navy_rework_category = { add_never_built_blueprints = { icon = generic_naval fire_only_once = yes allowed = { OR = { tag = HUJ tag = YUW tag = TIX tag = SAD tag = CHY tag = BFL tag = BYG } } complete_effect = { FROM = { if = { limit = { original_tag = HUJ } ENG_never_built_blueprints = yes } if = { limit = { original_tag = YUW } FRA_never_built_blueprints = yes } if = { limit = { original_tag = TIX } GER_never_built_blueprints = yes } if = { limit = { original_tag = SAD } ITA_never_built_blueprints = yes } if = { limit = { original_tag = CHY } JAP_never_built_blueprints = yes } if = { limit = { original_tag = BFL } SOV_never_built_blueprints = yes } if = { limit = { original_tag = BYG } USA_never_built_blueprints = yes } } } } show_wunderwaffe = { visible = { NOT = { has_global_flag = wunderwaffe_shown } has_game_rule = { rule = allow_never_built option = FREE } } available = { num_of_naval_factories > 0 } complete_effect = { country_event = navy_rework.100 } } add_alicorn = { icon = generic_naval visible = { has_global_flag = wunderwaffe_shown } available = { num_of_naval_factories > 0 } fire_only_once = yes complete_effect = { country_event = navy_rework.1 } } add_constitution = { icon = generic_naval visible = { has_global_flag = wunderwaffe_shown } available = { num_of_naval_factories > 0 } fire_only_once = yes complete_effect = { country_event = navy_rework.2 } } add_macross = { icon = generic_naval visible = { has_global_flag = wunderwaffe_shown } available = { num_of_naval_factories > 0 } fire_only_once = yes complete_effect = { country_event = navy_rework.3 } } add_space_yamato = { icon = generic_naval visible = { has_global_flag = wunderwaffe_shown } available = { num_of_naval_factories > 0 } fire_only_once = yes complete_effect = { country_event = navy_rework.4 } } add_kuk_never_built_blueprints = { allowed = { OR = { tag = AUS tag = HUN } } # visible = { has_game_rule = { rule = allow_never_built option = FREE } } available = { num_of_naval_factories > 0 } cost = 50 fire_only_once = yes complete_effect = { KuK_never_built_blueprints = yes } ai_will_do = { factor = 1 } } }