state = { id = 718 name = "STATE_718" manpower = 1656749 state_category = pastoral resources = { rubber = 3.000 } history = { owner = BEL # IF = { # limit = { # has_dlc = "Gotterdammerung" # } # transfer_state_to = COG # add_dynamic_modifier = { # modifier = COG_state_loyal_to_free_congo_modifier # } # } buildings = { infrastructure = 1 } victory_points = { 1950 3 # Stanleyville } add_core_of = COG } provinces = { 1950 2034 2073 2154 6027 11934 12808 12847 } buildings_max_level_factor = 1.000 local_supplies = 2.000 }