2025-08-12 04:02:13

This commit is contained in:
actions[bot]
2025-08-12 04:02:13 +00:00
parent 1d224de3e9
commit 93aa821e78
80 changed files with 1414 additions and 132 deletions

View File

@@ -203,9 +203,10 @@ leader_traits = {
trait_psh_rumunuanyang= {
random = no
stability_factor = 0.1
stability_weekly = 0.005
political_power_cost = -0.35
stability_weekly = 0.01
political_power_cost = -0.5
communism_drift = 0.25
justify_war_goal_time = -0.25
drift_defence_factor = 0.5
}
#奏响自由赞歌
@@ -279,7 +280,7 @@ leader_traits = {
trait_psh_guandao = {
random = no
army_attack_factor = 0.15
army_defence_factor = 0.1
army_defence_factor = 0.15
planning_speed = 0.25
}
#星座
@@ -467,10 +468,10 @@ leader_traits = {
#英仙座
trait_yingxianzuo = {
random = no
org_loss_when_moving = -0.1
army_morale_factor = 0.1
org_loss_when_moving = -0.15
army_morale_factor = 0.12
experience_loss_factor = -0.12
attrition = -0.05
attrition = -0.075
}
#柴郡
trait_chaijun = {
@@ -711,4 +712,255 @@ leader_traits = {
random = no
production_speed_industrial_complex_factor = 0.1
}
#奇尔沙治
trait_qiershazhi = {
random = no
acclimatization_cold_climate_gain_factor = 0.5
acclimatization_hot_climate_gain_factor = 0.5
air_superiority_bonus_in_combat = 0.1
coordination_bonus = 0.1
supply_node_range = 0.1
}
#小加加
trait_xiaojiajia = {
random = no
carrier_traffic = 0.3
repair_speed_factor = 0.3
special_forces_min = 72
army_leader_start_level = 1
navy_leader_start_level = 1
}
#约克城
trait_yuekecheng = {
random = no
air_untrained_pilots_penalty_factor = -0.5
fighter_sortie_efficiency = 0.3
navy_carrier_air_targetting_factor = 0.2
experience_gain_air = 0.3
}
#布莱默顿
trait_bulaimodun = {
random = no
coordination_bonus = 0.1
army_breakthrough_against_major_factor = 0.05
org_loss_at_low_org_factor = -0.3
}
#安克雷奇
trait_ankeleiqi = {
random = no
army_strength_factor = 0.1
army_defence_factor = 0.1
army_defence_against_major_factor = 0.1
}
#拉菲
trait_lafei = {
random = no
army_org_factor = 0.1
navy_org_factor = 0.2
navy_screen_attack_factor = 0.3
navy_screen_defence_factor = 0.3
}
#皇家橡树
trait_huangjiaxiangshu = {
random = no
experience_gain_army = 0.3
army_defence_against_major_factor = 0.1
cas_damage_reduction = 0.2
}
#阿尔比恩
trait_aerbien = {
random = no
navy_visibility = -0.1
navy_screen_defence_factor = 0.1
naval_strike_targetting_factor = 0.2
static_anti_air_damage_factor = 0.2
industrial_capacity_dockyard = 0.1
}
#特拉法尔加
trait_telafaerjia = {
random = no
army_attack_against_major_factor = 0.1
org_loss_at_low_org_factor = -0.25
special_forces_no_supply_grace = 144
special_forces_out_of_supply_factor = -0.8
}
#天狼星
trait_tianlangxing = {
random = no
political_power_factor = 0.15
war_stability_factor = 0.2
weekly_casualties_war_support = 0.005
weekly_convoys_war_support = 0.005
weekly_bombing_war_support = 0.005
}
#阿尔萨斯
trait_aersasi = {
random = no
army_strength_factor = 0.1
army_attack_against_major_factor = 0.1
army_defence_against_major_factor = 0.1
}
#莫加多尔
trait_mojiaduoer = {
random = no
combat_width_factor = -0.1
cas_damage_reduction = 0.1
acclimatization_cold_climate_gain_factor = 0.5
acclimatization_hot_climate_gain_factor = 0.5
}
#克莱蒙梭
trait_kelaimengsuo = {
random = no
party_popularity_stability_factor = 0.2
stability_factor = 0.3
war_stability_factor = 0.3
war_support_factor = 0.3
weekly_casualties_war_support = 0.005
weekly_convoys_war_support = 0.005
weekly_bombing_war_support = 0.005
}
#吉尚
trait_jishang = {
random = no
experience_gain_navy = 0.3
naval_speed_factor = 0.1
navy_weather_penalty = -0.2
naval_retreat_chance = 0.2
}
#贝亚德
trait_beiyade = {
random = no
experience_gain_army = 0.3
org_loss_at_low_org_factor = -0.4
army_defence_against_major_factor = 0.1
}
#霞飞克隆人空军特质
trait_xiafei_kelongren_air = {
random = no
experience_gain_air = 0.3
air_mission_efficiency = 0.1
air_close_air_support_org_damage_factor = 0.2
}
#弗兰德尔
trait_fulandeer = {
random = no
experience_gain_army = 0.2
army_attack_factor = 0.1
army_attack_speed_factor = 0.2
cat_superior_firepower_cost_factor = -0.15
}
#贝尔蒂
trait_beierdi = {
random = no
line_change_production_efficiency_factor = 0.2
production_factory_max_efficiency_factor = 0.1
production_factory_efficiency_gain_factor = 0.1
war_stability_factor = 0.3
army_defence_against_major_factor = 0.2
}
#庞培
trait_pangpei = {
random = no
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.1
army_infantry_attack_factor = 0.2
army_infantry_defence_factor = 0.2
}
#鲁梅
trait_lumei = {
random = no
army_strength_factor = 0.1
army_attack_against_major_factor = 0.1
army_breakthrough_against_major_factor = 0.1
}
#梅克伦堡
trait_meikelunbao = {
random = no
army_attack_factor = 0.15
army_defence_factor = 0.15
army_attack_speed_factor = 0.2
}
#提尔比茨
trait_tierbici = {
random = no
production_speed_buildings_factor = 0.1
industrial_capacity_factory = 0.1
industrial_capacity_dockyard = 0.05
}
#美因茨
trait_meiyinci = {
random = no
global_building_slots_factor = 0.1
research_speed_factor = 0.1
local_resources_factor = 0.1
}
#亚尔薇特
trait_yaerweite = {
random = no
experience_gain_army = 0.3
army_armor_attack_factor = 0.1
mechanized_attack_factor = 0.1
motorized_attack_factor = 0.1
}
#u47
trait_u47 = {
random = no
experience_gain_navy = 0.3
navy_submarine_attack_factor = 0.1
naval_torpedo_cooldown_factor = -0.2
naval_torpedo_hit_chance_factor = 0.2
naval_torpedo_reveal_chance_factor = -0.2
}
#威悉
trait_weixi = {
random = no
experience_gain_air = 0.3
air_defence_factor = 0.1
ace_effectiveness_factor = 0.25
rocket_attack_factor = 0.3
}
#顿斯科伊
trait_dunsikeyi = {
random = no
army_armor_attack_factor = 0.1
motorized_attack_factor = 0.2
motorized_defence_factor = 0.2
mechanized_attack_factor = 0.2
mechanized_defence_factor = 0.2
}
#喀山
trait_kashan = {
random = no
army_org_factor = 0.1
supply_node_range = 0.1
supply_factor = 0.1
}
#古比雪夫
trait_gubixuefu = {
random = no
#minimum_training_level = -0.1
political_power_factor = 0.1
command_abilities_cost_factor = -0.5
grant_medal_cost_factor = -0.5
acclimatization_cold_climate_gain_factor = 0.5
acclimatization_hot_climate_gain_factor = 0.5
}
#摩尔曼斯克
trait_moermansike = {
random = no
consumer_goods_factor = -0.1
production_factory_start_efficiency_factor = 0.05
production_lack_of_resource_penalty_factor = -0.2
equipment_capture_factor = 0.1
military_industrial_organization_funds_gain = 0.33
}
#纳西莫夫
trait_naximofu = {
random = no
experience_gain_air = 0.3
air_attack_factor = 0.1
air_agility_factor = 0.1
air_accidents = -0.2
air_weather_penalty = -0.2
}
}

View File

@@ -329,9 +329,11 @@ leader_traits = {
}
trait_sayousi = {
random = no
army_strength_factor = 0.1
drift_defence_factor = 0.5
stability_factor = 0.1
war_support_factor = 0.1
war_stability_factor = 0.3
political_power_gain = 0.25
}
trait_shuixingjinian = {
@@ -794,9 +796,10 @@ leader_traits = {
trait_u81 = {
random = no
experience_gain_navy = 0.3
navy_visibility = -0.1
equipment_bonus = {
submarine = {
naval_range = 0.25
naval_range = 0.4
instant = yes
}
}
@@ -833,8 +836,8 @@ leader_traits = {
}
trait_leipuxitele = {
random = no
army_infantry_attack_factor = 0.25
army_infantry_defence_factor = 0.15
army_infantry_attack_factor = 0.3
army_infantry_defence_factor = 0.3
army_bonus_air_superiority_factor = 0.1
}