2024-12-19 00:15:05
This commit is contained in:
658
src/common/buildings/00_buildings.txt
Executable file
658
src/common/buildings/00_buildings.txt
Executable file
@@ -0,0 +1,658 @@
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buildings = {
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# show_on_map:
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# if it is provincial building, then show_on_map = X is amount per each province
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# if it is state building, then show_on_map = X is amount per state
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#
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# province_max:
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# if province_max is set, then building is provincial
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#
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## Modifiers:
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## country_modifiers - accept only country modifiers
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## state_modifiers - accept only state modifiers
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## enable_for_controllers - Country modifiers will apply only if the controller of province/state is in the list, or if the list is empty
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## Example:
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#
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# building = {
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# country_modifiers = {
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# enable_for_controllers { GER ENG } # Here you can list countries which can accept the country modifiers of this building
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# modifiers = {
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# #Here you can add country modifiers
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# political_power_factor = 2.0
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# }
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# }
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#
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# state_modifiers = {
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# #Here you can add state modifiers
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# local_building_slots_factor = 2
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# }
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#
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# disable_grow_animation = yes # Disables the grow animation for the building, default = no
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# missing_tech_loc = <bindable localization> # See script concept bindable localization
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# repair_speed_factor = 0.5 # Optional. Factor for how fast the building is repaired (default = 1.0)
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infrastructure = {
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base_cost = 6000
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icon_frame = 3
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infrastructure = yes
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value = 1
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show_modifier = yes
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allied_build = yes
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infrastructure_construction_effect = yes
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level_cap = {
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state_max = 5
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}
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country_modifiers = {
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modifiers = {
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max_fuel_building = 1.5 #k
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}
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}
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}
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arms_factory = {
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show_on_map = 6
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base_cost = 7200
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base_cost_conversion = 4000
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military_production = 1
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disabled_in_dmz = yes
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icon_frame = 2
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value = 8
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infrastructure_construction_effect = yes
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level_cap = {
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shares_slots = yes
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state_max = 20
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}
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}
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industrial_complex = {
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show_on_map = 6
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base_cost = 10800
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base_cost_conversion = 9000
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general_production = 1
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icon_frame = 1
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value = 5
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infrastructure_construction_effect = yes
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level_cap = {
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shares_slots = yes
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state_max = 20
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}
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}
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air_base = {
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show_on_map = 1
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base_cost = 1250
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icon_frame = 5
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air_base = yes
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value = 1
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damage_factor = 0.5
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allied_build = yes
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infrastructure_construction_effect = yes
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level_cap = {
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state_max = 10
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}
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}
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supply_node = {
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show_on_map = 1
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base_cost = 5000
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disabled_in_dmz = yes
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icon_frame = 15
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centered = yes
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supply_node = yes
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damage_factor = 0.1
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allied_build = yes
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always_shown = yes
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infrastructure_construction_effect = yes
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level_cap = {
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province_max = 1
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}
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}
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rail_way = {
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base_cost = 170
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per_level_extra_cost = 130
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disabled_in_dmz = yes
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icon_frame = 16
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infrastructure_construction_effect = yes
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level_cap = {
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province_max = 1
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}
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}
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naval_facility = {
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show_on_map = 1
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base_cost = 12000
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per_controlled_building_extra_cost = 5000
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damage_factor = 0 # This building can't be damaged by regular strat bombing
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icon_frame = 18
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value = 1
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spawn_point = naval_base_spawn
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specialization = { specialization_naval }
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tags = { facility }
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disabled_in_dmz = yes
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need_supply = yes
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need_detection = yes
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detecting_intel_type = navy
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only_display_if_exists = yes
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special_icon = GFX_specialization_naval
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level_cap = {
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province_max = 1
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state_max = 1
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group_by = special_project_facility
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}
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only_costal = yes
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}
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naval_base = {
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show_on_map = 1
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show_on_map_meshes = 3
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always_shown = yes
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base_cost = 5000
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per_level_extra_cost = 1000
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spawn_point = naval_base_spawn
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only_costal = yes
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is_port = yes
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icon_frame = 6
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value = 1
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allied_build = yes
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infrastructure_construction_effect = yes
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level_cap = {
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province_max = 10
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}
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}
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bunker = {
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show_on_map = 1
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has_destroyed_mesh = yes
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base_cost = 500
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per_level_extra_cost = 500
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disabled_in_dmz = yes
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icon_frame = 7
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land_fort = 1
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value = 1
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infrastructure_construction_effect = yes
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level_cap = {
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province_max = 10
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}
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}
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coastal_bunker = {
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show_on_map = 1
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has_destroyed_mesh = yes
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base_cost = 500
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per_level_extra_cost = 500
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disabled_in_dmz = yes
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only_costal = yes
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icon_frame = 8
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naval_fort = 1
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value = 1
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infrastructure_construction_effect = yes
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level_cap = {
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province_max = 10
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}
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}
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stronghold_network = {
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show_on_map = 1
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has_destroyed_mesh = yes
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base_cost = 20000
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disabled_in_dmz = yes
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icon_frame = 23
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value = 1
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infrastructure_construction_effect = yes
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level_cap = {
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state_max = 1
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shares_slots = yes
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}
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hide_if_missing_tech = yes
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show_modifier = yes
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state_modifiers = {
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local_supplies_for_controller = 0.1
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state_bunker_max_level_terrain_limit = 2
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state_coastal_bunker_max_level_terrain_limit = 2
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enemy_attrition = 0.1
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state_production_speed_bunker_factor = 0.1
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state_production_speed_coastal_bunker_factor = 0.1
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}
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}
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dockyard = {
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show_on_map = 1
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show_on_map_meshes = 3
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base_cost = 6400
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only_costal = yes
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naval_production = 1
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icon_frame = 4
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only_costal = yes
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value = 5
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infrastructure_construction_effect = yes
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level_cap = {
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shares_slots = yes
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state_max = 20
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}
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}
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anti_air_building = {
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show_on_map = 3
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base_cost = 2500
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icon_frame = 9
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anti_air = yes
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disabled_in_dmz = yes
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air_defence = 1
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damage_factor = 0.1
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value = 1
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infrastructure_construction_effect = yes
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level_cap = {
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state_max = 5
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}
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}
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synthetic_refinery = {
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show_on_map = 1
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base_cost = 14500
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icon_frame = 10
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#local_resources_oil = 1 # May use local_resources_ + any resource name
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local_resources_rubber = 1 # May use local_resources_ + any resource name
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refinery = yes
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value = 5
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infrastructure_construction_effect = yes
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show_modifier = yes
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country_modifiers = {
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modifiers = {
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fuel_gain_from_states = 2.0 #per hour
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}
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}
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level_cap = {
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shares_slots = yes
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state_max = 3
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}
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}
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fuel_silo = {
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show_on_map = 1
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base_cost = 5000
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icon_frame = 14
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value = 5
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infrastructure_construction_effect = yes
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fuel_silo = yes
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per_level_extra_cost = -500
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show_modifier = yes
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country_modifiers = {
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modifiers = {
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max_fuel_building = 100.0 #k
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}
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}
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level_cap = {
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shares_slots = yes
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}
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}
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radar_station = {
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show_on_map = 1
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base_cost = 3375
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icon_frame = 11
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radar = yes
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damage_factor = 0.5
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value = 4
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centered = yes
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allied_build = yes
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infrastructure_construction_effect = yes
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level_cap = {
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state_max = 6 # This is the max unlock level
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}
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}
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mega_gun_emplacement = {
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dlc_allowed = { has_dlc = Gotterdammerung }
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hide_if_missing_tech = yes
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show_on_map = 1
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base_cost = 20000
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damage_factor = 0 # This building can't be damaged by regular strat bombing
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icon_frame = 24
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value = 1
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disabled_in_dmz = yes
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infrastructure_construction_effect = yes
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gun_emplacement = yes
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spawn_point = rocket_site_spawn
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level_cap = {
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state_max = 1
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shares_slots = yes
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exclusive_with = rocket_site
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}
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#Building utilizes equipment "explosive_ammo_equipment" as ammunition for the air mission barrage
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}
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rocket_site = {
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show_on_map = 1
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base_cost = 6400
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icon_frame = 12
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rocket_production = 0
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rocket_launch_capacity = 1
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value = 1
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tags = {}
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infrastructure_construction_effect = yes
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disabled_in_dmz = yes
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spawn_point = rocket_site_spawn
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level_cap = {
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state_max = 3
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shares_slots = yes
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exclusive_with = mega_gun_emplacement
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}
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}
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nuclear_reactor = {
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hide_if_missing_tech = yes
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missing_tech_loc = {
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localization_key = SP_BUILDING_MISSING_PROJECT
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PROJECT = sp_nuclear_reactor
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}
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spawn_point = nuclear_reactor_spawn
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show_on_map = 1
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base_cost = 30000
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icon_frame = 13
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nuclear_reactor = yes
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value = 10
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tags = { specialization_nuclear }
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infrastructure_construction_effect = yes
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country_modifiers = {
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modifiers = {
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nuclear_production_factor = 3
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sp_nuclear_bomb_speed_factor = 0.05
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sp_thermo_nuclear_bomb_speed_factor = 0.05
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thermonuclear_production_factor = 2
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}
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}
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level_cap = {
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state_max = 1
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shares_slots = yes
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group_by = reactors
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}
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}
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nuclear_reactor_heavy_water = {
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hide_if_missing_tech = yes
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missing_tech_loc = {
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localization_key = SP_BUILDING_MISSING_PROJECT
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PROJECT = sp_nuclear_reactor
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}
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spawn_point = nuclear_reactor_spawn
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show_on_map = 1
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base_cost = 25000
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icon_frame = 13
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nuclear_reactor = yes
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value = 10
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infrastructure_construction_effect = yes
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country_modifiers = {
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modifiers = {
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nuclear_production_factor = 2
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sp_nuclear_bomb_speed_factor = 0.03
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sp_thermo_nuclear_bomb_speed_factor = 0.03
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thermonuclear_production_factor = 1
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}
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}
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level_cap = {
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state_max = 1
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shares_slots = yes
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group_by = reactors
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}
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}
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commercial_nuclear_reactor = {
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hide_if_missing_tech = yes
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missing_tech_loc = {
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localization_key = SP_BUILDING_MISSING_PROJECT
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PROJECT = sp_commercial_nuclear_reactor
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}
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spawn_point = nuclear_reactor_spawn
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show_on_map = 1
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base_cost = 35000
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icon_frame = 27
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#nuclear_reactor = yes
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value = 10
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infrastructure_construction_effect = yes
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country_modifiers = {
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modifiers = {
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nuclear_production_factor = 3
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thermonuclear_production_factor = 2
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#consumer_goods_factor = -0.05
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}
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}
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state_modifiers = {
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state_production_speed_buildings_factor = 0.15
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local_building_slots_factor = 0.15
|
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state_resources_factor = 0.1
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}
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||||
|
||||
level_cap = {
|
||||
state_max = 1
|
||||
shares_slots = yes
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group_by = reactors
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}
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}
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nuclear_facility = {
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show_on_map = 1
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base_cost = 15000
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per_controlled_building_extra_cost = 5000
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damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 20
|
||||
value = 1
|
||||
spawn_point = special_project_facility_spawn
|
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specialization = { specialization_nuclear }
|
||||
need_supply = yes
|
||||
need_detection = yes
|
||||
tags = { facility }
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||||
disabled_in_dmz = yes
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_specialization_nuclear
|
||||
#state_damage_modifier = { conscription_exemptions_granted }
|
||||
#construction_speed_factor = {
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||||
# trigger = {
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||||
# OR = {
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||||
# state = 56
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||||
# state = 59
|
||||
# state = 64
|
||||
# }
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||||
# }
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||||
# factor = 10
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||||
#}
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||||
level_cap = {
|
||||
province_max = 1
|
||||
state_max = 1
|
||||
group_by = special_project_facility
|
||||
}
|
||||
}
|
||||
|
||||
air_facility = {
|
||||
show_on_map = 1
|
||||
base_cost = 12000
|
||||
per_controlled_building_extra_cost = 5000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 17
|
||||
value = 1
|
||||
spawn_point = special_project_facility_spawn
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||||
specialization = { specialization_air}
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||||
tags = { facility }
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||||
need_supply = yes
|
||||
need_detection = yes
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||||
detecting_intel_type = airforce
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||||
disabled_in_dmz = yes
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||||
only_display_if_exists = yes
|
||||
special_icon = GFX_specialization_air
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||||
level_cap = {
|
||||
province_max = 1
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||||
state_max = 1
|
||||
group_by = special_project_facility
|
||||
}
|
||||
}
|
||||
|
||||
land_facility = {
|
||||
show_on_map = 1
|
||||
base_cost = 12000
|
||||
per_controlled_building_extra_cost = 5000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 19
|
||||
value = 1
|
||||
spawn_point = special_project_facility_spawn
|
||||
specialization = { specialization_land }
|
||||
tags = { facility }
|
||||
disabled_in_dmz = yes
|
||||
need_supply = yes
|
||||
need_detection = yes
|
||||
detecting_intel_type = army
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_specialization_land
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
state_max = 1
|
||||
group_by = special_project_facility
|
||||
}
|
||||
}
|
||||
|
||||
dam = {
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 26
|
||||
value = 5
|
||||
tags = { dam_building }
|
||||
spawn_point = dam_spawn
|
||||
damage_factor = -1
|
||||
is_buildable = no
|
||||
need_detection = yes
|
||||
detecting_intel_type = civilian
|
||||
province_damage_modifiers = { flooded }
|
||||
#state_damage_modifier = { kurdish_agitation }
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_dam_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
show_modifier = yes
|
||||
state_modifiers = {
|
||||
state_production_speed_buildings_factor = 0.15
|
||||
local_building_slots_factor = 0.15
|
||||
state_resources_factor = 0.1
|
||||
}
|
||||
}
|
||||
dam_mountain = {
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 26
|
||||
value = 5
|
||||
tags = { dam_building }
|
||||
spawn_point = dam_spawn
|
||||
damage_factor = -1
|
||||
is_buildable = no
|
||||
need_detection = yes
|
||||
detecting_intel_type = civilian
|
||||
province_damage_modifiers = { flooded }
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_dam_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
show_modifier = yes
|
||||
state_modifiers = {
|
||||
state_production_speed_buildings_factor = 0.15
|
||||
local_building_slots_factor = 0.15
|
||||
state_resources_factor = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
canal_kiel = {
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 25
|
||||
value = 5
|
||||
tags = { locks_building }
|
||||
spawn_point = locks_spawn
|
||||
damage_factor = -1
|
||||
is_buildable = no
|
||||
always_shown = yes
|
||||
state_damage_modifier = { kiel_canal_damaged_modifier }
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_canal_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
show_modifier = yes
|
||||
state_modifiers = {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
canal_panama = {
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 1
|
||||
value = 5
|
||||
tags = { locks_building }
|
||||
spawn_point = locks_spawn
|
||||
damage_factor = -1
|
||||
is_buildable = no
|
||||
always_shown = yes
|
||||
state_damage_modifier = { panama_canal_damaged_modifier }
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_canal_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
show_modifier = yes
|
||||
state_modifiers = {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
spawn_points = {
|
||||
nuclear_reactor_spawn = {
|
||||
type = state
|
||||
max = 1
|
||||
}
|
||||
|
||||
special_project_facility_spawn = {
|
||||
type = province
|
||||
max = 1
|
||||
}
|
||||
|
||||
rocket_site_spawn = {
|
||||
type = state
|
||||
max = 1
|
||||
}
|
||||
|
||||
naval_base_spawn = {
|
||||
type = province
|
||||
max = 1
|
||||
only_costal = yes
|
||||
}
|
||||
|
||||
dam_spawn = {
|
||||
type = province
|
||||
max = 1
|
||||
disable_auto_nudging = yes
|
||||
}
|
||||
|
||||
locks_spawn = {
|
||||
type = province
|
||||
max = 1
|
||||
disable_auto_nudging = yes
|
||||
}
|
||||
}
|
||||
287
src/common/buildings/01_landmark_buildings.txt
Executable file
287
src/common/buildings/01_landmark_buildings.txt
Executable file
@@ -0,0 +1,287 @@
|
||||
@landmark_repair_speed_factor = 0.15
|
||||
|
||||
buildings = {
|
||||
|
||||
# show_on_map:
|
||||
# if it is provincial building, then show_on_map = X is amount per each province
|
||||
# if it is state building, then show_on_map = X is amount per state
|
||||
#
|
||||
# province_max:
|
||||
# if province_max is set, then building is provincial
|
||||
#
|
||||
## Modifiers:
|
||||
## country_modifiers - accept only country modifiers
|
||||
## state_modifiers - accept only state modifiers
|
||||
## enable_for_controllers - Country modifiers will apply only if the controller of province/state is in the list, or if the list is empty
|
||||
## Example:
|
||||
#
|
||||
# building = {
|
||||
# country_modifiers = {
|
||||
# enable_for_controllers { GER ENG } # Here you can list countries which can accept the country modifiers of this building
|
||||
# modifiers = {
|
||||
# #Here you can add country modifiers
|
||||
# political_power_factor = 2.0
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# state_modifiers = {
|
||||
# #Here you can add state modifiers
|
||||
# local_building_slots_factor = 2
|
||||
# }
|
||||
# }
|
||||
# disable_grow_animation = yes # Disables the grow animation for the building, default = no
|
||||
# missing_tech_loc = <bindable localization> # See script concept bindable localization
|
||||
# repair_speed_factor = 0.5 # Optional. Factor for how fast the building is repaired (default = 1.0)
|
||||
|
||||
|
||||
landmark_big_ben = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_big_ben_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { HUJ }
|
||||
modifiers = {
|
||||
political_power_factor = 0.03 # England has a lot of pp sinks, so this is simply a small helpful bump on the way
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_colosseum = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_colosseum_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { SAD }
|
||||
modifiers = {
|
||||
war_support_factor = 0.05 # Represents their proud Roman tradition and psat
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_cristo_redentor = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_cristo_redentor_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { BRA }
|
||||
modifiers = {
|
||||
stability_factor = 0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_eiffel_tower = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_eiffel_tower_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { YUW }
|
||||
modifiers = {
|
||||
stability_factor = 0.05 # National Symbol, represents France's scientific progress
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_statue_of_liberty = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_statue_of_liberty_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { BYG }
|
||||
modifiers = {
|
||||
stability_factor = 0.05
|
||||
political_power_factor = 0.02
|
||||
# Makes up a tiny bit for MIOs sinks, and represents its value to the home of the free
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_kremlin = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_kremlin_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { BFL }
|
||||
modifiers = {
|
||||
command_power_gain_mult = 0.1 # A lot of their planning and coordination is done from here
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_hofburg_palace = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_hofburg_palace_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { AUS }
|
||||
modifiers = {
|
||||
stability_factor = 0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_berlin_reichstag = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_berlin_reichstag_icon_small
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { TIX }
|
||||
modifiers = {
|
||||
stability_factor = 0.05 # A symbol of German democracy and spirit. Valuable even for non-democratic germans
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_berlin_volkshalle = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_volkshalle_small
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { TIX }
|
||||
modifiers = {
|
||||
stability_factor = 0.05 # We are the greatest people to ever exist, and this is the pride of our nation
|
||||
war_support_factor = 0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
spawn_points = {
|
||||
landmark_spawn = {
|
||||
type = province
|
||||
max = 1
|
||||
disable_auto_nudging = yes
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user