
create:sawing
create:sequenced_assembly
create:spout_filling
create:wood_cutting
create_enchantment_industry:disenchanting
createaddition:charging
createaddition:liquid_burning
createaddition:rolling
farmersdelight:cooking
farmersdelight:cutting
farmersdelight:decomposition
jei:information
jeresources:dungeon
jeresources:enchantment
jeresources:mob
jeresources:plant
jeresources:villager
jeresources:worldgen
botania:brewery
botania:elven_trade
botania:mana_pool
botania:marimorphosis
botania:orechid
botania:orechid_ignem
botania:petals
botania:pure_daisy
botania:runic_altar
botania:terra_plate

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R:minecraft:crafting#ae2:network/cables/glass_fluix#item_stack&ae2:fluix_glass_cable
R:minecraft:crafting#ae2:network/blocks/controller#item_stack&ae2:controller
R:minecraft:crafting#ae2:network/cells/item_storage_components_cell_256k_part#item_stack&ae2:cell_component_256k
R:minecraft:crafting#ae2:network/cells/item_storage_components_cell_4k_part#item_stack&ae2:cell_component_4k
R:minecraft:crafting#minecraft:iron_ingot_from_nuggets#item_stack&minecraft:iron_ingot

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# This is the configuration file for Lithium.
# This file exists for debugging purposes and should not be configured otherwise.
# Before configuring anything, take a backup of the worlds that will be opened.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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{
"sorting": "ascending",
"count_libraries": true,
"compact_list": false,
"count_children": true,
"mods_button_style": "classic",
"game_menu_button_style": "replace_bugs",
"count_hidden_mods": true,
"mod_count_location": "title_screen",
"hide_mod_links": false,
"show_libraries": false,
"hide_mod_license": false,
"hide_badges": false,
"hide_mod_credits": false,
"easter_eggs": true,
"modify_title_screen": true,
"modify_game_menu": true,
"hide_config_buttons": false,
"random_java_colors": false,
"translate_names": true,
"translate_descriptions": true,
"config_mode": false,
"disable_drag_and_drop": false,
"hidden_mods": [],
"hidden_configs": [],
"disable_update_checker": [],
"update_checker": true,
"button_update_badge": true,
"quick_configure": true
}

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#Packet Fixer config file.
#Default values (minecraft default): nbtMaxSize 2097152, packetSize 1048576, decoderSize 2097152 and varInt21Size 3.
#Max values are 2147483647 for packetSize/decoderSize/varInt21 and 9223372036854775807 for nbtMaxSize.
#Sun Aug 18 13:59:00 CST 2024
decoderSize=838860800
nbtMaxSize=209715200
packetSize=104857600
varInt21=8

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{
// Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
"disableAdvancementLocking": false,
// Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
"noAdvancementBooks": [],
// Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
"testingMode": false,
// Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
"inventoryButtonBook": "",
// Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
"useShiftForQuickLookup": false,
// Set how to handle text overflow: OVERFLOW the text off the page, TRUNCATE overflowed text, or RESIZE everything to fit. Relogin after changing.
"textOverflowMode": "RESIZE",
// How long in ticks the quick lookup key needs to be pressed before the book opens
"quickLookupTime": 10
}

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#Quilt-loader configuration: https://github.com/QuiltMC/quilt-loader/wiki/Configuration-options
#Mon Aug 12 16:40:07 CST 2024
always_show_mod_state_window=false
load_sub_folders=true
restrict_game_versions=true

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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Use a scanline shader when spying through a conductor
useConductorSpyShader = true
#.
#Whether to actually apply the dev cape (ignored for non-devs)
#This setting may require a relog to take effect
useDevCape = true
#.
#Show extended debug info in coupler goggle overlay
showExtendedCouplerDebug = false
#.
#Should the normal create conductor cap be rendered on top of the conductors existing hat?
renderNormalCap = true
#.
#Vertical offset for track overlays
#Range: -256.0 ~ 256.0
trackOverlayOffset = 0.0
#.
#Skip clientside train derailing. This prevents stuttering when a train places tracks, but trains will not appear derailed when they crash
skipClientDerailing = false
#.
#Should flywheels and blocks extending the FlywheelBlock class be animated when apart of trains?
animatedFlywheels = true
#.
#Smoke Settings
[client.smoke]
#.
#Smoke particle style
#Allowed Values: VANILLA, OLD, CARTOON
smokeType = "CARTOON"
#.
#Cartoon-style Smoke Settings
[client.smoke.cartoon]
#.
#Spawn faster-rising small puffs of smoke on an interval
spawnFasterPuffs = true
#.
#Spawn steam on an interval
spawnSteam = false
#.
#Old-style Smoke Settings
[client.smoke.old]
#.
#Smoke emission rate on contraptions
#Range: 0.0 ~ 10.0
smokePercentage = 0.75
#.
#Thicker smoke (renders 2 extra layers per particle)
thickerSmoke = true
#.
#[in Ticks]
#Lifetime of smoke particles emitted by contraptions
#Range: 20 ~ 1000
smokeLifetime = 500
#.
#Smoke texture quality
#Allowed Values: LOW, MEDIUM, HIGH, ULTRA
smokeQuality = "HIGH"
#.
#Journeymap Settings
[client.journeymap]
#.
#[in Ticks]
#Journeymap train overlay update time
#Range: 1 ~ 600
updateRate = 1
#.
#[in Ticks]
#Journeymap train overlay old marker removal check time
#Range: 10 ~ 1200
removeObsoleteRate = 200

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#.
#Register integration tracks for mods that are not present
#[@cui:RequiresReload:both]
registerMissingTracks = false
#.
#Disable Steam 'n' Rails datafixers. Do not enable this config if your world contains pre-Create 0.5.1 monobogeys, because then they will be destroyed
#[@cui:RequiresReload:both]
disableDatafixer = false

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#.
#Miscellaneous settings
[misc]
#.
#Max distance between targeted track and placed switch stand
#Range: 16 ~ 128
switchPlacementRange = 64
#.
#Allow controlling Brass Switches remotely when approaching them on a train
flipDistantSwitches = true
#.
#Multiplier used for calculating exhaustion from speed when a handcar is used.
#Range: 0.0 ~ 1.0
handcarHungerMultiplier = 0.009999999776482582
#.
#Coupler will require points to be on the same or adjacent track edge, this will prevent the coupler from working if there is any form of junction in between the two points.
strictCoupler = false
#.
#Allow creepers and ghast fireballs to damage tracks
creeperTrackDamage = false
#.
#Semaphore settings
[semaphores]
#.
#Whether semaphore color order is reversed when the semaphores are oriented upside-down
flipYellowOrder = false
#.
#.
#Simplified semaphore placement (no upside-down placement)
simplifiedPlacement = true
#.
#Conductor settings
[conductors]
#.
#Maximum length of conductor vents
#Range: > 1
maxConductorVentLength = 64
#.
#.
#Conductor whistle is limited to the owner of a train
mustOwnBoundTrain = false
#.
#How often a conductor whistle updates the train of the bound conductor
#Range: 1 ~ 600
whistleRebindRate = 10
#.
#Journeymap compat settings
[journeymap]
#.
#.
#[in Ticks]
#Outside-of-render-distance train sync time
#Range: 10 ~ 600
farTrainSyncTicks = 200
#.
#[in Ticks]
#In-render-distance train sync time
#Range: 1 ~ 600
nearTrainSyncTicks = 5
#.
#Realism Settings
[realism]
#.
#Make fuel tanks only accept proper liquid fuels (so water etc can't go into them)
realisticFuelTanks = true
#.
#.
#Make trains require fuel to run (either from fuel tanks or solid fuels in chests/barrels)
realisticTrains = false

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{
"disabledGroups": [],
"customGroups": []
}

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{
"basics": {
"favorites": [],
"hiddenFavorites": [],
"displayHistory": [],
"cheating": false,
"favoritesEnabled": true,
"reduceMotion": false,
"keyBindings": {
"useNativeKeybinds": false,
"recipeKeybind": {
"keyCode": "key.keyboard.r",
"modifier": 0
},
"usageKeybind": {
"keyCode": "key.keyboard.u",
"modifier": 0
},
"hideKeybind": {
"keyCode": "key.keyboard.o",
"modifier": 2
},
"previousPageKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"nextPageKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"focusSearchFieldKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"copyRecipeIdentifierKeybind": {
"keyCode": "key.mouse.middle",
"modifier": 0
},
"favoriteKeybind": {
"keyCode": "key.keyboard.a",
"modifier": 0
},
"exportImageKeybind": {
"keyCode": "key.keyboard.f8",
"modifier": 0
},
"previousScreenKeybind": {
"keyCode": "key.keyboard.backspace",
"modifier": 0
}
},
// Declares whether REI is visible.
"overlayVisible": true,
"cheatingStyle": "GRAB"
},
"appearance": {
"recipeScreenType": "ORIGINAL",
// Declares the appearance of REI windows.
"theme": "LIGHT",
"layout": {
// Declares the position of the search field.
"searchFieldLocation": "CENTER",
// Declares the position of the config button.
"configButtonLocation": "LOWER",
// Declares whether the craftable filter button is enabled.
"showCraftableOnlyButton": true
},
// Declares the appearance of recipe's border.
"recipeBorder": "DEFAULT",
// Declares whether entry panel is scrolled.
"scrollingEntryListWidget": false,
// Declares whether entry panel should be invisible when not searching
"hideEntryPanelIfIdle": false,
"rainbow": false,
"horizontalEntriesBoundaries": 1.0,
"verticalEntriesBoundaries": 1.0,
"horizontalEntriesBoundariesColumns": 50,
"verticalEntriesBoundariesRows": 1000,
"horizontalEntriesBoundariesAlignment": 1.0,
"verticalEntriesBoundariesAlignment": 0.5,
"favoritesHorizontalEntriesBoundaries": 1.0,
"favoritesHorizontalEntriesBoundariesColumns": 50,
"syntaxHighlightingMode": "COLORFUL",
"isFocusModeZoomed": false
},
"functionality": {
"inputMethod": "rei:pinyin",
// Declares whether REI should remove the recipe book.
"disableRecipeBook": false,
// Declares whether mob effects should be on the left side instead of the right side.
"leftSideMobEffects": false,
// Declares whether subsets is enabled.
"isSubsetsEnabled": false,
"allowInventoryHighlighting": true,
"itemCheatingMode": "REI_LIKE"
},
"advanced": {
"tooltips": {
// Declares whether REI should append mod names to entries.
"appendModNames": true,
// Declares whether favorites tooltip should be displayed.
"displayFavoritesTooltip": false,
"displayIMEHints": true
},
"layout": {
// The ordering of the items on the entry panel.
"entryPanelOrdering": "REGISTRY_ASCENDING",
// Declares the maximum amount of recipes displayed in a page if possible.
"maxRecipesPerPage": 8,
// Declares the maximum amount of recipes displayed in a page if possible.
"maxRecipesPageHeight": 300,
// Declares whether entry rendering time should be debugged.
"debugRenderTimeRequired": false,
// Merges displays with equal contents under 1 display.
"mergeDisplayUnderOne": true,
"favoriteAddWidgetMode": "ALWAYS_VISIBLE"
},
"accessibility": {
"entrySize": 1.0,
// Declares the position of the entry panel.
"displayPanelLocation": "RIGHT",
// Declares how the scrollbar in composite screen should act.
"compositeScrollBarPermanent": false,
"toastDisplayedOnCopyIdentifier": true,
// Declares whether REI should use compact tabs for categories.
"useCompactTabs": true,
// Declares whether REI should use compact tab buttons for categories.
"useCompactTabButtons": false
},
"search": {
// Declares whether search time should be debugged.
"debugSearchTimeRequired": false,
// Declares whether REI should search async.
"asyncSearch": true,
// Declares how many entries should be grouped one async search.
"asyncSearchPartitionSize": 100,
"patchAsyncThreadCrash": true,
"tooltipSearch": "ALWAYS",
"tagSearch": "PREFIX",
"identifierSearch": "ALWAYS",
"modSearch": "PREFIX"
},
"commands": {
// Declares the command used to change gamemode.
"gamemodeCommand": "/gamemode {gamemode}",
// Declares the command used in servers to cheat items.
"giveCommand": "/give {player_name} {item_identifier}{nbt} {count}",
// Declares the command used to change weather.
"weatherCommand": "/weather {weather}",
// Declares the command used to change time.
"timeCommand": "/time set {time}"
},
"miscellaneous": {
// Declares whether arrows in containers should be clickable.
"clickableRecipeArrows": true,
"registerRecipesInAnotherThread": true,
"newFastEntryRendering": true,
"cachingFastEntryRendering": false,
"cachingDisplayLookup": true,
"categorySettings": {
"filteringQuickCraftCategories": { },
"categoryOrdering": [],
"hiddenCategories": []
}
},
"filtering": {
"filteredStacks": [],
"shouldFilterDisplays": true,
"filteringRules": [
"{id:\"roughlyenoughitems:manual\",rule:{}}",
"{id:\"roughlyenoughitems:basic\",rule:{}}",
"{id:\"roughlyenoughitems:hidden_from_recipe_viewers\",rule:{}}"
]
}
}
}

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{
"favorites": [
"{data:{Count:1b,id:\"minecraft:redstone\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}"
],
"hiddenFavorites": [],
"displays": [
"{DisplayHistoryCategory:\"create:spout_filling\",DisplayHistoryContains:0b,DisplayHistoryUUID:\"b8f3d3fa-2afb-4656-bfd5-099fa7cd7fa8\"}"
]
}

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{"UUID":"a77368b18d9d4d83b0c311cd81832f31","shownHints":["text.rei.hint.input.methods"]}

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#Pinyin Options
#Sun Aug 18 14:00:09 CST 2024

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#Double Pinyin Options
#Sun Aug 18 14:00:09 CST 2024
Converter=sougou

Binary file not shown.

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{"v":1,"s":"d67f9116b027deb8c19d2b0ef43c0902f4e5931e94d49e62543fe51635b7a8a92793c1bfa2c317ce508af2df94b4cc7307818a4330925d5464d970b7d02161f3","u":"510eedf8b8a675ad8408cd65c39e92ac5463605dae4ff275026873c8d8836e34adeabc26437d1df6b025fbf44fc21c73ee754b6ef1bd033c18264ba453569baa","p":"7c03184e6001e650a8cb546410c9d05656f913ec7b445fcb10e53b247734e4e000db0cc458c4d3ef928370300c1c5c80955259116e30b3af4342171cf4316267","t":1723452948}

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# This is the configuration file for Sodium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/CaffeineMC/sodium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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{
"quality": {
"weather_quality": "DEFAULT",
"leaves_quality": "DEFAULT",
"enable_vignette": true
},
"advanced": {
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"cpu_render_ahead_limit": 3
},
"performance": {
"chunk_builder_threads": 0,
"always_defer_chunk_updates_v2": true,
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true,
"use_no_error_g_l_context": true
},
"notifications": {
"has_cleared_donation_button": false,
"has_seen_donation_prompt": false
}
}

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#Common Settings
[common]
#Turns on/off loot added to various vanilla chest loot tables
chestLootEnabled = true

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#Server Settings
[server]
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
noConnectionBlocks = []
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
itemDisplayDisabled = false
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
itemFluidHandlerEnabled = true
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
disallowedItems = []
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
allowOpeningOtherPlayerBackpacks = true
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
tickDedupeLogicDisabled = false
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
containerItemsDisallowed = false
#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
canBePlacedInContainerItems = false
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
noInteractionBlocks = []
#Advanced Filter Upgrade Settings
[server.advancedFilterUpgrade]
#Number of Advanced Filter Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Advanced Void Upgrade Settings
[server.advancedVoidUpgrade]
#Number of Advanced Void Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Advanced Magnet Upgrade Settings
[server.advancedMagnetUpgrade]
#Number of Advanced Magnet Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Range around storage in blocks at which magnet will pickup items
#Range: 1 ~ 20
magnetRange = 5
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Smoking Upgrade Settings
[server.smokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Pickup Upgrade Settings
[server.pickupUpgrade]
#Number of Pickup Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Diamond Backpack Settings
[server.diamondBackpack]
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 5
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 108
#Filter Upgrade Settings
[server.filterUpgrade]
#Number of Filter Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Compacting Upgrade Settings
[server.compactingUpgrade]
#Number of Compacting Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Compacting Upgrade Settings
[server.advancedCompactingUpgrade]
#Number of Advanced Compacting Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Void Upgrade Settings
[server.voidUpgrade]
#Number of Void Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Tool Swapper Upgrade Settings
[server.toolSwapperUpgrade]
#Number of Tool Swapper Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 8
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
[server.nerfs]
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
#Range: 0.1 ~ 5.0
slownessLevelsPerAdditionalBackpack = 1.0
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
onlyWornBackpackTriggersUpgrades = false
#Maximum number of backpacks in player's inventory that will not cause slowness
#Range: 1 ~ 27
maxNumberOfBackpacks = 3
#Determines if too many backpacks in player's inventory cause slowness to the player
tooManyBackpacksSlowness = false
#Inception Upgrade Settings
[server.inceptionUpgrade]
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
upgradesUseInventoriesOfBackpacksInBackpack = true
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
upgradesInContainedBackpacksAreFunctional = true
#Restock Upgrade Settings
[server.restockUpgrade]
#Number of Restock Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Auto-Blasting Upgrade Settings
[server.autoBlastingUpgrade]
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Auto-Smoking Upgrade Settings
[server.autoSmokingUpgrade]
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Advanced Deposit Upgrade Settings
[server.advancedDepositUpgrade]
#Number of Advanced Deposit Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Netherite Backpack Settings
[server.netheriteBackpack]
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 7
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 120
#Deposit Upgrade Settings
[server.depositUpgrade]
#Number of Deposit Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Pump Upgrade Settings
[server.pumpUpgrade]
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
#Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#Number of fluid filter slots
#Range: 1 ~ 20
filterSlots = 4
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
#Range: 1 ~ 1000
maxInputOutput = 20
#Auto-Smelting Upgrade Settings
[server.autoSmeltingUpgrade]
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Advanced Restock Upgrade Settings
[server.advancedRestockUpgrade]
#Number of Advanced Restock Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Blasting Upgrade Settings
[server.blastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Leather Backpack Settings
[server.leatherBackpack]
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 1
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 27
#Gold Backpack Settings
[server.goldBackpack]
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 3
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 81
#Iron Backpack Settings
[server.ironBackpack]
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 2
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 54
#Advanced Feeding Upgrade Settings
[server.advancedFeedingUpgrade]
#Number of Advanced Feeding Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Feeding Upgrade Settings
[server.feedingUpgrade]
#Number of Feeding Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Refill Upgrade Settings
[server.advancedRefillUpgrade]
#Number of Advanced Refill Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 12
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Magnet Upgrade Settings
[server.magnetUpgrade]
#Number of Magnet Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Range around storage in blocks at which magnet will pickup items
#Range: 1 ~ 20
magnetRange = 3
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Smelting Upgrade Settings
[server.smeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Xp Pump Upgrade Settings
[server.xpPumpUpgrade]
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
mendingOn = true
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
#Range: 1 ~ 20
maxXpPointsPerMending = 5
#Tank Upgrade Settings
[server.tankUpgrade]
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
#Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
#Range: 1 ~ 1000
maxInputOutput = 20
#Capacity in mB the tank upgrade will have per row of storage slots
#Range: 500 ~ 20000
capacityPerSlotRow = 4000
#Energy in FE the battery upgrade will have per row of storage slots
#Range: 500 ~ 50000
energyPerSlotRow = 10000
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
#Range: 1 ~ 100
autoFillDrainContainerCooldown = 20
#Advanced Pickup Upgrade Settings
[server.advancedPickupUpgrade]
#Number of Advanced Pickup Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Refill Upgrade Settings
[server.refillUpgrade]
#Number of Refill Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 6
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Stack Upgrade Settings
[server.stackUpgrade]
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
#Settings for Spawning Entities with Backpack
[server.entityBackpackAdditions]
#Chance of an entity spawning with Backpack
#Range: 0.0 ~ 1.0
chance = 0.01
#Chance increase per looting level of mob dropping backpack
#Range: 0.0 ~ 0.3
lootingChanceIncreasePerLevel = 0.15
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
dropToFakePlayers = false
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
buffWithPotionEffects = true
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
#List of music discs that are not supposed to be played by entities
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
#Chance of mob dropping backpack when killed by player
#Range: 0.0 ~ 1.0
backpackDropChance = 0.5
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
buffHealth = true
#Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears.
equipWithArmor = true
#Turns on/off addition of loot into backpacks
addLoot = true
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
playJukebox = true

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#Client Settings
[client]
#Whether click sound should play when custom buttons are clicked in gui
playButtonSound = true
#Positions where sort buttons can display to help with conflicts with controls from other mods
#Allowed Values: TITLE_LINE_RIGHT, BELOW_UPGRADES, BELOW_UPGRADE_TABS, HIDDEN
sortButtonsPosition = "TITLE_LINE_RIGHT"

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#Common Settings
[common]
#Disable / enable any items here (disables their recipes)
enabledItems = ["sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:netherite_backpack|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:advanced_refill_upgrade|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:anvil_upgrade|true", "sophisticatedbackpacks:upgrade_base|true"]

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{
"version": 1,
"default": {
"[key]": {
"regex": "<regex>",
"value": null
}
}
}

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#Type all monster, they you don't want see.
monsters = ["spider", "silverfish"]
#If you don't want see spider in item & block description/name also.
monsters_in_text = true
#If WATS have replace monster text and model or your do it by self,
#you can add item ID here to avoid item/block be 'delete'
sp_monsters = ["minecraft:spider_eye", "minecraft:fermented_spider_eye", "minecraft:cobweb"]
#Type monsters, they ban by 'monsters'
#like 'bee', this is BugJump's special XD.
sp_monsters_white = ["minecraft:bee"]
#How to replace spawner?
#Type entity ID.
spawner_replacer_entities = ["minecraft:zombie", "minecraft:skeleton"]

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allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
allowRadarOnServer:true
registerStatusEffects:true

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#CONFIG ONLY OPTIONS
ignoreUpdate:0
settingsButton:false
allowWrongWorldTeleportation:false
differentiateByServerAddress:true
debugEntityIcons:false
debugEntityVariantIds:false
radarHideInvisibleEntities:true
allowInternetAccess:true
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:true
minimap:true
caveMaps:2
caveZoom:1
showWaypoints:true
showIngameWaypoints:true
displayRedstone:true
deathpoints:true
oldDeathpoints:true
distance:1
lockNorth:false
zoom:0
minimapSize:0
chunkGrid:-1
slimeChunks:false
mapSafeMode:false
minimapOpacity:100.0
waypointsIngameIconScale:0
waypointsIngameDistanceScale:0
waypointsIngameNameScale:0
waypointsIngameCloseScale:1.0
antiAliasing:true
blockColours:0
lighting:true
dotsStyle:0
dotNameScale:1.0
compassOverEverything:true
showFlowers:true
keepWaypointNames:true
waypointsDistanceExp:0
waypointsDistanceMin:0.0
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
arrowScale:1.5
arrowColour:0
smoothDots:true
worldMap:true
terrainDepth:true
terrainSlopes:2
mainEntityAs:0
blockTransparency:true
waypointOpacityIngame:80
waypointOpacityMap:90
hideWorldNames:1
openSlimeSettings:true
alwaysShowDistance:false
renderLayerIndex:1
crossDimensionalTp:true
biomeColorsVanillaMode:false
lookingAtAngle:10
lookingAtAngleVertical:180
centeredEnlarged:false
zoomOnEnlarged:0
minimapTextAlign:0
waypointsMutualEdit:true
compassLocation:1
compassDirectionScale:0
caveMapsDepth:30
hideWaypointCoordinates:false
renderAllSets:false
playerArrowOpacity:100
waypointsBottom:false
minimapShape:0
lightOverlayType:0
lightOverlayMaxLight:7
lightOverlayMinLight:0
lightOverlayColor:13
uiScale:0
bossHealthPushBox:1
potionEffectPushBox:1
minimapFrame:0
minimapFrameColor:9
compassColor:9
northCompassColor:-1
displayMultipleWaypointInfo:1
entityRadar:true
adjustHeightForCarpetLikeBlocks:true
autoConvertWaypointDistanceToKmThreshold:10000
waypointDistancePrecision:1
mainDotSize:2
partialYTeleportation:true
deleteReachedDeathpoints:true
hideMinimapUnderScreen:true
hideMinimapUnderF3:true
manualCaveModeStartAuto:true
manualCaveModeStart:-1
chunkGridLineWidth:1
temporaryWaypointsGlobal:true
keepUnlockedWhenEnlarged:false
enlargedMinimapAToggle:false
displayStainedGlass:true
waypointOnMapScale:0
switchToAutoOnDeath:true
infoDisplayBackgroundOpacity:40
caveModeToggleTimer:1000
legibleCaveMaps:false
biomeBlending:true
displayTrackedPlayers:true
dimensionScaledMaxWaypointDistance:true
displayClaims:true
displayCurrentClaim:true
claimsFillOpacity:46
claimsBorderOpacity:80
infoDisplayOrder:coords:overworld_coords:chunk_coords:angles:dimension:biome:weather:light_level:time:real_time:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world
infoDisplay:coords:true:15:-1
infoDisplay:overworld_coords:false:15:-1
infoDisplay:chunk_coords:false:15:-1
infoDisplay:angles:false:15:-1
infoDisplay:dimension:false:15:-1
infoDisplay:biome:false:15:-1
infoDisplay:weather:false:15:-1
infoDisplay:light_level:0:15:-1
infoDisplay:time:0:15:-1
infoDisplay:real_time:0:15:-1
infoDisplay:highlights:true:15:-1
infoDisplay:light_overlay_indicator:true:15:-1
infoDisplay:manual_cave_mode_indicator:true:15:-1
infoDisplay:custom_sub_world:true:15:-1
module;id=xaerominimap:minimap;active=true;x=0;y=0;centered=false;fromRight=true;fromBottom=false;flippedVer=false;flippedHor=false;

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{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [
"minecraft:glow_item_frame",
"minecraft:item_frame"
],
"name": "gui.xaero_entity_category_root",
"protection": true,
"settingOverrides": {
"displayHeight": 0.0,
"displayed": true,
"heightBasedFade": true,
"renderOrder": 0.0,
"color": 13.0,
"displayNameWhenIconFails": true,
"entityNumber": 1000.0,
"alwaysDisplayNametags": false,
"dotSize": 2.0,
"startFadingAt": 0.0,
"renderOverMinimapFrame": 1.0,
"icons": 1.0,
"names": 0.0,
"heightLimit": 20.0,
"iconScale": 1.0
},
"subCategories": [
{
"hardInclude": "living",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [
"minecraft:armor_stand"
],
"name": "gui.xaero_entity_category_living",
"protection": true,
"settingOverrides": {
"renderOrder": 2.0,
"color": 14.0
},
"subCategories": [
{
"hardInclude": "players",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_players",
"protection": true,
"settingOverrides": {
"renderOrder": 6.0,
"heightLimit": 2050.0,
"color": 15.0
},
"subCategories": [
{
"hardInclude": "nothing",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friend",
"protection": true,
"settingOverrides": {},
"subCategories": []
},
{
"hardInclude": "tracked",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_tracked",
"protection": true,
"settingOverrides": {
"icons": 2.0
},
"subCategories": []
},
{
"hardInclude": "same-team",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_same_team",
"protection": true,
"settingOverrides": {},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_teams",
"protection": true,
"settingOverrides": {
"renderOrder": 7.0
},
"subCategories": []
}
]
},
{
"hardInclude": "hostile",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile",
"protection": true,
"settingOverrides": {
"renderOrder": 3.0
},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 5.0
},
"subCategories": []
}
]
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly",
"protection": true,
"settingOverrides": {},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 4.0
},
"subCategories": []
}
]
}
]
},
{
"hardInclude": "items",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_items",
"protection": true,
"settingOverrides": {
"renderOrder": 1.0,
"color": 12.0
},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_entities",
"protection": true,
"settingOverrides": {
"color": 5.0
},
"subCategories": []
}
]
}

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{
"semanticVersion": "1.6.11",
"updateInfo": {
"en_us": "Iris 1.6.11 has released, with performance improvements and bug fixes, along with some minor features. Download it at: {link}"
},
"modHost": "Modrinth",
"modDownload": "https://modrinth.com/mod/iris",
"installer": "https://irisshaders.dev"
}

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