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Build Archlinux-Base Image / base (push) Successful in 1m1s

This commit is contained in:
azw
2024-09-01 07:10:05 +08:00
parent 250d561733
commit e675c0d3ed
36 changed files with 267 additions and 210 deletions

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@@ -0,0 +1,16 @@
[overlay]
enabled = true
#Range: 0.0 ~ 1.7976931348623157E308
scale = 1.0
[overlay.position]
#Use negative values to position relative to the right/bottom of the screen
#Range: > -2147483648
x = 6
#Range: > -2147483648
y = 6
[effects]
seasonal = true

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@@ -0,0 +1,23 @@
[air]
#Range: > 1
uses_per_tank = 2048
#Range: > 1
uses_per_tank_hover = 20480
[speed]
#Range: 0.01 ~ 100.0
horizontal = 0.02
#Range: 0.01 ~ 100.0
acceleration = 0.6
#Range: 0.0 ~ 100.0
swim_modifier = 1.8
#Range: 0.01 ~ 100.0
vertical = 0.4
#Range: -100.0 ~ 0.0
hover_descend = -0.03
[features]
#Range: 1.0 ~ 100.0
elytra_boost = 1.25

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@@ -7,99 +7,57 @@
#If true, cannons cannot fail whatsoever. Equivalent to setting all the chances below to zero.
disableAllCannonFailure = false
#.
#Chance that a fired projectile will get stuck in a barrel after exceeding the squib ratio. 0 is 0%, 1 is 100%.
#Range: 0.0 ~ 1.0
squibChance = 0.25
#.
#Chance that a cannon will fail if a Powder Charge is ignited in a "barrel"-type cannon block. 0 is 0%, 1 is 100%.
#This chance can be affected by stronger and weaker charge blocks.
#Range: 0.0 ~ 1.0
barrelChargeBurstChance = 0.20000000298023224
#.
#How strong the explosion of a catastrophic failure is. Scaled by the amount of charges used in the shot.
#Range: 0.0 ~ 3.4028234663852886E38
failureExplosionPower = 2.0
#.
#Chance that a cannon loaded with more Powder Charges that it can handle will fail. 0 is 0%, 1 is 100%.
#Range: 0.0 ~ 1.0
overloadBurstChance = 0.5
#.
#Chance that a fired projectile will get stuck in a barrel after exceeding the squib ratio. 0 is 0%, 1 is 100%.
#Range: 0.0 ~ 1.0
squibChance = 0.25
#.
#Chance that a load with gaps between the loaded Powder Charges will not completely combust. 0 is 0%, 1 is 100%.
#Range: 0.0 ~ 1.0
interruptedIgnitionChance = 0.33000001311302185
#.
#How strong the explosion of a catastrophic failure is. Scaled by the amount of charges used in the shot.
#Range: 0.0 ~ 3.4028234663852886E38
failureExplosionPower = 2.0
#.
#These values affect the characteristics of cannon munitions.
[munitions]
#.
#Range: 0.0 ~ 1.0
baseProjectileFluidBounceChance = 0.8999999761581421
#.
#.
#If projectiles can bounce, ricochet, and be deflected.
projectilesCanBounce = true
#.
#Range: 0.0 ~ 1.0
baseProjectileBounceChance = 0.33000001311302185
#Range: 0.0 ~ 3.4028234663852886E38
penetrationBonusScale = 0.10000000149011612
#.
projectilesChangeSurroundings = true
#.
#Range: 0.0 ~ 1.0
baseProjectileFluidBounceChance = 0.8999999761581421
baseProjectileBounceChance = 0.33000001311302185
#.
#[in Meters per Tick]
#The minimum velocity necessary to activate the penetration bonus.
#Range: 0.0 ~ 3.4028234663852886E38
minimumVelocityForPenetrationBonus = 1.0
#.
#Range: 0.0 ~ 3.4028234663852886E38
penetrationBonusScale = 0.10000000149011612
#.
#The extent to which cannon projectiles can damage surrounding blocks.
#All Damage - projectiles will destroy anything they hit, if applicable. Explosive projectiles will destroy blocks on detonation.
#No Explosive Damage - projectiles will destroy anything they hit, if applicable. Explosive projectiles will only harm entities on detonation.
#No Damage - projectiles will not destroy anything they hit, and will only deal entity damage. Explosive projectiles will only harm entities on detonation.
#Allowed Values: ALL_DAMAGE, NO_EXPLOSIVE_DAMAGE, NO_DAMAGE
damageRestriction = "ALL_DAMAGE"
#.
projectilesChangeSurroundings = true
#.
#Chunkloading
[munitions.chunkloading]
#.
projectilesCanChunkload = true
#.
smokeCloudsCanChunkload = true
#.
#Big Cannon Munitions
[munitions.bigCannonMunitions]
#.
#Allowed Values: NONE, LONG, SHORT
trailType = "SHORT"
#.
#Makes all shot big cannon projectiles tracers regardless if the item had a tracer tip applied.
allBigCannonProjectilesAreTracers = false
#.
#[in Ticks]
#Range: 0 ~ 100
quickFiringBreechItemPickupDelay = 20
#.
quickFiringBreechItemGoesToInventory = false
#.
#Projectile Fuzes
[munitions.fuzes]
#.
#Chance that the Impact Fuze/Delayed Impact Fuze will detonate on hitting something. 0 is 0% (never), 1 is 100% (always).
#Range: 0.0 ~ 1.0
impactFuzeDetonationChance = 0.6700000166893005
#.
#How many blocks the Impact Fuze/Delayed Impact Fuze can hit before breaking. Set to -1 to never break.
#Range: > -1
impactFuzeDurability = 3
#.
#[in Ticks]
#Time it takes for a proximity fuze to arm itself.
#After the fuze has been in the air for the specified arming time, it will detonate when it gets close enough to a block or entity.
#Range: > 0
proximityFuzeArmingTime = 20
#.
#Grouped Munitions
@@ -110,14 +68,50 @@
fluidBlobBlockEffectChance = 0.5
#.
#Autocannon Munitions
[munitions.autocannonMunitions]
#Chunkloading
[munitions.chunkloading]
#.
smokeCloudsCanChunkload = true
#.
projectilesCanChunkload = true
#.
#Big Cannon Munitions
[munitions.bigCannonMunitions]
#.
#Makes all shot big cannon projectiles tracers regardless if the item had a tracer tip applied.
allBigCannonProjectilesAreTracers = false
#.
#[in Ticks]
#Range: 0 ~ 100
quickFiringBreechItemPickupDelay = 20
#.
#Allowed Values: NONE, LONG, SHORT
trailType = "SHORT"
#.
#Makes all shot autocannon projectiles tracers regardless if the item had a tracer tip applied. Emulates legacy behavior.
allAutocannonProjectilesAreTracers = false
quickFiringBreechItemGoesToInventory = false
#.
#Projectile Fuzes
[munitions.fuzes]
#.
#[in Ticks]
#Time it takes for a proximity fuze to arm itself.
#After the fuze has been in the air for the specified arming time, it will detonate when it gets close enough to a block or entity.
#Range: > 0
proximityFuzeArmingTime = 20
#.
#How many blocks the Impact Fuze/Delayed Impact Fuze can hit before breaking. Set to -1 to never break.
#Range: > -1
impactFuzeDurability = 3
#.
#Chance that the Impact Fuze/Delayed Impact Fuze will detonate on hitting something. 0 is 0% (never), 1 is 100% (always).
#Range: 0.0 ~ 1.0
impactFuzeDetonationChance = 0.6700000166893005
#.
#Autocannon Munitions
[munitions.autocannonMunitions]
#.
#How many autocannon rounds the Autocannon Ammo Container can store.
#Range: 1 ~ 128
@@ -126,10 +120,26 @@
#How many machine gun rounds the Autocannon Ammo Container can store.
#Range: 1 ~ 128
autocannonAmmoContainerMachineGunRoundCapacity = 64
#.
#Makes all shot autocannon projectiles tracers regardless if the item had a tracer tip applied. Emulates legacy behavior.
allAutocannonProjectilesAreTracers = false
#.
#Allowed Values: NONE, LONG, SHORT
trailType = "SHORT"
#.
#These values affect the characteristics of cannon materials and cannon structures
[cannons]
#.
#Range: 0.0 ~ 3.4028234663852886E38
bigCannonRecoilScale = 4.0
#.
#Range: 0.0 ~ 3.4028234663852886E38
autocannonRecoilScale = 0.5
#.
#Time it takes for the Quickfiring Breech to fully open/close, during which it cannot be loaded.
#Range: > 0
quickfiringBreechOpeningCooldown = 5
#.
#.
#Maximum length of cannons that can be built.
@@ -139,16 +149,55 @@
#Time when the Quickfiring Breech cannot be loaded by Mechanical Arms.
#Range: > 0
quickfiringBreechLoadingCooldown = 40
#.
#Time it takes for the Quickfiring Breech to fully open/close, during which it cannot be loaded.
#Range: > 0
quickfiringBreechOpeningCooldown = 5
#Cannon Carriages
[cannons.carriage]
#.
#How fast the carriage turns, in degrees per tick.
#Range: 0.10000000149011612 ~ 10.0
carriageTurnRate = 1.0
#.
cannonWeightAffectsCarriageSpeed = true
#.
#How fast the carriage is, in blocks per tick.
#Range: 0.03999999910593033 ~ 1.0
carriageSpeed = 0.03999999910593033
#.
#Range: 0.0 ~ 3.4028234663852886E38
bigCannonRecoilScale = 4.0
#Loading Tools
[cannons.loadingTools]
#.
#How many blocks inside a cannon a Ram Rod can reach.
#Range: > 1
ramRodReach = 5
#.
#How many hunger/saturation points it takes to move one munition block a distance of one block using loading tools.
#Range: 0.0 ~ 3.4028234663852886E38
loadingToolHungerConsumption = 2.5
#.
#Maximum amount of munition blocks a Ram Rod can push.
#Range: > 1
ramRodStrength = 3
#.
#How many blocks inside a cannon a Worm can reach.
#Range: > 1
wormReach = 5
#.
#How many ticks before a player can use a manual loading tool again. There are 20 ticks in 1 second.
#Range: > 0
loadingToolCooldown = 20
#.
#If deployers can use loading tools.
deployersCanUseLoadingTools = false
#.
#Range: 0.0 ~ 3.4028234663852886E38
autocannonRecoilScale = 0.5
#Display Link Info
[cannons.displayLink]
#.
shouldDisplayContainedMunitions = true
#.
shouldDisplayCannonRotation = true
#.
#Drop Mortar
@@ -162,55 +211,6 @@
#Range: > 0
dropMortarItemCooldown = 40
#.
#Loading Tools
[cannons.loadingTools]
#.
#If deployers can use loading tools.
deployersCanUseLoadingTools = false
#.
#How many blocks inside a cannon a Ram Rod can reach.
#Range: > 1
ramRodReach = 5
#.
#Maximum amount of munition blocks a Ram Rod can push.
#Range: > 1
ramRodStrength = 3
#.
#How many blocks inside a cannon a Worm can reach.
#Range: > 1
wormReach = 5
#.
#How many hunger/saturation points it takes to move one munition block a distance of one block using loading tools.
#Range: 0.0 ~ 3.4028234663852886E38
loadingToolHungerConsumption = 2.5
#.
#How many ticks before a player can use a manual loading tool again. There are 20 ticks in 1 second.
#Range: > 0
loadingToolCooldown = 20
#.
#Cannon Carriages
[cannons.carriage]
#.
#How fast the carriage is, in blocks per tick.
#Range: 0.03999999910593033 ~ 1.0
carriageSpeed = 0.03999999910593033
#.
#How fast the carriage turns, in degrees per tick.
#Range: 0.10000000149011612 ~ 10.0
carriageTurnRate = 1.0
#.
cannonWeightAffectsCarriageSpeed = true
#.
#Display Link Info
[cannons.displayLink]
#.
shouldDisplayCannonRotation = true
#.
shouldDisplayContainedMunitions = true
#.
#Big Cannon Screen Shake
[cannons.bigCannonScreenShake]
@@ -221,14 +221,14 @@
#.
#These values affect various miscellaneous contraptions.
[kinetics]
#.
#When enabled, Cannon Loaders will not break if another contraption is placed on them. Enables legacy behavior.
enableIntersectionLoading = false
#.
#.
#Maximum length of cannon loaders that can be built.
#Range: > 3
maxLoaderLength = 64
#.
#When enabled, Cannon Loaders will not break if another contraption is placed on them. Enables legacy behavior.
enableIntersectionLoading = false
[kinetics.stressValues]
@@ -241,12 +241,12 @@
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
bronze_sliding_breech = 12.0
cannon_loader = 4.0
steel_screw_breech = 16.0
cannon_drill = 8.0
cast_iron_sliding_breech = 16.0
steel_sliding_breech = 32.0
steel_screw_breech = 16.0
cannon_drill = 8.0
bronze_sliding_breech = 12.0
nethersteel_screw_breech = 40.0
cannon_builder = 8.0
@@ -259,6 +259,11 @@
#Range: > 1
maxCannonCastHeight = 32
#.
#[in Ticks]
#Time a built-up cannon block needs to be heated for until it transforms into its finished form.
#Range: > 0
builtUpCannonHeatingTime = 6000
#.
#Maximum length of a Cannon Drill that can be built.
#Range: > 1
maxCannonDrillLength = 32
@@ -270,9 +275,4 @@
#Maximum reach of a Cannon Builder.
#Range: > 2
maxCannonBuilderRange = 32
#.
#[in Ticks]
#Time a built-up cannon block needs to be heated for until it transforms into its finished form.
#Range: > 0
builtUpCannonHeatingTime = 6000

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@@ -1,5 +1,5 @@
#Indigo properties file
#Sat Aug 31 08:04:44 CST 2024
#Sun Sep 01 07:04:35 CST 2024
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
debug-compare-lighting=auto

View File

@@ -1,4 +1,4 @@
#Indium properties file
#Sat Aug 31 08:04:43 CST 2024
#Sun Sep 01 07:04:36 CST 2024
always-tesselate-blocks=auto
ambient-occlusion-mode=auto

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@@ -1,5 +1,5 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Sat Aug 31 08:04:46 CST 2024
#Sun Sep 01 07:04:37 CST 2024
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false

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@@ -8,5 +8,6 @@
"cbd93537-21e9-4852-99fc-ff459cc4ce41": "minatoaqua",
"723515d9-1eb1-4fe8-889c-36c7a495a6ea": "qin_taoemmmm",
"c2b68107-bb38-48d0-abde-a9a0b58cc44d": "steve3",
"2da365b3-2c73-3743-8af9-f24d61a6fcbc": "SX"
"2da365b3-2c73-3743-8af9-f24d61a6fcbc": "SX",
"717f2e14-db71-3435-8e58-11b7a52a4611": "azwphy"
}

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@@ -1,7 +1,7 @@
#Packet Fixer config file.
#Default values (minecraft default): nbtMaxSize 2097152, packetSize 1048576, decoderSize 2097152 and varInt21Size 3.
#Max values are 2147483647 for packetSize/decoderSize/varInt21 and 9223372036854775807 for nbtMaxSize.
#Sat Aug 31 08:04:30 CST 2024
#Sun Sep 01 07:04:23 CST 2024
decoderSize=838860800
nbtMaxSize=209715200
packetSize=104857600

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@@ -4,9 +4,6 @@
#The maximum amount of chunks forced to load during a single tick. Set to 0 to force load unlimited chunks.
#Range: > 0
maxChunksForceLoaded = 64
#The maximum amount of chunks that can be processed for loading each tick.
#Range: 1 ~ 256
maxChunksLoadedEachTick = 32
#[in Ticks]
#How long chunks loaded by this mod last for before being unloaded.
#Range: 1 ~ 20
@@ -15,4 +12,7 @@
#How long chunks loaded by this mod last for before being unloaded if they have not yet loaded entities.
#Range: 1 ~ 200
entityLoadTimeout = 10
#The maximum amount of chunks that can be processed for loading each tick.
#Range: 1 ~ 256
maxChunksLoadedEachTick = 32

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@@ -168,7 +168,8 @@
"shouldFilterDisplays": true,
"filteringRules": [
"{id:\"roughlyenoughitems:manual\",rule:{}}",
"{id:\"roughlyenoughitems:basic\",rule:{}}"
"{id:\"roughlyenoughitems:basic\",rule:{}}",
"{id:\"roughlyenoughitems:hidden_from_recipe_viewers\",rule:{}}"
]
}
}

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@@ -1 +1 @@
{"UUID":"a68c7e36e2ee3be7be26e21bb8ac4654","shownHints":[]}
{"UUID":"717f2e14db7134358e5811b7a52a4611","shownHints":[]}

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@@ -1,2 +1,2 @@
#Pinyin Options
#Sat Aug 31 07:40:21 CST 2024
#Sun Sep 01 07:05:02 CST 2024

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@@ -1,3 +1,3 @@
#Double Pinyin Options
#Sat Aug 31 07:40:21 CST 2024
#Sun Sep 01 07:05:02 CST 2024
Converter=sougou

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@@ -2,3 +2,4 @@ allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
allowRadarOnServer:true
registerStatusEffects:true
everyoneTracksEveryone:false

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@@ -22,8 +22,8 @@
"dotSize": 2.0,
"renderOverMinimapFrame": 1.0,
"icons": 1.0,
"heightLimit": 20.0,
"names": 0.0,
"heightLimit": 20.0,
"iconScale": 1.0
},
"subCategories": [