2025-08-18 04:02:03

This commit is contained in:
actions[bot]
2025-08-18 04:02:03 +00:00
parent 93aa821e78
commit 0de91a8c1a
137 changed files with 264826 additions and 1195 deletions

View File

@@ -423,7 +423,7 @@ tianjiang_aizuobi = {
has_idea = TY_fengkuangai3
}
is_ai = yes
date > 1940.6.1
date > 1939.6.1
has_global_flag = AZ_fengkuangAI_citiao_2
}
visible = {
@@ -460,8 +460,9 @@ tianjiang_aizuobi = {
has_idea = TY_fengkuangai3
}
is_ai = yes
date > 1941.6.1
date > 1940.6.1
has_global_flag = AZ_fengkuangAI_citiao_2
has_capitulated = no
}
visible = {
is_ai = yes
@@ -496,6 +497,7 @@ tianjiang_aizuobi = {
}
fire_only_once = yes
complete_effect = {
set_country_flag = jizaijianniangzuobi_yes
set_technology = {
shipgirltech_jizaijianniang_1 = 1
}
@@ -503,12 +505,75 @@ tianjiang_aizuobi = {
add_tech_bonus = {
name = "飞机模块研究加成"
bonus = 100
uses = 10
uses = 20
ahead_reduction = 10
category = plane_modules_tech
}
}
}
ai_jianngshi_zuobi9 = {
available = {
is_ai = yes
has_country_flag = jizaijianniangzuobi_yes
is_puppet = no
date > 1940.6.1
}
visible = {
is_ai = yes
}
ai_will_do = {
factor = 10000
}
fire_only_once = yes
complete_effect = {
create_equipment_variant = {
name = "机载舰娘-对空用"
type = jizaijianniang_fighter
modules = {
fixed_main_weapon_slot = az_fighter_weapon_1
fixed_auxiliary_weapon_slot_1 = az_fighter_weapon_1
fixed_auxiliary_weapon_slot_2 = az_fighter_weapon_1
fixed_auxiliary_weapon_slot_3 = az_fighter_weapon_1
fixed_auxiliary_weapon_slot_4 = az_fighter_weapon_1
engine_type_slot = engine_4_2x
special_type_slot_1 = fuel_tanks_small
special_type_slot_2 = non_strategic_materials_small
special_type_slot_3 = fuel_tanks_small
special_type_slot_4 = armor_plate_small
special_type_slot_5 = self_sealing_fuel_tanks_small
special_type_slot_6 = drop_tanks
}
}
add_equipment_to_stockpile = {
type = jizaijianniang_equipment_airframe
amount = 5000
producer = ROOT
}
}
}
ai_jianngshi_zuobi10 = {
available = {
is_ai = yes
has_country_flag = jizaijianniangzuobi_yes
is_puppet = no
date > 1941.1.1
has_capitulated = no
}
visible = {
is_ai = yes
}
ai_will_do = {
factor = 10000
}
days_re_enable = 180
complete_effect = {
add_equipment_to_stockpile = {
type = jizaijianniang_equipment_airframe
amount = 2000
producer = ROOT
}
}
}
ai_jianngshi_zuobi = {
available = {
OR = {
@@ -607,7 +672,7 @@ tianjiang_aizuobi = {
has_idea = TY_fengkuangai3
}
is_ai = yes
date > 1940.6.1
date > 1939.6.1
has_global_flag = AZ_fengkuangAI_citiao_1
}
visible = {
@@ -717,7 +782,7 @@ tianjiang_aizuobi = {
has_idea = TY_fengkuangai3
}
is_ai = yes
date > 1941.6.1
date > 1940.6.1
has_global_flag = AZ_fengkuangAI_citiao_1
}
visible = {
@@ -919,6 +984,48 @@ tianjiang_aizuobi = {
complete_national_focus = BFL_liluntupo
}
}
zuobi_beilian_6 = {
available = {
tag = BFL
is_ai = yes
has_global_flag = AZ_fengkuangAI_citiao_ex
surrender_progress > 0.4
has_war_with = TIX
has_war_with = SAD
not = { has_war_with = CHY }
not = { has_war_with = DOH }
not = { has_war_with = BYG }
not = { has_war_with = HUJ }
TIX = {
is_ai = yes
}
SAD = {
is_ai = yes
}
}
visible = {
tag = BFL
is_ai = yes
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
complete_effect = {
219 = {
add_dynamic_modifier = {
modifier = BFL_defencewudi_state
scope = BFL
}
}
217 = {
add_dynamic_modifier = {
modifier = BFL_defencewudi_state
scope = BFL
}
}
}
}
zuobi_baiying = {
available = {
tag = BYG
@@ -1278,8 +1385,10 @@ tianjiang_aizuobi = {
complete_effect = {
if = {
limit = {
tag = HUJ
tag = TIX
OR = {
tag = HUJ
tag = TIX
}
}
air_experience = 500
}
@@ -1426,6 +1535,55 @@ tianjiang_aizuobi = {
add_stability = 2
}
}
zuobi_tiexue_4 = {
available = {
tag = TIX
is_ai = yes
date > 1937.1.1
has_global_flag = AZ_fengkuangAI_citiao_ex
}
visible = {
tag = TIX
is_ai = yes
}
ai_will_do = {
factor = 100
}
fire_only_once = yes
complete_effect = {
division_template = {
name = "超时空军团"
is_locked = yes
regiments = {
medium_armor = { x = 0 y = 0 }
medium_armor = { x = 0 y = 1 }
medium_armor = { x = 0 y = 2 }
medium_armor = { x = 0 y = 3 }
medium_armor = { x = 1 y = 0 }
medium_armor = { x = 1 y = 1 }
medium_armor = { x = 1 y = 2 }
medium_armor = { x = 1 y = 3 }
mechanized = { x = 2 y = 0 }
mechanized = { x = 2 y = 1 }
mechanized = { x = 2 y = 2 }
mechanized = { x = 2 y = 3 }
mechanized = { x = 3 y = 0 }
mechanized = { x = 3 y = 1 }
mechanized = { x = 3 y = 2 }
mechanized = { x = 3 y = 3 }
mechanized = { x = 4 y = 0 }
mechanized = { x = 4 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
medium_flame_tank = { x = 0 y = 1 }
light_tank_recon = { x = 0 y = 2 }
artillery = { x = 0 y = 3 }
logistics_company = { x = 0 y = 4 }
}
}
}
}
tix_huanzhuang = {
icon = generic_construction
available = {