2025-09-29 04:03:52

This commit is contained in:
actions[bot]
2025-09-29 04:03:52 +00:00
parent 43d9f0713a
commit 6aaf02b287
6 changed files with 125 additions and 63 deletions

View File

@@ -15733,6 +15733,10 @@ AZ_meizhoutiaozhan_jyz = {
TIX = { is_subject_of = ROOT }
TIX = { is_in_faction_with = ROOT }
not = { country_exists = TIX }
AND = {
country_exists = GER
GER = { is_in_faction_with = ROOT }
}
}
OR = {
tag = YUW
@@ -15763,8 +15767,26 @@ AZ_meizhoutiaozhan_jyz = {
not = { country_exists = BFL }
has_global_flag = beilian_bengkui
}
OR = {
tag = CHY
CHY = { is_subject_of = ROOT }
CHY = { is_in_faction_with = ROOT }
not = { country_exists = CHY }
}
days_mission_timeout = 1825
OR = {
tag = DOH
DOH = { is_subject_of = ROOT }
DOH = { is_in_faction_with = ROOT }
not = { country_exists = DOH }
}
OR = {
tag = BYG
BYG = { is_subject_of = ROOT }
BYG = { is_in_faction_with = ROOT }
not = { country_exists = BYG }
}
}
days_mission_timeout = 2190
complete_effect = {
custom_effect_tooltip = get_zs_shuliang_2500
add_to_variable = {
@@ -15788,6 +15810,10 @@ AZ_meizhoutiaozhan_jyz = {
TIX = { is_subject_of = ROOT }
TIX = { is_in_faction_with = ROOT }
not = { country_exists = TIX }
AND = {
country_exists = GER
GER = { is_in_faction_with = ROOT }
}
}
OR = {
tag = YUW
@@ -15818,8 +15844,26 @@ AZ_meizhoutiaozhan_jyz = {
not = { country_exists = BFL }
has_global_flag = beilian_bengkui
}
OR = {
tag = CHY
CHY = { is_subject_of = ROOT }
CHY = { is_in_faction_with = ROOT }
not = { country_exists = CHY }
}
days_mission_timeout = 2920
OR = {
tag = DOH
DOH = { is_subject_of = ROOT }
DOH = { is_in_faction_with = ROOT }
not = { country_exists = DOH }
}
OR = {
tag = BYG
BYG = { is_subject_of = ROOT }
BYG = { is_in_faction_with = ROOT }
not = { country_exists = BYG }
}
}
days_mission_timeout = 3285
complete_effect = {
custom_effect_tooltip = get_zs_shuliang_7500
add_to_variable = {

View File

@@ -10,43 +10,49 @@ ideas = {
is_ai = yes
}
modifier = {
army_artillery_attack_factor = 4
army_infantry_defence_factor = 3
breakthrough_factor = 5
army_strength_factor = 0.2
cavalry_attack_factor = 8
cavalry_defence_factor = 8
#army_artillery_attack_factor = 4
#army_infantry_defence_factor = 3
breakthrough_factor = 3
#conscription = 0.25
#conscription_factor = 1
#mobilization_speed = 10
#army_core_defence_factor = 25
org_loss_when_moving = -0.5
recon_factor = 1
army_speed_factor = 0.25
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = 0.15
soft_attack = 0.25
hard_attack = 0.25
reliability = 0.1
instant = yes
}
artillery_equipment = {
build_cost_ic = 0.15
soft_attack = 0.25
hard_attack = 0.25
reliability = 0.1
instant = yes
}
support_equipment = {
build_cost_ic = -0.33
instant = yes
}
motorized_equipment = {
build_cost_ic = -0.15
instant = yes
}
#infantry_equipment = {
# build_cost_ic = 0.15
# soft_attack = 0.25
# hard_attack = 0.25
# reliability = 0.1
# instant = yes
#}
#artillery_equipment = {
# build_cost_ic = 0.15
# soft_attack = 0.25
# hard_attack = 0.25
# reliability = 0.1
# instant = yes
#}
#support_equipment = {
# build_cost_ic = -0.33
# instant = yes
#}
#motorized_equipment = {
# build_cost_ic = -0.15
# instant = yes
#}
mechanized_equipment = {
build_cost_ic = 0.25
build_cost_ic = 2
instant = yes
}
armor = {
build_cost_ic = 0.25
build_cost_ic = 2
instant = yes
}
}
@@ -60,20 +66,32 @@ ideas = {
is_ai = no
}
modifier = {
conscription = 0.25
conscription_factor = 1
mobilization_speed = 10
army_core_defence_factor = 25
#conscription = 0.25
#conscription_factor = 1
#mobilization_speed = 10
#army_core_defence_factor = 25
stability_factor = 1.25
war_support_factor = 2
army_speed_factor = -0.25
army_defence_factor = 2
army_attack_against_major_factor = -0.8
army_defence_against_major_factor = -0.8
army_breakthrough_against_major_factor = -0.5
army_attack_against_minor_factor = 2
army_defence_against_minor_factor = 2
army_breakthrough_against_minor_factor = 2
#army_infantry_attack_factor = 2
#army_infantry_defence_factor = 2
}
equipment_bonus = {
infantry_equipment = {
build_cost_ic = -0.25
instant = yes
}
artillery_equipment = {
build_cost_ic = -0.15
instant = yes
}
#infantry_equipment = {
# build_cost_ic = -0.15
# instant = yes
#}
#artillery_equipment = {
# build_cost_ic = -0.15
# instant = yes
#}
#support_equipment = {
# build_cost_ic = -0.33
# instant = yes
@@ -87,7 +105,7 @@ ideas = {
# instant = yes
#}
#armor = {
# build_cost_ic = 0.15
# build_cost_ic = 0.25
# instant = yes
#}
}

View File

@@ -2657,7 +2657,7 @@ BFL_tula_arms_plant_organization = {
defense = 0.1
}
production_bonus = {
production_cost_factor = 0.15
#production_cost_factor = 0.15
}
ai_will_do = {
base = 5
@@ -2686,7 +2686,7 @@ BFL_tula_arms_plant_organization = {
ap_attack = 0.5
}
production_bonus = {
production_cost_factor = 0.05
#production_cost_factor = 0.05
}
ai_will_do = {
base = 5

View File

@@ -759,7 +759,7 @@ BYG_north_american_aviation_organization = {
reliability = 0.05
}
production_bonus = {
production_cost_factor = 0.05
#production_cost_factor = 0.05
}
}
@@ -788,7 +788,7 @@ BYG_north_american_aviation_organization = {
reliability = 0.1
}
production_bonus = {
production_cost_factor = 0.05
#production_cost_factor = 0.05
}
}
}
@@ -868,7 +868,7 @@ BYG_lockheed_organization = {
reliability = 0.05
}
production_bonus = {
production_cost_factor = 0.05
#production_cost_factor = 0.05
}
}
@@ -897,7 +897,7 @@ BYG_lockheed_organization = {
reliability = 0.1
}
production_bonus = {
production_cost_factor = 0.05
#production_cost_factor = 0.05
}
}
}
@@ -981,7 +981,7 @@ BYG_douglas_aircraft_company_organization = {
reliability = 0.05
}
production_bonus = {
production_cost_factor = 0.05
#production_cost_factor = 0.05
}
}
@@ -1010,7 +1010,7 @@ BYG_douglas_aircraft_company_organization = {
reliability = 0.1
}
production_bonus = {
production_cost_factor = 0.05
#production_cost_factor = 0.05
}
}
}
@@ -1079,7 +1079,7 @@ BYG_boeing_organization = {
reliability = 0.05
}
production_bonus = {
production_cost_factor = 0.05
#production_cost_factor = 0.05
}
}
@@ -1108,7 +1108,7 @@ BYG_boeing_organization = {
reliability = 0.1
}
production_bonus = {
production_cost_factor = 0.05
#production_cost_factor = 0.05
}
}
}
@@ -1192,7 +1192,7 @@ BYG_grumman_organization = {
reliability = 0.05
}
production_bonus = {
production_cost_factor = 0.05
#production_cost_factor = 0.05
}
}
@@ -1221,7 +1221,7 @@ BYG_grumman_organization = {
reliability = 0.1
}
production_bonus = {
production_cost_factor = 0.05
#production_cost_factor = 0.05
}
}
}
@@ -1272,7 +1272,7 @@ BYG_springfield_armory_organization = {
}
production_bonus = {
production_cost_factor = 0.05
#production_cost_factor = 0.05
}
ai_will_do = {
base = 100

View File

@@ -84,7 +84,7 @@ TIX_porsche_organization = {
breakthrough = 0.05
}
production_bonus = {
production_cost_factor = 0.1
#production_cost_factor = 0.1
}
ai_will_do = {
base = 100
@@ -257,7 +257,7 @@ TIX_henschel_organization = {
breakthrough = 0.05
}
production_bonus = {
production_cost_factor = 0.1
#production_cost_factor = 0.1
}
ai_will_do = {
base = 100
@@ -292,7 +292,7 @@ TIX_henschel_organization = {
reliability = -0.5
}
production_bonus = {
production_cost_factor = 0.5
production_cost_factor = 0.25
}
ai_will_do = {
base = 0
@@ -403,7 +403,7 @@ TIX_man_organization = {
breakthrough = 0.05
}
production_bonus = {
production_cost_factor = 0.1
#production_cost_factor = 0.1
}
ai_will_do = {
base = 100
@@ -939,7 +939,7 @@ TIX_daimler_benz_organization = {
breakthrough = 0.05
}
production_bonus = {
production_cost_factor = 0.1
#production_cost_factor = 0.1
}
ai_will_do = {
base = 100
@@ -3202,7 +3202,7 @@ TIX_mauser_organization = {
breakthrough = 0.15
}
production_bonus = {
production_cost_factor = 0.1
#production_cost_factor = 0.1
}
ai_will_do = {
base = 100

View File

@@ -1,6 +1,6 @@
l_simp_chinese:
gengxinshuoming_title2:0"2.11更新内容"
gengxinshuoming_text2:"1.添加了“每周挑战”模式\n2.为白鹰和北联添加了额外的超级武器\n3.为撒丁和铁血纽伦堡线添加了很多长事件,重写了铁血战后事件\n4.东煌之外的舰娘国现在开局就有一座核研究设施\n5.修复了部分卡顿问题,可能修复了疯狂全词条情况后期卡死的问题\n\n在正式开始游戏前请确保已经开启了50建筑槽MOD这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
gengxinshuoming_text2:"1.每周挑战更新\n2.加强了部分军工组织特质\n\n在正式开始游戏前请确保已经开启了50建筑槽MOD这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
@@ -309,7 +309,7 @@ DOH_zaozhan_cjwx:"提前与重樱开战"
##################每周挑战##############
az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制玩家可以通过开启挑战来获得各种平时无法得到的加成并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策可以与疯狂AI或者历史挑战、丁真AI同时开启但会在一定程度上影响其本身的难度。该机制属于单机游玩专属联机时无法启用。\n\n如果对此模式有想法或意见欢迎加群讨论。"
AZ_meizhoutiaozhan_jyz:"每周挑战"
AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家§Y任意§!\n本周路线要求§Y任意§!\n本周挑战目标§R在限定时间内结盟或征服欧洲舰娘国§!\n本周§G玩家增益§!步炮大师+勇往直前+质量优先\n本周§RAI增益§!:宁死不屈+人海战术+简易装备\n\n作为新的游玩模式本次挑战难度不高有建议欢迎加群反馈。"
AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家§Y任意§!\n本周路线要求§Y任意§!\n本周挑战目标§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!骑马与砍杀+赛马娘+速度至上\n本周§RAI增益§!:团结一致+持枪凌弱+厚重防御\n\n作为新的游玩模式本次挑战难度不高有建议欢迎加群反馈。"
AZ_meizhoutiaozhan_jy_debug:"测试决议"
AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!"