From 17301e1171ddbd4b8872c059b4796df991aab92b Mon Sep 17 00:00:00 2001 From: "actions[bot]" Date: Mon, 13 Oct 2025 04:03:38 +0000 Subject: [PATCH] 2025-10-13 04:03:38 --- src/common/ideas/tianjiang.txt | 45 ++++++++++++------- .../simp_chinese/az_misc_l_simp_chinese.yml | 2 +- 2 files changed, 29 insertions(+), 18 deletions(-) diff --git a/src/common/ideas/tianjiang.txt b/src/common/ideas/tianjiang.txt index 05f019b..1e01af1 100755 --- a/src/common/ideas/tianjiang.txt +++ b/src/common/ideas/tianjiang.txt @@ -15,8 +15,8 @@ ideas = { #cavalry_defence_factor = 8 #army_artillery_attack_factor = 4 #army_infantry_defence_factor = 3 - army_armor_attack_factor = 2 - army_armor_defence_factor = 2 + #army_armor_attack_factor = 2 + #army_armor_defence_factor = 2 #breakthrough_factor = 3 #conscription = 0.25 #conscription_factor = 1 @@ -25,6 +25,13 @@ ideas = { #org_loss_when_moving = -0.5 #recon_factor = 1 #army_speed_factor = 0.25 + research_speed_factor = 1 + army_attack_against_major_factor = 0.5 + army_defence_against_major_factor = 0.5 + army_breakthrough_against_major_factor = 0.5 + special_forces_attack_factor = 3 + special_forces_defence_factor = 3 + special_forces_cap_flat = 99999 } equipment_bonus = { #infantry_equipment = { @@ -53,16 +60,16 @@ ideas = { # build_cost_ic = 2 # instant = yes #} - armor = { - build_cost_ic = -0.4 - soft_attack = 0.5 - hard_attack = 0.5 - reliability = 0.2 - breakthrough = 0.25 - maximum_speed = 0.2 - ap_attack = 2 - instant = yes - } + #armor = { + # build_cost_ic = -0.4 + # soft_attack = 0.5 + # hard_attack = 0.5 + # reliability = 0.2 + # breakthrough = 0.25 + # maximum_speed = 0.2 + # ap_attack = 2 + # instant = yes + #} } } AZ_mztz_AIbuff = { @@ -88,13 +95,17 @@ ideas = { #army_attack_against_minor_factor = 2 #army_defence_against_minor_factor = 2 #army_breakthrough_against_minor_factor = 2 - army_infantry_attack_factor = 2 - army_infantry_defence_factor = 5 - army_artillery_attack_factor = 4 + #army_infantry_attack_factor = 2 + #army_infantry_defence_factor = 5 + #army_artillery_attack_factor = 4 + production_factory_start_efficiency_factor = 0.5 + line_change_production_efficiency_factor = 1 + production_factory_max_efficiency_factor = 0.3 + production_factory_efficiency_gain_factor = 1 } equipment_bonus = { infantry_equipment = { - build_cost_ic = -0.4 + build_cost_ic = -0.25 instant = yes } artillery_equipment = { @@ -114,7 +125,7 @@ ideas = { # instant = yes #} armor = { - build_cost_ic = 0.25 + build_cost_ic = -0.25 instant = yes } } diff --git a/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml b/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml index 73d2f84..ecf9762 100755 --- a/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml @@ -309,7 +309,7 @@ DOH_zaozhan_cjwx:"提前与重樱开战" ##################每周挑战############## az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制,玩家可以通过开启挑战来获得各种平时无法得到的加成,并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境,因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策,可以与疯狂AI或者历史挑战、丁真AI同时开启,但会在一定程度上影响其本身的难度。该机制属于单机游玩专属,联机时无法启用。\n\n如果对此模式有想法或意见,欢迎加群讨论。" AZ_meizhoutiaozhan_jyz:"每周挑战" -AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y任意§!\n本周路线要求:§Y任意§!\n本周挑战目标:§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!:少女战车+坦克工厂+装甲工艺\n本周§RAI增益§!:步炮大师+简易装备+重视步兵\n\n作为新的游玩模式,前几次挑战难度不高,有建议欢迎加群反馈。" +AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y任意§!\n本周路线要求:§Y任意§!\n本周挑战目标:§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!:强者战争+特种作战+科研优先\n本周§RAI增益§!:坦克工厂+简易装备+强化产线\n\n作为新的游玩模式,前几次挑战难度不高,有建议欢迎加群反馈。" AZ_meizhoutiaozhan_jy_debug:"测试决议" AZ_meizhoutiaozhan_jy_aibuff:"AI决议" AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!"