2024-12-19 00:15:05

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2024-12-19 00:15:05 +00:00
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# Division template historical names system. Is a new method of naming the divisions based on the names-group assigned to it's template.
# If we run out of all historical names, the names will be assigned in the old way.
#
# Each group has a made up tag. Use it if you want to append more, or replace existing names with the extra txt files (modding).
#
# for_countries - lists all countries that can use it. If empty, or entire tag is missing, all countries in the world can use it.
#
# can_use - is a trigger that locks/unlocks the group under specific circumstances. The trigger is in a country scope.
#
# division_types - is a list of tokens to corresponding unit types. A player can in fact use any group of names for a div.template
# however this tag is a helper for an automated choice (for AI, or if the group must switch on it's own, because
# for example the current one is no longer available due to the can_use trigger saying so).
# In automated choice, the division template must have at least 1 of the following types for it to be chosen.
#
# fallback_name - Is going to be used if we run out of the scripted historical names. If you want to use the old division naming
# mechanics to be used for fallbacks, then just skip this option.
#
# unordered - It's a list of historical division names that did not have a number. Regardless if such names happened in history or not
# this option is available here mainly for a mods.
#
# ordered - Is a list of all historical names.
# Numbers must start from 1 and up.
# Numbers can't repeat in one scope.
# If you script the name for this group, at the same number (for example in a mod in another file), the name will be override.
# All arguments between the brackets must be separated by spaces. Each argument is wrapped in "quotas".
# 1st argument = The name. It must contain either:
# %d (for decimal number placement)
# %s (for string number placement - ROMAN numbers like XIV).
# 2nd argument is optional = A localizable text describing this historical division. The text will be visible in the tooltip
# where you choose the historical division name.
# 3rd argument is optional = An URL preferably pointing to the WIKI. It's a future feature that is not currently working in
# the current game version.
SIR_Inf_01 =
{
name = "步兵部队"
for_countries = { SIR SR1 SR2 SR3 SR4 }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { SIR_Gar_01 }
fallback_name = "第%d 蛮啾壮丁师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
SIR_MOT_01 =
{
name = "摩托化部队"
for_countries = { SIR SR1 SR2 SR3 SR4 }
can_use = {
OR = {
has_government = neutrality
has_government = democratic
}
has_completed_focus = GER_oppose_hitler
}
division_types = { "motorized" }
fallback_name = "第%d 机动化蛮啾师"
link_numbering_with = { SIR_Inf_01 }
# Names with numbers (only one number per entry)
}
SIR_MEC_01 =
{
name = "装甲掷弹兵部队"
for_countries = { SIR SR1 SR2 SR3 SR4 }
can_use = { always = yes }
division_types = { "mechanized" }
fallback_name = "第%d 装甲机动蛮啾师"
link_numbering_with = { SIR_Inf_01 }
# Names with numbers (only one number per entry)
}
SIR_Arm_01 =
{
name = "装甲部队"
for_countries = { SIR SR1 SR2 SR3 SR4 }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
fallback_name = "第%d 蛮啾坦克团"
# Names with numbers (only one number per entry)
}
SIR_LTARM_01 =
{
name = "轻型装甲部队"
for_countries = { SIR SR1 SR2 SR3 SR4 }
can_use = { always = yes }
division_types = { "light_armor" }
fallback_name = "第%d 轻型蛮啾坦克团"
link_numbering_with = { SIR_Arm_01 }
# Names with numbers (only one number per entry)
}
SIR_HVARM_01 =
{
name = "重装甲部队"
for_countries = { SIR SR1 SR2 SR3 SR4 }
can_use = { always = yes }
division_types = { "heavy_armor" }
fallback_name = "第%d 精锐装甲坦克团"
link_numbering_with = { SIR_Arm_01 }
# Names with numbers (only one number per entry)
}

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# Division template historical names system. Is a new method of naming the divisions based on the names-group assigned to it's template.
# If we run out of all historical names, the names will be assigned in the old way.
#
# Each group has a made up tag. Use it if you want to append more, or replace existing names with the extra txt files (modding).
#
# for_countries - lists all countries that can use it. If empty, or entire tag is missing, all countries in the world can use it.
#
# can_use - is a trigger that locks/unlocks the group under specific circumstances. The trigger is in a country scope.
#
# division_types - is a list of tokens to corresponding unit types. A player can in fact use any group of names for a div.template
# however this tag is a helper for an automated choice (for AI, or if the group must switch on it's own, because
# for example the current one is no longer available due to the can_use trigger saying so).
# In automated choice, the division template must have at least 1 of the following types for it to be chosen.
#
# fallback_name - Is going to be used if we run out of the scripted historical names. If you want to use the old division naming
# mechanics to be used for fallbacks, then just skip this option.
#
# unordered - It's a list of historical division names that did not have a number. Regardless if such names happened in history or not
# this option is available here mainly for a mods.
#
# ordered - Is a list of all historical names.
# Numbers must start from 1 and up.
# Numbers can't repeat in one scope.
# If you script the name for this group, at the same number (for example in a mod in another file), the name will be override.
# All arguments between the brackets must be separated by spaces. Each argument is wrapped in "quotas".
# 1st argument = The name. It must contain either:
# %d (for decimal number placement)
# %s (for string number placement - ROMAN numbers like XIV).
# 2nd argument is optional = A localizable text describing this historical division. The text will be visible in the tooltip
# where you choose the historical division name.
# 3rd argument is optional = An URL preferably pointing to the WIKI. It's a future feature that is not currently working in
# the current game version.
BFL_INF_01 =
{
name = "步兵部队"
for_countries = { BFL }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { BFL_INF_01 }
fallback_name = "第%d 步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BFL_CAV_01 =
{
name = "骑兵部队"
for_countries = { BFL }
can_use = { always = yes }
division_types = { "cavalry" }
# Number reservation system will tie to another group.
#link_numbering_with = { BFL_INF_01 }
fallback_name = "第%d 骑兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BFL_MOT_01 =
{
name = "摩托化部队"
for_countries = { BFL }
can_use = { always = yes }
division_types = { "motorized" }
# Number reservation system will tie to another group.
link_numbering_with = { BFL_INF_01 }
fallback_name = "第%d 摩托化步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BFL_MEC_01 =
{
name = "机械化部队"
for_countries = { BFL }
can_use = { always = yes }
division_types = { "mechanized" "motorized" }
# Number reservation system will tie to another group.
link_numbering_with = { BFL_INF_01 }
fallback_name = "第%d 机械化步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BFL_ARM_01 =
{
name = "装甲部队"
for_countries = { BFL }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
# Number reservation system will tie to another group.
#link_numbering_with = { BFL_INF_01 }
fallback_name = "第%d 装甲师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BFL_ARM_02 =
{
name = "装甲部队(兵团)"
for_countries = { BFL }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
# Number reservation system will tie to another group.
#link_numbering_with = { BFL_INF_01 }
fallback_name = "第%d 装甲兵团"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BFL_ARM_03 =
{
name = "近卫装甲部队"
for_countries = { BFL }
can_use = { has_war = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
# Number reservation system will tie to another group.
#link_numbering_with = { BFL_INF_01 }
fallback_name = "第%d 近卫装甲兵团"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BFL_ARM_04 =
{
name = "装甲部队(旅)"
for_countries = { BFL }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
# Number reservation system will tie to another group.
#link_numbering_with = { BFL_INF_01 }
fallback_name = "第%d 装甲旅"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BFL_PAR_01 =
{
name = "空军伞降部队"
for_countries = { BFL }
can_use = { always = yes }
division_types = { "paratrooper" }
# Number reservation system will tie to another group.
#link_numbering_with = { BFL_INF_01 }
fallback_name = "空军第%d 伞降师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BFL_MAR_01 =
{
name = "海军陆战部队"
for_countries = { BFL }
can_use = { always = yes }
division_types = { "marine" }
# Number reservation system will tie to another group.
#link_numbering_with = { BFL_INF_01 }
fallback_name = "海军第%d 陆战师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BFL_MNT_01 =
{
name = "山地步兵部队"
for_countries = { BFL }
can_use = { always = yes }
division_types = { "mountaineers" }
# Number reservation system will tie to another group.
link_numbering_with = { BFL_INF_01 }
fallback_name = "第%d 山地步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BFL_GAR_01 =
{
name = "守备部队"
for_countries = { BFL }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { BFL_INF_01 }
fallback_name = "北方联合第%d 守备师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BFL_GRD_01 =
{
name = "近卫步兵部队"
for_countries = { BFL }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { BFL_INF_01 }
fallback_name = "近卫步兵第%d 师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BFL_GMC_01 =
{
name = "近卫机械化部队"
for_countries = { BFL }
can_use = { always = yes }
division_types = { "mechanized" "motorized" }
# Number reservation system will tie to another group.
#link_numbering_with = { BFL_INF_01 }
fallback_name = "近卫机械化第%d 兵团"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BFL_GTC_01 =
{
name = "近卫坦克部队"
for_countries = { BFL }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
# Number reservation system will tie to another group.
#link_numbering_with = { BFL_INF_01 }
fallback_name = "近卫坦克第%d 兵团"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}

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# Division template historical names system. Is a new method of naming the divisions based on the names-group assigned to it's template.
# If we run out of all historical names, the names will be assigned in the old way.
#
# Each group has a made up tag. Use it if you want to append more, or replace existing names with the extra txt files (modding).
#
# for_countries - lists all countries that can use it. If empty, or entire tag is missing, all countries in the world can use it.
#
# can_use - is a trigger that locks/unlocks the group under specific circumstances. The trigger is in a country scope.
#
# division_types - is a list of tokens to corresponding unit types. A player can in fact use any group of names for a div.template
# however this tag is a helper for an automated choice (for AI, or if the group must switch on it's own, because
# for example the current one is no longer available due to the can_use trigger saying so).
# In automated choice, the division template must have at least 1 of the following types for it to be chosen.
#
# fallback_name - Is going to be used if we run out of the scripted historical names. If you want to use the old division naming
# mechanics to be used for fallbacks, then just skip this option.
#
# unordered - It's a list of historical division names that did not have a number. Regardless if such names happened in history or not
# this option is available here mainly for a mods.
#
# ordered - Is a list of all historical names.
# Numbers must start from 1 and up.
# Numbers can't repeat in one scope.
# If you script the name for this group, at the same number (for example in a mod in another file), the name will be override.
# All arguments between the brackets must be separated by spaces. Each argument is wrapped in "quotas".
# 1st argument = The name. It must contain either:
# %d (for decimal number placement)
# %s (for string number placement - ROMAN numbers like XIV).
# 2nd argument is optional = A localizable text describing this historical division. The text will be visible in the tooltip
# where you choose the historical division name.
# 3rd argument is optional = An URL preferably pointing to the WIKI. It's a future feature that is not currently working in
# the current game version.
BYG_INF_01 =
{
name = "步兵部队"
for_countries = { BYG }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { BYG_INF_01 }
fallback_name = "第%d 步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BYG_CAV_01 =
{
name = "骑兵部队"
for_countries = { BYG }
can_use = { always = yes }
division_types = { "cavalry" }
# Number reservation system will tie to another group.
#link_numbering_with = { BYG_INF_01 }
fallback_name = "第%d 骑兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BYG_MOT_01 =
{
name = "摩托化部队"
for_countries = { BYG }
can_use = { always = yes }
division_types = { "motorized" }
# Number reservation system will tie to another group.
link_numbering_with = { BYG_INF_01 }
fallback_name = "第%d 摩托化步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BYG_MEC_01 =
{
name = "机械化部队"
for_countries = { BYG }
can_use = { always = yes }
division_types = { "mechanized" }
# Number reservation system will tie to another group.
link_numbering_with = { BYG_INF_01 }
fallback_name = "第%d 机械化步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BYG_ARM_01 =
{
name = "装甲部队"
for_countries = { BYG }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
# Number reservation system will tie to another group.
#link_numbering_with = { BYG_INF_01 }
fallback_name = "第%d 装甲师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BYG_PAR_01 =
{
name = "空降部队"
for_countries = { BYG }
can_use = { always = yes }
division_types = { "paratrooper" }
# Number reservation system will tie to another group.
link_numbering_with = { BYG_INF_01 }
fallback_name = "第%d 空降师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BYG_MAR_01 =
{
name = "海军陆战部队"
for_countries = { BYG }
can_use = { always = yes }
division_types = { "marine" }
# Number reservation system will tie to another group.
#link_numbering_with = { BYG_INF_01 }
fallback_name = "海军第%d 陆战师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BYG_MNT_01 =
{
name = "山地部队"
for_countries = { BYG }
can_use = { always = yes }
division_types = { "mountaineers" }
# Number reservation system will tie to another group.
link_numbering_with = { BYG_INF_01 }
fallback_name = "第%d 山地师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
BYG_GAR_01 =
{
name = "国民警卫队"
for_countries = { BYG }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
# link_numbering_with = { BYG_INF_01 }
fallback_name = "国民警卫队第%d 师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}

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# Division template historical names system. Is a new method of naming the divisions based on the names-group assigned to it's template.
# If we run out of all historical names, the names will be assigned in the old way.
#
# Each group has a made up tag. Use it if you want to append more, or replace existing names with the extra txt files (modding).
#
# for_countries - lists all countries that can use it. If empty, or entire tag is missing, all countries in the world can use it.
#
# can_use - is a trigger that locks/unlocks the group under specific circumstances. The trigger is in a country scope.
#
# division_types - is a list of tokens to corresponding unit types. A player can in fact use any group of names for a div.template
# however this tag is a helper for an automated choice (for AI, or if the group must switch on it's own, because
# for example the current one is no longer available due to the can_use trigger saying so).
# In automated choice, the division template must have at least 1 of the following types for it to be chosen.
#
# fallback_name - Is going to be used if we run out of the scripted historical names. If you want to use the old division naming
# mechanics to be used for fallbacks, then just skip this option.
#
# unordered - It's a list of historical division names that did not have a number. Regardless if such names happened in history or not
# this option is available here mainly for a mods.
#
# ordered - Is a list of all historical names.
# Numbers must start from 1 and up.
# Numbers can't repeat in one scope.
# If you script the name for this group, at the same number (for example in a mod in another file), the name will be override.
# All arguments between the brackets must be separated by spaces. Each argument is wrapped in "quotas".
# 1st argument = The name. It must contain either:
# %d (for decimal number placement)
# %s (for string number placement - ROMAN numbers like XIV).
# 2nd argument is optional = A localizable text describing this historical division. The text will be visible in the tooltip
# where you choose the historical division name.
# 3rd argument is optional = An URL preferably pointing to the WIKI. It's a future feature that is not currently working in
# the current game version.
CHY_INF_01 =
{
name = "步兵部队"
for_countries = { CHY }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { CHY_INF_01 }
fallback_name = "第%d 步兵师团"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
CHY_CAV_01 =
{
name = "骑兵部队"
for_countries = { CHY }
can_use = { always = yes }
division_types = { "cavalry" }
# Number reservation system will tie to another group.
#link_numbering_with = { CHY_INF_01 }
fallback_name = "第%d 骑兵师团"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
CHY_MOT_01 =
{
name = "摩托化部队"
for_countries = { CHY }
can_use = { always = yes }
division_types = { "motorized" }
# Number reservation system will tie to another group.
link_numbering_with = { CHY_INF_01 }
fallback_name = "第%d 机动化师团"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
CHY_MEC_01 =
{
name = "机械化部队"
for_countries = { CHY }
can_use = { always = yes }
division_types = { "mechanized" }
# Number reservation system will tie to another group.
link_numbering_with = { CHY_INF_01 }
fallback_name = "第%d 机械化师团"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
CHY_ARM_01 =
{
name = "装甲部队"
for_countries = { CHY }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
# Number reservation system will tie to another group.
#link_numbering_with = { CHY_INF_01 }
fallback_name = "战车第%d 师团"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
CHY_PAR_01 =
{
name = "空降部队"
for_countries = { CHY }
can_use = { always = yes }
division_types = { "paratrooper" }
# Number reservation system will tie to another group.
#link_numbering_with = { CHY_INF_01 }
fallback_name = "第%d 挺进集团"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
CHY_MAR_01 =
{
name = "海军陆战队"
for_countries = { CHY }
can_use = { always = yes }
division_types = { "marine" }
# Number reservation system will tie to another group.
#link_numbering_with = { CHY_INF_01 }
fallback_name = "海军第%d 陆战队"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
CHY_MNT_01 =
{
name = "山地部队"
for_countries = { CHY }
can_use = { always = yes }
division_types = { "mountaineers" }
# Number reservation system will tie to another group.
#link_numbering_with = { CHY_INF_01 }
fallback_name = "第%d 山地师团"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
CHY_GAR_01 =
{
name = "特别警备队"
for_countries = { CHY }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { CHY_INF_01 }
fallback_name = "第%d 特别警备队"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
CHY_IMB_01 =
{
name = "混成旅团部队"
for_countries = { CHY }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { CHY_INF_01 }
fallback_name = "第%d 独立混成旅团"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}

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# Division template historical names system. Is a new method of naming the divisions based on the names-group assigned to it's template.
# If we run out of all historical names, the names will be assigned in the old way.
#
# Each group has a made up tag. Use it if you want to append more, or replace existing names with the extra txt files (modding).
#
# for_countries - lists all countries that can use it. If empty, or entire tag is missing, all countries in the world can use it.
#
# can_use - is a trigger that locks/unlocks the group under specific circumstances. The trigger is in a country scope.
#
# division_types - is a list of tokens to corresponding unit types. A player can in fact use any group of names for a div.template
# however this tag is a helper for an automated choice (for AI, or if the group must switch on it's own, because
# for example the current one is no longer available due to the can_use trigger saying so).
# In automated choice, the division template must have at least 1 of the following types for it to be chosen.
#
# fallback_name - Is going to be used if we run out of the scripted historical names. If you want to use the old division naming
# mechanics to be used for fallbacks, then just skip this option.
#
# unordered - It's a list of historical division names that did not have a number. Regardless if such names happened in history or not
# this option is available here mainly for a mods.
#
# ordered - Is a list of all historical names.
# Numbers must start from 1 and up.
# Numbers can't repeat in one scope.
# If you script the name for this group, at the same number (for example in a mod in another file), the name will be override.
# All arguments between the brackets must be separated by spaces. Each argument is wrapped in "quotas".
# 1st argument = The name. It must contain either:
# %d (for decimal number placement)
# %s (for string number placement - ROMAN numbers like XIV).
# 2nd argument is optional = A localizable text describing this historical division. The text will be visible in the tooltip
# where you choose the historical division name.
# 3rd argument is optional = An URL preferably pointing to the WIKI. It's a future feature that is not currently working in
# the current game version.
DOH_INF_01 =
{
name = "步兵部队"
for_countries = { DOH DH1 }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { DOH_INF_01 }
fallback_name = "第%d 步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
DOH_CAV_01 =
{
name = "骑兵部队"
for_countries = { DOH DH1 }
can_use = { always = yes }
division_types = { "cavalry" }
# Number reservation system will tie to another group.
#link_numbering_with = { DOH_INF_01 }
fallback_name = "第%d 骑兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
DOH_MOT_01 =
{
name = "摩托化部队"
for_countries = { DOH DH1 }
can_use = { always = yes }
division_types = { "motorized" }
# Number reservation system will tie to another group.
link_numbering_with = { DOH_INF_01 }
fallback_name = "第%d 摩托化步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
DOH_MEC_01 =
{
name = "机械化部队"
for_countries = { DOH DH1 }
can_use = { always = yes }
division_types = { "mechanized" }
# Number reservation system will tie to another group.
link_numbering_with = { DOH_INF_01 }
fallback_name = "第%d 机械化步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
DOH_ARM_01 =
{
name = "装甲部队"
for_countries = { DOH DH1 }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
# Number reservation system will tie to another group.
#link_numbering_with = { DOH_INF_01 }
fallback_name = "第%d 装甲师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
DOH_PAR_01 =
{
name = "空降部队"
for_countries = { DOH DH1 }
can_use = { always = yes }
division_types = { "paratrooper" }
# Number reservation system will tie to another group.
link_numbering_with = { DOH_INF_01 }
fallback_name = "第%d 空降师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
DOH_MAR_01 =
{
name = "海军陆战部队"
for_countries = { DOH DH1 }
can_use = { always = yes }
division_types = { "marine" }
# Number reservation system will tie to another group.
#link_numbering_with = { DOH_INF_01 }
fallback_name = "海军第%d 陆战师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
DOH_MNT_01 =
{
name = "山地部队"
for_countries = { DOH DH1 }
can_use = { always = yes }
division_types = { "mountaineers" }
# Number reservation system will tie to another group.
link_numbering_with = { DOH_INF_01 }
fallback_name = "第%d 山地师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
DOH_GAR_01 =
{
name = "警备部队"
for_countries = { DOH DH1 }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
# link_numbering_with = { DOH_INF_01 }
fallback_name = "第%d 警备师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
DOH_INF_02 =
{
name = "东煌逸仙特别部队"
for_countries = { DOH DH1 }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
# link_numbering_with = { DOH_INF_01 }
fallback_name = "东煌逸仙第%d 师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}

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# Division template historical names system. Is a new method of naming the divisions based on the names-group assigned to it's template.
# If we run out of all historical names, the names will be assigned in the old way.
#
# Each group has a made up tag. Use it if you want to append more, or replace existing names with the extra txt files (modding).
#
# for_countries - lists all countries that can use it. If empty, or entire tag is missing, all countries in the world can use it.
#
# can_use - is a trigger that locks/unlocks the group under specific circumstances. The trigger is in a country scope.
#
# division_types - is a list of tokens to corresponding unit types. A player can in fact use any group of names for a div.template
# however this tag is a helper for an automated choice (for AI, or if the group must switch on it's own, because
# for example the current one is no longer available due to the can_use trigger saying so).
# In automated choice, the division template must have at least 1 of the following types for it to be chosen.
#
# fallback_name - Is going to be used if we run out of the scripted historical names. If you want to use the old division naming
# mechanics to be used for fallbacks, then just skip this option.
#
# unordered - It's a list of historical division names that did not have a number. Regardless if such names happened in history or not
# this option is available here mainly for a mods.
#
# ordered - Is a list of all historical names.
# Numbers must start from 1 and up.
# Numbers can't repeat in one scope.
# If you script the name for this group, at the same number (for example in a mod in another file), the name will be override.
# All arguments between the brackets must be separated by spaces. Each argument is wrapped in "quotas".
# 1st argument = The name. It must contain either:
# %d (for decimal number placement)
# %s (for string number placement - ROMAN numbers like XIV).
# 2nd argument is optional = A localizable text describing this historical division. The text will be visible in the tooltip
# where you choose the historical division name.
# 3rd argument is optional = An URL preferably pointing to the WIKI. It's a future feature that is not currently working in
# the current game version.
HUJ_INF_01 = {
name = "步兵部队"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_INF_01 }
fallback_name = "第%d 步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_INF_02 = {
name = "步兵部队(旅)"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_INF_02 }
fallback_name = "第%d 步兵旅"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_INF_03 = {
name = "快速轻装部队"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "infantry" "mechanized" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_INF_03 }
fallback_name = "第%d 轻装师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_CAV_01 = {
name = "骑兵部队"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "cavalry" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_INF_01 }
fallback_name = "第%d 骑兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_CAV_02 = {
name = "骑兵部队(旅)"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "cavalry" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_CAV_02 }
fallback_name = "第%d 骑兵旅"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_MOT_01 = {
name = "机动步兵部队"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "motorized" }
# Number reservation system will tie to another group.
link_numbering_with = { HUJ_INF_01 }
fallback_name = "第%d 机动步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_MOT_02 = {
name = "摩托化步兵师"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "motorized" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_MOT_01 }
fallback_name = "第%d 摩托化步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_MEC_01 = {
name = "机械化部队"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "mechanized" }
# Number reservation system will tie to another group.
link_numbering_with = { HUJ_INF_01 }
fallback_name = "第%d 机械化步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_ARM_01 = {
name = "装甲部队"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_INF_01 }
fallback_name = "第%d 装甲师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_ARM_02 = {
name = "坦克部队(旅)"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "modern_armor" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_ARM_02 }
fallback_name = "第%d 陆军坦克旅"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_ARM_03 = {
name = "重型装甲部队(旅)"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "heavy_armor" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_ARM_03 }
fallback_name = "第%d 重型装甲旅"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_PAR_01 = {
name = "空降部队"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "paratrooper" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_INF_01 }
fallback_name = "第%d 空降师"
# Names with numbers (only one number per entry).
}
HUJ_PAR_02 = {
name = "伞兵部队(团)"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "paratrooper" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_PAR_02 }
fallback_name = "第%d 伞兵团"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_MAR_01 = {
name = "皇家海军陆战部队"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "marine" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_INF_01 }
fallback_name = "皇家海军第%d 陆战师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_MNT_01 = {
name = "山地部队"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "mountaineers" }
# Number reservation system will tie to another group.
link_numbering_with = { HUJ_INF_01 }
fallback_name = "第%d 山地步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_MNT_02 = {
name = "廓尔喀(山地)部队"
for_countries = { HUJ RAJ }
can_use = {
OR = {
tag = HUJ
AND = {
tag = RAJ
has_completed_focus = RAJ_indian_gurkhas
}
}
}
division_types = { "mountaineers" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_MNT_02 }
fallback_name = "第%d 廓尔喀师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_GAR_01 = {
name = "守备部队"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_INF_01 }
fallback_name = "第%d 守备师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_COL_01 = {
name = "非洲殖民地部队"
for_countries = { HUJ }
can_use = {
NOT = {
has_completed_focus = HUJ_decolonization
}
}
division_types = { "infantry" }
# Number reservation system will tie to another group.
link_numbering_with = { HUJ_INF_01 }
fallback_name = "非洲殖民地第%d 步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_AIR_01 = {
name = "防空部队"
for_countries = { HUJ }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_AIR_01 }
fallback_name = "第%d 防空师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_DEM_01 =
{
name = "皇家陆军部队(旅)"
for_countries = { HUJ }
can_use = { always = yes } # used to populate spawned divisions in civil war
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_INF_01 }
fallback_name = "皇家陆军第%d 旅"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
HUJ_FAS_01 =
{
name = "黑衫军部队(旅)"
for_countries = { HUJ }
can_use = { always = yes } # used to populate divisions spawned in civil war
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { HUJ_INF_01 }
fallback_name = "黑衫军第%d 旅"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}

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# Division template historical names system. Is a new method of naming the divisions based on the names-group assigned to it's template.
# If we run out of all historical names, the names will be assigned in the old way.
#
# Each group has a made up tag. Use it if you want to append more, or replace existing names with the extra txt files (modding).
#
# for_countries - lists all countries that can use it. If empty, or entire tag is missing, all countries in the world can use it.
#
# can_use - is a trigger that locks/unlocks the group under specific circumstances. The trigger is in a country scope.
#
# division_types - is a list of tokens to corresponding unit types. A player can in fact use any group of names for a div.template
# however this tag is a helper for an automated choice (for AI, or if the group must switch on it's own, because
# for example the current one is no longer available due to the can_use trigger saying so).
# In automated choice, the division template must have at least 1 of the following types for it to be chosen.
#
# fallback_name - Is going to be used if we run out of the scripted historical names. If you want to use the old division naming
# mechanics to be used for fallbacks, then just skip this option.
#
# unordered - It's a list of historical division names that did not have a number. Regardless if such names happened in history or not
# this option is available here mainly for a mods.
#
# ordered - Is a list of all historical names.
# Numbers must start from 1 and up.
# Numbers can't repeat in one scope.
# If you script the name for this group, at the same number (for example in a mod in another file), the name will be override.
# All arguments between the brackets must be separated by spaces. Each argument is wrapped in "quotas".
# 1st argument = The name. It must contain either:
# %d (for decimal number placement)
# %s (for string number placement - ROMAN numbers like XIV).
# 2nd argument is optional = A localizable text describing this historical division. The text will be visible in the tooltip
# where you choose the historical division name.
# 3rd argument is optional = An URL preferably pointing to the WIKI. It's a future feature that is not currently working in
# the current game version.
SAD_INF_01 = {
name = "步兵部队"
for_countries = { SAD }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { SAD_INF_01 }
fallback_name = "第%d 步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
SAD_INF_02 = {
name = "撒丁黑衫军部队"
for_countries = { SAD }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { SAD_INF_02 }
fallback_name = "撒丁黑衫军第%d 师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
SAD_COL_01 = {
name = "殖民地部队"
for_countries = { SAD }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { SAD_COL_01 }
fallback_name = "殖民地第%d 师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
SAD_CAV_01 = {
name = "骑兵部队"
for_countries = { SAD }
can_use = { always = yes }
division_types = { "cavalry" }
# Number reservation system will tie to another group.
#link_numbering_with = { SAD_CAV_01 }
fallback_name = "第%d 骑兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
SAD_CAV_02 = {
name = "快速反应部队"
for_countries = { SAD }
can_use = { always = yes }
division_types = { "cavalry" }
# Number reservation system will tie to another group.
#link_numbering_with = { SAD_CAV_02 }
fallback_name = "第%d 快速反应师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
SAD_MOT_01 = {
name = "摩托化部队"
for_countries = { SAD }
can_use = { always = yes }
division_types = { "motorized" }
# Number reservation system will tie to another group.
link_numbering_with = { SAD_INF_01 }
fallback_name = "第%d 摩托化步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
SAD_MEC_01 = {
name = "机械化部队"
for_countries = { SAD }
can_use = { always = yes }
division_types = { "mechanized" }
# Number reservation system will tie to another group.
link_numbering_with = { SAD_INF_01 }
fallback_name = "第%d 机械化步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
SAD_ARM_01 = {
name = "装甲部队"
for_countries = { SAD }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
# Number reservation system will tie to another group.
link_numbering_with = { SAD_INF_01 }
fallback_name = "第%d 装甲师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
SAD_MAR_01 = {
name = "海军陆战部队"
for_countries = { SAD }
can_use = { always = yes }
division_types = { "marine" }
# Number reservation system will tie to another group.
#link_numbering_with = { SAD_MAR_01 }
fallback_name = "海军第%d 陆战师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
SAD_MNT_01 = {
name = "山地部队"
for_countries = { SAD }
can_use = { always = yes }
division_types = { "mountaineers" }
# Number reservation system will tie to another group.
#link_numbering_with = { SAD_MNT_01 }
fallback_name = "第%d 山地步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
SAD_PAR_01 = {
name = "空降部队"
for_countries = { SAD }
can_use = { always = yes }
division_types = { "paratrooper" }
# Number reservation system will tie to another group.
link_numbering_with = { SAD_INF_01 }
fallback_name = "第%d 空降师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
SAD_GAR_01 = {
name = "海防部队"
for_countries = { SAD }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { SAD_INF_01 }
fallback_name = "第%d 海防师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
SAD_GAR_02 = {
name = "守备部队"
for_countries = { SAD }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { SAD_INF_01 }
fallback_name = "撒丁第%d 守备师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}

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# Division template historical names system. Is a new method of naming the divisions based on the names-group assigned to it's template.
# If we run out of all historical names, the names will be assigned in the old way.
#
# Each group has a made up tag. Use it if you want to append more, or replace existing names with the extra txt files (modding).
#
# for_countries - lists all countries that can use it. If empty, or entire tag is missing, all countries in the world can use it.
#
# can_use - is a trigger that locks/unlocks the group under specific circumstances. The trigger is in a country scope.
#
# division_types - is a list of tokens to corresponding unit types. A player can in fact use any group of names for a div.template
# however this tag is a helper for an automated choice (for AI, or if the group must switch on it's own, because
# for example the current one is no longer available due to the can_use trigger saying so).
# In automated choice, the division template must have at least 1 of the following types for it to be chosen.
#
# fallback_name - Is going to be used if we run out of the scripted historical names. If you want to use the old division naming
# mechanics to be used for fallbacks, then just skip this option.
#
# unordered - It's a list of historical division names that did not have a number. Regardless if such names happened in history or not
# this option is available here mainly for a mods.
#
# ordered - Is a list of all historical names.
# Numbers must start from 1 and up.
# Numbers can't repeat in one scope.
# If you script the name for this group, at the same number (for example in a mod in another file), the name will be override.
# All arguments between the brackets must be separated by spaces. Each argument is wrapped in "quotas".
# 1st argument = The name. It must contain either:
# %d (for decimal number placement)
# %s (for string number placement - ROMAN numbers like XIV).
# 2nd argument is optional = A localizable text describing this historical division. The text will be visible in the tooltip
# where you choose the historical division name.
# 3rd argument is optional = An URL preferably pointing to the WIKI. It's a future feature that is not currently working in
# the current game version.
TIX_Inf_01 =
{
name = "步兵部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { TIX_Gar_01 }
fallback_name = "第%d 步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
TIX_ALTINF_01 =
{
name = "后期步兵部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "infantry" }
fallback_name = "第%d 国民掷弹兵师"
link_numbering_with = { TIX_Inf_01 }
# Names with numbers (only one number per entry)
}
TIX_LTINF_01 =
{
name = "猎兵部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "infantry" }
fallback_name = "第%d 猎兵师"
link_numbering_with = { TIX_Inf_01 }
# Names with numbers (only one number per entry)
}
TIX_MOT_01 =
{
name = "摩托化部队"
for_countries = { TIX }
can_use = {
OR = {
has_government = neutrality
has_government = democratic
}
has_completed_focus = GER_oppose_hitler
}
division_types = { "motorized" }
fallback_name = "第%d 摩托化步兵师"
link_numbering_with = { TIX_Inf_01 }
# Names with numbers (only one number per entry)
}
#Nazi Motorized
TIX_MOT_02 =
{
name = "摩托化部队"
for_countries = { TIX }
can_use = { has_government = fascism }
division_types = { "motorized" }
fallback_name = "第%d 摩托化步兵师"
link_numbering_with = { TIX_Inf_01 }
# Names with numbers (only one number per entry)
}
TIX_MEC_01 =
{
name = "装甲掷弹兵部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "mechanized" }
fallback_name = "第%d 装甲掷弹兵师"
link_numbering_with = { TIX_Inf_01 }
# Names with numbers (only one number per entry)
}
TIX_Mnt_01 =
{
name = "山地部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "mountaineers" }
fallback_name = "第%d 山地师"
# Names with numbers (only one number per entry)
}
TIX_MAR_01 =
{
name = "海军陆战部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "marine" }
fallback_name = "海军第%d 陆战师"
}
TIX_PAR_01 =
{
name = "空军伞降部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "paratrooper" }
fallback_name = "空军第%d 空降猎兵师"
# Names with numbers (only one number per entry)
}
TIX_GAR_01 =
{
name = "守备部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "infantry" }
fallback_name = "第%d 安全守备师"
link_numbering_with = { TIX_Inf_01 }
# Names with numbers (only one number per entry)
}
TIX_Arm_01 =
{
name = "装甲部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
fallback_name = "第%d 装甲师"
# Names with numbers (only one number per entry)
}
TIX_LTARM_01 =
{
name = "轻型装甲部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "light_armor" }
fallback_name = "第%d 轻型装甲师"
link_numbering_with = { TIX_Arm_01 }
# Names with numbers (only one number per entry)
}
TIX_Cav_01 =
{
name = "骑兵部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "cavalry" }
fallback_name = "第%d 骑兵师"
# Names with numbers (only one number per entry)
}
TIX_SS_01 =
{
name = "铁血陆军部队"
for_countries = { TIX }
can_use = {
has_government = fascism
}
division_types = { "infantry" "motorized" "medium_armor" "mechanized" }
fallback_name = "铁血陆军第%d 掷弹兵师"
# Names with numbers (only one number per entry)
}
TIX_MONINF_01 =
{
name = "帝国步兵部队"
for_countries = { TIX }
can_use = {
OR = {
has_government = neutrality
has_government = democratic
}
has_completed_focus = TIX_oppose_hitler
}
division_types = { "infantry" "mechanized" "mountaineers" "paratrooper" "marine" }
fallback_name = "帝国第%d 掷弹兵师"
# Names with numbers (only one number per entry)
}
TIX_MONMOB_01 =
{
name = "帝国装甲部队"
for_countries = { TIX }
can_use = {
OR = {
has_government = neutrality
has_government = democratic
}
has_completed_focus = TIX_oppose_hitler
}
division_types = { "cavalry" "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
fallback_name = "帝国第%d 龙骑兵师"
# Names with numbers (only one number per entry)
}

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# Division template historical names system. Is a new method of naming the divisions based on the names-group assigned to it's template.
# If we run out of all historical names, the names will be assigned in the old way.
#
# Each group has a made up tag. Use it if you want to append more, or replace existing names with the extra txt files (modding).
#
# for_countries - lists all countries that can use it. If empty, or entire tag is missing, all countries in the world can use it.
#
# can_use - is a trigger that locks/unlocks the group under specific circumstances. The trigger is in a country scope.
#
# division_types - is a list of tokens to corresponding unit types. A player can in fact use any group of names for a div.template
# however this tag is a helper for an automated choice (for AI, or if the group must switch on it's own, because
# for example the current one is no longer available due to the can_use trigger saying so).
# In automated choice, the division template must have at least 1 of the following types for it to be chosen.
#
# fallback_name - Is going to be used if we run out of the scripted historical names. If you want to use the old division naming
# mechanics to be used for fallbacks, then just skip this option.
#
# unordered - It's a list of historical division names that did not have a number. Regardless if such names happened in history or not
# this option is available here mainly for a mods.
#
# ordered - Is a list of all historical names.
# Numbers must start from 1 and up.
# Numbers can't repeat in one scope.
# If you script the name for this group, at the same number (for example in a mod in another file), the name will be override.
# All arguments between the brackets must be separated by spaces. Each argument is wrapped in "quotas".
# 1st argument = The name. It must contain either:
# %d (for decimal number placement)
# %s (for string number placement - ROMAN numbers like XIV).
# 2nd argument is optional = A localizable text describing this historical division. The text will be visible in the tooltip
# where you choose the historical division name.
# 3rd argument is optional = An URL preferably pointing to the WIKI. It's a future feature that is not currently working in
# the current game version.
YUW_INF_01 =
{
name = "步兵部队"
for_countries = { YUW }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { YUW_INF_01 }
fallback_name = "第%d 步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
YUW_CAV_01 =
{
name = "骑兵部队"
for_countries = { YUW }
can_use = { always = yes }
division_types = { "cavalry" }
# Number reservation system will tie to another group.
#link_numbering_with = { YUW_INF_01 }
fallback_name = "第%d 骑兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
YUW_MOT_01 =
{
name = "摩托化部队"
for_countries = { YUW }
can_use = { always = yes }
division_types = { "motorized" }
# Number reservation system will tie to another group.
link_numbering_with = { YUW_INF_01 }
fallback_name = "第%d 摩托化步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
YUW_MEC_01 =
{
name = "轻型机械化部队"
for_countries = { YUW }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "mechanized" }
# Number reservation system will tie to another group.
#link_numbering_with = { YUW_INF_01 }
fallback_name = "第%d 轻型机械化步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
YUW_DLC_01 =
{
name = "轻骑兵部队"
for_countries = { YUW }
can_use = { always = yes }
division_types = { "motorized" "cavalry" "mechanized" }
# Number reservation system will tie to another group.
#link_numbering_with = { YUW_INF_01 }
fallback_name = "第%d 轻骑兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
YUW_ARM_01 =
{
name = "装甲部队"
for_countries = { YUW }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
# Number reservation system will tie to another group.
#link_numbering_with = { YUW_INF_01 }
fallback_name = "第%d 重装甲师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
YUW_ARM_02 =
{
name = "装甲部队(旅)"
for_countries = { YUW }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
# Number reservation system will tie to another group.
#link_numbering_with = { YUW_INF_01 }
fallback_name = "第%d 重装甲旅"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
YUW_ARM_03 =
{
name = "后期装甲部队"
for_countries = { YUW }
can_use = { always = yes }
division_types = { "medium_armor" "modern_armor" }
# Number reservation system will tie to another group.
link_numbering_with = { YUW_ARM_01 }
fallback_name = "第%d 装甲师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
YUW_PAR_01 =
{
name = "空降部队"
for_countries = { YUW }
can_use = { always = yes }
division_types = { "paratrooper" }
# Number reservation system will tie to another group.
#link_numbering_with = { YUW_INF_01 }
fallback_name = "第%d 空降师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
YUW_MAR_01 =
{
name = "海军陆战部队"
for_countries = { YUW }
can_use = { always = yes }
division_types = { "marine" }
# Number reservation system will tie to another group.
#link_numbering_with = { YUW_INF_01 }
fallback_name = "海军第%d 陆战师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
YUW_MNT_01 =
{
name = "山地部队"
for_countries = { YUW }
can_use = { always = yes }
division_types = { "mountaineers" }
# Number reservation system will tie to another group.
link_numbering_with = { YUW_INF_01 }
fallback_name = "第%d 山地步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
YUW_GAR_01 =
{
name = "要塞守备部队"
for_countries = { YUW }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
link_numbering_with = { YUW_INF_01 }
fallback_name = "第%d 要塞师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
YUW_COL_01 =
{
name = "殖民地部队"
for_countries = { YUW }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { YUW_INF_01 }
fallback_name = "殖民地第%d 步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}

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# Division template historical names system. Is a new method of naming the divisions based on the names-group assigned to it's template.
# If we run out of all historical names, the names will be assigned in the old way.
#
# Each group has a made up tag. Use it if you want to append more, or replace existing names with the extra txt files (modding).
#
# for_countries - lists all countries that can use it. If empty, or entire tag is missing, all countries in the world can use it.
#
# can_use - is a trigger that locks/unlocks the group under specific circumstances. The trigger is in a country scope.
#
# division_types - is a list of tokens to corresponding unit types. A player can in fact use any group of names for a div.template
# however this tag is a helper for an automated choice (for AI, or if the group must switch on it's own, because
# for example the current one is no longer available due to the can_use trigger saying so).
# In automated choice, the division template must have at least 1 of the following types for it to be chosen.
#
# fallback_name - Is going to be used if we run out of the scripted historical names. If you want to use the old division naming
# mechanics to be used for fallbacks, then just skip this option.
#
# unordered - It's a list of historical division names that did not have a number. Regardless if such names happened in history or not
# this option is available here mainly for a mods.
#
# ordered - Is a list of all historical names.
# Numbers must start from 1 and up.
# Numbers can't repeat in one scope.
# If you script the name for this group, at the same number (for example in a mod in another file), the name will be override.
# All arguments between the brackets must be separated by spaces. Each argument is wrapped in "quotas".
# 1st argument = The name. It must contain either:
# %d (for decimal number placement)
# %s (for string number placement - ROMAN numbers like XIV).
# 2nd argument is optional = A localizable text describing this historical division. The text will be visible in the tooltip
# where you choose the historical division name.
# 3rd argument is optional = An URL preferably pointing to the WIKI. It's a future feature that is not currently working in
# the current game version.
shipgirl_quzhu_01 =
{
name = "陆战驱逐舰娘"
for_countries = {
BFL
BYG
CHY
DOH
DH1
HUJ
SAD
TIX
YUW
}
can_use = { always = yes }
division_types = { "shipgirl_brigade_quzhu" }
fallback_name = "第%d 机动舰娘师"
}
shipgirl_para_01 =
{
name = "天降舰娘"
for_countries = {
BFL
BYG
CHY
DOH
DH1
HUJ
SAD
TIX
YUW
}
link_numbering_with = { shipgirl_quzhu_01 }
can_use = { always = yes }
division_types = { "shipgirl_brigade_para" }
fallback_name = "第%d 舰娘空降兵"
}
shipgirl_xunyang_01 =
{
name = "陆战巡洋舰娘"
for_countries = {
BFL
BYG
CHY
DOH
DH1
HUJ
SAD
TIX
YUW
}
link_numbering_with = { shipgirl_quzhu_01 }
can_use = { always = yes }
division_types = { "shipgirl_brigade_xunyang" }
fallback_name = "第%d 巡洋舰娘师"
}
shipgirl_zhanlie_01 =
{
name = "陆战战列舰娘"
for_countries = {
BFL
BYG
CHY
DOH
DH1
HUJ
SAD
TIX
YUW
}
link_numbering_with = { shipgirl_quzhu_01 }
can_use = { always = yes }
division_types = { "shipgirl_brigade_zhanlie" }
fallback_name = "%d 号强袭舰娘师"
}