2025-11-10 04:02:42

This commit is contained in:
actions[bot]
2025-11-10 04:02:42 +00:00
parent 9b4f5afb6d
commit 3244c58e5d
15 changed files with 299 additions and 63 deletions

View File

@@ -877,3 +877,30 @@ az_zhanxinjiyuan_cj = {
} }
} }
} }
az_meizhoutiaozhan_cj = {
possible = {
difficulty > 1
has_start_date < 1936.01.02
has_any_custom_difficulty_setting = no
game_rules_allow_achievements = yes
}
happened = {
not = { has_global_flag = modoption_dingzhenai_on }
has_global_flag = az_meizhoutiaozhan_cj_get
}
}
az_ceshichengjiu_cj = {
possible = {
difficulty > 1
has_start_date < 1936.01.02
has_any_custom_difficulty_setting = no
game_rules_allow_achievements = yes
}
happened = {
always = yes
}
}

View File

@@ -15642,12 +15642,55 @@ AZ_meizhoutiaozhan_jyz = {
visible = { visible = {
is_debug = yes is_debug = yes
is_ai = no is_ai = no
always = no
}
available = {
custom_trigger_tooltip = {
tooltip = "测试成就获得"
has_completed_custom_achievement = {
mod = az_achievements
achievement = az_ceshichengjiu_cj
}
}
} }
complete_effect = { complete_effect = {
add_political_power = 1
clr_global_flag = az_meizhoutiaozhan_down clr_global_flag = az_meizhoutiaozhan_down
clr_global_flag = az_meizhoutiaozhan_action clr_global_flag = az_meizhoutiaozhan_action
} }
} }
AZ_meizhoutiaozhan_jiangli = {
cost = 0
visible = {
is_ai = no
date < 1936.1.3
}
available = {
date < 1936.1.3
has_global_flag = az_gamestarted
OR = {
has_global_flag = AZ_fengkuangAI_citiao_xuanzewancheng
not = { has_global_flag = modoption_fengkuangai_on }
}
custom_trigger_tooltip = {
tooltip = "完美达成过本次每周挑战目标"
has_completed_custom_achievement = {
mod = az_achievements
achievement = az_meizhoutiaozhan_cj
}
}
custom_trigger_tooltip = {
tooltip = az_aikongzhiqitaguojia
all_other_country = {
is_ai = yes
}
}
not = { has_global_flag = AZ_fengkuangAI_citiao_ex }
}
complete_effect = {
country_event = az_tianjiang.412
}
}
AZ_meizhoutiaozhan_jy_on = { AZ_meizhoutiaozhan_jy_on = {
icon = eng_trade_unions_support icon = eng_trade_unions_support
cost = 0 cost = 0
@@ -15657,17 +15700,19 @@ AZ_meizhoutiaozhan_jyz = {
not = { has_global_flag = az_meizhoutiaozhan_action } not = { has_global_flag = az_meizhoutiaozhan_action }
} }
available = { available = {
tag = TIX tag = BFL
custom_trigger_tooltip = { custom_trigger_tooltip = {
tooltip = az_aikongzhiqitaguojia tooltip = az_aikongzhiqitaguojia
all_other_country = { all_other_country = {
is_ai = yes is_ai = yes
} }
} }
not = { has_global_flag = modoption_dingzhenai_on }
} }
complete_effect = { complete_effect = {
activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time #activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time #activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time
set_global_flag = az_meizhoutiaozhan_BFL
set_global_flag = az_meizhoutiaozhan_action set_global_flag = az_meizhoutiaozhan_action
add_ideas = AZ_mztz_playerbuff add_ideas = AZ_mztz_playerbuff
} }
@@ -15792,6 +15837,7 @@ AZ_meizhoutiaozhan_jyz = {
} }
days_mission_timeout = 2190 days_mission_timeout = 2190
complete_effect = { complete_effect = {
set_global_flag = az_meizhoutiaozhan_cj_get
custom_effect_tooltip = get_zs_shuliang_2500 custom_effect_tooltip = get_zs_shuliang_2500
add_to_variable = { add_to_variable = {
var = zs_sl var = zs_sl
@@ -15879,4 +15925,38 @@ AZ_meizhoutiaozhan_jyz = {
custom_effect_tooltip = az_meizhoutiaozhan_shibai custom_effect_tooltip = az_meizhoutiaozhan_shibai
} }
} }
AZ_meizhoutiaozhan_jy_BFL_misson = {
icon = generic_scorched_earth
cost = 0
visible = {
is_ai = no
has_global_flag = az_meizhoutiaozhan_BFL
}
available = {
has_completed_focus = BFL_coldwar_1
OR = {
has_completed_focus = BFL_coldwar_20
has_completed_focus = BFL_coldwar_21
}
}
complete_effect = {
if = {
limit = {
date < 1945.1.1
}
set_global_flag = az_meizhoutiaozhan_cj_get
custom_effect_tooltip = get_zs_shuliang_10000
add_to_variable = {
var = zs_sl
value = 10000
}
}else = {
custom_effect_tooltip = get_zs_shuliang_7500
add_to_variable = {
var = zs_sl
value = 7500
}
}
}
}
} }

View File

@@ -1,6 +1,51 @@
ideas = { ideas = {
# 天降独有民族精神,防覆盖 # 天降独有民族精神,防覆盖
country = { country = {
AZ_mztz_rwkk_idea = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
cancel = {
has_global_flag = AZ_fengkuangAI_citiao_ex
}
modifier = {
crypto_strength = 10
intelligence_agency_defense = 10
enemy_operative_capture_chance_factor = 0.5
enemy_operative_detection_chance = 50
intel_network_gain_factor = 2
decryption_power = 500
own_operative_capture_chance_factor = -0.8
own_operative_detection_chance = -80
own_operative_harmed_time_factor = -0.8
civilian_intel_factor = 100
army_intel_factor = 100
navy_intel_factor = 100
airforce_intel_factor = 100
railway_gun_bombardment_factor = 0.25
research_speed_factor = 0.5
special_project_speed_factor = 0.3
production_speed_facility_factor = 0.5
}
}
AZ_mztz_xiaoma_idea = {
picture = fengkuangai
allowed_civil_war = {
always = yes
}
cancel = {
has_global_flag = AZ_fengkuangAI_citiao_ex
}
modifier = {
army_strength_factor = 0.2
cavalry_attack_factor = 8
cavalry_defence_factor = 8
breakthrough_factor = 3
org_loss_when_moving = -0.5
recon_factor = 1
}
}
AZ_mztz_playerbuff = { AZ_mztz_playerbuff = {
picture = fengkuangai picture = fengkuangai
allowed_civil_war = { allowed_civil_war = {
@@ -10,6 +55,8 @@ ideas = {
is_ai = yes is_ai = yes
} }
modifier = { modifier = {
conscription = 0.25
conscription_factor = 1
#army_strength_factor = 0.2 #army_strength_factor = 0.2
#cavalry_attack_factor = 8 #cavalry_attack_factor = 8
#cavalry_defence_factor = 8 #cavalry_defence_factor = 8
@@ -20,13 +67,17 @@ ideas = {
#breakthrough_factor = 3 #breakthrough_factor = 3
#conscription = 0.25 #conscription = 0.25
#conscription_factor = 1 #conscription_factor = 1
#mobilization_speed = 10 mobilization_speed = 5
#army_core_defence_factor = 10 army_core_attack_factor = 2
army_core_defence_factor = 12
air_mission_efficiency = -1
naval_damage_factor = -1
naval_defense_factor = -1
#org_loss_when_moving = -0.5 #org_loss_when_moving = -0.5
#recon_factor = 1 #recon_factor = 1
army_speed_factor = 0.25 #army_speed_factor = 0.25
supply_node_range = -0.2 #supply_node_range = -0.2
supply_consumption_factor = 0.25 #supply_consumption_factor = 0.25
#research_speed_factor = 1 #research_speed_factor = 1
#army_attack_against_major_factor = 0.5 #army_attack_against_major_factor = 0.5
#army_defence_against_major_factor = 0.5 #army_defence_against_major_factor = 0.5
@@ -38,12 +89,12 @@ ideas = {
#army_defence_factor = 2 #army_defence_factor = 2
#industrial_capacity_dockyard = 10 #industrial_capacity_dockyard = 10
} }
targeted_modifier = { #targeted_modifier = {
tag = BYG # tag = BYG
attack_bonus_against = -0.5 # attack_bonus_against = -0.5
defense_bonus_against = -0.5 # defense_bonus_against = -0.5
breakthrough_bonus_against = -0.5 # breakthrough_bonus_against = -0.5
} #}
equipment_bonus = { equipment_bonus = {
#infantry_equipment = { #infantry_equipment = {
# build_cost_ic = 0.15 # build_cost_ic = 0.15
@@ -71,16 +122,16 @@ ideas = {
# build_cost_ic = 2 # build_cost_ic = 2
# instant = yes # instant = yes
#} #}
armor = { #armor = {
#build_cost_ic = -0.4 #build_cost_ic = -0.4
soft_attack = 0.5 # soft_attack = 0.5
hard_attack = 0.5 # hard_attack = 0.5
reliability = 0.2 # reliability = 0.2
breakthrough = 0.25 # breakthrough = 0.25
maximum_speed = 0.2 # maximum_speed = 0.2
ap_attack = 2 # ap_attack = 2
instant = yes # instant = yes
} #}
#small_plane_airframe = { #small_plane_airframe = {
# build_cost_ic = 10 # build_cost_ic = 10
# instant = yes # instant = yes
@@ -114,15 +165,15 @@ ideas = {
modifier = { modifier = {
#conscription = 0.25 #conscription = 0.25
#conscription_factor = 1 #conscription_factor = 1
mobilization_speed = 1 #mobilization_speed = 1
army_core_attack_factor = 5 #army_core_attack_factor = 5
army_core_defence_factor = 5 #army_core_defence_factor = 5
#stability_factor = 1.25 #stability_factor = 1.25
#war_support_factor = 2 #war_support_factor = 2
army_speed_factor = -0.4 army_speed_factor = 0.2
army_defence_factor = 2 #army_defence_factor = 2
max_dig_in_factor = 2 #max_dig_in_factor = 2
dig_in_speed_factor = 0.5 #dig_in_speed_factor = 0.5
#army_attack_against_major_factor = -0.8 #army_attack_against_major_factor = -0.8
#army_defence_against_major_factor = -0.8 #army_defence_against_major_factor = -0.8
#army_breakthrough_against_major_factor = -0.5 #army_breakthrough_against_major_factor = -0.5
@@ -132,28 +183,34 @@ ideas = {
#army_infantry_attack_factor = 2 #army_infantry_attack_factor = 2
#army_infantry_defence_factor = 3 #army_infantry_defence_factor = 3
#army_artillery_attack_factor = 4 #army_artillery_attack_factor = 4
#production_factory_start_efficiency_factor = 0.5 production_factory_start_efficiency_factor = 0.5
#line_change_production_efficiency_factor = 1 line_change_production_efficiency_factor = 1
#production_factory_max_efficiency_factor = 0.3 production_factory_max_efficiency_factor = 0.3
#production_factory_efficiency_gain_factor = 1 production_factory_efficiency_gain_factor = 1
#army_armor_attack_factor = 2 army_armor_attack_factor = 2
#army_armor_defence_factor = 2 army_armor_defence_factor = 2
}
targeted_modifier = {
tag = BYG
attack_bonus_against = -0.8
defense_bonus_against = -0.8
breakthrough_bonus_against = -0.8
} }
equipment_bonus = { equipment_bonus = {
infantry_equipment = { #infantry_equipment = {
build_cost_ic = 0.15 # build_cost_ic = 0.15
soft_attack = 0.25 # soft_attack = 0.25
hard_attack = 0.25 # hard_attack = 0.25
reliability = 0.1 # reliability = 0.1
instant = yes # instant = yes
} #}
artillery_equipment = { #artillery_equipment = {
build_cost_ic = 0.15 # build_cost_ic = 0.15
soft_attack = 0.25 # soft_attack = 0.25
hard_attack = 0.25 # hard_attack = 0.25
reliability = 0.1 # reliability = 0.1
instant = yes # instant = yes
} #}
#support_equipment = { #support_equipment = {
# build_cost_ic = -0.33 # build_cost_ic = -0.33
# instant = yes # instant = yes
@@ -166,10 +223,10 @@ ideas = {
# build_cost_ic = 0.15 # build_cost_ic = 0.15
# instant = yes # instant = yes
#} #}
#armor = { armor = {
# build_cost_ic = 0.15 build_cost_ic = -0.25
# instant = yes instant = yes
#} }
} }
} }
YUW_xinlingnengliang_idea = { YUW_xinlingnengliang_idea = {

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@@ -3698,6 +3698,12 @@
relative_position_id = BFL_12 relative_position_id = BFL_12
mutually_exclusive = { focus = BFL_12 } mutually_exclusive = { focus = BFL_12 }
available = { available = {
if = {
limit = {
is_ai = no
}
not = { has_global_flag = az_meizhoutiaozhan_action }
}
NOT = { has_completed_focus = BFL_kongjunjianshe } NOT = { has_completed_focus = BFL_kongjunjianshe }
NOT = { has_completed_focus = BFL_lujunjianshe } NOT = { has_completed_focus = BFL_lujunjianshe }
NOT = { has_completed_focus = BFL_wanchengdiergewunianjihua } NOT = { has_completed_focus = BFL_wanchengdiergewunianjihua }

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@@ -2733,12 +2733,7 @@ focus_tree = {
factor = 60 factor = 60
} }
available = { available = {
if = {
limit = {
is_ai = no
}
not = { has_global_flag = az_meizhoutiaozhan_action }
}
} }
cancel_if_invalid = yes cancel_if_invalid = yes
continue_if_invalid = no continue_if_invalid = no

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@@ -10061,6 +10061,25 @@ country_event = {
factor = 0 factor = 0
} }
} }
option = {
name = "直接选择全部词条!"
set_global_flag = AZ_fengkuangAI_citiao_1
set_global_flag = AZ_fengkuangAI_citiao_2
set_global_flag = AZ_fengkuangAI_citiao_3
set_global_flag = AZ_fengkuangAI_citiao_4
set_global_flag = AZ_fengkuangAI_citiao_5
set_global_flag = AZ_fengkuangAI_citiao_6
set_global_flag = AZ_fengkuangAI_citiao_7
set_global_flag = AZ_fengkuangAI_citiao_8
set_global_flag = AZ_fengkuangAI_citiao_9
set_global_flag = AZ_fengkuangAI_citiao_10
set_global_flag = AZ_fengkuangAI_citiao_11
set_global_flag = AZ_fengkuangAI_citiao_12
country_event = az_tianjiang.306
ai_chance = {
factor = 0
}
}
option = { option = {
name = "不添加或联机有人选点这个" name = "不添加或联机有人选点这个"
ai_chance = { ai_chance = {
@@ -10381,6 +10400,7 @@ country_event = {
is_triggered_only = yes is_triggered_only = yes
option = { option = {
name = "终于可以开始塔塔开了!" name = "终于可以开始塔塔开了!"
set_global_flag = AZ_fengkuangAI_citiao_xuanzewancheng
if = { if = {
limit = { limit = {
has_global_flag = AZ_fengkuangAI_citiao_1 has_global_flag = AZ_fengkuangAI_citiao_1
@@ -13386,3 +13406,37 @@ country_event = {
} }
} }
} }
country_event = {
id = az_tianjiang.412
title = "自选稀有效果!"
desc = "恭喜你完美达成了每周挑战的通关条件!现在你可以在这里自选一个想要的特殊效果。"
picture = GFX_aze_kelifulan
is_triggered_only = yes
option = {
name = "我要超级小马!"
add_ideas = AZ_mztz_xiaoma_idea
}
option = {
name = "我想要上一把我获得的红尖尖!"
custom_effect_tooltip = get_zs_shuliang_10000
add_to_variable = {
var = zs_sl
value = 10000
}
}
option = {
name = "我想体验疯狂AI的将领"
add_ideas = TY_fkAI_shenjingbaizhan
every_character = {
add_unit_leader_trait = fkAI_gaojizhinneng
}
set_technology = {
az_shenjingbaizhan_tech = 1
}
}
option = {
name = "我想在正常模式下体验全词条的自选BUFF"
add_ideas = AZ_mztz_rwkk_idea
}
}

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@@ -53,6 +53,7 @@
get_zs_shuliang_2000:0"获得§R2000§!£GFX_small_zs!" get_zs_shuliang_2000:0"获得§R2000§!£GFX_small_zs!"
get_zs_shuliang_2500:0"获得§R2500§!£GFX_small_zs!" get_zs_shuliang_2500:0"获得§R2500§!£GFX_small_zs!"
get_zs_shuliang_7500:0"获得§R7500§!£GFX_small_zs!" get_zs_shuliang_7500:0"获得§R7500§!£GFX_small_zs!"
get_zs_shuliang_10000:0"获得§R10000§!£GFX_small_zs!"
####物资#### ####物资####
wz_shuliang_500:0 "§Y500§!£GFX_small_wz!" wz_shuliang_500:0 "§Y500§!£GFX_small_wz!"
wz_shuliang_500_blocked:0 "需要§g500§!£GFX_small_wz!" wz_shuliang_500_blocked:0 "需要§g500§!£GFX_small_wz!"

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@@ -1,6 +1,6 @@
l_simp_chinese: l_simp_chinese:
gengxinshuoming_title2:0"2.12更新内容" gengxinshuoming_title2:0"2.12更新内容"
gengxinshuoming_text2:"1.天堂之战数值调整,每周挑战改为两周一更。\n\n在正式开始游戏前请确保已经开启了50建筑槽MOD这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。" gengxinshuoming_text2:"1.每周挑战更新。\n2.如果完成过每周挑战,则在下次开始游戏时可以自选特殊增益。(下一个存档可以继承)\n\n在正式开始游戏前请确保已经开启了50建筑槽MOD这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面" az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!" dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!" az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
@@ -42,6 +42,7 @@
wanfagonglue_title3:0"" wanfagonglue_title3:0""
AZ_start_mainwindow_dashanghuayuan_text:0"§O贡献者名单§!" AZ_start_mainwindow_dashanghuayuan_text:0"§O贡献者名单§!"
AZ_start_mainwindow_dashanghuayuan_tooltip:0"§C感谢你们§!" AZ_start_mainwindow_dashanghuayuan_tooltip:0"§C感谢你们§!"
az_gamestarted:"游戏正式开始!"
dashang_quit_tooltip:0"(点击其他选项退出该窗口)" dashang_quit_tooltip:0"(点击其他选项退出该窗口)"
modoption_on:0"开 启" modoption_on:0"开 启"
modoption_btn_1:0"[modoption_btn_1]" modoption_btn_1:0"[modoption_btn_1]"
@@ -305,11 +306,15 @@ az_gaobaoqichuan_cj_DESC:"现在,是幻想时间。"
az_zhanxinjiyuan_cj_NAME:1"崭新纪元" az_zhanxinjiyuan_cj_NAME:1"崭新纪元"
az_zhanxinjiyuan_cj_DESC:"属于团结主义的黎明已经到来!" az_zhanxinjiyuan_cj_DESC:"属于团结主义的黎明已经到来!"
DOH_zaozhan_cjwx:"提前与重樱开战" DOH_zaozhan_cjwx:"提前与重樱开战"
az_meizhoutiaozhan_cj_NAME:"完美通关"
az_meizhoutiaozhan_cj_DESC:"在每周挑战中达成完美通关条件。"
az_ceshichengjiu_cj_NAME:"路过的蛮啾"
az_ceshichengjiu_cj_DESC:"这是一个测试成就,请无视喵。"
##################每周挑战############## ##################每周挑战##############
az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制玩家可以通过开启挑战来获得各种平时无法得到的加成并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策可以与疯狂AI或者历史挑战、丁真AI同时开启但会在一定程度上影响其本身的难度。该机制属于单机游玩专属联机时无法启用。\n\n如果对此模式有想法或意见欢迎加群讨论。" az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制玩家可以通过开启挑战来获得各种平时无法得到的加成并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策可以与疯狂AI或者历史挑战、丁真AI同时开启但会在一定程度上影响其本身的难度。该机制属于单机游玩专属联机时无法启用。\n\n如果对此模式有想法或意见欢迎加群讨论。"
AZ_meizhoutiaozhan_jyz:"每周挑战" AZ_meizhoutiaozhan_jyz:"每周挑战"
AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家§Y铁血§!\n本周路线要求§Y线§!\n本周挑战目标§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家效果§!:装甲工艺+闪电战+补给缺陷+后续乏力\n本周§RAI效果§!:厚重防御+质量优先+堑壕战+卫国战争\n\n目前难度适中有建议欢迎加群反馈。" AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家§Y北联§!\n本周路线要求§Y任意红线§!\n本周挑战目标§R按历史国策流程进入冷战路线,并完成“致命冲击”外的任意冷战最终国策§!\n本周§G玩家效果§!:卫国战争+人海战术+宁死不屈+侧重陆军\n本周§RAI效果§!:闪电战+坦克工厂+强化产线+后续乏力\n\n目前难度适中有建议欢迎加群反馈。"
AZ_meizhoutiaozhan_jy_debug:"测试决议" AZ_meizhoutiaozhan_jy_debug:"测试决议"
AZ_meizhoutiaozhan_jy_aibuff:"AI决议" AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!" AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!"
@@ -325,6 +330,15 @@ AZ_meizhoutiaozhan_jy_dacheng_time:"成功完成目标"
az_meizhoutiaozhan_shibai:"§R超过最大时间限制挑战失败§!" az_meizhoutiaozhan_shibai:"§R超过最大时间限制挑战失败§!"
AZ_mztz_AIbuff:"每周挑战AI效果" AZ_mztz_AIbuff:"每周挑战AI效果"
AZ_mztz_playerbuff:"每周挑战:玩家效果" AZ_mztz_playerbuff:"每周挑战:玩家效果"
AZ_meizhoutiaozhan_jy_BFL_misson:"每周挑战:北联"
AZ_meizhoutiaozhan_jy_BFL_misson_desc:"在1945年之前完成视为完美完成目标将获得额外奖励并获得成就。"
AZ_meizhoutiaozhan_jiangli:"完美通关的奖励"
AZ_meizhoutiaozhan_jiangli_desc:"如果你完美达成过每周挑战的通关条件(解锁了对应成就),那么你就可以在这里自选各种平时玩不到的增益!"
az_meizhoutiaozhan_cj_get:"完美达成每周挑战通关条件"
AZ_mztz_xiaoma_idea:"挑战奖励:超级小马"
az_shenjingbaizhan_tech:"词条:身经百战"
az_shenjingbaizhan_tech_desc:"疯狂AI地形修正"
AZ_mztz_rwkk_idea:"让我看看"
#########################临时文本P社为什么不写本地化############################ #########################临时文本P社为什么不写本地化############################

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@@ -3218,10 +3218,12 @@ az_tianjiang.411.d:"寒冬的罗马,中央大广场被火炬与帝国旗帜装
AZ_fkAI_xuanzebuff_jianxiangzi:0"捡箱子" AZ_fkAI_xuanzebuff_jianxiangzi:0"捡箱子"
AZ_fkAI_xuanzebuff_jianxiangzi_desc:0"免费抽卡时间!" AZ_fkAI_xuanzebuff_jianxiangzi_desc:0"免费抽卡时间!"
fkAI_gaojizhinneng:0"高级智能" fkAI_gaojizhinneng:0"高级智能"
fkAI_gaojizhinneng_desc:"AI不会再因为频繁调度损失过多将领属性。"
az_tianjiang.297.d:0"选择该词条后会减少AI因弱智操作底层逻辑带来的负面效果同时AI的将领还将获得能控制更多部队而不受惩罚不会受伤生病更容易破坏要塞大幅提高AI将领的经验获取速度等效果。" az_tianjiang.297.d:0"选择该词条后会减少AI因弱智操作底层逻辑带来的负面效果同时AI的将领还将获得能控制更多部队而不受惩罚不会受伤生病更容易破坏要塞大幅提高AI将领的经验获取速度等效果。"
TY_fkAI_wanjiagangtiezhiqu:0"疯狂AI全词条固定加成" TY_fkAI_wanjiagangtiezhiqu:0"疯狂AI全词条固定加成"
TY_fkAI_wanjiagangtiezhiqu_desc:0"由于初版难度过高因此添加了该BUFF根据反馈该BUFF的数值将不定期调整不会削弱" TY_fkAI_wanjiagangtiezhiqu_desc:0"由于初版难度过高因此添加了该BUFF根据反馈该BUFF的数值将不定期调整不会削弱"
TY_fkAI_kejizhishang:"科技至上" TY_fkAI_kejizhishang:"科技至上"
AZ_fengkuangAI_citiao_xuanzewancheng:"已经选好了疯狂AI的词条"
#奇观# #奇观#
landmark_ss_ic:"瓦伦丁潜艇工厂" landmark_ss_ic:"瓦伦丁潜艇工厂"
landmark_ss_ic_desc:"瓦伦丁潜艇工厂位于德意志不莱梅是铁血最重要的潜艇生产基地主要为铁血海军建造U型潜艇U-Boat。该工厂由德希马格Deschimag等公司运营承担了VII型和XXI型潜艇的制造任务。" landmark_ss_ic_desc:"瓦伦丁潜艇工厂位于德意志不莱梅是铁血最重要的潜艇生产基地主要为铁血海军建造U型潜艇U-Boat。该工厂由德希马格Deschimag等公司运营承担了VII型和XXI型潜艇的制造任务。"