pure
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175
src/common/dynamic_modifiers/alone_dynamic_modifiers.txt
Executable file
175
src/common/dynamic_modifiers/alone_dynamic_modifiers.txt
Executable file
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# Example:
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#
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# example_dynamic_modifier = {
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# icon = "GFX_idea_unknown" # optional, will show up in guis if icon is specified
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# enable = { always = yes } #optional, the modifier won't apply if not enabled
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# remove_trigger = { always = no } #optional, will remove the modifier if true
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#
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# # list of modifiers
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# fuel_cost = 321
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# max_fuel = var_max_fuel # will be taken from a variable
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# }
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#
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#
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# In a script file:
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#
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# effect = {
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# add_dynamic_modifier = {
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# modifier = example_dynamic_modifier
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# scope = GER # optional, if you specify this your dynamic modifier scoped to this scope (root is the effect scope)
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# days = 14 # optional, will be removed after this many days passes
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# }
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# }
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#
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# can be added to countries, states or unit leaders
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# will only updated daily, unless forced by force_update_dynamic_modifier effect
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############草,动态修正做不了装备的########
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AL_tank_all_modifier = {
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icon = GFX_idea_ideas_tank_all
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enable = { always = yes }
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tank_manufacturer_cost_factor = -0.75
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#armor = {
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# maximum_speed = 0.15 #5铁血设计 AL_maximum_speed
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# soft_attack = AL_soft_attack #2白鹰设计
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# hard_attack = AL_hard_attack #3撒丁设计
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# reliability = AL_reliability #8东煌设计#8重樱设计
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# armor_value = AL_armor_value #1鸢尾设计
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# ap_attack = AL_ap_attack #7皇家设计
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# build_cost_ic = AL_armor_build_cost_ic #6北联设计
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# instant = yes
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#}
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}
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AL_ship_all_modifier = {
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icon = GFX_idea_ideas_ship_all
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enable = { always = yes }
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naval_manufacturer_cost_factor = -0.75
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#industrial_capacity_dockyard = AL_industrial_capacity_dockyard #北联设计
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#navy_fuel_consumption_factor = AL_navy_fuel_consumption_factor #重樱设计
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#experience_gain_navy_factor = AL_experience_gain_navy_factor #重樱设计
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#navy_max_range_factor = AL_navy_max_range_factor #白鹰设计
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#naval_coordination = AL_naval_coordination #皇家设计
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#equipment_bonus = {
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# ship_hull_light = { #东煌设计
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# build_cost_ic = AL_light_build_cost_ic
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# instant = yes
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# }
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# ship_hull_cruiser = { #撒丁设计
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# build_cost_ic = AL_cruiser_build_cost_ic
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# instant = yes
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# }
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# ship_hull_submarine = { #铁血设计
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# build_cost_ic = AL_submarine_build_cost_ic
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# instant = yes
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# }
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# ship_hull_heavy = { #鸢尾设计
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# build_cost_ic = AL_heavy_build_cost_ic
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# instant = yes
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# }
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# ship_hull_carrier = { #白鹰设计
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# build_cost_ic = AL_carrier_build_cost_ic
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# instant = yes
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# }
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#}
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}
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AL_plane_all_modifier = {
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icon = GFX_idea_ideas_plane_all
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enable = { always = yes }
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aircraft_manufacturer_cost_factor = -0.75
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#air_mission_efficiency = AL_air_mission_efficiency #撒丁设计
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#army_bonus_air_superiority_factor = AL_army_bonus_air_superiority_factor #鸢尾设计
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#air_weather_penalty = AL_air_weather_penalty #北联设计
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#experience_gain_air_factor = AL_experience_gain_air_factor #东煌设计
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#air_range_factor = AL_air_range_factor #白鹰设计
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#equipment_bonus = {
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# fighter_equipment = {
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# instant = yes
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# build_cost_ic = AL_fighter_build_cost_ic #重樱设计
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# reliability = AL_fighter_reliability #铁血设计
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# }
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# cv_fighter_equipment = {
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# instant = yes
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# build_cost_ic = AL_cv_fighter_build_cost_ic #重樱设计
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# reliability = AL_cv_fighter_reliability
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# }
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# heavy_fighter_equipment = {
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# instant = yes
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# build_cost_ic = AL_heavy_fighter_build_cost_ic #皇家设计
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# reliability = AL_heavy_fighter_reliability
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# }
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# strat_bomber_equipment = {
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# instant = yes
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# build_cost_ic = AL_strat_bomber_build_cost_ic #皇家设计
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# reliability = AL_strat_bomber_reliability #铁血设计
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# }
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# CAS_equipment = {
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# instant = yes
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# build_cost_ic = AL_CAS_build_cost_ic #重樱设计
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# reliability = AL_CAS_reliability #铁血设计
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# }
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# tac_bomber_equipment = {
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# instant = yes
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# build_cost_ic = AL_tac_bomber_build_cost_ic #皇家设计
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# reliability = AL_tac_bomber_reliability
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# }
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#}
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}
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AL_junxu_all_modifier = {
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icon = GFX_idea_ideas_junxu_all
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enable = { always = yes }
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materiel_manufacturer_cost_factor = -0.75
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#experience_gain_army_factor = AL_experience_gain_army_factor #重樱设计
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#equipment_bonus = {
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# infantry_equipment = {
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# instant = yes
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# build_cost_ic = AL_infantry_build_cost_ic #东煌设计
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# soft_attack = AL_infantry_soft_attack #鸢尾设计
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# reliability = AL_infantry_reliability #皇家设计
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# }
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# artillery_equipment = {
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# instant = yes
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# build_cost_ic = AL_artillery_build_cost_ic #白鹰设计
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# soft_attack = AL_artillery_soft_attack #白鹰设计
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# reliability = AL_artillery_reliability #皇家设计
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# }
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# motorized_equipment = {
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# instant = yes
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# build_cost_ic = AL_motorized_build_cost_ic #铁血设计#撒丁设计
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# reliability = AL_motorized_reliability #撒丁设计
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# maximum_speed = AL_motorized_maximum_speed #铁血设计
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# }
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# mot_rockets = {
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# instant = yes
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# build_cost_ic = AL_mot_build_cost_ic #北联设计
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# soft_attack = AL_mot_soft_attack #北联设计
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# }
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#
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#}
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}
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AL_gongye_all_modifier = {
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icon = GFX_idea_ideas_gongye_all
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enable = { always = yes }
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industrial_concern_cost_factor = -0.75
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#economy_cost_factor = AL_economy_cost_factor #重樱设计
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#production_lack_of_resource_penalty_factor = AL_production_lack_of_resource_penalty_factor #东煌设计
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#production_factory_start_efficiency_factor = AL_production_factory_start_efficiency_factor #铁血设计
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#production_factory_efficiency_gain_factor = AL_production_factory_efficiency_gain_factor #北联设计
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#industrial_capacity_factory = AL_industrial_capacity_factory #铁血设计 #北联设计
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#production_speed_industrial_complex_factor = AL_production_speed_industrial_complex_factor #白鹰设计
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#consumer_goods_factor = AL_consumer_goods_factor #撒丁设计
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#production_speed_bunker_factor = AL_production_speed_bunker_factor #鸢尾设计
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#production_speed_coastal_bunker_factor = AL_production_speed_coastal_bunker_factor #皇家设计
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}
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