state = { id = 538 name = "STATE_538" resources = { rubber = 5.000 } state_category = pastoral manpower = 1693974 history = { owner = BEL add_core_of = COG # IF = { # limit = { # has_dlc = "Gotterdammerung" # } # transfer_state_to = COG # add_dynamic_modifier = { # modifier = COG_state_loyal_to_free_congo_modifier # } # } victory_points = { 988 2 # Coquilhatville } buildings = { infrastructure = 1 } 1939.1.1 = { buildings = { infrastructure = 1 industrial_complex = 1 } } } provinces = { 988 7219 7931 8048 10071 10883 10951 12741 12824 } buildings_max_level_factor = 1.000 local_supplies = 1.000 }