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Author SHA1 Message Date
azw
72ce76df5d 1 2025-02-10 16:43:08 +08:00
azw
4a6da9a65d 1 2025-02-10 15:43:44 +08:00
azw
026989bfe1 1 2025-01-19 03:00:57 +08:00
azw
4effee3059 更新 src/common/units/names_ships/CHI_ship_names_2.txt 2024-12-20 03:17:30 +08:00
azw
3cddbf7dac 1 2024-12-15 20:00:50 +08:00
azw
d40e59fce6 1 2024-12-05 12:19:40 +08:00
azw
babd2b6587 1 2024-11-26 07:01:43 +08:00
46 changed files with 1407 additions and 17659 deletions

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@@ -1,51 +0,0 @@
name: sync
run-name:
on:
schedule:
- cron: '0 4 * * *'
issues:
types: [opened]
jobs:
build:
runs-on: steam-runner
steps:
- name: Clone repository
run: |
ls -lh
rm -rf az-vnr-patch
git -c http.sslVerify=false clone -b main https://${{ secrets.ACCESS_TOKEN }}@${{ secrets.URI }}/${{ github.repository }}.git
- name: sync currect file
run: |
cd /home/steam/steamcmd
ls -lh
./steamcmd.sh +login ${{ secrets.STEAM_USERNAME }} ${{ secrets.STEAM_PASSWORD }} +workshop_download_item 394360 3115864680 +quit
- name: clean src and copy to src
run: |
ls -lh
cd az-vnr-patch
rm -rf src
ls -lh
cp -r /home/steam/Steam/steamapps/workshop/content/394360/3115864680 src
rm -rf src/.git
- name: check diff
id: check_changes
run: |
ls -lh
cd az-vnr-patch
ls -lh
if [ -z "$(git status --porcelain)" ]; then
echo "::set-output name=has_changes::false"
else
echo "::set-output name=has_changes::true"
fi
- name: commit and push
if: ${{ steps.check_changes.outputs.has_changes == 'true' }}
run: |
ls -lh
cd az-vnr-patch
ls -lh
git config --local user.email "actions[bot]@users.noreply.github.com"
git config --local user.name "actions[bot]"
git add .
git commit --allow-empty -m "$(date '+%Y-%m-%d %H:%M:%S')"
git -c http.sslVerify=false push https://${{ secrets.ACCESS_TOKEN }}@${{ secrets.URI }}/${{ github.repository }}.git

0
README
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@@ -1,139 +0,0 @@
naval_screen_leader = {
category = naval
#available_for = {}
#blocked_for = {}
roles = { vnr_naval_screen_leader }
priority = { base = 10 }
screen_leader_1924 = {
name = vnr_dl_1924
role_icon_index = 33
priority = {
base = 1
}
enable = {
not = { has_tech = interwar_ship_hull_light } # WK-era DD has very low HP, they are not worth producing or refitting
}
target_variant = {
match_value = 500.0
type = vnr_ship_hull_light_2
modules = {
fixed_ship_engine_slot = light_ship_engine
fixed_ship_battery_slot = ship_light_battery
fixed_ship_torpedo_slot = ship_torpedo
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = ship_mast
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_role_slot = ship_hull_light_role_dl
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
front_1_custom_slot = ship_light_battery
mid_1_custom_slot = ship_torpedo
mid_2_custom_slot = ship_light_battery
rear_1_custom_slot = ship_depth_charge
rear_2_custom_slot = ship_light_battery
}
}
}
screen_leader_1936 = {
name = vnr_dl_1936
role_icon_index = 33
priority = {
base = 1
modifier = { factor = 10 tag = BYG }
modifier = { factor = 25 tag = YUW }
modifier = { factor = 0.1 has_tech = improved_ship_hull_light }
}
target_variant = {
match_value = 600.0
type = vnr_ship_hull_light_3
modules = {
fixed_ship_engine_slot = light_ship_engine
fixed_ship_battery_slot = ship_light_battery
fixed_ship_torpedo_slot = ship_torpedo
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = ship_mast
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_role_slot = ship_hull_light_role_dl
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
front_1_custom_slot = ship_light_battery
mid_1_custom_slot = ship_torpedo
mid_2_custom_slot = ship_light_battery
rear_1_custom_slot = ship_depth_charge
rear_2_custom_slot = ship_light_battery
}
}
}
screen_leader_1940 = {
name = vnr_dl_1940
role_icon_index = 33
priority = {
base = 1
modifier = { factor = 10 tag = BYG }
modifier = { factor = 25 tag = YUW }
modifier = { factor = 0.1 has_tech = advanced_ship_hull_light }
}
target_variant = {
match_value = 800.0
type = vnr_ship_hull_light_4
modules = {
fixed_ship_engine_slot = light_ship_engine
fixed_ship_battery_slot = ship_light_battery_double
fixed_ship_torpedo_slot = ship_torpedo
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = ship_sonar
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_role_slot = ship_hull_light_role_dl
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
front_1_custom_slot = ship_light_battery_double
mid_1_custom_slot = ship_torpedo
mid_2_custom_slot = ship_light_battery_double
rear_1_custom_slot = ship_depth_charge
rear_2_custom_slot = ship_light_battery_double
}
}
}
screen_leader_1944 = {
name = vnr_dl_1944
role_icon_index = 33
priority = {
base = 1
modifier = { factor = 10 tag = BYG }
modifier = { factor = 25 tag = YUW }
}
target_variant = {
match_value = 1000.0
type = vnr_ship_hull_light_5
modules = {
fixed_ship_engine_slot = light_ship_engine
fixed_ship_battery_slot = ship_light_battery_double
fixed_ship_torpedo_slot = ship_torpedo
fixed_ship_fire_control_system_slot = ship_fire_control_system
fixed_ship_radar_slot = ship_sonar
fixed_ship_anti_air_slot = ship_anti_air
fixed_ship_role_slot = ship_hull_light_role_dl
fixed_ship_extra_secondaries_slot = { any_of = { light_miscellaneous generic_miscellaneous } }
front_1_custom_slot = ship_light_battery_double
mid_1_custom_slot = ship_torpedo
mid_2_custom_slot = ship_light_battery_double
rear_1_custom_slot = ship_depth_charge
rear_2_custom_slot = ship_light_battery_double
}
}
}
}

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@@ -0,0 +1,425 @@
naval_unit_role_ratios_BLI_AND_SIR_prewar = {
allowed = {
has_dlc = "Man the Guns"
OR = {
original_tag = BLI
original_tag = SIR
original_tag = SR1
original_tag = SR2
original_tag = SR3
original_tag = SR4
}
}
enable = {
date < 1939.6.1
}
abort_when_not_enabled = yes
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 55
}
ai_strategy = {
type = role_ratio
id = vnr_naval_screen
value = 320
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_light
value = 40
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
value = 20
}
ai_strategy = {
type = role_ratio
id = vnr_naval_capital_bb
value = 30
}
ai_strategy = {
type = role_ratio
id = vnr_naval_carrier
value = 30
}
ai_strategy = {
type = dockyard_to_military_factory_ratio
value = 50
}
}
naval_unit_role_ratios_BLI_AND_SIR_atwar = {
allowed = {
has_dlc = "Man the Guns"
OR = {
original_tag = BLI
original_tag = SIR
original_tag = SR1
original_tag = SR2
original_tag = SR3
original_tag = SR4
}
}
enable = {
date > 1939.6.1
}
abort_when_not_enabled = yes
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 90
}
ai_strategy = {
type = role_ratio
id = vnr_naval_screen
value = 350
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
value = 30
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_light
value = 60
}
ai_strategy = {
type = role_ratio
id = vnr_naval_capital_bb
value = 20
}
ai_strategy = {
type = role_ratio
id = vnr_naval_carrier
value = 45
}
ai_strategy = {
type = dockyard_to_military_factory_ratio
value = 60
}
}
naval_unit_role_ratios_BLI_AND_SIR_atwar_2 = {
allowed = {
has_dlc = "Man the Guns"
OR = {
original_tag = BLI
original_tag = SIR
original_tag = SR1
original_tag = SR2
original_tag = SR3
original_tag = SR4
}
}
enable = {
date > 1939.6.1
}
abort_when_not_enabled = yes
ai_strategy = {
type = role_ratio
id = vnr_naval_submarine
value = 90
}
ai_strategy = {
type = role_ratio
id = vnr_naval_screen
value = 350
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_medium
value = 30
}
ai_strategy = {
type = role_ratio
id = vnr_naval_cruiser_light
value = 60
}
ai_strategy = {
type = role_ratio
id = vnr_naval_capital_bb
value = 20
}
ai_strategy = {
type = role_ratio
id = vnr_naval_carrier
value = 45
}
ai_strategy = {
type = dockyard_to_military_factory_ratio
value = 80
}
}
### 地区
BLI_AND_SIR_war_naval_tianjiang = {
allowed = {
has_dlc = "Man the Guns"
OR = {
original_tag = BLI
original_tag = SIR
}
has_global_flag = MOD_azurlane_tianjiangjianniang
}
enable = {
date > 1939.6.1
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
ai_strategy = {
type = strike_force_home_base
id = 32
value = 200
}
ai_strategy = {
type = strike_force_home_base
id = 57
value = 200
}
ai_strategy = {
type = strike_force_home_base
id = 170
value = 150
}
ai_strategy = {
type = strike_force_home_base
id = 53
value = 200
}
ai_strategy = {
type = strike_force_home_base
id = 109
value = 150
}
}
BLI_AND_SIR_war_naval_global_pacific_tianjiang = {
allowed = {
has_dlc = "Man the Guns"
OR = {
original_tag = BLI
original_tag = SIR
}
has_global_flag = MOD_azurlane_tianjiangjianniang
}
enable = {
OR = {
date > 1945.3.1
OR = {
has_war_with = CHY
has_war_with = BYG
}
}
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
# 1
ai_strategy = {
type = strike_force_home_base
id = 105
value = 200
}
ai_strategy = {
type = strike_force_home_base
id = 172
value = 200
}
ai_strategy = {
type = strike_force_home_base
id = 179
value = 200
}
# 2
ai_strategy = {
type = strike_force_home_base
id = 178
value = 150
}
ai_strategy = {
type = strike_force_home_base
id = 97
value = 150
}
ai_strategy = {
type = strike_force_home_base
id = 95
value = 150
}
ai_strategy = {
type = strike_force_home_base
id = 83
value = 150
}
ai_strategy = {
type = strike_force_home_base
id = 86
value = 150
}
# 3
ai_strategy = {
type = strike_force_home_base
id = 94
value = 100
}
ai_strategy = {
type = strike_force_home_base
id = 84
value = 100
}
# 4
ai_strategy = {
type = strike_force_home_base
id = 76
value = 80
}
ai_strategy = {
type = strike_force_home_base
id = 90
value = 80
}
}
BLI_AND_SIR_war_naval_global_pacific_tianjiang = {
allowed = {
has_dlc = "Man the Guns"
OR = {
original_tag = BLI
original_tag = SIR
}
has_global_flag = MOD_azurlane_tianjiangjianniang
}
enable = {
OR = {
date > 1945.3.1
OR = {
has_war_with = CHY
has_war_with = BYG
}
}
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
# 1
ai_strategy = {
type = strike_force_home_base
id = 105
value = 200
}
ai_strategy = {
type = strike_force_home_base
id = 170
value = 200
}
ai_strategy = {
type = strike_force_home_base
id = 172
value = 200
}
ai_strategy = {
type = strike_force_home_base
id = 179
value = 200
}
# 2
ai_strategy = {
type = strike_force_home_base
id = 178
value = 150
}
ai_strategy = {
type = strike_force_home_base
id = 97
value = 150
}
ai_strategy = {
type = strike_force_home_base
id = 95
value = 150
}
ai_strategy = {
type = strike_force_home_base
id = 83
value = 150
}
ai_strategy = {
type = strike_force_home_base
id = 86
value = 150
}
# 3
ai_strategy = {
type = strike_force_home_base
id = 94
value = 100
}
ai_strategy = {
type = strike_force_home_base
id = 84
value = 100
}
# 4
ai_strategy = {
type = strike_force_home_base
id = 76
value = 80
}
ai_strategy = {
type = strike_force_home_base
id = 90
value = 80
}
}
BLI_AND_SIR_war_naval_global_atlantic_tianjiang = {
allowed = {
has_dlc = "Man the Guns"
OR = {
original_tag = BLI
original_tag = SIR
}
has_global_flag = MOD_azurlane_tianjiangjianniang
}
enable = {
OR = {
date > 1945.3.1
OR = {
has_war_with = TIX
has_war_with = HUJ
}
}
enable_vnr_naval_ai = yes
}
abort_when_not_enabled = yes
# 1
ai_strategy = {
type = strike_force_home_base
id = 43
value = 150
}
ai_strategy = {
type = strike_force_home_base
id = 62
value = 200
}
}

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@@ -1,888 +0,0 @@
MTG_naval_treaties = {
MTG_abandon_treaty_democratic = {
icon = generic
available = {
threat > 0.5
NOT = { has_global_flag = MTG_second_london_conference }
}
cost = 300
fire_only_once = yes
ai_will_do = {
factor = 0
}
visible = {
has_naval_treaty_trigger = yes
OR = {
has_government = democratic
has_government = neutrality
}
}
complete_effect = {
custom_effect_tooltip = MTG_abandon_treaty_tt
add_stability = -0.15
add_war_support = -0.15
modify_global_flag = {
flag = MTG_naval_treaty_violator
value = 1
}
remove_naval_treaty_effect = yes
every_other_country = {
limit = {
has_naval_treaty_trigger = yes
}
country_event = MTG_naval_treaty.7
send_embargo = ROOT
every_subject_country = {
send_embargo = ROOT
}
}
if = {
limit = {
has_global_flag = {
flag = MTG_naval_treaty_signatories
value < 3
}
}
random_other_country = {
limit = {
has_naval_treaty_trigger = yes
}
remove_naval_treaty_effect = yes
}
clr_global_flag = MTG_naval_treaty_signatories
hidden_effect = { news_event = mtg_news.60 }
}
if = {
limit = {
has_global_flag = MTG_naval_treaty_signatories
}
modify_global_flag = {
flag = MTG_naval_treaty_signatories
value = -1
}
}
if = {
limit = {
not = {
any_other_country = {
OR = {
has_idea = MTG_naval_treaty_cheating_reduced
has_idea = MTG_naval_treaty_adherent_reduced
}
}
}
}
every_other_country = {
limit = {
OR = {
has_idea = MTG_naval_treaty_cheating
has_idea = MTG_naval_treaty_adherent
has_idea = MTG_naval_treaty_adherent_1936
}
}
activate_mission = MTG_escalator_clause_invocation_mission
custom_effect_tooltip = MTG_escalator_clause_tt
}
}
}
}
MTG_abandon_treaty_fascist = {
icon = generic
available = {
threat > 0.2
NOT = { has_global_flag = MTG_second_london_conference }
}
cost = 25
fire_only_once = yes
ai_will_do = {
factor = 1
modifier = {
OR = {
tag = SAD
tag = CHY
}
add = 1
}
modifier = {
tag = BYG
has_civil_war = no
add = 5
}
modifier = {
tag = CHY
is_historical_focus_on = yes
add = 50
}
modifier = {
tag = CHY
is_historical_focus_on = yes
date > 1937.03.01
factor = 10
}
}
visible = {
has_naval_treaty_trigger = yes
OR = {
has_government = fascism
has_government = communism
}
}
complete_effect = {
custom_effect_tooltip = MTG_abandon_treaty_tt
modify_global_flag = {
flag = MTG_naval_treaty_violator
value = 1
}
remove_naval_treaty_effect = yes
every_other_country = {
limit = {
has_naval_treaty_trigger = yes
}
country_event = { id = MTG_naval_treaty.7 days = 2 }
}
if = {
limit = {
has_global_flag = {
flag = MTG_naval_treaty_signatories
value < 3
}
}
random_other_country = {
limit = {
has_naval_treaty_trigger = yes
}
remove_naval_treaty_effect = yes
}
clr_global_flag = MTG_naval_treaty_signatories
hidden_effect = { news_event = mtg_news.60 }
}
if = {
limit = {
has_global_flag = MTG_naval_treaty_signatories
}
modify_global_flag = {
flag = MTG_naval_treaty_signatories
value = -1
}
}
if = {
limit = {
not = {
any_other_country = {
OR = {
has_idea = MTG_naval_treaty_cheating_reduced
has_idea = MTG_naval_treaty_adherent_reduced
}
}
}
}
every_other_country = {
limit = {
OR = {
has_idea = MTG_naval_treaty_cheating
has_idea = MTG_naval_treaty_adherent
has_idea = MTG_naval_treaty_adherent_1936
}
}
activate_mission = MTG_escalator_clause_invocation_mission
custom_effect_tooltip = MTG_escalator_clause_tt
}
}
}
}
MTG_cheat_on_treaty = {
icon = generic
available = {
}
cost = 50
fire_only_once = yes
ai_will_do = {
factor = 3
modifier = {
tag = CHY
factor = 5 #The Yamato is a 35,000 ton ship what are you talking about
}
}
visible = {
OR = {
has_idea = MTG_naval_treaty_adherent
has_idea = MTG_naval_treaty_adherent_1936
has_idea = MTG_naval_treaty_adherent_reduced
}
OR = {
has_government = fascism
has_government = communism
}
}
complete_effect = {
if = {
limit = {
has_idea = MTG_naval_treaty_adherent
}
swap_ideas = {
remove_idea = MTG_naval_treaty_adherent
add_idea = MTG_naval_treaty_cheating
}
}
if = {
limit = {
has_idea = MTG_naval_treaty_adherent_1936
}
swap_ideas = {
remove_idea = MTG_naval_treaty_adherent_1936
add_idea = MTG_naval_treaty_cheating
}
}
if = {
limit = {
has_idea = MTG_naval_treaty_adherent_reduced
}
swap_ideas = {
remove_idea = MTG_naval_treaty_adherent_reduced
add_idea = MTG_naval_treaty_cheating_reduced
}
}
}
}
MTG_invite_FROM_to_treaty = {
icon = generic_naval
available = {
}
target_root_trigger = {
has_naval_treaty_trigger = yes
}
target_trigger = {
FROM = {
has_war = no
has_naval_treaty_trigger = no
NOT = { has_country_flag = MTG_naval_treaty_abandoned }
NOT = { has_country_flag = MTG_refused_naval_treaty }
if = {
limit = { HUJ = { has_naval_treaty_trigger = yes } }
naval_strength_comparison = {
other = HUJ
ratio > 0.35
sub_unit_def_weights = {
carrier = 0.25
battleship = 1
battle_cruiser = 1
heavy_cruiser = 0.5
}
}
}
else_if = {
limit = { BYG = { has_naval_treaty_trigger = yes } }
naval_strength_comparison = {
other = BYG
ratio > 0.35
sub_unit_def_weights = {
carrier = 0.25
battleship = 1
battle_cruiser = 0.8
heavy_cruiser = 0.5
}
}
}
else = {
has_navy_size = {
type = capital_ship
size > 15
}
}
}
}
cost = 50
fire_only_once = yes
ai_will_do = {
factor = 0
modifier = {
OR = {
tag = HUJ
tag = BYG
}
has_government = democratic
add = 10
}
}
visible = {
has_naval_treaty_trigger = yes
}
complete_effect = {
FROM = {
country_event = MTG_naval_treaty.1
}
}
}
MTG_send_treaty_warning_to_FROM_previous_signatory = {
icon = generic_naval
available = {
}
target_root_trigger = {
has_naval_treaty_trigger = yes
}
target_trigger = {
FROM = {
has_war = no
has_country_flag = MTG_naval_treaty_abandoned
if = {
limit = { HUJ = { has_naval_treaty_trigger = yes } }
naval_strength_comparison = {
other = HUJ
ratio > 0.8
sub_unit_def_weights = {
carrier = 0.25
battleship = 1
battle_cruiser = 1
heavy_cruiser = 0.5
}
}
}
else_if = {
limit = { BYG = { has_naval_treaty_trigger = yes } }
naval_strength_comparison = {
other = BYG
ratio > 0.8
sub_unit_def_weights = {
carrier = 0.25
battleship = 1
battle_cruiser = 0.8
heavy_cruiser = 0.5
}
}
}
else = {
has_navy_size = {
type = capital_ship
size > 20
}
}
}
}
cost = 50
fire_only_once = yes
ai_will_do = {
factor = 10
modifier = {
NOT = {
OR = {
TAG = HUJ
TAG = BYG
}
}
factor = 0
}
modifier = {
is_historical_focus_on = yes
FROM = {
OR = {
tag = CHY
tag = SAD
}
}
factor = 0
}
}
visible = {
has_naval_treaty_trigger = yes
}
complete_effect = {
FROM = {
country_event = { id = MTG_naval_treaty.4 }
}
}
}
MTG_send_treaty_warning_to_FROM = {
icon = generic_naval
available = {
}
target_root_trigger = {
has_naval_treaty_trigger = yes
}
target_trigger = {
FROM = {
OR = {
AND = {
has_war = no
not = { has_country_flag = MTG_naval_treaty_abandoned }
NOT = { has_country_flag = MTG_refused_naval_treaty }
has_naval_treaty_trigger = no
if = {
limit = { HUJ = { has_naval_treaty_trigger = yes } }
naval_strength_comparison = {
other = HUJ
ratio > 1
sub_unit_def_weights = {
carrier = 0.5
battleship = 1
battle_cruiser = 1
heavy_cruiser = 0.5
}
}
}
else_if = {
limit = { BYG = { has_naval_treaty_trigger = yes } }
naval_strength_comparison = {
other = BYG
ratio > 1
sub_unit_def_weights = {
carrier = 0.5
battleship = 1
battle_cruiser = 0.8
heavy_cruiser = 0.5
}
}
}
else = {
has_navy_size = {
type = capital_ship
size > 50
}
}
}
AND = {
has_naval_treaty_trigger = yes
if = {
limit = { HUJ = { has_naval_treaty_trigger = yes } }
naval_strength_comparison = {
other = HUJ
ratio > 1.1
sub_unit_def_weights = {
carrier = 0.5
battleship = 1
battle_cruiser = 1
heavy_cruiser = 0.5
}
}
}
else_if = {
limit = { BYG = { has_naval_treaty_trigger = yes } }
naval_strength_comparison = {
other = BYG
ratio > 1.1
sub_unit_def_weights = {
carrier = 0.5
battleship = 1
battle_cruiser = 0.8
heavy_cruiser = 0.5
}
}
}
else = {
has_navy_size = {
type = capital_ship
size > 50
}
}
}
}
}
}
cost = 50
fire_only_once = yes
ai_will_do = {
factor = 10
modifier = {
NOT = {
OR = {
TAG = HUJ
TAG = BYG
}
}
factor = 0
}
}
visible = {
has_naval_treaty_trigger = yes
}
complete_effect = {
FROM = {
country_event = { id = MTG_naval_treaty.4 }
}
}
}
MTG_treaty_reduction_mission = {
icon = generic_naval
allowed = {
always = no
}
available = {
if = {
limit = { HUJ = { has_naval_treaty_trigger = yes } }
naval_strength_comparison = {
other = HUJ
ratio < 0.8
sub_unit_def_weights = {
carrier = 0.25
battleship = 1
battle_cruiser = 1
heavy_cruiser = 0.5
}
}
}
else_if = {
limit = { BYG = { has_naval_treaty_trigger = yes } }
naval_strength_comparison = {
other = BYG
ratio < 0.8
sub_unit_def_weights = {
carrier = 0.25
battleship = 1
battle_cruiser = 0.8
heavy_cruiser = 0.5
}
}
}
else = {
has_navy_size = {
type = capital_ship
size < 20
}
}
}
days_mission_timeout = 30
visible = {
}
timeout_effect = {
every_other_country = {
limit = {
has_naval_treaty_trigger = yes
}
send_embargo = ROOT
}
}
complete_effect = {
}
}
MTG_treaty_reduction_signatory_mission = {
icon = generic_naval
allowed = {
always = no
}
available = {
if = {
limit = { HUJ = { has_naval_treaty_trigger = yes } }
naval_strength_comparison = {
other = HUJ
ratio < 1
sub_unit_def_weights = {
carrier = 0.5
battleship = 1
battle_cruiser = 1
heavy_cruiser = 0.5
}
}
}
else_if = {
limit = { BYG = { has_naval_treaty_trigger = yes } }
naval_strength_comparison = {
other = BYG
ratio < 1
sub_unit_def_weights = {
carrier = 0.5
battleship = 1
battle_cruiser = 0.8
heavy_cruiser = 0.5
}
}
}
else = {
has_navy_size = {
type = capital_ship
size < 50
}
}
}
is_good = no
#activation = {
# if = {
# limit = { HUJ = { has_naval_treaty_trigger = yes } }
# naval_strength_comparison = {
# other = HUJ
# ratio > 1.1
# sub_unit_def_weights = {
# carrier = 0.5
# battleship = 1
# battle_cruiser = 0.8
# heavy_cruiser = 0.5
# }
# }
# }
# else_if = {
# limit = { BYG = { has_naval_treaty_trigger = yes } }
# naval_strength_comparison = {
# other = BYG
# ratio > 1.1
# sub_unit_def_weights = {
# carrier = 0.5
# battleship = 1
# battle_cruiser = 0.8
# heavy_cruiser = 0.5
# }
# }
# }
# else = {
# has_navy_size = {
# type = capital_ship
# size > 50
# }
# }
# has_naval_treaty_trigger = yes
#}
days_mission_timeout = 30
visible = {
}
timeout_effect = {
add_stability = -0.1
add_war_support = -0.15
add_political_power = -200
}
complete_effect = {
}
}
MTG_treaty_renew_mission = {
icon = generic_naval
available = {
}
days_mission_timeout = 86
activation = {
has_naval_treaty_trigger = yes
has_global_flag = MTG_second_london_conference
NOT = { has_country_flag = MTG_second_london_treaty_signed }
}
visible = {
has_naval_treaty_trigger = yes
}
selectable_mission = yes
timeout_effect = {
every_country = {
limit = { has_naval_treaty_trigger = yes }
activate_mission = MTG_escalator_clause_invocation_mission
}
activate_mission = MTG_treaty_rejoin_mission
clr_global_flag = MTG_second_london_conference
modify_global_flag = { flag = MTG_naval_treaty_violator value = 1 }
}
complete_effect = {
FROM = {
if = {
limit = { has_idea = MTG_naval_treaty_adherent }
swap_ideas = {
remove_idea = MTG_naval_treaty_adherent
add_idea = MTG_naval_treaty_adherent_1936
}
}
else = {
swap_ideas = {
remove_idea = MTG_naval_treaty_cheating
add_idea = MTG_naval_treaty_adherent_1936
}
}
if = {
limit = {
OR = {
has_government = fascism
has_government = communism
}
}
custom_effect_tooltip = fascism_renew_naval_treaty_tt
add_political_power = -100
}
else = {
custom_effect_tooltip = democracy_renew_naval_treaty_tt
add_political_power = 10
}
set_country_flag = MTG_second_london_treaty_signed
}
if = {
limit = {
all_other_country = {
NOT = { has_idea = MTG_naval_treaty_adherent }
}
}
clr_global_flag = MTG_second_london_conference
}
}
ai_will_do = {
base = 100
modifier = {
OR = {
has_government = fascism
has_government = communism
}
factor = 0
}
}
}
MTG_treaty_rejoin_mission = {
icon = generic_naval
allowed = {
always = no
}
available = {
}
days_mission_timeout = 365
activation = {
has_naval_treaty_trigger = yes
}
visible = {
has_naval_treaty_trigger = yes
}
selectable_mission = yes
timeout_effect = {
add_threat = 5
}
complete_effect = {
FROM = {
swap_ideas = {
remove_idea = MTG_naval_treaty_adherent
add_idea = MTG_naval_treaty_adherent_1936
}
if = {
limit = {
OR = {
has_government = fascism
has_government = communism
}
}
custom_effect_tooltip = fascism_renew_naval_treaty_tt
add_political_power = -100
}
else = {
custom_effect_tooltip = democracy_renew_naval_treaty_tt
add_political_power = 10
}
set_country_flag = MTG_second_london_treaty_signed
}
}
ai_will_do = {
base = 100
modifier = {
OR = {
has_government = fascism
has_government = communism
}
factor = 0
}
}
}
MTG_escalator_clause_invocation_mission = {
icon = generic_naval
allowed = {
always = no
}
available = {
hidden_trigger = {
always = no
}
}
days_mission_timeout = 365
visible = {
has_naval_treaty_trigger = yes
}
cancel_trigger = {
custom_trigger_tooltip = {
tooltip = MTG_escalator_clause_condition
has_global_flag = { flag = MTG_naval_treaty_violator value < 1 }
}
}
timeout_effect = {
if = {
limit = {
has_idea = MTG_naval_treaty_adherent_1936
}
swap_ideas = {
remove_idea = MTG_naval_treaty_adherent_1936
add_idea = MTG_naval_treaty_adherent_reduced
}
}
else_if = {
limit = {
has_idea = MTG_naval_treaty_adherent
}
swap_ideas = {
remove_idea = MTG_naval_treaty_adherent
add_idea = MTG_naval_treaty_adherent_reduced
}
}
else_if = {
limit = {
has_idea = MTG_naval_treaty_cheating
}
swap_ideas = {
remove_idea = MTG_naval_treaty_cheating
add_idea = MTG_naval_treaty_cheating_reduced
}
}
}
complete_effect = {
}
}
}

View File

@@ -162,6 +162,39 @@ keyan_category = {
advanced_heavy_armor = 1
all_or_nothing_armor_box_armor_scheme = 1
}
create_equipment_variant = {
name = "心智魔方试作型主力战列舰"
type = vnr_ship_hull_heavy_5
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_2
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_fire_control_system_slot = ship_fire_control_system_xzmf
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_xzmf
fixed_ship_secondaries_slot = empty
fixed_ship_armor_slot = ship_armor_bb_3
front_1_custom_slot = empty
mid_1_custom_slot = empty
mid_2_custom_slot = empty
mid_3_custom_slot = empty
rear_1_custom_slot = empty
}
}
hidden_effect = {
add_equipment_production = {
equipment = {
type = vnr_ship_hull_heavy_5
creator = ROOT
version_name = "心智魔方试作型主力战列舰"
}
name = "心智魔方试作型主力战列舰"
requested_factories = 1
progress = 1
amount = 1
}
}
}
}
@@ -197,6 +230,37 @@ keyan_category = {
modern_ship_hull_cruiser = 1
helipad = 1
}
create_equipment_variant = {
name = "心智魔方试作型先锋巡洋舰"
type = vnr_ship_hull_cruiser_6
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_medium_battery_2
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_fire_control_system_slot = ship_fire_control_system_xzmf
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_xzmf
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_cruiser_4
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = empty
}
}
hidden_effect = {
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_6
creator = ROOT
version_name = "心智魔方试作型先锋巡洋舰"
}
name = "心智魔方试作型先锋巡洋舰"
requested_factories = 1
progress = 1
amount = 1
}
}
}
}
chihou_yanfa_completed = {
@@ -230,6 +294,37 @@ keyan_category = {
rocket_depth_charges = 1
improved_sonar = 1
}
create_equipment_variant = {
name = "心智魔方试作型斥候驱逐舰"
type = vnr_ship_hull_light_6
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_xzmf
fixed_ship_torpedo_slot = ship_torpedo_xzmf
front_1_custom_slot = empty
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = empty
}
}
hidden_effect = {
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_6
creator = ROOT
version_name = "心智魔方试作型斥候驱逐舰"
}
name = "心智魔方试作型斥候驱逐舰"
requested_factories = 1
progress = 1
amount = 1
}
}
}
}
cike_yanfa_completed = {
@@ -262,6 +357,31 @@ keyan_category = {
anechoic_tile = 1
advanced_periscope = 1
}
create_equipment_variant = {
name = "心智魔方试作型刺客潜艇"
type = vnr_ship_hull_submarine_5
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_xzmf
fixed_ship_engine_slot = sub_ship_engine_xzmf
front_1_custom_slot = empty
mid_1_custom_slot = empty
rear_1_custom_slot = empty
}
}
hidden_effect = {
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_5
creator = ROOT
version_name = "心智魔方试作型刺客潜艇"
}
name = "心智魔方试作型刺客潜艇"
requested_factories = 1
progress = 1
amount = 1
}
}
}
}
hangmu_yanfa_completed = {
@@ -295,6 +415,34 @@ keyan_category = {
full_armored_carrier = 1
carrier_steam_catapult = 1
}
create_equipment_variant = {
name = "心智魔方试作型航空母舰"
type = vnr_ship_hull_super_carrier
parent_version = 0
modules = {
fixed_ship_deck_slot_1 = ship_deck_space_xzmf
fixed_ship_deck_slot_2 = empty
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = carrier_ship_engine_xzmf
fixed_ship_secondaries_slot = ship_secondaries_1
front_1_custom_slot = empty
}
}
hidden_effect = {
add_equipment_production = {
equipment = {
type = vnr_ship_hull_super_carrier
creator = ROOT
version_name = "心智魔方试作型航空母舰"
}
name = "心智魔方试作型航空母舰"
requested_factories = 1
progress = 1
amount = 1
}
}
}
}

View File

@@ -1,58 +0,0 @@
navy_rework_category = {
eng_naval_history = {
icon = GFX_vnr_eng_flag
allowed = { tag = HUJ }
complete_effect = { set_global_flag = naval_lore_gui_show }
}
usa_naval_history = {
icon = GFX_vnr_usa_flag
allowed = { tag = BYG }
complete_effect = { set_global_flag = naval_lore_gui_show }
}
jap_naval_history = {
icon = GFX_vnr_jap_flag
allowed = { tag = CHY }
complete_effect = { set_global_flag = naval_lore_gui_show }
}
fra_naval_history = {
icon = GFX_vnr_fra_flag
allowed = { tag = YUW }
complete_effect = { set_global_flag = naval_lore_gui_show }
}
ita_naval_history = {
icon = GFX_vnr_ita_flag
allowed = { tag = SAD }
complete_effect = { set_global_flag = naval_lore_gui_show }
}
ger_naval_history = {
icon = GFX_vnr_ger_flag
allowed = { tag = TIX }
complete_effect = { set_global_flag = naval_lore_gui_show }
}
sov_naval_history = {
icon = GFX_vnr_sov_flag
allowed = { tag = BFL }
complete_effect = { set_global_flag = naval_lore_gui_show }
}
chi_naval_history = {
icon = GFX_vnr_chi_flag
allowed = {
OR = {
tag = DOH
tag = DH1
}
}
complete_effect = { set_global_flag = naval_lore_gui_show }
}
ast_naval_history = {
icon = GFX_vnr_ast_flag
allowed = { tag = AST }
complete_effect = { set_global_flag = naval_lore_gui_show }
}
# not needed anymore
# ship_hull_description = {
# icon = generic_naval
# complete_effect = { FROM = { country_event = naval_lore.0 } }
# }
}

View File

@@ -1,128 +0,0 @@
navy_rework_category = {
add_never_built_blueprints = {
icon = generic_naval
fire_only_once = yes
allowed = {
OR = {
tag = HUJ
tag = YUW
tag = TIX
tag = SAD
tag = CHY
tag = BFL
tag = BYG
}
}
complete_effect = {
FROM = {
if = {
limit = { original_tag = HUJ }
ENG_never_built_blueprints = yes
}
if = {
limit = { original_tag = YUW }
FRA_never_built_blueprints = yes
}
if = {
limit = { original_tag = TIX }
GER_never_built_blueprints = yes
}
if = {
limit = { original_tag = SAD }
ITA_never_built_blueprints = yes
}
if = {
limit = { original_tag = CHY }
JAP_never_built_blueprints = yes
}
if = {
limit = { original_tag = BFL }
SOV_never_built_blueprints = yes
}
if = {
limit = { original_tag = BYG }
USA_never_built_blueprints = yes
}
}
}
}
show_wunderwaffe = {
visible = {
NOT = { has_global_flag = wunderwaffe_shown }
has_game_rule = { rule = allow_never_built option = FREE }
}
available = {
num_of_naval_factories > 0
}
complete_effect = {
country_event = navy_rework.100
}
}
add_alicorn = {
icon = generic_naval
visible = { has_global_flag = wunderwaffe_shown }
available = {
num_of_naval_factories > 0
}
fire_only_once = yes
complete_effect = {
country_event = navy_rework.1
}
}
add_constitution = {
icon = generic_naval
visible = { has_global_flag = wunderwaffe_shown }
available = {
num_of_naval_factories > 0
}
fire_only_once = yes
complete_effect = {
country_event = navy_rework.2
}
}
add_macross = {
icon = generic_naval
visible = { has_global_flag = wunderwaffe_shown }
available = {
num_of_naval_factories > 0
}
fire_only_once = yes
complete_effect = {
country_event = navy_rework.3
}
}
add_space_yamato = {
icon = generic_naval
visible = { has_global_flag = wunderwaffe_shown }
available = {
num_of_naval_factories > 0
}
fire_only_once = yes
complete_effect = {
country_event = navy_rework.4
}
}
add_kuk_never_built_blueprints = {
allowed = {
OR = {
tag = AUS
tag = HUN
}
}
# visible = { has_game_rule = { rule = allow_never_built option = FREE } }
available = {
num_of_naval_factories > 0
}
cost = 50
fire_only_once = yes
complete_effect = {
KuK_never_built_blueprints = yes
}
ai_will_do = {
factor = 1
}
}
}

View File

@@ -8,12 +8,12 @@ on_actions = {
days = 3
}
}
every_country = {
country_event = {
id = az_vnr_patch.2
days = 61
}
}
# every_country = {
# country_event = {
# id = az_vnr_patch.2
# days = 61
# }
# }
}
}
}

View File

@@ -1,519 +0,0 @@
add_starting_techs = {
TIX = {
set_technology = {
interwar_ship_hull_light = 1
interwar_ship_hull_cruiser = 1
interwar_ship_hull_heavy = 1
early_ship_hull_carrier = 1
large_destroyer_trend = 1
searchlight = 1
treaty_cruiser_trend = 1
early_cruiser_armor = 1
basic_cruiser_armor = 1
incremental_armor_scheme = 1
mixed_armor_scheme = 1
basic_torpedo_defense = 1
improved_torpedo_defense = 1
enhanced_horizontal_defense = 1
basic_heavy_armor = 1
improved_conning_tower = 1
prototype_airplane_launcher = 1
early_carrier_study = 1
basic_periscope = 1
improved_periscope = 1
basic_ballast_tank = 1
cruiser_submarines = 1
midget_submarines = 1
improved_ship_torpedo_launcher = 1
ger_11in_c34 = 1
popup = no
}
}
CHY = {
set_technology = {
basic_ship_hull_light = 1
interwar_ship_hull_light = 1
interwar_ship_hull_cruiser = 1
interwar_ship_hull_heavy = 1
ship_hull_super_heavy = 1
searchlight = 1
large_destroyer_trend = 1
treaty_cruiser_trend = 1
early_cruiser_armor = 1
basic_cruiser_armor = 1
incremental_armor_scheme = 1
mixed_armor_scheme = 1
basic_torpedo_defense = 1
improved_torpedo_defense = 1
enhanced_horizontal_defense = 1
basic_heavy_armor = 1
dry_dock_expansion = 1
improved_conning_tower = 1
early_carrier_study = 1
prototype_airplane_launcher = 1
landing_aid_system = 1
arresting_gear = 1
aviation_dawn = 1
basic_periscope = 1
improved_periscope = 1
basic_ballast_tank = 1
cruiser_submarines = 1
improved_ship_torpedo_launcher = 1
improved_airplane_launcher = 1
basic_super_heavy_battery = 1
popup = no
}
}
BYG = {
set_technology = {
basic_ship_hull_heavy = 1
interwar_ship_hull_light = 1
interwar_ship_hull_cruiser = 1
interwar_ship_hull_heavy = 1
large_destroyer_trend = 1
sonar = 1
searchlight = 1
treaty_cruiser_trend = 1
early_cruiser_armor = 1
basic_cruiser_armor = 1
cruiser_gun_upgrade = 1
incremental_armor_scheme = 1
mixed_armor_scheme = 1
all_or_nothing_armor_scheme = 1
basic_torpedo_defense = 1
improved_torpedo_defense = 1
enhanced_horizontal_defense = 1
basic_heavy_armor = 1
dry_dock_expansion = 1
improved_conning_tower = 1
early_carrier_study = 1
prototype_airplane_launcher = 1
landing_aid_system = 1
arresting_gear = 1
aviation_dawn = 1
basic_periscope = 1
improved_periscope = 1
basic_ballast_tank = 1
cruiser_submarines = 1
improved_ship_torpedo_launcher = 1
basic_super_heavy_battery = 1
usa_8in_mk9 = 1
popup = no
}
}
HUJ = {
set_technology = {
basic_ship_hull_submarine = 1
interwar_ship_hull_light = 1
interwar_ship_hull_cruiser = 1
interwar_ship_hull_heavy = 1
ship_hull_super_heavy = 1
large_destroyer_trend = 1
sonar = 1
searchlight = 1
treaty_cruiser_trend = 1
colony_cruiser = 1
early_cruiser_armor = 1
basic_cruiser_armor = 1
incremental_armor_scheme = 1
mixed_armor_scheme = 1
all_or_nothing_armor_scheme = 1
basic_torpedo_defense = 1
improved_torpedo_defense = 1
enhanced_horizontal_defense = 1
basic_heavy_armor = 1
dry_dock_expansion = 1
improved_conning_tower = 1
early_carrier_study = 1
prototype_airplane_launcher = 1
landing_aid_system = 1
arresting_gear = 1
aviation_dawn = 1
night_air_strike = 1
basic_periscope = 1
improved_periscope = 1
basic_ballast_tank = 1
cruiser_submarines = 1
improved_ship_torpedo_launcher = 1
basic_super_heavy_battery = 1
eng_14in_mk7 = 1
popup = no
}
}
CAN = {
set_technology = {
early_ship_hull_heavy = 1
basic_ship_hull_submarine = 1
basic_ship_hull_heavy = 1
interwar_ship_hull_light = 1
interwar_ship_hull_cruiser = 1
interwar_ship_hull_heavy = 1
large_destroyer_trend = 1
sonar = 1
searchlight = 1
treaty_cruiser_trend = 1
early_cruiser_armor = 1
basic_cruiser_armor = 1
incremental_armor_scheme = 1
mixed_armor_scheme = 1
all_or_nothing_armor_scheme = 1
basic_torpedo_defense = 1
improved_torpedo_defense = 1
enhanced_horizontal_defense = 1
basic_heavy_armor = 1
improved_conning_tower = 1
prototype_airplane_launcher = 1
basic_periscope = 1
popup = no
}
}
AST = {
set_technology = {
early_ship_hull_heavy = 1
basic_ship_hull_submarine = 1
basic_ship_hull_heavy = 1
interwar_ship_hull_light = 1
interwar_ship_hull_cruiser = 1
interwar_ship_hull_heavy = 1
large_destroyer_trend = 1
sonar = 1
searchlight = 1
treaty_cruiser_trend = 1
early_cruiser_armor = 1
basic_cruiser_armor = 1
incremental_armor_scheme = 1
mixed_armor_scheme = 1
all_or_nothing_armor_scheme = 1
basic_torpedo_defense = 1
improved_torpedo_defense = 1
enhanced_horizontal_defense = 1
basic_heavy_armor = 1
improved_conning_tower = 1
prototype_airplane_launcher = 1
basic_periscope = 1
popup = no
}
}
YUW = {
set_technology = {
basic_ship_hull_cruiser = 1
interwar_ship_hull_light = 1
interwar_ship_hull_cruiser = 1
interwar_ship_hull_heavy = 1
large_destroyer_trend = 1
high_speed_light_engine = 1
searchlight = 1
treaty_cruiser_trend = 1
early_cruiser_armor = 1
basic_cruiser_armor = 1
incremental_armor_scheme = 1
mixed_armor_scheme = 1
all_or_nothing_armor_scheme = 1
enhanced_horizontal_defense = 1
dry_dock_expansion = 1
basic_torpedo_defense = 1
improved_torpedo_defense = 1
basic_heavy_armor = 1
improved_conning_tower = 1
early_carrier_study = 1
prototype_airplane_launcher = 1
landing_aid_system = 1
basic_periscope = 1
improved_periscope = 1
basic_ballast_tank = 1
cruiser_submarines = 1
midget_submarines = 1
fra_13in_1931 = 1
basic_super_heavy_battery = 1
popup = no
}
}
SAD = {
set_technology = {
interwar_ship_hull_light = 1
interwar_ship_hull_cruiser = 1
interwar_ship_hull_heavy = 1
searchlight = 1
large_destroyer_trend = 1
treaty_cruiser_trend = 1
early_cruiser_armor = 1
basic_cruiser_armor = 1
incremental_armor_scheme = 1
mixed_armor_scheme = 1
basic_torpedo_defense = 1
improved_torpedo_defense = 1
enhanced_horizontal_defense = 1
basic_heavy_armor = 1
improved_conning_tower = 1
early_carrier_study = 1
prototype_airplane_launcher = 1
basic_periscope = 1
improved_periscope = 1
basic_ballast_tank = 1
cruiser_submarines = 1
improved_ship_torpedo_launcher = 1
basic_super_heavy_battery = 1
popup = no
}
}
BFL = {
set_technology = {
interwar_ship_hull_light = 1
interwar_ship_hull_cruiser = 1
basic_ship_hull_cruiser = 1
searchlight = 1
high_speed_light_engine = 1
treaty_cruiser_trend = 1
early_cruiser_armor = 1
basic_cruiser_armor = 1
incremental_armor_scheme = 1
basic_torpedo_defense = 1
basic_heavy_armor = 1
early_carrier_study = 1
prototype_airplane_launcher = 1
basic_periscope = 1
improved_periscope = 1
basic_ballast_tank = 1
cruiser_submarines = 1
midget_submarines = 1
large_destroyer_trend = 1
popup = no
}
}
HOL = {
set_technology = {
basic_ship_hull_light = 1
interwar_ship_hull_cruiser = 1
searchlight = 1
treaty_cruiser_trend = 1
early_cruiser_armor = 1
prototype_airplane_launcher = 1
basic_periscope = 1
basic_ballast_tank = 1
popup = no
}
}
SWE = {
set_technology = {
basic_ship_hull_cruiser = 1
interwar_ship_hull_light = 1
popup = no
}
}
POL = {
set_technology = {
basic_ship_hull_light = 1
popup = no
}
}
GRE = {
set_technology = {
interwar_ship_hull_light = 1
popup = no
}
}
ARG = {
set_technology = {
basic_ship_hull_cruiser = 1
popup = no
}
}
DOH = {
set_technology = {
basic_ship_hull_cruiser = 1
popup = no
}
}
CHL = {
set_technology = {
basic_ship_hull_light = 1
popup = no
}
}
ROM = {
set_technology = {
basic_ship_hull_light = 1
basic_ship_hull_submarine = 1
popup = no
}
}
YUG = {
set_technology = {
basic_ship_hull_light = 1
basic_ship_hull_submarine = 1
popup = no
}
}
CUB = {
set_technology = {
early_ship_hull_light = 1
early_ship_hull_cruiser = 1
popup = no
}
}
SIA = {
set_technology = {
early_ship_hull_light = 1
early_ship_hull_cruiser = 1
early_ship_hull_submarine = 1
basic_ship_hull_light = 1
basic_ship_hull_submarine = 1
popup = no
}
}
PER = {
set_technology = {
early_ship_hull_light = 1
popup = no
}
}
RAJ = {
set_technology = {
early_ship_hull_cruiser = 1
popup = no
}
}
VEN = {
set_technology = {
early_ship_hull_light = 1
popup = no
}
}
BEL = {
set_technology = {
early_ship_hull_light = 1
popup = no
}
}
}
makeup_starting_techs = {
every_country = {
limit = { has_tech = early_ship_hull_carrier }
set_technology = {
prototype_airplane_launcher = 1
early_carrier_study = 1
popup = no
}
}
every_country = {
limit = { has_tech = early_ship_hull_cruiser }
set_technology = {
coastal_defense_ships = 1
early_cruiser_armor = 1
popup = no
}
}
every_country = {
limit = { has_tech = early_ship_hull_heavy }
set_technology = {
pre_dreadnoughts = 1
basic_torpedo_defense = 1
harvey_steel = 1
incremental_armor_scheme = 1
popup = no
}
}
every_country = {
limit = { has_tech = basic_ship_hull_heavy }
set_technology = {
mixed_armor_scheme = 1
basic_heavy_armor = 1
krupp_steel = 1
popup = no
}
}
every_country = {
limit = { has_tech = basic_ship_hull_cruiser }
set_technology = {
treaty_cruiser_trend = 1
basic_cruiser_armor = 1
popup = no
}
}
every_country = {
limit = { has_tech = basic_ship_hull_light }
set_technology = {
smoke_generator = 1
popup = no
}
}
every_country = {
limit = { has_tech = basic_battery }
set_technology = {
multi_mounted_battery = 1
popup = no
}
}
every_country = {
limit = { has_tech = basic_ship_hull_submarine }
set_technology = {
basic_periscope = 1
diesel_electric_transmission = 1
teardrop_hull = 1
popup = no
}
}
every_country = {
limit = { has_tech = interwar_ship_hull_light }
set_technology = {
basic_ship_hull_light = 1
popup = no
}
}
every_country = {
limit = { has_tech = interwar_ship_hull_cruiser }
set_technology = {
basic_ship_hull_cruiser = 1
popup = no
}
}
every_country = {
limit = { has_tech = interwar_ship_hull_heavy }
set_technology = {
basic_ship_hull_heavy = 1
popup = no
}
}
every_country = {
set_technology = {
vnr_less_fuel_consumption = 1
popup = no
}
}
every_country = {
limit = { has_tech = mtg_transport }
set_technology = {
naval_combat_support = 1
popup = no
}
}
every_country = {
limit = { num_of_naval_factories > 0 }
set_technology = {
basic_port_facility = 1
popup = no
}
}
# every_country = {
# limit = { is_ai = yes }
# set_technology = {
# vnr_reckless_attack = 1
# popup = no
# }
# }
for_each_scope_loop = {
array = global.vnr_naval_powers
set_technology = {
dry_dock = 1
heavy_crane = 1
popup = no
}
}
}

View File

@@ -1,58 +0,0 @@
remove_naval_treaty_effect = {
if = {
limit = {
has_idea = MTG_naval_treaty_adherent
}
remove_ideas = MTG_naval_treaty_adherent
}
else_if = {
limit = {
has_idea = MTG_naval_treaty_adherent_1936
}
remove_ideas = MTG_naval_treaty_adherent_1936
}
else_if = {
limit = {
has_idea = MTG_naval_treaty_cheating
}
remove_ideas = MTG_naval_treaty_cheating
}
else_if = {
limit = {
has_idea = MTG_naval_treaty_adherent_reduced
}
remove_ideas = MTG_naval_treaty_adherent_reduced
}
else_if = {
limit = {
has_idea = MTG_naval_treaty_cheating_reduced
}
remove_ideas = MTG_naval_treaty_cheating_reduced
}
set_country_flag = MTG_naval_treaty_abandoned
}
add_article_xix = {
every_state = {
limit = {
owner = { has_naval_treaty_trigger = yes }
OR = {
is_on_continent = asia
is_on_continent = australia
}
OR = {
is_core_of = HAW
is_core_of = FIJ
is_core_of = TAH
is_core_of = GUM
is_core_of = FSM
is_owned_by = CHY
is_owned_by = BYG
}
is_island_state = yes
}
add_dynamic_modifier = {
modifier = washington_treaty_article_xix
}
}
}

View File

@@ -1,384 +0,0 @@
defined_text = {
name = constitution_mod_loc
text = {
trigger = { original_tag = BYG NOT = { has_government = communism } }
localization_key = constitution_usa_1
}
text = {
trigger = { original_tag = BFL has_government = communism }
localization_key = constitution_com_1
}
text = {
trigger = { NOT = {original_tag = BFL} has_government = communism }
localization_key = constitution_com_2
}
text = {
localization_key = constitution_generic_1
}
}
defined_text = {
name = get_naval_lore_gui_title
text = {
trigger = { original_tag = HUJ }
localization_key = eng_naval_history
}
text = {
trigger = { original_tag = BYG }
localization_key = usa_naval_history
}
text = {
trigger = { original_tag = CHY }
localization_key = jap_naval_history
}
text = {
trigger = { original_tag = YUW }
localization_key = fra_naval_history
}
text = {
trigger = { original_tag = SAD }
localization_key = ita_naval_history
}
text = {
trigger = { original_tag = TIX }
localization_key = ger_naval_history
}
text = {
trigger = { original_tag = BFL }
localization_key = sov_naval_history
}
text = {
trigger = {
OR = {
original_tag = DOH
original_tag = PRC
}
}
localization_key = chi_naval_history
}
text = {
trigger = { original_tag = AST }
localization_key = ast_naval_history
}
}
defined_text = {
name = naval_lore_loc_title_1
text = {
trigger = { original_tag = HUJ }
localization_key = naval_lore_title_1_eng
}
text = {
trigger = { original_tag = BYG }
localization_key = naval_lore_title_1_usa
}
text = {
trigger = { original_tag = CHY }
localization_key = naval_lore_title_1_jap
}
text = {
trigger = { original_tag = YUW }
localization_key = naval_lore_title_1_fra
}
text = {
trigger = { original_tag = SAD }
localization_key = naval_lore_title_1_ita
}
text = {
trigger = { original_tag = TIX }
localization_key = naval_lore_title_1_ger
}
text = {
trigger = { original_tag = BFL }
localization_key = naval_lore_title_1_sov
}
text = {
trigger = {
OR = {
original_tag = DOH
original_tag = PRC
}
}
localization_key = naval_lore_title_1_chi
}
text = {
trigger = { original_tag = AST }
localization_key = naval_lore_title_1_ast
}
}
defined_text = {
name = naval_lore_loc_title_2
text = {
trigger = { original_tag = HUJ }
localization_key = naval_lore_title_2_eng
}
text = {
trigger = { original_tag = BYG }
localization_key = naval_lore_title_2_usa
}
text = {
trigger = { original_tag = CHY }
localization_key = naval_lore_title_2_jap
}
text = {
trigger = { original_tag = YUW }
localization_key = naval_lore_title_2_fra
}
text = {
trigger = { original_tag = SAD }
localization_key = naval_lore_title_2_ita
}
text = {
trigger = { original_tag = TIX }
localization_key = naval_lore_title_2_ger
}
text = {
trigger = { original_tag = BFL }
localization_key = naval_lore_title_2_sov
}
text = {
trigger = {
OR = {
original_tag = DOH
original_tag = PRC
}
}
localization_key = naval_lore_title_2_chi
}
text = {
trigger = { original_tag = AST }
localization_key = naval_lore_title_2_ast
}
}
defined_text = {
name = naval_lore_loc_desc_1
text = {
trigger = { original_tag = HUJ }
localization_key = naval_lore_desc_1_eng
}
text = {
trigger = { original_tag = BYG }
localization_key = naval_lore_desc_1_usa
}
text = {
trigger = { original_tag = CHY }
localization_key = naval_lore_desc_1_jap
}
text = {
trigger = { original_tag = YUW }
localization_key = naval_lore_desc_1_fra
}
text = {
trigger = { original_tag = SAD }
localization_key = naval_lore_desc_1_ita
}
text = {
trigger = { original_tag = TIX }
localization_key = naval_lore_desc_1_ger
}
text = {
trigger = { original_tag = BFL }
localization_key = naval_lore_desc_1_sov
}
text = {
trigger = {
OR = {
original_tag = DOH
original_tag = PRC
}
}
localization_key = naval_lore_desc_1_chi
}
text = {
trigger = { original_tag = AST }
localization_key = naval_lore_desc_1_ast
}
}
defined_text = {
name = naval_lore_loc_desc_2
text = {
trigger = { original_tag = HUJ }
localization_key = naval_lore_desc_2_eng
}
text = {
trigger = { original_tag = BYG }
localization_key = naval_lore_desc_2_usa
}
text = {
trigger = { original_tag = CHY }
localization_key = naval_lore_desc_2_jap
}
text = {
trigger = { original_tag = YUW }
localization_key = naval_lore_desc_2_fra
}
text = {
trigger = { original_tag = SAD }
localization_key = naval_lore_desc_2_ita
}
text = {
trigger = { original_tag = TIX }
localization_key = naval_lore_desc_2_ger
}
text = {
trigger = { original_tag = BFL }
localization_key = naval_lore_desc_2_sov
}
text = {
trigger = {
OR = {
original_tag = DOH
original_tag = PRC
}
}
localization_key = naval_lore_desc_2_chi
}
text = {
trigger = { original_tag = AST }
localization_key = naval_lore_desc_2_ast
}
}
defined_text = {
name = get_naval_lore_picture
text = {
trigger = { original_tag = HUJ }
localization_key = GFX_naval_lore_eng
}
text = {
trigger = { original_tag = BYG }
localization_key = GFX_naval_lore_usa
}
text = {
trigger = { original_tag = CHY }
localization_key = GFX_naval_lore_jap
}
text = {
trigger = { original_tag = YUW }
localization_key = GFX_naval_lore_fra
}
text = {
trigger = { original_tag = SAD }
localization_key = GFX_naval_lore_ita
}
text = {
trigger = { original_tag = TIX }
localization_key = GFX_naval_lore_ger
}
text = {
trigger = { original_tag = BFL }
localization_key = GFX_naval_lore_sov
}
text = {
trigger = {
OR = {
original_tag = DOH
original_tag = PRC
}
}
localization_key = GFX_naval_lore_chi
}
text = {
trigger = { original_tag = AST }
localization_key = GFX_naval_lore_ast
}
}
defined_text = {
name = get_vnr_ai_difficulty
text = {
trigger = { check_variable = { vnr_ai_difficulty = 0 } }
localization_key = vnr_ai_difficulty_no
}
text = {
trigger = { check_variable = { vnr_ai_difficulty = 1 } }
localization_key = vnr_ai_difficulty_normal
}
text = {
trigger = { check_variable = { vnr_ai_difficulty = 2 } }
localization_key = vnr_ai_difficulty_hard
}
text = {
trigger = { check_variable = { vnr_ai_difficulty = 3 } }
localization_key = vnr_ai_difficulty_mad
}
}
defined_text = {
name = get_vnr_ai_production
text = {
trigger = { check_variable = { vnr_ai_production = 0 } }
localization_key = vnr_ai_production_no
}
text = {
trigger = { check_variable = { vnr_ai_production = 1 } }
localization_key = vnr_ai_production_normal
}
text = {
trigger = { check_variable = { vnr_ai_production = 2 } }
localization_key = vnr_ai_production_hard
}
text = {
trigger = { check_variable = { vnr_ai_production = 3 } }
localization_key = vnr_ai_production_mad
}
}
defined_text = {
name = get_designer_title
text = {
trigger = {
OR = {
original_tag = HUJ
original_tag = CAN
original_tag = SAF
original_tag = AST
original_tag = NZL
original_tag = RAJ
}
}
localization_key = ship_designer_title_eng
}
text = {
trigger = { original_tag = BYG }
localization_key = ship_designer_title_usa
}
text = {
trigger = { original_tag = CHY }
localization_key = ship_designer_title_jap
}
text = {
trigger = { original_tag = YUW }
localization_key = ship_designer_title_fra
}
text = {
trigger = { original_tag = TIX }
localization_key = ship_designer_title_ger
}
text = {
trigger = { original_tag = SAD }
localization_key = ship_designer_title_ita
}
text = {
trigger = { original_tag = BFL has_government = communism }
localization_key = ship_designer_title_sov
}
text = {
trigger = { original_tag = BFL NOT = { has_government = communism } }
localization_key = ship_designer_title_rus
}
text = {
trigger = { original_tag = DOH }
localization_key = ship_designer_title_chi
}
text = {
trigger = { original_tag = PRC }
localization_key = ship_designer_title_prc
}
text = {
localization_key = ship_designer_title_gen
}
}

View File

@@ -1,22 +0,0 @@
has_naval_treaty_trigger = {
OR = {
has_idea = MTG_naval_treaty_adherent
has_idea = MTG_naval_treaty_adherent_1936
has_idea = MTG_naval_treaty_cheating
has_idea = MTG_naval_treaty_adherent_reduced
has_idea = MTG_naval_treaty_cheating_reduced
}
}
expert_ai_style = {
has_game_rule = { rule = ai_ship_design_style option = EXPERT }
OR = {
tag = HUJ
tag = YUW
tag = TIX
tag = SAD
tag = CHY
tag = BFL
tag = BYG
}
}

View File

@@ -1,103 +0,0 @@
### USA ###
USA_AP_HISTORICAL = {
name = NAME_THEME_HISTORICAL_AP
for_countries = { BYG }
type = ship
ship_types = { ship_hull_civilian }
prefix = "USS "
fallback_name = "Oiler AP-%d"
unique = {
"卡诺瓦" "莫米" "库亚玛" "布拉索斯" "内奇斯" "佩科斯" "帕托卡" "萨佩洛" "拉马波" "三一"
"拉皮丹" "萨利纳斯" "塞普尔加" "蒂珀卡努" "阿拉米达" "卡维亚" "拉勒米" "马托尔" "锡马隆" "尼欧肖"
"普拉特" "萨宾" "萨拉墨涅" "卡斯卡斯基亚" "希蒙" "瓜达卢佩" "阿什塔比拉" "卡卡彭" "卡连特" "奇卡斯基亚"
"埃洛科明" "奥西拉" "玛丽亚斯" "海牛" "密西西尼瓦" "南塔哈拉" "塞文" "塔卢加" "奇波拉" "托洛瓦纳"
"阿拉加什" "卡卢萨哈奇" "卡尼斯特奥" "楚卡湾" "米斯皮隆" "纳瓦索塔" "帕苏姆比克" "波卡塔克" "瓦卡马" "奇科皮"
"休萨托尼克" "肯纳贝克" "梅里马克" "威努斯基" "坎卡基" "拉克万纳" "尼欧肖" "马塔波尼" "莫农加希拉" "塔帕汉诺克"
"帕图克森特" "内奇斯" "奇瓦瓦" "埃诺里" "埃斯卡兰特" "内沙尼克" "奈厄布拉勒" "苏阿米科" "塔卢拉" "佩科斯"
"卡什" "米利科马" "萨拉纳克" "索格塔克" "斯库尔基尔" "科萨托" "切帕切特" "考恩斯克" "埃斯坎比亚" "肯尼巴哥"
"卡哈巴" "马斯科马" "奥克拉瓦哈" "帕曼西特" "波纳甘塞特" "塞贝克" "战斧" "巴石" "阿巴坦" "苏巴里森"
"阿纳科斯蒂亚" "卡尼" "塔马尔佩斯" "科霍克顿" "康乔" "科尼库" "康图库克" "布埃纳文图拉使命" "卡皮斯特拉诺使命" "卡梅尔使命"
"德帕拉使命" "多洛斯使命" "洛雷托使命" "洛杉矶使命" "普里西玛使命" "圣安东尼奥使命" "圣卡洛斯使命" "圣迭戈使命" "圣费尔南多使命" "旧金山使命"
"圣加布里埃尔使命" "圣何塞使命" "圣胡安使命" "圣路易斯-奥比斯保使命" "圣路易斯雷使命" "圣米格尔使命" "圣拉斐尔使命" "圣巴巴拉使命" "圣克拉拉使命" "圣克鲁兹使命"
"圣伊内斯使命" "索拉诺使命" "索达德使命" "圣安娜使命" "谢克拉米" "尼欧肖" "密西西尼瓦" "哈西扬帕" "卡瓦什维" "特拉基"
"庞沙图拉" "科尼库" "莫米" "波托马克" "肖肖尼" "育空" "美国探险家" "萨克拉门托" "卡姆登" "西雅图"
"Detroit"
}
}
### ENG ###
ENG_AP_HISTORICAL = {
name = NAME_THEME_HISTORICAL_AP
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_civilian }
prefix = "RAF "
fallback_name = "Oiler AP-%d"
unique = {
"奥尔卡德" "寡头" "奥林瑟斯" "奥尔文" "奥尔纳" "夹竹桃" "修道院谷" "阿黛尔谷" "亚恩谷" "毕夏普谷"
"博尔谷" "布鲁姆谷" "凯恩谷" "雪松谷" "暗谷" "丹比谷" "德温特谷" "露水谷" "丁格尔谷" "丁斯谷"
"鹰谷" "伊斯谷" "回音谷" "恩纳谷" "气灵" "精灵" "黑色游骑兵" "蓝色游骑兵" "褐色游骑兵" "金色游骑兵"
"绿色游骑兵" "灰色游骑兵" "浪涛男爵" "浪涛酋长" "浪涛指挥官" "浪涛征服者" "浪涛公爵" "浪涛皇帝" "浪涛总督" "浪涛国王"
"浪涛骑士" "浪涛领主" "浪涛解放者" "浪涛大师" "浪涛王权" "浪涛首相" "浪涛王储" "浪涛守护者" "浪涛摄政" "浪涛统治者"
"浪涛主权" "浪涛胜利者" "激浪巡逻" "激浪开拓者" "激浪机师" "苹果叶" "月桂叶" "荆棘叶" "樱桃叶" "梨叶"
"李子叶" "奥尔纳" "近潮" "流潮" "激潮" "澳洲潮" "泉潮" "池潮" "奥尔文" "奥尔纳"
"奥尔梅达" "布拉瓦约" "涡流滩" "涡流湾" "涡流崖" "涡流溪" "涡流岩" "涡流礁" "涡流峡" "涡流岬"
}
}
### GER ###
GER_AP_HISTORICAL = {
name = NAME_THEME_HISTORICAL_AP
for_countries = { TIX }
type = ship
ship_types = { ship_hull_civilian }
fallback_name = "Oiler AP-%d"
unique = {
"迪特马申" "阿特马克" "诺德马克" "弗兰肯" "厄姆兰" "斯皮什伦" "瓦尔兴湖" "阿默湖" "泰根湖" "韦斯滕塞"
"吕讷堡" "科堡" "弗赖堡" "格吕克斯堡" "萨尔堡" "宁堡" "奥芬堡" "梅尔斯堡"
}
}
### SOV ###
SOV_AP_HISTORICAL = {
name = NAME_THEME_HISTORICAL_AP
for_countries = { BFL }
type = ship
ship_types = { ship_hull_civilian }
fallback_name = "Oiler AP-%d"
unique = {
"阿拉扎尼河" "塔尔图河" "戈伦河" "霍比河" "索西瓦河" "奥尔沙河" "提坦河" "通古斯河" "桑塔河" "琳达河"
"因迪加河" "莫克沙河" "瑟索拉河" "切雷姆尚河" "洛瓦特河" "沙恰河" "谢伊姆河" "舍隆河" "捷列克河" "舍克斯纳河"
"顿河" "顿涅茨" "第聂伯河" "多瑙河" "孔达河" "勒拿河" "维舍拉河"
}
}
### JAP ###
JAP_AP_HISTORICAL = {
name = NAME_THEME_HISTORICAL_AP
for_countries = { CHY }
type = ship
ship_types = { ship_hull_civilian }
fallback_name = "Oiler AP-%d"
unique = {
"隐户" "早鞆" "鸣户" "野间" "能登吕" "知床" "襟裳" "佐多" "鹤见" "尻矢"
"石廊" "神威" "风早" "速吸" "针尾" "东亚丸" "极东丸" "建川丸" "日本丸" "东邦丸"
"严岛丸" "玄洋丸" "日荣丸" "东荣丸" "国洋丸" "健洋丸" "神国丸" "久荣丸" "日章丸" "黑潮丸"
"秋津丸" "曙之丸" "滨名"
}
}

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@@ -1,292 +0,0 @@
##### GENERIC DOHNESE NAME LISTS #####
##############################
#
# DOH
#
##############################
### REGULAR DESTROYER NAMES###
CHI_DD_HISTORICAL = {
name = NAME_THEME_HISTORICAL_DESTROYERS
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
type = ship
ship_types = { ship_hull_light destroyer ship_hull_civilian }
#prefix = "ROCS "
fallback_name = "%s. Quzujian"
unique = {
## Jiang Yuan Class
"江利" "江亨" "江鲲" "江犀" "江坤" "江熙" "江元" "江贞"
## Chu Tong Class
"楚予" "楚才" "楚安" "楚溢" "楚汐" "楚同" "楚泰" "楚由" "楚观" "楚汘" "楚宽" "楚有" "楚谦" "楚鲐" "楚潼"
## Yong Feng Class
"永翔" "永安"
## Sheng Class
"澄胜" "泳胜" "魟胜" "溢胜" "浯胜" "魜胜" "顺胜"
## Zhong Kai Class
"仲恺" "仲元" "志新"
## Hai Hu Class
"海洲" "海湖" "海丘"
## Hu Peng Class
"湖鹏" "湖隼" "湖鹰" "湖鹗" "湖活"
## Zi Class
"宿紫" "冽紫" "琛紫" "彰紫"
## Yong Jiang Class
"永江" "永济" "永绥"
## Tong An Class
"同安" "静安" "永安"
## Miscellaneous Class
"建康" "予彰" "同济" "笺汝" "蜉蝣" "功臣" "建中" "莲晶" "大同" "自强"
"海龙" "海清" "海华" "海犀" "海镜" "利运" "犀照" "飞霆" "飞凫" "超海" "铁龙" "飞龙" "快顺" "遇顺"
"利顺" "捷顺" "导海" "导河" "杆雷" "守雷" "下雷" "巡雷" "宝筏"
# KMT ships
"海蛟" "海狮" "海豹" "海虎"
"太康" "太平" "太和" "太仓" "太昭"
"云阳" "正阳" "邵阳" "资阳" "开阳" "德阳" "绥阳" "建阳" "莱阳" "富阳" "当阳" "昆阳"
"定安" "克安" "咸宁" "德胜" "威胜" "义胜" "勇胜" "仁胜" "诚胜" "公胜" "绥宁" "肃宁" "威宁" "崇宁" "义宁" "正宁"
"长宁"
"甘露" "皦日" "景星" "庆云"
"永丰" "永嘉" "永定" "永顺" "永靖"
"中建" "中启" "中明" "中业" "中和" "中平" "旭海" "安海" "大冈" "大台" "大万" "达观"
"合成" "合功" "合群" "合川" "合潮" "合永" "合茂" "合寿" "合春" "合耀" "合忠"
}
}
### LIGHT CRUISER NAMES###
CHI_CL_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CL
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
type = ship
ship_types = { ship_hull_cruiser light_cruiser }
#prefix = "ROCS "
fallback_name = "%s. Xunyangjian"
unique = {
## Hai Rong Class
"海琛" "海祈" "海容" "海筹" "海永"
## Miscellaneous Class
"崛川" "君淑" "英瑞" "昭和" "皓然" "飞鸿" "潮鹤" "银水"
"操江" "湄云" "泰安"
"临安" "固安" "成安" "泰安" "同安" "瑞安" "吉安" "新安" "黄安" "潮安" "惠安" "正安" "德安" "高安"
"磐石" "肇和" "应瑞"
}
}
### HEAVY CRUISER NAMES###
CHI_CA_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CA
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
type = ship
ship_types = { ship_hull_cruiser heavy_cruiser }
#prefix = "ROCS "
fallback_name = "%s. Zhuangjia Xunyangjian"
unique = {
## Ping Hai Class
"平海" "宁海" "定海" "威海" "澄海" "镇海" "威远" "康济" "广甲" "广乙" "广丙"
"郑和" "继光" "岳飞" "子仪" "班超" "张骞" "田单" "铭传" "逢甲"
"纪德" "明德" "同德" "武德"
}
}
### BATTLESHIP NAMES ###
CHI_BB_HISTORICAL = {
name = NAME_THEME_HISTORICAL_BB
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
type = ship
ship_types = { ship_hull_heavy battleship battle_cruiser ship_hull_pre_dreadnought }
#prefix = "ROCS "
fallback_name = "%s. Zhanjian"
unique = {
## Wuwei Class
"武威" "虎威" "龙威" "定远" "镇远" "经远" "来远" "济远" "致远" "靖远" "超勇" "扬威" "平远"
}
}
### AIRCRAFT CARRIER NAMES ###
CHI_CV_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CARRIERS
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
type = ship
ship_types = { ship_hull_carrier carrier }
#prefix = "ROCS "
fallback_name = "%s. Hangmu"
unique = {
"翔龙" "翔凤" "天凤" "麒麟" "青龙" "白虎" "朱雀" "玄武" "天织" "白泽"
"决川" "威胜" "德胜" "华甲" "镇海"
}
}
### SUBMARINES ###
CHI_SS_HISTORICAL = {
name = NAME_THEME_HISTORICAL_SUBMARINES
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
type = ship
ship_types = { ship_hull_submarine submarine }
fallback_name = "长城-%d" # Based on ROCN naming convention
}
### THEME: MOUNTAINS ###
CHI_THEME_MOUNTAINS = {
name = NAME_THEME_MOUNTAINS
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
type = ship
#prefix = "ROCS "
fallback_name = "%s."
unique = {
## Mountains (Incomplete)
"戴云山" "罗霄山" "万阳山" "天柱山" "沂蒙山" "昆仑山" "井冈山"
"长白山" "龙湖山" "五指山" "大青山" "八仙山" "华顶山" "老铁山"
"绿华山" "大别山" "太行山" "天目山" "武夷山" "徂徕山" "五台山" "峨眉山"
"丹霞山" "雪峰山" "海洋山" "青城山" "雁荡山" "九华山" "普陀山"
"黄岗山" "天台山" "灵岩山" "洞庭山" "贺兰山" "六盘山" "云台山"
"五峰山" "紫金山" "泰山" "恒山" "嵩山" "华山" "衡山" "黄山"
"天山" "玉山" "文山" "庐山" "福山" "寿山" "青山" "长山" "龙山"
}
}
### THEME: STATES ###
CHI_THEME_STATES = {
name = NAME_THEME_STATES
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
type = ship
#prefix = "ROCS "
fallback_name = "%s."
unique = {
## Based on 1936 KR Map
"云南" "贵州" "广西" "广东" "湖南" "河南" "福建" "浙江" "江西" "江苏"
"安徽" "湖北" "山西" "陕西" "直隶" "四川" "甘肃" "山东" "黑龙江" "辽宁"
"青海" "新疆" "吉林" "热河" "察尔哈" "宁夏" "绥远" "西康"
## More Outlandish States
"内蒙古" "西藏"
}
}
### THEME: RIVERS ###
CHI_THEME_RIVERS = {
name = NAME_THEME_RIVERS
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
type = ship
#prefix = "ROCS "
fallback_name = "%s."
unique = {
## Lakes
"艾比湖" "艾里克湖" "艾丁湖" "博斯腾湖" "柴窝堡湖" "长湖" "巢湖" "大別勒湖" "达布逊盐湖"
"大冶湖" "岱海" "滇池" "达克次湖" "淀山湖" "东钱湖" "洞庭湖" "东湖" "洱海" "斧头湖"
"高邮湖" "天池" "黑海" "洪湖" "洪泽湖" "后官湖" "黄旗海" "呼伦湖" "梁子湖"
"龙感湖" "麓湖" "鲁玛江东错" "泸沽湖" "骆马湖" "玛纳斯湖" "南四湖" "牛山湖" "北霍布逊湖"
"班公错" "鄱阳湖" "千岛湖" "青海湖" "南湖" "南洞庭湖" "南霍布逊湖" "涩聂湖" "太湖"
"汤逊湖" "团结湖" "西湖" "西达布逊湖" "武湖" "小别勒湖" "协作湖" "西凉湖" "兴凯湖"
"雅尔湖" "阳澄湖" "雁东湖" "雁西湖" "野芷湖" "张渡湖"
## Rivers (Incomplete)
"乌苏里江" "松花江" "海拉尔河" "绥芬河" "图们江" "鞍子河" "复州河" "大辽河" "辽河"
"大凌河" "烟台河" "六股河" "石河" "狗河" "大石河" "九江河" "戴河" "洋河" "滦河" "海河"
"潍河" "徒駭河" "黃河" "漯河" "伊河" "渭河" "汾河" "延河" "無定河" "清水河" "洮河" "大夏河"
"小清河" "鸭绿江" "胶河" "长江" "黃浦江" "青弋江" "汉江" "富水" "湘江" "雅砻江"
"闽江" "珠江" "韩江" "北仑河" "元江" "澜沧江" "南渡江" "万泉河" "若水"
}
}
### THEME: CITIES ###
CHI_THEME_CITIES = {
name = NAME_THEME_CITIES
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
type = ship
#prefix = "ROCS "
fallback_name = "%s."
unique = {
## VP display in-game
"海拉尔" "嫩江" "齐齐哈尔" "哈尔滨" "长春" "沈阳" "朝阳" "山海关" "承德" "大连" "北京"
"天津" "张垣" "大同" "石门" "保定" "洛阳" "郑州" "开封" "西安" "武昌" "汉阳" "汉口"
"荆州" "信阳" "烟台" "威县" "青岛" "威海卫" "临沂" "济宁" "济南" "徐州" "盐城" "如皋"
"南通" "无锡" "上海" "杭州" "宁波" "金华" "温州" "安庆" "南昌" "常德" "长沙" "衡阳"
"韶关" "厦门" "泉州" "汕头" "梧州" "桂林" "龙岩" "福州" "南平" "台北" "高兴"
"惠州" "香港" "澳门" "广州" "贵阳" "昆明" "大理" "景洪" "达县" "重庆" "成都" "雅安"
"玉树" "延安" "太原" "阳泉" "归绥" "银川" "兰州" "天水" "西宁" "迪化" "阿克苏" "喀什" "和田"
"哈密" "湛江" "库伦" "拉萨" "日喀则" "百眼" "苏州" "咸阳" "惠阳"
}
}
CHYN_THEME_ASTROLOGY = {
name = NAME_THEME_ASTROLOGY
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
type = ship
#prefix = "ROCS "
fallback_name = "%s."
unique = {
"天枢星" "天璇星" "天玑星" "天权星" "玉衡星" "开阳星" "瑶光星" "北极星" "四辅" "天乙" "太乙" "紫微左垣" "紫微右垣"
"阴德" "尚书" "女史" "柱史" "御女" "天柱" "大理" "勾陈" "六甲" "华盖" "传舍" "内阶" "天厨" "八谷" "天棓"
"文昌" "三师" "三公" "天床" "太尊" "天牢" "玄戈"
}
}
CHYN_THEME_ANCIENT_GENERAL = {
name = NAME_THEME_GENERAL_CHI
for_countries = { DOH SHX PRC GXC XSM SIK YUN MAN }
type = ship
#prefix = "ROCS "
fallback_name = "%s."
unique = {
"骠骑将军" "车骑将军" "卫将军" "前将军" "后将军" "左将军" "右将军" "荡寇将军" "讨虏将军" "破虏将军" "讨逆将军" "武牙将军" "折冲将军" "伏波将军" "龙骧将军" "虎翼将军" "骁骑将军" "偏将军" "裨将军" "中护军"
}
}

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##### Britain NAME LISTS #####
### REGULAR DESTROYER NAMES###
ENG_DD_ALPHABETICAL = {
name = NAME_ENG_DD_ALPHABETICAL
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_light destroyer ship_hull_civilian }
prefix = "HMS "
fallback_name = "Destroyer %s"
unique = {
#G/H-class ships
"英勇" "花环" "吉普赛人" "萤火虫" "格拉夫顿" "手榴弹" "格伦维尔" "灰猎犬" "狮鹫" "基林"
"勇敢" "轻率" "浩劫" "赫利沃德" "英雄" "敌意" "热刺" "猎人" "海伯利安" "收割者"
"哈文特" "哈弗洛克" "赫斯帕洛斯" "高地人" "飓风" "亨丽埃特"
#Tribals
"阿弗里迪人" "阿散蒂人" "贝都因人" "哥萨克人" "爱斯基摩人" "廓尔喀人" "毛利人" "绍约人" "马塔贝莱人" "莫霍克人"
"努比亚人" "旁遮普人" "锡克人" "索马里人" "鞑靼人" "祖鲁人"
# I-class
"伊卡洛斯" "冬青" "伊墨金" "冲动" "英格菲尔德" "无畏" "伊西斯" "艾芬豪" "善变" "伊图里尔" "不灭" "伊斯塔尔"
# J/K-class
"杰维斯" "豺狼" "捷豹" "朱诺" "杰纳斯" "标枪" "泽西" "朱庇特"
"凯利" "凯文" "吉普林" "肯彭费尔特" "骑士" "王鱼" "柯西" # "Kandahar" "Kashmir" "Khartoum" "Kimberley" "Kingston"
# L/M-class
"拉弗雷" "活泼" "军团" "闪电" "守望" "忠诚" "猎豹" "长矛" "拉妮"
"米尔恩" "神射手" "火枪手" "跟班" "杰出" "流星" "马恩" "马丁" "经线" "梅林" "掠夺者" "马尔莱" # "Mahratta"
# N-class is a duplicate of the J/K-class but alphabetical order in alt-hist
"纳皮尔" "内斯特" "尼扎姆" "诺曼" "无穷" "尼丽莎" "高尚" "牛顿" # "Nepal"
# O/P-class
"流动" "猛攻" "固执" "顺从" "机遇" "奥威尔" "花园" "奥德赛" # "Offa" "Oribi"
"圣骑士" "黑豹" "鹧鸪" "寻路者" "佩恩" "烟花" "豪猪" "波特" # "Pakenham"
# Q/R-class
"皇后区" "象限" "鹌鹑" "品质" "昆丁" "导火索" "奎利姆" "量子" # "Quiberon"
"罗瑟姆" "赛马" "劫掠者" "快速" "堡垒" "不安" "罗巴克" "无情" "拉斯穆森" "救赎" # "Rocket"
# S/T-class
"索玛雷兹" "野人" "蝎子" "惩罚" "塞拉皮斯" "鲨鱼" "成功" "迅速" "西门" "弯刀"
"苏格兰人" "侦察" "议员" "炽天使" "夏洛克" "不移" "纯真" "吞噬" "安详"
"剑士" "军刀" "萨拉丁" "雀鹰" "灿烂" "据点" "玛瑙" "结实" "黑貂"
"莎士比亚" "斯宾塞" "海火" "搜寻者" "运动" "浪花" "萨图" "智者" # "Somme"
"挑衅" "顽强" "专横" "菊苣" "特鲁布里奇" "动荡" "托斯卡尼" "泰利安" "忒涅多斯" "赛内特"
"色雷斯人" "战术家" "推进" "暴风雨" "热带" "塞斯比" "暴君" "木马" "可信" "湍流"
# U/V-class
"尤利西斯" "无惧" "温迪" "大熊座" "淘气" "乌拉尼亚" "独特" # "Ulster"
"维纳斯" "维鲁拉姆" "警戒" "悍妇" "瓦伦丁" "雌狐" "莽撞" "吸血鬼" "仇杀" "航海家"
"勇猛" "瓦诺克" "征服者" "织女星" "沃尔蒂根" "威尼斯" "杠杆" "恶毒" "真理"
"冒险" "有才" "生动" "敏捷" "黄昏" "维米" "薇薇安" "维蒂特" "范西塔特" "战士"
"瓦妮莎" "虚荣" "女武神" "武力" "志愿者" "活力" # "Viceroy" "Viscount" "Vimiera" "Verdun"
# W/Z-class (Also mixed with WW1 ships)
"赌徒" "觉醒" "幼兽" "旋风" "向导" "牧马人" "看守" "沃克" "温切尔西"
"沃维克" "温彻斯特" "沃尔波尔" "威斯科特" "摔跤手" "狼狗" "惠特利" "啄木鸟" "沃尔西" "白腹秧鸡"
"伍斯顿" "徘徊者" "白厅" "鹪" "威沙特" "女巫" "韦瑟林顿" "凋零" "惠特舍德" "飞龙"
"野天鹅" "人狼" "海象" "西兰" # "Wessex"
"明斯" "清风" "赞比西" "妒忌" "斑马" "天顶" "热情" "十二宫"
# Ca/Ch/Cr-class
"任性" "卡桑德拉" "凯撒" "卡文迪许" "寒武" "卡伦" "骑士" "卡里福特"
"桂冠" "慈悲" "棋盘" "首领" "雪佛龙" "切维奥特" "柴尔德斯" "侠义" "柯姆斯" "康科德"
"竞争" "协调" "帽徽" "彗星" "坚持"
"新月" "十字军" "牧杖" "水晶" "克里斯平" "克里奥尔" "克伦威尔" "显眼"
# Daring-class
"胆大" "纤巧" "保护" "诱饵" "戴安娜" "公爵夫人" "恶魔" "修行" "龙" "喜悦"
"金刚石" "殊死" "渴望" "狗星" "德鲁伊"
# Older ships (A-F classes)
"亚马逊" "伏击" "克林顿" "阿卡斯塔" "伙伴" "冥界" "积极" "羚羊" "安东尼" "热心" "弓箭"
"基斯" "巴西利斯克" "比格犬" "布兰奇" "布狄卡" "伯利亚斯" "无耻" "聪慧" "斗牛犬"
"邓肯" "回响" "月食" "伊莱克特拉" "遭遇" "捉弄" "护卫" "埃斯科" "迅捷" "埃克斯茅斯"
"名望" "不怯" "火龙" "森林人" "远见" "财富" "猎狐犬" "怒火" "福克纳"
# Older ships (S class and V/W classes)
"华莱士" "卡普佩尔" "布洛克" "布鲁斯" "道格拉斯" "蒙特罗斯" "坎贝尔" "麦凯" "马尔科姆"
}
}
ENG_DD_WEAPONS = {
name = NAME_ENG_WEAPONS
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_light destroyer ship_hull_civilian }
prefix = "HMS "
fallback_name = "Destroyer %s"
unique = {
"大斧" "大剑" "反曲弓" "短剑" "手榴弹" "长戟" "匕首" "来复枪" "长矛" "阔剑"
"弯刀" "短刀" "蛇炮" "榴弹炮" "长弓" "宝剑" "燧发枪" "长枪" "卡隆炮" "迫击炮"
"加农炮" "战斧" "子弹" "火箭"
}
}
### DESTROYER ESCORT NAMES###
ENG_DE_HISTORICAL = {
name = NAME_THEME_HISTORICAL_DE
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_light destroyer ship_hull_civilian }
prefix = "HMS "
fallback_name = "Destroyer Escort %s"
unique = {
# Starting with Hunt class ships
"阿瑟斯通" "伯克利" "布伦卡特拉" "布洛克斯比" "卡蒂斯托克" "克利夫兰" "埃格林顿" "埃克斯穆尔" "弗尼" "加思" "汉布尔顿" "持有者" "利兹代尔" "科茨沃尔德" "科特斯莫尔" "门迪普" "梅内尔"
"皮奇利" "匡托克" "阔恩" "索斯顿" "廷代尔" "沃顿"
"雅芳谷" "布兰克尼" "奇丁福尔" "考德瑞" "克鲁姆" "达弗顿" "埃里奇" "法恩戴尔" "赫斯罗普" "拉默顿" "帕克里奇" "惠特兰" "威尔顿" "劳德戴尔"
"莱德伯里" "巴兹沃思" "博福特" "比斯特" "布莱克莫" "布拉汉姆" "卡尔佩" "格洛弗" "赫斯利" "赫沃斯" "米德尔顿" "奥克利" "索斯沃尔德" "泰科特" "泽特兰"
"艾瑞德尔" "奥尔布赖顿" "奥尔德纳姆" "贝尔沃" "布里恩" "布莱斯戴尔" "卡特里克" "德文特" "伊斯顿" "埃格斯福德" "戈斯兰" "海顿" "霍尔科姆" "林伯恩" "梅尔布雷克" "彭尼兰" "洛克伍德"
"史蒂文斯通" "塔利邦" "塔那赛德" "温斯利代尔" "布雷肯" "布里森登"
# Cancelled/Not completed
"比戴尔" "西尔弗顿" "蒂卡姆" "博勒布鲁克" "边疆" "埃斯克代尔" "格莱斯戴尔" "霍尔登" "哈瑟利" "莫德伯里"
"利茨" "刘易斯" "勒德洛" "巴斯" "布莱顿" "坎贝尔敦" "考德维尔" "卡斯尔顿" "查尔斯顿" "切尔西" "哥伦比亚" "乔治敦" "汉密尔顿" "兰开斯特" "雷明顿" "林肯" "曼斯菲尔德"
"蒙哥马利" "纽瓦克" "纽马克特" "纽波特" "尼亚加拉" "里士满" "罗克斯堡" "圣奥尔本斯" "圣克莱尔" "圣玛丽" "索尔兹伯里" "威尔斯" "贝尔蒙特" "贝弗利" "布拉德福德" "布罗德沃特" "布罗德威"
"伯纳姆" "伯威尔" "巴克斯顿" "卡梅隆" "切斯特菲尔德" "丘吉尔" "克莱尔" "拉姆齐" "里丁" "里普利" "罗金厄姆" "舍伍德" "斯坦利"
# US-Made Escorts
"拜恩顿" "贝兹利" "贝里" "布莱克伍德" "伯吉斯" "科克本" "卡佩尔" "库克" "达克莱斯" "多美特" "富利" "加利斯" "古尔德" "格林道尔" "加德纳" "古道尔" "古德森" "顾尔" "济慈" "肯普索恩"
"金斯米尔" "劳福德" "路易斯" "劳森" "帕斯利" "洛林" "米切尔" "曼纳" "蒙西" "英格利斯" "英曼"
"本廷克" "比亚德" "考尔德" "达克沃斯" "达夫" "阿弗莱克" "艾尔默" "贝尔福" "宾利" "比克顿" "布莱特" "布雷思韦特" "布伦" "拜伦" "康" "卡顿" "克兰斯顿" "丘比特" "寇松" "达金斯"
"迪恩" "伊金斯" "菲茨罗伊" "雷德米尔" "霍尔斯特德" "里欧" "卢瑟福" "考斯比" "罗利" "鲁珀特" "斯托克汉姆" "西摩" "斯普拉格" "斯特纳" "桑伯勒" "特罗洛普" "泰勒" "托灵顿" "纳布鲁"
"沃尔德格雷夫" "惠特克" "福尔摩斯" "哈古德" "霍瑟姆"
}
}
### LIGHT CRUISER NAMES###
ENG_CL_TOWN = {
name = NAME_ENG_CL_TOWN
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_cruiser light_cruiser }
prefix = "HMS "
fallback_name = "Light Cruiser %s"
unique = {
# Town-class
"南安普敦" "伯明翰" "格拉斯哥" "纽卡瑟尔" "设菲尔德" "格洛斯特" "利物浦" "曼彻斯特" "爱丁堡" # "Belfast"
# Fictional
"利兹" "布拉福" "维克菲尔德" "考文垂" "诺丁汉" "桑德兰" "布莱顿" "奇切斯特" "特鲁罗" "雷丁"
"霍夫" "赫尔" "普利茅斯" "沃尔弗安普敦" "斯托克" "德比" "斯旺西" "索尔福德" "威斯敏斯特" "格林斯比"
"朴次茅斯" "亚伯丁" "彼得伯勒" "切尔姆斯福德" "丹地" "牛津" "坎特伯雷" "纽波特" "珀斯" "亚伯"
"圣奥尔本斯" "普雷斯顿" "兰开斯特" "诺维奇" "剑桥" "利斯本" "埃克塞特" "温彻斯特" "索尔斯伯里" "什鲁斯伯里"
"伦敦德里" "卡莱尔" "伍斯特" "德罕" "林肯" "切斯特" "巴斯" "印威内斯" "阿马" "赫里福德" "伊利"
"史特灵" "利奇菲尔德" "纽里" "班戈" "威尔斯" "里彭" "卓特汉" "福甘尼"
"圣阿瑟夫" "圣戴维斯" "顿卡斯特" "斯文顿" "邓弗里斯" "道格拉斯" "埃尔金"
##reusing WW1 ship names from here##
"布里斯托" "韦茅斯" "达特茅斯" "法尔茅斯" "雅茅斯"
"查塔姆" "加的夫" "柯柳" "丹娜"
}
}
ENG_CL_MYTHOLOGY = {
name = NAME_ENG_CL_MYTH
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_cruiser light_cruiser }
prefix = "HMS "
fallback_name = "Light Cruiser %s"
unique = {
# Leander class
"猎户座" "海王星" "阿贾克斯" "阿喀琉斯" "安菲翁" "阿波罗" "法厄同"
# Arethusa class
"林仙" "加拉蒂亚" "佩内洛普" "曙光女神" "米诺陶" "波吕斐摩斯"
# Dido class
"波拿文德拉" "黛朵" "水中女仙" "月神" "赫尔迈厄尼" "欧亚卢斯" "卡律布迪斯" "天狼星" "六头女妖" "亚尔古水手"
"贝罗娜" "斯巴达"
# Minotaur class
"伯勒罗丰"
# Neptune class
"半人马" "阿瑞斯"
# Fictional
"阿尔泰尔" "巴耶克" "欧西里斯" "荷鲁斯" "赛特" "拉" "伊西斯" "托特" "阿努比斯"
##reusing WW1 ship names from here##
"卡罗琳" "科穆斯" "寇蒂利亚" "卡利俄佩" "冠军"
"卡斯特" "卡里冬" "卡里普索" "卡拉道克"
"刻瑞斯" "达那厄" "龙" "迪奥米德"
}
}
### LIGHT CRUISER NAMES###
ENG_CL_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CL
for_countries = { HUJ }
can_use = {
not = { has_government = communism }
}
type = ship
ship_types = { ship_hull_cruiser light_cruiser }
prefix = "HMS "
fallback_name = "Light Cruiser %s"
unique = {
# Starting with Leander class (less HMNZS ships)
"安菲翁" "阿波罗" "佩内洛普" "曙光女神" "南安普敦" "伯明翰" "格拉斯哥" "纽卡瑟尔" "设菲尔德" "格洛斯特" "利物浦" "曼彻斯特" "爱丁堡" "贝尔法斯特"
"斐济" "肯尼亚" "尼日利亚" "毛里求斯" "特立尼达" "冈比亚" "牙买加" "百慕大" "锡兰" "纽芬兰" "乌干达" "确捷" "米诺陶" "壮丽"
"虎" "狮" "布雷克" "霍克" "伯勒罗丰"
# Starting with Dido class
"波拿文德拉" "黛朵" "水中女仙" "月神" "赫尔迈厄尼" "欧亚卢斯" "卡律布迪斯" "天狼星" "六头女妖" "亚尔古水手"
"贝罗娜" "保皇党" "斯巴达"
##reusing WW1 ship names from here##
"康斯坦斯" "半人马" "康科德" "费尔顿" "布里斯托" "Weymouth" "韦茅斯" "法尔茅斯" "雅茅斯" "查塔姆" "卡罗琳" "卡里登" "卡吕普索" "卡拉道克" "加的夫" "刻瑞斯"
"考文垂" "库拉索" "杓鹬" "开罗" "加尔各答" "开普敦" "卡莱尔" "科伦坡" "达娜厄" "无畏" "龙" "德里" "达尼丁" "德班" "派遣" "迪奥米德" "翡翠"
"进取" "阿喀琉斯" "阿贾克斯" "利安德" "海王星" "猎户座" "林仙" "加拉蒂亚"
}
}
### HEAVY CRUISER NAMES ###
ENG_COUNTIES = {
name = NAME_ENG_COUNTY
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_cruiser heavy_cruiser }
prefix = "HMS "
unique = {
# County Class
"贝里克" "坎伯兰" "康沃尔" "萨福克" "肯特" "伦敦" "德文郡" "什罗普郡" "萨塞克斯" "诺福克" "多塞特郡" "萨里" "诺森伯兰"
#York Class
"约克" "埃克塞特"
### Fictional
# England
"柴郡" "埃塞克斯" "汉普郡" "米德萨克斯" "伯克郡" "萨默塞特" "赫里福德" "伍斯特郡" "斯塔福郡" "兰开郡"
"威斯莫兰" "德罕" "林肯郡" "诺丁汉郡" "莱斯特郡" "拉特兰" "北安普敦郡" "亨廷顿郡" "沃里克郡" "格洛斯特郡"
"牛津郡" "白金汉郡" "赫特福德郡" "剑桥郡"
# Scotland
"凯瑟尼斯" "萨瑟兰郡" "罗斯郡" "克罗马蒂郡" "因弗内斯郡" "奈恩郡" "埃尔金郡" "班夫郡" "亚巴甸郡" "金卡丁郡" "福法郡"
"珀斯郡" "阿盖尔郡" "布特郡" "艾尔郡" "伦弗鲁郡" "邓巴顿郡" "斯特林郡" "克拉克曼南郡" "金罗斯郡" "法夫"
"哈丁顿郡" "中洛锡安" "林利斯格郡" "拉奈克郡" "皮布尔斯郡" "塞尔柯克郡" "伯立克郡" "蒂維厄特郡" "邓弗里斯郡" "柯库布里郡"
"威格敦郡" "泽特兰" "奥克尼" "安特里姆" "唐郡" "伦敦德里" "蒂龙郡" "阿马" "弗马纳"
# Wales
"蒙茅斯" "格拉摩根" "卡马森" "彭布罗克" "锡尔迪金" "布雷克诺克" "拉德诺" "蒙哥马利" "登比郡" "弗林特"
"梅里奥尼斯" "卡那封郡" "安格尔西"
}
}
### MINELAYER NAMES ###
ENG_MINELAYERS_HISTORICAL = {
name = NAME_THEME_HISTORICAL_MINELAYERS
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_cruiser light_cruiser ship_hull_light destroyer ship_hull_civilian }
prefix = "HMS "
fallback_name = "Miner %s"
unique = {
# Cruiser and DD Minelayers
"鸻" "亚必迭" "勒托" "孟克斯人" "威尔士人" "阿波罗" "阿里阿德涅"
# Older and smaller minelayer names
"历险" "朱顶雀" "红尾鸲" "环斑鸠"
}
}
### BATTLESHIP NAMES ###
ENG_BB_HISTORICAL = {
name = NAME_THEME_HISTORICAL_BB
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_heavy battleship }
prefix = "HMS "
fallback_name = "Battleship %s"
unique = {
"英王乔治五世" "威尔士亲王" "约克公爵"
# Lion class
"狮" "鲁莽" "解放者" "雷神" "前卫" "反抗"
## Fictional
"抵抗" "奋进" "无畏" "仁慈" "愤怒"
## Older ships
# Pre-Dreadnoughts
"雄伟" "庄严" "朱庇特" "玛尔斯" "卡诺普斯" "歌莉娅" "光荣" "报复" "壁垒" "可敬" "凯旋" "阿伽门农"
# Dreadnoughts
"伯勒罗丰" "壮丽" "圣文森特" "柯林伍德" "海王星" "巨人" "大力神" "猎户座" "百夫长" "大胆"
"约翰·丘吉尔" "本鲍" "艾琳"
"厌战" "勇士" "米德尔顿" "复仇" "决心" "拉米利斯" "纳尔逊" "罗德尼"
}
}
### BATTLECRUISER NAMES ###
ENG_BC_HISTORICAL = {
name = NAME_ENG_BC_QUALITIES
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_heavy battle_cruiser }
prefix = "HMS "
fallback_name = "Battlecruiser %s"
unique = {
"反抗" "无比" "无敌" "不屈" "不挠" "不倦" "虎"
# Exisiting / Used Names
"声望" "反击" "勇敢" "光荣" "暴怒"
}
}
### AIRCRAFT CARRIER NAMES ###
ENG_CV_QUALITIES = {
name = NAME_ENG_CV_QUALITIES
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_carrier carrier }
prefix = "HMS "
fallback_name = "Carrier %s"
unique = {
# Illustrious-class
"光辉" "可畏" "胜利" "不挠"
# Implacable-class
"怨仇" "不倦" "不退"
# Audacious-class
"大胆" "皇家方舟" "鹰"
"凯旋" "战士" "可敬" "报复" "光荣" "先行者" "海洋"
"雄伟" "非凡" "可怖"
#Used
"百眼巨人" "竞技神" "荣耀" "光荣" "勇敢" "暴怒"
}
}
### LIGHT CARRIER NAMES ###
ENG_CV_MYTHOLOGY = {
name = NAME_ENG_CV_MYTH
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_carrier carrier }
prefix = "HMS "
fallback_name = "Carrier %s"
unique = {
# Unicorn-class
"独角兽"
# Colossus-class (Only the mythological stuff)
"巨像" "帕修斯" "忒修斯"
# Majestic-class (Only the mythological stuff)
"大力神" "利维坦" "百眼巨人" "竞技神"
# Centaur-class
"半人马" "阿尔比恩" "壁垒" "仙女座" "波吕斐摩斯"
}
}
### HEAVY CRUISER NAMES###
ENG_CA_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CA
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_cruiser heavy_cruiser }
prefix = "HMS "
fallback_name = "Heavy Cruiser %s"
unique = {
"卡文迪什" "罗利" "蛮横" "奥兰多" "布莱克" "萨里" "布伦海姆" "霍金斯" "弗罗比歇" "埃芬厄姆" "坎伯兰" "贝里克"
"康沃尔" "萨福克" "肯特" "伦敦" "德文郡" "什罗普郡" "苏塞克斯" "诺福克" "多塞特郡" "约克" "埃克塞特"
###
"埃德加" "霍克" "恩底弥翁" "格拉夫顿" "圣乔治" "诺森伯兰" "新月" "有力" "可怖" "王冠" "尼俄伯" "安菲特里忒"
"阿里亚德涅" "斯巴达卫队" "霍格" "酒神祭司" "欧律阿罗斯" "德雷克" "好望" "埃塞克斯" "汉普郡" "卡那封" "安特里姆" "罗克斯巴勒" "阿盖尔" "爱丁堡" "科克伦"
}
}
### SUBMARINES ###
ENG_SS_HISTORICAL = {
name = NAME_THEME_HISTORICAL_SUBMARINES
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_submarine submarine }
prefix = "HMS "
fallback_name = "Submarine %s"
unique = {
# Starting with S-class ships
"剑鱼" "鲟鱼" "海马" "海星" "泰晤士河" "塞文河" "克莱德河" "海狮" "鲨鱼" "鲷鱼" "鲑鱼" "海狼" "旗鱼" "太阳鱼" "小体鲟"
"鼠海豚" "灰海豚" "独角鲸" "须鲸" "抹香鲸" "海豹" "特里同" "忒提斯" "论坛" "三叉戟" "大捷"
"温迪" "联合" "乌苏拉" "裁判" "尤娜" "不败" "不怯" "工会" "独特" "支持者" "耿直" "顽皮" "督促" "乌斯克" "极致"
"塔库" "海鲢" "蓟" "底格里斯" "三位一体" "怠惰" "金枪鱼" "护符" "领主" "托贝" "暴风雨" "荆棘" "长尾鲛" "旅者" "骑兵" "可信" "湍流"
"尘嚣" "通牒" "暗影" "倔强"
"探索" "萨希布" "撒拉逊人" "萨堤尔" "权杖" "海狗" "西比拉" "海上漫游者" "炽天使" "莎士比亚" "水妖" "镰刀" "西门" "队长" "恶毒" "灿烂" "运动员"
"不破" "和谐" "团结" "莫敌" "从容" "不羁" "无形" "复仇者" "不摇"
"侵入者" "战术家" "好斗" "圣殿骑士" "锁定" "坦塔罗斯" "坦提维"
"斯多葛" "巨石阵" "风暴" "多谋" "强弓" "火苗" "斯基泰人" "固执" "冲浪者" "瑟提斯" "沙利马尔" "苏格兰人" "海魔鬼" "精神" "参议员"
"无情" "篡位" "大同" "野蛮" "不懈" "瓦兰吉" "乌瑟尔" "不弃" "破坏者" "新贵" "瓦尔内" "声响"
"健壮" "冥河" "微妙" "至高" "海上侦察兵" "莎伦娜" "执事" "哨兵" "西顿" "侦探" "索伦特" "矛头"
"冒险家" "维京人" "吸血鬼" "蓬勃" "美德" "西哥特人" "明快" "贪心" "狐狸" "瓦尔内" "终局" "荨麻" "寻仇" "涡流" "剧毒" "弥散"
"施普林格" "忒勒马科斯" "海龟" "周密" "拓乐" "都铎" "不疲" "令牌" "季风" "刻薄" "箭头" "王牌" "沉默" "貘" "天才" "特雷多"
"传奇" "灼热者" "马刺" "乐观" "投票人" "游民" "安菲翁" "精明" "御夫座" "野牛" "阿尔西德" "奥尔德尼" "同盟" "伏击" "隐士" "安德鲁" "好斗" "埃涅阿斯"
"阿拉里克" "战袍" "图腾" "束棍" "特平" "温泉关" "阿尔忒弥斯" "精巧" "冥界" "皇牌" "伙伴"
###older ship names (unnumbered)
"奥伯龙" "奥特韦" "奥克斯利" "奥丁" "奥林匹斯" "俄耳甫斯" "欧西里斯" "奥斯瓦尔德" "奥图斯" "潘多拉" "帕提亚人" "帕修斯" "凤凰" "普罗透斯" "彩虹" "摄政" "轩辕" "漫游者"
###planned but cancelled, etc.
"有利" "慷慨" "毒液" "气魄" "放荡" "向上" "海罗宾" "轻快" "海面" "浪涌" "波塞冬" "否决" "阳刚" "访问者" "乌帕斯" "乌力士" "乌托邦"
"安德洛玛克" "答案" "敌手" "安泰" "澳新军团" "阿芙罗狄蒂" "接近" "阿卡迪亚" "热心" "阿戈西" "亚特兰蒂斯" "可叹" "粗糙" "严肃" "对抗者" "阿兹台克人" "阿伯拉尔"
"阿卡斯塔" "玛瑙" "侵略者" "灵活" "阿拉丁" "阿尔切斯蒂斯" "阿斯加德" "保证" "阿斯塔特"
}
}
## THEME: BRITISH ADMIRALS ###
ENG_ADMIRALS = {
name = NAME_THEME_ADMIRALS
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_heavy battleship battle_cruiser carrier }
prefix = "HMS "
unique = {
# More Modern ones
"杰里科" "贝蒂" "德雷克"
"蒙克" "康沃利斯" "邓肯" "佩柳" "蒙塔古" "拉塞尔"
"布莱克" "迪恩" "波帕姆" "潘恩" "德斯伯勒" "布洛克" "波塔" "霍斯特"
"索玛雷兹" "琼斯" "克拉克" "斯通" "伯顿" "古金" "凯尔西" "艾斯库" "阿普尔顿"
## Used Names
# Hawkins-class
"霍金斯" "罗利" "弗罗比舍" "埃芬汉" "卡文迪许"
# Admiral-class
"胡德" "安森" "豪" "罗德尼"
#
"霍克" "科克本" "福克纳"
}
}
## THEME: BRITISH BATTLES ###
ENG_BATTLES = {
name = NAME_THEME_BATTLES
for_countries = { HUJ }
ship_types = { ship_hull_light ship_hull_cruiser light_cruiser heavy_cruiser ship_hull_civilian }
type = ship
prefix = "HMS "
unique = {
"巴夫勒尔" "特拉法尔加" "阿玛达" "索尔贝" "坎珀当" "福斯特拉" "莱奥格" "拉各斯" "圣基茨" "圣詹姆斯"
"加巴德" "格拉沃利讷" "桑特" "斯勒伊斯" "加的斯" "维戈尔" "阿金库尔" "埃纳" "巴罗萨" "科伦纳"
"奥德纳尔德" "日德兰" "圣卢西亚" "贝尔岛" "恩图曼" "蒙斯" "波瓦第尔" "纳慕尔" "纳瓦里诺" "圣多明哥"
"索姆河" "塔拉韦拉" "亭可马里" "滑铁卢" "伊珀尔" "维米拉"
}
}
## THEME: BRITISH RIVERS ###
ENG_RIVERS = {
name = NAME_THEME_RIVERS
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_light ship_hull_cruiser light_cruiser ship_hull_civilian }
prefix = "HMS "
unique = {
"塞文河" "泰晤士河" "特伦特河" "大乌斯河" "怀伊河" "尤尔河" "泰河" "克莱德河" "斯佩河" "内内河" "班恩河" "特威德河"
"埃文河" "艾登河" "迪河" "威特姆河" "蒂姆河" "顿河" "福伊尔河" "泰菲河" "陶伊河" "里布尔河" "泰恩河" "德文特河"
"艾尔河" "尼思河" "蒂斯河" "梅德威河" "默西河"
}
}
ENG_KINGS = {
name = NAME_THEME_KINGS # 1066 - 1936
for_countries = { HUJ }
type = ship
prefix = "HMS "
unique = {
"英王爱德华八世" "英王乔治五世" "英王爱德华七世" "维多利亚女王" "英王威廉四世" "英王乔治四世"
"英王乔治三世" "英王乔治二世" "英王乔治一世" "安妮女王" "英王威廉三世" "英王詹姆斯二世"
"英王查尔斯二世" "英王查尔斯一世" "英王詹姆斯一世" "伊丽莎白女王" "玛丽皇后" "英王爱德华六世" "英王亨利八世"
"英王亨利七世" "英王理查德三世" "英王爱德华五世" "英王爱德华四世" "英王亨利六世" "英王亨利五世" "英王亨利四世"
"英王理查德二世" "英王爱德华三世" "英王爱德华二世" "英王爱德华一世" "英王亨利三世" "英王约翰" "英王理查德一世"
"英王亨利二世" "英王史蒂芬" "英王亨利一世" "英王威廉二世" "英王威廉一世"
}
}
ENG_CVE_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CVE
for_countries = { HUJ }
type = ship
ship_types = { ship_hull_carrier carrier }
prefix = "HMS "
fallback_name = "Carrier %s"
unique = {
"大胆" "射手" "复仇者" "撕咬者" "冲锋者" "战斗者" "攻击者" "猎人" "追击者" "剑师" "潜行者"
"追赶者" "打击者" "搜索者" "破坏者" "追踪者" "投石机" "显贵者" "帝王" "埃米尔" "别姬" "小号手"
"女皇" "赫迪夫" "发言者" "地方官" "首相" "沙阿" "巡逻者" "拉哲" "拉尼" "责骂者" "领主"
"皇后" "统治者" "仲裁者" "重击者" "拳手" "死神" "活跃" "奈拉纳" "温德克斯" "坎帕尼亚" "普利托里亚城堡"
"冲击者" "践踏者" "擒拿者" "啄木鸟" "弹弓" "反射镜" "突刺者" "王权" "国王" "王太子" "边境伯爵"
"帕迪夏" "苏丹" "马利克" "阿米尔" "天皇" "可汗" "女苏丹" "公主" "沙皇" "凯撒" "皇家"
}
}

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@@ -1,305 +0,0 @@
##### FRANCE NAME LISTS #####
### REGULAR DESTROYER NAMES###
FRA_DD_HISTORICAL = {
name = NAME_THEME_HISTORICAL_DESTROYERS
for_countries = { YUW }
type = ship
ship_types = { ship_hull_light destroyer ship_hull_civilian }
fallback_name = "%d Contre-Torpilleur"
unique = {
"莫加多尔" "伏尔塔"
"空想" "可怖" "大胆" "恶毒" "不屈" "凯旋"
"奥什" "玛索" "战斗"
"沃克兰" "卡莎" "马耶·布雷泽" "凯尔桑" "塔图" "舍瓦利耶·保罗"
"鹰" "长尾隼" "信天翁" "秃鹰" "雀鹰" "猛禽"
"猎豹" "野牛" "瓦尔密" "凡尔登" "狮子" "沃邦"
"豺狼" "虎" "捷豹" "黑豹" "豹" "山猫"
"鲁尔少尉" "莱斯坦士官" "加博尔少尉"
"比森" "雷诺丹" "指挥官卢卡" "保卫" "马恩吉尼" "马贡"
"盾牌" "震荡波" "梅尔船长" "头盔" "弯刀" "指挥官博里" "指挥官里维尔" "匕首" "德霍特" "福尔" "三叉戟" "弗朗西斯·卡尼尔"
"猎人" "骑士" "步兵" "卫士" "跳跃者" "前卫" "斯帕西" "骠骑兵" "步枪手" "雇佣兵" "马穆鲁克" "亨利少尉" "赫伯准尉"
"多尔多涅" "加龙" "卢瓦尔" "摩泽尔" "莱茵" "塞纳" "八分仪" "巴克斯" "雪松" "福尔图娜" "雅努斯" "地中海" "密涅瓦"
"苏弗朗" "迪凯纳" "地平线" "福尔班" "拉斐特" "盖普拉特"
}
}
### LIGHT DESTROYER/TORPEDO BOAT NAMES###
FRA_DE_HISTORICAL = {
name = NAME_THEME_HISTORICAL_LIGHT_DDS
for_countries = { YUW }
type = ship
ship_types = { ship_hull_light destroyer ship_hull_civilian }
fallback_name = "%d Légère Contre-Torpilleur"
unique = {
"却敌" "长剑" "三角旗" "头盔" "石笼" "花剑" "箭筒" "仙王座" "阔剑" "雇佣兵" "马穆鲁克" "海盗" "探险者" "无畏" "鲁莽" "冒险家" "倔强"
"梅尔波墨尼" "波莫纳" "花" "伊菲革尼亚" "巴约那" "山脉" "迟钝" "追求" "轰击" "动荡" "盾牌" "弩炮"
"傲慢" "灵敏" "进取" "不羁" "阿尔萨斯人" "科西嘉人" "布列塔尼人" "突尼斯人" "诺曼人" "巴黎人" "普罗旺斯人" "桑通日人" "尼斯人" "萨伏伊人"
"巴斯蒂亚人" "福克兰人" "迪耶普人" "潘波人" "马贡" "金焰旗" "榴弹炮" "短剑" "火铳"
"火绳枪" "长戟" "军刀" "匕首" "燧发枪" "标枪"
"乌头" "庭荠花" "指挥官埃斯蒂尼·奥瓦斯" "指挥官德特罗亚特" "指挥官德罗戈" "莲花" "含羞草" "毛茛" "罗斯林"
"真理" "巴斯克人" "波尔多人" "布罗奈" "布雷斯特" "福尔宾" "福隆德" "平和" "棕榈树" "讥讽" "幸运" "前进" "闪电" "火热"
"冰雹" "旋风" "雷雨" "东南风" "北风" "西北风" "飓风" "热风" "风暴" "龙卷风" "水龙卷" "台风"
"亚眠" "加莱" "克朗" "埃佩尔奈" "列万" "吕内维尔" "蒙代芒蒙特" "蒙米赖" "阿拉斯" "敦刻尔克" "兰斯" "凡尔登"
"巴卡拉" "贝蒂讷" "巴波姆" "巴勒迪克" "贝尔福特" "库西" "埃皮纳勒" "拉西尼" "莱赛帕尔热" "南希" "佩罗讷" "雷米雷蒙"
"勒维尼" "塔于尔" "图勒" "沃夸" "维米" "维特里勒弗朗索瓦"
}
}
### LIGHT CRUISER NAMES###
FRA_CL_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CL
for_countries = { YUW }
type = ship
ship_types = { ship_hull_cruiser light_cruiser }
fallback_name = "%d Croiseur Léger"
unique = {
"拉加利索尼埃" "让·德·维埃纳" "马赛" "荣耀" "蒙卡尔姆" "乔治·莱格"
"德格拉塞" "沙托雷诺" "吉尚" "柯尔贝尔" "拉图多韦尔尼"
"科尔马" "米卢斯" "斯特拉斯堡" "梅斯" "西欧维尔" "朱利安·德·拉格拉维埃"
"若雷吉贝里" "马塞纳" "布威" "卡诺"
"当特尔卡斯托" "德斯特蕾" "炼狱"
"孔多塞" "丹东" "狄德罗" "米拉波" "韦尼奥" "伏尔泰"
"迪盖·特鲁安" "拉莫特皮凯" "普里莫格" "普路托" "圣女贞德" "白劳易"
}
}
### HEAVY CRUISER NAMES###
FRA_CA_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CA
for_countries = { YUW }
type = ship
ship_types = { ship_hull_cruiser heavy_cruiser }
fallback_name = "%d Croiseur Lourd"
unique = {
"阿尔及利亚" "印度支那" "叙利亚" "黎巴嫩" "摩洛哥" "波利尼西亚" "突尼斯" "达荷美" "科特迪瓦" "喀麦隆"
"圣路易斯" "亨利四世" "查理曼" "布伦努斯" "查理·马特" "维钦托利"
"杜佩德洛美" "查纳海军上将" "布利斯" "钱兹" "拉图什·特雷维尔" "波塔乌" "杜佩蒂特·杜阿尔斯" "盖登"
"荣耀" "蒙卡尔姆" "德赛" "克勒贝尔" "奥布海军上将" "孔代" "马赛" "莱昂·甘必大"
"茹·费里" "维克多·雨果" "儒勒·米什莱" "欧内斯特·勒南" "埃德加·基内" "瓦尔德克·卢梭"
"迪凯纳" "图维尔" "苏弗朗" "柯尔贝尔" "福煦" "杜布雷"
}
}
### MINELAYER NAMES###
FRA_MINELAYERS_HISTORICAL = {
name = NAME_THEME_HISTORICAL_MINELAYERS
for_countries = { YUW }
type = ship
ship_types = { ship_hull_cruiser light_cruiser ship_hull_light destroyer ship_hull_civilian }
fallback_name = "%d Mouilleur de Mines"
unique = {
# Older and smaller minelayer names
"布干维尔" "查纳海军上将" "迪蒙·迪维尔" "当特尔卡斯托" "拉·格朗迪埃尔" "迪贝维尔" "里戈·德热努伊" "萨沃尼昂·德·布拉撒" "博腾普斯·博普雷" "拉佩鲁兹"
"德·皮莫丹" "杜佩瑞海军上将" "古尔登海军中将" "塞内斯海军少将" "安南" "山羚" "西方狍" "巴兰德少尉" "比森少尉" "瞪羚" "雄心"
"愤怒" "慷慨" "快活" "惬意" "恶意" "指挥官杜枯因" "嘲笑" "严肃" "班巴拉" "欺瞒" "胜利者" "勒布朗特水手" "拉乔特·德·拉·图什"
"激情" "战斗者" "沉闷" "善变" "指挥官博里" "指挥官德拉热" "指挥官多明" "指挥官杜博克" "指挥官里维尔" "好奇" "仁慈" "浮躁" "知更鸟"
"阿德巴兰" "阿尔戈" "阿尔泰尔" "安塔瑞斯" "贝拉特里克斯" "里吉尔" "仙后" "王子"
"冥王星" "地狱犬" "角斗士" "沙托雷诺" "吉尚"
}
}
### BATTLESHIP NAMES ###
FRA_BB_HISTORICAL = {
name = NAME_THEME_HISTORICAL_BB
for_countries = { YUW }
type = ship
ship_types = { ship_hull_heavy battleship }
fallback_name = "%d Navire de Ligne"
unique = {
"黎塞留" "让·巴尔" "加斯科涅"
"阿尔萨斯" "勃艮第" "香槟" "普瓦图" "阿图瓦" "富瓦" "皮卡第" "诺曼底" "弗兰德尔" "图赖讷" "朗格多克"
"查理曼" "查理·马特" "高卢"
"自由" "正义" "真理" "民主" "共和" "祖国"
"巴黎" "奥尔良" "马赛" "里昂" "图卢兹" "尼斯"
"孤拔" "法兰西" "海洋" "布列塔尼" "洛林" "普罗旺斯"
}
}
### BATTLECRUISER NAMES ###
FRA_BC_HISTORICAL = {
name = NAME_THEME_HISTORICAL_BC
for_countries = { YUW }
type = ship
ship_types = { ship_hull_heavy battle_cruiser }
fallback_name = "%d Croiseur Cuirassé"
unique = {
"敦刻尔克" "斯特拉斯堡"
"阿拉斯" "布尔吉" "梅斯" "里尔" "南特" "土伦" "罗恩" "蒙彼利埃"
"拉·海尔" "让·布罗" "贝特朗·杜·盖克兰" "皮埃尔·德·布雷泽" "让·德·格鲁齐" "让·勒曼格尔"
"共和" "祖国" "民主" "真理" "正义" "自由" "韦尼奥"
}
}
### AIRCRAFT CARRIER NAMES ###
FRA_CV_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CARRIERS
for_countries = { YUW }
type = ship
ship_types = { ship_hull_carrier carrier }
fallback_name = "%d Porte-Avions"
unique = {
"霞飞" "潘勒韦" "克莱蒙梭" "福煦"
"迪克斯穆德" "埃罗芒什" "拉斐特" "贝洛森林" "圣女贞德" "凡尔登" "闪电"
"菲利克斯·福尔" "埃米尔·卢贝" "阿尔芒·法利埃" "雷蒙·普恩加莱" "亚历山大·米勒兰" "加斯东·杜梅格" "保罗·杜梅" "阿尔贝·勒布伦"
"塔斯特指挥官" "无忧" "伊苏" "海洋" "贝亚恩"
}
}
### SUBMARINES ###
FRA_SS_HISTORICAL = {
name = NAME_THEME_HISTORICAL_SUBMARINES
for_countries = { YUW }
type = ship
ship_types = { ship_hull_submarine submarine }
fallback_name = "%d Sous-Marin"
unique = {
"征服者" "斯法克斯" "卡萨比安卡" "奥古斯塔" "雷霆" "比奇角" "韦桑" "西迪-弗雷杰"
"米内尔夫" "朱诺" "维纳斯" "鸢尾花" "帕拉斯" "刻瑞斯"
"曙光" "仙女座" "阿斯特拉" "非洲人" "阿尔忒弥斯" "克里奥尔" "巴亚德尔" "热爱" "白鹤" "安德洛玛克" "阿米达" "埃妙妮" "软珊瑚" "克洛林德" "科尼莉亚"
"布莱松瓜" "劳比" "布安" "格莫诺图斯" "达芙妮" "居里"
"人鱼" "纳伊阿德斯" "伽拉忒亚" "阿丽亚娜" "温蒂尼" "欧律狄克" "达娜厄" "喀尔刻" "卡吕普索" "忒提斯" "牛舌草" "鲨鱼" "大风" "鼠海豚" "海豚" "独角鲸" "海象" "海豹"
"旗鱼" "凯门鳄" "可惧" "复仇者" "阿基米德" "菲涅耳" "亨利·庞加莱" "蒙日" "帕斯卡" "巴斯德" "彭赛列" "阿喀琉斯" "阿贾克斯" "阿克泰翁" "冥河" "亚尔戈"
"普罗蒂亚" "飞马座" "英仙座" "凤凰" "猎户座" "黛安" "美杜莎" "安提俄普" "安菲特里忒" "亚马逊" "俄耳甫斯" "奥雷德" "女巫" "普赛克" "阿尔戈英雄" "林仙"
"阿塔兰特" "维斯塔圣母" "苏丹娜" "絮库夫" "普罗米修斯" "宁芬" "蓝宝石" "绿松石" "金刚石" "鹦鹉螺" "红宝石"
"潜水者" "古斯塔夫·泽代" "特里同" "鲶鱼" "树妖" "克里根" "守护精灵" "妖精" "鲥鱼" "鳗鱼" "鲣鱼" "海狸" "鲷鱼" "鲟鱼" "绿鳍鱼"
"水濑" "浮沉子" "海狮" "海胆" "珍珠" "金枪鱼" "鳟鱼" "塔拉斯克" "白鹭" "鹳" "绿宝石" "蛋白石" "黄玉"
"雨月" "安培" "贝特洛" "居纽" "花月" "果月" "盖伊·卢萨克" "芽月" "吉法尔" "获月" "帕潘" "牧月" "热月" "葡月"
"风月" "瓦特" "夏尔·布伦" "马里奥特" "雾月" "阿拉戈" "伯努利" "库伦" "欧拉" "法拉第" "涡流" "富兰克林" "霜月" "焦耳" "水晶"
"热气球" "牛顿" "雪月" "伏打" "布尔戈瓦海军少将" "科尼莉亚" "尼瑞德" "阿马兰蒂" "阿尔忒弥斯" "贝罗纳" "萨内" "罗兰·莫里洛特" "特立尼特·席勒芒"
"卡里桑" "让·克雷" "富尔顿" "约塞尔" "拉格朗日" "拉普拉斯" "雷诺" "罗马佐蒂" "让·奥特里克" "莱昂·米诺" "皮埃尔·马拉斯特" "让·鲁利尔" "维克托·里维尔"
"茹内·奥德里" "海尔布隆" "亨利·富尼耶" "路易·杜培蒂·奥博特" "奥伯恩" "莫里斯·卡罗" "皮埃尔·夏利" "半人马"
}
}
### THEME: FRENCH REGIONS ###
FRA_REGIONS = {
name = NAME_THEME_REGIONS
for_countries = { YUW }
type = ship
unique = {
"法兰西岛" "巴里" "奥尔良" "诺曼底" "朗格多克" "里昂" "多菲内" "香槟" "欧尼斯"
"桑通日" "普瓦图" "阿基坦" "勃艮第" "皮卡第" "安茹" "普罗旺斯" "昂古莱姆" "波旁"
"马尔什" "布列塔尼" "加斯科涅" "图赖讷" "利穆赞" "富瓦" "奥弗涅" "贝亚恩" "阿尔萨斯" "阿图瓦"
"鲁西隆" "弗兰德尔" "弗朗什-孔泰" "洛林" "巴鲁瓦" "科西嘉" "讷韦尔" "博若莱" "曼恩"
"吉耶讷" "佩尔什" "福雷" "沃奈桑" "米卢斯" "萨伏伊" "尼斯" "蒙贝利亚尔" "加泰罗尼亚"
}
}
## THEME: FRENCH CITIES ###
FRA_CITIES = {
name = NAME_THEME_CITIES
for_countries = { YUW }
type = ship
unique = {
"雷恩" "兰斯" "勒哈弗尔" "圣艾蒂安" "土伦" "格勒诺布尔" "第戎" "尼姆" "昂杰"
"勒芒" "圣丹尼" "普罗旺斯艾克斯" "克莱蒙费朗" "布雷斯特" "里摩" "土尔" "亚眠" "佩皮尼昂"
"梅斯" "贝桑松" "滨海布洛涅" "奥尔良" "米卢斯" "罗恩" "康城" "圣保罗"
"南希" "阿维尼翁" "敦刻尔克" "普瓦捷" "凡尔赛" "法兰西堡" "圣皮埃"
"波城" "昂蒂布" "贝济耶" "拉罗谢尔" "戛纳"
"加莱" "圣纳泽尔" "梅里尼亚克" "科尔马" "阿雅克肖" "布尔吉" "滨海拉塞讷" "坎佩尔" "瓦朗斯"
"佩萨克" "特鲁瓦" "香贝里" "洛里昂" "萨莱比梅" "蒙托邦" "尼奥尔"
"圣安德烈" "伊埃雷" "圣康坦" "博韦" "卡宴" "绍莱"
"弗雷瑞斯" "瓦讷" "拉罗什" "亚尔" "那邦尼" "阿讷西"
"格拉斯" "拉瓦勒" "贝尔福特" "埃夫勒" "阿尔比" "沙勒维尔-梅济耶尔"
"马蒂格" "圣旺" "巴约讷" "卡尔卡松" "布鲁瓦" "圣布里厄" "欧巴涅"
"沙托鲁" "圣马洛" "香槟沙隆" "塞特港" "瓦朗谢讷" "昂古莱姆" "西欧维尔" "阿拉斯" "阿莱"
"贡比涅" "沙特尔" "圣沙蒙" "欧赛尔"
"讷韦尔" "阿让" "圣拉斐尔" "马孔" "康布雷" "德勒" "迪耶普" "佩里格" "维埃纳"
"苏瓦松" "阿朗松" "蒙贝利亚尔" "圣迪济耶" "桑特" "维希"
"巴黎" "马赛" "里昂" "图卢兹" "尼斯" "南特" "斯特拉斯堡" "蒙彼利埃" "波尔多" "里尔"
}
}
## THEME: FRENCH COLONIES ###
FRA_COLONIES = {
name = NAME_THEME_COLONIES
for_countries = { YUW }
type = ship
unique = {
"阿尔及利亚" "印度支那" "叙利亚" "黎巴嫩" "摩洛哥" "波利尼西亚" "突尼斯" "达荷美" "科特迪瓦"
"马里" "喀麦隆" "苏丹" "塞内加尔" "马达加斯加" "安南" "交趾支那" "老挝" "高棉" "东京"
"赤道非洲" "阿卡迪亚" "路易斯安那" "圣克鲁瓦克斯" "桑特" "拉代希拉德"
"瓜地洛普" "马丁尼克" "圭亚那" "圣皮埃" "密克隆" "圣巴瑟米" "多米尼克"
"尼维斯" "格林纳达" "圣文森特" "普莱桑斯" "圣露西亚" "多巴哥" "几内亚" "毛里塔尼亚"
"尼日尔" "上伏尔塔" "多哥" "尼日利亚" "冈比亚" "乍得" "刚果" "加蓬" "毛里求斯" "吉布提"
"马约特" "塞舌尔" "科摩罗" "留尼旺" "本地治里" "卡莱卡" "马埃" "亚纳姆"
"金德讷格尔" "广州湾" "天津" "汉口" "沙面岛" "谢赫·萨伊德"
}
}
## THEME: FRENCH MARSHALS ###
FRA_MARSHALS = {
name = NAME_THEME_MARSHALS # 1180 - 1789
for_countries = { YUW }
type = ship
unique = {
"艾伯利克·克列芒" "亨利·克列芒" "纪尧姆·德·布尔内尔" "尼韦龙·德·阿拉斯" "纪尧姆·德·拉·图讷勒"
"费利·佩斯特" "纪尧姆·德·博蒙" "戈蒂尔·德·内穆尔" "赫里克·德·博若" "雷诺·德·普雷西尼"
"朗斯诺·德·圣马亚尔" "费里·德·弗纳伊" "让·德哈考特" "让·克列芒" "拉乌尔·勒弗拉芒"
"让·德·瓦雷讷" "西蒙·德默伦" "居伊·克列芒" "杜梅尔" "让·德·博蒙"
"伯纳德·德·莫瑞" "让·德·巴雷斯" "马修·德·特里" "罗伯·贝特朗" "安塞尔·德·雅因维尔"
"查尔斯·德·蒙莫朗西" "罗伯特·德沃林" "爱德华·德·博热" "阿尔诺·奥德雷海姆" "罗格·德·汉杰斯特"
"让·勒曼格尔" "让·德·莫昆西" "路易·德·桑塞尔" "让·德·里厄" "皮埃尔·德·里欧" "克劳德·德波伏瓦"
"让·德·维利尔斯" "雅克·德·蒙贝隆" "拉斐特侯爵" "安托万·德·维吉"
"让·德拉·波美" "阿莫里·德·赛弗拉克" "让·德布鲁斯" "吉尔·德·雷" "安德烈·德·罗埃阿克"
"菲利普·德·库朗" "让·波东·德·桑特拉耶" "约阿希姆·鲁奥" "让·德·勒斯肯" "沃尔夫特·范博尔塞勒"
"皮埃尔·德·罗昂吉埃" "菲利普·德·克雷维科尔" "让·德·鲍德里库尔" "贾科莫·特里乌奇奥"
"查理·德·昂布瓦兹" "奥德·德·福瓦" "罗伯·斯图尔特·德奥比尼" "雅克·德拉·帕里斯"
"加斯帕尔·德克利尼" "汤玛斯·德·福瓦" "安内·莫蒙朗西" "特奥多罗·特里乌奇奥" "罗伯特·德拉马克"
"克劳德·德·安尼博" "勒内·德·蒙让" "奥达·杜比兹" "安东尼·德·德斯佩雷兹" "乔瓦尼·卡拉乔洛"
"雅克·德·圣安德烈" "查理·德·科斯" "皮埃尔·斯特罗奇" "保罗·德拉尔姆" "弗朗索瓦·德·莫蒙朗西"
"弗朗索瓦·德·斯塞波" "因伯特·德拉普拉蒂埃"
"路易斯·贝尔蒂埃" "若阿尚·缪拉" "让诺·德·蒙塞" "让·巴普蒂斯·儒尔当" "安德烈·马塞纳" "皮埃尔·奥热罗"
"让·巴普蒂斯·贝尔纳多特" "安内·布律纳" "尼古拉斯·苏尔特" "让·拉纳" "爱德华·莫蒂埃" "米歇尔·内伊"
"路易斯·达武" "让·贝西埃尔" "弗朗索瓦·克勒曼" "多米尼克·佩里尼翁" "弗朗索瓦·勒费弗尔" "让·马蒂厄·菲利贝特"
"克劳德·维克托" "亚历山大·麦克唐纳" "尼古拉斯·乌迪诺" "奥古斯特·马尔蒙" "路易·絮歇"
}
}

View File

@@ -1,723 +0,0 @@
GER_GENERAL_IMPERIAL = {
name = NAME_THEME_GENERALS
for_countries = { TIX }
type = ship
fallback_name = "Schlachtschiff %d"
unique = {
# fieldmarshall
"比滕费尔德" "施泰因梅茨" "毛奇" "阿尔伯特国王" "罗恩" "曼陀菲尔" "布鲁门萨尔" "乔治国王" "阿尔布雷希特王储"
"阿尔布雷希特大公" "冯·瓦德西" "黑泽勒伯爵" "威廉·冯·哈恩克" "沃尔特·冯·略埃" "施里芬"
"兴登堡" "比洛" "腓特烈大公" "马肯森" "路德维希三世" "鲁普雷希特" "利奥波德王储" "赫尔曼·冯·艾希霍恩"
"雷穆斯·冯·沃伊尔施"
# colonel general
"奥古斯特王储" "腓特烈一世国王" "卡尔·亚历山大" "伯恩哈德三世" "腓特烈二世国王" "汉斯·冯·普莱森" "海因里希亲王"
"腓特烈·利奥波德" "克里斯蒂安王储" "古斯塔夫·冯·凯塞尔" "卡尔·冯·霍恩" "奥托·克雷斯" "菲利普公爵" "普里特维茨"
"莫里茨·冯·林克" "弗里德里希·冯·朔尔" "乔西亚斯·冯·赫林根" "豪森男爵" "克鲁克" "比辛"
"卡尔·冯·艾内姆" "奥托·冯·马奇塔勒" "基希巴赫伯爵" "波默伯爵" "卡尔·路德维希" "汉斯·冯·基希巴赫"
"汉斯·冯·塞克特" "威廉·海耶"
}
}
GER_CHANCELLOR_IMPERIAL = {
name = NAME_THEME_CHANCELLORS
for_countries = { TIX }
type = ship
fallback_name = "Schlachtschiff %d"
unique = {
"俾斯麦亲王" "列奥·冯·卡普里维" "克洛德维希" "伯恩哈德·冯·比洛" "贝特曼·霍尔维格" "乔治·米夏埃利斯" "乔治·冯·赫特林"
"提尔皮茨" "库诺·冯·维斯塔普"
}
}
GER_CITIES = {
name = NAME_THEME_CITIES
for_countries = { TIX }
type = ship
ship_types = { ship_hull_cruiser light_cruiser heavy_cruiser }
fallback_name = "Schiff %d"
ordered = {
7 = {"慕尼黑"}
8 = {"柏林"}
9 = {"汉堡"}
10 = {"斯图加特"}
11 = {"不来梅"}
12 = {"吕贝克"}
13 = {"但泽"}
14 = {"斯德丁"}
15 = {"德累斯顿"}
16 = {"美因茨"}
17 = {"奥格斯堡"}
18 = {"马格德堡"}
19 = {"布雷斯劳"}
20 = {"汉诺威"}
21 = {"施特拉尔松德"}
22 = {"法兰克福"}
23 = {"罗斯托克"}
102 = {"美杜莎"}
103 = {"尼俄伯"}
104 = {"宁芙"}
105 = {"丽蝇"}
106 = {"牛虻"}
107 = {"瞪羚"}
108 = {"忒提斯"}
109 = {"阿里阿德涅"}
110 = {"阿玛宗"}
111 = {"女性之赞"}
112 = {"阿科纳"}
113 = {"温蒂妮"}
114 = {"海拉"}
115 = {"吉菲昂"}
24 = {"埃尔宾"}
25 = {"斯特拉斯堡"}
26 = {"雷根斯堡"}
27 = {"威斯巴登"}
28 = {"亚琛"}
29 = {"波茨坦"}
30 = {"海德堡"}
31 = {"基尔"}
32 = {"维尔茨堡"}
33 = {"明斯特"}
34 = {"达姆施塔特"}
35 = {"开姆尼茨"}
36 = {"不伦瑞克"}
37 = {"卡塞尔"}
38 = {"奥登堡"}
39 = {"杜塞尔多夫"}
40 = {"哈雷"}
41 = {"维也纳"}
42 = {"多特蒙德"}
43 = {"弗赖堡"}
44 = {"杜伊斯堡"}
45 = {"曼海姆"}
46 = {"埃尔福特"}
47 = {"奥斯纳布吕克"}
48 = {"埃森"}
49 = {"沃尔夫斯堡"}
50 = {"伍珀塔尔"}
51 = {"布拉格"}
52 = {"因斯布鲁克"}
53 = {"萨尔布吕肯"}
54 = {"波森"}
55 = {"牟罗兹"}
56 = {"帕德博恩"}
57 = {"布尔诺"}
58 = {"英戈尔施塔特"}
59 = {"比勒费尔德"}
60 = {"萨尔茨堡"}
61 = {"皮尔森"}
62 = {"米尔海姆"}
63 = {"海尔布隆"}
64 = {"波恩"}
65 = {"格拉茨"}
116 = {"弗伦斯堡"}
66 = {"奥伯豪森"}
67 = {"路德维希港"}
68 = {"波鸿"}
69 = {"佐林根"}
70 = {"林茨"}
71 = {"门兴格拉德巴赫"}
72 = {"菲尔特"}
73 = {"特里尔"}
74 = {"哈根"}
75 = {"克雷费尔德"}
76 = {"乌尔姆"}
77 = {"哥廷根"}
78 = {"盖尔森基兴"}
79 = {"雷克林豪森"}
80 = {"普福尔茨海姆"}
81 = {"哈姆"}
82 = {"博特罗普"}
83 = {"不来梅哈芬"}
84 = {"罗伊特林根"}
85 = {"耶拿"}
86 = {"科布伦茨"}
87 = {"勒沃库森"}
88 = {"诺伊斯"}
89 = {"奥芬巴赫"}
90 = {"黑尔讷"}
91 = {"雷姆沙伊德"}
92 = {"凯撒斯劳滕"}
93 = {"萨尔茨吉特"}
94 = {"什未林"}
95 = {"科特布斯"}
96 = {"威廉港"}
97 = {"埃尔兰根"}
98 = {"锡根"}
99 = {"希尔德斯海姆"}
101 = {"茨维考"}
1 = {"埃姆登"}
2 = {"柯尼斯堡"}
3 = {"卡尔斯鲁厄"}
4 = {"科隆"}
5 = {"莱比锡"}
6 = {"纽伦堡"}
}
}
GER_BB_HISTORICAL = {
name = NAME_THEME_HISTORICAL_BB
for_countries = { TIX }
type = ship
ship_types = { ship_hull_heavy battleship }
fallback_name = "Schlachtschiff %d"
ordered = {
1 = {"沙恩霍斯特"}
2 = {"格奈森瑙"}
3 = {"俾斯麦亲王"}
4 = {"提尔皮茨"}
5 = {"兴登堡"}
6 = {"鲁登道夫"}
7 = {"腓特烈大帝"}
8 = {"皇帝"}
9 = {"乌尔里希·冯·胡滕"}
46 = {"国王"}
10 = {"格茨·冯·贝利欣根"}
47 = {"皇储"}
11 = {"勃兰登堡"}
48 = {"皇后"}
12 = {"黑森"}
13 = {"策林根"}
14 = {"梅克伦堡"}
15 = {"阿尔萨斯"}
16 = {"洛林"}
17 = {"汉诺威"}
18 = {"拿骚"}
19 = {"波美拉尼亚"}
20 = {"威斯特法伦"}
21 = {"莱茵兰"}
22 = {"图林根"}
23 = {"符腾堡"}
24 = {"不伦瑞克"}
25 = {"巴伐利亚"}
26 = {"萨克森"}
27 = {"巴登"}
28 = {"魏森堡"}
29 = {"东弗里斯兰"}
30 = {"奥尔登堡"}
31 = {"波森"}
32 = {"普鲁士"}
33 = {"皮劳"}
34 = {"黑尔戈兰"}
35 = {"施瓦本"}
36 = {"沃尔特"}
37 = {"韦廷"}
38 = {"维特尔斯巴赫"}
39 = {"奥博特"}
40 = {"奥斯特马克"}
41 = {"石勒苏益格"}
42 = {"荷尔斯泰因"}
43 = {"弗兰肯"}
44 = {"施特雷利茨"}
45 = {"祖国"}
}
}
GER_BC_HISTORICAL = {
name = NAME_THEME_HISTORICAL_BC
for_countries = { TIX }
type = ship
ship_types = { ship_hull_heavy battle_cruiser }
fallback_name = "Schlachtkreuzer %d"
ordered = {
1 = {"冯·德·坦恩"}
2 = {"毛奇"}
3 = {"戈本"}
4 = {"德弗林格"}
5 = {"霍尔岑多夫"}
6 = {"约克"}
7 = {"马肯森"}
8 = {"冯·莱托-福尔贝克"}
9 = {"红胡子腓特烈"}
10 = {"查理大帝"}
11 = {"埃特尔·腓特烈王储"}
12 = {"维多利亚·路易丝"}
13 = {"海因里希亲王"}
}
}
GER_SS_HISTORICAL = {
name = NAME_THEME_HISTORICAL_SUBMARINES
for_countries = { TIX }
type = ship
ship_types = { ship_hull_submarine submarine }
fallback_name = "U-%d"
ordered = {
1 = { "U-%d" }
2 = { "U-%d" }
3 = { "U-%d" }
4 = { "U-%d" }
5 = { "U-%d" }
6 = { "U-%d" }
7 = { "U-%d" }
8 = { "U-%d" }
9 = { "U-%d" }
10 = { "U-%d" }
11 = { "U-%d" }
12 = { "U-%d" }
13 = { "U-%d" }
14 = { "U-%d" }
15 = { "U-%d" }
16 = { "U-%d" }
17 = { "U-%d" }
18 = { "U-%d" }
19 = { "U-%d" }
20 = { "U-%d" }
21 = { "U-%d" }
22 = { "U-%d" }
23 = { "U-%d" }
24 = { "U-%d" }
25 = { "U-%d" }
26 = { "U-%d" }
}
}
GER_CA_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CA
for_countries = { TIX }
type = ship
ship_types = { ship_hull_cruiser heavy_cruiser }
fallback_name = "Schwerer Kreuzer %d"
ordered = {
1 = {"施佩伯爵"}
2 = {"希佩尔海军上将"}
3 = {"布吕歇尔"}
4 = {"欧根亲王"}
5 = {"塞德利茨"}
6 = {"吕措"}
7 = {"罗恩"}
8 = {"德意志"}
9 = {"赫塔"}
10 = {"芙蕾雅"}
11 = {"维内塔"}
12 = {"齐格菲"}
13 = {"汉萨"}
14 = {"腓特烈·卡尔"}
15 = {"濮登博"}
16 = {"比滕费尔德"}
17 = {"施瓦岑贝格"}
18 = {"艾希霍恩"}
19 = {"弗莱明"}
20 = {"博恩"}
21 = {"海瑟勒"}
22 = {"沃尔什"}
23 = {"曼斯费尔德"}
24 = {"卡尔克鲁斯"}
25 = {"克莱斯特"}
26 = {"弗兰格尔"}
27 = {"多因"}
28 = {"海德"}
29 = {"克罗科夫"}
}
}
GER_CL_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CL
for_countries = { TIX }
type = ship
ship_types = { ship_hull_cruiser light_cruiser }
fallback_name = "Leichter Kreuzer %d"
ordered = {
7 = {"慕尼黑"}
8 = {"柏林"}
9 = {"汉堡"}
10 = {"斯图加特"}
11 = {"不来梅"}
12 = {"吕贝克"}
13 = {"但泽"}
14 = {"斯德丁"}
15 = {"德累斯顿"}
16 = {"美因茨"}
17 = {"奥格斯堡"}
18 = {"马格德堡"}
19 = {"布雷斯劳"}
20 = {"汉诺威"}
21 = {"施特拉尔松德"}
22 = {"法兰克福"}
23 = {"罗斯托克"}
102 = {"美杜莎"}
103 = {"尼俄伯"}
104 = {"宁芙"}
105 = {"丽蝇"}
106 = {"牛虻"}
107 = {"瞪羚"}
108 = {"忒提斯"}
109 = {"阿里阿德涅"}
110 = {"阿玛宗"}
111 = {"女性之赞"}
112 = {"阿科纳"}
113 = {"温蒂妮"}
114 = {"海拉"}
115 = {"吉菲昂"}
24 = {"埃尔宾"}
25 = {"斯特拉斯堡"}
26 = {"雷根斯堡"}
27 = {"威斯巴登"}
28 = {"亚琛"}
29 = {"波茨坦"}
30 = {"海德堡"}
31 = {"基尔"}
32 = {"维尔茨堡"}
33 = {"明斯特"}
34 = {"达姆施塔特"}
35 = {"开姆尼茨"}
36 = {"不伦瑞克"}
37 = {"卡塞尔"}
38 = {"奥登堡"}
39 = {"杜塞尔多夫"}
40 = {"哈雷"}
41 = {"维也纳"}
42 = {"多特蒙德"}
43 = {"弗赖堡"}
44 = {"杜伊斯堡"}
45 = {"曼海姆"}
46 = {"埃尔福特"}
47 = {"奥斯纳布吕克"}
48 = {"埃森"}
49 = {"沃尔夫斯堡"}
50 = {"伍珀塔尔"}
51 = {"布拉格"}
52 = {"因斯布鲁克"}
53 = {"萨尔布吕肯"}
54 = {"波森"}
55 = {"牟罗兹"}
56 = {"帕德博恩"}
57 = {"布尔诺"}
58 = {"英戈尔施塔特"}
59 = {"比勒费尔德"}
60 = {"萨尔茨堡"}
61 = {"皮尔森"}
62 = {"米尔海姆"}
63 = {"海尔布隆"}
64 = {"波恩"}
65 = {"格拉茨"}
116 = {"弗伦斯堡"}
66 = {"奥伯豪森"}
67 = {"路德维希港"}
68 = {"波鸿"}
69 = {"佐林根"}
70 = {"林茨"}
71 = {"门兴格拉德巴赫"}
72 = {"菲尔特"}
73 = {"特里尔"}
74 = {"哈根"}
75 = {"克雷费尔德"}
76 = {"乌尔姆"}
77 = {"哥廷根"}
78 = {"盖尔森基兴"}
79 = {"雷克林豪森"}
80 = {"普福尔茨海姆"}
81 = {"哈姆"}
82 = {"博特罗普"}
83 = {"不来梅哈芬"}
84 = {"罗伊特林根"}
85 = {"耶拿"}
86 = {"科布伦茨"}
87 = {"勒沃库森"}
88 = {"诺伊斯"}
89 = {"奥芬巴赫"}
90 = {"黑尔讷"}
91 = {"雷姆沙伊德"}
92 = {"凯撒斯劳滕"}
93 = {"萨尔茨吉特"}
94 = {"什未林"}
95 = {"科特布斯"}
96 = {"威廉港"}
97 = {"埃尔兰根"}
98 = {"锡根"}
99 = {"希尔德斯海姆"}
101 = {"茨维考"}
1 = {"埃姆登"}
2 = {"柯尼斯堡"}
3 = {"卡尔斯鲁厄"}
4 = {"科隆"}
5 = {"莱比锡"}
6 = {"纽伦堡"}
}
}
GER_DD_HISTORICAL = {
name = NAME_THEME_HISTORICAL_DESTROYERS
for_countries = { TIX }
type = ship
ship_types = { ship_hull_light destroyer ship_hull_civilian }
fallback_name = "Z %d"
}
GER_CV_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CARRIERS
for_countries = { TIX }
type = ship
ship_types = { ship_hull_carrier carrier }
fallback_name = "Träger %d"
ordered = {
1 = {"齐柏林伯爵"}
2 = {"彼得·史特拉塞"}
3 = {"塞德利茨"}
4 = {"欧罗巴"}
5 = {"波茨坦"}
6 = {"奥托·李林塔尔"}
7 = {"极光"}
10 = {"曼弗雷德·冯·里希特霍芬"}
11 = {"马克斯·英麦曼"}
}
}
GER_THEME_ANIMALS_IMPERIAL = {
name = NAME_THEME_ANIMALS
for_countries = { TIX }
type = ship
fallback_name = "Schiff %d"
ordered = {
1 = {"海鸥"}
2 = {"信天翁"}
3 = {"海雕"}
4 = {"狮鹫"}
5 = {"隼"}
6 = {"神鹫"}
7 = {"狼"}
8 = {"鸡鼬"}
9 = {"猎豹"}
10 = {"黑豹"}
11 = {"老虎"}
12 = {"狮"}
13 = {"山猫"}
14 = {"熊"}
15 = {"猎豹"}
16 = {"花豹"}
17 = {"眼镜蛇"}
18 = {"蝰蛇"}
19 = {"龙"}
20 = {"黄鼠狼"}
21 = {"海豚"}
22 = {"鲸"}
23 = {"乌鸦"}
24 = {"鹰"}
25 = {"野牛"}
26 = {"美洲豹"}
27 = {"游蛇"}
28 = {"獭"}
29 = {"海狸"}
30 = {"美洲野牛"}
31 = {"驼鹿"}
32 = {"獾"}
33 = {"鹿"}
34 = {"蝎"}
35 = {"斑马"}
36 = {"白鼬"}
37 = {"水貂"}
38 = {"黑貂"}
39 = {"豹猫"}
40 = {"鬣狗"}
41 = {"貂"}
42 = {"苍鹭"}
43 = {"狐狸"}
44 = {"鹳"}
45 = {"鹤"}
46 = {"鸬鹚"}
47 = {"雀鹰"}
48 = {"鵟"}
49 = {"秃鹫"}
}
}
GER_THEME_GERMANIC_IMPERIAL = {
name = NAME_THEME_GERMANIC_MYTHOLOGY
for_countries = { TIX }
type = ship
fallback_name = "Schiff %d"
ordered = {
1 = {"奥丁"}
2 = {"托尔"}
3 = {"提尔"}
4 = {"弗丽嘉"}
5 = {"芙拉"}
6 = {"弗雷"}
7 = {"高斯"}
8 = {"米德加尔德"}
9 = {"海拉"}
28 = {"希敏约格"}
29 = {"精灵"}
10 = {"索列姆"}
11 = {"埃吉尔"}
12 = {"阿特拉"}
24 = {"澜"}
25 = {"霍德尔"}
13 = {"希密尔"}
14 = {"包尔"}
15 = {"巴杜赫纳"}
16 = {"布拉基"}
17 = {"威利"}
18 = {"斯露德"}
19 = {"伊登"}
20 = {"洛德"}
21 = {"玛尼"}
22 = {"曼努斯"}
23 = {"维汉萨"}
26 = {"西吉"}
}
}
GER_THEME_BATTLE_IMPERIAL = {
name = NAME_THEME_BATTLES
for_countries = { TIX }
type = ship
fallback_name = "Schiff %d"
ordered = {
1 = {"斯卡格拉克"}
2 = {"条顿堡林山"}
3 = {"佛兰德"}
4 = {"凡尔登"}
5 = {"色当"}
6 = {"克尼格雷茨"}
7 = {"洛伊滕"}
8 = {"索尔"}
17 = {"坦能堡"}
9 = {"凯塞尔斯多夫"}
28 = {"皮尔马森斯"}
29 = {"大贝伦"}
10 = {"拉罗蒂埃"}
11 = {"库尔姆"}
12 = {"滑铁卢"}
24 = {"迪博尔堡垒"}
25 = {"特鲁特诺夫"}
13 = {"黑尔戈兰岛"}
14 = {"多格滩"}
15 = {"科罗内尔"}
16 = {"槟城"}
}
}
GER_THEME_FISH_IMPERIAL = {
name = NAME_THEME_FISH
for_countries = { TIX }
type = ship
fallback_name = "Schiff %d"
ordered = {
1 = {"吻鲈"}
2 = {"鲶鱼"}
3 = {"鲱鱼"}
4 = {"鳗鱼"}
5 = {"狗鱼"}
6 = {"比目鱼"}
7 = {"鳕鱼"}
8 = {"鲨鱼"}
9 = {"黄貂鱼"}
10 = {"七鳃鳗"}
11 = {"苦鱼"}
12 = {"三文鱼"}
24 = {"河鲈"}
13 = {"大西洋鳕"}
14 = {"鳟鱼"}
15 = {"鲟鱼"}
16 = {"鲤鱼"}
17 = {"丁鳜"}
18 = {"沙丁鱼"}
19 = {"虾虎鱼"}
20 = {"鲭鱼"}
21 = {"庸鲽"}
22 = {"鳎鱼"}
23 = {"角鱼"}
}
}
GER_THEME_RIVERS_IMPERIAL = {
name = NAME_THEME_RIVERS
for_countries = { TIX }
type = ship
ordered = {
1 = {"莱茵河"}
2 = {"多瑙河"}
3 = {"奥得河"}
4 = {"瓦尔诺河"}
5 = {"雷克尼茨河"}
6 = {"尼萨河"}
7 = {"美因河"}
8 = {"特拉沃河"}
9 = {"于克河"}
28 = {"亚德河"}
29 = {"易北河"}
10 = {"因河"}
11 = {"伊萨尔河"}
12 = {"默兹河"}
24 = {"鲁尔河"}
25 = {"施普雷河"}
13 = {"摩泽尔河"}
14 = {"武珀河"}
15 = {"萨尔河"}
16 = {"阿尔夫河"}
17 = {"内卡河"}
18 = {"绍尔河"}
19 = {"威悉河"}
20 = {"阿勒尔河"}
21 = {"富尔达河"}
22 = {"威拉河"}
23 = {"阿尔斯特河"}
26 = {"哈弗尔河"}
}
}

View File

@@ -1,260 +0,0 @@
##### ITALY NAME LISTS #####
### REGULAR DESTROYER NAMES###
ITA_DD_HISTORICAL = {
name = NAME_THEME_HISTORICAL_DESTROYERS
for_countries = { SAD }
type = ship
ship_types = { ship_hull_light destroyer ship_hull_civilian }
prefix = "RN " # Regio Cacciatorpediniere (this group includes also torpedo boats classified as RT - Regio Torpediniere)
fallback_name = "Cacciatorpediniere %s"
unique = {
"阿德尔奇" "德西德里乌斯" "奥塔里" "阿尔博因" "罗撒里" "阿达洛德" "古尼珀特"
"西风" "和风" "朱塞佩·米索里" "伊波利托·尼沃" "皮拉德·布隆泽蒂" "罗索利诺·皮洛"
"室女座" "苍鹰" "英仙座" "天狼星" "射手座" "织女星" "金牛座" "仙女座" "牵牛星" "克里梦妮" "半人马座" "双子座" "天鹅座" "老人星" "仙后座" "阿尔弗雷多·奥里亚尼" "维托里奥·阿尔菲耶里"
"焦苏埃·卡尔杜奇" "文琴佐·吉奥贝蒂" "卡米契亚·内拉" "山地步兵" "炮手" "厄立特里亚军团" "飞行员" "神射手" "步枪手" "胸甲骑兵" "来复枪手" "工程兵" "掷弹兵" "枪骑兵" "炮兵"
"海盗" "军团" "机枪手" "标枪兵" "天蝎座" "白鹭" "翠鸟" "林仙" "艾瑞尔" "昴宿星团" "波鲁克斯" "帕拉斯" "帕耳忒诺珀" "天琴座" "天秤座" "豺狼座" "天猫座" "克利俄" "喀耳刻" "卡利俄佩" "卡吕普索"
"白羊座" "大角星" "御夫座" "参宿七" "波江座" "天龙座" "罗马短剑" "长剑" "匕首" "短刀" "长枪" "斧枪" "小熊座" "大熊座" "飞马座" "猎户座" "小犬座" "信风" "勇气" "勇敢"
"旋风" "暴风" "西洛可风" "阵风" "披靡" "季风" "台风" "飓风"
"猎豹" "坦克兵" "飞行中队" "普雷穆达" "希贝尼克" "卢布尔雅那" "马戈提尼指挥官" "巴罗尼指挥官" "博西尼指挥官" "伯蒂指挥官" "卡萨纳指挥官" "科尔西指挥官"
"克里斯托法罗指挥官" "戴阿诺指挥官" "埃斯波西托指挥官" "菲奥雷利指挥官" "丰塔纳指挥官" "扬纳塔西奥指挥官" "奇奥贝指挥官" "吉奥尔基指挥官"
"米兰指挥官" "莫卡盖塔指挥官" "诺瓦罗指挥官" "罗多卡纳齐指挥官" "鲁塔指挥官" "托斯卡诺指挥官" "弹弓" "弩箭"
"琥珀" "绿柱石" "珊瑚" "碧玉" "雪花石" "银" "蓝宝石" "象牙"
}
}
### LIGHT CRUISER NAMES###
ITA_CL_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CL
for_countries = { SAD }
type = ship
ship_types = { ship_hull_cruiser light_cruiser }
prefix = "RN " # Regio Incrociatore
fallback_name = "Incrociatore leggero %s"
unique = {
"斯通波利" "吉奥基诺·佩苏蒂"
"奥斯塔公爵" "欧根亲王" "路易吉·阿迪梅奥" "朱塞佩·加里波第" "阿蒂利乌斯·雷古鲁斯" "阿非利加征服者西庇阿" "朱利奥·日耳曼尼科" "伟大的庞贝"
"卢基乌斯·苏拉" "卡约·马里奥" "奥古斯都" "奥皮欧·图拉真" "克劳迪奥·德鲁索" "克劳迪奥·蒂贝里奥" "维普撒尼欧·阿格里帕" "保罗·埃米利奥" "圣马可" "埃特纳" "维苏威" "康斯坦佐·齐亚诺" "威尼斯"
"巴里" "塔兰托" "阿尔伯托·达·朱桑诺" "阿尔贝里科·达·巴比亚诺" "巴托洛梅奥·克莱奥尼" "乔瓦尼·达莱·班德·内雷" "路易吉·卡多尔纳" "阿尔曼多·迪亚兹" "莱蒙多·蒙特库科利" "穆齐奥·阿滕多洛"
"巴西利卡塔" "坎帕尼亚" "伦巴底" "卡拉布里亚" "厄尔巴" "伊特鲁利亚" "利古里亚" "普利亚" "翁布里亚" "夸尔托" "尼诺·比卓" "玛莎拉" "利比亚" "安科纳" "布林迪西"
"弗朗切斯科·卡拉乔洛" "彼得罗·卡尔维" "朱利奥·芬奇" "恩里科·塔佐利" "埃尔皮诺·巴格诺利尼" "古列尔莫·马可尼" "路易吉·托雷利" "巴拉卡少校" "马可·安东尼奥·布拉加丁"
"弗朗切斯科·里斯蒙多" "恩里科·托利" "安东尼奥·谢萨" "戈弗雷多·马梅利" "朱利奥·马志尼" "蒂托·斯佩里" "班迪拉兄弟" "卢西亚诺·玛纳拉" "奇罗·蒙诺提" "路易吉·塞滕布里尼"
}
}
### HEAVY CRUISER NAMES###
ITA_CA_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CA
for_countries = { SAD }
type = ship
ship_types = { ship_hull_cruiser heavy_cruiser }
prefix = "RN " # Regio Incrociatore
fallback_name = "Incrociatore pesante %s"
unique = {
"特伦托" "的里雅斯特" "扎拉" "阜姆" "戈里察" "波拉" "波扎诺" "圣乔治"
"卡洛·阿尔贝托" "马可·波罗" "瓦雷泽" "弗朗切斯科·费鲁西奥" "比萨" "阿玛菲"
"热情" "勇敢"
}
}
### MINELAYER NAMES###
ITA_MINELAYERS_HISTORICAL = {
name = NAME_THEME_HISTORICAL_MINELAYERS
for_countries = { SAD }
type = ship
ship_types = { ship_hull_cruiser light_cruiser ship_hull_light destroyer ship_hull_civilian }
prefix = "RN "
fallback_name = "Posamine %s"
unique = {
"达达尼尔" "米拉佐" "奥斯蒂亚" "莱尼亚诺" "勒班陀" "亚克兴"
"布里奥尼" "巴弗鲁托" "莱罗斯" "加尔加诺" "帕尼加利亚" "圣朱斯托" "瓦尼伦加"
}
}
### BATTLESHIP NAMES ###
ITA_BB_HISTORICAL = {
name = NAME_THEME_HISTORICAL_BB
for_countries = { SAD }
type = ship
ship_types = { ship_hull_heavy battleship }
prefix = "RN " # Regia Nave
fallback_name = "Corazzata %s"
unique = {
"加富尔伯爵" "朱利奥·凯撒" "利托里奥" "维内托"
"卡约·杜伊里奥" "安德烈亚·多利亚" "帝国"
"但丁·阿利吉耶里" "艾莉娜王后" "维托里奥·埃曼努埃莱"
"威尼斯" "伦巴底"
}
}
### BATTLECRUISER NAMES ###
ITA_BC_HISTORICAL = {
name = NAME_THEME_HISTORICAL_BC
for_countries = { SAD }
type = ship
ship_types = { ship_hull_heavy battle_cruiser }
prefix = "RN " # Regio Incrociatore
fallback_name = "Incrociatore da battaglia %s"
unique = {
"克里斯托弗·哥伦布" "弗朗切斯科·莫罗斯尼"
"玛格丽娜王后" "埃曼努埃莱·菲利伯托" "圣邦海军上将" "翁贝托一世" "恩里科·丹多洛" "劳里亚的罗杰" "阿梅德奥王子"
}
}
### AIRCRAFT CARRIER NAMES ###
ITA_CV_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CARRIERS
for_countries = { SAD }
type = ship
ship_types = { ship_hull_carrier carrier }
prefix = "RN " # Regia Nave
fallback_name = "Portaerei %s"
unique = {
"天鹰" "鹞鹰" "欧罗巴" "奇迹"
}
}
### SUBMARINES ###
ITA_SS_NAUTILUS = {
name = NAME_THEME_HISTORICAL_NAUTILUS_SUBMARINES
for_countries = { SAD }
type = ship
ship_types = { ship_hull_submarine submarine }
prefix = ""
fallback_name = "W%s"
}
ITA_SS_SLA = {
name = NAME_THEME_HISTORICAL_SLA_SUBMARINES
for_countries = { SAD }
type = ship
ship_types = { ship_hull_submarine submarine }
prefix = ""
fallback_name = "Sla %s"
}
ITA_SS_HISTORICAL = {
name = NAME_THEME_HISTORICAL_SUBMARINES
for_countries = { SAD }
type = ship
ship_types = { ship_hull_submarine submarine }
prefix = "RN " # Regio Sommergibile
fallback_name = "Sommergibile %s"
unique = {
"格劳科斯" "海狮" "彼得罗·卡尔维" "朱利奥·芬奇" "恩里科·塔佐利" "亚尔戈" "帆水母" "琥珀" "绿柱石" "珊瑚" "碧玉" "宝石" "伊里斯" "孔雀石" "缟玛瑙" "珍珠" "绿松石" "阿杜瓦" "阿拉吉"
"阿拉达姆" "阿辛格" "阿克苏姆" "贝卢尔" "达加布尔" "德西" "杜布拉" "冈达尔" "拉佛勒" "默克莱" "那格利" "希雷" "滕比恩" "阿尔谢克" "谢贝利河" "马塞洛" "丹多洛" "维尼洛" "普罗瓦纳"
"莫切尼哥" "纳尼" "巴巴里戈" "伊默" "莫罗切尼" "卡佩里尼指挥官" "法迪布鲁诺" "布林" "加伐尼" "古格利尔莫蒂" "阿基米德" "托里拆利" "柳兹准将" "埃尔皮诺·巴格诺利尼"
"瑞吉纳多·朱利安尼" "塔兰蒂尼上校" "古列尔莫·马可尼" "莱昂纳多·达·芬奇" "路易吉·托雷利" "亚历山德罗·马拉斯宾纳" "巴拉卡少校" "圣邦海军上将" "卡尼海军上将"
"米罗海军上将" "卡拉乔洛海军上将" "钢" "雪花石" "银" "蓝宝石" "象牙" "青铜" "钴" "翡翠" "花岗岩" "镍" "铂" "斑岩" "钨" "人鱼" "漩涡" "波涛"
"大浪" "涡流" "鹦鹉螺" "钡" "锂" "钠" "钾" "铜" "铁" "锌" "铅"
"海鳝" "鳗鱼" "鲷鱼" "鲈鱼" "石斑鱼" "牙鲷" "铬" "黄铜" "镉" "钒" "铱" "钌" "金" "铝" "锑" "磷" "锰" "硫" "硅" "镁"
"汞" "石棉" "马可·安东尼奥·布拉加丁" "菲利波·科里多尼" "彼得罗·米卡" "海豹" "阿特罗波斯" "磷虾" "安东尼奥·巴贾蒙蒂" "弗朗切斯科·里斯蒙多"
"巴利拉" "多梅尼克·米勒莱尔" "恩里科·托利" "安东尼奥·谢萨" "戈弗雷多·马梅利" "皮耶罗·卡波尼" "普罗西达的乔瓦尼" "蒂托·斯佩里" "维特·皮萨尼" "马可·安东尼奥·科罗纳"
"乔瓦尼·鲍桑" "德·热内斯" "埃托雷·费拉莫斯卡" "班迪拉兄弟" "卢西亚诺·玛纳拉" "山托列·散塔罗沙" "奇罗·蒙诺提" "鲨鱼" "独角鲸" "海豚" "海象" "亚尔戈英雄" "詹缇娜"
"航海" "蛇" "路易吉·塞滕布里尼" "鲁杰罗·塞蒂莫" "伽利略·伽利莱" "托里拆利" "伽利略·费拉里斯" "紫水晶" "安菲特里忒" "钻石" "加拉蒂亚" "纳伊阿得斯" "涅瑞伊得斯" "温蒂妮"
"红宝石" "塞壬" "祖母绿" "黄玉" "紫石英"
"锕" "氮" "溴" "碳" "氦" "钼" "锇" "氧"
}
}
### THEME: SADLIAN REGIONS ###
ITA_REGIONS = {
name = NAME_THEME_REGIONS
for_countries = { SAD }
type = ship
prefix = "RN " # Regia Nave
unique = {
"撒丁尼亚" "西西里" "卢卡尼亚" "阿布鲁兹" "拉齐奥" "马尔凯" "托斯卡纳" "艾米利亚" "皮埃蒙特" "威尼斯-特伦蒂诺" "威尼斯-尤加尼亚" "威尼斯-尤利亚" "德尔马提亚"
# "Calabria" "Basilicata" "Puglia" "Campania" "Umbria" "Etruria" "Liguria" "Lombardia" "Zara"
}
}
## THEME: SADLIAN CITIES ###
ITA_CITIES = {
name = NAME_THEME_CITIES
for_countries = { SAD }
type = ship
prefix = "RN " # Regia Nave
unique = {
"米兰" "都灵" "那不勒斯" "巴勒莫" "佛罗伦萨" "热那亚" "波隆纳" "卡塔尼亚" "帕多瓦" "维罗纳" "布雷西亚" "特雷维索" "帕尔马" "普拉托" "摩德纳" "雷焦卡拉布里亚" "雷焦艾米利亚" "佩鲁贾" "拉温那" "里窝那"
"卡利亚里" "弗吉亚" "里米尼" "萨莱诺" "菲拉拉" "萨萨里" "蒙察" "维琴察" "科莫" "锡拉库萨" "贝加莫" "佩斯卡拉" "弗利" "莱切" "特拉帕尼" "曼托瓦" "拉奎拉" "锡耶纳" "拉斯佩齐亚" "帕维亚" "特尔尼"
"诺瓦拉" "皮亚琴察" "乌迪内" "阿雷佐" "切塞纳" "佩萨罗" "亚历山德里亚" "皮斯托亚" "卡坦扎罗" "卢卡" "阿斯蒂" "杰拉" "克雷莫纳" "维泰博" "科森察" "萨沃纳"
# "Roma" "Venezia" "Bari" "Trieste" "Taranto" "Bolzano" "Trento" "Ancona" "Fiume" "Gorizia" "Pola" "Pisa" "Brindisi" "Varese"
}
}
## THEME: SADLIAN MYTHOLOGICAL NAMES ###
ITA_MYTHOLOGY = {
name = NAME_THEME_MYTHOLOGY
for_countries = { SAD }
type = ship
prefix = "RN " # Regia Nave
unique = {
"维纳斯" "阿波罗" "玛尔斯" "密涅耳瓦" "刻瑞斯" "狄俄倪索斯" "普路托" "武尔坎努斯" "朱诺" "维斯塔" "尼普顿" "朱庇特" "萨图尔努斯" "乌拉诺斯" "普罗米修斯" "普罗透斯" "奥罗拉" "阿特拉斯" "斯库拉" "卡律布狄斯" "马头鱼尾怪"
"卡利俄佩" "独眼巨人" "亚尔戈" "僧帽水母" "蜂王" "美杜莎" "雅努斯" "狄阿娜" "卡尔门蒂斯" "法拉瑟" "波摩纳" "波图努斯" "奥迦斯" "巴克科斯" "迪西" "费罗尼亚" "福尔图娜"
"阿基米德" "特里同" "高葛" "亚尔戈英雄" "安菲特里忒" "加拉蒂亚" "纳伊阿得斯" "涅瑞伊得斯" "温蒂妮" "塞壬"
}
}
## THEME: SADLIAN WEATHER NAMES ###
ITA_WEATHER = {
name = NAME_THEME_WEATHER
for_countries = { SAD }
type = ship
prefix = "RN " # Regia Nave
unique = {
"信风" "旋风" "暴风" "东南风" "季风" "台风" "飓风" "龙卷风" "东北风" "北风" "行云" "南风" "和风" "闪电"
"雷电" "天雷" "雷雨" "雷鸣" "西北风" "东风" "西洛可风" "欧罗风" "气旋" "水波" "洋流" "震荡" "清风" "阵风"
"强风" "雷暴" "风暴" "烈风" "大风"
}
}

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@@ -1,380 +0,0 @@
##### JAPAN NAME LISTS #####
### ESCORT DESTROYER NAMES###
### MINELAYER NAMES###
JAP_MINELAYERS_HISTORICAL = { #islands
name = NAME_THEME_IJN_MINELAYERS
for_countries = { CHY }
type = ship
ship_types = { ship_hull_cruiser light_cruiser ship_hull_light destroyer ship_hull_civilian }
fallback_name = "Fusetsukan %d -go"
unique = {
# Cruiser and DD Minelayers
"冲之岛" "初鹰" "苍鹰" "若鹰" "津轻" "永城" "箕面"
"胜力" "白鹰" "严岛" "八重山" "鸿" "鹎" "隼" "鹊" "雉" "雁" "鹭" "鸠"
"熊鹰" "山鸟" "水鸟" "海鸟" "驹鸟"
# Older and smaller Minelayer Names
"夏岛" "测天" "户岛" "黑岛" "苇埼" "加德" "黑神" "片岛" "元岛" "江之岛" "黑埼" "似岛" "鹫埼" "鸥" "燕" "那沙美"
"猿岛" "白神" "成生" "巨济" "浮岛" "平岛" "澎湖" "石埼" "鹰岛" "济州" "新井埼" "由利岛" "怒和岛" "前岛"
"网代" "神岛" "粟岛"
}
}
### AIRCRAFT CARRIER NAMES ###
JAP_CV_HISTORICAL = {
name = NAME_THEME_IJN_CARRIERS #unique carrier names
for_countries = { CHY }
type = ship
ship_types = { ship_hull_carrier carrier }
fallback_name = "Seikikubo %d -go"
unique = {
# Historical
"苍龙" "飞龙" "翔鹤" "瑞鹤" "隼鹰" "飞鹰" "大凤" "云龙" "葛城" "笠置" "阿苏" "白龙" "翔龙" "瑞龙" "顺龙"
}
}
### LIGHT AIRCRAFT CARRIER NAMES ###
JAP_CVL_HISTORICAL = {
name = NAME_THEME_IJN_LIGHT_CARRIERS #CVL names
for_countries = { CHY }
type = ship
ship_types = { ship_hull_carrier carrier }
fallback_name = "Keikubo %d -go"
unique = {
"瑞凤" "祥凤" "龙凤" "千岁" "千代田" "伊吹" "大鹰" "云鹰" "冲鹰" "神鹰"
"凤翔" "龙骧" "海鹰"
# CVE Names
"山汐丸" "千种丸" "岛根丸" "大泷山丸" "秋津丸" "神州丸" "熊野丸"
}
}
### SUBMARINES ###
JAP_SS_HISTORICAL = {
name = NAME_THEME_IJN_SUBMARINES
for_countries = { CHY }
type = ship
ship_types = { ship_hull_submarine submarine }
fallback_name = "伊-%d"
ordered = {
51 = { "伊-%d" }
52 = { "伊-%d" }
1 = { "伊-%d" }
2 = { "伊-%d" }
3 = { "伊-%d" }
4 = { "伊-%d" }
53 = { "伊-%d" }
54 = { "伊-%d" }
55 = { "伊-%d" }
58 = { "伊-%d" }
121 = { "伊-%d" }
122 = { "伊-%d" }
123 = { "伊-%d" }
124 = { "伊-%d" }
56 = { "伊-%d" }
57 = { "伊-%d" }
59 = { "伊-%d" }
60 = { "伊-%d" }
63 = { "伊-%d" }
61 = { "伊-%d" }
62 = { "伊-%d" }
64 = { "伊-%d" }
65 = { "伊-%d" }
66 = { "伊-%d" }
67 = { "伊-%d" }
5 = { "伊-%d" }
68 = { "伊-%d" }
69 = { "伊-%d" }
70 = { "伊-%d" }
71 = { "伊-%d" }
72 = { "伊-%d" }
73 = { "伊-%d" }
6 = { "伊-%d" }
7 = { "伊-%d" }
8 = { "伊-%d" }
74 = { "伊-%d" }
75 = { "伊-%d" }
9 = { "伊-%d" }
10 = { "伊-%d" }
11 = { "伊-%d" }
12 = { "伊-%d" }
13 = { "伊-%d" }
14 = { "伊-%d" }
15 = { "伊-%d" }
16 = { "伊-%d" }
17 = { "伊-%d" }
18 = { "伊-%d" }
19 = { "伊-%d" }
20 = { "伊-%d" }
21 = { "伊-%d" }
22 = { "伊-%d" }
23 = { "伊-%d" }
24 = { "伊-%d" }
25 = { "伊-%d" }
}
}
JAP_SSC_HISTORICAL = {
name = NAME_THEME_IJN_SUBMARINES_2nd
for_countries = { CHY }
type = ship
ship_types = { ship_hull_submarine submarine }
fallback_name = "吕-%d"
unique = {
"吕-34"
}
}
### THEME: CHYANESE PREFECTURES + Other names for Japan###
JAP_PREFECTURES = {
name = NAME_THEME_PREFECTURES #battleships and bb converted carriers
ship_types = { ship_hull_carrier carrier ship_hull_heavy battleship battle_cruiser ship_hull_cruiser heavy_cruiser }
for_countries = { CHY }
type = ship
fallback_name = "%d"
unique = {
"摄津" "伊贺" "大和" "伊势" "志摩" "尾张" "三河" "远江" "骏河" "伊豆" "甲斐" "相模" "武藏" "阿波" "上总"
"下总" "日立" "麻绩" "美浓" "飞驒" "信浓" "上野" "下野" "出羽" "陆奥" "若狭" "越前" "加贺" "能登" "越中" "越后"
"佐渡" "丹波" "丹后" "但马" "因幡" "伯耆" "出云" "石见" "隐岐" "播磨" "美作" "备前" "备中" "备后" "安艺" "周防" "长门"
"纪伊" "淡路" "阿波" "赞岐" "伊予" "土佐" "丰前" "筑前" "筑后" "肥前" "肥后" "日向" "大隅" "萨摩" "壱岐" "对马" "大岛"
"后志" "胆振" "石狩" "天塩" "北见" "日高" "十胜" "钏路" "根室" "千岛"
"北海道" "爱知" "爱媛" "群马" "兵库" "石川" "岩手" "香川" "神奈川" "三重" "宫城" "冲绳" "滋贺" "岛根" "栃木" "山梨"
"扶桑" "山城" "近江"
}
}
## THEME: CHYANESE CITIES ###
JAP_CITIES = {
name = NAME_THEME_CITIES #not used
ship_types = { ship_hull_carrier carrier ship_hull_heavy battleship battle_cruiser ship_hull_cruiser heavy_cruiser }
for_countries = { CHY }
type = ship
fallback_name = "%d"
unique = {
"东京" "横浜" "大阪" "名古屋" "札幌" "神户" "京都" "福冈" "川崎" "埼玉" "广岛" "仙台" "北九州" "千叶" "世田谷"
"堺" "新泻" "浜松" "静冈" "相模原" "练马" "冈山" "大分" "熊本" "江户川" "足立" "鹿儿岛" "船桥" "八王子"
"川口" "姫路" "杉並" "板桥" "松山" "东大阪" "宇都宫" "松户" "西宫" "倉敷" "市川" "福山"
"尼崎" "金沢" "长崎" "江东" "葛饰" "横须贺" "富山" "丰田" "高松" "町田" "岐阜" "枚方" "藤沢" "柏"
"丰中" "长野" "丰桥" "一宫" "和歌山" "冈崎" "宫崎" "奈良" "吹田" "高槻" "品川" "旭川" "磐城" "高知"
"高崎" "郡山" "所沢" "川越" "北市" "秋田" "大津" "越谷" "前桥" "那覇" "中野" "新宿" "四日市" "青森" "久留米"
"春日井" "盛冈" "明石" "福岛" "津市" "下关" "长冈" "市原" "函馆" "八尾" "茨城" "福井" "目黑" "加古川" "徳岛"
"水户" "平塚" "丰岛" "山形" "佐世保" "府中" "吴市" "八户" "佐贺" "寝屋川" "草加" "墨田" "富士" "春日部" "茅崎" "松本"
"厚木" "上尾" "宝塚" "调布" "大田" "筑波" "沼津" "上越" "涉谷" "港" "熊谷" "伊势崎" "岸和田" "鸟取" "甲府"
"小田原" "铃鹿" "松江" "日立" "文京" "荒川" "伊丹" "西东京" "山口" "宇治"
}
}
JAP_WEATHER = {
name = NAME_THEME_IJN_WEATHER #wheather, moons, winds, natural phenomens, seasons
ship_types = { ship_hull_light destroyer ship_hull_civilian }
for_countries = { CHY }
type = ship
fallback_name = "%d"
unique = {
"峯风" "泽风" "冲风" "岛风" "滩风" "矢风" "羽风" "汐风" "秋风" "夕风" "太刀风" "帆风" "野风" "波风" "沼风"
"神风" "朝风" "春风" "松风" "旗风" "追风" "疾风" "朝凪" "夕凪"
"睦月" "如月" "弥生" "卯月" "皋月" "水无月" "文月" "长月" "菊月" "三日月" "望月" "夕月"
"吹雪" "白雪" "初雪" "丛云" "东云" "薄云" "白云" "矶波" "浦波"
"绫波" "敷波" "朝雾" "夕雾" "天雾" "狭雾" "胧" "曙" "涟" "潮"
"晓" "响" "雷" "电"
"初春" "子日" "若叶" "初霜" "有明" "夕暮"
"白露" "时雨" "村雨" "夕立" "春雨" "五月雨" "海风" "山风" "江风" "凉风"
"朝潮" "大潮" "满潮" "荒潮" "朝云" "山云" "夏云" "峯云" "霰" "霞"
"阳炎" "不知火" "黑潮" "亲潮" "早潮" "夏潮" "初风" "雪风" "天津风" "时津风" "浦风" "矶风" "浜风" "谷风" "野分"
"岚" "萩风" "舞风" "秋云"
"夕云" "卷云" "风云" "长波" "卷波" "高波" "大波" "清波" "玉波" "凉波" "藤波" "早波" "滨波" "冲波" "岸波" "朝霜"
"早霜" "秋霜" "清霜" "海雾" "山雾" "谷雾" "川雾" "妙风" "里风" "村风" "山雨" "秋雨" "夏雨" "早雨" "高潮" "秋潮"
"春潮" "若潮"
"秋月" "照月" "凉月" "初月" "新月" "若月" "霜月"
"冬月" "春月" "宵月" "夏月"
"满月" "花月" "清月" "大月" "叶月" "山月" "浦月" "青云" "红云" "春云" "天云" "八重云" "冬云" "雪云" "冲津风"
"霜风" "朝东风" "东风" "西风" "南风"
"岛风" "北风" "早风" "夏风" "冬风" "初夏" "初秋" "早春"
"峰雪" "泽雪" "滨雪" "矶雪" "春雪" "山雪" "松雪" "濑户雪" "朝雪" "岛雪" "深雪"
"朝日" "清风" "微风" "大风" "旋风" "轻风" "真风"
}
}
JAP_NATURE = {
name = NAME_THEME_IJN_NATURE #plants for small DDs mostly
ship_types = { ship_hull_light destroyer ship_hull_civilian }
for_countries = { CHY }
type = ship
fallback_name = "%d"
unique = {
"樱" "橘"
"桦" "柏" "榊" "桂" "杉" "枫" "梅" "桐" "楠" "松"
"桃" "樫" "桧" "柳"
"榎" "槙" "榉" "桑" "椿" "楢"
"枞" "榧" "梨" "竹" "柿" "栂" "榆" "栗" "菊" "葵" "藤" "萩" "薄" "菱" "莲" "蕨" "蓼" "菫" "茑" "苇" "蓬"
"若竹" "吴竹" "早苗" "早蕨" "朝颜" "夕颜" "芙蓉" "刈萱"
"桔梗" "百合" "菖蒲" "海棠" "杜若" "踯躅" "紫苑" "紫阳" "泽泻" "牡丹" "芭蕉" "抚子"
"八重樱" "矢竹" "葛" "真竹" "早梅" "飞梅" "若樱" "山樱" "雄竹" "初樱" "初梅" "梓" "御藏" "三宅" "淡路" "倉桥"
"能美" "千振" "屋代" "草垣" "篠竹" "白梅" "柏" "黄菊" "初菊" "茜" "白菊" "千" "若草" "夏草" "秋草" "栃" "野菊"
"占守" "八丈" "国后" "石垣" "択捉" "隐岐" "佐渡" "松轮" "福江" "对马" "六連" "若宫" "干珠" "天草" "满珠" "笠户" "壱岐"
"友知" "鹈来" "日振" "昭南" "大东" "冲绳" "久米" "生名" "新南" "屋久" "粟国" "目斗" "稲木" "宇久" "竹生" "四阪"
"羽节" "崎户" "久贺" "男鹿" "神津" "金轮" "志贺" "奄美" "保高" "波太" "伊王" "高根" "伊唐" "蔚美" "室津"
"千鸟" "真鹤" "友鹤" "初雁"
}
}
JAP_RIVER = {
name = NAME_THEME_RIVERS #for cruisers (including battlecruisers) and cruiser converted carriers
for_countries = { CHY }
ship_types = { ship_hull_cruiser light_cruiser heavy_cruiser }
type = ship
fallback_name = "%d"
unique = {
"浅间" "古鹰" "加古" "青叶" "衣笠" "妙高" "那智" "羽黑" "足柄" "高雄" "爱宕" "摩耶" "鸟海" "最上" "三隈" "铃谷"
"熊野" "利根" "筑摩" "伊吹" "仁淀" "平户" "天龙" "龙田" "球磨" "多摩" "北上" "大井" "木曾" "长良" "五十铃" "名取"
"由良" "鬼怒" "阿武隈" "夕张" "川内" "神通" "那珂" "阿贺野" "能代" "矢矧" "酒匂" "大淀"
"绫濑" "水无濑" "音无濑" "天城" "金刚" "比叡" "榛名" "雾岛"
"筑波" "生驹" "鞍马"
}
}
JAP_MOUNTAIN = {
name = NAME_THEME_MOUNTAINS #for cruisers (including battlecruisers) and cruiser converted carriers
for_countries = { CHY }
ship_types = { ship_hull_cruiser light_cruiser heavy_cruiser ship_hull_heavy battle_cruiser }
type = ship
fallback_name = "%d"
unique = {
"石见" "磐手" "旭日" "藏王" "吾妻" "饭丰" "磐梯" "那须" "卷机" "谷川" "高妻" "穗高"
"常念" "乘鞍" "蓼科" "瑞墙" "丹沢" "惠那" "塩见" "赤石"
"大峰" "石槌" "开闻" "和华" "栗驹" "森吉" "守门" "八海" "岩菅" "妙义" "武甲"
"羽草" "爱鹰" "尾铃" "市房" "由布" "云仙" "有明" "饭纲"
}
}
### LIGHT CRUISER NAMES###
JAP_CL_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CL
for_countries = { CHY }
type = ship
ship_types = { ship_hull_cruiser light_cruiser }
fallback_name = "第%d 轻巡洋舰"
unique = {
"铃谷" "熊野" "香取" "鹿岛" "香椎" "香取" "阿贺野" "能代" "矢矧" "酒匂" "大淀"
# Captured/Converted/Older Models
"柏原" "八十岛" "五百岛" "淀" "矢矧" "平户" "天龙" "龙田" "球磨" "多摩" "北上" "大井"
"木曾" "长良" "五十铃" "名取" "由良" "鬼怒" "阿武隈" "那珂" "川内" "神通" "加古"
"夕张" "最上" "三隈"
# Fictional
"岩城" "真渊" "高濑" "成濑" "米代" "岩木" "鹤见" "大矢" "庄内" "铃鹿" "云图" "吉田" "丸山"
"高津" "义井" "高桥" "矢部" "吉野" "翁贺" "班卓" "松浦" "山国" "筑吾" "五濑" "菊池" "木月" "奥丸"
}
}
### HEAVY CRUISER NAMES###
JAP_CA_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CA
for_countries = { CHY }
type = ship
ship_types = { ship_hull_cruiser heavy_cruiser }
fallback_name = "第%d 重巡洋舰"
unique = {
"利根" "筑摩" "阿苏" "筑波"
# Older Models
"妙高" "古鹰" "加古" "那智" "羽黒" "足柄" "爱宕" "摩耶" "鸟海" "高雄" "宗谷" "津轻"
# Cancelled/not completed
"伊吹" "孝义" "最上" "三隈" "铃谷" "熊野"
# Fictional
"岩城" "岩手" "朝日"
"高足" "石口" "饭丰" "潮汐" "万代" "栗驹" "森吉" "苏门" "八海" "岩硕" "谷川" "那须"
"丹泽" "明高" "水垣" "藏王" "有明" "穗高" "浅间" "典仓"
}
}
### BATTLESHIP NAMES ###
JAP_BB_HISTORICAL = {
name = NAME_THEME_HISTORICAL_BB
for_countries = { CHY }
type = ship
ship_types = { ship_hull_heavy battleship }
fallback_name = "Senkan %d -go"
unique = {
"比叡" "大和" "武藏" "土佐" "纪伊" "尾张" "石见 " "相模" "周防" "肥前" "出云"
# Captured/Converted/Older Models
"扶桑" "山城" "日向" "长门" "陆奥" "榛名" "雾岛" "加贺" "信浓" "河内" "妙义"
# Fictional
"出羽" "日立" "能登" "日田" "岐阜" "美川" "骏河" "奥羽" "越后" "川口" "伊加" "丹波" "佐木" "浅间" "萨摩"
"敷岛" "爱鹰"
}
}
### BATTLECRUISER NAMES ###
JAP_BC_HISTORICAL = {
name = NAME_THEME_HISTORICAL_BC
for_countries = { CHY }
type = ship
ship_types = { ship_hull_heavy battle_cruiser }
fallback_name = "Jun'yosenkan %d -go"
unique = {
"金刚" "比叡" "雾岛" "榛名" "天城" "筑波" "生驹" "伊吹" "鞍马" "赤城" "爱宕" "高雄"
# Fictional
"岩城" "岩手" "旭日" "由布" "竹中" "吾妻" "万代" "那须" "有明" "谷川" "高妻" "穂高"
"浅山" "和田" "阿苏" "北村" "大阪" "石鎚" "水崎" "丹泽" "赤石" "栗驹" "森吉"
"奥明" "海门" "八戒" "妙义"
}
}

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##### USA NAME LISTS #####
### THEME: FISH (HISTORICAL SUBMARINES) ###
USA_FISH = {
name = NAME_THEME_FISH
for_countries = { BYG } # HAW, NEE, CSA is separate
type = ship
ship_types = { ship_hull_submarine submarine }
prefix = "USS "
fallback_name = "Submarine SS-%d"
unique = {
#WIKI: Post S-boat, in order by hull designation, up to nuclear powered (excluding doubles)
# Porpoise
"鲨鱼" "海鲢" "鲈鱼" "梭鱼" "鲳鲹" "潜水者" "鳕鱼" "参鱼"
# Salmon
"鲑鱼" "海豹" "鲣鱼" "鲷鱼" "黄貂鱼" "鲟鱼"
# Sargo
"重牙鲷" "秋刀鱼" "枪鱼" "杜父鱼" "旗鱼" "剑鱼" "海龙" "海狮" "海渡鸦" "海狼"
# Tambor
"河豚" "隆头鱼" "长尾鲨" "特里同" "鳟鱼" "吞拿鱼" "鲭鱼" "马林鱼" "灰鲸" "河鳟" "鼠尾鱼" "白杨鱼"
# Mackerel
"马鲛鱼" "雀鳝"
# Gato
"小鲨鱼" "六线鱼" "石斑鱼" "黑鲈" "银汉鱼" "针鱼" "大青花鱼" "琥珀鱼" "鲃鱼" "黑鱼" "蓝鱼" "北梭鱼" "银鳕鱼" "塞罗鱼" "科维纳鱼" "镖鲈" "鼓鱼" "飞鱼" "长须鲸" "黑线鳕" "大比目鱼"
"鲱鱼" "国王鱼" "西鲱" "银河鱼" "鳞鲀" "棘䲠" "鲸鱼" "𩽾𩾌鱼" "铲𫚔" "蓝鳃太阳鱼" "欧鳊" "竹荚鱼" "海鲡" "石首鱼" "鲦鱼" "鲯鳅" "松鲷" "日鲈" "比目鱼" "牛鼻鲼" "锦鳚" "角鱼"
"粉红鲑" "无须鳕" "李氏鮻" "油角鲨" "鲹鱼" "鲉鱼" "翼齿鲷" "北美狗鱼" "匙吻鲟" "紫身笛鲷" "竹节䲠" "油鲱" "黑异孔石鲈" "四齿鲀" "红石鱼" "奈氏鳕" "𫚉鱼" "红鳍鱼" "罗巴洛鱼" "银花鲈鱼" "金鲹" "锯鳐" "喙鲈" "蝎子" "锯盖鱼"
"虹鳟" "太阳鱼" "金枪鱼" "阔步鲹" "湖白鲑"
# Balao
"巴劳鱵" "尖嘴鱼" "弓鳍鱼" "纹首鮨" "毛鳞鱼" "思科鱼" "马鲹" "魔鬼鱼" "䲗鱼" "玉梭鱼" "铲鲟" "帆蜥鱼" "军曹鱼" "狮子鱼" "毯𫚉" "鯙鱼" "鼓石首鱼" "大海鲢" "海马"
"鳐鱼" "刺尾鲷" "软棘鱼" "天竺鲷" "金吉鲈" "蝙蝠鱼" "射水鱼" "光轮鱼" "白鱼" "巴伯罗鲷" "巴亚喙鲈" "贝库娜鱼" "梳唇隆头鱼" "真鲷" "黑鳍鱼" "凯门鳄" "鳚鱼" "斑点圆鲀" "蓝背鱼" "豚鼻鱼" "红点鲑" "鲢鱼"
"菱鲆" "布加拉鱼" "牛头鱼" "鲭鲹" "若鲉" "灰鲭鲨" "豚鱼" "红鲹" "鲤鱼" "鲶鱼" "电鳐" "绯鲤" "扁鲹" "蓝鹦嘴鱼" "云纹裸皮鲉" "妪鳞鲀" "雅罗鱼" "巴西笛鲷" "库斯克鳕" "刺鲀" "狗鱼鲨"
"墨瑞鳕" "鱵鱼" "儒艮" "鳗鱼" "埃斯帕达鱼" "后颌鱼" "奥诺鲅" "加洛帕石班鱼" "加鲁帕石班鱼" "白刺盖太阳鱼" "臼齿鱼" "玳瑁" "冰鱼" "贾劳仿石鲈" "四斑蝴蝶鱼" "克拉肯" "合齿鱼" "七鳃鳗" "蜥蜴鱼" "赤蠵龟" "马卡比鱼"
"马皮罗鱼" "梅罗鱼" "颌针鱼" "红鲑" "玉筋鱼" "大鳞魣" "红鲳鲹" "礁蝴蝶鱼" "黑鲱鱼" "领航鱼" "条斑马鲛" "管鱼" "水虎鱼" "鲽鱼" "鲳鱼"
"小体鲟" "后石首鱼" "剃刀鲸" "红鱼" "深海鳚" "鞘鱼" "塞贡多鱼" "海猫" "鬼蝠𫚉" "海狗" "海狐" "游鳍叶鲹" "拟三棘鲀" "圆鳍鱼" "八角鱼" "鲂𫚒" "魣鱼" "下鱵鱼" "马鲅"
"白鲳" "海参" "石首鱼" "灰海豚" "棘背鱼" "蜥狗母鱼"
# Tench
"𫚕鱼" "热带虎鲨" "古巴长带鱼" "褐鳟鱼" "托罗鱼" "大西洋鳕" "亚口鱼" "管口鱼" "单鳍鳕" "海贼鱼" "独角兽" "海象" "康吉鳗" "带鱼" "无刺蝠鲼" "高体𫚕" "纺缍𫚕" "豹海豹" "大洋辐鳍鱼" "西拉戈鱼" "笛鲷"
"䲟鱼" "萨达鲭" "狗鲨" "加州飞鱼"
# Unfinished
"大菱鲆" "珍鲹" "欧白鲑" "白鱼" "白化鱼" "狼鱼" "九带鮨" "黑海豹" "蒂博龙"
}
}
### THEME: HEROES OF NAVY (HISTORICAL DDs) ###
USA_HEROES_NAVY = {
name = NAME_THEME_HISTORICAL_DESTROYERS
for_countries = { BYG } # HAW, NEE, CSA is separate
type = ship
ship_types = { ship_hull_light destroyer ship_hull_civilian }
prefix = "USS "
fallback_name = "Destroyer DD-%d"
unique = {
# Porter (DL), Mahan, Gridley
"波特" "菲尔普斯" "克拉克" "巴奇" "塞尔弗里奇" "麦道加" "温斯洛" "马汉" "康宁斯" "基斯"
"康宁汉" "卡森" "邵" "库欣" "帕金斯" "傅拉瑟" "里德" "塔克" "史密斯" "德雷顿" "道恩斯" "普雷斯顿" "拉姆森" "范宁" "格里德利" "克雷文" "麦考" "默里"
# Bagley, Somers (DL), Benham, Sims
"巴格利" "麦福德" "亨利" "布鲁" "赫姆" "帕特森" "贾维斯" "索姆斯" "辛普森" "沃灵顿" "戴维斯" "乔埃特" "本汉" "梅兰特" "特里普" "罗温" "斯塔克" "埃立特" "莱因德"
"朗" "斯特雷特" "威尔森" "西姆斯" "姆斯汀" "拉塞尔" "安德森" "巴克" "休斯" "莫里斯" "罗伊" "温赖特" "奥布莱恩" "沃尔克"
# Benson and Gleaves
"格里弗斯" "普朗克特" "梅奥" "兰斯代尔" "希拉里·P·琼斯" "卡尼" "查尔斯·F·休斯" "利弗莫尔" "埃伯尔" "格温" "梅瑞迪斯" "伍尔西" "勒洛" "爱迪生"
"埃里克森" "威尔克斯" "尼科尔森" "英格拉姆"
# Bristol and Laffey
"布里斯托" "艾利森" "汉伯顿" "鲁德曼" "埃蒙斯" "马科姆" "弗雷斯特" "菲奇" "霍布森" "阿隆·瓦德" "布坎南" "考伊" "奈特" "拉菲" "伍德沃斯" "法伦霍特" "贝利" "邓肯"
"拉德纳" "麦卡拉" "班克罗夫特" "巴顿" "比蒂" "梅文" "奎克" "博伊尔" "查普林" "米德" "墨菲" "帕克" "考德维尔" "科格伦" "弗雷泽" "甘斯沃尔特" "格拉斯彼" "多兰" "厄尔"
"盖拉尔迪" "戴维森" "爱德华兹" "格伦农" "杰弗斯" "马多克斯" "纳尔逊" "卡米克" "杜尔" "恩迪科特" "麦库克" "法兰克福" "霍比" "肯德里克" "劳布" "麦肯锡" "麦克拉纳罕" "尼尔兹" "奥德罗诺"
"赫恩登" "舒布里克" "史蒂文森" "斯托克顿" "索恩" "特纳" "巴尔德温" "哈丁" "汤普森" "威尔斯"
# Fletcher
"弗莱彻" "拉德福德" "拉瓦莱特" "尼古拉斯" "詹金斯" "奥班农" "索夫利" "沃勒" "斯特朗" "泰勒" "狄海文" "贝奇" "比尔" "格斯特" "贝内特" "弗拉姆" "哈德森" "普林格尔" "斯坦利"
"史蒂文斯" "柳特兹" "菲利普" "伦肖" "林格尔德" "施罗德" "西格斯比" "康威" "科尼" "康弗斯" "伊顿" "富特" "斯彭斯" "特里" "撒切尔" "安东尼" "沃兹沃斯" "沃克" "布朗森" "戴利"
"伊舍伍德" "金伯利" "卢斯" "艾布纳·里德" "阿曼" "马拉尼" "布什" "特拉森" "黑泽伍德" "奥利克" "克拉克斯顿" "戴森" "哈里森" "约翰·罗杰斯" "麦基" "默里" "希尔曼" "霍埃尔"
"麦科德" "米勒" "奥文" "博伊德" "布雷福德" "布朗" "考埃尔" "卡普斯" "大卫·W·泰勒" "埃文斯" "约翰·D·亨利" "弗兰克斯" "哈格德" "斯普罗斯顿" "威克斯" "威廉·D·波特"
"查雷特" "康纳" "霍尔" "霍利根" "哈拉登" "纽康姆" "贝尔" "伯恩斯" "艾泽德" "艾伯特" "布雷恩" "厄尔本" "黑尔" "西古尔尼" "斯坦贝尔" "阿尔伯特·W·格兰特" "卡帕顿" "英格索尔" "纳普"
"查尔斯·J·巴杰" "科拉汉" "达希尔" "布拉德" "昌西" "克拉伦斯·K·布朗森" "加特林" "亨特" "刘易斯·汉考克" "麦克德莫" "麦高恩" "麦克奈尔"
"霍普维尔" "李梅" "瓦德雷" "默茨" "海利" "约翰斯顿" "劳斯" "郎肖" "莫里森" "廷吉" "特文宁" "亚纳尔" "普里切特"
"罗宾逊" "罗斯" "罗" "斯莫利" "斯托达德" "瓦茨" "雷恩" "保罗·汉密尔顿" "特威格斯" "理查德·P·利里" "卡辛杨" "欧文"
"豪沃斯" "基伦" "比尔斯" "约翰·胡德" "科尔杭" "格里高利" "利特尔" "梅特卡夫" "希尔兹" "威利"
# Allen M Sumner
"莫勒" "库帕" "查尔斯·S·斯佩里" "曼斯菲尔德" "布拉什"
"陶西格" "洛瑞" "汉克" "博里" "索利" "休·普威斯" "德雷克斯勒"
"泽拉斯" "普特南"
# Gearing
"基林" "威廉·R·拉什" "萨瑟兰" "麦基恩" "亨德森" "古德里奇"
"福格格桑" "科内" "斯特林"
"弗斯" "纽曼·K·佩里" "威廉·W·伍德"
"菲斯克" "弗雷德·T·贝里"
"费希特勒" "卡朋特"
# Post-WW2 -- Mitscher, Forrest Sherman
"约翰·保罗·琼斯" "巴里" "迪凯特" "曼利" "杜邦"
"劳伦斯" "比德尔" "巴尼" "亨利·B·威尔森"
# Sampson, Caldwell, Wickes, Clemson classes
"艾伦" "拉斯伯恩" "塔伯特" "科尔霍恩" "斯特林厄姆" "沃特斯" "多西" "登特" "雪利" "利" "帕尔默" "塔贝尔" "格里尔" "厄普舍" "基尔蒂" "赵" "艾略特" "克罗斯比"
"布雷肯里奇" "罗柏" "克雷恩" "肯尼森" "贝尔纳普" "格林" "贝尔纳多" "巴杰" "布莱克利" "塔特纳尔" "巴拉德" "科勒" "J·弗雷德·塔伯特" "奥斯蒙德·英格拉姆" "艾利斯"
"瓦德" "索顿" "迪克森" "钱德勒" "吉利斯" "索萨德" "霍根" "布鲁姆" "雅各布·琼斯" "申克" "霍威" "朗" "巴比特" "埃尔登" "赫伯特" "汉密尔顿" "克莱蒙森" "巴克尔" "雷利"
"斯坦斯伯里" "达尔格伦" "金斯博罗" "霍瓦德" "惠普尔" "哈特菲尔德" "约翰·D·爱德华兹" "吉尔莫" "福克斯" "里奇菲尔德" "凯恩" "乔治·E·巴杰" "布鲁克斯" "汉弗莱斯"
"威廉·B·普雷斯顿" "麦科米克" "麦克莱什" "鲁本·詹姆斯" "斯图尔特" "斯图尔特万" "麦法兰" "佩里" "波普" "赫伯特" "达拉斯" "桑兹" "辛普森" "艾德索尔" "约翰·D·福特" "皮尔斯伯里"
"巴里" "高夫" "扎恩" "班布里奇" "诺阿" "特鲁克斯顿" "霍普金斯" "保罗·琼斯" "瓦斯穆特" "特雷弗" "佩利"
# Farragut
"法拉汉" "杜威" "沃登" "豪尔" "埃尔文" "麦克唐纳" "莫纳汉" "戴尔"
# Cancelled/Converted/Never Used Ship Names
"珀西瓦尔" "沃特森" "亨利·A·威利" "卡斯尔"
# Retired ships -- Sampson, Caldwell, Wickes, Clemson classes
"桑普森" "费尔法克斯" "戴耶" "蒙哥马利" "以色列" "林巴顿" "博格斯" "布里斯" "甘布尔" "拉姆齐" "威廉姆斯" "托马斯" "罗杰斯" "斯瓦西" "克伦西" "史密斯·汤普森" "梅森" "特雷西" "普雷布尔" "西卡德" "布兰切"
"普鲁伊特" "柴尔德斯" "威廉姆森" "阿贝尔·P·厄普舍" "詹姆斯·K·保尔丁" "韦尔伯恩·C·伍德"
### CSA Specific Ones
# "Upland" "Gulf Stream" "Superior" "Blizzard" "Tornado"
# "Debs" "Engel" "Fielden" "Freedom" "Haywood" "Joe Hill" "John Brown" "Liberation" "Marx" "DeLeon"
### TEX Specific Ones
# "Pearl" "Mississippi" "Pontchartrain"
# "Adams" "Franklin" "Freedom" "Hancock" "Jackson" "Jefferson" "Liberty" "Madison" "Monroe" "Paine" "Revere" "Washington"
}
}
## THEME: U.S. CITIES ###
USA_CITIES = {
name = NAME_THEME_CITIES
for_countries = { BYG } # HAW, NEE, CSA is separate
type = ship
ship_types = { ship_hull_cruiser light_cruiser heavy_cruiser }
prefix = "USS "
fallback_name = "Cruiser C-%d"
unique = {
"纽约城" "布鲁克林" "芝加哥" "洛杉矶" "旧金山" "底特律" "波士顿" "费城" "匹兹堡" "克利夫兰" "圣路易斯" "巴尔的摩" "堪萨斯城" "密尔沃基" "新奥尔良" "辛辛那提"
"印第安纳波利斯" "西雅图" "达拉斯" "亚特兰大" "水牛城" "明尼阿波利斯" "丹佛" "奥马哈" "圣地亚哥" "纳什维尔" "俄克拉荷马城" "路易斯维尔" "菲尼克斯" "波特兰" "罗彻斯特" "迈阿密"
"阿尔巴尼" "阿尔伯克基" "坎伯雷" "亚历山德里亚" "孟菲斯" "米苏拉" "阿姆斯特丹" "阿斯托利亚" "奥古斯塔" "巴顿鲁治" "比洛克西" "伯明翰" "博伊西" "布雷默顿" "布里奇波特" "剑桥" "薛安"
"查尔斯顿" "夏洛特" "查塔努加" "切斯特" "哥伦比亚" "哥伦布" "康科德" "科珀斯克里斯蒂" "代顿" "得梅因" "杜鲁斯" "福尔里弗" "法哥" "弗林特" "弗雷德里克" "弗雷斯诺" "加利纳" "格尔夫斯敦" "加里"
"格林维尔" "格罗顿" "汉普顿" "哈特福德" "海伦娜" "托利多" "托皮卡" "特伦顿" "图森" "塔尔萨" "塔斯卡卢萨" "瓦列霍" "基韦斯特" "拉霍亚" "兰开斯特" "长滩" "小石城" "梅肯"
"曼彻斯特" "马布尔黑德" "马里昂" "莫比尔" "莫西干" "蒙特哥马利" "蒙彼利埃" "纽哈芬" "纽瓦克" "纽波特纽斯" "诺福克" "北安普敦" "奥克兰" "奥林匹亚" "俄勒冈城" "圣塔菲" "萨拉托加" "萨凡纳" "斯瓦塔拉"
"帕萨迪纳" "彭萨科拉" "朴次茅斯" "普洛威顿斯" "普韦布洛" "昆西" "奎因鲍格" "阿那波利斯" "安妮斯顿" "阿什维尔" "罗利" "雷诺" "里士满" "罗阿诺克" "圣保罗" "萨勒姆" "盐湖城" "圣胡安"
"斯克兰顿" "斯波坎" "斯普林菲尔德" "塔科马" "太浩" "塔拉哈西" "维克斯堡" "威奇塔" "威尔克斯巴里" "威明顿" "伍斯特" "约塞米蒂" "火奴鲁鲁" "休斯顿" "亨廷顿" "休伦" "杰克逊维尔" "杰弗森城" "朱诺"
"杨斯敦" "万塞纳"
}
}
### BATTLECRUISER NAMES ###
### THEME: HISTORICAL BATTLES ###
USA_BATTLES = {
name = NAME_THEME_BATTLES
for_countries = { BYG } # HAW, NEE, CSA is separate
type = ship
ship_types = { ship_hull_heavy battle_cruiser }
prefix = "USS "
fallback_name = "Large Cruiser CB-%d"
unique = {
"邦克山" "福吉谷" "普林斯顿" "列克星敦" "萨拉托加" "提康德罗加" "本宁顿" "安提坦" "钱斯勒斯维尔" "葛底斯堡" "希罗" "维克斯堡" "莫比尔湾" "尚普兰湖"
"蒙特雷" "圣哈辛托" "贝洛森林" "考彭斯" "关岛" "关塔那摩" "奥古桑山" "加洛坎" "圣克鲁兹" "萨波特" "巴德达霍" "卡伦皮特" "马尼拉" "马洛洛斯"
"唐纳尔森" "豌豆岭" "圣菲利普" "科林斯" "马尔文山" "默弗里斯伯勒" "彼得堡" "本顿维" "富兰克林" "韦斯特波特" "希达溪" "温彻斯特" "琼斯伯勒" "传教士岭"
"布拉奇托" "圣塔菲" "莫拉" "恩布多" "拉谢内加" "萨克拉门托" "布埃纳文图拉" "维拉克斯" "华曼特拉" "查普尔特佩克" "普埃布拉" "图斯潘" "汉普顿罗兹" "瑟堡"
}
}
### BATTLESHIP NAMES ###
### THEME: U.S. STATES ###
USA_STATES = {
name = NAME_THEME_STATES
for_countries = { BYG } # HAW, NEE, CSA is separate
type = ship
ship_types = { ship_hull_heavy battleship ship_hull_carrier carrier }
prefix = "USS "
fallback_name = "Battleship BB-%d"
unique = {
"亚拉巴马" "亚利桑那" "阿肯色" "加利福尼亚" "科罗拉多" "康涅狄格" "特拉华" "佛罗里达" "佐治亚" "印第安纳" "爱达荷" "衣阿华" "伊利诺伊" "堪萨斯" "肯塔基"
"路易斯安那" "缅因" "马里兰" "马萨诸塞" "密歇根" "明尼苏达" "密西西比" "密苏里" "蒙大拿"
"内布拉斯加" "内华达" "新罕布什尔" "新泽西" "新墨西哥" "纽约" "北卡罗莱纳" "北达科他" "俄亥俄" "俄克拉荷马" "俄勒冈"
"宾夕法尼亚" "罗德岛" "南卡罗莱纳" "南达科他" "田纳西" "德克萨斯" "犹他" "佛蒙特" "弗吉尼亚" "华盛顿" "西弗吉尼亚" "威斯康辛" "怀俄明"
}
}
### ESCORT DESTROYER NAMES###
USA_DE_HISTORICAL = {
name = NAME_THEME_HISTORICAL_DE
for_countries = { BYG }
type = ship
ship_types = { ship_hull_light destroyer ship_hull_civilian }
#link_numbering_with = { USA_DD_HISTORICAL }
prefix = "USS "
fallback_name = "第%d 护卫驱逐舰舰队"
unique = {
# From wiki, by class, starting with Evarts
# Evarts
"埃瓦尔兹" "威菲尔" "格里斯沃尔德" "巴贝斯" "克劳特" "布伦南" "多尔蒂" "奥斯汀" "埃德加·G·蔡斯" "爱德华·C·达利" "勒哈迪" "哈罗德·C·托马斯" "威尔曼"
"查尔斯R格里尔" "惠特曼" "温特尔" "邓普西" "达菲" "埃默里" "斯塔特菲尔德" "马丁" "塞德斯特罗姆" "弗莱明" "蒂斯代尔" "艾斯勒" "费尔" "曼洛夫" "格雷纳" "怀曼" "洛弗林" "桑德斯" "布拉克特" "雷诺兹"
"米切尔" "唐纳森" "安德烈斯" "德克" "多布勒" "多尼夫" "恩格斯特罗姆" "西尔克" "斯马特" "沃尔特S布朗" "威廉C米勒" "卡巴纳" "迪翁" "坎菲尔德" "迪德" "埃尔顿" "克劳斯" "莱克" "莱曼" "克劳利" "拉尔"
"哈劳瑞恩" "康诺利" "芬尼根" "奥图尔" "约翰J鲍尔斯" "梅森" "约翰M伯明翰"
# Buckley
"巴克利" "查尔斯·劳伦斯" "丹尼尔·格里芬" "唐纳" "福斯" "甘特纳" "乔治·W·英格拉姆" "艾拉·杰弗里" "李·福克斯" "艾姆斯伯里" "贝茨" "布莱斯曼" "约瑟夫·E·坎贝尔" "鲁本·詹姆斯" "西姆斯"
"里夫斯" "费希特勒" "蔡斯" "兰宁" "洛伊" "巴伯" "洛夫莱斯" "曼宁" "纽恩多夫" "詹姆斯E克雷格" "艾森伯格" "托马森" "乔丹" "纽曼" "利德尔" "凯法特" "科弗" "劳埃德" "奥特" "约瑟夫C哈伯德"
"海特" "威廉" "鲍威尔" "斯科特" "伯克" "恩赖特" "库博" "达比" "道格拉斯" "布莱克伍德" "弗朗西斯" "罗宾逊" "索拉" "福勒" "斯潘根伯格" "阿伦斯" "巴尔" "亚历山大" "卢克" "罗伯特" "佩恩"
"福尔曼" "怀特赫斯特" "英格兰" "维特" "鲍尔斯" "威尔马尔斯" "詹德罗" "菲伯林" "威廉C科尔" "保罗G贝克" "达蒙M卡明斯" "瓦门" "詹克斯" "杜里克" "怀斯曼" "韦伯" "施密特" "弗兰曼" "哈蒙"
"格林伍德" "洛泽" "亨利R肯扬" "斯潘格勒" "乔治" "拉比" "马什" "科里埃" "奥斯莫斯" "厄尔V约翰逊" "霍尔顿" "克罗宁" "弗莱巴格" "塔图姆" "博伦" "马洛伊"
"海恩斯" "鲁恩斯" "霍利斯" "冈纳森" "少校" "威登" "瓦里安" "斯克罗金斯" "杰克·W·威尔克"
# Cannon
"博斯特威克""坎农" "克里斯托弗" "阿尔杰" "托马斯" "伯罗斯" "卡特" "克拉伦斯L埃文斯" "利维" "麦康奈尔" "奥斯特豪斯" "帕克斯" "男爵" "阿克里" "阿米克" "阿瑟顿" "布思" "卡罗尔" "库纳" "埃尔德里奇"
"桑希尔" "林哈特" "罗奇" "班古斯特" "沃特曼" "韦弗" "希尔伯特" "拉蒙斯" "斯奈德" "海明格" "布莱特"
"蒂尔斯" "罗伯茨" "麦克莱兰" "凯特" "甘地" "厄尔·K·奥尔森" "斯莱特" "奥斯瓦尔德" "埃伯特" "尼尔·斯科特" "缪尔" "萨顿"
# Edsall
"豪斯" "布莱尔" "布鲁" "查特拉恩" "纽泽" "普尔" "彼得森" "斯图尔特" "斯图特万特" "摩尔" "基思" "托米奇" "理查德·沃德" "奥特斯特特" "斯鲁特" "斯诺登" "斯坦顿" "斯瓦西" "马尔汉德" "赫斯特"
"霍华德·D·克劳" "皮克茨" "乔伊斯" "柯克帕特里克" "利奥波德" "蒙格斯" "莫斯利" "纽威尔" "福尔古特" "托马斯·J·加里" "布里斯特" "芬奇" "克里奇默" "奥雷利" "普莱斯"
"韦利斯" "詹森" "科克里尔"
# Rudderow
"鲁德洛" "查菲" "霍奇斯" "莱利" "莱斯利·勒布诺克斯" "乔治·约翰逊" "查尔斯·金梅尔" "丹尼尔·乔伊" "托马斯·菲尼克尔" "佩弗" "德隆" "科茨" "尤金·艾尔莫尔" "霍尔特" "乔布" "帕勒" "布雷"
# John C Butler
"约翰·C·巴特勒" "奥弗莱尔蒂" "雷蒙德" "理查德·W·苏森" "阿伯克龙比" "奥伯伦德" "罗伯特·布拉齐尔" "埃德温·A·霍华德" "杰西·卢瑟福" "基特" "绅士" "特拉" "莫里斯·J·曼纽尔" "奈菲" "多伊尔·C·巴恩斯" "肯尼斯·M·威利特"
"杰卡" "劳埃德" "艾克雷" "乔治" "戴维斯" "麦克" "约翰尼" "哈钦斯" "沃尔顿" "罗尔夫" "普拉特" "罗巴赫" "麦金蒂" "阿尔文" "科克雷尔" "塞西尔" "道尔" "泰德斯" "帕克" "约翰" "威廉姆森" "普雷斯利" "威廉姆斯"
"查尔斯E布兰农" "阿尔伯特T哈里斯" "克罗斯" "汉娜" "约瑟夫E康诺利" "吉利根" "福尔莫" "海利格" "爱德华H艾伦" "特威迪" "霍华德F克拉克" "西尔弗斯坦" "刘易斯" "比文" "里兹" "奥斯伯格" "范德维尔"
"罗伯特·F·凯勒" "莱兰·E·托马斯" "切斯特·T·奥布莱恩·道格拉斯·A·蒙罗" "杜森" "哈斯" "康克林" "麦考伊·雷诺兹" "乌尔维特·M·摩尔" "肯德尔·C·坎贝尔" "戈斯" "格雷迪"
}
}
### LIGHT CRUISER NAMES###
USA_CL_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CL
for_countries = { BYG }
type = ship
ship_types = { ship_hull_cruiser light_cruiser }
prefix = "USS "
fallback_name = "第%d 轻巡洋舰舰队"
unique = {
# From Wiki (Built/Served/Fought)
"布鲁克林" "萨凡纳" "纳什维尔" "火奴鲁鲁" "凤凰城" "博伊西" "圣路易斯" "海伦娜" "亚特兰大" "朱诺"
"圣迭戈" "圣胡安" "奥克兰" "克利夫兰" "哥伦比亚" "蒙彼利埃" "丹佛" "圣达菲" "里诺" "伯明翰" "莫比尔"
"比洛克西" "休斯顿" "迈阿密" "弗林特" "文森斯" "帕萨迪纳" "斯普林菲尔德" "托皮卡" "维克斯堡" "德鲁斯" "阿斯托里亚"
"奥克拉荷马城" "威尔克斯·巴雷" "图森" "普罗维登斯" "小石城" "阿姆斯特丹" "朴茨茅斯" "代顿" "法戈" "斯波堪" "弗雷斯诺"
"曼彻斯特" "加尔维斯顿" "亨廷顿" "伍斯特" "罗诺基" "塔拉哈西" "纽黑文" "维明顿" "布法罗" "扬斯敦" "纽瓦克"
# CLAA Names
"巴耶霍" "夏延" "查塔努加" "加里" "奥马哈" "密尔沃基" "底特律" "里奇蒙"
# From Wiki (Unfinished/Cancelled/Converted before completion)
"康科德" "辛辛那提" "罗利" "特林顿" "马波海德" "孟菲斯"
# Older Cruiser Names
"哈特福德" "兰开斯特" "彭萨科拉" "马里恩" "莫希干" "昆内堡" "斯瓦拉" "波士顿" "芝加哥" "巴尔的摩"
"旧金山" "塔霍" "约塞米蒂" "安妮斯顿" "明尼阿波利斯" "奥林匹亚" "新奥尔良" "奥尔巴尼" "得梅因" "塔科马"
}
}
### HEAVY CRUISER NAMES###
USA_CA_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CA
for_countries = { BYG }
type = ship
ship_types = { ship_hull_cruiser heavy_cruiser }
prefix = "USS "
fallback_name = "第%d 重巡洋舰"
unique = {
# From Wiki (Built/Served/Fought)
"彭萨科拉" "盐湖城" "北安普敦" "切斯特" "路易斯维尔" "芝加哥" "休斯顿" "奥古斯塔" "波特兰" "印第安纳波利斯" "新奥尔良"
"阿斯托里亚" "明尼阿波利斯" "塔斯卡卢萨" "昆西" "文森斯" "旧金山" "威奇塔" "巴尔的摩" "波士顿" "堪培拉" "昆西"
# From Wiki (Unfinished/Cancelled/Converted before completion)
"匹兹堡" "圣保罗" "布莱默顿" "哥伦布" "秋河" "洛杉矶" "梅肯" "海伦娜" "俄勒冈城" "奥尔巴尼" "托雷多"
# Older Cruiser Names
"罗切斯特" "剑桥" "桥港" "堪萨斯城" "塔尔萨" "诺福克" "斯克兰顿" "得梅因" "塞勒姆" "纽波特纽斯" "达拉斯" "长滩"
}
}
### A-A LIGHT CRUISER NAMES###
USA_CLAA_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CLAA
for_countries = { BYG }
type = ship
ship_types = { ship_hull_cruiser light_cruiser }
prefix = "USS "
fallback_name = "第%d 防空轻巡洋舰舰队"
unique = {
# From Wiki (Built/Served/Fought)
"亚特兰大" "朱诺" "圣地亚哥" "圣胡安" "奥克兰" "里诺" "弗林特" "图森" "朱诺" "斯波坎" "弗雷斯诺"
# From Wiki (Unfinished/Cancelled/Converted before completion)
"塔拉哈西" "纽黑文" "威尔明顿" "布法罗" "纽瓦克" "扬斯敦" "瓦莱乔" "夏延" "查塔努加" "加里"
# Older Cruiser Names
"哈特福德" "兰开斯特" "彭萨科拉" "马里恩" "莫希干" "昆内堡" "斯瓦拉" "波士顿" "芝加哥" "巴尔的摩"
"旧金山" "塔霍" "约塞米蒂" "安妮斯顿" "明尼阿波利斯" "奥林匹亚" "新奥尔良" "奥尔巴尼" "得梅因" "塔科马"
}
}
### MINELAYER NAMES###
USA_MINELAYERS_HISTORICAL = {
name = NAME_THEME_HISTORICAL_MINELAYERS
for_countries = { BYG }
type = ship
ship_types = { ship_hull_cruiser light_cruiser ship_hull_light destroyer ship_hull_civilian }
prefix = "USS "
fallback_name = "第%d 布雷艇舰队 "
unique = {
# Cruiser and DD Minelayers
"恐怖" "罗伯特H史密斯" "托马斯E弗雷泽" "香农" "哈里F鲍尔" "亚当斯" "托尔曼" "亨利A威利" "谢伊" "J威廉迪特" "林赛" "格温" "亚伦沃德" "奥格拉" "阿罗斯托克"
# Army Minelayers
"亨利L阿伯特" "查尔斯W邦迪" "乔治雷切尔" "约翰·斯托里" "乔治·阿米斯特德" "亨利·J·亨特" "威廉·G·西尔维斯特" "亨利·诺克斯将军"
"亚瑟·默里" "弗兰克" "伊拉斯谟·韦弗将军" "塞缪尔·米尔斯将军" "塞缪尔·林戈尔德" "华莱士·兰道夫" "阿尔弗雷德·迈巴赫" "霍勒斯·斯普林"
# Older Minelayer Names
"哈特福德" "兰开斯特" "彭萨科拉" "马里恩" "莫希干" "昆内堡" "斯瓦拉" "波士顿" "芝加哥" "巴尔的摩"
"旧金山" "塔霍" "约塞米蒂" "安妮斯顿" "明尼阿波利斯" "奥林匹亚" "新奥尔良" "奥尔巴尼" "得梅因" "塔科马"
}
}
### BATTLESHIP NAMES ###
USA_BB_HISTORICAL = {
name = NAME_THEME_HISTORICAL_BB
for_countries = { BYG }
type = ship
ship_types = { ship_hull_heavy battleship }
prefix = "USS "
fallback_name = "第%d 战列舰"
unique = {
"北卡罗来纳" "华盛顿" "南达科它" "印地安纳" "马萨诸塞" "亚拉巴马" "依阿华" "新泽西" "密苏里" "威斯康辛" "伊利诺伊" "肯塔基" "蒙大纳" "俄亥俄"
"缅因" "新罕布什尔" "路易斯安那" "南卡罗来纳" "密西根"
# From Wiki (never completed)
"德拉瓦" "南达科它" "佛罗里达" "犹他" "怀俄明" "阿肯色" "纽约" "德克萨斯" "内华达" "俄克拉荷马" "宾夕法尼亚" "亚利桑那" "新墨西哥" "密西西比"
# Older/Other state names
"爱达荷" "田纳西" "加利福尼亚" "科罗拉多" "马里兰" "西弗吉尼亚"
}
}
### BATTLECRUISER NAMES ###
USA_BC_HISTORICAL = {
name = NAME_THEME_HISTORICAL_BC
for_countries = { BYG }
type = ship
ship_types = { ship_hull_heavy battle_cruiser }
prefix = "USS "
fallback_name = "第%d 战列巡洋舰"
unique = {
#wiki: Historic list of Alaska Class
"阿拉斯加" "关岛" "夏威夷" "菲律宾" "波多黎各"
#Additional US Territories/Districts during WW2 era
"萨摩亚" "列克星敦" "星座" "萨拉托加" "游骑兵" "宪法" "美国""贝克岛" "豪兰岛" "贾维斯岛"
}
}
### AIRCRAFT CARRIER NAMES ###
USA_CV_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CARRIERS
for_countries = { BYG } # HAW, CSA, NEE is separate
type = ship
ship_types = { ship_hull_carrier carrier }
prefix = "USS "
fallback_name = "Carrier CV-%d"
unique = {
"约克城" "企业" "大黄蜂" "胡蜂"
"列克星敦" "萨拉托加" "突击者"
"埃塞克斯" "无畏" "邦克山" "富兰克林" "提康德罗加" "汉考克" "本宁顿" "香格里拉" "伦道夫" "好人理查德" "安提坦" "拳师" "尚普兰湖" "普林斯顿" "塔拉瓦"
"奇尔沙治" "莱特岛" "福吉谷" "菲律宾海" "奥里斯坎尼" "复仇" "硫磺岛" "中途岛" "富兰克林·D·罗斯福" "珊瑚海"
# Cold War and Beyond (WW2 era Gen/Adm names excluded)
"合众国" "福莱斯特" "独立" "小鹰" "星座" "美利坚" "西奥多·罗斯福" "亚伯拉罕·林肯" "乔治·华盛顿"
}
}
### LIGHT CARRIER NAMES ###
USA_CVL_HISTORICAL = {
name = NAME_THEME_HISTORICAL_CVL
for_countries = { BYG } # HAW, CSA, NEE is separate
type = ship
ship_types = { ship_hull_carrier carrier }
prefix = "USS "
fallback_name = "Carrier CVL-%d"
unique = {
# CVL Names
"独立" "普林斯顿" "贝洛森林" "考彭斯" "蒙特雷" "卡伯特" "圣哈辛托" "莱特"
"兰利"
# CVE Names
"长岛" "博格" "卡德" "科帕希" "科尔" "克罗坦" "拿骚" "奥塔马哈" "巴恩斯" "布洛克岛" "布雷顿" "桑加蒙" "苏万尼" "切南戈" "桑提"
"卡萨布兰卡" "利斯康湾" "科雷希多" "传教湾" "瓜达卡纳尔" "马尼拉湾" "那托玛湾" "中途岛" "底德里克森湾" "威克岛" "怀特普莱恩斯" "所罗门群岛" "加利宁湾"
"卡萨安湾" "方肖湾" "基昆湾" "图拉吉" "甘比尔湾" "内亨塔湾" "霍格特湾" "卡达山湾" "马库斯岛" "萨沃岛" "奥马尼湾" "彼得罗夫湾" "鲁德湾" "萨击诺湾"
"萨进特湾" "三叶草湾" "希普利湾" "实托湾" "轮船湾" "埃斯佩兰斯海角" "塔卡尼斯湾" "忒提斯湾" "望加锡海峡" "温德姆湾" "马金岛" "隆加角" "俾斯麦海"
"萨拉毛亚" "霍兰迪亚" "夸贾林" "阿得米拉提岛" "布干维尔" "马坦尼考" "阿图岛" "罗伊" "蒙达"
"科芒斯曼特湾" "布洛克岛" "吉尔伯特群岛" "库拉湾" "格洛斯特角" "萨雷诺湾" "维拉湾" "西波涅" "普吉特湾" "伦多瓦" "贝罗科" "巴东海峡"
"赛多尔" "西西里" "克鲁兹角" "民都洛" "拉包尔" "帕劳" "天宁" "巴斯托尼" "埃尼威托克" "仁牙因" "冲绳"
}
}
### SUBMARINES ###
USA_SS_HISTORICAL = {
name = NAME_THEME_HISTORICAL_SUBMARINES
for_countries = { BYG }
type = ship
ship_types = { ship_hull_submarine submarine }
prefix = "USS "
fallback_name = "SS-%d"
unique = {
#WIKI: Post S-boat, in order by hull designation, up to nuclear powered (excluding doubles)
"海鲢" "鲈鱼" "梭鱼" "柱塞" "波拉克" "庞巴诺" "鲑鱼" "海豹" "雪橇" "鲷鱼" "黄貂鱼" "鲟鱼" "矛鱼" "旗鱼" "旗鱼" "剑鱼" "海龙" "海狮" "西尔维恩" "海狼" "鳟鱼" "金枪鱼" "鲭鱼" "马林鱼" "黄鱼" "鲱鱼"
# Tambor
"金鱼" "鲱鱼" "银边鱼" "瓦胡" "鲸鱼" "钓鱼者" "巴肖" "蓝鳃鱼" "鲷鱼" "卡瓦拉" "科比亚" "黄鱼" "达奇" "多拉多" "闪光鱼" "比目鱼" "加比兰" "贡奈尔" "古纳德" "石斑鱼" "咕噜鱼" "卫兵鱼" "长鳍金枪鱼" "刺猬" "黑鱼" "蓝鱼"
# Gato
"河豚鱼" "鳕鱼" "鳕鱼" "科维娜" "飞镖" "飞鱼" "芬贝克" "黑线鳕" "比目鱼" "比目鱼" "弓鳍" "卡布里拉" "卡佩林" "思科" "魔鬼鱼" "小龙" "埃斯科拉" "兰瑟鱼"
# Balao
"切沃" "克拉马戈" "科奇诺" "库贝拉" "库斯克" "迪奥登" "狗鱼" "绿鱼" "儒艮" "鳗鱼" "埃斯帕达" "杰菲什" "加洛帕" "加鲁帕" "高利特" "瓜维纳" "冰鱼" "贾洛" "波莫东" "雷莫拉" "萨尔达" "伏拉多" "梭鱼"
"狮子鱼" "曼塔" "莫雷" "龙卡多" "萨巴洛" "沙伯鱼" "海马" "蒂勒菲什" "蝙蝠鱼" "箭鱼" "伯伯鱼" "巴约" "贝古纳" "贝苏戈" "黑鳍" "凯曼" "布兰妮" "蓝背" "波鱼" "沙尔" "丘布" "布加拉" "卡贝松" "丹图达" "卡波丹" "卡波内罗" "鲤鱼" "鲶鱼" "恩德梅多尔"
# Tench
"鲈鱼" "波尼塔" "阿尔戈纳" "独角鲸" "鹦鹉螺" "海豚" "墨鱼"
# Unifnished
"鼠海豚" "梭鱼" "鲨鱼" "大菱鲆" "羽鳃" "白鲑鱼" "狼鱼" "海豹" "鲨鱼"
}
}
## THEME: FISH (HISTORICAL SUBMARINES) ###
USA_BIRDS = {
name = NAME_THEME_BIRDS
for_countries = { BYG }
type = ship
unique = {
"夜鹰" "猫头鹰" "罗宾" "燕子" "塔那格" "红雀" "黄鹂" "雀科" "苍鹭" "火鸡" "乌鸡" "鹌鹑" "鹧鸪" "艾德" "百灵鸟" "云雀" "翠鸟" "鹈鹕" "隼" "鱼鹰" "海鸥" "燕鸥" "火烈鸟"
"企鹅" "天鹅" "惠普尔维尔" "海鸥" "桑德林" "海雀" "鸬鹚" "塘鹅" "绿头鸭" "绿头鸭" "奥托兰" "孔雀" "鸽子" "红翼鸭" "矶鹞" "绿鸟" "莺" "威利特"
"金丝雀" "乌鸦" "大嘴雀" "山雀" "野鸡" "山雀" "云雀" "椋鸟" "秃鹰" "扑扑鸟" "苍鹰" "伯劳"
}
}
### THEME: HISTORICAL LEADERS ###
USA_LEADERS = {
name = NAME_THEME_LEADERS
for_countries = { BYG } # HAW, CSA, NEE is separate
type = ship
prefix = "USS "
fallback_name = "Ship SS-%d"
unique = {
"乔治·华盛顿" "亚伯拉罕·林肯" "托马斯·杰斐逊" "詹姆斯·麦迪逊" "詹姆斯·门罗" "约翰·亚当斯" "本杰明·富兰克林" "尤利西斯·S·格兰特" "安德鲁·杰克逊" "帕特里克·亨利" "伍德罗·威尔逊" "约翰·马歇尔"
"伊森·艾伦" "山姆·休斯顿" "拉法耶特" "冯·斯图本" "亚历山大·汉密尔顿" "卡齐米日·普瓦斯基" "刘易斯与克拉克" "詹姆斯·K·伯克"
"托马斯·A·爱迪生" "内森·黑尔" "亨利·克雷" "丹尼尔·韦伯斯特" "特库姆塞" "丹尼尔·布恩" "纳撒尼尔·格林" "西蒙·玻利瓦尔" "卡美哈梅哈" "乔治·卡弗" "弗朗西斯·斯科特" "马里亚诺·巴列霍"
"威尔·罗杰斯" "乔治·班克洛夫特" "西奥多·罗斯福"
}
}
########## CONFEDERATE SHIP NAMES ##################
### CSA DESTROYER NAMES###
CSA_DD_CONFEDERATE = {
name = NAME_THEME_CONFEDERATE_DESTROYERS
for_countries = { CSA BYG }
can_use = {
OR = {
tag = CSA
has_completed_focus = USA_honor_the_confederacy
}
}
type = ship
ship_types = { ship_hull_light destroyer ship_hull_civilian }
prefix = "CSS "
fallback_name = "第%d 驱逐舰"
unique = {
# CSA army leaders - starts with all the Major Generals not cashiered, then goes to prominent Brigadiers, then to Brigadiers that lost their lives.
"凯斯" "卡辛" "科宁厄姆" "卡明斯" "库欣" "唐斯" "德雷顿" "弗拉塞" "拉姆森" "马汉" "帕金斯" "普雷斯顿" "利德" "肖" "史密斯" "巴尔奇" "克拉克" "麦克道格尔" "莫菲特" "费尔普斯" "波特" "赛尔弗里纪" "温斯洛"
"朱厄特" "戴维斯" "桑普森" "索墨斯" "沃林顿" "安德森" "巴克" "休斯" "汉曼" "莫里斯" "马斯丁" "奥布赖恩" "西姆斯" "温赖特" "沃尓克" "沃林顿" "威廉·C·劳" "威廉·R·拉什" "威廉·M·伍德" "威尔齐"
"惠泰克" "艾伯尔·P·厄普舍" "奥尔登" "奥利克" "贝利" "班布里奇" "阿伦沃德" "本森" "布坎南" "巴特勒" "科里" "考伊" "多兰" "多伊尔" "邓肯" "厄尔" "埃伯利" "爱德华兹" "爱迪生" "伊利森" "埃蒙斯" "恩迪科克" "埃里克森" "菲奇" "福雷斯特"
"贝蒂" "鲍德温" "弗兰克福特" "吉拉迪" "卡密克" "贝利" "班克罗夫特" "拉菲" "巴顿" "博伊尔" "考德威尔" "钱普林" "查尔斯·F·休斯" "科格伦" "法伦霍尔特" "弗雷泽" "甘斯沃特" "吉莱斯皮" "希拉里·P·琼斯" "霍比" "科尔克" "肯德里克" "兰斯代尔" "劳勃" "麦克拉纳罕"
"麦肯齐" "麦迪逊" "梅奥" "米德" "墨菲" "尼尔兹" "奥德劳纳克斯" "帕克" "伍德沃思" "格伦农" "格雷森" "格立夫斯" "格温" "汉布尔顿" "赫恩登" "哈定" "霍布森" "英格拉姆" "杰弗斯" "奇尔尼"
"奈特" "兰斯多恩" "拉德纳" "利弗莫尔" "勒德洛" "麦卡拉" "麦库克" "梅科姆" "马多克斯" "梅雷迪斯" "默文" "蒙森" "尼布拉克" "尼科尔森" "普龙克特" "奎克" "罗德曼" "萨特利" "舍布里克" "斯特本森" "斯托克顿"
"索恩" "汤普森" "斯旺森" "蒂尔曼" "特纳" "韦尔斯" "威尔克斯" "伍尔西" "特纳" "维索尔" "沃格吉桑"
"艾伯特" "艾布纳·里德" "阿尔伯特·格兰特" "阿门" "安东尼" "奥利克" "贝奇" "比尔" "比尔斯" "贝尔" "贝纳姆" "贝内特" "本尼恩" "布莱克" "博伊德" "布雷德福" "布雷恩"
"布朗" "布朗森" "布赖恩特" "布拉德" "伯恩斯" "布什" "卡拉汉" "卡帕顿" "卡普斯" "卡辛·杨" "查尔斯·奥斯本" "查尔斯·巴杰尔" "查雷特" "昌西" "谢伐利埃" "克拉伦斯·布朗森"
"克拉克斯顿" "科格斯韦尔" "科拉汉" "科尔杭" "康纳" "康弗斯" "康威" "科尼" "科顿" "考埃尔" "库欣" "戴利" "达希尔" "戴维·泰勒" "狄海文" "多赤" "戴森" "伊顿" "厄尔本"
"埃文斯" "弗莱彻" "富特" "弗兰克斯" "富拉姆" "加特林" "格雷戈里" "格斯特" "哈格德" "海利" "黑尔" "哈尔福德" "霍尔" "霍利根哈尔西·鲍威尔" "哈腊登" "哈里森" "哈特"
"黑泽伍德" "希利" "希尔曼" "黑伍德·爱德华兹" "希科克斯" "霍埃尔" "霍普韦尔" "豪沃思" "赫德森" "亨特" "赫金斯" "英格索尔" "欧文" "伊舍伍德" "艾泽德" "贾维斯" "詹金斯"
"约翰·亨利" "约翰·胡德" "约翰·罗杰斯" "强斯顿" "基德" "基伦" "金伯利" "纳普" "拉瓦利特" "劳斯" "柳特兹" "刘易斯·汉考克" "利特尔" "朗肖" "卢斯" "麦科德" "麦克德莫" "麦高恩"
"麦基" "麦克奈尔" "马歇尔梅尔文" "默茨" "梅特卡夫" "米勒" "蒙森" "莫里森" "马拉尼" "" "默里" "纽康姆" "尼古拉斯" "诺曼·斯科特" "奥班农" "奥文" "保罗·汉密尔顿" "菲利普" "皮金"
"波特" "波特菲尔德" "普雷斯顿" "普里切特" "普林格尔" "雷德福" "李梅" "伦肖" "理查德·利里林戈尔德" "鲁宾逊" "鲁克斯" "罗斯" "罗" "索夫利"
"施罗德" "希尔兹" "西古尔尼" "西格斯比" "斯莫利" "斯彭斯" "斯普罗斯顿" "斯坦利" "斯坦贝尔" "斯蒂芬·波特" "史蒂文斯" "斯托克姆" "斯托达德"
"斯特朗" "泰勒" "特里" "撒切尔" "沙利文" "廷吉" "特拉森" "特威格斯" "特文宁" "乌尔曼" "范瓦尔肯伯" "瓦德雷" "沃兹沃思" "沃尔克" "沃勒" "瓦茨" "韦德伯恩" "威克斯" "威利" "威廉·波特" "雷恩" "亚纳尔" "杨"
"基林" "阿格霍尔姆" "阿诺德·J·伊斯贝尔" "鲍塞尔" "本纳" "博德仑" "布林克利·巴斯" "布朗森" "卡彭特" "查尔斯·H·罗恩" "查尔斯·P·赛西尔 " "查尔斯·R·韦尔" "谢伐利埃" "科恩" "科里" "丹尼斯·J·巴克利"
"巴锡龙" "邓肯" "戴斯" "爱泼森" "埃弗雷特·F·拉尔森" "欧内斯特·G·斯莫尔" "尤金·A·格林" "费克特勒" "菲斯克" "弗洛伊德·B·帕克斯" "弗罗斯特·罗亚尔" "弗兰克·诺克斯" "弗雷德·T·贝里" "弗斯" "乔治·K·麦肯齐"
"格伦农" "古德里奇" "格克" "基阿特" "哈姆纳" "汉森" "哈罗德·J·埃利森" "哈伍德" "霍金斯" "亨德森" "亨利·W·塔克" "赫伯特·J·托马斯" "希格比" "霍尔德" "霍利斯特" "小约瑟夫·P·肯尼迪"
"詹姆斯·E·凯斯" "约翰·R·克雷格" "强斯顿" "肯尼思·D·贝利" "凯普勒" "利里" "莱奥纳德·F·梅森" "劳埃德·托马斯" "麦卡弗雷" "麦基恩" "梅雷迪斯" "迈尔斯·C·福克斯" "纽曼·K·佩里" "诺阿" "诺里斯" "奥黑尔"
"奥列克" "奥兹伯恩" "帕金斯" "鲍尔" "理查德·B·安德森" "里奇" "理查德·E·克劳斯" "罗伯特·A·欧文斯" "罗伯特·H·麦卡德" "罗伯特·L·威尔逊" "罗杰斯" "罗恩" "鲁帕塔斯" "塞缪尔·B·罗伯茨" "萨斯菲尔德" "谢尔顿" "萨瑟兰"
"斯坦内克" "斯蒂克尔" "斯特里布林" "西奥多·E·钱德勒" "蒂默尔曼" "巴勒德" "班克罗夫特" "巴勒德" "班克罗夫特" "巴克" "巴里" "博里" "布兰奇" "布鲁克斯 " "布鲁姆" "巴尔末" "钱德勒" "达尔格伦" "达拉斯" "德凯特"
"埃德索尔" "爱德华兹" " 福克斯" "乔治·E·巴杰尔" "吉利斯" "吉尔默" "戈夫" "戈尔兹巴罗" "格林" "哈特菲尔德" "赫恩登" "霍普金斯"
"霍维" "汉弗莱斯" "亨特" "约翰·D·爱德华兹" "约翰·D·福特" "凯恩" "劳勃" "劳伦斯" "利奇菲尔德" "麦卡拉" "麦库克" "麦考密克" "麦克法兰" "麦克拉纳罕" "麦克利什" "梅森" "米德" "诺阿" "奥斯蒙德·英格拉姆" "奥弗顿" "保罗·琼斯"
"皮尔里" "佩里" "皮尔斯伯里" "波普" "鲁本·詹姆斯" "罗杰斯" "桑兹" "萨特利" "塞姆斯" "舍布里克" "辛普森" "萨瑟德" "斯图尔特" "斯特蒂文特" "斯韦齐" "索恩顿" "特雷弗" "特拉克斯顿"
"沃斯默思" "威尔伯恩·C·伍德" "韦尔斯" "惠普尔" "赞恩" "克拉克" "巴尔奇" "莫菲特" "费尔普斯" "波特" "赛尔弗里纪" "温斯洛" "埃莱特" "兰" "麦考尔" "莫里" "马伊兰特" "林德" "罗恩"
"斯塔克" "斯特雷特" "特立普" "威尔森" "奥尔特" "巴顿" "贝蒂" "布鲁" "博里" "布里斯托尔" "布拉什" "查尔斯·S·斯佩里" "科利特" "康普顿" "库珀" "狄海文" "道格拉斯·H·福克斯"
"德雷克斯勒" "英格利希" "弗兰克·E·埃文斯" "盖纳德" "哈伦·R·迪克森" "哈里·E·哈伯德" "海恩斯沃思" "亨利" "休·珀维斯" "休·W·哈德利" "海曼" "英格拉姆" "詹姆斯·C·奥文斯" "约翰·A·博尓" "约翰·R·皮尔斯" "约翰·W·威克斯" "拉菲"
"洛夫伯格" "劳里" "莱曼·K·斯温森" "马多克斯" "曼纳特·L·艾伯尔" "曼斯菲尔德" "梅西" "梅雷迪斯" "莫尔" "奥布赖恩" "帕迪" "普特南" "罗伯特·K·亨廷顿" "塞缪尔·N·穆尔"
"法拉格特" "艾尔温" "戴尔" "杜威" "赫尔" "麦克多诺" "莫纳根" "沃登"
"索利" "斯托姆斯" "斯特朗" "陶西格" "沃尔德伦" "沃尔克" "华莱士·L·林德" "威廉·D·波特" "雷恩" "亚纳尔" "阿尔弗雷德·A·坎宁安" "艾伦·M·萨姆纳" "奥尔特"
"桑普森" "费尔法克斯" "代尔" "博格斯" "布雷斯" "兰伯顿" "韦尔伯恩·伍德" "阿贝尔·普·苏普" "威廉森"
}
}
### CSA LIGHT CRUISER NAMES###
CSA_CL_CONFEDERATE = {
name = NAME_THEME_CONFEDERATE_CL
for_countries = { CSA BYG }
can_use = {
OR = {
tag = CSA
has_completed_focus = USA_honor_the_confederacy
}
}
type = ship
ship_types = { ship_hull_light destroyer ship_hull_civilian }
prefix = "CSS "
fallback_name = "第%d 轻巡洋舰舰队"
unique = {
# Confederate victories in ACW, listed in order of importance.
"布鲁克林" "布鲁克林" "萨凡纳" "纳什维尔" "火奴鲁鲁" "凤凰城" "博伊西" "圣路易斯" "海伦娜" "亚特兰大" "朱诺"
"圣迭戈" "圣胡安" "奥克兰" "克利夫兰" "哥伦比亚" "蒙彼利埃" "丹佛" "圣达菲" "里诺" "伯明翰" "莫比尔"
"比洛克西" "休斯顿" "迈阿密" "弗林特" "文森斯" "帕萨迪纳" "斯普林菲尔德" "托皮卡" "维克斯堡" "德鲁斯" "阿斯托里亚"
"奥克拉荷马城" "威尔克斯·巴雷" "图森" "普罗维登斯" "小石城" "阿姆斯特丹" "朴茨茅斯" "代顿" "法戈" "斯波堪" "弗雷斯诺"
"曼彻斯特" "加尔维斯顿" "亨廷顿" "伍斯特" "罗诺基" "塔拉哈西" "纽黑文" "维明顿" "布法罗" "扬斯敦" "纽瓦克"
"巴耶霍" "夏延" "查塔努加" "加里" "奥马哈" "密尔沃基" "底特律" "里奇蒙" "康科德" "辛辛那提" "罗利"
"特林顿" "马波海德" "孟菲斯"
}
}
### CSA HEAVY CRUISER NAMES###
CSA_CA_CONFEDERATE = {
name = NAME_THEME_CONFEDERATE_CA
for_countries = { CSA BYG }
can_use = {
OR = {
tag = CSA
has_completed_focus = USA_honor_the_confederacy
}
}
type = ship
ship_types = { ship_hull_cruiser heavy_cruiser }
prefix = "CSS "
fallback_name = "第%d 重巡洋舰"
unique = {
# Southern State cities.
"彭萨科拉" "盐湖城" "北安普敦" "切斯特" "路易斯维尔" "芝加哥" "休斯顿" "奥古斯塔" "波特兰" "印第安纳波利斯" "新奥尔良"
"阿斯托里亚" "明尼阿波利斯" "塔斯卡卢萨" "昆西" "文森斯" "旧金山" "威奇塔" "巴尔的摩" "波士顿" "堪培拉" "昆西"
"匹兹堡" "圣保罗" "布莱默顿" "哥伦布" "秋河" "洛杉矶" "梅肯" "海伦娜" "俄勒冈城" "奥尔巴尼" "托雷多"
"罗切斯特" "剑桥" "桥港" "堪萨斯城" "塔尔萨" "诺福克" "斯克兰顿" "得梅因" "塞勒姆" "纽波特纽斯" "达拉斯"
"长滩"
}
}
### CSA BATTLESHIP NAMES ###
USA_BB_CONFEDERATE = {
name = NAME_THEME_CONFEDERATE_BB
for_countries = { CSA BYG }
can_use = {
OR = {
tag = CSA
has_completed_focus = USA_honor_the_confederacy
}
}
type = ship
ship_types = { ship_hull_heavy battleship }
prefix = "CSS "
fallback_name = "第%d 战列舰"
unique = {
"北卡罗来纳" "华盛顿" "南达科它" "印地安纳" "马萨诸塞" "亚拉巴马" "依阿华" "新泽西" "密苏里" "威斯康辛" "伊利诺伊" "肯塔基" "蒙大纳" "俄亥俄"
"缅因" "新罕布什尔" "路易斯安那" "南卡罗来纳" "密西根"
"德拉瓦" "南达科它" "佛罗里达" "犹他" "怀俄明" "阿肯色" "纽约" "德克萨斯" "内华达" "俄克拉荷马" "宾夕法尼亚" "亚利桑那" "新墨西哥" "密西西比"
"爱达荷" "田纳西" "加利福尼亚" "科罗拉多" "马里兰" "西弗吉尼亚"
}
}
### CSA BATTLECRUISER NAMES ###
USA_BC_CONFEDERATE = {
name = NAME_THEME_CONFEDERATE_BC
for_countries = { CSA BYG }
can_use = {
OR = {
tag = CSA
has_completed_focus = USA_honor_the_confederacy
}
}
type = ship
ship_types = { ship_hull_heavy battle_cruiser }
prefix = "CSS "
fallback_name = "第%d 战列巡洋舰"
unique = {
#List of stinging insects in the Southern States
"阿拉斯加" "关岛" "夏威夷" "菲律宾" "波多黎各" "萨摩亚" "列克星敦" "星座" "萨拉托加" "游骑兵" "宪法" "美国"
}
}
### CSA AIRCRAFT CARRIER NAMES ###
USA_CV_CONFEDERATE = {
name = NAME_THEME_CONFEDERATE_CARRIERS
for_countries = { CSA BYG }
can_use = {
OR = {
tag = CSA
has_completed_focus = USA_honor_the_confederacy
}
}
type = ship
ship_types = { ship_hull_carrier carrier }
prefix = "CSS "
fallback_name = "第%d 航空母舰"
unique = {
"列克星敦" "萨拉托加" "游骑兵" "约克城" "企业" "黄蜂" "大黄蜂" "埃塞克斯" "勇猛" "富兰克林" "提康德罗加"
"兰道夫" "邦克山" "汉考克" "班宁顿" "好人理查德" "莱特" "奇尔沙治" "奥里斯卡尼" "复仇" "安提坦" "香格里拉"
"尚普兰湖" "中途岛" "富兰克林·罗斯福" "珊瑚海" "菲律宾海" "美国" "佛瑞斯塔" "萨拉托加 " "小鹰" "星座" "美利坚"
"亚伯拉罕·林肯" "乔治·华盛顿"
}
}
### CSA SUBMARINES ###
CSA_SS_CONFEDERATE = {
name = NAME_THEME_CONFEDERATE_SUBMARINES
for_countries = { CSA BYG }
can_use = {
OR = {
tag = CSA
has_completed_focus = USA_honor_the_confederacy
}
}
type = ship
ship_types = { ship_hull_submarine submarine }
prefix = "CSS "
fallback_name = "第%d 潜艇舰队"
unique = {
#Southern River list sorted by length
"海鲢" "鲈鱼" "梭鱼" "柱塞" "波拉克" "庞巴诺" "鲑鱼" "海豹" "雪橇" "鲷鱼" "黄貂鱼" "鲟鱼" "矛鱼" "旗鱼" "旗鱼" "剑鱼" "海龙" "海狮" "西尔维恩" "海狼"
"鳟鱼" "金枪鱼" "鲭鱼" "马林鱼" "黄鱼"
"鲱鱼" "金鱼" "鲱鱼" "银边鱼" "瓦胡" "鲸鱼" "钓鱼者" "巴肖" "蓝鳃鱼" "鲷鱼" "卡瓦拉" "科比亚" "黄鱼" "达奇" "多拉多" "闪光鱼"
"比目鱼" "加比兰" "贡奈尔" "古纳德" "石斑鱼" "咕噜鱼" "卫兵鱼" "长鳍金枪鱼" "刺猬" "黑鱼" "蓝鱼" "河豚鱼" "鳕鱼" "鳕鱼" "科维娜" "飞镖" "飞鱼" "芬贝克" "黑线鳕" "比目鱼"
"比目鱼" "弓鳍" "卡布里拉" "卡佩林" "思科" "魔鬼鱼" "小龙" "埃斯科拉" "兰瑟鱼" "狮子鱼" "曼塔" "莫雷"
"龙卡多" "萨巴洛" "沙伯鱼" "海马" "蒂勒菲什" "蝙蝠鱼" "箭鱼" "伯伯鱼" "巴约" "贝古纳"
"贝苏戈" "黑鳍" "凯曼" "布兰妮" "蓝背" "波鱼" "沙尔" "丘布" "布加拉" "卡贝松" "丹图达" "卡波丹" "卡波内罗" "鲤鱼" "鲶鱼"
"恩德梅多尔" "切沃" "克拉马戈" "科奇诺" "库贝拉" "库斯克" "迪奥登" "狗鱼" "绿鱼"
"儒艮" "鳗鱼" "埃斯帕达" "杰菲什" "加洛帕" "加鲁帕" "高利特" "瓜维纳" "冰鱼" "贾洛"
"波莫东" "雷莫拉" "萨尔达" "伏拉多" "梭鱼" "鲈鱼" "波尼塔" "阿尔戈纳" "独角鲸" "鹦鹉螺" "海豚" "墨鱼" "鼠海豚" "梭鱼" "鲨鱼"
"大菱鲆" "羽鳃" "白鲑鱼" "狼鱼" "海豹" "鲨鱼"
}
}

View File

@@ -1,12 +0,0 @@
version="0.1"
tags={
"Fixes"
}
name="AzurLane碧蓝兼容MOD-海军重置"
dependencies={
"AzurLane碧蓝航线天降舰娘"
"AzurLane碧蓝航线塞壬之灾"
"原版海军重置"
}
supported_version="1.15.*"
remote_file_id="3115864680"

View File

@@ -1,413 +0,0 @@
add_namespace = navy_rework
add_namespace = vnr_ai
# load starting naval designs and fleet and techs
country_event = {
id = navy_rework.0
hidden = yes
is_triggered_only = yes
immediate = {
add_starting_techs = yes
makeup_starting_techs = yes
# add starting variants and navy
ARG = {
ARG_start_naval_variants = yes
load_oob = 00_ARG_vnr_naval
}
AST = {
AST_start_naval_variants = yes
load_oob = 00_AST_vnr_naval
}
BRA = {
BRA_start_naval_variants = yes
load_oob = 00_BRA_vnr_naval
}
CAN = {
CAN_start_naval_variants = yes
load_oob = 00_CAN_vnr_naval
}
DOH = {
CHI_start_naval_variants = yes
load_oob = 00_CHI_vnr_naval
}
CHL = {
CHL_start_naval_variants = yes
load_oob = 00_CHL_vnr_naval
}
DEN = {
DEN_start_naval_variants = yes
load_oob = 00_DEN_vnr_naval
}
HUJ = {
ENG_start_naval_variants = yes
load_oob = 00_ENG_vnr_naval
if = {
limit = { has_dlc = "By Blood Alone" }
load_oob = 01_ENG_vnr_air_bba
}
else = {
load_oob = 01_ENG_vnr_air
}
}
FIN = {
FIN_start_naval_variants = yes
load_oob = 00_FIN_vnr_naval
}
YUW = {
FRA_start_naval_variants = yes
load_oob = 00_FRA_vnr_naval
if = {
limit = { has_dlc = "By Blood Alone" }
load_oob = 01_FRA_vnr_air_bba
}
else = {
load_oob = 01_FRA_vnr_air
}
}
TIX = {
GER_start_naval_variants = yes
load_oob = 00_GER_vnr_naval
}
GRE = {
GRE_start_naval_variants = yes
load_oob = 00_GRE_vnr_naval
}
HOL = {
HOL_start_naval_variants = yes
load_oob = 00_HOL_vnr_naval
}
SAD = {
ITA_start_naval_variants = yes
load_oob = 00_ITA_vnr_naval
}
CHY = {
JAP_start_naval_variants = yes
load_oob = 00_JAP_vnr_naval
if = {
limit = { has_dlc = "By Blood Alone" }
load_oob = 01_JAP_vnr_air_bba
}
else = {
load_oob = 01_JAP_vnr_air
}
}
NOR = {
NOR_start_naval_variants = yes
load_oob = 00_NOR_vnr_naval
}
POL = {
POL_start_naval_variants = yes
load_oob = 00_POL_vnr_naval
}
POR = {
POR_start_naval_variants = yes
load_oob = 00_POR_vnr_naval
}
BFL = {
SOV_start_naval_variants = yes
load_oob = 00_SOV_vnr_naval
}
SPR = {
SPR_start_naval_variants = yes
load_oob = 00_SPR_vnr_naval
}
SWE = {
SWE_start_naval_variants = yes
load_oob = 00_SWE_vnr_naval
}
TUR = {
TUR_start_naval_variants = yes
load_oob = 00_TUR_vnr_naval
}
BYG = {
USA_start_naval_variants = yes
load_oob = 00_USA_vnr_naval
if = {
limit = { has_dlc = "By Blood Alone" }
load_oob = 01_USA_vnr_air_bba
}
else = {
load_oob = 01_USA_vnr_air
}
}
COL = {
COL_start_naval_variants = yes
load_oob = 00_COL_vnr_naval
}
MEX = {
MEX_start_naval_variants = yes
load_oob = 00_MEX_vnr_naval
}
ROM = {
ROM_start_naval_variants = yes
load_oob = 00_ROM_vnr_naval
}
URG = {
URG_start_naval_variants = yes
load_oob = 00_URG_vnr_naval
}
YUG = {
YUG_start_naval_variants = yes
load_oob = 00_YUG_vnr_naval
}
PRU = {
PRU_start_naval_variants = yes
load_oob = 00_PRU_vnr_naval
}
CUB = {
CUB_start_naval_variants = yes
load_oob = 00_CUB_vnr_naval
}
PER = {
PER_start_naval_variants = yes
load_oob = 00_PER_vnr_naval
}
SIA = {
SIA_start_naval_variants = yes
load_oob = 00_SIA_vnr_naval
}
RAJ = {
RAJ_start_naval_variants = yes
load_oob = 00_RAJ_vnr_naval
}
BEL = {
BEL_start_naval_variants = yes
load_oob = 00_BEL_vnr_naval
}
VEN = {
VEN_start_naval_variants = yes
load_oob = 00_VEN_vnr_naval
}
LAT = {
LAT_start_naval_variants = yes
load_oob = 00_LAT_vnr_naval
}
# add washington treaty article xix to pacific islands
add_article_xix = yes
}
}
# add Alicorn
country_event = {
id = navy_rework.1
title = navy_rework.1.t
desc = navy_rework.1.d
picture = GFX_report_event_alicorn
is_triggered_only = yes
option = {
name = navy_rework.1.1
FROM = { create_alicorn = yes }
}
}
# add USS Constitution
country_event = {
id = navy_rework.2
title = navy_rework.2.t
desc = navy_rework.2.d
picture = GFX_report_event_constitution
is_triggered_only = yes
# USA
option = {
trigger = {
original_tag = BYG
NOT = { has_government = communism }
}
name = navy_rework.2.1
FROM = { country_event = {id = navy_rework.5 days = 1} }
}
# Commie fix
option = {
trigger = { has_government = communism }
name = navy_rework.2.2
FROM = { create_constitution = yes add_political_power = -50 }
}
# Commie abandon
option = {
trigger = { has_government = communism }
name = navy_rework.2.3
FROM = { navy_experience = 50 }
}
# Generic
option = {
trigger = {
NOT = {
has_government = communism
original_tag = BYG
}
}
name = navy_rework.2.4
FROM = { create_constitution = yes }
}
}
# add SDF-1
country_event = {
id = navy_rework.3
title = navy_rework.3.t
desc = navy_rework.3.d
picture = GFX_report_event_macross
is_triggered_only = yes
option = {
name = navy_rework.3.1
FROM = { create_macross = yes }
}
}
# add Space Battleship Yamato
country_event = {
id = navy_rework.4
title = navy_rework.4.t
desc = navy_rework.4.d
picture = GFX_report_event_yamato
is_triggered_only = yes
# JAP
option = {
trigger = { original_tag = CHY }
name = navy_rework.4.1
FROM = { create_space_yamato = yes }
}
# Generic
option = {
trigger = { NOT = {original_tag = CHY} }
name = navy_rework.4.2
FROM = { create_space_yamato = yes }
}
}
# Consitution event: Omaha Chase
country_event = {
id = navy_rework.5
title = navy_rework.5.t
desc = navy_rework.5.d
picture = GFX_report_event_omaha
is_triggered_only = yes
option = {
name = navy_rework.5.1
FROM = { country_event = {id = navy_rework.6 days = 1} }
}
}
# Consitution event: Talk with Ironsides
country_event = {
id = navy_rework.6
title = navy_rework.6.t
desc = navy_rework.6.d
picture = GFX_report_event_ironsides
is_triggered_only = yes
# USA let stay
option = {
trigger = { original_tag = BYG NOT = { has_government = communism } }
name = navy_rework.6.1
FROM = { create_constitution = yes navy_experience = 25 }
}
# USA let go
option = {
trigger = { original_tag = BYG NOT = { has_government = communism } }
name = navy_rework.6.2
FROM = {
add_tech_bonus = {
bonus = 0.5
uses = 3
category = naval_equipment
}
}
}
}
# Confirm check for behemoths
country_event = {
id = navy_rework.100
title = navy_rework.100.t
desc = navy_rework.100.d
is_triggered_only = yes
option = {
name = navy_rework.100.0
set_global_flag = wunderwaffe_shown
}
option = {
name = navy_rework.100.1
}
}
# Buff AI
country_event = {
id = vnr_ai.0
title = vnr_ai.0.t
desc = vnr_ai.0.d
is_triggered_only = yes
option = {
name = vnr_ai.0.0
set_variable = { vnr_ai_difficulty = 3 }
update_ai_combat_bonus = yes
effect_tooltip = { add_ideas = vnr_mad }
}
option = {
name = vnr_ai.0.1
set_variable = { vnr_ai_difficulty = 2 }
update_ai_combat_bonus = yes
effect_tooltip = { add_ideas = vnr_hard }
}
option = {
name = vnr_ai.0.2
set_variable = { vnr_ai_difficulty = 1 }
update_ai_combat_bonus = yes
effect_tooltip = { add_ideas = vnr_normal }
}
option = {
name = vnr_ai.0.3
set_variable = { vnr_ai_difficulty = 0 }
update_ai_combat_bonus = yes
}
}
country_event = {
id = vnr_ai.1
title = vnr_ai.1.t
desc = vnr_ai.1.d
is_triggered_only = yes
option = {
name = vnr_ai.1.0
set_variable = { vnr_ai_production = 3 }
update_ai_production_bonus = yes
effect_tooltip = { add_ideas = vnr_mad_production }
}
option = {
name = vnr_ai.1.1
set_variable = { vnr_ai_production = 2 }
update_ai_production_bonus = yes
effect_tooltip = { add_ideas = vnr_hard_production }
}
option = {
name = vnr_ai.1.2
set_variable = { vnr_ai_production = 1 }
update_ai_production_bonus = yes
effect_tooltip = { add_ideas = vnr_normal_production }
}
option = {
name = vnr_ai.1.3
set_variable = { vnr_ai_production = 0 }
update_ai_production_bonus = yes
}
}

View File

@@ -1,520 +0,0 @@
add_namespace = ai_ships
# GER AI template 1940
country_event = {
id = ai_ships.0
hidden = yes
fire_only_once = yes
mean_time_to_happen = { days = 1 }
trigger = {
tag = TIX
is_ai = yes
NOT = { has_country_flag = GER_SHIPS_1940 }
date > 1940.6.1
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
GER_AI_variants_1940 = yes
set_country_flag = GER_SHIPS_1940
}
option = {
}
}
# GER AI template 1943
country_event = {
id = ai_ships.1
hidden = yes
fire_only_once = yes
mean_time_to_happen = { days = 1 }
trigger = {
tag = TIX
is_ai = yes
NOT = { has_country_flag = GER_SHIPS_1943 }
date > 1943.3.1
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
GER_AI_variants_1943 = yes
set_country_flag = GER_SHIPS_1943
}
option = {
}
}
# ENG AI template 1940
country_event = {
id = ai_ships.2
hidden = yes
fire_only_once = yes
mean_time_to_happen = { days = 1 }
trigger = {
tag = HUJ
is_ai = yes
NOT = { has_country_flag = ENG_SHIPS_1940 }
date > 1940.6.1
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
ENG_AI_variants_1940 = yes
set_country_flag = ENG_SHIPS_1940
}
option = {
}
}
# ENG AI template 1943
country_event = {
id = ai_ships.3
hidden = yes
fire_only_once = yes
mean_time_to_happen = { days = 100 }
trigger = {
tag = HUJ
is_ai = yes
NOT = { has_country_flag = ENG_SHIPS_1943 }
date > 1943.3.1
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
ENG_AI_variants_1943 = yes
set_country_flag = ENG_SHIPS_1943
}
option = {
}
}
# JAP AI template 1940
country_event = {
id = ai_ships.4
hidden = yes
fire_only_once = yes
mean_time_to_happen = { days = 1 }
trigger = {
tag = CHY
is_ai = yes
NOT = { has_country_flag = JAP_SHIPS_1940 }
date > 1940.2.1
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
JAP_AI_variants_1940 = yes
set_country_flag = JAP_SHIPS_1940
}
}
# JAP AI template 1943
country_event = {
id = ai_ships.5
hidden = yes
fire_only_once = yes
mean_time_to_happen = { days = 1 }
trigger = {
tag = CHY
is_ai = yes
NOT = { has_country_flag = JAP_SHIPS_1943 }
date > 1943.2.1
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
JAP_AI_variants_1943 = yes
set_country_flag = JAP_SHIPS_1943
}
}
# USA AI template 1940
country_event = {
id = ai_ships.6
hidden = yes
fire_only_once = yes
mean_time_to_happen = { days = 1 }
trigger = {
tag = BYG
is_ai = yes
date > 1941.1.1
NOT = { has_global_flag = USA_SHIPS_1941 }
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
USA_AI_variants_1940 = yes
set_global_flag = USA_SHIPS_1941
}
}
# USA AI template 1943
country_event = {
id = ai_ships.7
hidden = yes
fire_only_once = yes
mean_time_to_happen = { days = 1 }
trigger = {
tag = BYG
is_ai = yes
date > 1943.2.1
NOT = { has_global_flag = USA_SHIPS_1943 }
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
USA_AI_variants_1943 = yes
set_global_flag = USA_SHIPS_1943
}
}
# FRA AI template 1940
country_event = {
id = ai_ships.8
hidden = yes
fire_only_once = yes
mean_time_to_happen = { days = 1 }
trigger = {
tag = YUW
is_ai = yes
NOT = { has_country_flag = FRA_SHIPS_1940 }
date > 1940.2.1
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
FRA_AI_variants_1940 = yes
set_country_flag = FRA_SHIPS_1940
}
}
# FRA AI template 1943
country_event = {
id = ai_ships.9
hidden = yes
fire_only_once = yes
mean_time_to_happen = { days = 1 }
trigger = {
tag = YUW
is_ai = yes
NOT = { has_country_flag = FRA_SHIPS_1943 }
date > 1943.2.1
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
FRA_AI_variants_1943 = yes
set_country_flag = FRA_SHIPS_1943
}
}
# ITA AI template 1940
country_event = {
id = ai_ships.10
hidden = yes
fire_only_once = yes
mean_time_to_happen = { days = 1 }
trigger = {
tag = SAD
is_ai = yes
NOT = { has_country_flag = ITA_SHIPS_1940 }
date > 1940.2.1
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
ITA_AI_variants_1940 = yes
set_country_flag = ITA_SHIPS_1940
}
}
# ITA AI template 1943
country_event = {
id = ai_ships.11
hidden = yes
fire_only_once = yes
mean_time_to_happen = { days = 1 }
trigger = {
tag = SAD
is_ai = yes
NOT = { has_country_flag = ITA_SHIPS_1943 }
date > 1943.2.1
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
ITA_AI_variants_1943 = yes
set_country_flag = ITA_SHIPS_1943
}
}
# unlock some naval techs for major powers in 1940
country_event = {
id = ai_ships.101
hidden = yes
fire_only_once = yes
trigger = {
date > 1939.1.1
NOT = { has_global_flag = naval_tech_1940 }
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
for_each_scope_loop = {
array = global.vnr_naval_powers
if = {
limit = {
is_ai = yes
}
set_technology = {
improved_ship_hull_heavy = 1
improved_ship_hull_light = 1
improved_ship_hull_cruiser = 1
antiair2 = 1
antiair3 = 1
improved_fire_control_system = 1
decimetric_radar = 1
improved_decimetric_radar = 1
basic_dp_light_battery = 1
improved_heavy_battery = 1
improved_super_heavy_battery = 1
improved_medium_battery = 1
improved_medium_heavy_battery = 1
improved_light_battery = 1
advanced_ship_torpedo_launcher = 1
improved_ship_hull_carrier = 1
improved_cruiser_armor = 1
advanced_torpedo_defense = 1
improved_heavy_armor = 1
all_or_nothing_armor_scheme = 1
sonar = 1
improved_sonar = 1
improved_depth_charges = 1
escort_carriers_ship = 1
destroyer_cruiser_trend = 1
escort_destroyer_trend = 1
improved_periscope = 1
improved_airplane_launcher = 1
cruiser_gun_upgrade = 1
cruiser_aa_upgrade = 1
krupp_cemented_steel = 1
basic_light_shell = 1
basic_medium_shell = 1
basic_heavy_shell = 1
damage_control_1 = 1
fire_control_methods_1 = 1
}
ai_get_navy_experience = yes
}
}
set_global_flag = naval_tech_1940
}
}
# unlock some naval techs for major powers in 1943
country_event = {
id = ai_ships.102
hidden = yes
fire_only_once = yes
trigger = {
date > 1943.1.1
NOT = { has_global_flag = naval_tech_1943 }
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
for_each_scope_loop = {
array = global.vnr_naval_powers
if = {
limit = {
is_ai = yes
}
set_technology = {
advanced_ship_hull_carrier = 1
advanced_ship_hull_heavy = 1
advanced_ship_hull_cruiser = 1
advanced_ship_hull_light = 1
advanced_ship_hull_submarine = 1
antiair4 = 1
antiair5 = 1
advanced_fire_control_system = 1
centimetric_radar = 1
advanced_dp_light_battery = 1
advanced_heavy_battery = 1
advanced_medium_battery = 1
advanced_light_battery = 1
advanced_heavy_armor = 1
advanced_cruiser_armor = 1
advanced_torpedo_defense = 1
all_or_nothing_armor_box_armor_scheme = 1
advanced_sonar = 1
advanced_depth_charges = 1
modern_depth_charges = 1
advanced_periscope = 1
basic_submarine_snorkel = 1
destroyer_mass_production = 1
ducol_steel = 1
homogeneous_krupp_steel = 1
folding_wing = 1
carrier_mass_production = 1
carrier_damage_control = 1
air_fuel_storage = 1
modern_ship_torpedo_launcher = 1
damage_control_2 = 1
fire_control_methods_2 = 1
}
ai_get_navy_experience = yes
}
}
set_global_flag = naval_tech_1943
}
}
# unlock some naval techs for major powers in 1944
country_event = {
id = ai_ships.103
hidden = yes
fire_only_once = yes
trigger = {
date > 1944.6.1
NOT = { has_global_flag = naval_tech_1944 }
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
for_each_scope_loop = {
array = global.vnr_naval_powers
if = {
limit = {
is_ai = yes
}
set_technology = {
improved_submarine_snorkel = 1
sub_AIP_engine = 1
anechoic_tile = 1
damage_control_3 = 1
fire_control_methods_3 = 1
radar_jammer = 1
naval_radio_guiding_system = 1
}
ai_get_navy_experience = yes
}
}
set_global_flag = naval_tech_1944
}
}
# unlock some naval techs for major powers in 1946
country_event = {
id = ai_ships.104
hidden = yes
fire_only_once = yes
trigger = {
date > 1946.1.1
NOT = { has_global_flag = naval_tech_1945 }
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
for_each_scope_loop = {
array = global.vnr_naval_powers
if = {
limit = {
is_ai = yes
}
set_technology = {
cruiser_missile_upgrade = 1
destroyer_missile_upgrade = 1
sound_surveillance_system = 1
ship_to_ship_missile = 1
helipad = 1
gas_turbine = 1
full_armored_carrier = 1
carrier_steam_catapult = 1
carrier_angled_deck = 1
}
ai_get_navy_experience = yes
}
}
set_global_flag = naval_tech_1945
}
}
# unlock some naval techs for major powers in 1949
country_event = {
id = ai_ships.105
hidden = yes
fire_only_once = yes
trigger = {
date > 1949.1.1
NOT = { has_global_flag = naval_tech_1949 }
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
for_each_scope_loop = {
array = global.vnr_naval_powers
if = {
limit = {
is_ai = yes
}
set_technology = {
modern_ship_hull_light = 1
modern_ship_hull_cruiser = 1
modern_ship_hull_submarine = 1
destroyer_guided_missile_upgrade = 1
nuclear_engine_research = 1
sub_nuclear_engine = 1
full_missile_ship = 1
naval_tactical_data_system = 1
rocket_depth_charges = 1
modern_sonar = 1
tactical_air_navigation_system = 1
iff_device = 1
wire_guided_torpedo = 1
super_carriers = 1
}
ai_get_navy_experience = yes
}
}
set_global_flag = naval_tech_1949
}
}
# unlock some naval techs for major powers in 1952
country_event = {
id = ai_ships.106
hidden = yes
fire_only_once = yes
trigger = {
date > 1952.1.1
NOT = { has_global_flag = naval_tech_1952 }
has_game_rule = { rule = allow_ai_tech_auto_unlock option = FREE }
}
immediate = {
for_each_scope_loop = {
array = global.vnr_naval_powers
if = {
limit = {
is_ai = yes
}
set_technology = {
destroyer_hull_improvement = 1
new_ship_materials = 1
decoy_launching_system = 1
nuclear_reactor_cost_reduction = 1
phased_array_radar = 1
memory_expansion = 1
integrated_combat_system = 1
comprehensive_display_system = 1
recon_drones = 1
electromagnetic_signature_study = 1
airborne_early_warning = 1
optical_landing_system = 1
rescue_submarine = 1
hydrocooling_battery = 1
sonar_telephone = 1
wake_homing_torpedo = 1
unmanned_gun_turret = 1
modern_generic_battery = 1
missile_submarine = 1
}
ai_get_navy_experience = yes
}
}
set_global_flag = naval_tech_1952
}
}

View File

@@ -48,257 +48,3 @@ country_event = {
}
}
}
# country_event = {
# id = az_vnr_patch.2
# hidden = yes
# is_triggered_only = yes
# immediate = {
# ROOT = {
# country_event = az_vnr_patch.201
# country_event = {
# id = az_vnr_patch.201
# days = 365
# }
# country_event = {
# id = az_vnr_patch.201
# days = 730
# }
# country_event = {
# id = az_vnr_patch.201
# days = 1095
# }
# country_event = {
# id = az_vnr_patch.201
# days = 1460
# }
# country_event = {
# id = az_vnr_patch.201
# days = 1825
# }
# country_event = {
# id = az_vnr_patch.202
# days = 2190
# }
# country_event = {
# id = az_vnr_patch.202
# days = 2555
# }
# country_event = {
# id = az_vnr_patch.202
# days = 2920
# }
# country_event = {
# id = az_vnr_patch.202
# days = 3285
# }
# country_event = {
# id = az_vnr_patch.202
# days = 3650
# }
# country_event = {
# id = az_vnr_patch.202
# days = 4015
# }
# country_event = {
# id = az_vnr_patch.202
# days = 4380
# }
# country_event = {
# id = az_vnr_patch.202
# days = 4745
# }
# country_event = {
# id = az_vnr_patch.201
# days = 5110
# }
# country_event = {
# id = az_vnr_patch.201
# days = 5475
# }
# country_event = {
# id = az_vnr_patch.201
# days = 5840
# }
# country_event = {
# id = az_vnr_patch.201
# days = 6205
# }
# country_event = {
# id = az_vnr_patch.201
# days = 6570
# }
# country_event = {
# id = az_vnr_patch.201
# days = 6935
# }
# country_event = {
# id = az_vnr_patch.201
# days = 7300
# }
# country_event = {
# id = az_vnr_patch.201
# days = 7665
# }
# country_event = {
# id = az_vnr_patch.201
# days = 8030
# }
# country_event = {
# id = az_vnr_patch.201
# days = 8395
# }
# country_event = {
# id = az_vnr_patch.201
# days = 8760
# }
# country_event = {
# id = az_vnr_patch.201
# days = 9125
# }
# country_event = {
# id = az_vnr_patch.201
# days = 9490
# }
# country_event = {
# id = az_vnr_patch.201
# days = 9855
# }
# country_event = {
# id = az_vnr_patch.201
# days = 10220
# }
# country_event = {
# id = az_vnr_patch.201
# days = 10585
# }
# country_event = {
# id = az_vnr_patch.201
# days = 10950
# }
# country_event = {
# id = az_vnr_patch.201
# days = 11315
# }
# country_event = {
# id = az_vnr_patch.201
# days = 11680
# }
# country_event = {
# id = az_vnr_patch.201
# days = 12045
# }
# country_event = {
# id = az_vnr_patch.201
# days = 12410
# }
# }
# }
# }
# country_event = {
# id = az_vnr_patch.201
# hidden = yes
# is_triggered_only = yes
# immediate = {
# update_ai_combat_bonus = yes
# update_ai_production_bonus = yes
# if = {
# limit = {
# has_global_flag = modoption_fengkuangai_on
# AND = {
# is_ai = yes
# is_major = yes
# }
# }
# add_offsite_building = {
# type = dockyard
# level = 10
# }
# }
# else_if = {
# limit = {
# has_global_flag = modoption_fengkuangai_on
# AND = {
# is_ai = yes
# is_major = no
# is_subject = no
# }
# }
# add_offsite_building = {
# type = dockyard
# level = 2
# }
# }
# else_if = {
# limit = {
# has_global_flag = modoption_fengkuangai_on
# AND = {
# is_ai = yes
# is_major = no
# is_subject = yes
# OVERLORD = {
# is_ai = yes
# }
# }
# }
# add_offsite_building = {
# type = dockyard
# level = 2
# }
# }
# }
# }
# country_event = {
# id = az_vnr_patch.202
# hidden = yes
# is_triggered_only = yes
# immediate = {
# update_ai_combat_bonus = yes
# update_ai_production_bonus = yes
# if = {
# limit = {
# has_global_flag = modoption_fengkuangai_on
# AND = {
# is_ai = yes
# is_major = yes
# }
# }
# add_offsite_building = {
# type = dockyard
# level = 25
# }
# }
# else_if = {
# limit = {
# has_global_flag = modoption_fengkuangai_on
# AND = {
# is_ai = yes
# is_major = no
# is_subject = no
# }
# }
# add_offsite_building = {
# type = dockyard
# level = 10
# }
# }
# else_if = {
# limit = {
# has_global_flag = modoption_fengkuangai_on
# AND = {
# is_ai = yes
# is_major = no
# is_subject = yes
# OVERLORD = {
# is_ai = yes
# }
# }
# }
# add_offsite_building = {
# type = dockyard
# level = 10
# }
# }
# }
# }

View File

@@ -1,71 +0,0 @@
units = {
##### ROCN #####
fleet = {
name = "中华民国海军"
naval_base = 7191 #Shanghai
task_force = {
name = "第一舰队"
location = 7191 #Shanghai
ship = { name = "宁海" pride_of_the_fleet = yes definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = DOH version_name = "宁海级" } } }
ship = { name = "海容" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = DOH version_name = "海容级" } } }
ship = { name = "海筹" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = DOH version_name = "海容级" } } }
ship = { name = "逸仙" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = DOH version_name = "逸仙级" } } }
ship = { name = "大同" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "建威级" } } }
ship = { name = "自强" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "建威级"} } }
ship = { name = "永绩" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "永丰级/永绩级"} } }
ship = { name = "永健" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "永丰级/永绩级"} } }
ship = { name = "中山" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "永丰级/永绩级"} } }
ship = { name = "建康" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "长风级" } } }
}
task_force = {
name = "第二舰队"
location = 7014
ship = { name = "楚泰" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "楚泰级/江元级" } } }
ship = { name = "楚有" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "楚泰级/江元级" } } }
ship = { name = "楚同" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "楚泰级/江元级" } } }
ship = { name = "楚谦" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "楚泰级/江元级" } } }
ship = { name = "楚观" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "楚泰级/江元级" } } }
ship = { name = "江元" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "楚泰级/江元级" } } }
ship = { name = "江贞" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "楚泰级/江元级" } } }
}
task_force = {
name = "第三舰队"
location = 4205
ship = { name = "镇海" definition = auxiliary_ship equipment = { vnr_ship_hull_civilian_1 = { amount = 1 owner = DOH version_name = "镇海级" } } }
ship = { name = "海圻" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = DOH version_name = "海圻级" } } }
ship = { name = "海琛" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = DOH version_name = "海容级" } } }
ship = { name = "同安" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "长风级"} } }
ship = { name = "永翔" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "永丰级/永绩级"} } }
ship = { name = "楚豫" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "楚泰级/江元级" } } }
ship = { name = "江利" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = DOH version_name = "楚泰级/江元级" } } }
}
task_force = {
name = "第四舰队"
location = 1047
ship = { name = "肇和" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = DOH version_name = "肇和级" } } }
}
task_force = {
name = "练习舰队"
location = 7191
ship = { name = "应瑞" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = DOH version_name = "肇和级" } } }
}
}
}
##### SHIP CONSTRUCTION #####
instant_effect = {
#Under Construction in Shanghai
# Light Cruiser
add_equipment_production = { # "Pinghai"
equipment = {
type = vnr_ship_hull_cruiser_2
creator = "DOH"
version_name = "宁海级"
}
name = "平海"
requested_factories = 1
progress = 0.6
amount = 1
}
}

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@@ -1,795 +0,0 @@
units = {
##### NAVAL UNITS #####
### HOME COMMAND ###
fleet = {
name = "本土指挥部"
naval_base = 11064 # Scapa Flow
task_force = {
name = "本土舰队"
location = 11064 # Scapa Flow
ship = { name = "HMS 暴怒" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_conversion_bb = { amount = 1 owner = HUJ version_name = "暴怒级" } }
}
ship = { name = "HMS 纳尔逊" definition = battleship start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_2 = { amount = 1 owner = HUJ version_name = "纳尔逊级" } } }
ship = { name = "HMS 罗德尼" definition = battleship start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_2 = { amount = 1 owner = HUJ version_name = "纳尔逊级" } } }
ship = { name = "HMS 皇家橡树" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = HUJ version_name = "复仇级"} } }
ship = { name = "HMS 君权" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = HUJ version_name = "复仇级"} } }
ship = { name = "HMS 拉米利斯" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = HUJ version_name = "复仇级"} } }
ship = { name = "HMS 胡德" pride_of_the_fleet = yes definition = battle_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_2 = { amount = 1 owner = HUJ version_name = "海军上将级" } } }
ship = { name = "HMS 反击" definition = battle_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = HUJ version_name = "声望级" } } }
ship = { name = "HMS 声望" definition = battle_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = HUJ version_name = "声望级" } } }
ship = { name = "HMS 诺福克" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "诺福克级" } } }
ship = { name = "HMS 加尔各答" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "C级"} } }
ship = { name = "HMS 翡翠" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "翡翠级" } } }
ship = { name = "HMS 进取" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "翡翠级" } } }
ship = { name = "HMS 军刀" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "R/S级"} } }
ship = { name = "HMS 猎人" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "R/S级"} } }
### 6th Destroyer Flotilla
ship = { name = "HMS 凯斯" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
# Destroyer Division 11
ship = { name = "HMS 威尼斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 瓦妮莎" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 子爵" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 威塞克斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
# Destroyer Division 12
ship = { name = "HMS 黄昏" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 活泼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 清醒" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 温莎" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
### 8th Destroyer Flotilla
ship = { name = "HMS 福克纳" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } }
# Destroyer Division 15
ship = { name = "HMS 猎狐犬" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } } # to RCN as Qu'Appelle, 1943
ship = { name = "HMS 狂怒" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } }
ship = { name = "HMS 无惧" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } }
ship = { name = "HMS 林地人" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } }
# Destroyer Division 16
ship = { name = "HMS 声誉" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } }
ship = { name = "HMS 火龙" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } }
ship = { name = "HMS 远见" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } }
ship = { name = "HMS 财富" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } } # to RCN as Saskatchewan, 1943
}
task_force = {
name = "预备役舰队"
location = 9458 #9458 # Portsmouth
ship = { name = "HMS 伊丽莎白女王" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = HUJ version_name = "伊丽莎白女王级" } } }
ship = { name = "HMS 勇士" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = HUJ version_name = "伊丽莎白女王级" } } }
ship = { name = "HMS 弗罗比舍" definition = heavy_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = HUJ version_name = "霍金斯级" } } }
ship = { name = "HMS 霍金斯" definition = heavy_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = HUJ version_name = "霍金斯级" } } }
ship = { name = "HMS 卡莱尔" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "C级" } } }
ship = { name = "HMS 杓鹬" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "C级" } } }
ship = { name = "HMS 历险" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "历险级" } } }
# Reserve Destroyer Division
ship = { name = "HMS 惠特谢德" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 野天鹅" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 总督" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 凡尔登" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 虚荣" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
}
task_force = {
name = "海峡舰队"
location = 9458 # 9458 # Portsmouth
ship = { name = "HMS 勇敢" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_conversion_bb = { amount = 1 owner = HUJ version_name = "勇敢级" } }
}
ship = { name = "HMS 决心" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = HUJ version_name = "复仇级"} } }
ship = { name = "HMS 复仇" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = HUJ version_name = "复仇级"} } }
ship = { name = "HMS 刻瑞斯" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "C级" } } }
ship = { name = "HMS 卡拉多克" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "C级" } } }
ship = { name = "HMS 开罗" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "C级" } } }
# 5th Destroyer Flotilla
ship = { name = "HMS 肯彭费尔特" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } } # to RCN as Assiniboine, 1939
# Destroyer Division 9
ship = { name = "HMS 阿卡斯塔" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 羚羊" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 热心" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 阿刻戎" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
# Destroyer Division 10
ship = { name = "HMS 阿盖特" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 安东尼" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 箭头" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 亚马逊" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
}
task_force = {
name = "亨伯支队"
location = 11297 # 11297 # Hull
### 7th Destroyer Flotilla
# Destroyer Division 13
ship = { name = "HMS 徘徊者" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 白厅" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 女巫" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
# Destroyer Division 14
ship = { name = "HMS 真实" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 志愿者" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 威瑟林顿" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 人狼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
}
task_force = {
name = "北岸巡逻支队"
location = 11064 # Scapa Flow
# 7th Cruiser Squadron
ship = { name = "HMS 迪奥米德" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "达娜厄级" } } }
ship = { name = "HMS 龙" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "达娜厄级" } } }
# 12th Cruiser Squadron
ship = { name = "HMS 艾芬汉" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = HUJ version_name = "霍金斯级" } } }
ship = { name = "HMS 加的夫" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "C级" } } }
ship = { name = "HMS 德里" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "达娜厄级"} } }
ship = { name = "HMS 达尼丁" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "达娜厄级"} } }
}
task_force = {
name = "罗塞斯护航分队"
location = 6300 # 6300 # Rosyth
# Rosyth Destroyer Division
ship = { name = "HMS 华莱士" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 勇气" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 惠特利" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
}
task_force = {
name = "诺尔舰队"
location = 3501 # 3501 # Dover
ship = { name = "HMS 伦敦" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "伦敦级" } } }
ship = { name = "HMS 库拉索" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "C级"} } }
# Nore Destroyer Division
ship = { name = "HMS 坎贝尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "莎士比亚级/斯考特级"} } }
ship = { name = "HMS 薇薇安" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 伍斯特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 伍尔斯顿" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 狼狗" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
### 14th Destroyer Flotilla
ship = { name = "HMS 科德林顿" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
# Destroyer Division 27
ship = { name = "HMS 巴西利斯克" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 比格犬" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 玻瑞阿斯" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 斗牛犬" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
# Destroyer Division 28
ship = { name = "HMS 布兰切" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 布狄卡" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 无耻" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 杰出" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
}
task_force = {
name = "朴次茅斯舰队"
location = 9458 # 9458 # Portsmouth
ship = { name = "HMS 萨福克" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "肯特级" } } }
### 9th Destroyer Flotilla
# Destroyer Division 17
ship = { name = "HMS 鳐鱼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "R/S级"} } }
ship = { name = "HMS 萨拉丁" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "R/S级"} } }
ship = { name = "HMS 弯刀" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "R/S级"} } }
ship = { name = "HMS 缟玛瑙" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "R/S级"} } }
# Destroyer Division 18
ship = { name = "HMS 伏击" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 温彻斯特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
}
task_force = {
name = "西岸舰队"
location = 540 # 540 # Plymouth
# Western Approaches Destroyer Division
ship = { name = "HMS 蒙特罗斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "莎士比亚级/斯考特级" } } }
ship = { name = "HMS 强健" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 瓦伦丁" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 织女星" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 威斯敏斯特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
# 11th Destroyer Flotilla
ship = { name = "HMS 麦凯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "莎士比亚级/斯考特级" } } }
# Destroyer Division 21
ship = { name = "HMS 征服者" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 瓦诺克" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 沃波尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 温切尔西" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
# Destroyer Division 22
ship = { name = "HMS 才华" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 维米拉" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 旋风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
ship = { name = "HMS 沃威克" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级" } } }
}
task_force = {
name = "北大西洋舰队"
location = 4135 # 4135 # Gibraltar
ship = { name = "HMS 科伦坡" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "C级" } } }
ship = { name = "HMS 开普敦" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "C级" } } }
ship = { name = "HMS 斜颈鸟" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
# 13th Destroyer Flotilla
ship = { name = "HMS 卡普佩尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
# Destroyer Division 25
ship = { name = "HMS 维德特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 沃蒂根" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 维罗克斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 看守" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
# Destroyer Division 26
ship = { name = "HMS 道格拉斯" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "莎士比亚级/斯考特级"} } }
ship = { name = "HMS 积极" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 威沙特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 摔跤手" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
}
task_force = {
name = "第二潜艇舰队"
location = 11064 # Scapa Flow
# Submarine Division 21
ship = { name = "HMS 奥克斯利" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "O级" } } }
ship = { name = "HMS 剑鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "S级" } } }
ship = { name = "HMS 鲟鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "S级" } } }
ship = { name = "HMS 海马" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "S级" } } }
ship = { name = "HMS 海星" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "S级" } } }
# Submarine Division 22
ship = { name = "HMS H32" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "H级" } } }
ship = { name = "HMS L26" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "L级" } } }
ship = { name = "HMS L27" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "L级" } } }
ship = { name = "HMS L53" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "L级" } } }
ship = { name = "HMS L54" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "L级" } } }
ship = { name = "HMS L56" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "L级" } } }
ship = { name = "HMS L69" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "L级" } } }
ship = { name = "HMS L71" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "L级" } } }
}
task_force = {
name = "第五潜艇舰队"
location = 9458 # 9458 # Portsmouth
# Submarine Division 51
ship = { name = "HMS 奥伯龙" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "O级" } } }
ship = { name = "HMS 泰晤士" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = HUJ version_name = "河级" } } }
# Submarine Division 52
ship = { name = "HMS L23" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "L级" } } }
ship = { name = "HMS H28" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "H级" } } }
ship = { name = "HMS H31" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "H级" } } }
ship = { name = "HMS H33" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "H级" } } }
ship = { name = "HMS H34" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "H级" } } }
ship = { name = "HMS H43" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "H级" } } }
ship = { name = "HMS H44" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "H级" } } }
ship = { name = "HMS H49" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "H级" } } }
ship = { name = "HMS H50" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = HUJ version_name = "H级" } } }
}
}
### MEDITERRANIAN FLEET ###
fleet = {
name = "地中海指挥部"
naval_base = 4076 # 4076 # Alexandria
task_force = {
name = "地中海舰队"
location = 4076 # 4076 # Alexandria
ship = { name = "HMS 光荣" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_conversion_bb = { amount = 1 owner = HUJ version_name = "勇敢级" } }
}
ship = { name = "HMS 厌战" definition = battleship start_experience_factor = 0.125 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = HUJ version_name = "伊丽莎白女王级" } } }
ship = { name = "HMS 巴勒姆" definition = battleship start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = HUJ version_name = "伊丽莎白女王级" } } }
ship = { name = "HMS 马来亚" definition = battleship start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = HUJ version_name = "伊丽莎白女王级" } } }
ship = { name = "HMS 德文郡" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "伦敦级" } } }
ship = { name = "HMS 什罗普郡" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "伦敦级" } } }
ship = { name = "HMS 萨塞克斯" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "伦敦级" } } }
ship = { name = "HMS 林仙" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = HUJ version_name = "林仙级" } } }
ship = { name = "HMS 加拉蒂亚" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = HUJ version_name = "林仙级" } } }
ship = { name = "HMS 考文垂" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "C级" } } }
ship = { name = "HMS 沃尔西" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 要塞" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
# Destroyer Division 1
ship = { name = "HMS 彗星" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } } # to RCN as Restigouche, 1938
ship = { name = "HMS 十字军" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } } # to RCN as Ottawa, 1938
ship = { name = "HMS 小天鹅" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } } # to RCN as St Laurent, 1937
ship = { name = "HMS 新月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } } # to RCN as Fraser, 1937
# Destroyer Division 2
ship = { name = "HMS 沃克" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 维米" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 布鲁斯" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "莎士比亚级/斯考特级"} } }
### 2nd Destroyer Flotilla
# Destroyer Division 3
ship = { name = "HMS 马尔科姆" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "莎士比亚级/斯考特级"} } }
ship = { name = "HMS 老兵" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 韦斯科特" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 鹪鹩" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
### 3rd Destroyer Flotilla
ship = { name = "HMS 埃克斯茅斯" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } }
# Destroyer Division 5
ship = { name = "HMS 厄勒克特拉" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } }
ship = { name = "HMS 日蚀" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } }
ship = { name = "HMS 埃斯克" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } }
ship = { name = "HMS 特快" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } } # to RCN as Gatineau, 1943
# Destroyer Division 6
ship = { name = "HMS 遭遇" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } }
ship = { name = "HMS 冒险" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } }
ship = { name = "HMS 护卫" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } }
ship = { name = "HMS 回响" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = HUJ version_name = "E/F/G/H级"} } } # to GRE as Navarinon, 1944
### 4th Destroyer Flotilla
ship = { name = "HMS 邓肯" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
# Destroyer Division 7
ship = { name = "HMS 诱饵" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } } # to RCN as Kootenay, 1943
ship = { name = "HMS 卫士" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 女公爵" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 喜悦" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
# Destroyer Division 8
ship = { name = "HMS 纤巧" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 大胆" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 钻石" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } }
ship = { name = "HMS 戴安娜" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = HUJ version_name = "A/B/C/D级" } } } # to RCN as Margaree, 1940
}
task_force = {
name = "第一潜艇舰队"
location = 4076 # 4076 # Alexandria
# Submarine Division 11
ship = { name = "HMS 海狮" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "S级" } } }
ship = { name = "HMS 鲨鱼" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "S级" } } }
ship = { name = "HMS 鲷鱼" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "S级" } } }
ship = { name = "HMS 鲑鱼" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "S级" } } }
ship = { name = "HMS 鼠海豚" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "灰海豚级" } } }
# Submarine Division 12
ship = { name = "HMS 奥特威" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "O级" } } }
ship = { name = "HMS 欧西里斯" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "O级" } } }
ship = { name = "HMS 奥斯瓦尔德" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "O级" } } }
}
}
### NORTH AND SOUTH AMERICAS ###
fleet = {
name = "美洲指挥部"
naval_base = 2038 # 2038 # Sierra Leone
task_force = {
name = "美洲与西印度群岛分队"
location = 13010 # 13010 # Bermuda
ship = { name = "HMS 贝里克" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "肯特级" } } }
ship = { name = "HMS 约克" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "约克级" } } }
ship = { name = "HMS 猎户座" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = HUJ version_name = "利安德级" } } }
}
task_force = {
name = "南大西洋舰队"
location = 2038 # 2038 # Sierra Leone
ship = { name = "HMS 海王星" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = HUJ version_name = "利安德级" } } }
ship = { name = "HMS 无畏" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "达娜厄级"} } }
# Destroyer Division 4
ship = { name = "HMS 范西塔特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 恶毒" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
ship = { name = "HMS 飞龙" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "V/W级"} } }
}
task_force = {
name = "南美特遣舰队"
location = 12960 # 12960 # Falkland Is.
ship = { name = "HMS 艾克塞特" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "约克级" } } }
ship = { name = "HMS 坎伯兰" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "肯特级" } } }
ship = { name = "HMS 阿贾克斯" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = HUJ version_name = "利安德级" } } }
}
task_force = {
name = "第三潜艇舰队"
location = 2038 # 2038 # Sierra Leone
# Submarine Division 71
ship = { name = "HMS 塞文" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = HUJ version_name = "河级" } } }
ship = { name = "HMS 克莱德" definition = submarine start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = HUJ version_name = "河级" } } }
}
}
### FAR EAST ###
fleet = {
name = "远东指挥部"
naval_base = 12299 # 12299 # Singapore
task_force = {
name = "东印度舰队"
location = 10201 # 10201 # Trincomalee, Ceylon
ship = { name = "HMS 竞技神" definition = carrier start_experience_factor = 0.075 equipment = { vnr_ship_hull_carrier_conversion_ca = { amount = 1 owner = HUJ version_name = "竞技神级" } }
}
ship = { name = "HMS 达娜厄" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "达娜厄级" } } }
ship = { name = "HMS 德班" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "达娜厄级" } } }
ship = { name = "HMS 派遣" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "达娜厄级" } } }
}
task_force = {
name = "中国舰队"
location = 10062 # 10062 # Hong Kong
ship = { name = "HMS 鹰" definition = carrier start_experience_factor = 0.075 equipment = { vnr_ship_hull_carrier_conversion_bb = { amount = 1 owner = HUJ version_name = "鹰级" } }
}
ship = { name = "HMS 肯特" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "肯特级" } } }
ship = { name = "HMS 康沃尔" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "肯特级" } } }
ship = { name = "HMS 多塞特郡" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "诺福克级" } } }
ship = { name = "HMS 卡利登" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "C级" } } }
ship = { name = "HMS 卡吕普索" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = HUJ version_name = "C级" } } }
# Singapore & Hong Kong Division
ship = { name = "HMS 侦察" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "R/S级"} } }
ship = { name = "HMS 忒涅多斯" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "R/S级"} } }
ship = { name = "HMS 萨尼特" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "R/S级"} } }
ship = { name = "HMS 色雷斯" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = HUJ version_name = "R/S级"} } }
}
task_force = {
name = "新西兰分队"
location = 13056 # 13056 # Fongfale
ship = { name = "HMS 阿喀琉斯" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = HUJ version_name = "利安德级" } } } # to RNZN 1941
ship = { name = "HMS 利安德" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = HUJ version_name = "利安德级" } } } # to RNZN 1941
}
task_force = {
name = "第四潜艇舰队"
location = 12299 # 12299 # Singapore
# Submarine Division 41
ship = { name = "HMS 奥林匹斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "O级" } } }
ship = { name = "HMS 帕提亚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "P/R级" } } }
ship = { name = "HMS 普罗透斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "P/R级" } } }
ship = { name = "HMS 摄政" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "P/R级" } } }
ship = { name = "HMS 流浪者" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "P/R级" } } }
# Submarine Division 42
ship = { name = "HMS 奥丁" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "O级" } } }
ship = { name = "HMS 俄耳甫斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "O级" } } }
ship = { name = "HMS 奥图斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "O级" } } }
ship = { name = "HMS 潘多拉" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "P/R级" } } }
ship = { name = "HMS 珀耳修斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "P/R级" } } }
ship = { name = "HMS 凤凰" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "P/R级" } } }
ship = { name = "HMS 彩虹" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "P/R级" } } }
ship = { name = "HMS 王太子" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = HUJ version_name = "P/R级" } } }
}
}
}
instant_effect = {
### Ongoing Ship Production Jan 1 1936 ###
add_equipment_production = {
equipment = {
type = vnr_ship_hull_carrier_1
creator = "HUJ"
version_name = "皇家方舟级"
}
name = "HMS 皇家方舟"
requested_factories = 5
progress = 0.10
amount = 1
}
# CL: Amphion-class variant ("HMS Amphion", Comm. 15-Jun, 1936, "HMS Apollo", Comm. 13-Jan 1936, "HMS Penelope", Comm. 12-Nov 1936)
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "HUJ"
version_name = "利安德级"
}
name = "HMS 阿波罗"
requested_factories = 2
progress = 0.98
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "HUJ"
version_name = "利安德级"
}
name = "HMS 安菲翁"
requested_factories = 2
progress = 0.83
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "HUJ"
version_name = "林仙级"
}
name = "HMS 佩内洛普"
requested_factories = 2
progress = 0.65
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "HUJ"
version_name = "林仙级"
}
name = "HMS 曙光女神"
requested_factories = 2
progress = 0.19
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "HUJ"
version_name = "城级"
}
name = "HMS 南安普敦"
requested_factories = 2
progress = 0.49
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "HUJ"
version_name = "城级"
}
name = "HMS 纽卡斯尔"
requested_factories = 2
progress = 0.51
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "HUJ"
version_name = "城级"
}
name = "HMS 格拉斯哥"
requested_factories = 2
progress = 0.3
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "HUJ"
version_name = "城级"
}
name = "HMS 伯明翰"
requested_factories = 2
progress = 0.2
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "HUJ"
version_name = "城级"
}
name = "HMS 设菲尔德"
requested_factories = 2
progress = 0.36
amount = 1
}
# SS: S-class variant (x2) ("HMS Seawolf" "HMS Narwhal")
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "HUJ"
version_name = "S级"
}
name = "HMS 海狼"
requested_factories = 1
progress = 0.91
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "HUJ"
version_name = "S级"
}
name = "HMS 枪鱼"
requested_factories = 1
progress = 0.42
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "HUJ"
version_name = "S级"
}
name = "HMS 太阳鱼"
requested_factories = 1
progress = 0.25
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "HUJ"
version_name = "灰海豚级"
}
name = "HMS 灰海豚"
requested_factories = 1
progress = 0.55
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "HUJ"
version_name = "灰海豚级"
}
name = "HMS 长须鲸"
requested_factories = 1
progress = 0.38
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "HUJ"
version_name = "灰海豚级"
}
name = "HMS 独角鲸"
requested_factories = 1
progress = 0.95
amount = 1
}
# DD: G/H class (x9) ("HMS Gallant" "HMS Garland" "HMS Gipsy" "HMS Glowworm" "HMS Grafton" "HMS Grenade" "HMS Grenville" "HMS Greyhound" "HMS Griffin")
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 英勇"
requested_factories = 1
progress = 0.94
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 花环"
requested_factories = 1
progress = 0.90
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 吉普赛人"
requested_factories = 1
progress = 0.94
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 萤火虫"
requested_factories = 1
progress = 0.98
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 格拉夫顿"
requested_factories = 1
progress = 0.90
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 手榴弹"
requested_factories = 1
progress = 0.88
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 灰猎犬"
requested_factories = 1
progress = 0.98
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 格里芬"
requested_factories = 1
progress = 0.89
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 格伦维尔"
requested_factories = 1
progress = 0.73
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 仓促"
requested_factories = 1
progress = 0.47
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 浩劫"
requested_factories = 1
progress = 0.4
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 赫瓦德"
requested_factories = 1
progress = 0.5
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 英雄"
requested_factories = 1
progress = 0.55
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 敌意"
requested_factories = 1
progress = 0.58
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 热刺"
requested_factories = 1
progress = 0.5
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 猎手"
requested_factories = 1
progress = 0.56
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 海伯利安"
requested_factories = 1
progress = 0.48
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "HUJ"
version_name = "E/F/G/H级"
}
name = "HMS 坚强"
requested_factories = 1
progress = 0.42
amount = 1
}
}

View File

@@ -1,590 +0,0 @@
units= {
##### NAVAL UNITS #####
### METRPOLSADN YUWNCE ###
fleet = {
name = "北方舰队"
naval_base = 575 # 575 # Dunkerque
task_force = {
name = "第一海军军区"
location = 575 # 575 # Dunkerque
# 8e Division des Contre-Torpilleurs
ship = { name = "可怖" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "空想级" } } }
ship = { name = "大胆" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "空想级" } } }
}
task_force = {
name = "北方潜艇部队"
location = 575 # 575 # Dunkerque
# 16e Division des Sous-Marins
ship = { name = "俄耳甫斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
ship = { name = "亚马逊" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
ship = { name = "女先知" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
ship = { name = "安提奥普" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
}
}
fleet = {
name = "西部舰队"
naval_base = 3552 # Brest
task_force = {
name = "第二海军军区"
location = 3552 # Brest
ship = { name = "贝亚恩" definition = carrier start_experience_factor = 0.04 equipment = { vnr_ship_hull_carrier_conversion_bb = { amount = 1 owner = YUW version_name = "贝亚恩级" } }
}
# 2e Division des Contre-Torpilleurs
ship = { name = "美洲豹" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "豺狼级/猎豹级" } } }
ship = { name = "豺狼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "豺狼级/猎豹级" } } }
ship = { name = "花豹" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "豺狼级/猎豹级" } } }
ship = { name = "黑豹" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "豺狼级/猎豹级" } } }
# 2e Légère Division des Contre-Torpilleurs
ship = { name = "暴躁" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "投石机" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "灵巧" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
# 4e Légère Division des Contre-Torpilleurs
ship = { name = "暴风雪" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "飓风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "雷暴" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
# 5e Légère Division des Contre-Torpilleurs
ship = { name = "布雷斯特" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "雷电" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "布洛涅" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
# 6e Légère Division des Contre-Torpilleurs
ship = { name = "旋风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "东南风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "西北风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
}
task_force = {
name = "第四潜艇部队"
location = 3552 # Brest
# 2e Division des Sous-Marins
ship = { name = "巴斯德" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
ship = { name = "阿喀琉斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
# 6e Division des Sous-Marins
ship = { name = "珀耳修斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
ship = { name = "彭赛列" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
ship = { name = "阿贾克斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
ship = { name = "阿基米德" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
# 8e Division des Sous-Marins
ship = { name = "絮库夫" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = YUW version_name = "絮库夫级" } } }
ship = { name = "凤凰" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
}
}
fleet = {
name = "南方舰队"
naval_base = 911 # 911 # Toulon
task_force = {
name = "第三海军军区"
location = 911 # 911 # Toulon
ship = { name = "孤拔" definition = battleship start_experience_factor = 0.04 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = YUW version_name = "孤拔级" } } }
ship = { name = "巴黎" definition = battleship start_experience_factor = 0.04 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = YUW version_name = "孤拔级" } } }
ship = { name = "阿尔及利亚" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = YUW version_name = "阿尔及利亚级" } } }
ship = { name = "福煦" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = YUW version_name = "絮弗朗级" } } }
ship = { name = "杜布雷" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = YUW version_name = "絮弗朗级" } } }
ship = { name = "柯尔贝尔" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = YUW version_name = "絮弗朗级" } } }
ship = { name = "迪凯纳" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = YUW version_name = "迪凯纳级" } } }
ship = { name = "图尔维尔" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = YUW version_name = "迪凯纳级" } } }
# 4e Division des Contre-Torpilleurs
ship = { name = "山猫" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "豺狼级/猎豹级" } } }
ship = { name = "虎" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "豺狼级/猎豹级" } } }
# 5e Division des Contre-Torpilleurs
ship = { name = "塔尔图" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "鹰级/沃克兰级" } } }
ship = { name = "保罗骑士" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "鹰级/沃克兰级" } } }
ship = { name = "沃克兰" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "鹰级/沃克兰级" } } }
# 7e Division des Contre-Torpilleurs
ship = { name = "海东青" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "鹰级/沃克兰级" } } }
ship = { name = "信天翁" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "鹰级/沃克兰级" } } }
ship = { name = "秃鹫" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "鹰级/沃克兰级" } } }
# 9e Division des Contre-Torpilleurs
ship = { name = "卡萨尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "鹰级/沃克兰级" } } }
ship = { name = "马伊·布雷泽" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "鹰级/沃克兰级" } } }
ship = { name = "凯尔森" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "鹰级/沃克兰级" } } }
}
task_force = {
name = "第三潜艇部队"
location = 911 # 911 # Toulon
# 1e Division des Sous-Marins
ship = { name = "荣耀" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
# 3 Division des Sous-Marins
ship = { name = "普罗透斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
ship = { name = "阿克泰翁" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
ship = { name = "菲涅耳" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
ship = { name = "冥河" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
# 5e Division des Sous-Marins
ship = { name = "希望" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
ship = { name = "珀伽索斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
ship = { name = "蒙日" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
}
task_force = {
name = "第五潜艇部队"
location = 911 # 911 # Toulon
# 7e Division des Sous-Marins
ship = { name = "可畏" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
ship = { name = "复仇" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
# 13e Division des Sous-Marins
ship = { name = "喀耳刻" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "阿里阿德涅级/喀耳刻级" } } }
ship = { name = "卡吕普索" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "阿里阿德涅级/喀耳刻级" } } }
ship = { name = "忒提斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "阿里阿德涅级/喀耳刻级" } } }
ship = { name = "多里斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "阿里阿德涅级/喀耳刻级" } } }
# 15e Division des Sous-Marins
ship = { name = "阿尔戈" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "阿尔戈级/猎户座级" } } }
ship = { name = "人鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "人鱼级" } } }
ship = { name = "那伊阿德斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "人鱼级" } } }
ship = { name = "加拉蒂亚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "人鱼级" } } }
ship = { name = "宁芙" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "人鱼级" } } }
# 21e Division des Sous-Marins
ship = { name = "钻石" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
ship = { name = "珍珠" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
}
}
### NORTH AFRICA ###
fleet = {
name = "非洲舰队"
naval_base = 7132 # 7132 # Oran
task_force = {
name = "公海分队"
location = 7132 # 7132 # Oran
ship = { name = "普罗旺斯" pride_of_the_fleet = yes definition = battleship start_experience_factor = 0.04 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = YUW version_name = "布列塔尼级" } } }
ship = { name = "洛林" definition = battleship start_experience_factor = 0.04 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = YUW version_name = "布列塔尼级" } } }
ship = { name = "布列塔尼" definition = battleship start_experience_factor = 0.04 equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = YUW version_name = "布列塔尼级" } } }
ship = { name = "冥王星" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = YUW version_name = "冥王星级" } } }
# 1e Légère Division des Contre-Torpilleurs
ship = { name = "拉帕尔姆" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "勒马尔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "风暴" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
# 3e Légère Division des Contre-Torpilleurs
ship = { name = "嘲弄" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "幸运" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "西蒙风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
# 7e Légère Division des Contre-Torpilleurs
ship = { name = "北风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "台风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "龙卷风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
# 8e Légère Division des Contre-Torpilleurs
ship = { name = "波尔多人" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "翠鸟" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "水龙卷" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
# 9e Légère Division des Contre-Torpilleurs
ship = { name = "福尔班" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
ship = { name = "巴斯克" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = YUW version_name = "暴风雪级/灵巧级" } } }
# Commandant Teste
ship = { name = "塔斯特指挥官" definition = auxiliary_ship start_experience_factor = 0.005 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = YUW version_name = "塔斯特指挥官级" } } }
}
task_force = {
name = "掠袭舰队"
location = 9994 # 9994 # Bizerte, Tunisia
ship = { name = "拉加利索尼埃" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = YUW version_name = "拉加利索尼埃级" } } }
ship = { name = "埃米尔·贝尔坦" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = YUW version_name = "埃米尔·贝尔坦级" } } }
# 1e Division des Contre-Torpilleurs
ship = { name = "狮" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "豺狼级/猎豹级" } } }
ship = { name = "沃邦" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "豺狼级/猎豹级" } } }
ship = { name = "野牛" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "豺狼级/猎豹级" } } }
# 3e Division des Contre-Torpilleurs
ship = { name = "猎豹" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "豺狼级/猎豹级" } } }
ship = { name = "瓦尔米" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "豺狼级/猎豹级" } } }
ship = { name = "凡尔登" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "豺狼级/猎豹级" } } }
# 6e Division des Contre-Torpilleurs
ship = { name = "鹰" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "鹰级/沃克兰级" } } }
ship = { name = "齿鹰" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "鹰级/沃克兰级" } } }
ship = { name = "雀鹰" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = YUW version_name = "鹰级/沃克兰级" } } }
}
task_force = {
name = "西非舰队"
location = 4948 # 4948 # Dakar
ship = { name = "圣女贞德" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = YUW version_name = "圣女贞德级" } } }
ship = { name = "迪盖·特鲁安" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = YUW version_name = "迪盖·特鲁安级" } } }
ship = { name = "普利毛居特" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = YUW version_name = "迪盖·特鲁安级" } } }
}
task_force = {
name = "第二潜艇部队"
location = 7132 # 7132 # Oran
# 4e Division des Sous-Marins
ship = { name = "半人马" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
ship = { name = "亚果" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
ship = { name = "帕斯卡" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
ship = { name = "亨利·庞加莱" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "可畏级" } } }
# 12e Division des Sous-Marins
ship = { name = "猎户座" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "阿尔戈级/猎户座级" } } }
ship = { name = "温蒂妮" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "阿尔戈级/猎户座级" } } }
ship = { name = "美杜莎" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
ship = { name = "安菲特里忒" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
ship = { name = "俄瑞阿得斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
ship = { name = "普赛克" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
# 14e Division des Sous-Marins
ship = { name = "狄阿娜" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
ship = { name = "阿里阿德涅" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "阿里阿德涅级/喀耳刻级" } } }
ship = { name = "欧律狄刻" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "阿里阿德涅级/喀耳刻级" } } }
ship = { name = "达娜厄" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "阿里阿德涅级/喀耳刻级" } } }
}
task_force = {
name = "第六潜艇部队"
location = 9994 # 9994 # Bizerte, Tunisia
# 9e Division des Sous-Marins
ship = { name = "凯门鳄" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "鲨鱼级" } } }
ship = { name = "海象" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "鲨鱼级" } } }
ship = { name = "鲸鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "鲨鱼级" } } }
# 10e Division des Sous-Marins
ship = { name = "海豹" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "鲨鱼级" } } }
ship = { name = "旗鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "鲨鱼级" } } }
ship = { name = "海豚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "鲨鱼级" } } }
# 17e Division des Sous-Marins
ship = { name = "林仙" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "阿尔戈级/猎户座级" } } }
ship = { name = "阿塔兰忒" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "阿尔戈级/猎户座级" } } }
ship = { name = "维斯塔贞女" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "阿尔戈级/猎户座级" } } }
ship = { name = "女苏丹" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "阿尔戈级/猎户座级" } } }
# 20e Division des Sous-Marins
ship = { name = "蓝宝石" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
ship = { name = "绿松石" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
ship = { name = "鹦鹉螺" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
ship = { name = "红宝石" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "狄阿娜级/蓝宝石级" } } }
}
task_force = {
name = "黎凡特潜艇分队"
location = 792 # 792 # Beirut
# 11e Division des Sous-Marins
ship = { name = "鲨鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "鲨鱼级" } } }
ship = { name = "鼠海豚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "鲨鱼级" } } }
ship = { name = "独角鲸" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = YUW version_name = "鲨鱼级" } } }
}
}
### FAR EAST ###
fleet = {
name = "远东舰队"
naval_base = 4401 # 4401 # Saigon
task_force = {
name = "远东舰队"
location = 4401 # 4401 # Saigon
ship = { name = "絮弗朗" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = YUW version_name = "絮弗朗级" } } }
ship = { name = "拉莫特·皮凯" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = YUW version_name = "迪盖·特鲁安级" } } }
}
}
}
#########################
## STARTING PRODUCTION ##
#########################
instant_effect = {
# Ship Production
# DD: 空想级 (x4) ("Le Malin" "L'Indomptable" "Le Fantasque" "Le Triomphant")
# BC: Dunkerque (Comm. 16-Apr, 1937)
add_equipment_production = {
equipment = {
type = vnr_ship_hull_heavy_3
creator = "YUW"
version_name = "敦刻尔克级"
}
name = "敦刻尔克"
requested_factories = 5
progress = 0.69
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_heavy_3
creator = "YUW"
version_name = "敦刻尔克级"
}
name = "斯特拉斯堡"
requested_factories = 5
progress = 0.25
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_heavy_3
creator = "YUW"
version_name = "黎塞留级"
}
name = "黎塞留"
requested_factories = 5
progress = 0.05
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "YUW"
version_name = "空想级"
}
name = "恶毒"
requested_factories = 1
progress = 0.93
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "YUW"
version_name = "空想级"
}
name = "不屈"
requested_factories = 1
progress = 0.98
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "YUW"
version_name = "空想级"
}
name = "空想"
requested_factories = 1
progress = 0.96
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "YUW"
version_name = "空想级"
}
name = "凯旋"
requested_factories = 1
progress = 0.93
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "YUW"
version_name = "莫加多尔级"
}
name = "莫加多尔"
requested_factories = 1
progress = 0.30
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "YUW"
version_name = "莫加多尔级"
}
name = "伏尔塔"
requested_factories = 1
progress = 0.26
amount = 1
}
# CL: 拉加利索尼埃级 (x4) ("Jean de Vienne" "Marseillaise" "Gloire" "Montcalm") ("Georges Leygues" launched 24-Mar 1936)
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "YUW"
version_name = "拉加利索尼埃级"
}
name = "让·德·维埃纳"
requested_factories = 2
progress = 0.78
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "YUW"
version_name = "拉加利索尼埃级"
}
name = "马赛曲"
requested_factories = 2
progress = 0.55
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "YUW"
version_name = "拉加利索尼埃级"
}
name = "光荣"
requested_factories = 2
progress = 0.53
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "YUW"
version_name = "拉加利索尼埃级"
}
name = "蒙卡尔姆"
requested_factories = 2
progress = 0.53
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "YUW"
version_name = "拉加利索尼埃级"
}
name = "乔治·莱格"
requested_factories = 2
progress = 0.53
amount = 1
}
# SS: Redoutable variant (x7) ("Le Héros" "Le Conquérant" "Le Tonnant" "Agosta" "Sfax" "Casabianca" "Bévéziers")
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "YUW"
version_name = "可畏级"
}
name = "英雄"
requested_factories = 1
progress = 0.91
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "YUW"
version_name = "可畏级"
}
name = "雷鸣"
requested_factories = 1
progress = 0.81
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "YUW"
version_name = "可畏级"
}
name = "征服者"
requested_factories = 1
progress = 0.9
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "YUW"
version_name = "可畏级"
}
name = "奥古斯塔"
requested_factories = 1
progress = 0.85
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "YUW"
version_name = "可畏级"
}
name = "斯法克斯"
requested_factories = 1
progress = 0.88
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "YUW"
version_name = "可畏级"
}
name = "卡萨布兰卡"
requested_factories = 1
progress = 0.83
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "YUW"
version_name = "可畏级"
}
name = "贝弗济耶"
requested_factories = 1
progress = 0.78
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "YUW"
version_name = "可畏级"
}
name = "韦桑"
requested_factories = 1
progress = 0.62
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "YUW"
version_name = "可畏级"
}
name = "西迪弗雷"
requested_factories = 1
progress = 0.62
amount = 1
}
# SS: 密涅瓦级 (x4) ("Iris" "Minerve" "Vénus" "Junon")
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "YUW"
version_name = "密涅瓦级"
}
name = "伊里斯"
requested_factories = 1
progress = 0.86
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "YUW"
version_name = "密涅瓦级"
}
name = "密涅瓦"
requested_factories = 1
progress = 0.88
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "YUW"
version_name = "密涅瓦级"
}
name = "维纳斯"
requested_factories = 1
progress = 0.83
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "YUW"
version_name = "密涅瓦级"
}
name = "朱诺"
requested_factories = 1
progress = 0.71
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "YUW"
version_name = "曙光级"
}
name = "曙光"
requested_factories = 1
progress = 0.02
amount = 1
}
}
#####################

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@@ -1,534 +0,0 @@
units= {
##### NAVAL UNITS #####
fleet = {
name = "德意志战争海军"
naval_base = 241 # Wilhemshaven
task_force = {
name = "公海舰队"
location = 241 # Wilhemshaven
ship = { name = "德意志" pride_of_the_fleet = yes definition = heavy_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_panzerschiff = { amount = 1 owner = TIX version_name = "德意志级" } } }
ship = { name = "舍尔海军上将" definition = heavy_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_panzerschiff = { amount = 1 owner = TIX version_name = "德意志级" } } }
ship = { name = "施佩伯爵" definition = heavy_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_panzerschiff = { amount = 1 owner = TIX version_name = "德意志级" } } }
ship = { name = "纽伦堡" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = TIX version_name = "莱比锡级" } } }
ship = { name = "莱比锡" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = TIX version_name = "莱比锡级" } } }
ship = { name = "科尼斯堡" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = TIX version_name = "科尼斯堡级" } } }
ship = { name = "卡尔斯鲁厄" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = TIX version_name = "科尼斯堡级" } } }
ship = { name = "科隆" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = TIX version_name = "科尼斯堡级" } } }
ship = { name = "埃姆登" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = TIX version_name = "埃姆登级" } } }
# 1. Torpedobootflottille
ship = { name = "美洲豹" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = TIX version_name = "Type 24级" } } }
ship = { name = "猎豹" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = TIX version_name = "Type 24级" } } }
ship = { name = "山猫" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = TIX version_name = "Type 24级" } } }
ship = { name = "虎" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = TIX version_name = "Type 24级" } } }
}
task_force = {
name = "东部舰队"
location = 6332 # 6332 # Konigsberg
ship = { name = "石勒苏益格-荷尔斯泰因" definition = battleship start_experience_factor = 0.04 equipment = { vnr_ship_hull_pre_dreadnought = { amount = 1 owner = TIX version_name = "德意志级" } } }
ship = { name = "西里西亚" definition = battleship start_experience_factor = 0.04 equipment = { vnr_ship_hull_pre_dreadnought = { amount = 1 owner = TIX version_name = "德意志级" } } }
# 2. Torpedobootflottille
ship = { name = "海鸥" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = TIX version_name = "Type 23级" } } }
ship = { name = "信天翁" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = TIX version_name = "Type 23级" } } }
ship = { name = "海鹰" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = TIX version_name = "Type 23级" } } }
ship = { name = "狮鹫" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = TIX version_name = "Type 23级" } } }
# 3. Torpedobootflottille
ship = { name = "鹘鹰" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = TIX version_name = "Type 23级" } } }
ship = { name = "秃鹰" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = TIX version_name = "Type 23级" } } }
ship = { name = "狼" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = TIX version_name = "Type 24级" } } }
ship = { name = "雪貂" definition = destroyer start_experience_factor = 0.04 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = TIX version_name = "Type 24级" } } }
}
}
fleet = {
name = "潜艇部队"
naval_base = 6389 # 6389 # Kiel
task_force = {
name = "第一潜艇分队"
location = 6389 # 6389 # Kiel
# 1. Unterseebootsflottille
ship = { name = "U-7" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIB级" } } }
ship = { name = "U-8" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIB级" } } }
ship = { name = "U-9" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIB级" } } }
ship = { name = "U-10" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIB级" } } }
# 4. Unterseebootsflottille
ship = { name = "U-11" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIB级" } } }
ship = { name = "U-12" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIB级" } } }
ship = { name = "U-13" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIB级" } } }
ship = { name = "U-17" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIB级" } } }
ship = { name = "U-18" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIB级" } } }
}
task_force = {
name = "第二潜艇分队"
location = 241 # Wilhemshaven
# 2. Unterseebootsflottille
ship = { name = "U-1" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIA级" } } }
ship = { name = "U-2" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIA级" } } }
ship = { name = "U-3" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIA级" } } }
# 3. Unterseebootsflottille
ship = { name = "U-4" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIA级" } } }
ship = { name = "U-5" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIA级" } } }
ship = { name = "U-6" definition = submarine start_experience_factor = 0.04 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = TIX version_name = "Type IIA级" } } }
}
}
}
#########################
## STARTING PRODUCTION ##
#########################
instant_effect = {
### Ships Under Contruction ###
## CA: "Graf Spee"
#add_equipment_production = {
# equipment = {
# type = vnr_ship_hull_cruiser_panzerschiff
# creator = "TIX"
# version_name = "德意志级"
# }
# requested_factories = 4
# progress = 0.99
# amount = 1
#}
# Scharnhorst & Gneisenau moved
#Scharnhorst
add_equipment_production = {
equipment = {
type = vnr_ship_hull_heavy_3
creator = "TIX"
version_name = "沙恩霍斯特级"
}
name = "沙恩霍斯特"
requested_factories = 5
progress = 0.15
amount = 1
}
#Gneisenau
add_equipment_production = {
equipment = {
type = vnr_ship_hull_heavy_3
creator = "TIX"
version_name = "沙恩霍斯特级"
}
name = "格奈森瑙"
requested_factories = 5
progress = 0.21
amount = 1
}
# Hipper
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "TIX"
version_name = "希佩尔海军上将级"
}
name = "希佩尔海军上将"
requested_factories = 3
progress = 0.13
amount = 1
}
# DD: 1934 class (x4) ("Z1" "Z2" "Z3" "Z4")
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934级"
}
requested_factories = 1
progress = 0.54
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934级"
}
requested_factories = 1
progress = 0.50
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934级"
}
requested_factories = 1
progress = 0.44
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934级"
}
requested_factories = 1
progress = 0.41
amount = 1
}
#DD: 1934A class (x12) ("Z5"-"Z16")
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934A级"
}
requested_factories = 1
progress = 0.24
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934A级"
}
requested_factories = 1
progress = 0.26
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934A级"
}
requested_factories = 1
progress = 0.16
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934A级"
}
requested_factories = 1
progress = 0.00
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934A级"
}
requested_factories = 1
progress = 0.24
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934A级"
}
requested_factories = 1
progress = 0.22
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934A级"
}
requested_factories = 1
progress = 0.19
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934A级"
}
requested_factories = 1
progress = 0.17
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934A级"
}
requested_factories = 1
progress = 0.06
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934A级"
}
requested_factories = 1
progress = 0.21
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934A级"
}
requested_factories = 1
progress = 0.20
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "TIX"
version_name = "Type 1934A级"
}
requested_factories = 1
progress = 0.06
amount = 1
}
# SS: Type IIA (x2) ("U-25" "U-26"), Type IIB (x6) ("U-14" "U-16" "U-18" "U-15" "U-20" "U-19")
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type IA级"
}
name = "U-25"
requested_factories = 1
progress = 0.66
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type IA级"
}
name = "U-26"
requested_factories = 1
progress = 0.54
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type IIB级"
}
name = "U-14"
requested_factories = 1
progress = 0.91
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type IIB级"
}
name = "U-15"
requested_factories = 1
progress = 0.60
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type IIB级"
}
name = "U-16"
requested_factories = 1
progress = 0.52
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type IIB级"
}
name = "U-19"
requested_factories = 1
progress = 0.92
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type IIB级"
}
name = "U-20"
requested_factories = 1
progress = 0.83
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type VIIA级"
}
name = "U-33"
requested_factories = 1
progress = 0.37
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type VIIA级"
}
name = "U-34"
requested_factories = 1
progress = 0.30
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type VIIA级"
}
name = "U-27"
requested_factories = 1
progress = 0.19
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type VIIA级"
}
name = "U-28"
requested_factories = 1
progress = 0.11
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type VIIA级"
}
name = "U-29"
requested_factories = 1
progress = 0
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type VIIA级"
}
name = "U-30"
requested_factories = 1
progress = 0.0
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type VIIA级"
}
name = "U-32"
requested_factories = 1
progress = 0.0
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type VIIA级"
}
name = "U-31"
requested_factories = 1
progress = 0.0
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type VIIA级"
}
name = "U-36"
requested_factories = 1
progress = 0.0
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type VIIA级"
}
name = "U-35"
requested_factories = 1
progress = 0.0
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type IIB级"
}
name = "U-21"
requested_factories = 1
progress = 0.0
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type IIB级"
}
name = "U-22"
requested_factories = 1
progress = 0.0
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type IIB级"
}
name = "U-23"
requested_factories = 1
progress = 0.0
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "TIX"
version_name = "Type IIB级"
}
name = "U-24"
requested_factories = 1
progress = 0.0
amount = 1
}
}
#####################

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@@ -1,681 +0,0 @@
units= {
##### NAVAL UNITS #####
### ITALY ###
fleet = {
name = "爱奥尼亚与下亚得里亚海军司令部"
naval_base = 11837 # Taranto, Italy
task_force = {
name = "第一舰队" # Dipartimento Militare Marittimo 'Ionio e Basso Adriatico' / I Squadra
location = 11837 # Taranto, Italy
# V Divisione Corazzate
ship = { name = "RN 加富尔伯爵" pride_of_the_fleet = yes definition = battleship equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = SAD version_name = "加富尔伯爵级" } } }
ship = { name = "RN 朱利奥·凯撒" definition = battleship equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = SAD version_name = "加富尔伯爵级" } } }
# I Divisione Incrociatori
ship = { name = "RN 扎拉" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = SAD version_name = "扎拉级" } } }
ship = { name = "RN 戈里齐亚" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = SAD version_name = "扎拉级" } } }
ship = { name = "RN 阜姆" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = SAD version_name = "扎拉级" } } }
# IV Divisione Incrociatori
ship = { name = "RN 路易吉·卡多尔纳" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = SAD version_name = "朱桑诺级/卡多尔纳级" } } }
ship = { name = "RN 阿尔曼杜·迪亚兹" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = SAD version_name = "朱桑诺级/卡多尔纳级" } } }
ship = { name = "RN 阿尔贝里科·达·巴比亚诺" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = SAD version_name = "朱桑诺级/卡多尔纳级" } } }
ship = { name = "RN 阿尔贝托·迪·朱桑诺" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = SAD version_name = "朱桑诺级/卡多尔纳级" } } }
# Gruppo Incrociatori (Obsoleti)
ship = { name = "RN 圣乔治" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = SAD version_name = "圣乔治级" } } }
ship = { name = "RN 塔兰托" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = SAD version_name = "塔兰托级/巴里级" } } }
ship = { name = "RN 安科纳" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = SAD version_name = "塔兰托级/巴里级" } } }
ship = { name = "RN 巴里" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = SAD version_name = "塔兰托级/巴里级" } } }
# Gruppo Esploratori Leggeri (Obsoleti)
ship = { name = "RN 卡洛·米拉贝洛" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "卡洛·米拉贝洛级" } } }
ship = { name = "RN 奥古斯托·里伯提" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "卡洛·米拉贝洛级" } } }
# II Squadriglia Cacciatorpediniere
ship = { name = "RN 西风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "萨乌罗级/旋风级" } } }
ship = { name = "RN 北风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "萨乌罗级/旋风级" } } }
ship = { name = "RN 信风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "萨乌罗级/旋风级" } } }
ship = { name = "RN 南风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "萨乌罗级/旋风级" } } }
# VI Squadriglia Cacciatorpediniere
ship = { name = "RN 贝蒂诺·里卡索利" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "塞拉级" } } }
ship = { name = "RN 乔瓦尼·尼科泰拉" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "塞拉级" } } }
# VI Squadriglia Torpediniere
ship = { name = "RN 罗索利诺·皮洛" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "皮洛级/西尔托里级" } } }
ship = { name = "RN 朱赛佩·米索里" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "皮洛级/西尔托里级" } } }
ship = { name = "RN 弗朗切斯科·斯托科" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "皮洛级/西尔托里级" } } }
ship = { name = "RN 朱赛佩·西尔托里" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "皮洛级/西尔托里级" } } }
# VII Squadriglia Cacciatorpediniere
ship = { name = "RN 飞镖" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = SAD version_name = "箭级/迅雷级" } } }
ship = { name = "RN 箭" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = SAD version_name = "箭级/迅雷级" } } }
ship = { name = "RN 矢" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = SAD version_name = "箭级/迅雷级" } } }
ship = { name = "RN 标枪" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = SAD version_name = "箭级/迅雷级" } } }
# VII Squadriglia Torpediniere
ship = { name = "RN 安吉洛·巴西尼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "拉·马萨级/帕雷斯托级" } } }
ship = { name = "RN 恩里科·科森兹" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "拉·马萨级/帕雷斯托级" } } }
ship = { name = "RN 贾科莫·美第奇" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "拉·马萨级/帕雷斯托级" } } }
ship = { name = "RN 尼科拉·法布里奇" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "拉·马萨级/帕雷斯托级" } } }
# VIII Squadriglia Cacciatorpediniere
ship = { name = "RN 闪电" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = SAD version_name = "箭级/迅雷级" } } }
ship = { name = "RN 迅雷" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = SAD version_name = "箭级/迅雷级" } } }
ship = { name = "RN 电光" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = SAD version_name = "箭级/迅雷级" } } }
ship = { name = "RN 雷鸣" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = SAD version_name = "箭级/迅雷级" } } }
# IX Squadriglia Cacciatorpediniere
ship = { name = "RN 尼科索洛·达·雷科" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "航海家级" } } }
ship = { name = "RN 埃马努埃莱·佩萨戈诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "航海家级" } } }
ship = { name = "RN 卢卡·塔里戈" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "航海家级" } } }
ship = { name = "RN 安东尼奥托·乌索迪马雷" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "航海家级" } } }
}
task_force = {
name = "第四潜艇分队"
location = 11837 # Taranto, Italy
# XLI Squadriglia Sommergibili
ship = { name = "RN 巴里拉" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = SAD version_name = "巴里拉级" } } }
ship = { name = "RN 安东尼奥·西撒" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = SAD version_name = "巴里拉级" } } }
ship = { name = "RN 恩里科·托蒂" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = SAD version_name = "巴里拉级" } } }
ship = { name = "RN 多米尼科·米勒尼尔" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = SAD version_name = "巴里拉级" } } }
}
}
fleet = {
name = "上第勒尼安海军司令部"
naval_base = 6973 # 6973 # La Spezia, Italy
task_force = {
name = "第二舰队" # Dipartimento Militare Marittimo 'Alto Tirreno' / II Squadra
location = 6973 # 6973 # La Spezia, Italy
# Comando di Squadra
ship = { name = "RN 波拉" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = SAD version_name = "扎拉级" } } }
# II Divisione Incrociatori
ship = { name = "RN 乔瓦尼·达莱·班德·内雷" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = SAD version_name = "朱桑诺级/卡多尔纳级" } } }
ship = { name = "RN 巴托洛梅奥·克莱奥尼" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = SAD version_name = "朱桑诺级/卡多尔纳级" } } }
# III Divisione Incrociatori
ship = { name = "RN 博尔扎诺" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = SAD version_name = "博尔扎诺级" } } }
ship = { name = "RN 特伦托" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = SAD version_name = "特伦托级" } } }
ship = { name = "RN 的里雅斯特" definition = heavy_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = SAD version_name = "特伦托级" } } }
# VI Divisione Incrociatori
ship = { name = "RN 奥斯塔公爵" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = SAD version_name = "蒙特库科利级/奥斯塔公爵级" } } }
ship = { name = "RN 穆齐奥·阿坦多洛" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = SAD version_name = "蒙特库科利级/奥斯塔公爵级" } } }
ship = { name = "RN 蒙特库科利" definition = light_cruiser start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_3 = { amount = 1 owner = SAD version_name = "蒙特库科利级/奥斯塔公爵级" } } }
# X Squadriglia Cacciatorpediniere
ship = { name = "RN 西北风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = SAD version_name = "西北风级/奥里亚尼级" } } }
ship = { name = "RN 东北风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = SAD version_name = "西北风级/奥里亚尼级" } } }
ship = { name = "RN 西南风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = SAD version_name = "西北风级/奥里亚尼级" } } }
ship = { name = "RN 东南风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_3 = { amount = 1 owner = SAD version_name = "西北风级/奥里亚尼级" } } }
# XI Squadriglia Cacciatorpediniere
ship = { name = "RN 安东尼奥·达·诺利" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "航海家级" } } }
ship = { name = "RN 乌戈利诺·维瓦尔迪" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "航海家级" } } }
ship = { name = "RN 朗泽罗托·马罗切洛" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "航海家级" } } }
ship = { name = "RN 里昂·潘卡多" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "航海家级" } } }
# XII Squadriglia Cacciatorpediniere
ship = { name = "RN 安东尼奥·皮加费塔" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "航海家级" } } }
ship = { name = "RN 阿尔维瑟·达·莫斯托" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "航海家级" } } }
ship = { name = "RN 乔瓦尼·达·维拉扎诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "航海家级" } } }
ship = { name = "RN 尼科诺·芝诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "航海家级" } } }
}
task_force = {
name = "第一潜艇分队"
location = 6973 # 6973 # La Spezia, Italy
# XI Squadriglia Sommergibili
ship = { name = "RN 彼得罗·卡尔维" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = SAD version_name = "拉莫斯卡级/卡尔维级" } } }
ship = { name = "RN 朱赛佩·芬奇" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = SAD version_name = "拉莫斯卡级/卡尔维级" } } }
ship = { name = "RN 埃托雷·拉莫斯卡" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = { amount = 1 owner = SAD version_name = "拉莫斯卡级/卡尔维级" } } }
ship = { name = "RN 马可·安东尼奥·布拉加丁" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "布拉加丁级" } } }
ship = { name = "RN 菲利波·科里多尼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "布拉加丁级" } } }
# XII Squadriglia Sommergibili
ship = { name = "RN 格劳科斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "格劳科斯级/米卡级" } } }
ship = { name = "RN 奥塔利亚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "格劳科斯级/米卡级" } } }
ship = { name = "RN 彼得罗·米卡" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "格劳科斯级/米卡级" } } }
# XIII Squadriglia Sommergibili
ship = { name = "RN 红宝石" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "人鱼级/珍珠级" } } }
ship = { name = "RN 温蒂妮" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "人鱼级/珍珠级" } } }
# XIV Squadriglia Sommergibili
ship = { name = "RN H 1" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = SAD version_name = "H级" } } }
ship = { name = "RN H 2" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = SAD version_name = "H级" } } }
ship = { name = "RN H 4" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = SAD version_name = "H级" } } }
ship = { name = "RN H 6" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = SAD version_name = "H级" } } }
ship = { name = "RN H 8" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = SAD version_name = "H级" } } }
}
}
fleet = {
name = "下第勒尼安海军司令部"
naval_base = 819 # 819 # Naples, Italy
task_force = {
name = "第三舰队" # Dipartimento Militare Marittimo 'Basso Tirreno' (Check - III Squadra correct?)
location = 819 # 819 # Naples, Italy
# III Squadriglia Torpediniere
ship = { name = "RN 马塞洛·普雷斯蒂纳里将军" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "将军级/库尔塔托内级" } } }
ship = { name = "RN 安东尼奥·坎托雷将军" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "将军级/库尔塔托内级" } } }
ship = { name = "RN 朱赛佩·拉·马萨" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "拉·马萨级/帕雷斯托级" } } }
ship = { name = "RN 贾钦托·卡里尼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "拉·马萨级/帕雷斯托级" } } }
# IV Squadriglia Torpediniere
ship = { name = "RN 卡拉塔菲米" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "将军级/库尔塔托内级" } } }
ship = { name = "RN 卡斯特尔菲达多" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "将军级/库尔塔托内级" } } }
ship = { name = "RN 库尔塔托内" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "将军级/库尔塔托内级" } } }
ship = { name = "RN 蒙赞巴诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "将军级/库尔塔托内级" } } }
}
task_force = {
name = "第二潜艇分队"
location = 819 # 819 # Naples, Italy
# XXI Squadriglia Sommergibili
ship = { name = "RN 贾莱亚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "亚尔戈级/塞腾布里尼级" } } }
ship = { name = "RN 扬蒂娜" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "亚尔戈级/塞腾布里尼级" } } }
ship = { name = "RN 紫水晶" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "人鱼级/珍珠级" } } }
ship = { name = "RN 蓝宝石" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "人鱼级/珍珠级" } } }
# XXII Squadriglia Sommergibili
ship = { name = "RN 钻石" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "人鱼级/珍珠级" } } }
ship = { name = "RN 黄玉" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "人鱼级/珍珠级" } } }
ship = { name = "RN 加拉蒂亚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "人鱼级/珍珠级" } } }
ship = { name = "RN 宁芙" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "人鱼级/珍珠级" } } }
}
}
fleet = {
name = "撒丁海军司令部"
naval_base = 6891 # 6891 # La Maddalena, Sardinia
task_force = {
name = "撒丁岛舰队" # Comando Militare Marittimo 'Sardegna' (Check, here and below - 'Squadra' correct/close enough?)
location = 6891 # 6891 # La Maddalena, Sardinia
# II Squadriglia Torpediniere
ship = { name = "RN 阿基利·帕帕将军" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "将军级/库尔塔托内级" } } }
ship = { name = "RN 卡洛·蒙坦纳里将军" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "将军级/库尔塔托内级" } } }
ship = { name = "RN 安东尼诺·卡西诺将军" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "将军级/库尔塔托内级" } } }
ship = { name = "RN 安东尼奥·奇诺托将军" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "将军级/库尔塔托内级" } } }
# IX Squadriglia Torpediniere
ship = { name = "RN 安东尼奥·莫斯托" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "皮洛级/西尔托里级" } } }
ship = { name = "RN 伊波利托·涅耶沃" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "皮洛级/西尔托里级" } } }
ship = { name = "RN 弗拉特利·凯洛里" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "皮洛级/西尔托里级" } } }
}
task_force = {
name = "第七潜艇分队"
location = 6891 # 6891 # La Maddalena, Sardinia
# LXXI Squadriglia Sommergibili
ship = { name = "RN 美杜莎" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "亚尔戈级/塞腾布里尼级" } } }
ship = { name = "RN 安菲特里忒" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "人鱼级/珍珠级" } } }
}
}
fleet = {
name = "西西里海军司令部"
naval_base = 4159 # 4159 # Messina, Sicily
task_force = {
name = "西西里岛舰队" # Comando Militare Marittimo 'Sicilia'
location = 4159 # 4159 # Messina, Sicily
# I Squadriglia Torpediniere
ship = { name = "RN 帕雷斯托" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "拉·马萨级/帕雷斯托级" } } }
ship = { name = "RN 孔菲耶恩扎" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "拉·马萨级/帕雷斯托级" } } }
ship = { name = "RN 圣马蒂诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "拉·马萨级/帕雷斯托级" } } }
ship = { name = "RN 索尔费里诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "拉·马萨级/帕雷斯托级" } } }
# V Squadriglia Torpediniere
ship = { name = "RN 朱赛佩·拉·法里纳" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "拉·马萨级/帕雷斯托级" } } }
ship = { name = "RN 西蒙尼·斯奇亚菲诺" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "皮洛级/西尔托里级" } } }
ship = { name = "RN 朱赛佩·德扎" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "皮洛级/西尔托里级" } } }
ship = { name = "RN 朱塞佩·切萨雷·阿巴" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "皮洛级/西尔托里级" } } }
}
task_force = {
name = "第三潜艇分队"
location = 4159 # 4159 # Messina, Sicily
# XXXI Squadriglia Sommergibili
ship = { name = "RN 维托·皮萨尼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "马梅利级/皮萨尼级" } } }
ship = { name = "RN 乔瓦尼·包桑" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "马梅利级/皮萨尼级" } } }
ship = { name = "RN 马坎托尼奥·科隆纳" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "马梅利级/皮萨尼级" } } }
ship = { name = "RN 德·吉尼斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "马梅利级/皮萨尼级" } } }
# XXXII Squadriglia Sommergibili
ship = { name = "RN 班迪拉" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "班迪拉级/鲨鱼级" } } }
ship = { name = "RN 卢西亚诺·玛纳拉" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "班迪拉级/鲨鱼级" } } }
ship = { name = "RN 奇罗·蒙诺提" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "班迪拉级/鲨鱼级" } } }
ship = { name = "RN 桑托里迪·桑塔罗沙" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "班迪拉级/鲨鱼级" } } }
# XXXIII Squadriglia Sommergibili
ship = { name = "RN 戈弗雷多·马梅利" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "马梅利级/皮萨尼级" } } }
ship = { name = "RN 皮耶罗·卡波尼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "马梅利级/皮萨尼级" } } }
ship = { name = "RN 蒂托·斯佩里" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "马梅利级/皮萨尼级" } } }
ship = { name = "RN 乔瓦尼·达·普罗奇达" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "马梅利级/皮萨尼级" } } }
}
}
### EAGEAN SEA ###
fleet = {
name = "爱琴海海军司令部"
naval_base = 10007 # 10007 # Rhodes, Greece
task_force = {
name = "爱琴海舰队"
location = 10007 # 10007 # Rhodes, Greece
# IV Squadriglia Cacciatorpediniere
ship = { name = "RN 弗朗切斯科·克利斯皮" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "塞拉级" } } }
ship = { name = "RN 奎因蒂诺·塞拉" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "塞拉级" } } }
# VIII Squadriglia Torpediniere
ship = { name = "RN 阿斯托" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "室女星级" } } }
ship = { name = "RN 室女星" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "室女星级" } } }
}
task_force = {
name = "第六潜艇分队"
location = 10007 # 10007 # Rhodes, Greece
# LXI Squadriglia Sommergibili
ship = { name = "RN 人鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "人鱼级/珍珠级" } } }
ship = { name = "RN 亚尔戈" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "亚尔戈级/塞腾布里尼级" } } }
ship = { name = "RN 费撒利亚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "亚尔戈级/塞腾布里尼级" } } }
ship = { name = "RN 翡翠" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "人鱼级/珍珠级" } } }
ship = { name = "RN 那伊阿得斯" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "人鱼级/珍珠级" } } }
}
}
### AFRNCA ###
fleet = {
name = "利比亚海军司令部"
naval_base = 1130 # 1130 # Tobruk, Libya
task_force = {
name = "利比亚舰队"
location = 1130 # 1130 # Tobruk, Libya
# I Squadriglia Cacciatorpediniere
ship = { name = "RN 和风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "萨乌罗级/旋风级" } } }
ship = { name = "RN 欧洲风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "萨乌罗级/旋风级" } } }
ship = { name = "RN 雨云" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "萨乌罗级/旋风级" } } }
ship = { name = "RN 旋风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "萨乌罗级/旋风级" } } }
}
task_force = {
name = "第五潜艇分队"
location = 1130 # 1130 # Tobruk, Libya
# LI Squadriglia Sommergibili
ship = { name = "RN 海豚" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "班迪拉级/鲨鱼级" } } }
ship = { name = "RN 独角鲸" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "班迪拉级/鲨鱼级" } } }
ship = { name = "RN 鲨鱼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "班迪拉级/鲨鱼级" } } }
ship = { name = "RN 海象" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "班迪拉级/鲨鱼级" } } }
}
}
fleet = {
name = "红海海军司令部"
naval_base = 12766 # 12766 # Massawa, Eritrea
task_force = {
name = "红海舰队"
location = 12766 # 12766 # Massawa, Eritrea
# III Squadriglia Cacciatorpediniere
ship = { name = "RN 弗朗切斯科·努洛" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "萨乌罗级/旋风级" } } }
ship = { name = "RN 纳扎里奥·萨乌罗" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "萨乌罗级/旋风级" } } }
ship = { name = "RN 切萨雷·巴蒂斯蒂" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "萨乌罗级/旋风级" } } }
ship = { name = "RN 丹尼尔·马宁" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_2 = { amount = 1 owner = SAD version_name = "萨乌罗级/旋风级" } } }
# V Squadriglia Cacciatorpediniere
ship = { name = "RN 狮" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "狮级" } } }
ship = { name = "RN 豹" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "狮级" } } }
ship = { name = "RN 虎" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "狮级" } } }
# V Squadriglia Torpediniere del Mar Rosso
ship = { name = "RN 乔瓦尼·阿切尔比" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "皮洛级/西尔托里级" } } }
ship = { name = "RN 文森佐·焦尔达诺·奥尔西尼" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = SAD version_name = "皮洛级/西尔托里级" } } }
}
task_force = {
name = "第八潜艇分队"
location = 12766 # 12766 # Massawa, Eritrea
# LXXXI Squadriglia Sommergibili
ship = { name = "RN 路易吉·塞腾布里尼" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "亚尔戈级/塞腾布里尼级" } } }
ship = { name = "RN 鲁杰罗·塞蒂莫" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "亚尔戈级/塞腾布里尼级" } } }
ship = { name = "RN 纽鳃樽" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "亚尔戈级/塞腾布里尼级" } } }
ship = { name = "RN 蛇" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = SAD version_name = "亚尔戈级/塞腾布里尼级" } } }
}
}
}
#########################
## STARTING PRODUCTION ##
#########################
instant_effect = {
if = {
limit = { is_tutorial = no }
##### Ships #####
add_equipment_production = {
equipment = {
type = vnr_ship_hull_heavy_1
creator = "SAD"
version_name = "安德烈亚·多利亚级"
}
name = "RN 安德烈亚·多利亚"
requested_factories = 5
progress = 0.35
amount = 1
}
# BB: "RN Giulio Cesare"
add_equipment_production = {
equipment = {
type = vnr_ship_hull_heavy_1
creator = "SAD"
version_name = "安德烈亚·多利亚级"
}
name = "RN 卡约·杜伊里奥"
requested_factories = 5
progress = 0.35
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_heavy_3
creator = "SAD"
version_name = "利托里奥级"
}
name = "RN 维托里奥·维内托"
requested_factories = 5
progress = 0.21
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_heavy_3
creator = "SAD"
version_name = "利托里奥级"
}
name = "RN 利托里奥"
requested_factories = 5
progress = 0.21
amount = 1
}
# CL: "RN Eugenio di Savoia"
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "SAD"
version_name = "蒙特库科利级/奥斯塔公爵级"
}
name = "RN 欧根亲王"
requested_factories = 2
progress = 0.98
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "SAD"
version_name = "阿布鲁奇公爵级"
}
name = "RN 阿布鲁奇公爵"
requested_factories = 2
progress = 0.51
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "SAD"
version_name = "阿布鲁奇公爵级"
}
name = "RN 朱赛佩·加里波第"
requested_factories = 2
progress = 0.51
amount = 1
}
# DD: "RN Perseo", "RN Sirio"
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "SAD"
version_name = "西北风级/奥里亚尼级"
}
name = "RN 阿尔弗雷多·奥里亚尼"
requested_factories = 1
progress = 0.14
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_2
creator = "SAD"
version_name = "室女星级"
}
name = "RN 英仙座"
requested_factories = 1
progress = 0.93
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_2
creator = "SAD"
version_name = "室女星级"
}
name = "RN 天狼星"
requested_factories = 1
progress = 0.88
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_2
creator = "SAD"
version_name = "室女星级"
}
name = "RN 老人星"
requested_factories = 1
progress = 0.07
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_2
creator = "SAD"
version_name = "室女星级"
}
name = "RN 仙后座"
requested_factories = 1
progress = 0.06
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_2
creator = "SAD"
version_name = "室女星级"
}
name = "RN 半人马座"
requested_factories = 1
progress = 0.80
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_2
creator = "SAD"
version_name = "室女星级"
}
name = "RN 伴女星"
requested_factories = 1
progress = 0.86
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_2
creator = "SAD"
version_name = "室女星级"
}
name = "RN 阿尔德巴兰"
requested_factories = 1
progress = 0.22
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_2
creator = "SAD"
version_name = "室女星级"
}
name = "RN 阿尔泰尔"
requested_factories = 1
progress = 0.22
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_2
creator = "SAD"
version_name = "室女星级"
}
name = "RN 仙女座"
requested_factories = 1
progress = 0.22
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_2
creator = "SAD"
version_name = "室女星级"
}
name = "RN 天蝎座"
requested_factories = 1
progress = 0.22
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_2
creator = "SAD"
version_name = "室女星级"
}
name = "RN 射手座"
requested_factories = 1
progress = 0.18
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_2
creator = "SAD"
version_name = "室女星级"
}
name = "RN 织女星"
requested_factories = 1
progress = 0.18
amount = 1
}
# SS: "RN Enrico Tazzoli"
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_submarine
creator = "SAD"
version_name = "拉莫斯卡级/卡尔维级"
}
name = "RN 恩里科·塔佐利"
requested_factories = 1
progress = 0.93
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "SAD"
version_name = "人鱼级/珍珠级"
}
name = "RN 琥珀"
requested_factories = 1
progress = 0.42
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "SAD"
version_name = "人鱼级/珍珠级"
}
name = "RN 绿柱石"
requested_factories = 1
progress = 0.36
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "SAD"
version_name = "人鱼级/珍珠级"
}
name = "RN 珊瑚"
requested_factories = 1
progress = 0.33
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "SAD"
version_name = "人鱼级/珍珠级"
}
name = "RN 碧玉"
requested_factories = 1
progress = 0.36
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "SAD"
version_name = "人鱼级/珍珠级"
}
name = "RN 宝石"
requested_factories = 1
progress = 0.4
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "SAD"
version_name = "人鱼级/珍珠级"
}
name = "RN 伊里斯"
requested_factories = 1
progress = 0.29
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "SAD"
version_name = "人鱼级/珍珠级"
}
name = "RN 孔雀石"
requested_factories = 1
progress = 0.33
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "SAD"
version_name = "人鱼级/珍珠级"
}
name = "RN 缟玛瑙"
requested_factories = 1
progress = 0.39
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "SAD"
version_name = "人鱼级/珍珠级"
}
name = "RN 珍珠"
requested_factories = 1
progress = 0.46
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "SAD"
version_name = "人鱼级/珍珠级"
}
name = "RN 绿松石"
requested_factories = 1
progress = 0.33
amount = 1
}
}
}
#####################

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@@ -1,749 +0,0 @@
##### OOB #####
units = {
### IJN ###
#Yokosuka (Tokyo)
fleet = {
name = "第一舰队"
naval_base = 9998 #Yokosuka
task_force = {
name = "第一舰队"
location = 9998 #Yokosuka
#Dai 1 Sentai
ship = { name = "长门" pride_of_the_fleet = yes definition = battleship start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_2 = {amount = 1 owner = CHY version_name = "长门级" } } }
ship = { name = "榛名" definition = battle_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_1 = {amount = 1 owner = CHY version_name = "金刚级"} } }
ship = { name = "扶桑" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = {amount = 1 owner = CHY version_name = "扶桑级"} } }
ship = { name = "山城" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = {amount = 1 owner = CHY version_name = "扶桑级"} } }
#Dai 8 Sentai
ship = { name = "川内" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "川内级"} } }
ship = { name = "神通" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "川内级"} } }
ship = { name = "长良" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "球磨级/长良级"} } }
}
task_force = {
name = "第一水雷战队" #A part of "Dai 1 Kantai"
location = 9998 #Yokosuka
#Flagship
ship = { name = "阿武隈" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "球磨级/长良级"} } }
#Dai 9 Kuchikutai
ship = { name = "有明" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = CHY version_name = "初春型/白露型"} } }
ship = { name = "夕暮" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = CHY version_name = "初春型/白露型"} } }
#Dai 21 Kuchikutai
ship = { name = "初春" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = CHY version_name = "初春型/白露型"} } }
ship = { name = "子日" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = CHY version_name = "初春型/白露型"} } }
ship = { name = "若叶" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = CHY version_name = "初春型/白露型"} } }
ship = { name = "初霜" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = CHY version_name = "初春型/白露型"} } }
#Dai 30 Kuchikutai
ship = { name = "睦月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "如月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "弥生" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "卯月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
}
task_force = {
name = "第一潜水战队" # A part of "Dai 1 Kantai"
location = 9998 #Yokosuka
#Kaidai-class Submarines
ship = { name = "伊-51" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海大I级"} } }
ship = { name = "伊-152" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海大II级"} } }
ship = { name = "伊-153" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海大III级"} } }
ship = { name = "伊-154" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海大III级"} } }
ship = { name = "伊-155" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海大III级"} } }
ship = { name = "伊-156" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海大III级"} } }
ship = { name = "伊-157" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海大III级"} } }
ship = { name = "伊-158" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海大III级"} } }
ship = { name = "伊-159" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海大III级"} } }
ship = { name = "伊-60" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海大III级"} } }
ship = { name = "伊-61" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = CHY version_name = "海大IV级"} } }
ship = { name = "伊-162" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = CHY version_name = "海大IV级"} } }
ship = { name = "伊-63" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海大III级"} } }
ship = { name = "伊-164" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = CHY version_name = "海大IV级"} } }
ship = { name = "伊-165" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = CHY version_name = "海大V级"} } }
ship = { name = "伊-166" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = CHY version_name = "海大V级"} } }
ship = { name = "伊-67" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = CHY version_name = "海大V级"} } }
ship = { name = "伊-168" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = CHY version_name = "海大VI级"} } }
ship = { name = "伊-169" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = CHY version_name = "海大VI级"} } }
ship = { name = "伊-70" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = CHY version_name = "海大VI级"} } }
ship = { name = "伊-171" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_2 = {amount = 1 owner = CHY version_name = "海大VI级"} } }
}
task_force = {
name = "第一航空战队" # A part of "Dai 1 Kantai"
location = 9998 #Yokosuka
ship = { name = "龙骧" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_1 = {amount = 1 owner = CHY version_name = "龙骧级"} }
}
ship = { name = "凤翔" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_conversion_ca = {amount = 1 owner = CHY version_name = "凤翔级"} }
}
#Dai 5 Kuchikutai
ship = { name = "朝风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "春风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "松风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "旗风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
}
task_force = {
name = "横须贺预备舰队" # Patrol and reserve fleet, including ships under modernization
location = 9998 #Yokosuka
ship = { name = "陆奥" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_2 = {amount = 1 owner = CHY version_name = "长门级" } } }
ship = { name = "高雄" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "高雄级"} } }
ship = { name = "鸟海" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "高雄级"} } }
ship = { name = "摩耶" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "高雄级"} } }
ship = { name = "爱宕" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "高雄级"} } }
ship = { name = "五十铃" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "球磨级/长良级"} } }
ship = { name = "木曾" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "球磨级/长良级"} } }
# Dai 3 Kuchikutai
ship = { name = "汐风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "夕风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "太刀风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "帆风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
# Dai 10 Kuchikutai
ship = { name = "夕雾" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "狭雾" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
}
}
#Sasebo (Nagasaki)
fleet = {
name = "第二舰队"
naval_base = 9950 # 9950 #Sasebo
task_force = {
name = "第二舰队"
location = 9950 # 9950 #Sasebo
#Dai 5 Sentai
ship = { name = "羽黑" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "妙高级"} } }
ship = { name = "那智" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "妙高级"} } }
ship = { name = "妙高" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "妙高级"} } }
ship = { name = "足柄" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "妙高级"} } }
#Dai 7 Sentai
ship = { name = "青叶" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "青叶级"} } }
ship = { name = "衣笠" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "青叶级"} } }
# Dai 2 Koku Sentai
ship = { name = "加贺" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_conversion_bb = {amount = 1 owner = CHY version_name = "加贺级"} }
}
}
task_force = {
name = "第二水雷战队" #A part of "Dai 2 Kantai"
location = 9950 # 9950 #Sasebo
#Flagship
ship = { name = "那珂" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "川内级"} } }
#Dai 6 Kuchikutai, Type III Fubuki-class destroyers
ship = { name = "晓" definition = destroyer start_experience_factor = 0.13 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "响" definition = destroyer start_experience_factor = 0.13 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "雷" definition = destroyer start_experience_factor = 0.13 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "电" definition = destroyer start_experience_factor = 0.13 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
#Dai 8 Kuchikutai
ship = { name = "天雾" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "朝雾" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
#Dai 19 Kuchikutai
ship = { name = "浦波" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "绫波" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "敷波" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
#Dai 20 Kuchikutai
ship = { name = "吹雪" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "东云" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "矶波" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
#Dai 28 Kuchikutai
ship = { name = "朝凪" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "夕凪" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
}
task_force = {
name = "第二潜水战队" #A part of "Dai 2 Kantai"
location = 9950 # 9950 #Sasebo
#Flagship
ship = { name = "鬼怒" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "球磨级/长良级"} } }
#Junsen-class Submarines
ship = { name = "伊-1" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = {amount = 1 owner = CHY version_name = "巡潜I级"} } }
ship = { name = "伊-2" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = {amount = 1 owner = CHY version_name = "巡潜I级"} } }
ship = { name = "伊-3" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = {amount = 1 owner = CHY version_name = "巡潜I级"} } }
ship = { name = "伊-4" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = {amount = 1 owner = CHY version_name = "巡潜I级"} } }
ship = { name = "伊-5" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = {amount = 1 owner = CHY version_name = "巡潜I级"} } }
ship = { name = "伊-6" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_cruiser_submarine = {amount = 1 owner = CHY version_name = "巡潜II级"} } }
}
task_force = {
name = "第三潜水战队"
location = 9950 # 9950 #Sasebo
ship = { name = "伊-121" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "机雷潜级"} } }
ship = { name = "伊-122" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "机雷潜级"} } }
ship = { name = "伊-123" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "机雷潜级"} } }
ship = { name = "伊-124" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "机雷潜级"} } }
}
task_force = {
name = "佐世保预备舰队" # Patrol and reserve fleet, including ships under modernization
location = 9950 # 9950 #Sasebo
ship = { name = "金刚" definition = battle_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_1 = {amount = 1 owner = CHY version_name = "金刚级"} } }
ship = { name = "雾岛" definition = battle_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_heavy_1 = {amount = 1 owner = CHY version_name = "金刚级"} } }
ship = { name = "赤城" definition = carrier start_experience_factor = 0.10 equipment = { vnr_ship_hull_carrier_conversion_bb = {amount = 1 owner = CHY version_name = "赤城级"} }
}
ship = { name = "名取" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "球磨级/长良级"} } }
ship = { name = "由良" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "球磨级/长良级"} } }
ship = { name = "北上" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "球磨级/长良级"} } }
ship = { name = "龙田" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "天龙级"} } }
#Dai 22 Kuchikutai
ship = { name = "皋月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "水无月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "文月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "长月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
# Dai 23 Kuchikutai
ship = { name = "菊月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "三日月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "望月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "夕月" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
# Dai 24 Kuchikutai
ship = { name = "桃" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "樫" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "桧" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "柳" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
}
}
#Taiwan (Goaxing)
fleet = {
name = "第三舰队"
naval_base = 12068 # 12068 # Taiwan
task_force = {
name = "第三舰队" #Later assigned for the Chinese theater
location = 12068 # 12068 # Taiwan
#Dai 10 Sentai
ship = { name = "出云" definition = heavy_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = {amount = 1 owner = CHY version_name = "浅间级/出云级"} } }
ship = { name = "球磨" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "球磨级/长良级" } } }
ship = { name = "淀" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = {amount = 1 owner = CHY version_name = "淀级" } } }
#Dai 11 Sentai, Momi-class destroyers
#Dai 25 Kuchikutai
ship = { name = "榧" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "梨" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "竹" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
#Dai 26 Kuchikutai
ship = { name = "榆" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "栗" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "柿" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "栂" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
#Dai 27 Kuchikutai
ship = { name = "苇" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "菱" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "堇" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
#Former Dai 28 Kuchikutai
ship = { name = "莲" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "蓬" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "蓼" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
#Other Momi-Class destroyers
ship = { name = "菊" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "葵" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "萩" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "藤" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "薄" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
ship = { name = "茑" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "桃型/枞型"} } }
#Torpedo Boats
ship = { name = "千鸟" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = CHY version_name = "千鸟型"} } }
ship = { name = "真鹤" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = CHY version_name = "千鸟型"} } }
ship = { name = "友鹤" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = CHY version_name = "千鸟型"} } }
ship = { name = "初雁" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_3 = {amount = 1 owner = CHY version_name = "千鸟型"} } }
#Minelayers
ship = { name = "八重山" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "严岛级/冲岛级"} } }
ship = { name = "白鹰" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "严岛级/冲岛级"} } }
ship = { name = "严岛" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "严岛级/冲岛级"} } }
}
task_force = {
name = "第五水雷战队" #A part of "Dai 3 Kantai"
location = 12068 # 12068 # Taiwan
#Flagship
ship = { name = "夕张" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "夕张级"} } }
##Dai 13 Kuchikutai
ship = { name = "吴竹" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "若竹型"} } }
ship = { name = "若竹" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "若竹型"} } }
ship = { name = "早苗" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "若竹型"} } }
##Dai 16 Kuchikutai
ship = { name = "芙蓉" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "若竹型"} } }
ship = { name = "刈萱" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "若竹型"} } }
ship = { name = "夕颜" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "若竹型"} } }
ship = { name = "朝颜" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "若竹型"} } }
}
task_force = {
name = "马公警备舰队"
location = 12068 # 12068 # Taiwan
#Dai 4 Kuchikutai
ship = { name = "岛风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "滩风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "秋风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "羽风" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
}
}
#Hiroshima (Kure)
fleet = {
name = "海军预备舰队"
naval_base = 1092 # 1092 # Hiroshima
task_force = {
name = "海军预备舰队" # Patrol and reserve fleet, including ships under modernization
location = 1092 # 1092 # Hiroshima
ship = { name = "伊势" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = {amount = 1 owner = CHY version_name = "伊势级"} } }
ship = { name = "日向" definition = battleship start_experience_factor = 0.075 equipment = { vnr_ship_hull_heavy_1 = {amount = 1 owner = CHY version_name = "伊势级"} } }
ship = { name = "最上" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = {amount = 1 owner = CHY version_name = "最上级"} } }
ship = { name = "三隈" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_3 = {amount = 1 owner = CHY version_name = "最上级"} } }
ship = { name = "古鹰" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "古鹰级"} } }
ship = { name = "加古" definition = heavy_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_2 = {amount = 1 owner = CHY version_name = "古鹰级"} } }
ship = { name = "大井" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "球磨级/长良级"} } }
ship = { name = "天龙" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "天龙级"} } }
ship = { name = "多摩" definition = light_cruiser start_experience_factor = 0.10 equipment = { vnr_ship_hull_cruiser_1 = {amount = 1 owner = CHY version_name = "球磨级/长良级"} } } # at Maizuru
# Dai 11 Kuchikutai
ship = { name = "白雪" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "初雪" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
# Dai 12 Kuchikutai
ship = { name = "丛云" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "薄云" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "白云" definition = destroyer start_experience_factor = 0.10 equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
# Dai 7 Kuchikutai
ship = { name = "胧" definition = destroyer equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "曙" definition = destroyer equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "涟" definition = destroyer equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
ship = { name = "潮" definition = destroyer equipment = { vnr_ship_hull_light_2 = {amount = 1 owner = CHY version_name = "吹雪型/晓型"} } }
}
task_force = {
name = "第四潜水战队"
location = 1092 # 1092 # Hiroshima
#Kaichū-class Submarines
ship = { name = "吕-26" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海中IV级"} } }
ship = { name = "吕-27" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海中IV级"} } }
ship = { name = "吕-28" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海中IV级"} } }
ship = { name = "吕-30" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海中V级"} } }
ship = { name = "吕-31" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海中V级"} } }
ship = { name = "吕-32" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海中V级"} } }
ship = { name = "吕-33" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "海中V级"} } }
#Type L-class Submarines
ship = { name = "吕-51" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-53" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-54" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-55" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-56" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-57" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-58" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-59" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-60" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-61" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-62" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-63" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-64" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-65" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-66" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-67" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
ship = { name = "吕-68" definition = submarine start_experience_factor = 0.075 equipment = { vnr_ship_hull_submarine_1 = {amount = 1 owner = CHY version_name = "L级"} } }
}
#Ominato
task_force = {
name = "大凑警备舰队"
location = 9859 # 9859 #Ominato
#Dai 1 Kuchikutai
ship = { name = "神风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "野风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "波风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "沼风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
}
#Pusan
task_force = {
name = "防护巡洋舰分队"
location = 4056 # 4056 # Pusan
ship = { name = "磐手" definition = heavy_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = {amount = 1 owner = CHY version_name = "浅间级/出云级"} } }
ship = { name = "平户" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = {amount = 1 owner = CHY version_name = "筑摩级"} } }
ship = { name = "矢矧" definition = light_cruiser start_experience_factor = 0.04 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = {amount = 1 owner = CHY version_name = "筑摩级"} } }
}
}
### Pacific Forces ###
fleet = {
name = "南方运输船团"
naval_base = 2489 # 2489 # Truk
#Truk
task_force = {
name = "南方运输船团"
location = 2489 # 2489 # Truk
ship = { name = "追风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "疾风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
#Former Dai 2 Kuchikutai
ship = { name = "峯风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "泽风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "冲风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
ship = { name = "矢风" definition = destroyer start_experience_factor = 0.075 equipment = { vnr_ship_hull_light_1 = {amount = 1 owner = CHY version_name = "峯风型/睦月型"} } }
}
}
}
#########################
## STARTING PRODUCTION ##
#########################
instant_effect =
{
### Ongoing Naval Production Jan 1 1936 ###
# BB (x1): "Hiei"
add_equipment_production = {
equipment = {
type = vnr_ship_hull_heavy_1
creator = "CHY"
version_name = "金刚级"
}
name = "比叡"
requested_factories = 5
progress = 0.95
amount = 1
}
# CV (x1): "Soryu"
add_equipment_production = {
equipment = {
type = vnr_ship_hull_carrier_1
creator = "CHY"
version_name = "苍龙级"
}
name = "苍龙"
requested_factories = 3
progress = 0.36
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_carrier_1
creator = "CHY"
version_name = "瑞凤级"
}
name = "瑞凤"
requested_factories = 3
progress = 0.10
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_carrier_1
creator = "CHY"
version_name = "瑞凤级"
}
name = "翔凤"
requested_factories = 3
progress = 0.26
amount = 1
}
# CA (x1): "Suzuya"
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "CHY"
version_name = "最上级"
}
name = "铃谷"
requested_factories = 2
progress = 0.53
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "CHY"
version_name = "最上级"
}
name = "熊野"
requested_factories = 2
progress = 0.49
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "CHY"
version_name = "利根级"
}
name = "利根"
requested_factories = 2
progress = 0.27
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "CHY"
version_name = "利根级"
}
name = "筑摩"
requested_factories = 2
progress = 0.07
amount = 1
}
# CL(CM) (x1): "Okinoshima"
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_1
creator = "CHY"
version_name = "严岛级/冲岛级"
}
name = "严岛"
requested_factories = 2
progress = 0.75
amount = 1
}
# DD (x5): "Shiratsuyu" "Shigure" "Murasame" "Harusame" "Samidare"
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "初春型/白露型"
}
name = "白露"
requested_factories = 1
progress = 0.79
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "初春型/白露型"
}
name = "时雨"
requested_factories = 1
progress = 0.76
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "初春型/白露型"
}
name = "村雨"
requested_factories = 1
progress = 0.66
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "初春型/白露型"
}
name = "春雨"
requested_factories = 1
progress = 0.56
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "初春型/白露型"
}
name = "五月雨"
requested_factories = 1
progress = 0.42
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "初春型/白露型"
}
name = "夕立"
requested_factories = 1
progress = 0.37
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "初春型/白露型"
}
name = "海风"
requested_factories = 1
progress = 0.31
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "初春型/白露型"
}
name = "山风"
requested_factories = 1
progress = 0.38
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "初春型/白露型"
}
name = "江风"
requested_factories = 1
progress = 0.34
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "初春型/白露型"
}
name = "凉风"
requested_factories = 1
progress = 0.24
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "朝潮型"
}
name = "朝潮"
requested_factories = 1
progress = 0.17
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "朝潮型"
}
name = "满潮"
requested_factories = 1
progress = 0.09
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "朝潮型"
}
name = "荒潮"
requested_factories = 1
progress = 0.14
amount = 1
}
# TB (x4): Otori Class
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "鸿型"
}
name = "鸿"
requested_factories = 1
progress = 0.14
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "鸿型"
}
name = "鹎"
requested_factories = 1
progress = 0.05
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "鸿型"
}
name = "隼"
requested_factories = 1
progress = 0.05
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "CHY"
version_name = "鸿型"
}
name = "鹊"
requested_factories = 1
progress = 0.01
amount = 1
}
# SS (x4): "I-172" "I-73" "I-174" "I-175"
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "CHY"
version_name = "海大VI级"
}
requested_factories = 1
progress = 0.68
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "CHY"
version_name = "海大VI级"
}
requested_factories = 1
progress = 0.64
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "CHY"
version_name = "海大VI级"
}
requested_factories = 1
progress = 0.33
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "CHY"
version_name = "海大VI级"
}
requested_factories = 1
progress = 0.29
amount = 1
}
# SS (x2): "I-7" "I-8"
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_submarine
creator = "CHY"
version_name = "巡潜III级"
}
requested_factories = 1
progress = 0.53
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_submarine
creator = "CHY"
version_name = "巡潜III级"
}
requested_factories = 1
progress = 0.3
amount = 1
}
# SS (x1): "Ro-34"
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_1
creator = "CHY"
version_name = "海中V级"
}
requested_factories = 1
progress = 0.57
amount = 1
}
}

View File

@@ -1,598 +0,0 @@
units= {
##### NAVAL UNITS #####
### Northern Fleet -- Murmansk
fleet = {
name = "北海舰队"
naval_base = 3134 # Murmansk
task_force = {
name = "北海舰队"
location = 3134 # Murmansk
# 1ya Flotiliya Esmintsev
ship = { name = "捷尔任斯基" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "伊贾斯拉夫级/费多尼西级" } } }
ship = { name = "涅萨兹尼克" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "伊贾斯拉夫级/费多尼西级" } } }
ship = { name = "邵武勉" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "伊贾斯拉夫级/费多尼西级" } } }
# 2ya Flotiliya Esmintsev
ship = { name = "卡尔·马克思" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "伊贾斯拉夫级/费多尼西级" } } }
ship = { name = "加里宁" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "伊贾斯拉夫级/费多尼西级" } } }
}
task_force = {
name = "北海舰队潜艇部队"
location = 3134 # Murmansk
# 5iy Podvodniy Flot
ship = { name = "D-1" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "D级" } } }
ship = { name = "D-2" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "D级" } } }
ship = { name = "D-3" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "D级" } } }
ship = { name = "D-4" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "D级" } } }
ship = { name = "D-5" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "D级" } } }
ship = { name = "D-6" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "D级" } } }
}
}
### Baltic Fleet -- Leningrad
fleet = {
name = "波罗的海舰队"
naval_base = 3151 # Leningrad
task_force = {
name = "波罗的海舰队"
location = 3151 # Leningrad
ship = { name = "马拉" pride_of_the_fleet = yes definition = battleship equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = BFL version_name = "甘古特级" } } }
ship = { name = "十月革命" definition = battleship equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = BFL version_name = "甘古特级" } } }
ship = { name = "马蒂" definition = light_cruiser start_experience_factor = 0.09 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = BFL version_name = "马蒂级" } } }
# 3ya Flotiliya Esmintsev
ship = { name = "恩格斯" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "奥菲级" } } }
ship = { name = "阿尔乔姆" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "奥菲级" } } }
ship = { name = "沃洛达尔斯基" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "奥菲级" } } }
ship = { name = "雅科夫·斯维尔德洛夫" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "诺维克级/鲁莽级" } } }
ship = { name = "伏龙芝" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "诺维克级/鲁莽级" } } }
# 4ya Flotiliya Esmintsev
ship = { name = "列宁" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "奥菲级" } } }
ship = { name = "沃伊科夫" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "奥菲级" } } }
ship = { name = "李可夫" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "奥菲级" } } }
ship = { name = "卡尔·李卜克内西" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "奥菲级" } } }
}
task_force = {
name = "克利缅特·伏罗希洛夫海军学院"
location = 3151 # Leningrad
ship = { name = "阿芙乐尔" definition = light_cruiser equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = BFL version_name = "帕拉达级" } } }
}
task_force = {
name = "波罗的海舰队潜艇部队"
location = 3151 # Leningrad
# 1iy Podvodniy Flot
ship = { name = "Shch-301" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch III级" } } }
ship = { name = "Shch-302" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch III级" } } }
ship = { name = "Shch-303" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch III级" } } }
ship = { name = "Shch-304" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch III级" } } }
ship = { name = "Shch-305" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-306" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-307" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-308" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
# 2iy Podvodniy Flot
ship = { name = "Shch-113" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-114" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-115" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-116" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
# 6iy Podvodniy Flot
ship = { name = "Shch-117" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-118" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-119" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-120" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
# 7iy Podvodniy Flot
ship = { name = "Shch-201" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-202" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-203" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-204" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-309" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
# 16iy Podvodniy Flot
ship = { name = "L-1" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "L级" } } }
ship = { name = "L-2" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "L级" } } }
ship = { name = "L-3" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "L级" } } }
# 16iy Coastal
ship = { name = "M-53" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-71" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-72" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-73" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-74" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-75" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-76" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-82" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-83" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-84" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-85" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-86" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
}
}
### Black Sea Fleet -- Sevastopol
fleet = {
name = "黑海舰队"
naval_base = 3686 # Sevastopopl
task_force = {
name = "黑海舰队"
location = 3686 # Sevastopopl
ship = { name = "巴黎公社" definition = battleship equipment = { vnr_ship_hull_heavy_1 = { amount = 1 owner = BFL version_name = "甘古特级" } } }
ship = { name = "红色高加索" definition = light_cruiser start_experience_factor = 0.09 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = BFL version_name = "纳西莫夫海军上将级" } } }
ship = { name = "红色克里米亚" definition = light_cruiser start_experience_factor = 0.09 equipment = { vnr_ship_hull_cruiser_1 = { amount = 1 owner = BFL version_name = "斯维特兰娜级" } } }
ship = { name = "红色乌克兰" definition = light_cruiser start_experience_factor = 0.09 equipment = { vnr_ship_hull_cruiser_2 = { amount = 1 owner = BFL version_name = "纳西莫夫海军上将级" } } }
ship = { name = "共产国际" definition = light_cruiser start_experience_factor = 0.09 equipment = { vnr_ship_hull_cruiser_coastal_defense_ship = { amount = 1 owner = BFL version_name = "博加特耶尔级" } } }
}
task_force = {
name = "黑海舰队潜艇部队"
location = 3686 # Sevastopopl
# 9iy Podvodniy Flot
ship = { name = "Shch-121" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-122" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-123" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
ship = { name = "Shch-124" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V-bis级" } } }
# 15iy Podvodniy Flot
ship = { name = "A-1" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = BFL version_name = "AG级" } } }
ship = { name = "A-2" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = BFL version_name = "AG级" } } }
ship = { name = "A-3" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = BFL version_name = "AG级" } } }
ship = { name = "A-4" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = BFL version_name = "AG级" } } }
ship = { name = "A-5" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_1 = { amount = 1 owner = BFL version_name = "AG级" } } }
# 17iy Podvodniy Flot
ship = { name = "L-4" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "L级" } } }
ship = { name = "L-5" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "L级" } } }
ship = { name = "L-6" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "L级" } } }
}
}
### Pacific Fleet -- Vladivostok
fleet = {
name = "太平洋舰队"
naval_base = 957 # Vladivostok
task_force = {
name = "太平洋舰队"
location = 957 # Vladivostok
# 8ya Flotiliya Esmintsev
ship = { name = "乌里茨基" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "奥菲级" } } }
ship = { name = "斯大林" definition = destroyer start_experience_factor = 0.09 equipment = { vnr_ship_hull_light_1 = { amount = 1 owner = BFL version_name = "奥菲级" } } }
}
task_force = {
name = "太平洋舰队潜艇部队"
location = 957 # Vladivostok
# 10iy Podvodniy Flot
ship = { name = "Shch-101" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V级" } } }
ship = { name = "Shch-102" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V级" } } }
ship = { name = "Shch-103" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V级" } } }
ship = { name = "Shch-104" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V级" } } }
ship = { name = "Shch-105" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V级" } } }
ship = { name = "Shch-106" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V级" } } }
# 11iy Podvodniy Flot
ship = { name = "Shch-107" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V级" } } }
ship = { name = "Shch-108" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V级" } } }
ship = { name = "Shch-109" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V级" } } }
ship = { name = "Shch-110" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V级" } } }
ship = { name = "Shch-111" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V级" } } }
ship = { name = "Shch-112" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "Shch V级" } } }
# 18iy Podvodniy Flot
ship = { name = "L-7" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "L级" } } }
ship = { name = "L-8" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "L级" } } }
ship = { name = "L-9" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_submarine_2 = { amount = 1 owner = BFL version_name = "L级" } } }
# Coastal
ship = { name = "M-1" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-2" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-3" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-4" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-5" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-6" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-7" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-8" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-9" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-10" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-11" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-12" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-13" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-14" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-15" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-16" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-17" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-18" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-19" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-20" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-21" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-22" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-23" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-24" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-25" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-26" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-27" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-28" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-51" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
ship = { name = "M-52" definition = submarine start_experience_factor = 0.09 equipment = { vnr_ship_hull_midget_submarine = { amount = 1 owner = BFL version_name = "M级" } } }
}
}
}
#########################
## STARTING PRODUCTION ##
#########################
instant_effect = {
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "BFL"
version_name = "基洛夫级"
}
name = "基洛夫"
requested_factories = 2
progress = 0.10
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_cruiser_3
creator = "BFL"
version_name = "基洛夫级"
}
name = "伏罗希洛夫"
requested_factories = 2
progress = 0.10
amount = 1
}
### Ships Under Construction Notes ###
# DD: Leningrad & Minsk variant (x4) ("Leningrad" "Moskva" "Kharkov" "Minsk")
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "BFL"
version_name = "列宁格勒级"
}
name = "列宁格勒"
requested_factories = 1
progress = 0.80
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "BFL"
version_name = "列宁格勒级"
}
name = "哈尔科夫"
requested_factories = 1
progress = 0.60
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "BFL"
version_name = "列宁格勒级"
}
name = "莫斯科"
requested_factories = 1
progress = 0.60
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "BFL"
version_name = "列宁格勒级"
}
name = "明斯克"
requested_factories = 1
progress = 0.10
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "BFL"
version_name = "列宁格勒级"
}
name = "巴库"
requested_factories = 1
progress = 0.10
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "BFL"
version_name = "列宁格勒级"
}
name = "第比利斯"
requested_factories = 1
progress = 0.10
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "BFL"
version_name = "愤怒级"
}
name = "愤怒"
requested_factories = 1
progress = 0.05
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "BFL"
version_name = "愤怒级"
}
name = "可怖"
requested_factories = 1
progress = 0.05
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "BFL"
version_name = "愤怒级"
}
name = "决心"
requested_factories = 1
progress = 0.01
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "BFL"
version_name = "愤怒级"
}
name = "活跃"
requested_factories = 1
progress = 0.01
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "BFL"
version_name = "愤怒级"
}
name = "坚定"
requested_factories = 1
progress = 0.01
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "BFL"
version_name = "愤怒级"
}
name = "大胆"
requested_factories = 1
progress = 0.01
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_light_3
creator = "BFL"
version_name = "愤怒级"
}
name = "活泼"
requested_factories = 1
progress = 0.01
amount = 1
}
# SS: Shchuka class (x29) ("Shch-125" "Shch-205" "Shch-206" "Shch-207" "Shch-310" "Shch-311" "Shch-126" "Shch-127" "Shch-128" "Shch-129" "Shch-130" "Shch-131" "Shch-132" "Shch-133"
# "Shch-134" "Shch-208" "Shch-312" "Shch-313" "Shch-314" "Shch-315" "Shch-316" "Shch-317" "Shch-318" "Shch-319" "Shch-320" "Shch-321" "Shch-322" "Shch-323" "Shch-324")
# SS: Stalinets class (x5) ("P-1" "P-2" "P-3" "S-1" "S-2")
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch V-bis级"
}
requested_factories = 1
progress = 0.80
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch V-bis级"
}
requested_factories = 1
progress = 0.80
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch V-bis级"
}
requested_factories = 1
progress = 0.80
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch V-bis级"
}
requested_factories = 1
progress = 0.80
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch V-bis级"
}
requested_factories = 1
progress = 0.70
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch V-bis级"
}
requested_factories = 1
progress = 0.70
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch X级"
}
requested_factories = 1
progress = 0.50
amount = 2
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch X级"
}
requested_factories = 1
progress = 0.50
amount = 2
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch X级"
}
requested_factories = 1
progress = 0.50
amount = 2
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch X级"
}
requested_factories = 1
progress = 0.50
amount = 2
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch X级"
}
requested_factories = 1
progress = 0.50
amount = 2
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch X级"
}
requested_factories = 1
progress = 0.50
amount = 2
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch X级"
}
requested_factories = 1
progress = 0.50
amount = 2
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch X级"
}
requested_factories = 1
progress = 0.50
amount = 2
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch X级"
}
requested_factories = 1
progress = 0.50
amount = 2
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch X级"
}
requested_factories = 1
progress = 0.50
amount = 2
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch X级"
}
requested_factories = 1
progress = 0.50
amount = 2
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "Shch X级"
}
requested_factories = 1
progress = 0.50
amount = 2
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "S级"
}
requested_factories = 1
progress = 0.70
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "S级"
}
requested_factories = 1
progress = 0.60
amount = 1
}
add_equipment_production = {
equipment = {
type = vnr_ship_hull_submarine_2
creator = "BFL"
version_name = "S级"
}
requested_factories = 1
progress = 0.60
amount = 1
}
}
#####################

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@@ -1,29 +0,0 @@
air_wings = {
"HMS 暴怒" = {
cv_fighter_equipment_0 = { owner = "HUJ" amount = 9 }
cv_nav_bomber_equipment_1 = { owner = "HUJ" amount = 10 }
cv_nav_bomber_equipment_1 = { owner = "HUJ" amount = 2 }
}
"HMS 勇敢" = {
cv_fighter_equipment_0 = { owner = "HUJ" amount = 9 }
cv_nav_bomber_equipment_1 = { owner = "HUJ" amount = 10 }
cv_nav_bomber_equipment_1 = { owner = "HUJ" amount = 10 }
cv_nav_bomber_equipment_1 = { owner = "HUJ" amount = 4 }
}
"HMS 光荣" = {
cv_fighter_equipment_0 = { owner = "HUJ" amount = 6 } #historical 9
cv_nav_bomber_equipment_1 = { owner = "HUJ" amount = 10 }
cv_nav_bomber_equipment_1 = { owner = "HUJ" amount = 10 }
cv_nav_bomber_equipment_1 = { owner = "HUJ" amount = 4 } #historical 36
}
"HMS 鹰" = {
cv_fighter_equipment_0 = { owner = "HUJ" amount = 10 }
cv_fighter_equipment_0 = { owner = "HUJ" amount = 8 }
cv_nav_bomber_equipment_1 = { owner = "HUJ" amount = 10 }
cv_nav_bomber_equipment_1 = { owner = "HUJ" amount = 8 }
}
"HMS 竞技神" = {
cv_fighter_equipment_0 = { owner = "HUJ" amount = 10 }
cv_nav_bomber_equipment_1 = { owner = "HUJ" amount = 10 }
}
}

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@@ -1,30 +0,0 @@
air_wings = {
"HMS 暴怒" = {
cv_small_plane_airframe_0 = { owner = "HUJ" amount = 9 version_name = "Hawker Nimrod" }
cv_small_plane_naval_bomber_airframe_0 = { owner = "HUJ" amount = 10 version_name = "Blackburn Shark" }
cv_small_plane_naval_bomber_airframe_0 = { owner = "HUJ" amount = 2 version_name = "Blackburn Shark" }
}
"HMS 勇敢" = {
cv_small_plane_airframe_0 = { owner = "HUJ" amount = 9 version_name = "Hawker Nimrod" }
cv_small_plane_naval_bomber_airframe_0 = { owner = "HUJ" amount = 10 version_name = "Blackburn Shark" }
cv_small_plane_naval_bomber_airframe_0 = { owner = "HUJ" amount = 10 version_name = "Blackburn Shark" }
cv_small_plane_naval_bomber_airframe_0 = { owner = "HUJ" amount = 4 version_name = "Blackburn Shark" }
}
"HMS 光荣" = {
cv_small_plane_airframe_0 = { owner = "HUJ" amount = 6 version_name = "Hawker Nimrod" } #historical 9
cv_small_plane_naval_bomber_airframe_0 = { owner = "HUJ" amount = 10 version_name = "Blackburn Shark" }
cv_small_plane_naval_bomber_airframe_0 = { owner = "HUJ" amount = 10 version_name = "Blackburn Shark" }
cv_small_plane_naval_bomber_airframe_0 = { owner = "HUJ" amount = 4 version_name = "Blackburn Shark" } #historical 36
}
"HMS 鹰" = {
cv_small_plane_airframe_0 = { owner = "HUJ" amount = 10 version_name = "Hawker Nimrod" }
cv_small_plane_airframe_0 = { owner = "HUJ" amount = 8 version_name = "Hawker Nimrod" }
cv_small_plane_naval_bomber_airframe_0 = { owner = "HUJ" amount = 10 version_name = "Blackburn Shark" }
cv_small_plane_naval_bomber_airframe_0 = { owner = "HUJ" amount = 8 version_name = "Blackburn Shark" }
}
"HMS 竞技神" = {
cv_small_plane_airframe_0 = { owner = "HUJ" amount = 10 version_name = "Hawker Nimrod" }
cv_small_plane_naval_bomber_airframe_0 = { owner = "HUJ" amount = 10 version_name = "Blackburn Shark" }
}
}

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@@ -1,8 +0,0 @@
air_wings = {
"贝亚恩" = {
cv_fighter_equipment_0 = { owner = "YUW" amount = 10 }
cv_fighter_equipment_0 = { owner = "YUW" amount = 10 }
cv_nav_bomber_equipment_1 = { owner = "YUW" amount = 10 }
cv_nav_bomber_equipment_1 = { owner = "YUW" amount = 10 }
}
}

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@@ -1,8 +0,0 @@
air_wings = {
"贝亚恩" = {
cv_small_plane_airframe_0 = { owner = "YUW" amount = 10 version_name = "D.371"}
cv_small_plane_airframe_0 = { owner = "YUW" amount = 10 version_name = "D.371"}
cv_small_plane_naval_bomber_airframe_0 = { owner = "YUW" amount = 10 version_name = "PL.7"}
cv_small_plane_naval_bomber_airframe_0 = { owner = "YUW" amount = 10 version_name = "PL.7"}
}
}

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@@ -1,32 +0,0 @@
#AIRCRAFT
air_wings = {
"凤翔" = {
cv_fighter_equipment_0 = { owner = "CHY" amount = 10 }
}
"龙骧" = {
cv_fighter_equipment_0 = { owner = "CHY" amount = 10 } # historical 24
cv_fighter_equipment_0 = { owner = "CHY" amount = 8 } # historical 24
cv_CAS_equipment_1 = { owner = "CHY" amount = 10 } # historical 12
cv_CAS_equipment_1 = { owner = "CHY" amount = 2 } # historical 12
}
"加贺" = {
cv_fighter_equipment_0 = { owner = "CHY" amount = 10 } # historical 16
cv_fighter_equipment_0 = { owner = "CHY" amount = 2 } # historical 16
cv_CAS_equipment_1 = { owner = "CHY" amount = 10 } # historical 16
cv_CAS_equipment_1 = { owner = "CHY" amount = 2 } # historical 16
cv_nav_bomber_equipment_1 = { owner = "CHY" amount = 10 } # historical 28
cv_nav_bomber_equipment_1 = { owner = "CHY" amount = 10 } # historical 28
}
"赤城" = {
cv_fighter_equipment_0 = { owner = "CHY" amount = 9 } # historical 12
cv_CAS_equipment_1 = { owner = "CHY" amount = 10 } # historical 18
cv_CAS_equipment_1 = { owner = "CHY" amount = 2 } # historical 18
cv_nav_bomber_equipment_1 = { owner = "CHY" amount = 10 } # historical 36
cv_nav_bomber_equipment_1 = { owner = "CHY" amount = 10 } # historical 36
cv_nav_bomber_equipment_1 = { owner = "CHY" amount = 4 } # historical 36
}
}

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@@ -1,31 +0,0 @@
#AIRCRAFT
air_wings = {
"凤翔" = {
cv_small_plane_airframe_0 = { owner = "CHY" amount = 10 version_name = "A4N" }
}
"龙骧" = {
cv_small_plane_airframe_0 = { owner = "CHY" amount = 10 version_name = "A4N" } # historical 24
cv_small_plane_airframe_0 = { owner = "CHY" amount = 8 version_name = "A4N" } # historical 24
cv_small_plane_cas_airframe_0 = { owner = "CHY" amount = 10 version_name = "Aichi D1A2" } # historical 12
cv_small_plane_cas_airframe_0 = { owner = "CHY" amount = 2 version_name = "Aichi D1A2" } # historical 12
}
"加贺" = {
cv_small_plane_airframe_0 = { owner = "CHY" amount = 10 version_name = "A4N" } # historical 16
cv_small_plane_airframe_0 = { owner = "CHY" amount = 2 version_name = "A4N" } # historical 16
cv_small_plane_cas_airframe_0 = { owner = "CHY" amount = 10 version_name = "Aichi D1A2" } # historical 16
cv_small_plane_cas_airframe_0 = { owner = "CHY" amount = 2 version_name = "Aichi D1A2" } # historical 16
cv_small_plane_naval_bomber_airframe_0 = { owner = "CHY" amount = 10 version_name = "B2M" } # historical 28
cv_small_plane_naval_bomber_airframe_0 = { owner = "CHY" amount = 10 version_name = "B2M" } # historical 28
}
"赤城" = {
cv_small_plane_airframe_0 = { owner = "CHY" amount = 9 version_name = "A4N" } # historical 12
cv_small_plane_cas_airframe_0 = { owner = "CHY" amount = 10 version_name = "Aichi D1A2" } # historical 18
cv_small_plane_cas_airframe_0 = { owner = "CHY" amount = 2 version_name = "Aichi D1A2" } # historical 18
cv_small_plane_naval_bomber_airframe_0 = { owner = "CHY" amount = 10 version_name = "B2M" } # historical 36
cv_small_plane_naval_bomber_airframe_0 = { owner = "CHY" amount = 10 version_name = "B2M" } # historical 36
cv_small_plane_naval_bomber_airframe_0 = { owner = "CHY" amount = 4 version_name = "B2M" } # historical 36
}
}

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@@ -1,20 +0,0 @@
air_wings = {
"USS 突击者" = {
cv_fighter_equipment_0 = { owner = "BYG" amount = 8 } # historical: 36
cv_CAS_equipment_1 = { owner = "BYG" amount = 10 } # historical: 15
cv_CAS_equipment_1 = { owner = "BYG" amount = 4 } # historical: 15
cv_nav_bomber_equipment_1 = { owner = "BYG" amount = 8 } # historical: 12
}
"USS 列克星敦" = {
cv_fighter_equipment_0 = { owner = "BYG" amount = 8 } # historical: 16
cv_CAS_equipment_1 = { owner = "BYG" amount = 10 } # historical: 30
cv_CAS_equipment_1 = { owner = "BYG" amount = 4 } # historical: 30
cv_nav_bomber_equipment_1 = { owner = "BYG" amount = 8 } # historical: 12
}
"USS 萨拉托加" = {
cv_fighter_equipment_0 = { owner = "BYG" amount = 8 } # historical: 16
cv_CAS_equipment_1 = { owner = "BYG" amount = 10 } # historical: 30
cv_CAS_equipment_1 = { owner = "BYG" amount = 4 } # historical: 30
cv_nav_bomber_equipment_1 = { owner = "BYG" amount = 8 } # historical: 12
}
}

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@@ -1,20 +0,0 @@
air_wings = {
"USS 突击者" = {
cv_small_plane_airframe_0 = { owner = "BYG" amount = 8 version_name = "F4B"} # historical: 36
cv_small_plane_cas_airframe_0 = { owner = "BYG" amount = 10 version_name = "SBU Corsair" } # historical: 15
cv_small_plane_cas_airframe_0 = { owner = "BYG" amount = 4 version_name = "SBU Corsair" } # historical: 15
cv_small_plane_naval_bomber_airframe_0 = { owner = "BYG" amount = 8 version_name = "BM-2" } # historical: 12
}
"USS 列克星敦" = {
cv_small_plane_airframe_0 = { owner = "BYG" amount = 8 version_name = "F4B"} # historical: 16
cv_small_plane_cas_airframe_0 = { owner = "BYG" amount = 10 version_name = "SBU Corsair" } # historical: 30
cv_small_plane_cas_airframe_0 = { owner = "BYG" amount = 4 version_name = "SBU Corsair" } # historical: 30
cv_small_plane_naval_bomber_airframe_0 = { owner = "BYG" amount = 8 version_name = "BM-2" } # historical: 12
}
"USS 萨拉托加" = {
cv_small_plane_airframe_0 = { owner = "BYG" amount = 8 version_name = "F4B"} # historical: 16
cv_small_plane_cas_airframe_0 = { owner = "BYG" amount = 10 version_name = "SBU Corsair" } # historical: 30
cv_small_plane_cas_airframe_0 = { owner = "BYG" amount = 4 version_name = "SBU Corsair" } # historical: 30
cv_small_plane_naval_bomber_airframe_0 = { owner = "BYG" amount = 8 version_name = "BM-2" } # historical: 12
}
}

View File

@@ -78,7 +78,7 @@
NAME_THEME_DOH_Prefectural_2: "市级行政区B类288"
NAME_THEME_DOH_RIVERS: "江河83"
NAME_THEME_DOH_LAKE: "湖泊61"
NAME_THEME_DOH_AZURLANE_1: "碧蓝航线东煌20"
NAME_THEME_DOH_AZURLANE_1: "碧蓝航线东煌24"
NAME_THEME_DOH_HISTORY_SHIP: "历史舰船30"
NAME_THEME_DOH_HISTORY_BATTLE: "古战场37"
NAME_THEME_MOUNTAINS: "山岳67"