2024-12-19 00:15:05
This commit is contained in:
744
src/sound/axis_tanks_audio_assets.asset
Executable file
744
src/sound/axis_tanks_audio_assets.asset
Executable file
@@ -0,0 +1,744 @@
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category = {
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name = "Effects"
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soundeffects = {
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ger_heavy_sp_artillery_fire
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ger_heavy_sp_artillery_moving
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ger_heavy_tank_destroyer_fire
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ger_heavy_tank_destroyer_moving
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ger_light_sp_anti_air_fire
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ger_light_sp_anti_air_moving
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ger_medium_sp_anti_air_1_fire
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ger_medium_sp_anti_air_1_moving
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ger_medium_sp_anti_air_2_fire
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ger_medium_sp_anti_air_2_moving
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ger_modern_sp_anti_air_0_fire
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ger_modern_sp_anti_air_0_moving
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ita_heavy_sp_artillery_fire
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ita_heavy_sp_artillery_moving
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ita_mechanized_moving
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jap_heavy_sp_artillery_0_fire
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jap_heavy_sp_artillery_0_moving
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jap_heavy_sp_artillery_1_fire
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jap_heavy_sp_artillery_1_moving
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jap_heavy_tank_destroyer_0_fire
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jap_heavy_tank_destroyer_0_moving
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jap_heavy_tank_destroyer_1_fire
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jap_heavy_tank_destroyer_1_moving
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jap_mechanized_vehicle_moving
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jap_modern_armor_fire
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jap_modern_armor_moving
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jap_super_heavy_armor_fire
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jap_super_heavy_armor_moving
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}
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}
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#########################################################
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# #
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# ASSETS #
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# #
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#########################################################
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sound = {
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name = "ger_heavy_sp_artillery_fire_1"
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file = "axis_tanks_assets/ger_heavy_sp_artillery_fire_1.wav"
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}
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sound = {
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name = "ger_heavy_sp_artillery_fire_2"
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file = "axis_tanks_assets/ger_heavy_sp_artillery_fire_2.wav"
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}
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sound = {
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name = "ger_heavy_sp_artillery_fire_3"
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file = "axis_tanks_assets/ger_heavy_sp_artillery_fire_3.wav"
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}
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sound = {
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name = "ger_heavy_sp_artillery_moving"
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file = "axis_tanks_assets/ger_heavy_sp_artillery_moving.wav"
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}
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sound = {
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name = "ger_heavy_tank_destroyer_fire_1"
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file = "axis_tanks_assets/ger_heavy_tank_destroyer_fire_1.wav"
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}
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sound = {
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name = "ger_heavy_tank_destroyer_fire_2"
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file = "axis_tanks_assets/ger_heavy_tank_destroyer_fire_2.wav"
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}
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sound = {
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name = "ger_heavy_tank_destroyer_fire_3"
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file = "axis_tanks_assets/ger_heavy_tank_destroyer_fire_3.wav"
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}
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sound = {
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name = "ger_heavy_tank_destroyer_moving"
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file = "axis_tanks_assets/ger_heavy_tank_destroyer_moving.wav"
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}
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sound = {
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name = "ger_light_sp_anti_air_fire_1"
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file = "axis_tanks_assets/ger_light_sp_anti_air_fire_1.wav"
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}
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sound = {
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name = "ger_light_sp_anti_air_fire_2"
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file = "axis_tanks_assets/ger_light_sp_anti_air_fire_2.wav"
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}
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sound = {
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name = "ger_light_sp_anti_air_fire_3"
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file = "axis_tanks_assets/ger_light_sp_anti_air_fire_3.wav"
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}
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sound = {
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name = "ger_light_sp_anti_air_moving"
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file = "axis_tanks_assets/ger_light_sp_anti_air_moving.wav"
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}
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sound = {
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name = "ger_medium_sp_anti_air_1_fire_1"
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file = "axis_tanks_assets/ger_medium_sp_anti_air_1_fire_1.wav"
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}
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sound = {
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name = "ger_medium_sp_anti_air_1_fire_2"
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file = "axis_tanks_assets/ger_medium_sp_anti_air_1_fire_2.wav"
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}
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sound = {
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name = "ger_medium_sp_anti_air_1_fire_3"
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file = "axis_tanks_assets/ger_medium_sp_anti_air_1_fire_3.wav"
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}
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sound = {
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name = "ger_medium_sp_anti_air_1_moving"
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file = "axis_tanks_assets/ger_medium_sp_anti_air_1_moving.wav"
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}
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sound = {
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name = "ger_medium_sp_anti_air_2_fire_1"
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file = "axis_tanks_assets/ger_medium_sp_anti_air_2_fire_1.wav"
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}
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sound = {
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name = "ger_medium_sp_anti_air_2_fire_2"
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file = "axis_tanks_assets/ger_medium_sp_anti_air_2_fire_2.wav"
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}
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sound = {
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name = "ger_medium_sp_anti_air_2_fire_3"
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file = "axis_tanks_assets/ger_medium_sp_anti_air_2_fire_3.wav"
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}
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sound = {
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name = "ger_medium_sp_anti_air_2_moving"
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file = "axis_tanks_assets/ger_medium_sp_anti_air_2_moving.wav"
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}
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sound = {
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name = "ger_modern_sp_anti_air_0_fire_1"
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file = "axis_tanks_assets/ger_modern_sp_anti_air_0_fire_1.wav"
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}
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sound = {
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name = "ger_modern_sp_anti_air_0_fire_2"
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file = "axis_tanks_assets/ger_modern_sp_anti_air_0_fire_2.wav"
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}
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sound = {
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name = "ger_modern_sp_anti_air_0_fire_3"
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file = "axis_tanks_assets/ger_modern_sp_anti_air_0_fire_3.wav"
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}
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sound = {
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name = "ger_modern_sp_anti_air_0_moving"
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file = "axis_tanks_assets/ger_modern_sp_anti_air_0_moving.wav"
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}
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sound = {
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name = "ita_heavy_sp_artillery_fire_1"
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file = "axis_tanks_assets/ita_heavy_sp_artillery_fire_1.wav"
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}
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sound = {
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name = "ita_heavy_sp_artillery_fire_2"
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file = "axis_tanks_assets/ita_heavy_sp_artillery_fire_2.wav"
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}
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sound = {
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name = "ita_heavy_sp_artillery_fire_3"
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file = "axis_tanks_assets/ita_heavy_sp_artillery_fire_3.wav"
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}
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sound = {
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name = "ita_heavy_sp_artillery_moving"
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file = "axis_tanks_assets/ita_heavy_sp_artillery_moving.wav"
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}
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sound = {
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name = "ita_mechanized_moving"
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file = "axis_tanks_assets/ita_mechanized_moving.wav"
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}
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sound = {
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name = "jap_heavy_sp_artillery_0_fire_1"
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file = "axis_tanks_assets/jap_heavy_sp_artillery_0_fire_1.wav"
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}
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sound = {
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name = "jap_heavy_sp_artillery_0_fire_2"
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file = "axis_tanks_assets/jap_heavy_sp_artillery_0_fire_2.wav"
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}
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sound = {
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name = "jap_heavy_sp_artillery_0_fire_3"
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file = "axis_tanks_assets/jap_heavy_sp_artillery_0_fire_3.wav"
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}
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sound = {
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name = "jap_heavy_sp_artillery_0_moving"
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file = "axis_tanks_assets/jap_heavy_sp_artillery_0_moving.wav"
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}
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sound = {
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name = "jap_heavy_sp_artillery_1_fire_1"
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file = "axis_tanks_assets/jap_heavy_sp_artillery_1_fire_1.wav"
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}
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sound = {
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name = "jap_heavy_sp_artillery_1_fire_2"
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file = "axis_tanks_assets/jap_heavy_sp_artillery_1_fire_2.wav"
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}
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sound = {
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name = "jap_heavy_sp_artillery_1_moving"
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file = "axis_tanks_assets/jap_heavy_sp_artillery_1_moving.wav"
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}
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sound = {
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name = "jap_heavy_tank_destroyer_0_fire_1"
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file = "axis_tanks_assets/jap_heavy_tank_destroyer_0_fire_1.wav"
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}
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sound = {
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name = "jap_heavy_tank_destroyer_0_fire_2"
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file = "axis_tanks_assets/jap_heavy_tank_destroyer_0_fire_2.wav"
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}
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sound = {
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name = "jap_heavy_tank_destroyer_0_moving"
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file = "axis_tanks_assets/jap_heavy_tank_destroyer_0_moving.wav"
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}
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sound = {
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name = "jap_heavy_tank_destroyer_1_fire_1"
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file = "axis_tanks_assets/jap_heavy_tank_destroyer_1_fire_1.wav"
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}
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sound = {
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name = "jap_heavy_tank_destroyer_1_fire_2"
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file = "axis_tanks_assets/jap_heavy_tank_destroyer_1_fire_2.wav"
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}
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sound = {
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name = "jap_heavy_tank_destroyer_1_moving"
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file = "axis_tanks_assets/jap_heavy_tank_destroyer_1_moving.wav"
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}
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sound = {
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name = "jap_mechanized_vehicle_moving"
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file = "axis_tanks_assets/jap_mechanized_vehicle_moving.wav"
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}
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sound = {
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name = "jap_modern_armor_fire_1"
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file = "axis_tanks_assets/jap_modern_armor_fire_1.wav"
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}
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sound = {
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name = "jap_modern_armor_fire_2"
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file = "axis_tanks_assets/jap_modern_armor_fire_2.wav"
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}
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sound = {
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name = "jap_modern_armor_fire_3"
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file = "axis_tanks_assets/jap_modern_armor_fire_3.wav"
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}
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sound = {
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name = "jap_modern_armor_moving"
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file = "axis_tanks_assets/jap_modern_armor_moving.wav"
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}
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sound = {
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name = "jap_super_heavy_armor_fire_1"
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file = "axis_tanks_assets/jap_super_heavy_armor_fire_1.wav"
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}
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sound = {
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name = "jap_super_heavy_armor_fire_2"
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file = "axis_tanks_assets/jap_super_heavy_armor_fire_2.wav"
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}
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sound = {
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name = "jap_super_heavy_armor_moving"
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file = "axis_tanks_assets/jap_super_heavy_armor_moving.wav"
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}
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#########################################################
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# #
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# SOUNDEFFECTS #
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# #
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#########################################################
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##### GER
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soundeffect = {
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name = "ger_heavy_sp_artillery_fire"
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sounds = {
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sound = "ger_heavy_sp_artillery_fire_1"
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sound = "ger_heavy_sp_artillery_fire_2"
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sound = "ger_heavy_sp_artillery_fire_3"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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}
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soundeffect = {
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name = "ger_heavy_sp_artillery_moving"
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volume = 0.5
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sounds = {
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sound = "ger_heavy_sp_artillery_moving"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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loop = yes
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}
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soundeffect = {
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name = "ger_heavy_tank_destroyer_fire"
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sounds = {
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sound = "ger_heavy_tank_destroyer_fire_1"
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sound = "ger_heavy_tank_destroyer_fire_2"
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sound = "ger_heavy_tank_destroyer_fire_3"
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}
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falloff = "falloff_100"
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is3d = yes
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||||
max_audible = 3
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max_audible_behaviour = fail
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|
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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}
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soundeffect = {
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name = "ger_heavy_tank_destroyer_moving"
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||||
volume = 0.5
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||||
sounds = {
|
||||
sound = "ger_heavy_tank_destroyer_moving"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
loop = yes
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "ger_light_sp_anti_air_fire"
|
||||
sounds = {
|
||||
sound = "ger_light_sp_anti_air_fire_1"
|
||||
sound = "ger_light_sp_anti_air_fire_2"
|
||||
sound = "ger_light_sp_anti_air_fire_3"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
|
||||
delay_random_offset = { 0.00 0.25 }
|
||||
volume_random_offset = { -0.15 0.15}
|
||||
playbackrate_random_offset = { -0.15 0.15 }
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "ger_light_sp_anti_air_moving"
|
||||
volume = 0.5
|
||||
sounds = {
|
||||
sound = "ger_light_sp_anti_air_moving"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
loop = yes
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "ger_medium_sp_anti_air_1_fire"
|
||||
sounds = {
|
||||
sound = "ger_medium_sp_anti_air_1_fire_1"
|
||||
sound = "ger_medium_sp_anti_air_1_fire_2"
|
||||
sound = "ger_medium_sp_anti_air_1_fire_3"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
|
||||
delay_random_offset = { 0.00 0.25 }
|
||||
volume_random_offset = { -0.15 0.15}
|
||||
playbackrate_random_offset = { -0.15 0.15 }
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "ger_medium_sp_anti_air_1_moving"
|
||||
volume = 0.5
|
||||
sounds = {
|
||||
sound = "ger_medium_sp_anti_air_1_moving"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
loop = yes
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "ger_medium_sp_anti_air_2_fire"
|
||||
sounds = {
|
||||
sound = "ger_medium_sp_anti_air_2_fire_1"
|
||||
sound = "ger_medium_sp_anti_air_2_fire_2"
|
||||
sound = "ger_medium_sp_anti_air_2_fire_3"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
|
||||
delay_random_offset = { 0.00 0.25 }
|
||||
volume_random_offset = { -0.15 0.15}
|
||||
playbackrate_random_offset = { -0.15 0.15 }
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "ger_medium_sp_anti_air_2_moving"
|
||||
volume = 0.5
|
||||
sounds = {
|
||||
sound = "ger_medium_sp_anti_air_2_moving"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
loop = yes
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "ger_modern_sp_anti_air_0_fire"
|
||||
sounds = {
|
||||
sound = "ger_modern_sp_anti_air_0_fire_1"
|
||||
sound = "ger_modern_sp_anti_air_0_fire_2"
|
||||
sound = "ger_modern_sp_anti_air_0_fire_3"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
|
||||
delay_random_offset = { 0.00 0.25 }
|
||||
volume_random_offset = { -0.15 0.15}
|
||||
playbackrate_random_offset = { -0.15 0.15 }
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "ger_modern_sp_anti_air_0_moving"
|
||||
volume = 0.5
|
||||
sounds = {
|
||||
sound = "ger_modern_sp_anti_air_0_moving"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
loop = yes
|
||||
}
|
||||
|
||||
##### ITA
|
||||
|
||||
soundeffect = {
|
||||
name = "ita_heavy_sp_artillery_fire"
|
||||
sounds = {
|
||||
sound = "ita_heavy_sp_artillery_fire_1"
|
||||
sound = "ita_heavy_sp_artillery_fire_2"
|
||||
sound = "ita_heavy_sp_artillery_fire_3"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
|
||||
delay_random_offset = { 0.00 0.25 }
|
||||
volume_random_offset = { -0.15 0.15}
|
||||
playbackrate_random_offset = { -0.15 0.15 }
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "ita_heavy_sp_artillery_moving"
|
||||
sounds = {
|
||||
sound = "ita_heavy_sp_artillery_moving"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
loop = yes
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "ita_mechanized_moving"
|
||||
volume = 0.5
|
||||
sounds = {
|
||||
sound = "ita_mechanized_moving"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
loop = yes
|
||||
}
|
||||
|
||||
##### JAP
|
||||
|
||||
soundeffect = {
|
||||
name = "jap_heavy_sp_artillery_0_fire"
|
||||
sounds = {
|
||||
sound = "jap_heavy_sp_artillery_0_fire_1"
|
||||
sound = "jap_heavy_sp_artillery_0_fire_2"
|
||||
sound = "jap_heavy_sp_artillery_0_fire_3"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
|
||||
delay_random_offset = { 0.00 0.25 }
|
||||
volume_random_offset = { -0.15 0.15}
|
||||
playbackrate_random_offset = { -0.15 0.15 }
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "jap_heavy_sp_artillery_0_moving"
|
||||
volume = 0.5
|
||||
sounds = {
|
||||
sound = "jap_heavy_sp_artillery_0_moving"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
loop = yes
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "jap_heavy_sp_artillery_1_fire"
|
||||
sounds = {
|
||||
sound = "jap_heavy_sp_artillery_1_fire_1"
|
||||
sound = "jap_heavy_sp_artillery_1_fire_2"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
|
||||
delay_random_offset = { 0.00 0.25 }
|
||||
volume_random_offset = { -0.15 0.15}
|
||||
playbackrate_random_offset = { -0.15 0.15 }
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "jap_heavy_sp_artillery_1_moving"
|
||||
volume = 0.5
|
||||
sounds = {
|
||||
sound = "jap_heavy_sp_artillery_1_moving"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
loop = yes
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "jap_heavy_tank_destroyer_0_fire"
|
||||
sounds = {
|
||||
sound = "jap_heavy_tank_destroyer_0_fire_1"
|
||||
sound = "jap_heavy_tank_destroyer_0_fire_2"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
|
||||
delay_random_offset = { 0.00 0.25 }
|
||||
volume_random_offset = { -0.15 0.15}
|
||||
playbackrate_random_offset = { -0.15 0.15 }
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "jap_heavy_tank_destroyer_0_moving"
|
||||
volume = 0.5
|
||||
sounds = {
|
||||
sound = "jap_heavy_tank_destroyer_0_moving"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
loop = yes
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "jap_heavy_tank_destroyer_1_fire"
|
||||
sounds = {
|
||||
sound = "jap_heavy_tank_destroyer_1_fire_1"
|
||||
sound = "jap_heavy_tank_destroyer_1_fire_2"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
|
||||
delay_random_offset = { 0.00 0.25 }
|
||||
volume_random_offset = { -0.15 0.15}
|
||||
playbackrate_random_offset = { -0.15 0.15 }
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "jap_heavy_tank_destroyer_1_moving"
|
||||
volume = 0.5
|
||||
sounds = {
|
||||
sound = "jap_heavy_tank_destroyer_1_moving"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
loop = yes
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "jap_mechanized_vehicle_moving"
|
||||
volume = 0.5
|
||||
sounds = {
|
||||
sound = "jap_mechanized_vehicle_moving"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
loop = yes
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "jap_modern_armor_fire"
|
||||
sounds = {
|
||||
sound = "jap_modern_armor_fire_1"
|
||||
sound = "jap_modern_armor_fire_2"
|
||||
sound = "jap_modern_armor_fire_3"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
|
||||
delay_random_offset = { 0.00 0.25 }
|
||||
volume_random_offset = { -0.15 0.15}
|
||||
playbackrate_random_offset = { -0.15 0.15 }
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "jap_modern_armor_moving"
|
||||
volume = 0.5
|
||||
sounds = {
|
||||
sound = "jap_modern_armor_moving"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
loop = yes
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "jap_super_heavy_armor_fire"
|
||||
sounds = {
|
||||
sound = "jap_super_heavy_armor_fire_1"
|
||||
sound = "jap_super_heavy_armor_fire_2"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
|
||||
delay_random_offset = { 0.00 0.25 }
|
||||
volume_random_offset = { -0.15 0.15}
|
||||
playbackrate_random_offset = { -0.15 0.15 }
|
||||
}
|
||||
|
||||
soundeffect = {
|
||||
name = "jap_super_heavy_armor_moving"
|
||||
volume = 0.5
|
||||
sounds = {
|
||||
sound = "jap_super_heavy_armor_moving"
|
||||
}
|
||||
|
||||
falloff = "falloff_100"
|
||||
is3d = yes
|
||||
max_audible = 3
|
||||
max_audible_behaviour = fail
|
||||
loop = yes
|
||||
}
|
||||
Reference in New Issue
Block a user