2024-06-28 00:16:21
This commit is contained in:
518
src/common/scripted_effects/_add_starting_tech.txt
Executable file
518
src/common/scripted_effects/_add_starting_tech.txt
Executable file
@@ -0,0 +1,518 @@
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add_starting_techs = {
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TIX = {
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set_technology = {
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interwar_ship_hull_light = 1
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interwar_ship_hull_cruiser = 1
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interwar_ship_hull_heavy = 1
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early_ship_hull_carrier = 1
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large_destroyer_trend = 1
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searchlight = 1
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treaty_cruiser_trend = 1
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early_cruiser_armor = 1
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basic_cruiser_armor = 1
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incremental_armor_scheme = 1
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mixed_armor_scheme = 1
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basic_torpedo_defense = 1
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improved_torpedo_defense = 1
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enhanced_horizontal_defense = 1
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basic_heavy_armor = 1
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improved_conning_tower = 1
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prototype_airplane_launcher = 1
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early_carrier_study = 1
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basic_periscope = 1
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improved_periscope = 1
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basic_ballast_tank = 1
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cruiser_submarines = 1
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midget_submarines = 1
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improved_ship_torpedo_launcher = 1
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ger_11in_c34 = 1
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popup = no
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}
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}
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CHY = {
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set_technology = {
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basic_ship_hull_light = 1
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interwar_ship_hull_light = 1
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interwar_ship_hull_cruiser = 1
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interwar_ship_hull_heavy = 1
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ship_hull_super_heavy = 1
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searchlight = 1
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large_destroyer_trend = 1
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treaty_cruiser_trend = 1
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early_cruiser_armor = 1
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basic_cruiser_armor = 1
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incremental_armor_scheme = 1
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mixed_armor_scheme = 1
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basic_torpedo_defense = 1
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improved_torpedo_defense = 1
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enhanced_horizontal_defense = 1
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basic_heavy_armor = 1
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dry_dock_expansion = 1
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improved_conning_tower = 1
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early_carrier_study = 1
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prototype_airplane_launcher = 1
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landing_aid_system = 1
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arresting_gear = 1
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aviation_dawn = 1
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basic_periscope = 1
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improved_periscope = 1
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basic_ballast_tank = 1
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cruiser_submarines = 1
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improved_ship_torpedo_launcher = 1
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improved_airplane_launcher = 1
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basic_super_heavy_battery = 1
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popup = no
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}
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}
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BYG = {
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set_technology = {
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basic_ship_hull_heavy = 1
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interwar_ship_hull_light = 1
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interwar_ship_hull_cruiser = 1
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interwar_ship_hull_heavy = 1
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large_destroyer_trend = 1
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sonar = 1
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searchlight = 1
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treaty_cruiser_trend = 1
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early_cruiser_armor = 1
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basic_cruiser_armor = 1
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cruiser_gun_upgrade = 1
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incremental_armor_scheme = 1
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mixed_armor_scheme = 1
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all_or_nothing_armor_scheme = 1
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basic_torpedo_defense = 1
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improved_torpedo_defense = 1
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enhanced_horizontal_defense = 1
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basic_heavy_armor = 1
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dry_dock_expansion = 1
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improved_conning_tower = 1
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early_carrier_study = 1
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prototype_airplane_launcher = 1
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landing_aid_system = 1
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arresting_gear = 1
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aviation_dawn = 1
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basic_periscope = 1
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improved_periscope = 1
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basic_ballast_tank = 1
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cruiser_submarines = 1
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improved_ship_torpedo_launcher = 1
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basic_super_heavy_battery = 1
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usa_8in_mk9 = 1
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popup = no
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}
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}
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HUJ = {
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set_technology = {
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basic_ship_hull_submarine = 1
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interwar_ship_hull_light = 1
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interwar_ship_hull_cruiser = 1
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interwar_ship_hull_heavy = 1
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ship_hull_super_heavy = 1
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large_destroyer_trend = 1
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sonar = 1
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searchlight = 1
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treaty_cruiser_trend = 1
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colony_cruiser = 1
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early_cruiser_armor = 1
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basic_cruiser_armor = 1
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incremental_armor_scheme = 1
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mixed_armor_scheme = 1
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all_or_nothing_armor_scheme = 1
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basic_torpedo_defense = 1
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improved_torpedo_defense = 1
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enhanced_horizontal_defense = 1
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basic_heavy_armor = 1
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dry_dock_expansion = 1
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improved_conning_tower = 1
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early_carrier_study = 1
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prototype_airplane_launcher = 1
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landing_aid_system = 1
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arresting_gear = 1
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aviation_dawn = 1
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night_air_strike = 1
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basic_periscope = 1
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improved_periscope = 1
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basic_ballast_tank = 1
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cruiser_submarines = 1
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improved_ship_torpedo_launcher = 1
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basic_super_heavy_battery = 1
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eng_14in_mk7 = 1
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popup = no
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}
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}
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CAN = {
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set_technology = {
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early_ship_hull_heavy = 1
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basic_ship_hull_submarine = 1
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basic_ship_hull_heavy = 1
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interwar_ship_hull_light = 1
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interwar_ship_hull_cruiser = 1
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interwar_ship_hull_heavy = 1
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large_destroyer_trend = 1
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sonar = 1
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searchlight = 1
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treaty_cruiser_trend = 1
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early_cruiser_armor = 1
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basic_cruiser_armor = 1
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incremental_armor_scheme = 1
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mixed_armor_scheme = 1
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all_or_nothing_armor_scheme = 1
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basic_torpedo_defense = 1
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improved_torpedo_defense = 1
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enhanced_horizontal_defense = 1
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basic_heavy_armor = 1
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improved_conning_tower = 1
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prototype_airplane_launcher = 1
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basic_periscope = 1
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popup = no
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}
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}
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AST = {
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set_technology = {
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early_ship_hull_heavy = 1
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basic_ship_hull_submarine = 1
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basic_ship_hull_heavy = 1
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interwar_ship_hull_light = 1
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interwar_ship_hull_cruiser = 1
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interwar_ship_hull_heavy = 1
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large_destroyer_trend = 1
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sonar = 1
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searchlight = 1
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treaty_cruiser_trend = 1
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early_cruiser_armor = 1
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basic_cruiser_armor = 1
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incremental_armor_scheme = 1
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mixed_armor_scheme = 1
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all_or_nothing_armor_scheme = 1
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basic_torpedo_defense = 1
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improved_torpedo_defense = 1
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enhanced_horizontal_defense = 1
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basic_heavy_armor = 1
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improved_conning_tower = 1
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prototype_airplane_launcher = 1
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basic_periscope = 1
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popup = no
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}
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}
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YUW = {
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set_technology = {
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basic_ship_hull_cruiser = 1
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interwar_ship_hull_light = 1
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interwar_ship_hull_cruiser = 1
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interwar_ship_hull_heavy = 1
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large_destroyer_trend = 1
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high_speed_light_engine = 1
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searchlight = 1
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treaty_cruiser_trend = 1
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early_cruiser_armor = 1
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basic_cruiser_armor = 1
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incremental_armor_scheme = 1
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mixed_armor_scheme = 1
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all_or_nothing_armor_scheme = 1
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enhanced_horizontal_defense = 1
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dry_dock_expansion = 1
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basic_torpedo_defense = 1
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improved_torpedo_defense = 1
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basic_heavy_armor = 1
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improved_conning_tower = 1
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early_carrier_study = 1
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prototype_airplane_launcher = 1
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landing_aid_system = 1
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basic_periscope = 1
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improved_periscope = 1
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basic_ballast_tank = 1
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cruiser_submarines = 1
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midget_submarines = 1
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basic_super_heavy_battery = 1
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popup = no
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}
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}
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SAD = {
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set_technology = {
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interwar_ship_hull_light = 1
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interwar_ship_hull_cruiser = 1
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interwar_ship_hull_heavy = 1
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searchlight = 1
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large_destroyer_trend = 1
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treaty_cruiser_trend = 1
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early_cruiser_armor = 1
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basic_cruiser_armor = 1
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incremental_armor_scheme = 1
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mixed_armor_scheme = 1
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basic_torpedo_defense = 1
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improved_torpedo_defense = 1
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enhanced_horizontal_defense = 1
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basic_heavy_armor = 1
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improved_conning_tower = 1
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early_carrier_study = 1
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prototype_airplane_launcher = 1
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basic_periscope = 1
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improved_periscope = 1
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basic_ballast_tank = 1
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cruiser_submarines = 1
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improved_ship_torpedo_launcher = 1
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basic_super_heavy_battery = 1
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popup = no
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}
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}
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BFL = {
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set_technology = {
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interwar_ship_hull_light = 1
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interwar_ship_hull_cruiser = 1
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basic_ship_hull_cruiser = 1
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searchlight = 1
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high_speed_light_engine = 1
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treaty_cruiser_trend = 1
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early_cruiser_armor = 1
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basic_cruiser_armor = 1
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incremental_armor_scheme = 1
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basic_torpedo_defense = 1
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basic_heavy_armor = 1
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early_carrier_study = 1
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prototype_airplane_launcher = 1
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basic_periscope = 1
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improved_periscope = 1
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basic_ballast_tank = 1
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cruiser_submarines = 1
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midget_submarines = 1
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large_destroyer_trend = 1
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popup = no
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}
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}
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HOL = {
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set_technology = {
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basic_ship_hull_light = 1
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interwar_ship_hull_cruiser = 1
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searchlight = 1
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treaty_cruiser_trend = 1
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early_cruiser_armor = 1
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prototype_airplane_launcher = 1
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basic_periscope = 1
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basic_ballast_tank = 1
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popup = no
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}
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}
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SWE = {
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set_technology = {
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basic_ship_hull_cruiser = 1
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interwar_ship_hull_light = 1
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popup = no
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}
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}
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POL = {
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set_technology = {
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basic_ship_hull_light = 1
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popup = no
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}
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}
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GRE = {
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set_technology = {
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interwar_ship_hull_light = 1
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popup = no
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}
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}
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ARG = {
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set_technology = {
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basic_ship_hull_cruiser = 1
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popup = no
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}
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}
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DOH = {
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set_technology = {
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||||
basic_ship_hull_cruiser = 1
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popup = no
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}
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||||
}
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CHL = {
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set_technology = {
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||||
basic_ship_hull_light = 1
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popup = no
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}
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}
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ROM = {
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set_technology = {
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basic_ship_hull_light = 1
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basic_ship_hull_submarine = 1
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popup = no
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}
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}
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YUG = {
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||||
set_technology = {
|
||||
basic_ship_hull_light = 1
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||||
basic_ship_hull_submarine = 1
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popup = no
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}
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}
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CUB = {
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set_technology = {
|
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early_ship_hull_light = 1
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early_ship_hull_cruiser = 1
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popup = no
|
||||
}
|
||||
}
|
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SIA = {
|
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set_technology = {
|
||||
early_ship_hull_light = 1
|
||||
early_ship_hull_cruiser = 1
|
||||
early_ship_hull_submarine = 1
|
||||
basic_ship_hull_light = 1
|
||||
basic_ship_hull_submarine = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
PER = {
|
||||
set_technology = {
|
||||
early_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
RAJ = {
|
||||
set_technology = {
|
||||
early_ship_hull_cruiser = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
VEN = {
|
||||
set_technology = {
|
||||
early_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
BEL = {
|
||||
set_technology = {
|
||||
early_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
makeup_starting_techs = {
|
||||
every_country = {
|
||||
limit = { has_tech = early_ship_hull_carrier }
|
||||
set_technology = {
|
||||
prototype_airplane_launcher = 1
|
||||
early_carrier_study = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = early_ship_hull_cruiser }
|
||||
set_technology = {
|
||||
coastal_defense_ships = 1
|
||||
early_cruiser_armor = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = early_ship_hull_heavy }
|
||||
set_technology = {
|
||||
pre_dreadnoughts = 1
|
||||
basic_torpedo_defense = 1
|
||||
harvey_steel = 1
|
||||
incremental_armor_scheme = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_ship_hull_heavy }
|
||||
set_technology = {
|
||||
mixed_armor_scheme = 1
|
||||
basic_heavy_armor = 1
|
||||
krupp_steel = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_ship_hull_cruiser }
|
||||
set_technology = {
|
||||
treaty_cruiser_trend = 1
|
||||
basic_cruiser_armor = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_ship_hull_light }
|
||||
set_technology = {
|
||||
smoke_generator = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_battery }
|
||||
set_technology = {
|
||||
multi_mounted_battery = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = basic_ship_hull_submarine }
|
||||
set_technology = {
|
||||
basic_periscope = 1
|
||||
diesel_electric_transmission = 1
|
||||
teardrop_hull = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = interwar_ship_hull_light }
|
||||
set_technology = {
|
||||
basic_ship_hull_light = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = interwar_ship_hull_cruiser }
|
||||
set_technology = {
|
||||
basic_ship_hull_cruiser = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = interwar_ship_hull_heavy }
|
||||
set_technology = {
|
||||
basic_ship_hull_heavy = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
set_technology = {
|
||||
vnr_less_fuel_consumption = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { has_tech = mtg_transport }
|
||||
set_technology = {
|
||||
naval_combat_support = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = { num_of_naval_factories > 0 }
|
||||
set_technology = {
|
||||
basic_port_facility = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
# every_country = {
|
||||
# limit = { is_ai = yes }
|
||||
# set_technology = {
|
||||
# vnr_reckless_attack = 1
|
||||
# popup = no
|
||||
# }
|
||||
# }
|
||||
for_each_scope_loop = {
|
||||
array = global.vnr_naval_powers
|
||||
|
||||
set_technology = {
|
||||
dry_dock = 1
|
||||
heavy_crane = 1
|
||||
popup = no
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user