2024-11-25 23:44:32
This commit is contained in:
238
src/common/ideas/vnr_navy_spirits.txt
Executable file
238
src/common/ideas/vnr_navy_spirits.txt
Executable file
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ideas = {
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naval_academy_spirit = {
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etajima_naval_academy = {
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ledger = navy
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visible = { original_tag = CHY }
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modifier = {
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navy_leader_start_level = 1
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trait_air_controller_xp_gain_factor = 0.15
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trait_superior_tactician_xp_gain_factor = 0.15
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}
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ai_will_do = {
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factor = 1.5
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modifier = {
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factor = 0
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NOT = { has_dlc = "No Step Back" }
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}
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}
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}
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annapolis_naval_academy = {
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ledger = navy
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visible = { original_tag = BYG }
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modifier = {
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naval_doctrine_cost_factor = -0.05
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navy_advisor_cost_factor = -0.33
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trait_air_controller_xp_gain_factor = 0.25
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trait_fleet_protector_xp_gain_factor = 0.25
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}
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ai_will_do = {
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factor = 1.5
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modifier = {
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factor = 0
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NOT = { has_dlc = "No Step Back" }
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}
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}
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}
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dartmouth_naval_academy = {
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ledger = navy
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visible = { original_tag = HUJ }
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modifier = {
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navy_leader_start_level = 2
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trait_air_controller_xp_gain_factor = 0.1
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trait_ironside_xp_gain_factor = 0.1
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trait_superior_tactician_xp_gain_factor = 0.3
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}
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ai_will_do = {
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factor = 1.5
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modifier = {
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factor = 0
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NOT = { has_dlc = "No Step Back" }
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}
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}
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}
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}
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navy_spirit = {
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panama_standard = {
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ledger = navy
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visible = { original_tag = BYG }
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research_bonus = {
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bb_tech = 0.05
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bc_tech = 0.05
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}
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modifier = {
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ship_hull_heavy_design_cost_factor = 0.5
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}
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ai_will_do = {
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factor = 0
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}
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}
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kiel_standard = {
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ledger = navy
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visible = { original_tag = TIX }
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equipment_bonus = {
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ship_hull_heavy = {
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instant = yes
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build_cost_ic = 0.1
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}
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}
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modifier = {
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ship_hull_heavy_design_cost_factor = 0.4
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navy_capital_ship_defence_factor = 0.05
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}
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ai_will_do = {
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factor = 0
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}
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}
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professional_damage_control = {
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ledger = navy
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modifier = {
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critical_receive_chance = -0.1
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naval_critical_effect_factor = -0.15
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}
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ai_will_do = {
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factor = 1
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modifier = {
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factor = 0
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NOT = { has_dlc = "No Step Back" }
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}
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}
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}
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advancing_base = {
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ledger = navy
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modifier = {
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production_speed_naval_base_factor = 0.2
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navy_fuel_consumption_factor = -0.1
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}
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ai_will_do = {
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factor = 1
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modifier = {
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factor = 0
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NOT = { has_dlc = "No Step Back" }
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}
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}
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}
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advanced_supply_fleet = {
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ledger = navy
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modifier = {
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naval_attrition = -0.15
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navy_max_range_factor = 0.1
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floating_harbor_supply = 0.4
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floating_harbor_range = 0.4
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}
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ai_will_do = {
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factor = 1
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modifier = {
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factor = 0
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NOT = { has_dlc = "No Step Back" }
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}
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}
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}
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disciplined_crewmen = {
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ledger = navy
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modifier = {
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navy_org_factor = 0.05
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naval_morale_factor = 0.1
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}
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ai_will_do = {
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factor = 1
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modifier = {
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factor = 0
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NOT = { has_dlc = "No Step Back" }
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}
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}
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}
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}
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naval_command_spirit = {
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underwater_death = {
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ledger = navy
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modifier = {
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navy_submarine_attack_factor = 0.1
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navy_submarine_defence_factor = 0.05
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sub_retreat_speed = 0.05
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}
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ai_will_do = {
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factor = 1
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modifier = {
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factor = 0
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NOT = { has_dlc = "No Step Back" }
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}
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}
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}
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efficient_escort = {
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ledger = navy
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modifier = {
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screening_efficiency = 0.1
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convoy_escort_efficiency = 0.1
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}
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ai_will_do = {
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factor = 1
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modifier = {
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factor = 0
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NOT = { has_dlc = "No Step Back" }
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}
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}
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}
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merchant_fleet = {
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ledger = navy
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available = {
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has_equipment = { convoy > 199 }
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}
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modifier = {
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convoy_retreat_speed = 0.3
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trade_opinion_factor = 0.3
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local_resources_factor = 0.05
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}
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ai_will_do = {
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factor = 1
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modifier = {
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factor = 0
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NOT = { has_dlc = "No Step Back" }
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}
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}
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}
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inflexible_headquarter = {
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ledger = navy
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modifier = {
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political_power_factor = 0.05
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navy_advisor_cost_factor = 0.25
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navy_leader_cost_factor = 0.25
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navy_intel_to_others = 20
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experience_gain_navy_factor = -0.15
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}
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ai_will_do = {
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factor = 0
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}
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}
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win_or_die = {
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ledger = navy
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available = {
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has_war = yes
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enemies_naval_strength_ratio > 2
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}
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modifier = {
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naval_damage_factor = 0.25
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naval_defense_factor = -0.25
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critical_receive_chance = 0.33
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}
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ai_will_do = {
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factor = 0
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}
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}
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recovering_from_naval_race = { # saved for KR/KX
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ledger = navy
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available = {
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custom_trigger_tooltip = {
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tooltip = recovering_from_naval_race_tt
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NOT = { has_global_flag = vnr_enabled }
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}
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}
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modifier = {
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ship_hull_carrier_design_cost_factor = 0.2
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ship_hull_heavy_design_cost_factor = 0.2
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production_speed_dockyard_factor = -0.25
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}
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}
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}
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}
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