2025-09-29 04:03:52
This commit is contained in:
@@ -15733,6 +15733,10 @@ AZ_meizhoutiaozhan_jyz = {
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TIX = { is_subject_of = ROOT }
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TIX = { is_in_faction_with = ROOT }
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not = { country_exists = TIX }
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AND = {
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country_exists = GER
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GER = { is_in_faction_with = ROOT }
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}
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}
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OR = {
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tag = YUW
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@@ -15763,8 +15767,26 @@ AZ_meizhoutiaozhan_jyz = {
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not = { country_exists = BFL }
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has_global_flag = beilian_bengkui
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}
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OR = {
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tag = CHY
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CHY = { is_subject_of = ROOT }
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CHY = { is_in_faction_with = ROOT }
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not = { country_exists = CHY }
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}
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days_mission_timeout = 1825
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OR = {
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tag = DOH
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DOH = { is_subject_of = ROOT }
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DOH = { is_in_faction_with = ROOT }
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not = { country_exists = DOH }
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}
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OR = {
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tag = BYG
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BYG = { is_subject_of = ROOT }
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BYG = { is_in_faction_with = ROOT }
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not = { country_exists = BYG }
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}
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}
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days_mission_timeout = 2190
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complete_effect = {
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custom_effect_tooltip = get_zs_shuliang_2500
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add_to_variable = {
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@@ -15788,6 +15810,10 @@ AZ_meizhoutiaozhan_jyz = {
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TIX = { is_subject_of = ROOT }
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TIX = { is_in_faction_with = ROOT }
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not = { country_exists = TIX }
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AND = {
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country_exists = GER
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GER = { is_in_faction_with = ROOT }
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}
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}
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OR = {
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tag = YUW
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@@ -15818,8 +15844,26 @@ AZ_meizhoutiaozhan_jyz = {
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not = { country_exists = BFL }
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has_global_flag = beilian_bengkui
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}
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OR = {
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tag = CHY
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CHY = { is_subject_of = ROOT }
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CHY = { is_in_faction_with = ROOT }
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not = { country_exists = CHY }
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}
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days_mission_timeout = 2920
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OR = {
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tag = DOH
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DOH = { is_subject_of = ROOT }
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DOH = { is_in_faction_with = ROOT }
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not = { country_exists = DOH }
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}
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OR = {
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tag = BYG
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BYG = { is_subject_of = ROOT }
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BYG = { is_in_faction_with = ROOT }
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not = { country_exists = BYG }
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}
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}
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days_mission_timeout = 3285
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complete_effect = {
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custom_effect_tooltip = get_zs_shuliang_7500
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add_to_variable = {
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@@ -10,43 +10,49 @@ ideas = {
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is_ai = yes
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}
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modifier = {
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army_artillery_attack_factor = 4
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army_infantry_defence_factor = 3
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breakthrough_factor = 5
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army_strength_factor = 0.2
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cavalry_attack_factor = 8
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cavalry_defence_factor = 8
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#army_artillery_attack_factor = 4
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#army_infantry_defence_factor = 3
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breakthrough_factor = 3
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#conscription = 0.25
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#conscription_factor = 1
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#mobilization_speed = 10
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#army_core_defence_factor = 25
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org_loss_when_moving = -0.5
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recon_factor = 1
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army_speed_factor = 0.25
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}
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equipment_bonus = {
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infantry_equipment = {
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build_cost_ic = 0.15
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soft_attack = 0.25
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hard_attack = 0.25
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reliability = 0.1
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instant = yes
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}
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artillery_equipment = {
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build_cost_ic = 0.15
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soft_attack = 0.25
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hard_attack = 0.25
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reliability = 0.1
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instant = yes
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}
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support_equipment = {
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build_cost_ic = -0.33
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instant = yes
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}
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motorized_equipment = {
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build_cost_ic = -0.15
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instant = yes
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}
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#infantry_equipment = {
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# build_cost_ic = 0.15
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# soft_attack = 0.25
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# hard_attack = 0.25
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# reliability = 0.1
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# instant = yes
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#}
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#artillery_equipment = {
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# build_cost_ic = 0.15
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# soft_attack = 0.25
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# hard_attack = 0.25
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# reliability = 0.1
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# instant = yes
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#}
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#support_equipment = {
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# build_cost_ic = -0.33
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# instant = yes
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#}
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#motorized_equipment = {
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# build_cost_ic = -0.15
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# instant = yes
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#}
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mechanized_equipment = {
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build_cost_ic = 0.25
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build_cost_ic = 2
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instant = yes
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}
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armor = {
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build_cost_ic = 0.25
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build_cost_ic = 2
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instant = yes
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}
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}
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@@ -60,20 +66,32 @@ ideas = {
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is_ai = no
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}
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modifier = {
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conscription = 0.25
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conscription_factor = 1
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mobilization_speed = 10
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army_core_defence_factor = 25
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#conscription = 0.25
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#conscription_factor = 1
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#mobilization_speed = 10
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#army_core_defence_factor = 25
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stability_factor = 1.25
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war_support_factor = 2
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army_speed_factor = -0.25
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army_defence_factor = 2
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army_attack_against_major_factor = -0.8
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army_defence_against_major_factor = -0.8
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army_breakthrough_against_major_factor = -0.5
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army_attack_against_minor_factor = 2
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army_defence_against_minor_factor = 2
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army_breakthrough_against_minor_factor = 2
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#army_infantry_attack_factor = 2
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#army_infantry_defence_factor = 2
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}
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equipment_bonus = {
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infantry_equipment = {
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build_cost_ic = -0.25
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instant = yes
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}
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artillery_equipment = {
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build_cost_ic = -0.15
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instant = yes
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}
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#infantry_equipment = {
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# build_cost_ic = -0.15
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# instant = yes
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#}
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#artillery_equipment = {
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# build_cost_ic = -0.15
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# instant = yes
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#}
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#support_equipment = {
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# build_cost_ic = -0.33
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# instant = yes
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@@ -87,7 +105,7 @@ ideas = {
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# instant = yes
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#}
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#armor = {
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# build_cost_ic = 0.15
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# build_cost_ic = 0.25
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# instant = yes
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#}
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}
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@@ -2657,7 +2657,7 @@ BFL_tula_arms_plant_organization = {
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defense = 0.1
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}
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production_bonus = {
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production_cost_factor = 0.15
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#production_cost_factor = 0.15
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}
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ai_will_do = {
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base = 5
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@@ -2686,7 +2686,7 @@ BFL_tula_arms_plant_organization = {
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ap_attack = 0.5
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}
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production_bonus = {
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production_cost_factor = 0.05
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#production_cost_factor = 0.05
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}
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ai_will_do = {
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base = 5
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@@ -759,7 +759,7 @@ BYG_north_american_aviation_organization = {
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reliability = 0.05
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}
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production_bonus = {
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production_cost_factor = 0.05
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#production_cost_factor = 0.05
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}
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}
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@@ -788,7 +788,7 @@ BYG_north_american_aviation_organization = {
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reliability = 0.1
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}
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production_bonus = {
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production_cost_factor = 0.05
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#production_cost_factor = 0.05
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}
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}
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}
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@@ -868,7 +868,7 @@ BYG_lockheed_organization = {
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reliability = 0.05
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}
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production_bonus = {
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production_cost_factor = 0.05
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#production_cost_factor = 0.05
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}
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}
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@@ -897,7 +897,7 @@ BYG_lockheed_organization = {
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reliability = 0.1
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}
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production_bonus = {
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production_cost_factor = 0.05
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#production_cost_factor = 0.05
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}
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}
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}
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@@ -981,7 +981,7 @@ BYG_douglas_aircraft_company_organization = {
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reliability = 0.05
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}
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production_bonus = {
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production_cost_factor = 0.05
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#production_cost_factor = 0.05
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}
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}
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@@ -1010,7 +1010,7 @@ BYG_douglas_aircraft_company_organization = {
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reliability = 0.1
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}
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production_bonus = {
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production_cost_factor = 0.05
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#production_cost_factor = 0.05
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}
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}
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}
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@@ -1079,7 +1079,7 @@ BYG_boeing_organization = {
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reliability = 0.05
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}
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production_bonus = {
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production_cost_factor = 0.05
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#production_cost_factor = 0.05
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}
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}
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@@ -1108,7 +1108,7 @@ BYG_boeing_organization = {
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reliability = 0.1
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}
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production_bonus = {
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production_cost_factor = 0.05
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#production_cost_factor = 0.05
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}
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}
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}
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@@ -1192,7 +1192,7 @@ BYG_grumman_organization = {
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reliability = 0.05
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}
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production_bonus = {
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production_cost_factor = 0.05
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#production_cost_factor = 0.05
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}
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}
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@@ -1221,7 +1221,7 @@ BYG_grumman_organization = {
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reliability = 0.1
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}
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production_bonus = {
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production_cost_factor = 0.05
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#production_cost_factor = 0.05
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}
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}
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}
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@@ -1272,7 +1272,7 @@ BYG_springfield_armory_organization = {
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}
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production_bonus = {
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production_cost_factor = 0.05
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#production_cost_factor = 0.05
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}
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ai_will_do = {
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base = 100
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@@ -84,7 +84,7 @@ TIX_porsche_organization = {
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breakthrough = 0.05
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}
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production_bonus = {
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production_cost_factor = 0.1
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#production_cost_factor = 0.1
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}
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ai_will_do = {
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base = 100
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@@ -257,7 +257,7 @@ TIX_henschel_organization = {
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breakthrough = 0.05
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}
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production_bonus = {
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production_cost_factor = 0.1
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#production_cost_factor = 0.1
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}
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ai_will_do = {
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base = 100
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@@ -292,7 +292,7 @@ TIX_henschel_organization = {
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reliability = -0.5
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}
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production_bonus = {
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production_cost_factor = 0.5
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production_cost_factor = 0.25
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}
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ai_will_do = {
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base = 0
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@@ -403,7 +403,7 @@ TIX_man_organization = {
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breakthrough = 0.05
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}
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production_bonus = {
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production_cost_factor = 0.1
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#production_cost_factor = 0.1
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}
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ai_will_do = {
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base = 100
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@@ -939,7 +939,7 @@ TIX_daimler_benz_organization = {
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breakthrough = 0.05
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}
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production_bonus = {
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production_cost_factor = 0.1
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#production_cost_factor = 0.1
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}
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ai_will_do = {
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base = 100
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@@ -3202,7 +3202,7 @@ TIX_mauser_organization = {
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breakthrough = 0.15
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}
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production_bonus = {
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production_cost_factor = 0.1
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#production_cost_factor = 0.1
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}
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ai_will_do = {
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base = 100
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@@ -1,6 +1,6 @@
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l_simp_chinese:
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gengxinshuoming_title2:0"2.11更新内容"
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gengxinshuoming_text2:"1.添加了“每周挑战”模式\n2.为白鹰和北联添加了额外的超级武器\n3.为撒丁和铁血纽伦堡线添加了很多长事件,重写了铁血战后事件\n4.东煌之外的舰娘国现在开局就有一座核研究设施\n5.修复了部分卡顿问题,可能修复了疯狂全词条情况后期卡死的问题\n\n在正式开始游戏前,请确保已经开启了50建筑槽MOD,这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
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gengxinshuoming_text2:"1.每周挑战更新\n2.加强了部分军工组织特质\n\n在正式开始游戏前,请确保已经开启了50建筑槽MOD,这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
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az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
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dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
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az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
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@@ -309,7 +309,7 @@ DOH_zaozhan_cjwx:"提前与重樱开战"
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##################每周挑战##############
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az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制,玩家可以通过开启挑战来获得各种平时无法得到的加成,并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境,因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策,可以与疯狂AI或者历史挑战、丁真AI同时开启,但会在一定程度上影响其本身的难度。该机制属于单机游玩专属,联机时无法启用。\n\n如果对此模式有想法或意见,欢迎加群讨论。"
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AZ_meizhoutiaozhan_jyz:"每周挑战"
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AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y任意§!\n本周路线要求:§Y任意§!\n本周挑战目标:§R在限定时间内结盟或征服欧洲舰娘国§!\n本周§G玩家增益§!:步炮大师+勇往直前+质量优先\n本周§RAI增益§!:宁死不屈+人海战术+简易装备\n\n作为新的游玩模式,本次挑战难度不高,有建议欢迎加群反馈。"
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AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y任意§!\n本周路线要求:§Y任意§!\n本周挑战目标:§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!:骑马与砍杀+赛马娘+速度至上\n本周§RAI增益§!:团结一致+持枪凌弱+厚重防御\n\n作为新的游玩模式,本次挑战难度不高,有建议欢迎加群反馈。"
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AZ_meizhoutiaozhan_jy_debug:"测试决议"
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AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
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AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!"
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Reference in New Issue
Block a user