2025-11-10 04:02:42
This commit is contained in:
@@ -877,3 +877,30 @@ az_zhanxinjiyuan_cj = {
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}
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}
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}
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az_meizhoutiaozhan_cj = {
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possible = {
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difficulty > 1
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has_start_date < 1936.01.02
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has_any_custom_difficulty_setting = no
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game_rules_allow_achievements = yes
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}
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happened = {
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not = { has_global_flag = modoption_dingzhenai_on }
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has_global_flag = az_meizhoutiaozhan_cj_get
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}
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}
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az_ceshichengjiu_cj = {
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possible = {
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difficulty > 1
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has_start_date < 1936.01.02
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has_any_custom_difficulty_setting = no
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game_rules_allow_achievements = yes
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}
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happened = {
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always = yes
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}
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}
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@@ -15642,12 +15642,55 @@ AZ_meizhoutiaozhan_jyz = {
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visible = {
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is_debug = yes
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is_ai = no
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always = no
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}
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available = {
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custom_trigger_tooltip = {
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tooltip = "测试成就获得"
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has_completed_custom_achievement = {
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mod = az_achievements
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achievement = az_ceshichengjiu_cj
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}
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}
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}
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complete_effect = {
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add_political_power = 1
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clr_global_flag = az_meizhoutiaozhan_down
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clr_global_flag = az_meizhoutiaozhan_action
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}
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}
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AZ_meizhoutiaozhan_jiangli = {
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cost = 0
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visible = {
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is_ai = no
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date < 1936.1.3
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}
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available = {
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date < 1936.1.3
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has_global_flag = az_gamestarted
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OR = {
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has_global_flag = AZ_fengkuangAI_citiao_xuanzewancheng
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not = { has_global_flag = modoption_fengkuangai_on }
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}
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custom_trigger_tooltip = {
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tooltip = "完美达成过本次每周挑战目标"
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has_completed_custom_achievement = {
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mod = az_achievements
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achievement = az_meizhoutiaozhan_cj
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}
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}
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custom_trigger_tooltip = {
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tooltip = az_aikongzhiqitaguojia
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all_other_country = {
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is_ai = yes
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}
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}
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not = { has_global_flag = AZ_fengkuangAI_citiao_ex }
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}
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complete_effect = {
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country_event = az_tianjiang.412
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}
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}
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AZ_meizhoutiaozhan_jy_on = {
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icon = eng_trade_unions_support
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cost = 0
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@@ -15657,17 +15700,19 @@ AZ_meizhoutiaozhan_jyz = {
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not = { has_global_flag = az_meizhoutiaozhan_action }
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}
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available = {
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tag = TIX
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tag = BFL
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custom_trigger_tooltip = {
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tooltip = az_aikongzhiqitaguojia
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all_other_country = {
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is_ai = yes
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}
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}
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not = { has_global_flag = modoption_dingzhenai_on }
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}
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complete_effect = {
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activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
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activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time
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#activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
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#activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time
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set_global_flag = az_meizhoutiaozhan_BFL
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set_global_flag = az_meizhoutiaozhan_action
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add_ideas = AZ_mztz_playerbuff
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}
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@@ -15792,6 +15837,7 @@ AZ_meizhoutiaozhan_jyz = {
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}
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days_mission_timeout = 2190
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complete_effect = {
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set_global_flag = az_meizhoutiaozhan_cj_get
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custom_effect_tooltip = get_zs_shuliang_2500
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add_to_variable = {
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var = zs_sl
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@@ -15879,4 +15925,38 @@ AZ_meizhoutiaozhan_jyz = {
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custom_effect_tooltip = az_meizhoutiaozhan_shibai
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}
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}
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AZ_meizhoutiaozhan_jy_BFL_misson = {
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icon = generic_scorched_earth
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cost = 0
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visible = {
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is_ai = no
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has_global_flag = az_meizhoutiaozhan_BFL
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}
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available = {
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has_completed_focus = BFL_coldwar_1
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OR = {
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has_completed_focus = BFL_coldwar_20
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has_completed_focus = BFL_coldwar_21
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}
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}
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complete_effect = {
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if = {
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limit = {
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date < 1945.1.1
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}
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set_global_flag = az_meizhoutiaozhan_cj_get
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custom_effect_tooltip = get_zs_shuliang_10000
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add_to_variable = {
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var = zs_sl
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value = 10000
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}
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}else = {
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custom_effect_tooltip = get_zs_shuliang_7500
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add_to_variable = {
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var = zs_sl
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value = 7500
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}
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}
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}
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}
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}
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@@ -1,6 +1,51 @@
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ideas = {
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# 天降独有民族精神,防覆盖
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country = {
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AZ_mztz_rwkk_idea = {
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picture = fengkuangai
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allowed_civil_war = {
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always = yes
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}
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cancel = {
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has_global_flag = AZ_fengkuangAI_citiao_ex
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}
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modifier = {
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crypto_strength = 10
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intelligence_agency_defense = 10
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enemy_operative_capture_chance_factor = 0.5
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enemy_operative_detection_chance = 50
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intel_network_gain_factor = 2
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decryption_power = 500
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own_operative_capture_chance_factor = -0.8
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own_operative_detection_chance = -80
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own_operative_harmed_time_factor = -0.8
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civilian_intel_factor = 100
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army_intel_factor = 100
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navy_intel_factor = 100
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airforce_intel_factor = 100
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railway_gun_bombardment_factor = 0.25
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research_speed_factor = 0.5
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special_project_speed_factor = 0.3
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production_speed_facility_factor = 0.5
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}
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}
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AZ_mztz_xiaoma_idea = {
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picture = fengkuangai
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allowed_civil_war = {
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always = yes
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}
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cancel = {
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has_global_flag = AZ_fengkuangAI_citiao_ex
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}
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modifier = {
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army_strength_factor = 0.2
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cavalry_attack_factor = 8
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cavalry_defence_factor = 8
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breakthrough_factor = 3
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org_loss_when_moving = -0.5
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recon_factor = 1
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}
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}
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AZ_mztz_playerbuff = {
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picture = fengkuangai
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allowed_civil_war = {
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@@ -10,6 +55,8 @@ ideas = {
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is_ai = yes
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}
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modifier = {
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conscription = 0.25
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conscription_factor = 1
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#army_strength_factor = 0.2
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#cavalry_attack_factor = 8
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#cavalry_defence_factor = 8
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@@ -20,13 +67,17 @@ ideas = {
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#breakthrough_factor = 3
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#conscription = 0.25
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#conscription_factor = 1
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#mobilization_speed = 10
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#army_core_defence_factor = 10
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mobilization_speed = 5
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army_core_attack_factor = 2
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army_core_defence_factor = 12
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air_mission_efficiency = -1
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naval_damage_factor = -1
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naval_defense_factor = -1
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#org_loss_when_moving = -0.5
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#recon_factor = 1
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army_speed_factor = 0.25
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supply_node_range = -0.2
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supply_consumption_factor = 0.25
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#army_speed_factor = 0.25
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#supply_node_range = -0.2
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#supply_consumption_factor = 0.25
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#research_speed_factor = 1
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#army_attack_against_major_factor = 0.5
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#army_defence_against_major_factor = 0.5
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@@ -38,12 +89,12 @@ ideas = {
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#army_defence_factor = 2
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#industrial_capacity_dockyard = 10
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}
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targeted_modifier = {
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tag = BYG
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attack_bonus_against = -0.5
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defense_bonus_against = -0.5
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breakthrough_bonus_against = -0.5
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}
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#targeted_modifier = {
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# tag = BYG
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# attack_bonus_against = -0.5
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# defense_bonus_against = -0.5
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# breakthrough_bonus_against = -0.5
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#}
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equipment_bonus = {
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#infantry_equipment = {
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# build_cost_ic = 0.15
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@@ -71,16 +122,16 @@ ideas = {
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# build_cost_ic = 2
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# instant = yes
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#}
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armor = {
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#armor = {
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#build_cost_ic = -0.4
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soft_attack = 0.5
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hard_attack = 0.5
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reliability = 0.2
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breakthrough = 0.25
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maximum_speed = 0.2
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ap_attack = 2
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instant = yes
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}
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# soft_attack = 0.5
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# hard_attack = 0.5
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# reliability = 0.2
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# breakthrough = 0.25
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# maximum_speed = 0.2
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# ap_attack = 2
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# instant = yes
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#}
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#small_plane_airframe = {
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# build_cost_ic = 10
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# instant = yes
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@@ -114,15 +165,15 @@ ideas = {
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modifier = {
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#conscription = 0.25
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#conscription_factor = 1
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mobilization_speed = 1
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army_core_attack_factor = 5
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army_core_defence_factor = 5
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#mobilization_speed = 1
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#army_core_attack_factor = 5
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#army_core_defence_factor = 5
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#stability_factor = 1.25
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#war_support_factor = 2
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army_speed_factor = -0.4
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army_defence_factor = 2
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max_dig_in_factor = 2
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dig_in_speed_factor = 0.5
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army_speed_factor = 0.2
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#army_defence_factor = 2
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#max_dig_in_factor = 2
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#dig_in_speed_factor = 0.5
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#army_attack_against_major_factor = -0.8
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#army_defence_against_major_factor = -0.8
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#army_breakthrough_against_major_factor = -0.5
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@@ -132,28 +183,34 @@ ideas = {
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#army_infantry_attack_factor = 2
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#army_infantry_defence_factor = 3
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#army_artillery_attack_factor = 4
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#production_factory_start_efficiency_factor = 0.5
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#line_change_production_efficiency_factor = 1
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#production_factory_max_efficiency_factor = 0.3
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#production_factory_efficiency_gain_factor = 1
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#army_armor_attack_factor = 2
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#army_armor_defence_factor = 2
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production_factory_start_efficiency_factor = 0.5
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line_change_production_efficiency_factor = 1
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production_factory_max_efficiency_factor = 0.3
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production_factory_efficiency_gain_factor = 1
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army_armor_attack_factor = 2
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army_armor_defence_factor = 2
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}
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targeted_modifier = {
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tag = BYG
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attack_bonus_against = -0.8
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defense_bonus_against = -0.8
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breakthrough_bonus_against = -0.8
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}
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equipment_bonus = {
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infantry_equipment = {
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build_cost_ic = 0.15
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soft_attack = 0.25
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hard_attack = 0.25
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reliability = 0.1
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instant = yes
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}
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artillery_equipment = {
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build_cost_ic = 0.15
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soft_attack = 0.25
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hard_attack = 0.25
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reliability = 0.1
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instant = yes
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}
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#infantry_equipment = {
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# build_cost_ic = 0.15
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# soft_attack = 0.25
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# hard_attack = 0.25
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# reliability = 0.1
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# instant = yes
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#}
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#artillery_equipment = {
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# build_cost_ic = 0.15
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# soft_attack = 0.25
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# hard_attack = 0.25
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# reliability = 0.1
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# instant = yes
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#}
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#support_equipment = {
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# build_cost_ic = -0.33
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# instant = yes
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@@ -166,10 +223,10 @@ ideas = {
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# build_cost_ic = 0.15
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# instant = yes
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#}
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#armor = {
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# build_cost_ic = 0.15
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# instant = yes
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#}
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armor = {
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build_cost_ic = -0.25
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instant = yes
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}
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}
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}
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YUW_xinlingnengliang_idea = {
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@@ -3698,6 +3698,12 @@
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relative_position_id = BFL_12
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mutually_exclusive = { focus = BFL_12 }
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available = {
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if = {
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limit = {
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is_ai = no
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}
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not = { has_global_flag = az_meizhoutiaozhan_action }
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}
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NOT = { has_completed_focus = BFL_kongjunjianshe }
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NOT = { has_completed_focus = BFL_lujunjianshe }
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NOT = { has_completed_focus = BFL_wanchengdiergewunianjihua }
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@@ -2733,12 +2733,7 @@ focus_tree = {
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factor = 60
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}
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available = {
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||||
if = {
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limit = {
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is_ai = no
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}
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not = { has_global_flag = az_meizhoutiaozhan_action }
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||||
}
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||||
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||||
}
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cancel_if_invalid = yes
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continue_if_invalid = no
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@@ -10061,6 +10061,25 @@ country_event = {
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factor = 0
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||||
}
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}
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||||
option = {
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||||
name = "直接选择全部词条!"
|
||||
set_global_flag = AZ_fengkuangAI_citiao_1
|
||||
set_global_flag = AZ_fengkuangAI_citiao_2
|
||||
set_global_flag = AZ_fengkuangAI_citiao_3
|
||||
set_global_flag = AZ_fengkuangAI_citiao_4
|
||||
set_global_flag = AZ_fengkuangAI_citiao_5
|
||||
set_global_flag = AZ_fengkuangAI_citiao_6
|
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set_global_flag = AZ_fengkuangAI_citiao_7
|
||||
set_global_flag = AZ_fengkuangAI_citiao_8
|
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set_global_flag = AZ_fengkuangAI_citiao_9
|
||||
set_global_flag = AZ_fengkuangAI_citiao_10
|
||||
set_global_flag = AZ_fengkuangAI_citiao_11
|
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set_global_flag = AZ_fengkuangAI_citiao_12
|
||||
country_event = az_tianjiang.306
|
||||
ai_chance = {
|
||||
factor = 0
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||||
}
|
||||
}
|
||||
option = {
|
||||
name = "不添加或联机有人选点这个"
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||||
ai_chance = {
|
||||
@@ -10381,6 +10400,7 @@ country_event = {
|
||||
is_triggered_only = yes
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||||
option = {
|
||||
name = "终于可以开始塔塔开了!"
|
||||
set_global_flag = AZ_fengkuangAI_citiao_xuanzewancheng
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = AZ_fengkuangAI_citiao_1
|
||||
@@ -13386,3 +13406,37 @@ country_event = {
|
||||
}
|
||||
}
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||||
}
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||||
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||||
country_event = {
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||||
id = az_tianjiang.412
|
||||
title = "自选稀有效果!"
|
||||
desc = "恭喜你完美达成了每周挑战的通关条件!现在你可以在这里自选一个想要的特殊效果。"
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||||
picture = GFX_aze_kelifulan
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = "我要超级小马!"
|
||||
add_ideas = AZ_mztz_xiaoma_idea
|
||||
}
|
||||
option = {
|
||||
name = "我想要上一把我获得的红尖尖!"
|
||||
custom_effect_tooltip = get_zs_shuliang_10000
|
||||
add_to_variable = {
|
||||
var = zs_sl
|
||||
value = 10000
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "我想体验疯狂AI的将领!"
|
||||
add_ideas = TY_fkAI_shenjingbaizhan
|
||||
every_character = {
|
||||
add_unit_leader_trait = fkAI_gaojizhinneng
|
||||
}
|
||||
set_technology = {
|
||||
az_shenjingbaizhan_tech = 1
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "我想在正常模式下体验全词条的自选BUFF!"
|
||||
add_ideas = AZ_mztz_rwkk_idea
|
||||
}
|
||||
}
|
||||
BIN
src/gfx/achievements/az_ceshichengjiu_cj.dds
Executable file
BIN
src/gfx/achievements/az_ceshichengjiu_cj.dds
Executable file
Binary file not shown.
BIN
src/gfx/achievements/az_ceshichengjiu_cj_grey.dds
Executable file
BIN
src/gfx/achievements/az_ceshichengjiu_cj_grey.dds
Executable file
Binary file not shown.
BIN
src/gfx/achievements/az_ceshichengjiu_cj_not_eligible.dds
Executable file
BIN
src/gfx/achievements/az_ceshichengjiu_cj_not_eligible.dds
Executable file
Binary file not shown.
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj.dds
Executable file
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj.dds
Executable file
Binary file not shown.
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj_grey.dds
Executable file
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj_grey.dds
Executable file
Binary file not shown.
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj_not_eligible.dds
Executable file
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj_not_eligible.dds
Executable file
Binary file not shown.
@@ -53,6 +53,7 @@
|
||||
get_zs_shuliang_2000:0"获得§R2000§!£GFX_small_zs!"
|
||||
get_zs_shuliang_2500:0"获得§R2500§!£GFX_small_zs!"
|
||||
get_zs_shuliang_7500:0"获得§R7500§!£GFX_small_zs!"
|
||||
get_zs_shuliang_10000:0"获得§R10000§!£GFX_small_zs!"
|
||||
####物资####
|
||||
wz_shuliang_500:0 "§Y500§!£GFX_small_wz!"
|
||||
wz_shuliang_500_blocked:0 "需要§g500§!£GFX_small_wz!"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
l_simp_chinese:
|
||||
gengxinshuoming_title2:0"2.12更新内容"
|
||||
gengxinshuoming_text2:"1.天堂之战数值调整,每周挑战改为两周一更。\n\n在正式开始游戏前,请确保已经开启了50建筑槽MOD,这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
|
||||
gengxinshuoming_text2:"1.每周挑战更新。\n2.如果完成过每周挑战,则在下次开始游戏时可以自选特殊增益。(下一个存档可以继承)\n\n在正式开始游戏前,请确保已经开启了50建筑槽MOD,这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
|
||||
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
|
||||
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
|
||||
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
|
||||
@@ -42,6 +42,7 @@
|
||||
wanfagonglue_title3:0""
|
||||
AZ_start_mainwindow_dashanghuayuan_text:0"§O贡献者名单§!"
|
||||
AZ_start_mainwindow_dashanghuayuan_tooltip:0"§C感谢你们§!"
|
||||
az_gamestarted:"游戏正式开始!"
|
||||
dashang_quit_tooltip:0"(点击其他选项退出该窗口)"
|
||||
modoption_on:0"开 启"
|
||||
modoption_btn_1:0"[modoption_btn_1]"
|
||||
@@ -305,11 +306,15 @@ az_gaobaoqichuan_cj_DESC:"现在,是幻想时间。"
|
||||
az_zhanxinjiyuan_cj_NAME:1"崭新纪元"
|
||||
az_zhanxinjiyuan_cj_DESC:"属于团结主义的黎明已经到来!"
|
||||
DOH_zaozhan_cjwx:"提前与重樱开战"
|
||||
az_meizhoutiaozhan_cj_NAME:"完美通关"
|
||||
az_meizhoutiaozhan_cj_DESC:"在每周挑战中达成完美通关条件。"
|
||||
az_ceshichengjiu_cj_NAME:"路过的蛮啾"
|
||||
az_ceshichengjiu_cj_DESC:"这是一个测试成就,请无视喵。"
|
||||
|
||||
##################每周挑战##############
|
||||
az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制,玩家可以通过开启挑战来获得各种平时无法得到的加成,并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境,因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策,可以与疯狂AI或者历史挑战、丁真AI同时开启,但会在一定程度上影响其本身的难度。该机制属于单机游玩专属,联机时无法启用。\n\n如果对此模式有想法或意见,欢迎加群讨论。"
|
||||
AZ_meizhoutiaozhan_jyz:"每周挑战"
|
||||
AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y铁血§!\n本周路线要求:§Y黑线§!\n本周挑战目标:§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家效果§!:装甲工艺+闪电战+补给缺陷+后续乏力\n本周§RAI效果§!:厚重防御+质量优先+堑壕战+卫国战争\n\n目前难度适中,有建议欢迎加群反馈。"
|
||||
AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y北联§!\n本周路线要求:§Y任意红线§!\n本周挑战目标:§R按历史国策流程进入冷战路线,并完成“致命冲击”外的任意冷战最终国策§!\n本周§G玩家效果§!:卫国战争+人海战术+宁死不屈+侧重陆军\n本周§RAI效果§!:闪电战+坦克工厂+强化产线+后续乏力\n\n目前难度适中,有建议欢迎加群反馈。"
|
||||
AZ_meizhoutiaozhan_jy_debug:"测试决议"
|
||||
AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
|
||||
AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!"
|
||||
@@ -325,6 +330,15 @@ AZ_meizhoutiaozhan_jy_dacheng_time:"成功完成目标"
|
||||
az_meizhoutiaozhan_shibai:"§R超过最大时间限制,挑战失败§!"
|
||||
AZ_mztz_AIbuff:"每周挑战:AI效果"
|
||||
AZ_mztz_playerbuff:"每周挑战:玩家效果"
|
||||
AZ_meizhoutiaozhan_jy_BFL_misson:"每周挑战:北联"
|
||||
AZ_meizhoutiaozhan_jy_BFL_misson_desc:"在1945年之前完成视为完美完成目标,将获得额外奖励并获得成就。"
|
||||
AZ_meizhoutiaozhan_jiangli:"完美通关的奖励"
|
||||
AZ_meizhoutiaozhan_jiangli_desc:"如果你完美达成过每周挑战的通关条件(解锁了对应成就),那么你就可以在这里自选各种平时玩不到的增益!"
|
||||
az_meizhoutiaozhan_cj_get:"完美达成每周挑战通关条件"
|
||||
AZ_mztz_xiaoma_idea:"挑战奖励:超级小马"
|
||||
az_shenjingbaizhan_tech:"词条:身经百战"
|
||||
az_shenjingbaizhan_tech_desc:"疯狂AI地形修正"
|
||||
AZ_mztz_rwkk_idea:"让我看看"
|
||||
|
||||
|
||||
#########################临时文本,P社为什么不写本地化############################
|
||||
|
||||
@@ -3218,10 +3218,12 @@ az_tianjiang.411.d:"寒冬的罗马,中央大广场被火炬与帝国旗帜装
|
||||
AZ_fkAI_xuanzebuff_jianxiangzi:0"捡箱子"
|
||||
AZ_fkAI_xuanzebuff_jianxiangzi_desc:0"免费抽卡时间!"
|
||||
fkAI_gaojizhinneng:0"高级智能"
|
||||
fkAI_gaojizhinneng_desc:"AI不会再因为频繁调度损失过多将领属性。"
|
||||
az_tianjiang.297.d:0"选择该词条后会减少AI因弱智操作(底层逻辑)带来的负面效果,同时AI的将领还将获得能控制更多部队而不受惩罚,不会受伤生病,更容易破坏要塞,大幅提高AI将领的经验获取速度等效果。"
|
||||
TY_fkAI_wanjiagangtiezhiqu:0"疯狂AI全词条固定加成"
|
||||
TY_fkAI_wanjiagangtiezhiqu_desc:0"由于初版难度过高,因此添加了该BUFF,根据反馈该BUFF的数值将不定期调整(不会削弱)"
|
||||
TY_fkAI_kejizhishang:"科技至上"
|
||||
AZ_fengkuangAI_citiao_xuanzewancheng:"已经选好了疯狂AI的词条"
|
||||
#奇观#
|
||||
landmark_ss_ic:"瓦伦丁潜艇工厂"
|
||||
landmark_ss_ic_desc:"瓦伦丁潜艇工厂位于德意志不莱梅,是铁血最重要的潜艇生产基地,主要为铁血海军建造U型潜艇(U-Boat)。该工厂由德希马格(Deschimag)等公司运营,承担了VII型和XXI型潜艇的制造任务。"
|
||||
|
||||
Reference in New Issue
Block a user