2024-12-19 00:15:05

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# Example:
#
# example_dynamic_modifier = {
# icon = "GFX_idea_unknown" # optional, will show up in guis if icon is specified
# enable = { always = yes } #optional, the modifier won't apply if not enabled
# remove_trigger = { always = no } #optional, will remove the modifier if true
#
# # list of modifiers
# fuel_cost = 321
# max_fuel = var_max_fuel # will be taken from a variable
# }
#
#
# In a script file:
#
# effect = {
# add_dynamic_modifier = {
# modifier = example_dynamic_modifier
# scope = GER # optional, if you specify this your dynamic modifier scoped to this scope (root is the effect scope)
# days = 14 # optional, will be removed after this many days passes
# }
# }
#
# can be added to countries, states or unit leaders
# will only updated daily, unless forced by force_update_dynamic_modifier effect
research_pre_ironclad_modifier = {
enable = { always = yes } #optional, the modifier won't apply if not enabled
research_speed_factor = var_research_adjustment_pre_ironclad
}
xinyangzhidi = {
enable = { always = yes }
icon = GFX_decision_xingdong2
recruitable_population_factor = 0.3
local_building_slots_factor = 0.15
state_production_speed_buildings_factor = 0.15
army_speed_factor_for_controller = 0.15
army_defence_factor = 0.5
weekly_manpower = 2000
}
dead_silence = {
enable = { always = yes }
icon = GFX_decision_xingdong2
recruitable_population_factor = -0.9
state_production_speed_buildings_factor = -0.7
local_non_core_manpower = -0.8
compliance_growth = 0.8
resistance_growth = -0.5
resistance_target = -0.8
}

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DOH_donghuangshiwu_idea = {
icon = GFX_idea_DOH_xdh
enable = { always = yes }
party_popularity_stability_factor = 1
stability_factor = -1
stability_weekly = -0.005
consumer_goods_factor = mtth:DOH_xiaofeipingyinxiang_mtth
## 投资
local_resources_factor = mtth:DOH_modifier_touzi_effect_1_mtth
production_speed_buildings_factor = mtth:DOH_modifier_touzi_effect_1_mtth
cic_construction_boost = mtth:DOH_modifier_touzi_effect_1_mtth
## 科研
research_speed_factor = mtth:DOH_modifier_keyanjinfei_effect_1_mtth
political_power_factor = mtth:DOH_modifier_keyanjinfei_effect_1_mtth
## 生产
industrial_capacity_factory = mtth:DOH_modifier_shengchanjinfei_effect_1_mtth
industrial_capacity_dockyard = mtth:DOH_modifier_shengchanjinfei_effect_1_mtth
## 规模效应(生产)
industrial_capacity_factory = mtth:DOH_modifier_guimoxiaoying_effect_mtth
industrial_capacity_dockyard = mtth:DOH_modifier_guimoxiaoying_effect_mtth
## 市场
min_export = mtth:DOH_modifier_shichang_effect_1_mtth
trade_opinion_factor = mtth:DOH_modifier_shichang_effect_1_mtth
research_speed_factor = mtth:DOH_modifier_shichang_effect_1_mtth
## 公共
boost_ideology_mission_factor = mtth:DOH_modifier_gonggongkaizhi_effect_1_mtth
intel_network_gain_factor = mtth:DOH_modifier_gonggongkaizhi_effect_1_mtth
naval_morale_factor = mtth:DOH_modifier_gonggongkaizhi_effect_1_mtth
intelligence_agency_defense = mtth:DOH_modifier_gonggongkaizhi_effect_1_mtth
industry_free_repair_factor = mtth:DOH_modifier_gonggongkaizhi_effect_1_mtth
enemy_operative_detection_chance_factor = mtth:DOH_modifier_gonggongkaizhi_effect_1_mtth
encryption_factor = mtth:DOH_modifier_gonggongkaizhi_effect_1_mtth
decryption_factor = mtth:DOH_modifier_gonggongkaizhi_effect_1_mtth
repair_speed_factor = mtth:DOH_modifier_gonggongkaizhi_effect_1_mtth
production_factory_efficiency_gain_factor = mtth:DOH_modifier_gonggongkaizhi_effect_5_mtth
line_change_production_efficiency_factor = mtth:DOH_modifier_gonggongkaizhi_effect_5_mtth
land_reinforce_rate = mtth:DOH_modifier_gonggongkaizhi_effect_2_mtth
stability_weekly = mtth:DOH_modifier_gonggongkaizhi_effect_3_mtth
industry_air_damage_factor = mtth:DOH_modifier_gonggongkaizhi_effect_4_mtth
own_operative_detection_chance_factor = mtth:DOH_modifier_gonggongkaizhi_effect_4_mtth
}
DOH_donghuangkuangyedaxue = {
icon = GFX_idea_DOH_xdh
enable = { always = yes }
country_resource_steel = var:DOH_minyonggongchang_counter_1
country_resource_steel = var:DOH_hechenglianyouchang_counter_2
country_resource_steel = var:DOH_hechenglianyouchang_counter_2
country_resource_aluminium = var:DOH_hechenglianyouchang_counter_2
country_resource_tungsten = var:DOH_hechenglianyouchang_counter_2
country_resource_chromium = var:DOH_hechenglianyouchang_counter_2
}
DOH_kejiaotixi = {
icon = GFX_idea_jap_supremacy_of_will
enable = { always = yes }
experience_gain_army = 0.15
experience_gain_navy = 0.15
experience_gain_air = 0.15
war_support_factor = 0.3
research_speed_factor = 0.21
training_time_army_factor = -0.2
political_power_factor = 0.12
command_power_gain = 1
monthly_population = 0.010
experience_loss_factor = -0.50
max_command_power = 200
country_resource_steel = var:DOH_minyonggongchang_counter_1
country_resource_steel = var:DOH_hechenglianyouchang_counter_2
country_resource_steel = var:DOH_hechenglianyouchang_counter_2
country_resource_aluminium = var:DOH_hechenglianyouchang_counter_2
country_resource_tungsten = var:DOH_hechenglianyouchang_counter_2
country_resource_chromium = var:DOH_hechenglianyouchang_counter_2
}
DOH_kejiaotixi_black = {
icon = GFX_idea_jap_supremacy_of_will
enable = { always = yes }
research_speed_factor = 0.6
political_power_factor = 0.12
command_power_gain = 1
monthly_population = 0.010
experience_loss_factor = -0.50
country_resource_steel = var:DOH_minyonggongchang_counter_1
country_resource_steel = var:DOH_hechenglianyouchang_counter_2
country_resource_steel = var:DOH_hechenglianyouchang_counter_2
country_resource_aluminium = var:DOH_hechenglianyouchang_counter_2
country_resource_tungsten = var:DOH_hechenglianyouchang_counter_2
country_resource_chromium = var:DOH_hechenglianyouchang_counter_2
}
DOH_hedian_state_modifier = {
icon = GFX_modifiers_generic_military_plans
local_building_slots = 1
local_org_regain = 0.2
nuclear_production_factor = 0.2
local_resources = 0.5
local_supplies = 0.3
local_factories = 0.3
}
DOH_huanghe_modifier = {
icon = GFX_modifiers_generic_military_plans
local_building_slots = 1
local_supplies = 0.5
local_manpower = 0.2
}
DOH_guomuyixian = {
icon = GFX_idea_DOH_guomuyixian
enable = { always = yes }
political_power_gain = 0.5
research_speed_factor = DOH_guomuyixian_var_research_speed_factor
max_command_power = DOH_guomuyixian_var_max_command_power
army_morale_factor = DOH_guomuyixian_var_army_morale_factor
land_reinforce_rate = DOH_guomuyixian_var_land_reinforce_rate
planning_speed = DOH_guomuyixian_var_planning_speed
political_power_factor = DOH_guomuyixian_var_political_power_factor
army_attack_factor = DOH_guomuyixian_var_army_attack_factor
army_defence_factor = DOH_guomuyixian_var_army_defence_factor
}
az_DOH_shuchu_target_modifier = {
icon = GFX_idea_DOH_xdh
cic_to_target_factor = var:shuchu_factor_to_doh
mic_to_target_factor = var:shuchu_factor_to_doh
}
az_doh_fanshu_modifier = {
icon = GFX_idea_DOH_xdh
cic_to_overlord_factor = var:ROOT.zizhichengdu
mic_to_overlord_factor = var:ROOT.zizhichengdu
}
az_doh_kexueyuan_modifier = {
icon = GFX_idea_generic_research_bonus
research_speed_factor = shared_speed_factor
license_subject_master_purchase_cost = -1
research_sharing_per_country_bonus = 1
research_sharing_per_country_bonus_factor = 1
naval_hit_chance = 0.15
global_building_slots = 1
land_night_attack = 0.1
navy_submarine_detection_factor = 0.2
naval_detection = 0.2
}

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###### STATE MODIFIERS #####
YUW_youjidui_state = {
enable = {
always = yes
}
icon = GFX_modifiers_generic_resistance
remove_trigger = {
OR = {
NOT = { country_exists = YUW }
ROOT = {
has_state_flag = TIX_dikangyibeizhenya
}
controller = {
tag = YUW
}
}
}
resistance_target = 0.5
resistance_growth = 1
resistance_activity = 1.5
required_garrison_factor = 0.5
resistance_damage_to_garrison = 0.5
resistance_decay = -0.5
compliance_growth = -0.2
local_building_slots_factor = -0.1
state_resources_factor = -0.3
}
BFL_youjidui_state = {
enable = {
always = yes
}
icon = GFX_modifiers_generic_resistance
remove_trigger = {
OR = {
controller = {
NOT = { has_war_with = BFL }
NOT = { tag = TIX }
}
ROOT = {
has_state_flag = TIX_dikangyibeizhenya
}
}
}
resistance_target = 0.2
resistance_growth = 0.6
resistance_activity = 0.5
resistance_damage_to_garrison = 0.1
compliance_growth = -0.1
local_manpower = -0.5
local_building_slots_factor = -0.3
state_resources_factor = -0.3
local_non_core_supply_impact_factor = 0.15
}
BFL_sandachengfangxian_state = {
enable = {
always = yes
}
icon = GFX_modifiers_generic_defense
army_core_attack_factor = 0.4
army_core_defence_factor = 0.4
local_non_core_supply_impact_factor = 0.3
}
TIX_attackyuw_state = {
enable = {
always = yes
}
icon = GFX_modifiers_generic_military_plans
army_attack_factor = 0.3
army_defence_factor = 0.3
}
TIX_attackbfl_state = {
enable = {
always = yes
}
icon = GFX_modifiers_generic_military_plans
army_attack_factor = 0.4
army_defence_factor = 0.4
breakthrough_factor = 0.5
}
BFL_the_politburo_good_dynamic_modifier = {
icon = GFX_idea_SOV_system_decentralization
army_attack_factor = BFL_army_attack
army_defence_factor = BFL_army_defence
army_speed_factor = BFL_army_speed
army_org_factor = BFL_army_org
army_morale_factor = BFL_army_morale
org_loss_when_moving = BFL_org_loss
dig_in_speed_factor = EBFL_dig_in_speed
max_dig_in = BFL_max_dig_in
experience_loss_factor = BFL_experience_loss
planning_speed = BFL_planning_speed
max_planning = BFL_max_planning
land_reinforce_rate = BFL_land_reinforce_rate #增援率
coordination_bonus = BFL_coordination_bonus #协同性
land_doctrine_cost_factor = BFL_land_doctrine_cost #陆军学说花费
experience_gain_factor =BFL_experience_gain #将领经验增长
drift_defence_factor = BFL_the_politburo_drift_defence_factor #0.05
defensive_war_stability_factor = BFL_the_politburo_defensive_war_stability_factor #-0.25 -> Socialism in One Country
communism_drift = 0.05
political_power_factor = BFL_the_politburo_political_power_factor #0.05 -> The Stalin Constitution
economy_cost_factor = BFL_the_politburo_economy_cost_factor #0.2 -> Secure the Administration
trade_laws_cost_factor = BFL_the_politburo_trade_laws_cost_factor #-0.2 -> Secure the Administration
mobilization_laws_cost_factor = BFL_the_politburo_mobilization_laws_cost_factor #-0.2 -> Secure the Administration
consumer_goods_factor = BFL_the_politburo_good_consumer_goods_factor #0.05 -> Collectivization Process
production_speed_buildings_factor = BFL_the_politburo_production_speed_buildings_factor #0.05 -> Collectivization Process
global_building_slots_factor = BFL_the_politburo_global_building_slots_factor #0.1 -> Collectivization Process
max_surrender_limit_offset = BFL_the_politburo_max_surrender_limit_offset #0.05 -> The Workers Dictatorship
max_command_power = BFL_the_politburo_max_command_power # 20 -> Organization, Centralization, Discipline
mobilization_speed = BFL_the_politburo_mobilization_speed # 0.1 -> Organization, Centralization, Discipline
operative_slot = BFL_the_politburo_operative_slot # 1 -> Behead the Snake
political_advisor_cost_factor = BFL_the_politburo_political_advisor_cost_factor #-0.15 -> Freedom of Debate, Unity of Action
opinion_gain_monthly_same_ideology_factor = BFL_the_politburo_opinion_gain_monthly_same_ideology_factor #0.25 -> The Construction of Communism
}
TIX_shusifangyustate = {
enable = {
always = yes
}
remove_trigger = {
date > 1945.4.1
}
icon = GFX_modifiers_FIN_weapon_caches
army_core_attack_factor = 0.5
army_core_defence_factor = 2
army_org_factor = 0.1
land_reinforce_rate = 0.1
attrition = -0.4
}
TIX_xixianfangong = {
enable = {
always = yes
}
remove_trigger = {
date > 1945.4.1
}
icon = GFX_modifiers_SOV_invaders_must_die
army_attack_factor = 0.5
army_defence_factor = 0.5
army_morale_factor = 0.1
attrition = -0.5
}
TIX_dongxianfangong = {
enable = {
always = yes
}
remove_trigger = {
date > 1945.4.1
}
icon = GFX_modifiers_SOV_invaders_must_die
army_attack_factor = 0.75
army_defence_factor = 0.75
supply_consumption_factor = -0.2
attrition = -0.4
}
TIX_touruzuizhongbingqi = {
enable = {
always = yes
}
icon = GFX_modifiers_ETH_state_development
army_core_attack_factor = 1
army_core_defence_factor = 3
land_reinforce_rate = 0.1
attrition = -0.4
}
YUW_ywlj_dynamic_modifier = {
icon = GFX_idea_SWE_varnplikt
max_command_power = YUW_max_command_power
training_time_army_factor = YUW_training_time_army_factor
army_attack_factor = YUW_army_attack_factor
army_defence_factor = YUW_army_defence_factor
army_speed_factor = YUW_army_speed_factor
planning_speed = YUW_planning_speed
max_planning = YUW_max_planning
experience_loss_factor = YUW_experience_loss_factor
land_reinforce_rate = YUW_land_reinforce_rate
recon_factor = YUW_recon_factor
org_loss_when_moving = YUW_org_loss_when_moving
supply_consumption_factor = YUW_supply_consumption_factor
army_org_factor = YUW_army_org_factor
army_morale_factor = YUW_army_morale_factor
army_infantry_attack_factor = YUW_army_infantry_attack_factor
army_infantry_defence_factor = YUW_army_infantry_defence_factor
motorized_attack_factor = YUW_motorized_attack_factor
motorized_defence_factor = YUW_motorized_defence_factor
mechanized_attack_factor = YUW_mechanized_attack_factor
mechanized_defence_factor = YUW_mechanized_defence_factor
army_artillery_attack_factor = YUW_army_artillery_attack_factor
army_artillery_defence_factor = YUW_army_artillery_defence_factor
army_armor_attack_factor = YUW_army_armor_attack_factor
army_armor_defence_factor = YUW_army_armor_defence_factor
special_forces_attack_factor = YUW_special_forces_attack_factor
special_forces_defence_factor = YUW_special_forces_defence_factor
invasion_preparation = YUW_invasion_preparation
amphibious_invasion = YUW_amphibious_invasion
naval_speed_factor = YUW_naval_speed_factor
navy_max_range_factor = YUW_navy_max_range_factor
sortie_efficiency = YUW_sortie_efficiency
screening_efficiency = YUW_screening_efficiency
air_mission_efficiency = YUW_air_mission_efficiency
air_superiority_efficiency = YUW_air_superiority_efficiency
air_intercept_efficiency = YUW_air_intercept_efficiency
air_cas_efficiency = YUW_air_cas_efficiency
air_cas_present_factor = YUW_air_cas_present_factor
air_night_penalty = YUW_air_night_penalty
air_range_factor = YUW_air_range_factor
land_doctrine_cost_factor = YUW_land_doctrine_cost_factor
industrial_capacity_factory = YUW_industrial_capacity_factory
non_core_manpower = YUW_non_core_manpower
conscription_factor = YUW_conscription_factor
}

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# Example:
#
# example_dynamic_modifier = {
# icon = "GFX_idea_unknown" # optional, will show up in guis if icon is specified
# enable = { always = yes } #optional, the modifier won't apply if not enabled
# remove_trigger = { always = no } #optional, will remove the modifier if true
#
# # list of modifiers
# fuel_cost = 321
# max_fuel = var_max_fuel # will be taken from a variable
# }
#
#
# In a script file:
#
# effect = {
# add_dynamic_modifier = {
# modifier = example_dynamic_modifier
# scope = GER # optional, if you specify this your dynamic modifier scoped to this scope (root is the effect scope)
# days = 14 # optional, will be removed after this many days passes
# }
# }
#
# can be added to countries, states or unit leaders
# will only updated daily, unless forced by force_update_dynamic_modifier effect
az_ziyuanzhuanhua_amount = {
enable = { always = yes }
country_resource_steel = az_ziyuanzhuanhua_tie
country_resource_tungsten = az_ziyuanzhuanhua_wu
country_resource_chromium = az_ziyuanzhuanhua_ge
country_resource_aluminium = az_ziyuanzhuanhua_lv
}
az_jianniangxiujia_modifier = {
enable = {
always = yes
}
command_power_gain_mult = xiujia_leader_modifier_cm_gain_var
max_command_power = xiujia_leader_modifier_cm_max_var
political_power_factor = xiujia_leader_modifier_pp_var
}
az_caijun = {
enable = {
always = yes
}
conscription_factor = az_caijun_shiyi_factor
conscription = az_caijun_shiyi
custom_modifier_tooltip = az_caijun_tt
custom_modifier_tooltip = az_hidden_ideas
custom_modifier_tooltip = az_kexiaochu_ideas
}
az_kaicaimofangkuang_modifier = {
enable = {
always = yes
}
civilian_factory_use = az_kaicaimofangkuang_modifier_var
}