2025-03-22 04:04:30

This commit is contained in:
actions[bot]
2025-03-22 04:04:30 +00:00
parent 861e990b17
commit 1e46c99f0c
65 changed files with 2135 additions and 641 deletions

View File

@@ -129,7 +129,7 @@ leader_traits = {
#凯撒
trait_psh_diwangweiya = {
random = no
army_attack_factor = 0.1
army_attack_factor = 0.15
planning_speed = 0.3
}
#阿尔及利亚
@@ -229,15 +229,15 @@ leader_traits = {
#雷戈洛
trait_gongzhuyutuzigongjue = {
random = no
army_attack_factor = 0.03
army_speed_factor = 0.02
army_attack_factor = 0.05
army_speed_factor = 0.05
army_morale_factor = 0.15
}
#戈里齐亚
trait_psh_huanxiangziyu = {
random = no
army_speed_factor = 0.02
army_defence_factor = 0.1
army_speed_factor = 0.03
army_defence_factor = 0.12
}
#鸢尾之愿
trait_psh_yuanweizhiyuan = {
@@ -402,6 +402,9 @@ leader_traits = {
command_power_gain_mult = -0.4
mobilization_speed = 0.5
resistance_growth = -0.5
weekly_casualties_war_support = 0.01
weekly_convoys_war_support = 0.01
weekly_bombing_war_support = 0.01
}
#塞壬-铁血科技结晶
trait_psh_sirtixkejijiejing = {
@@ -414,6 +417,12 @@ leader_traits = {
max_planning = 0.25
experience_loss_factor = -0.3
experience_gain_army_factor = 0.25
army_attack_against_major_factor = 0.1
army_attack_against_minor_factor = 0.2
army_defence_against_major_factor = 0.1
army_defence_against_minor_factor = 0.2
army_breakthrough_against_major_factor = 0.1
army_breakthrough_against_minor_factor = 0.2
}
#蒙彼利埃
trait_mengbiliai = {
@@ -536,12 +545,64 @@ leader_traits = {
army_core_attack_factor = 0.35
army_core_defence_factor = 0.35
}
#斯库拉
trait_sikula = {
random = no
surrender_limit = 0.05
army_core_attack_factor = 0.25
army_core_defence_factor = 0.25
}
#怨仇
trait_yuanchou = {
random = no
air_mission_efficiency = 0.05
air_night_penalty = -0.2
air_range_factor = 0.15
sortie_efficiency = 0.25
navy_carrier_air_attack_factor = 0.25
navy_carrier_air_targetting_factor = 0.25
}
#拉斐尔
trait_lafeier = {
random = no
consumer_goods_factor = -0.2
research_speed_factor = 0.2
industrial_capacity_dockyard = 0.2
}
#达芬奇
trait_dafenqi = {
random = no
experience_gain_navy = 0.3
mines_planting_by_fleets_factor = 0.25
naval_enemy_fleet_size_ratio_penalty_factor = 0.25
naval_retreat_chance = 0.15
naval_mines_damage_factor = 0.3
naval_retreat_speed_after_initial_combat = 0.5
}
#那不勒斯
trait_nabulesi = {
random = no
global_building_slots_factor = 0.15
industry_air_damage_factor = -0.25
static_anti_air_damage_factor = 0.25
static_anti_air_hit_chance_factor = 0.25
}
#阿布鲁奇
trait_abuluqi = {
random = no
land_reinforce_rate = 0.02
org_loss_when_moving = -0.12
experience_gain_army_factor = 0.15
}
#独立
trait_duli = {
random = no
experience_gain_navy = 0.3
naval_enemy_retreat_chance = -0.3
navy_carrier_air_agility_factor = 0.3
navy_carrier_air_attack_factor = 0.3
carrier_capacity_penalty_reduction = -0.5
air_carrier_night_penalty_reduction_factor = 0.2
}
}

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@@ -116,6 +116,9 @@ leader_traits = {
production_speed_arms_factory_factor = 0.1
max_command_power = 30
command_power_gain_mult = -0.2
weekly_casualties_war_support = 0.005
weekly_convoys_war_support = 0.005
weekly_bombing_war_support = 0.005
}
#极地锋芒
jdfm = {

View File

@@ -383,7 +383,7 @@ leader_traits = {
trait_makeboluo = {
random = no
drift_defence_factor = -0.5
political_power_gain = 0.35
political_power_gain = 0.5
stability_factor = -0.1
}
trait_jiafuer = {
@@ -402,24 +402,24 @@ leader_traits = {
trait_daleike = {
random = no
experience_gain_navy = 0.3
naval_speed_factor = 0.08
navy_max_range_factor = 0.1
naval_speed_factor = 0.1
navy_max_range_factor = 0.2
spotting_chance = 0.1
}
trait_diliyasite = {
random = no
army_morale_factor = 0.08
supply_consumption_factor = -0.05
no_supply_grace = 12
army_morale_factor = 0.1
supply_consumption_factor = -0.12
no_supply_grace = 48
}
trait_zhala = {
random = no
experience_gain_army = 0.3
army_armor_attack_factor = 0.05
army_armor_defence_factor = 0.1
army_armor_attack_factor = 0.15
army_armor_defence_factor = 0.15
equipment_bonus = {
armor = {
armor_value = 0.15
armor_value = 0.2
}
}
}
@@ -448,9 +448,9 @@ leader_traits = {
}
trait_zhusaipei = {
random = no
recon_factor = 0.1
recon_factor = 0.25
army_infantry_attack_factor = 0.2
army_infantry_defence_factor = 0.1
army_infantry_defence_factor = 0.2
}
#东煌#
trait_anshan = {
@@ -931,11 +931,10 @@ leader_traits = {
trait_qiye = {
random = no
experience_gain_navy = 0.3
navy_carrier_air_targetting_factor = 0.2
naval_strike_attack_factor = 0.1
naval_strike_agility_factor = 0.1
navy_carrier_air_targetting_factor = 0.3
naval_strike_attack_factor = 0.15
naval_strike_agility_factor = 0.15
critical_receive_chance = -0.25
naval_torpedo_hit_chance_factor = -0.2
}
#鸢尾
trait_fuxu = {