2024-12-19 00:15:05

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# Division template historical names system. Is a new method of naming the divisions based on the names-group assigned to it's template.
# If we run out of all historical names, the names will be assigned in the old way.
#
# Each group has a made up tag. Use it if you want to append more, or replace existing names with the extra txt files (modding).
#
# for_countries - lists all countries that can use it. If empty, or entire tag is missing, all countries in the world can use it.
#
# can_use - is a trigger that locks/unlocks the group under specific circumstances. The trigger is in a country scope.
#
# division_types - is a list of tokens to corresponding unit types. A player can in fact use any group of names for a div.template
# however this tag is a helper for an automated choice (for AI, or if the group must switch on it's own, because
# for example the current one is no longer available due to the can_use trigger saying so).
# In automated choice, the division template must have at least 1 of the following types for it to be chosen.
#
# fallback_name - Is going to be used if we run out of the scripted historical names. If you want to use the old division naming
# mechanics to be used for fallbacks, then just skip this option.
#
# unordered - It's a list of historical division names that did not have a number. Regardless if such names happened in history or not
# this option is available here mainly for a mods.
#
# ordered - Is a list of all historical names.
# Numbers must start from 1 and up.
# Numbers can't repeat in one scope.
# If you script the name for this group, at the same number (for example in a mod in another file), the name will be override.
# All arguments between the brackets must be separated by spaces. Each argument is wrapped in "quotas".
# 1st argument = The name. It must contain either:
# %d (for decimal number placement)
# %s (for string number placement - ROMAN numbers like XIV).
# 2nd argument is optional = A localizable text describing this historical division. The text will be visible in the tooltip
# where you choose the historical division name.
# 3rd argument is optional = An URL preferably pointing to the WIKI. It's a future feature that is not currently working in
# the current game version.
TIX_Inf_01 =
{
name = "步兵部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "infantry" }
# Number reservation system will tie to another group.
#link_numbering_with = { TIX_Gar_01 }
fallback_name = "第%d 步兵师"
# Names with numbers (only one number per entry).
# It's okay to have gaps in numbering.
}
TIX_ALTINF_01 =
{
name = "后期步兵部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "infantry" }
fallback_name = "第%d 国民掷弹兵师"
link_numbering_with = { TIX_Inf_01 }
# Names with numbers (only one number per entry)
}
TIX_LTINF_01 =
{
name = "猎兵部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "infantry" }
fallback_name = "第%d 猎兵师"
link_numbering_with = { TIX_Inf_01 }
# Names with numbers (only one number per entry)
}
TIX_MOT_01 =
{
name = "摩托化部队"
for_countries = { TIX }
can_use = {
OR = {
has_government = neutrality
has_government = democratic
}
has_completed_focus = GER_oppose_hitler
}
division_types = { "motorized" }
fallback_name = "第%d 摩托化步兵师"
link_numbering_with = { TIX_Inf_01 }
# Names with numbers (only one number per entry)
}
#Nazi Motorized
TIX_MOT_02 =
{
name = "摩托化部队"
for_countries = { TIX }
can_use = { has_government = fascism }
division_types = { "motorized" }
fallback_name = "第%d 摩托化步兵师"
link_numbering_with = { TIX_Inf_01 }
# Names with numbers (only one number per entry)
}
TIX_MEC_01 =
{
name = "装甲掷弹兵部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "mechanized" }
fallback_name = "第%d 装甲掷弹兵师"
link_numbering_with = { TIX_Inf_01 }
# Names with numbers (only one number per entry)
}
TIX_Mnt_01 =
{
name = "山地部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "mountaineers" }
fallback_name = "第%d 山地师"
# Names with numbers (only one number per entry)
}
TIX_MAR_01 =
{
name = "海军陆战部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "marine" }
fallback_name = "海军第%d 陆战师"
}
TIX_PAR_01 =
{
name = "空军伞降部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "paratrooper" }
fallback_name = "空军第%d 空降猎兵师"
# Names with numbers (only one number per entry)
}
TIX_GAR_01 =
{
name = "守备部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "infantry" }
fallback_name = "第%d 安全守备师"
link_numbering_with = { TIX_Inf_01 }
# Names with numbers (only one number per entry)
}
TIX_Arm_01 =
{
name = "装甲部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
fallback_name = "第%d 装甲师"
# Names with numbers (only one number per entry)
}
TIX_LTARM_01 =
{
name = "轻型装甲部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "light_armor" }
fallback_name = "第%d 轻型装甲师"
link_numbering_with = { TIX_Arm_01 }
# Names with numbers (only one number per entry)
}
TIX_Cav_01 =
{
name = "骑兵部队"
for_countries = { TIX }
can_use = { always = yes }
division_types = { "cavalry" }
fallback_name = "第%d 骑兵师"
# Names with numbers (only one number per entry)
}
TIX_SS_01 =
{
name = "铁血陆军部队"
for_countries = { TIX }
can_use = {
has_government = fascism
}
division_types = { "infantry" "motorized" "medium_armor" "mechanized" }
fallback_name = "铁血陆军第%d 掷弹兵师"
# Names with numbers (only one number per entry)
}
TIX_MONINF_01 =
{
name = "帝国步兵部队"
for_countries = { TIX }
can_use = {
OR = {
has_government = neutrality
has_government = democratic
}
has_completed_focus = TIX_oppose_hitler
}
division_types = { "infantry" "mechanized" "mountaineers" "paratrooper" "marine" }
fallback_name = "帝国第%d 掷弹兵师"
# Names with numbers (only one number per entry)
}
TIX_MONMOB_01 =
{
name = "帝国装甲部队"
for_countries = { TIX }
can_use = {
OR = {
has_government = neutrality
has_government = democratic
}
has_completed_focus = TIX_oppose_hitler
}
division_types = { "cavalry" "light_armor" "medium_armor" "heavy_armor" "modern_armor" }
fallback_name = "帝国第%d 龙骑兵师"
# Names with numbers (only one number per entry)
}