This commit is contained in:
16
package/overrides/config/create_jetpack-client.toml
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16
package/overrides/config/create_jetpack-client.toml
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@@ -0,0 +1,16 @@
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[overlay]
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enabled = true
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#Range: 0.0 ~ 1.7976931348623157E308
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scale = 1.0
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||||
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||||
[overlay.position]
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#Use negative values to position relative to the right/bottom of the screen
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#Range: > -2147483648
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x = 6
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#Range: > -2147483648
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y = 6
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[effects]
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seasonal = true
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23
package/overrides/config/create_jetpack-common.toml
Normal file
23
package/overrides/config/create_jetpack-common.toml
Normal file
@@ -0,0 +1,23 @@
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[air]
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#Range: > 1
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uses_per_tank = 2048
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#Range: > 1
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uses_per_tank_hover = 20480
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[speed]
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#Range: 0.01 ~ 100.0
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horizontal = 0.02
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#Range: 0.01 ~ 100.0
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acceleration = 0.6
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#Range: 0.0 ~ 100.0
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swim_modifier = 1.8
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#Range: 0.01 ~ 100.0
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vertical = 0.4
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#Range: -100.0 ~ 0.0
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hover_descend = -0.03
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[features]
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#Range: 1.0 ~ 100.0
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elytra_boost = 1.25
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@@ -7,99 +7,57 @@
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#If true, cannons cannot fail whatsoever. Equivalent to setting all the chances below to zero.
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disableAllCannonFailure = false
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||||
#.
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#Chance that a fired projectile will get stuck in a barrel after exceeding the squib ratio. 0 is 0%, 1 is 100%.
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#Range: 0.0 ~ 1.0
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squibChance = 0.25
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#.
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#Chance that a cannon will fail if a Powder Charge is ignited in a "barrel"-type cannon block. 0 is 0%, 1 is 100%.
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#This chance can be affected by stronger and weaker charge blocks.
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#Range: 0.0 ~ 1.0
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barrelChargeBurstChance = 0.20000000298023224
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#.
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#How strong the explosion of a catastrophic failure is. Scaled by the amount of charges used in the shot.
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#Range: 0.0 ~ 3.4028234663852886E38
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failureExplosionPower = 2.0
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#.
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#Chance that a cannon loaded with more Powder Charges that it can handle will fail. 0 is 0%, 1 is 100%.
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#Range: 0.0 ~ 1.0
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overloadBurstChance = 0.5
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#.
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#Chance that a fired projectile will get stuck in a barrel after exceeding the squib ratio. 0 is 0%, 1 is 100%.
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#Range: 0.0 ~ 1.0
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squibChance = 0.25
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#.
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#Chance that a load with gaps between the loaded Powder Charges will not completely combust. 0 is 0%, 1 is 100%.
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#Range: 0.0 ~ 1.0
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interruptedIgnitionChance = 0.33000001311302185
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#.
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#How strong the explosion of a catastrophic failure is. Scaled by the amount of charges used in the shot.
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#Range: 0.0 ~ 3.4028234663852886E38
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failureExplosionPower = 2.0
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#.
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#These values affect the characteristics of cannon munitions.
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[munitions]
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#.
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#Range: 0.0 ~ 1.0
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baseProjectileFluidBounceChance = 0.8999999761581421
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#.
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#.
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#If projectiles can bounce, ricochet, and be deflected.
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projectilesCanBounce = true
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#.
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#Range: 0.0 ~ 1.0
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baseProjectileBounceChance = 0.33000001311302185
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#Range: 0.0 ~ 3.4028234663852886E38
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penetrationBonusScale = 0.10000000149011612
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#.
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projectilesChangeSurroundings = true
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#.
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#Range: 0.0 ~ 1.0
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baseProjectileFluidBounceChance = 0.8999999761581421
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baseProjectileBounceChance = 0.33000001311302185
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#.
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#[in Meters per Tick]
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#The minimum velocity necessary to activate the penetration bonus.
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#Range: 0.0 ~ 3.4028234663852886E38
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minimumVelocityForPenetrationBonus = 1.0
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#.
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#Range: 0.0 ~ 3.4028234663852886E38
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penetrationBonusScale = 0.10000000149011612
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#.
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#The extent to which cannon projectiles can damage surrounding blocks.
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#All Damage - projectiles will destroy anything they hit, if applicable. Explosive projectiles will destroy blocks on detonation.
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#No Explosive Damage - projectiles will destroy anything they hit, if applicable. Explosive projectiles will only harm entities on detonation.
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#No Damage - projectiles will not destroy anything they hit, and will only deal entity damage. Explosive projectiles will only harm entities on detonation.
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#Allowed Values: ALL_DAMAGE, NO_EXPLOSIVE_DAMAGE, NO_DAMAGE
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damageRestriction = "ALL_DAMAGE"
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#.
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projectilesChangeSurroundings = true
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#.
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#Chunkloading
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[munitions.chunkloading]
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#.
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projectilesCanChunkload = true
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#.
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smokeCloudsCanChunkload = true
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#.
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#Big Cannon Munitions
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[munitions.bigCannonMunitions]
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#.
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#Allowed Values: NONE, LONG, SHORT
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trailType = "SHORT"
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#.
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#Makes all shot big cannon projectiles tracers regardless if the item had a tracer tip applied.
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allBigCannonProjectilesAreTracers = false
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#.
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#[in Ticks]
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#Range: 0 ~ 100
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quickFiringBreechItemPickupDelay = 20
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#.
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quickFiringBreechItemGoesToInventory = false
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#.
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#Projectile Fuzes
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[munitions.fuzes]
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#.
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#Chance that the Impact Fuze/Delayed Impact Fuze will detonate on hitting something. 0 is 0% (never), 1 is 100% (always).
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#Range: 0.0 ~ 1.0
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impactFuzeDetonationChance = 0.6700000166893005
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#.
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#How many blocks the Impact Fuze/Delayed Impact Fuze can hit before breaking. Set to -1 to never break.
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#Range: > -1
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impactFuzeDurability = 3
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#.
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#[in Ticks]
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#Time it takes for a proximity fuze to arm itself.
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#After the fuze has been in the air for the specified arming time, it will detonate when it gets close enough to a block or entity.
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#Range: > 0
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proximityFuzeArmingTime = 20
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#.
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#Grouped Munitions
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@@ -110,14 +68,50 @@
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fluidBlobBlockEffectChance = 0.5
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#.
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#Autocannon Munitions
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[munitions.autocannonMunitions]
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#Chunkloading
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[munitions.chunkloading]
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#.
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smokeCloudsCanChunkload = true
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#.
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projectilesCanChunkload = true
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||||
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||||
#.
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#Big Cannon Munitions
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[munitions.bigCannonMunitions]
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||||
#.
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#Makes all shot big cannon projectiles tracers regardless if the item had a tracer tip applied.
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allBigCannonProjectilesAreTracers = false
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#.
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#[in Ticks]
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#Range: 0 ~ 100
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quickFiringBreechItemPickupDelay = 20
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#.
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#Allowed Values: NONE, LONG, SHORT
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trailType = "SHORT"
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||||
#.
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||||
#Makes all shot autocannon projectiles tracers regardless if the item had a tracer tip applied. Emulates legacy behavior.
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||||
allAutocannonProjectilesAreTracers = false
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||||
quickFiringBreechItemGoesToInventory = false
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||||
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||||
#.
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#Projectile Fuzes
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[munitions.fuzes]
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||||
#.
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||||
#[in Ticks]
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#Time it takes for a proximity fuze to arm itself.
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#After the fuze has been in the air for the specified arming time, it will detonate when it gets close enough to a block or entity.
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||||
#Range: > 0
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proximityFuzeArmingTime = 20
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#.
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#How many blocks the Impact Fuze/Delayed Impact Fuze can hit before breaking. Set to -1 to never break.
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#Range: > -1
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||||
impactFuzeDurability = 3
|
||||
#.
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||||
#Chance that the Impact Fuze/Delayed Impact Fuze will detonate on hitting something. 0 is 0% (never), 1 is 100% (always).
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||||
#Range: 0.0 ~ 1.0
|
||||
impactFuzeDetonationChance = 0.6700000166893005
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||||
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||||
#.
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#Autocannon Munitions
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[munitions.autocannonMunitions]
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||||
#.
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||||
#How many autocannon rounds the Autocannon Ammo Container can store.
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#Range: 1 ~ 128
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||||
@@ -126,10 +120,26 @@
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#How many machine gun rounds the Autocannon Ammo Container can store.
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||||
#Range: 1 ~ 128
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autocannonAmmoContainerMachineGunRoundCapacity = 64
|
||||
#.
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#Makes all shot autocannon projectiles tracers regardless if the item had a tracer tip applied. Emulates legacy behavior.
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allAutocannonProjectilesAreTracers = false
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||||
#.
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||||
#Allowed Values: NONE, LONG, SHORT
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trailType = "SHORT"
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||||
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||||
#.
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||||
#These values affect the characteristics of cannon materials and cannon structures
|
||||
[cannons]
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||||
#.
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||||
#Range: 0.0 ~ 3.4028234663852886E38
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||||
bigCannonRecoilScale = 4.0
|
||||
#.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
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||||
autocannonRecoilScale = 0.5
|
||||
#.
|
||||
#Time it takes for the Quickfiring Breech to fully open/close, during which it cannot be loaded.
|
||||
#Range: > 0
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||||
quickfiringBreechOpeningCooldown = 5
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||||
#.
|
||||
#.
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||||
#Maximum length of cannons that can be built.
|
||||
@@ -139,16 +149,55 @@
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||||
#Time when the Quickfiring Breech cannot be loaded by Mechanical Arms.
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||||
#Range: > 0
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||||
quickfiringBreechLoadingCooldown = 40
|
||||
|
||||
#.
|
||||
#Time it takes for the Quickfiring Breech to fully open/close, during which it cannot be loaded.
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||||
#Range: > 0
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||||
quickfiringBreechOpeningCooldown = 5
|
||||
#Cannon Carriages
|
||||
[cannons.carriage]
|
||||
#.
|
||||
#How fast the carriage turns, in degrees per tick.
|
||||
#Range: 0.10000000149011612 ~ 10.0
|
||||
carriageTurnRate = 1.0
|
||||
#.
|
||||
cannonWeightAffectsCarriageSpeed = true
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||||
#.
|
||||
#How fast the carriage is, in blocks per tick.
|
||||
#Range: 0.03999999910593033 ~ 1.0
|
||||
carriageSpeed = 0.03999999910593033
|
||||
|
||||
#.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bigCannonRecoilScale = 4.0
|
||||
#Loading Tools
|
||||
[cannons.loadingTools]
|
||||
#.
|
||||
#How many blocks inside a cannon a Ram Rod can reach.
|
||||
#Range: > 1
|
||||
ramRodReach = 5
|
||||
#.
|
||||
#How many hunger/saturation points it takes to move one munition block a distance of one block using loading tools.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
loadingToolHungerConsumption = 2.5
|
||||
#.
|
||||
#Maximum amount of munition blocks a Ram Rod can push.
|
||||
#Range: > 1
|
||||
ramRodStrength = 3
|
||||
#.
|
||||
#How many blocks inside a cannon a Worm can reach.
|
||||
#Range: > 1
|
||||
wormReach = 5
|
||||
#.
|
||||
#How many ticks before a player can use a manual loading tool again. There are 20 ticks in 1 second.
|
||||
#Range: > 0
|
||||
loadingToolCooldown = 20
|
||||
#.
|
||||
#If deployers can use loading tools.
|
||||
deployersCanUseLoadingTools = false
|
||||
|
||||
#.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
autocannonRecoilScale = 0.5
|
||||
#Display Link Info
|
||||
[cannons.displayLink]
|
||||
#.
|
||||
shouldDisplayContainedMunitions = true
|
||||
#.
|
||||
shouldDisplayCannonRotation = true
|
||||
|
||||
#.
|
||||
#Drop Mortar
|
||||
@@ -162,55 +211,6 @@
|
||||
#Range: > 0
|
||||
dropMortarItemCooldown = 40
|
||||
|
||||
#.
|
||||
#Loading Tools
|
||||
[cannons.loadingTools]
|
||||
#.
|
||||
#If deployers can use loading tools.
|
||||
deployersCanUseLoadingTools = false
|
||||
#.
|
||||
#How many blocks inside a cannon a Ram Rod can reach.
|
||||
#Range: > 1
|
||||
ramRodReach = 5
|
||||
#.
|
||||
#Maximum amount of munition blocks a Ram Rod can push.
|
||||
#Range: > 1
|
||||
ramRodStrength = 3
|
||||
#.
|
||||
#How many blocks inside a cannon a Worm can reach.
|
||||
#Range: > 1
|
||||
wormReach = 5
|
||||
#.
|
||||
#How many hunger/saturation points it takes to move one munition block a distance of one block using loading tools.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
loadingToolHungerConsumption = 2.5
|
||||
#.
|
||||
#How many ticks before a player can use a manual loading tool again. There are 20 ticks in 1 second.
|
||||
#Range: > 0
|
||||
loadingToolCooldown = 20
|
||||
|
||||
#.
|
||||
#Cannon Carriages
|
||||
[cannons.carriage]
|
||||
#.
|
||||
#How fast the carriage is, in blocks per tick.
|
||||
#Range: 0.03999999910593033 ~ 1.0
|
||||
carriageSpeed = 0.03999999910593033
|
||||
#.
|
||||
#How fast the carriage turns, in degrees per tick.
|
||||
#Range: 0.10000000149011612 ~ 10.0
|
||||
carriageTurnRate = 1.0
|
||||
#.
|
||||
cannonWeightAffectsCarriageSpeed = true
|
||||
|
||||
#.
|
||||
#Display Link Info
|
||||
[cannons.displayLink]
|
||||
#.
|
||||
shouldDisplayCannonRotation = true
|
||||
#.
|
||||
shouldDisplayContainedMunitions = true
|
||||
|
||||
#.
|
||||
#Big Cannon Screen Shake
|
||||
[cannons.bigCannonScreenShake]
|
||||
@@ -221,14 +221,14 @@
|
||||
#.
|
||||
#These values affect various miscellaneous contraptions.
|
||||
[kinetics]
|
||||
#.
|
||||
#When enabled, Cannon Loaders will not break if another contraption is placed on them. Enables legacy behavior.
|
||||
enableIntersectionLoading = false
|
||||
#.
|
||||
#.
|
||||
#Maximum length of cannon loaders that can be built.
|
||||
#Range: > 3
|
||||
maxLoaderLength = 64
|
||||
#.
|
||||
#When enabled, Cannon Loaders will not break if another contraption is placed on them. Enables legacy behavior.
|
||||
enableIntersectionLoading = false
|
||||
|
||||
[kinetics.stressValues]
|
||||
|
||||
@@ -241,12 +241,12 @@
|
||||
#[in Stress Units]
|
||||
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
|
||||
[kinetics.stressValues.v2.impact]
|
||||
bronze_sliding_breech = 12.0
|
||||
cannon_loader = 4.0
|
||||
steel_screw_breech = 16.0
|
||||
cannon_drill = 8.0
|
||||
cast_iron_sliding_breech = 16.0
|
||||
steel_sliding_breech = 32.0
|
||||
steel_screw_breech = 16.0
|
||||
cannon_drill = 8.0
|
||||
bronze_sliding_breech = 12.0
|
||||
nethersteel_screw_breech = 40.0
|
||||
cannon_builder = 8.0
|
||||
|
||||
@@ -259,6 +259,11 @@
|
||||
#Range: > 1
|
||||
maxCannonCastHeight = 32
|
||||
#.
|
||||
#[in Ticks]
|
||||
#Time a built-up cannon block needs to be heated for until it transforms into its finished form.
|
||||
#Range: > 0
|
||||
builtUpCannonHeatingTime = 6000
|
||||
#.
|
||||
#Maximum length of a Cannon Drill that can be built.
|
||||
#Range: > 1
|
||||
maxCannonDrillLength = 32
|
||||
@@ -270,9 +275,4 @@
|
||||
#Maximum reach of a Cannon Builder.
|
||||
#Range: > 2
|
||||
maxCannonBuilderRange = 32
|
||||
#.
|
||||
#[in Ticks]
|
||||
#Time a built-up cannon block needs to be heated for until it transforms into its finished form.
|
||||
#Range: > 0
|
||||
builtUpCannonHeatingTime = 6000
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#Indigo properties file
|
||||
#Sat Aug 31 08:04:44 CST 2024
|
||||
#Sun Sep 01 07:04:35 CST 2024
|
||||
always-tesselate-blocks=auto
|
||||
ambient-occlusion-mode=hybrid
|
||||
debug-compare-lighting=auto
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#Indium properties file
|
||||
#Sat Aug 31 08:04:43 CST 2024
|
||||
#Sun Sep 01 07:04:36 CST 2024
|
||||
always-tesselate-blocks=auto
|
||||
ambient-occlusion-mode=auto
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#This file stores configuration options for Iris, such as the currently active shaderpack
|
||||
#Sat Aug 31 08:04:46 CST 2024
|
||||
#Sun Sep 01 07:04:37 CST 2024
|
||||
colorSpace=SRGB
|
||||
disableUpdateMessage=false
|
||||
enableDebugOptions=false
|
||||
|
||||
@@ -8,5 +8,6 @@
|
||||
"cbd93537-21e9-4852-99fc-ff459cc4ce41": "minatoaqua",
|
||||
"723515d9-1eb1-4fe8-889c-36c7a495a6ea": "qin_taoemmmm",
|
||||
"c2b68107-bb38-48d0-abde-a9a0b58cc44d": "steve3",
|
||||
"2da365b3-2c73-3743-8af9-f24d61a6fcbc": "SX"
|
||||
"2da365b3-2c73-3743-8af9-f24d61a6fcbc": "SX",
|
||||
"717f2e14-db71-3435-8e58-11b7a52a4611": "azwphy"
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
#Packet Fixer config file.
|
||||
#Default values (minecraft default): nbtMaxSize 2097152, packetSize 1048576, decoderSize 2097152 and varInt21Size 3.
|
||||
#Max values are 2147483647 for packetSize/decoderSize/varInt21 and 9223372036854775807 for nbtMaxSize.
|
||||
#Sat Aug 31 08:04:30 CST 2024
|
||||
#Sun Sep 01 07:04:23 CST 2024
|
||||
decoderSize=838860800
|
||||
nbtMaxSize=209715200
|
||||
packetSize=104857600
|
||||
|
||||
@@ -4,9 +4,6 @@
|
||||
#The maximum amount of chunks forced to load during a single tick. Set to 0 to force load unlimited chunks.
|
||||
#Range: > 0
|
||||
maxChunksForceLoaded = 64
|
||||
#The maximum amount of chunks that can be processed for loading each tick.
|
||||
#Range: 1 ~ 256
|
||||
maxChunksLoadedEachTick = 32
|
||||
#[in Ticks]
|
||||
#How long chunks loaded by this mod last for before being unloaded.
|
||||
#Range: 1 ~ 20
|
||||
@@ -15,4 +12,7 @@
|
||||
#How long chunks loaded by this mod last for before being unloaded if they have not yet loaded entities.
|
||||
#Range: 1 ~ 200
|
||||
entityLoadTimeout = 10
|
||||
#The maximum amount of chunks that can be processed for loading each tick.
|
||||
#Range: 1 ~ 256
|
||||
maxChunksLoadedEachTick = 32
|
||||
|
||||
|
||||
@@ -168,7 +168,8 @@
|
||||
"shouldFilterDisplays": true,
|
||||
"filteringRules": [
|
||||
"{id:\"roughlyenoughitems:manual\",rule:{}}",
|
||||
"{id:\"roughlyenoughitems:basic\",rule:{}}"
|
||||
"{id:\"roughlyenoughitems:basic\",rule:{}}",
|
||||
"{id:\"roughlyenoughitems:hidden_from_recipe_viewers\",rule:{}}"
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1 +1 @@
|
||||
{"UUID":"a68c7e36e2ee3be7be26e21bb8ac4654","shownHints":[]}
|
||||
{"UUID":"717f2e14db7134358e5811b7a52a4611","shownHints":[]}
|
||||
@@ -1,2 +1,2 @@
|
||||
#Pinyin Options
|
||||
#Sat Aug 31 07:40:21 CST 2024
|
||||
#Sun Sep 01 07:05:02 CST 2024
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
#Double Pinyin Options
|
||||
#Sat Aug 31 07:40:21 CST 2024
|
||||
#Sun Sep 01 07:05:02 CST 2024
|
||||
Converter=sougou
|
||||
|
||||
@@ -2,3 +2,4 @@ allowCaveModeOnServer:true
|
||||
allowNetherCaveModeOnServer:true
|
||||
allowRadarOnServer:true
|
||||
registerStatusEffects:true
|
||||
everyoneTracksEveryone:false
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
"dotSize": 2.0,
|
||||
"renderOverMinimapFrame": 1.0,
|
||||
"icons": 1.0,
|
||||
"heightLimit": 20.0,
|
||||
"names": 0.0,
|
||||
"heightLimit": 20.0,
|
||||
"iconScale": 1.0
|
||||
},
|
||||
"subCategories": [
|
||||
|
||||
Reference in New Issue
Block a user