state = { id = 890 name = "STATE_890" manpower = 710035 state_category = pastoral resources = { rubber = 3.000 } history = { owner = SR2 add_core_of = COG # IF = { # limit = { # has_dlc = "Gotterdammerung" # } # transfer_state_to = COG # add_dynamic_modifier = { # modifier = COG_state_loyal_to_free_congo_modifier # } # } victory_points = { 4941 1 # Albertville } buildings = { infrastructure = 1 } } provinces = { 1181 4201 4941 7161 10766 12783 13176 } buildings_max_level_factor = 1.000 local_supplies = 0.000 }