2025-12-10 04:02:20
This commit is contained in:
@@ -904,3 +904,17 @@ az_ceshichengjiu_cj = {
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always = yes
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}
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}
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az_meizhoutiaozhan_cj2 = {
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possible = {
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difficulty > 1
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has_start_date < 1936.01.02
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has_any_custom_difficulty_setting = no
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game_rules_allow_achievements = yes
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}
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happened = {
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not = { has_global_flag = modoption_dingzhenai_on }
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has_global_flag = az_meizhoutiaozhan_cj_get2
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -469,6 +469,7 @@ BFL_rush_to_berlin = {
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enable = {
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date > 1943.1.1
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has_war_with = TIX
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TIX = { is_ai = yes }
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}
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abort_when_not_enabled = yes
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@@ -493,6 +494,7 @@ YUW_enemy = {
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}
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enable = {
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has_war_with = YUW
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YUW = { is_ai = yes }
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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@@ -1938,3 +1938,73 @@ BYG_heavytank_production = {
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value = 20
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}
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}
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### Pacific war strategies
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BYG_CHY_pacific_war_dominance = {
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allowed = {
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OR = {
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original_tag = BYG
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original_tag = CHY
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}
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}
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enable = {
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OR = {
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has_war_with = BYG
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has_war_with = CHY
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}
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surrender_progress < 0.15 #Just give up trying to compete now
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set_temp_variable = { t = num_ships_with_type@carrier }
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check_variable = { t > 4 } #We lost the carrier war now, time to retreat
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = naval_dominance
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id = micronesia_pacific_control_zone
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value = 80
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}
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ai_strategy = {
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type = naval_dominance
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id = mariana_pacific_control_zone
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value = 80
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}
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ai_strategy = {
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type = naval_dominance
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id = north_pacific_control_zone
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value = 80
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}
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ai_strategy = {
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type = naval_dominance
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id = pearl_harbor_pacific_control_zone
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value = 80
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}
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}
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BYG_dominate_the_home_islands = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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has_war_with = CHY
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OR = {
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date > 1943.1.1
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controls_state = 645 #Iwo Jima
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}
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = naval_dominance
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id = home_islands_control_zone
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value = 100
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}
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}
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@@ -2861,3 +2861,64 @@ HUJ_heavytank_production = {
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value = 40
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}
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}
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HUJ_dominate_the_home_islands = {
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allowed = {
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original_tag = HUJ
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}
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enable = {
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has_war_with = CHY
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date > 1943.1.1
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NOT = { has_war_with = TIX }
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = naval_dominance
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id = home_islands_control_zone
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value = 100
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}
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ai_strategy = {
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type = naval_dominance
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id = micronesia_pacific_control_zone
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value = 80
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}
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ai_strategy = {
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type = naval_dominance
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id = mariana_pacific_control_zone
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value = 80
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}
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}
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HUJ_develop_mediterranean_supremacy = {
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allowed = {
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original_tag = HUJ
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}
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enable = {
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OR = {
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has_war_with = SAD
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has_war_with = SOU
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}
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date > 1940.1.1
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = naval_dominance
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id = western_med_control_zone
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value = 30
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}
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ai_strategy = {
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type = naval_dominance
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id = eastern_med_control_zone
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value = 80
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}
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}
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@@ -979,3 +979,32 @@ SAD_invasion_buffer = {
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subtract_fronts_from_need = yes
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}
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}
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ITA_contest_the_med = {
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allowed = {
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original_tag = SAD
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}
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enable = {
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OR = {
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has_war_with = HUJ
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has_war_with = SOU
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}
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date > 1939.10.10
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# We just want to always do this, this is our home coast
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = naval_dominance
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id = western_med_control_zone
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value = 80
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}
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ai_strategy = {
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type = naval_dominance
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id = eastern_med_control_zone
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value = 80
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}
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}
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@@ -620,7 +620,7 @@ TIX_strike_BFL = {
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priority = 100
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ordertype = front
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execution_type = rush
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execution_type = balanced
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execute_order = yes
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}
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@@ -1018,6 +1018,19 @@ TIX_war_YUW_no_ai = {
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ordertype = front
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execution_type = careful
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}
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ai_strategy = {
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type = front_control
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tag = YUW
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ratio = 0.5
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priority = 100
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ordertype = front
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execution_type = balanced
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execute_order = yes
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}
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}
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@@ -2459,6 +2472,7 @@ TIX_blitz_france = {
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date < 1940.9.1
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HOL = { has_capitulated = yes }
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is_historical_focus_on = yes
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YUW = { is_ai = yes }
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}
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abort_when_not_enabled = yes
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File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,5 @@
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# Written by Henrik "Groogy" Hansson
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# Modified by Daniel "Da9L" Sjöberg
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default_unit_production = { #If adding country-unique ones, bear in mind that they STACK
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default_unit_production = {
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# If adding country-unique ones, bear in mind that they STACK unless excluding countries in the enable
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enable = {
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always = yes
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NOT = {
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@@ -14,6 +12,9 @@ default_unit_production = { #If adding country-unique ones, bear in mind that th
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tag = SOV
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original_tag = ITA
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original_tag = JAP
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original_tag = HUN
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original_tag = SIA
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original_tag = USA
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original_tag = CHY
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original_tag = DOH
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original_tag = TIX
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@@ -30,6 +31,7 @@ default_unit_production = { #If adding country-unique ones, bear in mind that th
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}
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abort_when_not_enabled = yes
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# Land division factors
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ai_strategy = {
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type = role_ratio
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id = paratroopers
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@@ -60,7 +62,7 @@ default_unit_production = { #If adding country-unique ones, bear in mind that th
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value = 80
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}
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#Air unit factors
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# Air unit factors
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ai_strategy = {
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type = unit_ratio
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id = fighter
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@@ -153,9 +155,37 @@ default_unit_production = { #If adding country-unique ones, bear in mind that th
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}
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}
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default_unit_production_super_heavies = {
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enable = {
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is_major = yes
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num_of_military_factories > 150 # nly if we have loads of factories
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date > 1943.6.1 # Lets wait until late war
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NOT = { has_tech = main_battle_tank_chassis } # Abandon Super heavy projects if we start doing modern tanks instead
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NOT = { has_government = democratic } # Let the authoritarian regimes spend money on this
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = role_ratio
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id = super_heavy_breakthrough_role
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value = 1
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}
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}
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default_unit_production_land_cruiser = {
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enable = {
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is_special_project_completed = sp:sp_land_land_cruiser
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = role_ratio
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id = mega_heavy_breakthrough_role
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value = 2
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}
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}
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default_role_ratios = {
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enable = {
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NOT = {
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not = {
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has_dlc = "Man the Guns"
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}
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}
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@@ -189,7 +219,7 @@ default_role_ratios = {
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default_role_ratios = {
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enable = {
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has_dlc = "Man the Guns"
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NOT = {
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not = {
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OR = {
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original_tag = GER
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original_tag = ENG
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@@ -207,8 +237,8 @@ default_role_ratios = {
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original_tag = HUJ
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original_tag = BLI
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original_tag = SIR
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original_tag = DH1
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}
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}
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}
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abort_when_not_enabled = yes
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@@ -278,21 +308,6 @@ default_surplus_management = {
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# If we manage to get all equipment we want, keep producing more stuff according to this
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enable = {
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always = yes # For now, applies to everyone
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NOT = {
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OR = {
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original_tag = CHY
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original_tag = DOH
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original_tag = TIX
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original_tag = YUW
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original_tag = BFL
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original_tag = BYG
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original_tag = SAD
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original_tag = HUJ
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original_tag = BLI
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original_tag = SIR
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}
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}
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}
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abort_when_not_enabled = yes
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@@ -439,6 +454,18 @@ bba_air_prod_1 = {
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value = 1
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}
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ai_strategy = {
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type = unit_ratio
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id = cv_fighter
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value = 10
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}
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ai_strategy = {
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type = unit_ratio
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id = cv_naval_bomber
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value = 10
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}
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}
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bba_support_boosts = {
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@@ -672,6 +699,7 @@ default_garrison_production = {
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original_tag = FRA
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original_tag = JAP
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original_tag = ENG
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original_tag = SIA
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original_tag = CHY
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original_tag = DOH
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original_tag = TIX
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@@ -682,6 +710,7 @@ default_garrison_production = {
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original_tag = HUJ
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original_tag = BLI
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original_tag = SIR
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original_tag = DH1
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}
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ai_wants_divisions > 12 #Massively decreasing the amount of garrison and suppression the AI wants
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is_major = yes
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@@ -696,13 +725,6 @@ default_garrison_production = {
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id = garrison
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value = 5
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}
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# Old garrison system against resistance
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# ai_strategy = {
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# type = role_ratio
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# id = suppression
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# value = 2
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# }
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}
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default_mountaineers_production = {
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@@ -761,7 +783,6 @@ default_mobile_production = {
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original_tag = BLI
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original_tag = SIR
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}
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}
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}
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abort = {
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@@ -821,16 +842,6 @@ slightly_naval_focused_nation = {
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tag = ENG
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tag = FRA
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tag = ITA
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tag = CHY
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tag = DOH
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tag = TIX
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tag = YUW
|
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tag = BFL
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||||
tag = BYG
|
||||
tag = SAD
|
||||
tag = HUJ
|
||||
tag = BLI
|
||||
tag = SIR
|
||||
}
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||||
}
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abort_when_not_enabled = yes
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||||
@@ -866,16 +877,6 @@ more_naval_focused_nation = {
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tag = JAP
|
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tag = USA
|
||||
tag = ENG
|
||||
tag = CHY
|
||||
tag = DOH
|
||||
tag = TIX
|
||||
tag = YUW
|
||||
tag = BFL
|
||||
tag = BYG
|
||||
tag = SAD
|
||||
tag = HUJ
|
||||
tag = BLI
|
||||
tag = SIR
|
||||
}
|
||||
date > "1941.1.1" # Delaying it by a couple of years
|
||||
}
|
||||
@@ -1223,16 +1224,18 @@ DEFAULT_early_template_design = {
|
||||
tag = JAP
|
||||
tag = USA
|
||||
tag = POL
|
||||
tag = CHY
|
||||
tag = DOH
|
||||
tag = TIX
|
||||
tag = YUW
|
||||
tag = BFL
|
||||
tag = BYG
|
||||
tag = SAD
|
||||
tag = HUJ
|
||||
tag = BLI
|
||||
tag = SIR
|
||||
tag = SIA
|
||||
original_tag = CHY
|
||||
original_tag = DOH
|
||||
original_tag = TIX
|
||||
original_tag = YUW
|
||||
original_tag = BFL
|
||||
original_tag = BYG
|
||||
original_tag = SAD
|
||||
original_tag = HUJ
|
||||
original_tag = BLI
|
||||
original_tag = SIR
|
||||
original_tag = DH1
|
||||
}
|
||||
}
|
||||
date < 1940.1.1
|
||||
@@ -1295,16 +1298,17 @@ DEFAULT_midlate_template_design = {
|
||||
tag = JAP
|
||||
tag = USA
|
||||
tag = POL
|
||||
tag = CHY
|
||||
tag = DOH
|
||||
tag = TIX
|
||||
tag = YUW
|
||||
tag = BFL
|
||||
tag = BYG
|
||||
tag = SAD
|
||||
tag = HUJ
|
||||
tag = BLI
|
||||
tag = SIR
|
||||
tag = SIA
|
||||
original_tag = CHY
|
||||
original_tag = DOH
|
||||
original_tag = TIX
|
||||
original_tag = YUW
|
||||
original_tag = BFL
|
||||
original_tag = BYG
|
||||
original_tag = SAD
|
||||
original_tag = HUJ
|
||||
original_tag = BLI
|
||||
original_tag = SIR
|
||||
}
|
||||
}
|
||||
date > 1940.1.1
|
||||
@@ -1625,6 +1629,297 @@ minors_dont_spy = {
|
||||
}
|
||||
}
|
||||
|
||||
### SPECIAL PROJECT STRATEGIES
|
||||
default_build_a_nl_facility = {
|
||||
enable = {
|
||||
has_tech = atomic_research
|
||||
num_of_civilian_factories > 25
|
||||
num_of_military_factories > 25 # Even if we have the base tech, let's wait until we have some kind of capacity
|
||||
nuclear_facility < 1 # one is enough
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = build_building
|
||||
id = nuclear_facility
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
default_build_a_nav_facility = {
|
||||
enable = {
|
||||
num_of_naval_factories > 25 # Only Naval Powers should bother with these unless specifically told to do otherwise
|
||||
naval_facility < 1 # one is enough
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = build_building
|
||||
id = naval_facility
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
# TODO MANU or THOMAS
|
||||
default_build_a_gun_emplacement = {
|
||||
enable = {
|
||||
is_major = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = build_building
|
||||
id = mega_gun_emplacement
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
|
||||
default_build_a_lw_facility = {
|
||||
enable = {
|
||||
is_major = yes
|
||||
num_of_civilian_factories > 40
|
||||
num_of_military_factories > 40
|
||||
OR = { # Don't start until we can build decent tanks of some kind
|
||||
has_tech = improved_light_tank_chassis
|
||||
has_tech = basic_medium_tank_chassis
|
||||
has_tech = improved_heavy_tank_chassis
|
||||
}
|
||||
land_facility < 1 # one is enough
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = build_building
|
||||
id = land_facility
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
|
||||
default_build_an_air_facility = {
|
||||
allowed = {
|
||||
NOT = { original_tag = GER } # Germany uses own strat
|
||||
}
|
||||
enable = {
|
||||
|
||||
is_major = yes # Minors don't bother until strong enough to be considered major
|
||||
num_of_military_factories > 40 # We should first build up our military industry
|
||||
|
||||
OR = { # Don't start until we can build decent aircraft
|
||||
has_tech = basic_small_airframe
|
||||
has_tech = basic_medium_airframe
|
||||
has_tech = basic_large_airframe
|
||||
}
|
||||
air_facility < 1 # one is enough
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = build_building
|
||||
id = air_facility
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
|
||||
default_become_spymaster_major = {
|
||||
allowed = {
|
||||
has_dlc = "La Resistance"
|
||||
}
|
||||
enable = {
|
||||
is_major = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = become_spymaster
|
||||
value = 30
|
||||
}
|
||||
}
|
||||
default_become_spymaster_minor = {
|
||||
allowed = {
|
||||
has_dlc = "La Resistance"
|
||||
}
|
||||
enable = {
|
||||
is_major = no
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = become_spymaster
|
||||
value = 2
|
||||
}
|
||||
}
|
||||
|
||||
default_become_head_of_crypto = {
|
||||
allowed = {
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
has_dlc = "La Resistance"
|
||||
}
|
||||
enable = {
|
||||
always = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = become_head_of_crypto
|
||||
value = 2
|
||||
}
|
||||
}
|
||||
|
||||
default_become_head_of_operations = {
|
||||
allowed = {
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
has_dlc = "La Resistance"
|
||||
}
|
||||
enable = {
|
||||
always = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = become_head_of_operations
|
||||
value = 2
|
||||
}
|
||||
}
|
||||
|
||||
default_become_counter_intel = {
|
||||
allowed = {
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
has_dlc = "La Resistance"
|
||||
}
|
||||
enable = {
|
||||
always = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = become_head_of_counter_intel
|
||||
value = 2
|
||||
}
|
||||
}
|
||||
|
||||
default_become_supreme_commander = {
|
||||
allowed = {
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
has_dlc = "La Resistance"
|
||||
}
|
||||
enable = {
|
||||
always = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = spent_faction_initiative_priority
|
||||
id = unlock_faction_commander
|
||||
value = 2
|
||||
}
|
||||
}
|
||||
|
||||
default_become_faction_leader = {
|
||||
enable = {
|
||||
always = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = pp_spend_priority
|
||||
id = become_faction_leader
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
default_add_faction_facility = {
|
||||
enable = {
|
||||
always = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = spent_faction_initiative_priority
|
||||
id = program
|
||||
value = 5
|
||||
}
|
||||
}
|
||||
|
||||
default_unlock_doctrine_sharing = {
|
||||
enable = {
|
||||
always = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = spent_faction_initiative_priority
|
||||
id = unlock_doctrine_sharing
|
||||
value = 10
|
||||
}
|
||||
}
|
||||
|
||||
default_assign_supportive_scientist = {
|
||||
|
||||
enable = {
|
||||
OR = {
|
||||
can_assign_supportive_scientist_to_faction = specialization_land
|
||||
can_assign_supportive_scientist_to_faction = specialization_nuclear
|
||||
can_assign_supportive_scientist_to_faction = specialization_naval
|
||||
can_assign_supportive_scientist_to_faction = specialization_naval
|
||||
}
|
||||
has_political_power > 74 # mainly to add some time padding for the player to react, and to not spend pp on it if there are cheaper things that we could want to do
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = pp_spend_priority
|
||||
id = supportive_scientist
|
||||
value = 25
|
||||
}
|
||||
}
|
||||
|
||||
default_recruit_land_scientist = {
|
||||
enable = {
|
||||
OR = {
|
||||
can_assign_supportive_scientist_to_faction = specialization_land
|
||||
nuclear_facility > 0
|
||||
}
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = recruit_scientist
|
||||
id = specialization_land
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
default_recruit_nuclear_scientist = {
|
||||
enable = {
|
||||
OR = {
|
||||
can_assign_supportive_scientist_to_faction = specialization_nuclear
|
||||
nuclear_facility > 0
|
||||
}
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = recruit_scientist
|
||||
id = specialization_nuclear
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
default_recruit_naval_scientist = {
|
||||
enable = {
|
||||
OR = {
|
||||
can_assign_supportive_scientist_to_faction = specialization_naval
|
||||
naval_facility > 0
|
||||
}
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = recruit_scientist
|
||||
id = specialization_naval
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
default_recruit_air_scientist = {
|
||||
enable = {
|
||||
OR = {
|
||||
can_assign_supportive_scientist_to_faction = specialization_air
|
||||
air_facility > 0
|
||||
}
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
ai_strategy = {
|
||||
type = recruit_scientist
|
||||
id = specialization_air
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
default_produce_some_trucks_for_buffer = {
|
||||
enable = {
|
||||
num_of_military_factories > 12
|
||||
@@ -1643,14 +1938,13 @@ default_produce_some_trucks_for_buffer = {
|
||||
original_tag = BLI
|
||||
original_tag = SIR
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_min_factories
|
||||
id = motorized
|
||||
type = equipment_production_min_factories_archetype
|
||||
id = motorized_equipment
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
@@ -1758,3 +2052,73 @@ allies_avoid_starting_wars_during_endgame = { #Allies should avoid attacking.. w
|
||||
value = -400
|
||||
}
|
||||
}
|
||||
|
||||
we_dont_believe_in_mountain_tanks = {
|
||||
enable = {
|
||||
is_historical_focus_on = yes
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = front_armor_score
|
||||
id = "GRE"
|
||||
value = -100
|
||||
}
|
||||
|
||||
ai_strategy = {
|
||||
type = front_armor_score
|
||||
id = "YUG"
|
||||
value = -100
|
||||
}
|
||||
}
|
||||
|
||||
# Build some rockets (simple strats to have a minimum production at least )
|
||||
if_we_can_build_v1_rockets_we_want_rockets = {
|
||||
enable = {
|
||||
is_special_project_completed = sp:sp_rockets_flying_bomb
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_min_factories_archetype
|
||||
id = guided_missile_equipment
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
|
||||
if_we_can_build_v2_rockets_we_want_v2_rockets = {
|
||||
enable = {
|
||||
is_special_project_completed = sp:sp_rockets_ballistic_missile
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_min_factories_archetype
|
||||
id = ballistic_missile_equipment
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
if_we_can_build_sams_we_want_sams = {
|
||||
enable = {
|
||||
is_special_project_completed = sp:sp_rockets_ground_to_air_missile
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_min_factories_archetype
|
||||
id = sam_missile_equipment
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
if_we_can_build_nuclear_missiles_we_want_nuclear_missiles = {
|
||||
enable = {
|
||||
is_special_project_completed = sp:sp_nuclear_warheads
|
||||
}
|
||||
abort_when_not_enabled = yes
|
||||
|
||||
ai_strategy = {
|
||||
type = equipment_production_min_factories_archetype
|
||||
id = nuclear_missile_equipment
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,6 +39,7 @@ buildings = {
|
||||
|
||||
show_modifier = yes
|
||||
allied_build = yes
|
||||
affects_energy = yes
|
||||
|
||||
infrastructure_construction_effect = yes
|
||||
level_cap = {
|
||||
@@ -471,6 +472,7 @@ buildings = {
|
||||
base_cost = 35000
|
||||
icon_frame = 27
|
||||
#nuclear_reactor = yes
|
||||
affects_energy = yes
|
||||
value = 10
|
||||
infrastructure_construction_effect = yes
|
||||
|
||||
@@ -478,7 +480,6 @@ buildings = {
|
||||
modifiers = {
|
||||
nuclear_production_factor = 3
|
||||
thermonuclear_production_factor = 2
|
||||
#consumer_goods_factor = -0.05
|
||||
}
|
||||
}
|
||||
|
||||
@@ -585,6 +586,7 @@ buildings = {
|
||||
spawn_point = dam_spawn
|
||||
damage_factor = -1
|
||||
is_buildable = no
|
||||
affects_energy = yes
|
||||
need_detection = yes
|
||||
detecting_intel_type = civilian
|
||||
province_damage_modifiers = { flooded }
|
||||
@@ -639,6 +641,7 @@ buildings = {
|
||||
spawn_point = locks_spawn
|
||||
damage_factor = -1
|
||||
is_buildable = no
|
||||
affects_energy = yes
|
||||
always_shown = yes
|
||||
state_damage_modifier = { kiel_canal_damaged_modifier }
|
||||
only_display_if_exists = yes
|
||||
@@ -674,6 +677,46 @@ buildings = {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#### Energy
|
||||
|
||||
energy_infrastructure = {
|
||||
base_cost = 12000
|
||||
icon_frame = 30
|
||||
value = 1
|
||||
|
||||
show_modifier = yes
|
||||
affects_energy = yes
|
||||
|
||||
infrastructure_construction_effect = yes
|
||||
level_cap = {
|
||||
state_max = 1
|
||||
shares_slots = yes
|
||||
group_by = infrastructure_keystone
|
||||
}
|
||||
state_modifiers = {
|
||||
local_factory_energy_consumption_per_infrastructure = -0.075
|
||||
}
|
||||
}
|
||||
|
||||
industrial_infrastructure = {
|
||||
base_cost = 12000
|
||||
icon_frame = 31
|
||||
value = 1
|
||||
|
||||
show_modifier = yes
|
||||
|
||||
|
||||
infrastructure_construction_effect = yes
|
||||
level_cap = {
|
||||
state_max = 1
|
||||
shares_slots = yes
|
||||
group_by = infrastructure_keystone
|
||||
}
|
||||
state_modifiers = {
|
||||
local_resource_gain_efficiency_per_infrastructure = 0.10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
spawn_points = {
|
||||
|
||||
@@ -133,6 +133,10 @@ DOH_decision_category = {
|
||||
controls_state = 761
|
||||
controls_state = 527
|
||||
controls_state = 525
|
||||
controls_state = 1028
|
||||
controls_state = 1029
|
||||
controls_state = 1030
|
||||
controls_state = 1031
|
||||
}
|
||||
}
|
||||
days_remove = 70
|
||||
@@ -342,13 +346,21 @@ DOH_decision_category = {
|
||||
available = {
|
||||
owns_state = 527
|
||||
owns_state = 525
|
||||
owns_state = 1028
|
||||
owns_state = 1029
|
||||
owns_state = 1030
|
||||
owns_state = 1031
|
||||
}
|
||||
cost = 25
|
||||
fire_only_once = yes
|
||||
days_remove = 5
|
||||
complete_effect = {
|
||||
add_state_core = 527
|
||||
add_state_core = 525
|
||||
every_state = {
|
||||
limit = {
|
||||
is_core_of = KOR
|
||||
}
|
||||
add_core_of = DOH
|
||||
}
|
||||
hidden_effect = {
|
||||
set_victory_points = {
|
||||
province = 4052 # 平壤
|
||||
|
||||
@@ -1,260 +0,0 @@
|
||||
debug_decisions = {
|
||||
|
||||
create_operative_debug = {
|
||||
|
||||
icon = generic_research
|
||||
|
||||
available = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
visible = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
fire_only_once = no
|
||||
cost = 0
|
||||
|
||||
complete_effect = {
|
||||
create_operative_leader = {
|
||||
bypass_recruitment = yes
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
|
||||
create_recruitable_operative_not_to_spy_master_debug = {
|
||||
icon = generic_research
|
||||
|
||||
available = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
visible = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
fire_only_once = no
|
||||
cost = 0
|
||||
|
||||
complete_effect = {
|
||||
create_operative_leader = {
|
||||
bypass_recruitment = no
|
||||
available_to_spy_master = no
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
|
||||
create_recruitable_operative_debug = {
|
||||
icon = generic_research
|
||||
|
||||
available = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
visible = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
fire_only_once = no
|
||||
cost = 0
|
||||
|
||||
complete_effect = {
|
||||
create_operative_leader = {
|
||||
bypass_recruitment = no
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
FRA_capture_operative_debug = {
|
||||
available = {
|
||||
NOT = { TAG = FRA }
|
||||
num_of_operatives > 0
|
||||
}
|
||||
|
||||
visible = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
fire_only_once = no
|
||||
cost = 0
|
||||
|
||||
complete_effect = {
|
||||
random_operative = {
|
||||
limit = {
|
||||
is_operative_captured = no
|
||||
}
|
||||
capture_operative = {
|
||||
captured_by = FRA
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
FRA_turn_operative_debug = {
|
||||
available = {
|
||||
NOT = { TAG = FRA }
|
||||
num_of_operatives > 0
|
||||
}
|
||||
|
||||
visible = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
fire_only_once = no
|
||||
cost = 0
|
||||
|
||||
complete_effect = {
|
||||
random_operative = {
|
||||
limit = {
|
||||
is_operative_captured = no
|
||||
}
|
||||
set_nationality = FRA
|
||||
operative_leader_event = {
|
||||
id = lar_operative_event.5
|
||||
set_from_from = GER #tells the event which nationality to add
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
harm_operative_debug = {
|
||||
available = {
|
||||
num_of_operatives > 0
|
||||
}
|
||||
|
||||
visible = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
fire_only_once = no
|
||||
cost = 0
|
||||
|
||||
complete_effect = {
|
||||
random_operative = {
|
||||
harm_operative_leader = 1
|
||||
operative_leader_event = {
|
||||
id = lar_operative_event.4
|
||||
set_from_from = URG
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
add_random_nationality = {
|
||||
available = {
|
||||
num_of_operatives > 0
|
||||
}
|
||||
|
||||
visible = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
fire_only_once = no
|
||||
cost = 0
|
||||
|
||||
complete_effect = {
|
||||
random_country = {
|
||||
limit = {
|
||||
NOT = { tag = FROM }
|
||||
}
|
||||
FROM = {
|
||||
random_operative = {
|
||||
add_nationality = PREV.PREV
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
slot_machine = { # we pegi 18 now
|
||||
available = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
visible = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
days_remove = 777
|
||||
|
||||
modifier = {
|
||||
operative_slot = 99
|
||||
}
|
||||
}
|
||||
|
||||
decryption_tech_1 = {
|
||||
days_remove = 100
|
||||
modifier = {
|
||||
decryption = 1
|
||||
}
|
||||
}
|
||||
|
||||
decryption_tech_2 = {
|
||||
days_remove = 100
|
||||
modifier = {
|
||||
decryption = 1
|
||||
}
|
||||
}
|
||||
|
||||
decryption_tech_3 = {
|
||||
days_remove = 100
|
||||
modifier = {
|
||||
decryption = 1
|
||||
}
|
||||
}
|
||||
|
||||
encryption_tech_1 = {
|
||||
days_remove = 100
|
||||
modifier = {
|
||||
encryption = 1
|
||||
}
|
||||
}
|
||||
|
||||
encryption_tech_2 = {
|
||||
days_remove = 100
|
||||
modifier = {
|
||||
encryption = 1
|
||||
}
|
||||
}
|
||||
|
||||
encryption_tech_3 = {
|
||||
days_remove = 100
|
||||
modifier = {
|
||||
encryption = 1
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,319 +0,0 @@
|
||||
debug_decisions = {
|
||||
icon = generic_research
|
||||
visible = {
|
||||
is_debug = yes
|
||||
}
|
||||
}
|
||||
propaganda_efforts = {
|
||||
icon = generic_propaganda
|
||||
|
||||
visible = {
|
||||
|
||||
}
|
||||
}
|
||||
MTG_naval_treaties = {
|
||||
picture = GFX_decision_cat_picture_naval_treaties
|
||||
allowed = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
visible = {
|
||||
OR = {
|
||||
has_naval_treaty_trigger = yes
|
||||
is_major = yes
|
||||
}
|
||||
any_owned_state = {
|
||||
is_coastal = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
SAF_anti_colonialist_crusade = {
|
||||
allowed = {
|
||||
original_tag = SAF
|
||||
}
|
||||
}
|
||||
|
||||
war_measures = {
|
||||
icon = generic_propaganda
|
||||
|
||||
visible = {
|
||||
has_war = yes
|
||||
}
|
||||
}
|
||||
operations = {
|
||||
icon = GFX_decision_category_military_operation
|
||||
|
||||
}
|
||||
|
||||
foreign_support = {
|
||||
icon = generic_political_actions
|
||||
|
||||
}
|
||||
|
||||
prestigious_projects = {
|
||||
|
||||
}
|
||||
|
||||
foreign_politics = {
|
||||
icon = generic_political_actions
|
||||
}
|
||||
|
||||
political_actions = {
|
||||
icon = generic_political_actions
|
||||
|
||||
allowed = {
|
||||
always = yes
|
||||
}
|
||||
}
|
||||
|
||||
foreign_influence = {
|
||||
icon = generic_political_actions
|
||||
}
|
||||
|
||||
fascism_on_the_rise = {
|
||||
icon = generic_fascism
|
||||
|
||||
allowed = {
|
||||
NOT = {
|
||||
AND = {
|
||||
has_dlc = "Man the Guns"
|
||||
OR = {
|
||||
original_tag = USA
|
||||
original_tag = MEX
|
||||
original_tag = ENG
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#visible = {
|
||||
# NOT = { has_government = fascism }
|
||||
# has_idea_with_trait = fascist_demagogue
|
||||
#}
|
||||
}
|
||||
|
||||
democratic_on_the_rise = {
|
||||
icon = generic_democracy
|
||||
|
||||
allowed = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
#visible = {
|
||||
# NOT = { has_government = democratic }
|
||||
# has_idea_with_trait = democratic_reformer
|
||||
#}
|
||||
}
|
||||
|
||||
communism_on_the_rise = {
|
||||
icon = generic_communism
|
||||
|
||||
allowed = {
|
||||
NOT = {
|
||||
AND = {
|
||||
has_dlc = "Man the Guns"
|
||||
OR = {
|
||||
original_tag = USA
|
||||
original_tag = MEX
|
||||
original_tag = ENG
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#visible = {
|
||||
# NOT = { has_government = communism }
|
||||
# has_idea_with_trait = communist_revolutionary
|
||||
#}
|
||||
}
|
||||
|
||||
crisis = {
|
||||
icon = generic_crisis
|
||||
priority = 100
|
||||
|
||||
visible = {
|
||||
OR = {
|
||||
has_country_flag = crisis_in_progress
|
||||
has_civil_war = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
demobilization = {
|
||||
icon = generic_crisis
|
||||
priority = 100
|
||||
|
||||
visible = {
|
||||
has_war = no
|
||||
}
|
||||
}
|
||||
|
||||
economy_decisions = {
|
||||
icon = generic_economy
|
||||
|
||||
}
|
||||
|
||||
prospect_for_resources = {
|
||||
icon = generic_prospect_for_resources
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
special_projects = {
|
||||
|
||||
icon = generic_prospect_for_resources
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
governments_in_exile = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
picture = GFX_decision_cat_picture_government_in_exile
|
||||
allowed = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
}
|
||||
|
||||
category_exile_forces = {
|
||||
|
||||
icon = infiltration
|
||||
picture = GFX_decision_cat_picture_government_in_exile
|
||||
allowed = {
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
}
|
||||
category_test_decisions = {
|
||||
priority = 110
|
||||
visible = {
|
||||
is_debug = yes
|
||||
}
|
||||
}
|
||||
|
||||
lar_local_recruitment = {
|
||||
allowed = { has_dlc = "La Resistance" }
|
||||
|
||||
visible = { has_done_agency_upgrade = upgrade_training_centers }
|
||||
|
||||
visibility_type = map_and_decisions_view
|
||||
|
||||
on_map_area = {
|
||||
state = 8
|
||||
name = LAR_recruitment_europe
|
||||
zoom = 650
|
||||
|
||||
target_root_trigger = {
|
||||
OR = {
|
||||
has_country_flag = europe_recruitment_unlocked
|
||||
capital_scope = { is_on_continent = europe }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_map_area = {
|
||||
state = 373
|
||||
name = LAR_recruitment_north_america
|
||||
zoom = 850
|
||||
|
||||
target_root_trigger = {
|
||||
OR = {
|
||||
has_country_flag = north_america_recruitment_unlocked
|
||||
capital_scope = { is_on_continent = north_america }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_map_area = {
|
||||
state = 487
|
||||
name = LAR_recruitment_south_america
|
||||
zoom = 850
|
||||
|
||||
target_root_trigger = {
|
||||
OR = {
|
||||
has_country_flag = south_america_recruitment_unlocked
|
||||
capital_scope = { is_on_continent = south_america }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_map_area = {
|
||||
state = 295
|
||||
name = LAR_recruitment_africa
|
||||
zoom = 850
|
||||
|
||||
target_root_trigger = {
|
||||
OR = {
|
||||
has_country_flag = africa_recruitment_unlocked
|
||||
capital_scope = { is_on_continent = africa }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_map_area = {
|
||||
state = 597
|
||||
name = LAR_recruitment_asia
|
||||
zoom = 850
|
||||
|
||||
target_root_trigger = {
|
||||
OR = {
|
||||
has_country_flag = asia_recruitment_unlocked
|
||||
capital_scope = { is_on_continent = asia }
|
||||
}
|
||||
NOT = {
|
||||
tag = RAJ
|
||||
tag = PAK
|
||||
tag = BAN
|
||||
tag = NEP
|
||||
tag = BHU
|
||||
tag = SRL
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_map_area = {
|
||||
state = 521
|
||||
name = LAR_recruitment_oceania
|
||||
zoom = 850
|
||||
|
||||
target_root_trigger = {
|
||||
OR = {
|
||||
has_country_flag = australia_recruitment_unlocked
|
||||
capital_scope = { is_on_continent = australia }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_map_area = {
|
||||
state = 439
|
||||
name = LAR_recruitment_india
|
||||
zoom = 850
|
||||
|
||||
target_root_trigger = {
|
||||
OR = {
|
||||
has_country_flag = india_recruitment_unlocked
|
||||
tag = RAJ
|
||||
tag = PAK
|
||||
tag = BAN
|
||||
tag = NEP
|
||||
tag = BHU
|
||||
tag = SRL
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_map_area = {
|
||||
state = 656
|
||||
name = LAR_recruitment_middle_east
|
||||
zoom = 850
|
||||
|
||||
target_root_trigger = {
|
||||
OR = {
|
||||
has_country_flag = middle_east_recruitment_unlocked
|
||||
capital_scope = { is_on_continent = middle_east }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,241 +0,0 @@
|
||||
#formable_nations = {
|
||||
#
|
||||
# icon = generic_formable_nations
|
||||
#
|
||||
# allowed = {
|
||||
# has_dlc = "Waking the Tiger"
|
||||
# }
|
||||
#}
|
||||
|
||||
form_scandinavia_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_scandinavia
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_nordic_league_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_nordic_league
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_gran_colombia_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_gran_colombia
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_austria_hungary_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_austria_hungary
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_commonwealth_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_commonwealth
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_united_netherlands_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_united_netherlands
|
||||
|
||||
allowed = {
|
||||
OR = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
AND = {
|
||||
has_dlc = "Man the Guns"
|
||||
tag = HOL
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
form_united_central_america_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_united_central_america
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_baltic_federation_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_baltic_federation
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_ottoman_empire_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_ottoman_empire
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_european_union_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_european_union
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_mutapa_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_mutapa
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_roman_empire_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_roman_empire
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_persian_empire_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_persian_empire
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_byzantine_empire_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_byzantine_empire
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_arabia_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_arabia
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_majapahit_empire_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_majapahit_empire
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_rattanakosin_kingdom_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_rattanakosin_kingdom
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_hre_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_hre
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_greater_german_reich_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_hre
|
||||
|
||||
allowed = {
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
|
||||
form_andalusia_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_arabia
|
||||
|
||||
allowed = {
|
||||
has_dlc = "La Resistance"
|
||||
}
|
||||
}
|
||||
|
||||
form_polynesia_category = {
|
||||
|
||||
icon = generic_formable_nations
|
||||
|
||||
picture = GFX_decision_cat_generic_arabia
|
||||
}
|
||||
@@ -1,37 +1,37 @@
|
||||
AL_decision_category = {
|
||||
icon = category_generic
|
||||
visible = {
|
||||
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
AL_dabao_category = {
|
||||
icon = category_generic
|
||||
visible = {
|
||||
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
AL_zhenghe_category = {
|
||||
icon = category_generic
|
||||
visible = {
|
||||
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
#######彩蛋########
|
||||
URA_decisions = {
|
||||
icon = ura
|
||||
allowed = { always = yes }
|
||||
allowed = { always = no }
|
||||
}
|
||||
|
||||
|
||||
jineng_decisions = {
|
||||
icon = ura
|
||||
allowed = { always = yes }
|
||||
allowed = { always = no }
|
||||
}
|
||||
|
||||
xuanze_decisions = {
|
||||
icon = ura
|
||||
allowed = { always = yes }
|
||||
allowed = { always = no }
|
||||
}
|
||||
|
||||
@@ -3,6 +3,6 @@ keyan_category = {
|
||||
priority = 4
|
||||
picture = GFX_az_qiyedazigif
|
||||
visible = {
|
||||
always = yes
|
||||
shijianniangguojia_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,6 @@ liluntupo_category = {
|
||||
icon = category_spr_the_seeds_of_revolution
|
||||
priority = 1
|
||||
visible = {
|
||||
always = yes
|
||||
shijianniangguojia_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
@@ -128,7 +128,7 @@ HUJ_jianshezhimindi_jy = {
|
||||
}
|
||||
ALL_luxianzhinan = {
|
||||
allowed = {
|
||||
always = yes
|
||||
shijianniangguojia_trigger = yes
|
||||
}
|
||||
priority = 0
|
||||
}
|
||||
@@ -184,7 +184,7 @@ TIX_quanlipingheng = {
|
||||
AZ_fkAIplayerjiaqiang = {
|
||||
icon = xingdong
|
||||
allowed = {
|
||||
always = yes
|
||||
shijianniangguojia_trigger = yes
|
||||
}
|
||||
priority = 10000
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1665,15 +1665,6 @@ tianjiang_aizuobi = {
|
||||
set_technology = {
|
||||
armor_tech_2 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank1 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank2 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank3 = 1
|
||||
}
|
||||
set_technology = {
|
||||
amphibious_mechanized_infantry = 1
|
||||
}
|
||||
|
||||
@@ -8063,6 +8063,10 @@ YUW_fuyyongjueyi = {
|
||||
add_core_of = YUW
|
||||
remove_core_of = BEL
|
||||
}
|
||||
980 = {
|
||||
add_core_of = YUW
|
||||
remove_core_of = BEL
|
||||
}
|
||||
release_on_controlled = HOL
|
||||
release_on_controlled = AUS
|
||||
release_on_controlled = HUN
|
||||
@@ -8091,6 +8095,7 @@ YUW_fuyyongjueyi = {
|
||||
BEL = {
|
||||
set_cosmetic_tag = FLDS
|
||||
add_state_claim = 34
|
||||
add_state_claim = 980
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15675,9 +15680,20 @@ AZ_chaowu_jyz = {
|
||||
visible = {
|
||||
is_debug = yes
|
||||
}
|
||||
|
||||
complete_effect = {
|
||||
#set_country_flag = az_lizijianongpao_on
|
||||
#set_country_flag = az_beilunyinqing_on
|
||||
#clr_country_flag = BYG_lizipao_lengquezhong
|
||||
#every_state = {
|
||||
# limit = {
|
||||
# not = { is_core_of = YUW }
|
||||
# is_owned_and_controlled_by = YUW
|
||||
# }
|
||||
# add_dynamic_modifier = {
|
||||
# modifier = YUW_sesefushi_state
|
||||
# scope = YUW
|
||||
# }
|
||||
#}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15720,10 +15736,10 @@ AZ_meizhoutiaozhan_jyz = {
|
||||
not = { has_global_flag = modoption_fengkuangai_on }
|
||||
}
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = "完美达成过本次每周挑战目标"
|
||||
tooltip = "完美达成过本次每月挑战目标"
|
||||
has_completed_custom_achievement = {
|
||||
mod = az_achievements
|
||||
achievement = az_meizhoutiaozhan_cj
|
||||
achievement = az_meizhoutiaozhan_cj2
|
||||
}
|
||||
}
|
||||
custom_trigger_tooltip = {
|
||||
@@ -15747,7 +15763,8 @@ AZ_meizhoutiaozhan_jyz = {
|
||||
not = { has_global_flag = az_meizhoutiaozhan_action }
|
||||
}
|
||||
available = {
|
||||
tag = BFL
|
||||
tag = YUW
|
||||
is_historical_focus_on = no
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = az_aikongzhiqitaguojia
|
||||
all_other_country = {
|
||||
@@ -15759,7 +15776,8 @@ AZ_meizhoutiaozhan_jyz = {
|
||||
complete_effect = {
|
||||
#activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
|
||||
#activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time
|
||||
set_global_flag = az_meizhoutiaozhan_BFL
|
||||
#set_global_flag = az_meizhoutiaozhan_BFL
|
||||
set_global_flag = az_meizhoutiaozhan_YUW
|
||||
set_global_flag = az_meizhoutiaozhan_action
|
||||
add_ideas = AZ_mztz_playerbuff
|
||||
}
|
||||
@@ -15884,7 +15902,7 @@ AZ_meizhoutiaozhan_jyz = {
|
||||
}
|
||||
days_mission_timeout = 2190
|
||||
complete_effect = {
|
||||
set_global_flag = az_meizhoutiaozhan_cj_get
|
||||
set_global_flag = az_meizhoutiaozhan_cj_get2
|
||||
custom_effect_tooltip = get_zs_shuliang_2500
|
||||
add_to_variable = {
|
||||
var = zs_sl
|
||||
@@ -16007,4 +16025,54 @@ AZ_meizhoutiaozhan_jyz = {
|
||||
}
|
||||
}
|
||||
}
|
||||
AZ_meizhoutiaozhan_jy_YUW_misson = {
|
||||
icon = generic_scorched_earth
|
||||
cost = 0
|
||||
visible = {
|
||||
is_ai = no
|
||||
has_global_flag = az_meizhoutiaozhan_YUW
|
||||
}
|
||||
fire_only_once = yes
|
||||
available = {
|
||||
has_completed_focus = YUW_buyetinghaodemang
|
||||
all_state = {
|
||||
owner = {
|
||||
OR = {
|
||||
tag = YUW
|
||||
is_ally_with = YUW
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
is_core_of = YUW
|
||||
owner = {
|
||||
is_ally_with = YUW
|
||||
not = { tag = YUW }
|
||||
}
|
||||
has_dynamic_modifier = {
|
||||
modifier = YUW_sesefushi_state
|
||||
scope = YUW
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
date < 1945.1.1
|
||||
}
|
||||
set_global_flag = az_meizhoutiaozhan_cj_get2
|
||||
custom_effect_tooltip = get_zs_shuliang_10000
|
||||
add_to_variable = {
|
||||
var = zs_sl
|
||||
value = 10000
|
||||
}
|
||||
}else = {
|
||||
custom_effect_tooltip = get_zs_shuliang_7500
|
||||
add_to_variable = {
|
||||
var = zs_sl
|
||||
value = 7500
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -447,7 +447,7 @@ xiaomaipu_category = {
|
||||
}
|
||||
days_remove = 200
|
||||
ai_will_do = {
|
||||
factor = 1000
|
||||
factor = 5
|
||||
}
|
||||
modifier = {
|
||||
civilian_factory_use = 10
|
||||
@@ -469,14 +469,6 @@ xiaomaipu_category = {
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
modifier = {
|
||||
OR = {
|
||||
tag = HUJ
|
||||
tag = BYG
|
||||
tag = CHY
|
||||
}
|
||||
add = 3
|
||||
}
|
||||
}
|
||||
days_remove = 90
|
||||
available = {
|
||||
@@ -527,32 +519,8 @@ xiaomaipu_category = {
|
||||
is_ai = yes
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 5
|
||||
modifier = {
|
||||
AND = {
|
||||
date < 1942.1.1
|
||||
OR = {
|
||||
tag = TIX
|
||||
tag = BFL
|
||||
tag = DOH
|
||||
tag = YUW
|
||||
}
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
modifier = {
|
||||
AND = {
|
||||
date > 1939.1.1
|
||||
OR = {
|
||||
tag = HUJ
|
||||
tag = CHY
|
||||
tag = SAD
|
||||
tag = BYG
|
||||
}
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
days_remove = 120
|
||||
available = {
|
||||
custom_trigger_tooltip = {
|
||||
@@ -596,16 +564,7 @@ xiaomaipu_category = {
|
||||
army_college_lujunzhanshukeyan = {
|
||||
icon = shu
|
||||
ai_will_do = {
|
||||
factor = 5
|
||||
modifier = {
|
||||
OR = {
|
||||
tag = TIX
|
||||
tag = BFL
|
||||
tag = DOH
|
||||
tag = YUW
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
days_remove = 90
|
||||
available = {
|
||||
|
||||
@@ -1246,7 +1246,7 @@ xingdong_category = {
|
||||
days_remove = 60
|
||||
|
||||
ai_will_do = {
|
||||
factor = 5
|
||||
factor = 0
|
||||
}
|
||||
fixed_random_seed = no
|
||||
complete_effect = {
|
||||
@@ -1716,7 +1716,7 @@ xingdong_category = {
|
||||
days_remove = 7
|
||||
cost = 25
|
||||
ai_will_do = {
|
||||
base = 10
|
||||
base = 0
|
||||
}
|
||||
remove_effect = {
|
||||
guojishengyu_up_1 = yes
|
||||
@@ -1734,7 +1734,7 @@ xingdong_category = {
|
||||
days_remove = 7
|
||||
cost = 25
|
||||
ai_will_do = {
|
||||
base = 10
|
||||
base = 0
|
||||
}
|
||||
remove_effect = {
|
||||
add_research_slot = 1
|
||||
@@ -2300,12 +2300,12 @@ xingdong_category = {
|
||||
visible = {
|
||||
|
||||
}
|
||||
days_remove = 120
|
||||
days_remove = 180
|
||||
modifier = {
|
||||
mass_assault_mastery_gain_factor = 1
|
||||
grand_battleplan_mastery_gain_factor = 1
|
||||
superior_firepower_mastery_gain_factor = 1
|
||||
new_mobile_warfare_mastery_gain_factor = 1
|
||||
mass_assault_mastery_gain_factor = 5
|
||||
grand_battleplan_mastery_gain_factor = 5
|
||||
superior_firepower_mastery_gain_factor = 5
|
||||
new_mobile_warfare_mastery_gain_factor = 5
|
||||
}
|
||||
custom_cost_trigger = {
|
||||
check_variable = {
|
||||
|
||||
@@ -39,7 +39,7 @@ NDefines.NAI.ASSIGN_TANKS_TO_NON_WAR_FRONT = -12 --将坦克师分配到
|
||||
NDefines.NAI.PLAN_ACTIVATION_SUPERIORITY_AGGRO = 1.6 --这个数值越大AI执行计划越谨慎
|
||||
NDefines.NAI.MIN_PLAN_VALUE_TO_MICRO_INACTIVE = 0.8 --AI将不考虑计划未被激活并且评估低于此数值的计划
|
||||
NDefines.NAI.ATTACK_HEAVILY_DEFENDED_LIMIT = 2.1 --AI不会对防御严密的战线发动攻击,除非他们认为自己拥有这种优势(1.0=100%)
|
||||
NDefines.NAI.RESEARCH_BONUS_FACTOR = 5.0 -- AI会优先研发有科技加成的科技
|
||||
NDefines.NAI.RESEARCH_BONUS_FACTOR = 100.0 -- AI会优先研发有科技加成的科技
|
||||
NDefines.NMilitary.FIELD_EXPERIENCE_MAX_PER_DAY = 3.0 -- 你每天可以获得的最多xp
|
||||
NDefines.NGame.GAME_SPEED_SECONDS = { 1.0, 0.2, 0.1, 0.05, 0.0 } --提速,必须是5的倍数
|
||||
NDefines.NCountry.SPECIAL_FORCES_CAP_BASE = 0.1 --特种部队基础上限
|
||||
|
||||
@@ -566,11 +566,11 @@ mobile_recon_and_assault = {
|
||||
base = 1
|
||||
modifier = {
|
||||
factor = 75
|
||||
original_tag = TIX
|
||||
original_tag = GER
|
||||
}
|
||||
modifier = {
|
||||
factor = 75
|
||||
original_tag = BYG
|
||||
original_tag = USA
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
@@ -665,11 +665,11 @@ mobile_recon_and_assault_no_lar = {
|
||||
base = 1
|
||||
modifier = {
|
||||
factor = 75
|
||||
original_tag = TIX
|
||||
original_tag = GER
|
||||
}
|
||||
modifier = {
|
||||
factor = 75
|
||||
original_tag = BYG
|
||||
original_tag = USA
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
@@ -806,7 +806,7 @@ self_propelled_support = {
|
||||
category_self_propelled_artillery = {
|
||||
maximum_speed = 0.3
|
||||
}
|
||||
category_self_propelled_anti_air= {
|
||||
category_self_propelled_anti_air = {
|
||||
maximum_speed = 0.3
|
||||
}
|
||||
category_tank_destroyers = {
|
||||
@@ -817,7 +817,7 @@ self_propelled_support = {
|
||||
category_self_propelled_artillery = {
|
||||
hard_attack = 0.05
|
||||
}
|
||||
category_self_propelled_anti_air= {
|
||||
category_self_propelled_anti_air = {
|
||||
soft_attack = 0.1
|
||||
hard_attack = 0.05
|
||||
}
|
||||
@@ -830,12 +830,13 @@ self_propelled_support = {
|
||||
max_organisation = 10
|
||||
default_morale = 0.4
|
||||
}
|
||||
category_self_propelled_anti_air= {
|
||||
category_self_propelled_anti_air = {
|
||||
max_organisation = 10
|
||||
default_morale = 0.4
|
||||
}
|
||||
category_tank_destroyers = {
|
||||
max_organisation = 10
|
||||
hard_attack = 0.15
|
||||
default_morale = 0.4
|
||||
}
|
||||
}
|
||||
@@ -988,11 +989,11 @@ field_engineering = {
|
||||
base = 1
|
||||
modifier = {
|
||||
factor = 75
|
||||
original_tag = SAD
|
||||
original_tag = ITA
|
||||
}
|
||||
modifier = {
|
||||
factor = 75
|
||||
original_tag = CHY
|
||||
original_tag = JAP
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1020,14 +1021,14 @@ field_engineering = {
|
||||
movement = 0.2
|
||||
}
|
||||
}
|
||||
#TODO_JBE: replace with category of engineers
|
||||
|
||||
rewards = {
|
||||
rapid_fire_lane_clearance = {
|
||||
engineer = {
|
||||
max_organisation = 5
|
||||
battalion_mult = {
|
||||
category = category_all_infantry
|
||||
entrenchment = 0.01
|
||||
entrenchment = 0.02
|
||||
}
|
||||
}
|
||||
maintenance_company = {
|
||||
@@ -1051,6 +1052,10 @@ field_engineering = {
|
||||
soft_attack = 0.1
|
||||
defense = 0.1
|
||||
}
|
||||
battalion_mult = {
|
||||
category = category_all_infantry
|
||||
soft_attack = 0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
smoke_projector_training = {
|
||||
|
||||
@@ -596,6 +596,8 @@ last_stand_AZ = {
|
||||
}
|
||||
|
||||
##################################以下为原版###################################
|
||||
|
||||
|
||||
mission_type_tactics = {
|
||||
track = operations
|
||||
name = SUBDOCTRINE_MISSION_TYPE_TACTICS
|
||||
@@ -610,7 +612,7 @@ mission_type_tactics = {
|
||||
base = 1
|
||||
modifier = {
|
||||
factor = 50
|
||||
original_tag = TIX
|
||||
original_tag = GER
|
||||
}
|
||||
|
||||
modifier = {
|
||||
@@ -679,7 +681,6 @@ last_stand = {
|
||||
name = SUBDOCTRINE_LAST_STAND
|
||||
description = SUBDOCTRINE_LAST_STAND_DESC
|
||||
icon = GFX_doctrine_last_stand_medium
|
||||
#TODO: Add trigger tag for surrender progress
|
||||
xp_cost = 100
|
||||
xp_type = army
|
||||
|
||||
@@ -716,7 +717,7 @@ last_stand = {
|
||||
}
|
||||
stocking_up = {
|
||||
#4
|
||||
no_supply_grace = 72 # more hours before supply penalty changes
|
||||
no_supply_grace = 72
|
||||
}
|
||||
breaking_out = {
|
||||
#5
|
||||
@@ -744,7 +745,7 @@ infiltration_tactics = {
|
||||
base = 1
|
||||
modifier = {
|
||||
factor = 50
|
||||
original_tag = CHY
|
||||
original_tag = JAP
|
||||
}
|
||||
|
||||
}
|
||||
@@ -848,9 +849,9 @@ grand_assault = {
|
||||
modifier = {
|
||||
factor = 50
|
||||
OR = {
|
||||
original_tag = HUJ
|
||||
original_tag = YUW
|
||||
original_tag = SAD
|
||||
original_tag = ENG
|
||||
original_tag = FRA
|
||||
original_tag = ITA
|
||||
}
|
||||
}
|
||||
|
||||
@@ -946,7 +947,7 @@ deep_battle = {
|
||||
base = 1
|
||||
modifier = {
|
||||
factor = 50
|
||||
original_tag = BFL
|
||||
original_tag = SOV
|
||||
}
|
||||
|
||||
modifier = {
|
||||
@@ -1073,7 +1074,7 @@ deep_battle_no_lar = {
|
||||
base = 1
|
||||
modifier = {
|
||||
factor = 50
|
||||
original_tag = BFL
|
||||
original_tag = SOV
|
||||
}
|
||||
|
||||
modifier = {
|
||||
@@ -1313,7 +1314,7 @@ rapid_domination = {
|
||||
base = 1
|
||||
modifier = {
|
||||
factor = 50
|
||||
original_tag = BYG
|
||||
original_tag = USA
|
||||
}
|
||||
|
||||
modifier = {
|
||||
@@ -1401,7 +1402,7 @@ expeditionary_warfare = {
|
||||
name = SUBDOCTRINE_EXPEDITIONARY_WARFARE
|
||||
description = SUBDOCTRINE_EXPEDITIONARY_WARFARE_DESC
|
||||
icon = GFX_doctrine_expeditionary_warfare_medium
|
||||
#TODO: Add trigger tag for surrender progress
|
||||
|
||||
xp_cost = 100
|
||||
xp_type = army
|
||||
|
||||
|
||||
62
src/common/doctrines/tracks/air_doctrine_track.txt
Executable file
62
src/common/doctrines/tracks/air_doctrine_track.txt
Executable file
@@ -0,0 +1,62 @@
|
||||
|
||||
fighter_aircraft = {
|
||||
name = DOCTRINE_TRACK_FIGHTER_AIRCRAFT
|
||||
background = "GFX_air_superiority_bg"
|
||||
icon = "GFX_doctrine_milestone_fighter_air"
|
||||
icon_frame = "GFX_doctrine_decor_air"
|
||||
mastery = {
|
||||
multiplier = 8.0
|
||||
equipment = {
|
||||
fighter
|
||||
interceptor
|
||||
jizaijianniang_fighter
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
strike_aircraft = {
|
||||
name = DOCTRINE_TRACK_STRIKE_AIRCRAFT
|
||||
background = "GFX_battlefield_destruction_bg"
|
||||
icon = "GFX_doctrine_milestone_striker_air"
|
||||
icon_frame = "GFX_doctrine_decor_air"
|
||||
mastery = {
|
||||
multiplier = 8.0
|
||||
equipment = {
|
||||
cas
|
||||
naval_bomber
|
||||
suicide
|
||||
jizaijianniang_fighter
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
medium_aircraft = {
|
||||
name = DOCTRINE_TRACK_MEDIUM_AIRCRAFT
|
||||
background = "GFX_operational_destruction_bg"
|
||||
icon = "GFX_doctrine_milestone_medium_air"
|
||||
icon_frame = "GFX_doctrine_decor_air"
|
||||
mastery = {
|
||||
multiplier = 8.0
|
||||
equipment = {
|
||||
tactical_bomber
|
||||
heavy_fighter
|
||||
scout_plane
|
||||
jizaijianniang_fighter
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
heavy_aircraft = {
|
||||
name = DOCTRINE_TRACK_HEAVY_AIRCRAFT
|
||||
background = "GFX_strategic_destruction_bg"
|
||||
icon = "GFX_doctrine_milestone_heavy_air"
|
||||
icon_frame = "GFX_doctrine_decor_air"
|
||||
mastery = {
|
||||
multiplier = 8.0
|
||||
equipment = {
|
||||
strategic_bomber
|
||||
maritime_patrol_plane
|
||||
jizaijianniang_fighter
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -185,8 +185,8 @@ faction_goal_secure_chinese_waters = {
|
||||
operators = {
|
||||
limit = {
|
||||
OR = {
|
||||
controller = { is_in_faction_with = JAP }
|
||||
is_controlled_by = JAP
|
||||
controller = { is_in_faction_with = CHY }
|
||||
is_controlled_by = CHY
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -211,7 +211,7 @@ faction_goal_no_japanese_in_china = {
|
||||
FROM = {
|
||||
is_literally_china = yes
|
||||
any_enemy_country = {
|
||||
original_tag = JAP
|
||||
original_tag = CHY
|
||||
}
|
||||
}
|
||||
|
||||
@@ -223,8 +223,8 @@ faction_goal_no_japanese_in_china = {
|
||||
operators = {
|
||||
limit = {
|
||||
OR = {
|
||||
controller = { is_in_faction_with = JAP }
|
||||
is_controlled_by = JAP
|
||||
controller = { is_in_faction_with = CHY }
|
||||
is_controlled_by = CHY
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -235,6 +235,10 @@ faction_goal_no_japanese_in_china = {
|
||||
}
|
||||
complete_effect = {
|
||||
add_faction_power_projection = 100
|
||||
custom_effect_tooltip = generic_skip_one_line_tt
|
||||
custom_effect_tooltip = THE_FACTION_LEADER
|
||||
add_faction_initiative = 1
|
||||
custom_effect_tooltip = generic_skip_one_line_tt
|
||||
every_collection_element = {
|
||||
input = {
|
||||
input = game:scope
|
||||
@@ -246,8 +250,11 @@ faction_goal_no_japanese_in_china = {
|
||||
}
|
||||
name = INFLUENCE_ABOVE_30_PERCENT
|
||||
}
|
||||
add_faction_influence_ratio = 0.1
|
||||
add_faction_influence_ratio = 0.2
|
||||
add_faction_initiative = 1
|
||||
add_political_power = 100
|
||||
army_experience = 100
|
||||
add_manpower = 100000
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
@@ -271,7 +278,7 @@ faction_goal_align_china = {
|
||||
group = FOCUS_FILTER_ANNEXATION
|
||||
visible = {
|
||||
FROM = {
|
||||
original_tag = JAP
|
||||
original_tag = CHY
|
||||
}
|
||||
}
|
||||
completed = {
|
||||
@@ -291,8 +298,15 @@ faction_goal_align_china = {
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
|
||||
add_faction_power_projection = 300
|
||||
custom_effect_tooltip = generic_skip_one_line_tt
|
||||
custom_effect_tooltip = THE_FACTION_LEADER
|
||||
add_faction_initiative = 1
|
||||
add_popularity = {
|
||||
ideology = ROOT
|
||||
popularity = 0.1
|
||||
}
|
||||
custom_effect_tooltip = generic_skip_one_line_tt
|
||||
every_collection_element = {
|
||||
input = {
|
||||
input = game:scope
|
||||
@@ -307,6 +321,7 @@ faction_goal_align_china = {
|
||||
}
|
||||
custom_effect_tooltip = INFLUENCE_ABOVE_30_PERCENT
|
||||
add_faction_initiative = 1
|
||||
add_political_power = 100
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
@@ -328,7 +343,7 @@ faction_goal_war_on_communism_in_asia = {
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
original_tag = JAP
|
||||
original_tag = CHY
|
||||
has_completed_focus = JAP_the_great_spiritual_evil
|
||||
}
|
||||
}
|
||||
@@ -393,7 +408,7 @@ faction_goal_contain_japanese_expansion_asia = {
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
original_tag = USA
|
||||
original_tag = BYG
|
||||
has_country_flag = USA_unlock_contain_japanese_goal
|
||||
}
|
||||
date > 1940.1.1
|
||||
@@ -406,7 +421,7 @@ faction_goal_contain_japanese_expansion_asia = {
|
||||
}
|
||||
}
|
||||
completed = {
|
||||
JAP = {
|
||||
CHY = {
|
||||
IF = {
|
||||
limit = {
|
||||
is_in_faction = no
|
||||
@@ -463,7 +478,7 @@ faction_goal_contain_japanese_expansion_asia = {
|
||||
modifier = {
|
||||
add = 10 # Really do it when at war
|
||||
any_enemy_country = {
|
||||
original_tag = JAP
|
||||
original_tag = CHY
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -483,12 +498,24 @@ faction_goal_eastern_european_security = {
|
||||
category = long_term
|
||||
group = FOCUS_FILTER_POLITICAL_CHARACTER
|
||||
visible = {
|
||||
FROM = { original_tag = SOV }
|
||||
FROM = { original_tag = BFL }
|
||||
}
|
||||
completed = {
|
||||
count_triggers = {
|
||||
amount = 6
|
||||
|
||||
EST = {
|
||||
is_subject_of = ROOT
|
||||
is_in_faction_with = ROOT
|
||||
}
|
||||
LAT = {
|
||||
is_subject_of = ROOT
|
||||
is_in_faction_with = ROOT
|
||||
}
|
||||
LIT = {
|
||||
is_subject_of = ROOT
|
||||
is_in_faction_with = ROOT
|
||||
}
|
||||
POL = {
|
||||
is_subject_of = ROOT
|
||||
is_in_faction_with = ROOT
|
||||
@@ -505,6 +532,10 @@ faction_goal_eastern_european_security = {
|
||||
is_subject_of = ROOT
|
||||
is_in_faction_with = ROOT
|
||||
}
|
||||
SLO = {
|
||||
is_subject_of = ROOT
|
||||
is_in_faction_with = ROOT
|
||||
}
|
||||
BUL = {
|
||||
is_subject_of = ROOT
|
||||
is_in_faction_with = ROOT
|
||||
@@ -517,6 +548,10 @@ faction_goal_eastern_european_security = {
|
||||
is_subject_of = ROOT
|
||||
is_in_faction_with = ROOT
|
||||
}
|
||||
ALB = {
|
||||
is_subject_of = ROOT
|
||||
is_in_faction_with = ROOT
|
||||
}
|
||||
TUR = {
|
||||
is_subject_of = ROOT
|
||||
is_in_faction_with = ROOT
|
||||
@@ -540,9 +575,9 @@ faction_goal_eastern_european_security = {
|
||||
date > 1938.1.1
|
||||
}
|
||||
modifier = {
|
||||
add = 9 # SOV should always prio this
|
||||
add = 9 # BFL should always prio this
|
||||
date > 1938.1.1
|
||||
original_tag = SOV
|
||||
original_tag = BFL
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -562,18 +597,18 @@ faction_goal_eliminate_the_twin_threats = {
|
||||
visible = {
|
||||
FROM = {
|
||||
original_tag = POL
|
||||
NOT = { is_in_faction_with = SOV }
|
||||
NOT = { is_in_faction_with = GER }
|
||||
NOT = { is_in_faction_with = BFL }
|
||||
NOT = { is_in_faction_with = TIX }
|
||||
}
|
||||
}
|
||||
completed = {
|
||||
SOV = {
|
||||
BFL = {
|
||||
OR = {
|
||||
exists = no
|
||||
is_in_faction_with = ROOT
|
||||
}
|
||||
}
|
||||
GER = {
|
||||
TIX = {
|
||||
OR = {
|
||||
exists = no
|
||||
is_in_faction_with = ROOT
|
||||
@@ -610,14 +645,14 @@ faction_goal_disarm_aggression_central_powers = {
|
||||
visible = {
|
||||
FROM = {
|
||||
OR = {
|
||||
original_tag = FRA
|
||||
original_tag = YUW
|
||||
original_tag = CZE
|
||||
}
|
||||
has_government = democratic
|
||||
}
|
||||
OR = {
|
||||
any_country_with_original_tag = {
|
||||
original_tag_to_check = GER
|
||||
original_tag_to_check = TIX
|
||||
NOT = { has_government = democratic }
|
||||
}
|
||||
any_country_with_original_tag = {
|
||||
@@ -637,10 +672,10 @@ faction_goal_disarm_aggression_central_powers = {
|
||||
completed = {
|
||||
OR = {
|
||||
any_country_with_original_tag = {
|
||||
original_tag_to_check = GER
|
||||
original_tag_to_check = TIX
|
||||
has_government = democratic
|
||||
}
|
||||
GER = { exists = no }
|
||||
TIX = { exists = no }
|
||||
}
|
||||
OR = {
|
||||
any_country_with_original_tag = {
|
||||
@@ -701,7 +736,7 @@ faction_goal_rule_the_waves = {
|
||||
visible = {
|
||||
FROM = {
|
||||
OR = {
|
||||
original_tag = ENG # Britannia always wants to Rule!
|
||||
original_tag = HUJ # Britannia always wants to Rule!
|
||||
num_of_naval_factories > 19
|
||||
}
|
||||
}
|
||||
@@ -784,9 +819,9 @@ faction_goal_rule_the_waves = {
|
||||
modifier = {
|
||||
add = 10 # These boys always want to give it a shot
|
||||
OR = {
|
||||
original_tag = ENG
|
||||
original_tag = USA
|
||||
original_tag = JAP
|
||||
original_tag = HUJ
|
||||
original_tag = BYG
|
||||
original_tag = CHY
|
||||
}
|
||||
is_historical_focus_on = yes
|
||||
}
|
||||
@@ -839,7 +874,7 @@ faction_goal_strategic_bombing_campaign = {
|
||||
operators = {
|
||||
faction_members
|
||||
limit = {
|
||||
has_army_size = {
|
||||
has_deployed_air_force_size = {
|
||||
size > 49
|
||||
type = strategic_bomber
|
||||
}
|
||||
@@ -1330,7 +1365,7 @@ faction_goal_defeat_of_anti_fascists = {
|
||||
faction_members
|
||||
limit = {
|
||||
OR = {
|
||||
has_government = fascism
|
||||
has_government = communism
|
||||
has_government = democratic
|
||||
}
|
||||
}
|
||||
@@ -1436,7 +1471,7 @@ faction_goal_defeat_of_anti_communists = {
|
||||
modifier = {
|
||||
add = 1 # If war with communists you probably hate them
|
||||
any_enemy_country = {
|
||||
has_government = communism
|
||||
has_government = fascism
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1465,7 +1500,7 @@ faction_goal_the_red_tide = {
|
||||
name = FACTION_NAME
|
||||
}
|
||||
manpower = yes
|
||||
size > 10000000
|
||||
size > 3000000
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
@@ -1474,14 +1509,16 @@ faction_goal_the_red_tide = {
|
||||
custom_effect_tooltip = HAS_DEPLOYED_AT_LEAST_5M_MANPOWER
|
||||
every_faction_member = {
|
||||
limit = {
|
||||
check_variable = { deployed_army_manpower_k > 5000 }
|
||||
check_variable = { deployed_army_manpower_k > 500 }
|
||||
}
|
||||
hidden_effect = {
|
||||
add_faction_initiative = 1
|
||||
add_faction_influence_ratio = 0.05
|
||||
army_experience = 50
|
||||
}
|
||||
}
|
||||
effect_tooltip = {
|
||||
add_faction_initiative = 1
|
||||
add_faction_influence_ratio = 0.05
|
||||
army_experience = 50
|
||||
}
|
||||
|
||||
@@ -552,7 +552,7 @@ faction_goal_control_the_chinese_coast = {
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
add_faction_power_projection = 100
|
||||
add_faction_power_projection = 200
|
||||
custom_effect_tooltip = generic_skip_one_line_tt
|
||||
custom_effect_tooltip = THE_FACTION_LEADER
|
||||
add_faction_initiative = 1
|
||||
@@ -569,6 +569,45 @@ faction_goal_control_the_chinese_coast = {
|
||||
custom_effect_tooltip = ALL_FACTION_MEMBERS
|
||||
army_experience = 50
|
||||
add_war_support = 0.05
|
||||
add_stability = 0.05
|
||||
}
|
||||
every_collection_element = {
|
||||
input = {
|
||||
input = game:scope
|
||||
operators = {
|
||||
faction_members
|
||||
}
|
||||
|
||||
name = ALL_FACTION_MEMBERS
|
||||
}
|
||||
custom_effect_tooltip = ALL_FACTION_MEMBERS
|
||||
army_experience = 50
|
||||
add_war_support = 0.1
|
||||
add_stability = 0.05
|
||||
}
|
||||
every_state = {
|
||||
limit = {
|
||||
OR = {
|
||||
state = 1033
|
||||
state = 592
|
||||
state = 593
|
||||
state = 595
|
||||
state = 596
|
||||
state = 613
|
||||
state = 1034
|
||||
state = 598
|
||||
state = 597
|
||||
}
|
||||
}
|
||||
add_building_construction = {
|
||||
type = coastal_bunker
|
||||
level = 2
|
||||
instant_build = yes
|
||||
province = {
|
||||
all_provinces = yes
|
||||
limit_to_naval_base = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
@@ -804,6 +843,7 @@ faction_goal_control_the_chinese_capitals = {
|
||||
custom_effect_tooltip = generic_skip_one_line_tt
|
||||
custom_effect_tooltip = THE_FACTION_LEADER
|
||||
add_faction_initiative = 1
|
||||
custom_effect_tooltip = generic_skip_one_line_tt
|
||||
every_collection_element = {
|
||||
input = {
|
||||
input = game:scope
|
||||
@@ -815,6 +855,8 @@ faction_goal_control_the_chinese_capitals = {
|
||||
}
|
||||
custom_effect_tooltip = ALL_FACTION_MEMBERS
|
||||
army_experience = 50
|
||||
air_experience = 25
|
||||
navy_experience = 25
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
@@ -908,7 +950,7 @@ faction_goal_indifference_is_a_threat = {
|
||||
input = collection:europe_non_aligned_countries
|
||||
name = COLLECTION_COUNTRIES_EUROPE_NON_ALIGNED
|
||||
}
|
||||
value < 3
|
||||
value < 5
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
@@ -1099,6 +1141,7 @@ faction_goal_marine_corps = {
|
||||
complete_effect = {
|
||||
add_faction_power_projection = 100
|
||||
custom_effect_tooltip = generic_skip_one_line_tt
|
||||
hidden_effect = {
|
||||
every_collection_element = {
|
||||
input = {
|
||||
input = game:scope
|
||||
@@ -1121,11 +1164,29 @@ faction_goal_marine_corps = {
|
||||
is_field_marshal = no
|
||||
NOT = { has_trait = cavalry_officer }
|
||||
NOT = { has_trait = panzer_leader }
|
||||
NOT = { has_trait = invader }
|
||||
NOT = { has_trait = naval_invader }
|
||||
}
|
||||
gain_xp = 400
|
||||
add_attack = 1
|
||||
add_trait = { trait = invader }
|
||||
add_trait = { trait = naval_invader }
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_effect_tooltip = ALL_FACTION_MEMBERS_WITH_1_AMPHIBIOUS
|
||||
effect_tooltip = {
|
||||
random_character = {
|
||||
tooltip = ONE_GENERAL
|
||||
visible_when_empty = yes
|
||||
limit = {
|
||||
is_army_leader = yes
|
||||
is_field_marshal = no
|
||||
NOT = { has_trait = cavalry_officer }
|
||||
NOT = { has_trait = panzer_leader }
|
||||
NOT = { has_trait = naval_invader }
|
||||
}
|
||||
gain_xp = 400
|
||||
add_attack = 1
|
||||
add_trait = { trait = naval_invader }
|
||||
}
|
||||
}
|
||||
custom_effect_tooltip = generic_skip_one_line_tt
|
||||
@@ -1186,7 +1247,7 @@ faction_goal_submarine_force = {
|
||||
operators = {
|
||||
faction_members
|
||||
limit = {
|
||||
has_army_size = {
|
||||
has_navy_size = {
|
||||
size > 24
|
||||
type = submarine
|
||||
}
|
||||
@@ -1274,7 +1335,7 @@ faction_goal_convoy_escort_force = {
|
||||
operators = {
|
||||
faction_members
|
||||
limit = {
|
||||
has_army_size = {
|
||||
has_navy_size = {
|
||||
size > 24
|
||||
type = screen_ship
|
||||
}
|
||||
@@ -1359,7 +1420,7 @@ faction_goal_air_superiority = {
|
||||
operators = {
|
||||
faction_members
|
||||
limit = {
|
||||
has_army_size = {
|
||||
has_deployed_air_force_size = {
|
||||
size > 249
|
||||
type = fighter
|
||||
}
|
||||
|
||||
@@ -48,6 +48,7 @@ faction_goal_one_germany = {
|
||||
complete_effect = {
|
||||
add_faction_power_projection = 50
|
||||
custom_effect_tooltip = THE_FACTION_LEADER
|
||||
add_faction_initiative = 1
|
||||
add_stability = 0.05
|
||||
}
|
||||
ai_will_do = {
|
||||
@@ -75,11 +76,12 @@ faction_goal_building_up_guam = {
|
||||
FROM = { NOT = { controls_state = 638 } }
|
||||
}
|
||||
completed = {
|
||||
638 = { naval_base > 3 }
|
||||
638 = { naval_base > 2 }
|
||||
}
|
||||
complete_effect = {
|
||||
add_faction_power_projection = 50
|
||||
add_faction_power_projection = 100
|
||||
custom_effect_tooltip = THE_FACTION_LEADER
|
||||
add_faction_initiative = 1
|
||||
add_war_support = 0.02
|
||||
}
|
||||
ai_will_do = {
|
||||
@@ -126,6 +128,10 @@ faction_goal_guerilla_expansion = {
|
||||
}
|
||||
complete_effect = {
|
||||
add_faction_power_projection = 100
|
||||
custom_effect_tooltip = generic_skip_one_line_tt
|
||||
custom_effect_tooltip = THE_FACTION_LEADER
|
||||
add_faction_initiative = 1
|
||||
custom_effect_tooltip = generic_skip_one_line_tt
|
||||
every_collection_element = {
|
||||
input = {
|
||||
input = game:scope
|
||||
@@ -144,8 +150,8 @@ faction_goal_guerilla_expansion = {
|
||||
ai_will_do = {
|
||||
base = 3 # Pretty much everyone should want to do this
|
||||
modifier = {
|
||||
add = 2 # DOH cares more
|
||||
original_tag = DOH
|
||||
add = 2 # PRC cares more
|
||||
original_tag = PRC
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -934,7 +940,7 @@ faction_goal_ensure_military_r_d = {
|
||||
name = OWNS_LISTED_STATE
|
||||
}
|
||||
custom_effect_tooltip = OWNS_LISTED_STATE
|
||||
add_faction_influence_ratio = 0.05
|
||||
OWNER = { add_faction_influence_ratio = 0.05 }
|
||||
}
|
||||
every_faction_member = {
|
||||
if = {
|
||||
@@ -1040,7 +1046,7 @@ faction_goal_military_infrastructure = {
|
||||
NOT = { is_in_faction_with = ROOT }
|
||||
}
|
||||
}
|
||||
infrastructure < 5
|
||||
infrastructure < 4
|
||||
}
|
||||
}
|
||||
name = COLLECTION_FACTION_BORDER_STATES_FULL_INFRASTRUCTURE
|
||||
@@ -1060,12 +1066,12 @@ faction_goal_military_infrastructure = {
|
||||
NOT = { is_in_faction_with = ROOT }
|
||||
}
|
||||
}
|
||||
infrastructure < 5
|
||||
infrastructure < 4
|
||||
}
|
||||
}
|
||||
name = COLLECTION_FACTION_BORDER_STATES_FULL_INFRASTRUCTURE
|
||||
}
|
||||
value < 1
|
||||
value < 10
|
||||
}
|
||||
}
|
||||
complete_effect = {
|
||||
@@ -1262,6 +1268,9 @@ faction_goal_war_on_democracy = {
|
||||
NOT = {
|
||||
has_government = democratic
|
||||
}
|
||||
faction_leader = {
|
||||
NOT = { has_government = democratic }
|
||||
}
|
||||
}
|
||||
any_country = {
|
||||
has_government = democratic
|
||||
@@ -1333,6 +1342,7 @@ faction_goal_an_armored_fist = {
|
||||
limit = {
|
||||
is_unit_leader = yes
|
||||
OR = {
|
||||
has_trait = armor_officer
|
||||
has_trait = panzer_leader
|
||||
has_trait = panzer_expert
|
||||
}
|
||||
@@ -1374,6 +1384,7 @@ faction_goal_an_infantry_army = {
|
||||
limit = {
|
||||
is_unit_leader = yes
|
||||
OR = {
|
||||
has_trait = infantry_officer
|
||||
has_trait = infantry_leader
|
||||
has_trait = infantry_expert
|
||||
}
|
||||
@@ -5092,7 +5103,7 @@ faction_goal_fortify_iwo_jima = {
|
||||
anti_air_building > 0
|
||||
any_province_building_level = {
|
||||
province = {
|
||||
id = 10265
|
||||
id = 13025
|
||||
}
|
||||
building = coastal_bunker
|
||||
level > 1
|
||||
|
||||
@@ -110,6 +110,34 @@ ideas = {
|
||||
}
|
||||
}
|
||||
|
||||
psh_yymj = {
|
||||
ledger = army
|
||||
picture = cult_of_heroism_army_spirit
|
||||
visible = {
|
||||
OR = {
|
||||
tag = TIX
|
||||
tag = SAD
|
||||
tag = CHY
|
||||
tag = HUJ
|
||||
tag = BYG
|
||||
tag = HUJ
|
||||
tag = YUW
|
||||
tag = BFL
|
||||
tag = DOH
|
||||
tag = BLI
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
unit_medal_effectiveness = 0.5
|
||||
grant_medal_cost_factor = -1
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -463,6 +463,32 @@ ideas = {
|
||||
|
||||
# Special ones that can be applied on other countries through focus system.
|
||||
country = {
|
||||
TY_fkAIdebuffplayer = {
|
||||
picture = dingzhenai
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
#generate_wargoal_tension = 1
|
||||
guarantee_cost = 99999
|
||||
bunker_max_level_terrain_limit = -5
|
||||
coastal_bunker_max_level_terrain_limit = -5
|
||||
#justify_war_goal_time = 99999
|
||||
}
|
||||
}
|
||||
TY_fkAIdebuffplayer_teding = {
|
||||
picture = dingzhenai
|
||||
cancel = {
|
||||
date > 1939.9.1
|
||||
}
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
generate_wargoal_tension = 1
|
||||
justify_war_goal_time = 99999
|
||||
}
|
||||
}
|
||||
az_hjll_1 = {
|
||||
picture = dingzhenai
|
||||
allowed_civil_war = {
|
||||
@@ -593,6 +619,9 @@ ideas = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
automatic_grant_medal_chance = 1
|
||||
unit_medal_effectiveness = 1
|
||||
planning_decay_rate_factor = -0.8
|
||||
consumer_goods_expected_value = -0.05
|
||||
production_cost_industrial_complex_factor = -0.1
|
||||
production_cost_arms_factory_factor = -0.1
|
||||
@@ -639,6 +668,9 @@ ideas = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
automatic_grant_medal_chance = 1
|
||||
unit_medal_effectiveness = 1
|
||||
planning_decay_rate_factor = -0.8
|
||||
consumer_goods_expected_value = -0.05
|
||||
production_cost_industrial_complex_factor = -0.1
|
||||
production_cost_arms_factory_factor = -0.1
|
||||
@@ -688,6 +720,9 @@ ideas = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
automatic_grant_medal_chance = 1
|
||||
unit_medal_effectiveness = 1
|
||||
planning_decay_rate_factor = -0.8
|
||||
consumer_goods_expected_value = -0.05
|
||||
production_cost_industrial_complex_factor = -0.1
|
||||
production_cost_arms_factory_factor = -0.1
|
||||
|
||||
@@ -445,6 +445,10 @@ ideas = {
|
||||
mobilization_speed = 1
|
||||
conscription_factor = 0.25
|
||||
training_time_army_factor = -0.5
|
||||
mass_assault_mastery_gain_factor = 0.5
|
||||
grand_battleplan_mastery_gain_factor = 0.5
|
||||
superior_firepower_mastery_gain_factor = 0.5
|
||||
new_mobile_warfare_mastery_gain_factor = 0.5
|
||||
}
|
||||
}
|
||||
xingzhenggongzuo = {
|
||||
@@ -493,6 +497,10 @@ ideas = {
|
||||
navy_chief_cost_factor = -0.2
|
||||
air_chief_cost_factor = -0.2
|
||||
high_command_cost_factor = -0.33
|
||||
mass_assault_mastery_gain_factor = 0.5
|
||||
grand_battleplan_mastery_gain_factor = 0.5
|
||||
superior_firepower_mastery_gain_factor = 0.5
|
||||
new_mobile_warfare_mastery_gain_factor = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -87,33 +87,42 @@ ideas = {
|
||||
is_ai = yes
|
||||
}
|
||||
modifier = {
|
||||
conscription = 0.25
|
||||
conscription_factor = 1
|
||||
stability_factor = 1.25
|
||||
war_support_factor = 2
|
||||
#conscription = 0.25
|
||||
#conscription_factor = 1
|
||||
#army_strength_factor = 0.2
|
||||
#cavalry_attack_factor = 8
|
||||
#cavalry_defence_factor = 8
|
||||
#army_artillery_attack_factor = 4
|
||||
#army_infantry_defence_factor = 3
|
||||
army_armor_attack_factor = 1
|
||||
army_armor_defence_factor = 1
|
||||
#army_armor_attack_factor = 1
|
||||
#army_armor_defence_factor = 1
|
||||
#breakthrough_factor = 3
|
||||
#conscription = 0.25
|
||||
#conscription_factor = 1
|
||||
mobilization_speed = 5
|
||||
army_core_attack_factor = 2
|
||||
army_core_defence_factor = 12
|
||||
air_mission_efficiency = -1
|
||||
naval_damage_factor = -1
|
||||
naval_defense_factor = -1
|
||||
#mobilization_speed = 5
|
||||
#army_core_attack_factor = 2
|
||||
#army_core_defence_factor = 12
|
||||
#air_mission_efficiency = -1
|
||||
#naval_damage_factor = -1
|
||||
#naval_defense_factor = -1
|
||||
#org_loss_when_moving = -0.5
|
||||
#recon_factor = 1
|
||||
#army_speed_factor = 0.25
|
||||
army_speed_factor = -0.15
|
||||
#supply_node_range = -0.2
|
||||
#supply_consumption_factor = 0.25
|
||||
#research_speed_factor = 1
|
||||
#army_attack_against_major_factor = 0.5
|
||||
#army_defence_against_major_factor = 0.5
|
||||
#army_breakthrough_against_major_factor = 0.5
|
||||
army_attack_against_major_factor = 0.5
|
||||
army_defence_against_major_factor = 0.5
|
||||
army_breakthrough_against_major_factor = 0.5
|
||||
max_dig_in_factor = 2
|
||||
dig_in_speed_factor = 50
|
||||
experience_gain_army_factor = -0.8
|
||||
mass_assault_mastery_gain_factor = -0.5
|
||||
grand_battleplan_mastery_gain_factor = -0.5
|
||||
superior_firepower_mastery_gain_factor = -0.5
|
||||
new_mobile_warfare_mastery_gain_factor = -0.5
|
||||
#special_forces_attack_factor = 3
|
||||
#special_forces_defence_factor = 3
|
||||
#special_forces_cap_flat = 99999
|
||||
@@ -199,11 +208,12 @@ ideas = {
|
||||
#conscription_factor = 1
|
||||
#mobilization_speed = 1
|
||||
#army_core_attack_factor = 5
|
||||
#army_core_defence_factor = 5
|
||||
army_core_defence_factor = 25
|
||||
#stability_factor = 1.25
|
||||
#war_support_factor = 2
|
||||
army_speed_factor = 0.2
|
||||
#army_defence_factor = 2
|
||||
army_speed_factor = 0.25
|
||||
army_attack_factor = 2
|
||||
army_defence_factor = 2
|
||||
#max_dig_in_factor = 2
|
||||
#dig_in_speed_factor = 0.5
|
||||
#army_attack_against_major_factor = -0.8
|
||||
@@ -215,19 +225,19 @@ ideas = {
|
||||
#army_infantry_attack_factor = 2
|
||||
#army_infantry_defence_factor = 3
|
||||
#army_artillery_attack_factor = 4
|
||||
production_factory_start_efficiency_factor = 0.5
|
||||
line_change_production_efficiency_factor = 1
|
||||
production_factory_max_efficiency_factor = 0.3
|
||||
production_factory_efficiency_gain_factor = 1
|
||||
army_armor_attack_factor = 2
|
||||
army_armor_defence_factor = 2
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = BYG
|
||||
attack_bonus_against = -0.8
|
||||
defense_bonus_against = -0.8
|
||||
breakthrough_bonus_against = -0.8
|
||||
#production_factory_start_efficiency_factor = 0.5
|
||||
#line_change_production_efficiency_factor = 1
|
||||
#production_factory_max_efficiency_factor = 0.3
|
||||
#production_factory_efficiency_gain_factor = 1
|
||||
#army_armor_attack_factor = 2
|
||||
#army_armor_defence_factor = 2
|
||||
}
|
||||
#targeted_modifier = {
|
||||
# tag = BYG
|
||||
# attack_bonus_against = -0.8
|
||||
# defense_bonus_against = -0.8
|
||||
# breakthrough_bonus_against = -0.8
|
||||
#}
|
||||
equipment_bonus = {
|
||||
#infantry_equipment = {
|
||||
# build_cost_ic = 0.15
|
||||
@@ -255,8 +265,24 @@ ideas = {
|
||||
# build_cost_ic = 0.15
|
||||
# instant = yes
|
||||
#}
|
||||
armor = {
|
||||
build_cost_ic = -0.25
|
||||
#armor = {
|
||||
# build_cost_ic = -0.25
|
||||
# instant = yes
|
||||
#}
|
||||
small_plane_airframe = {
|
||||
build_cost_ic = 10
|
||||
instant = yes
|
||||
}
|
||||
small_plane_cas_airframe = {
|
||||
build_cost_ic = 10
|
||||
instant = yes
|
||||
}
|
||||
medium_plane_airframe = {
|
||||
build_cost_ic = 10
|
||||
instant = yes
|
||||
}
|
||||
large_plane_airframe = {
|
||||
build_cost_ic = 10
|
||||
instant = yes
|
||||
}
|
||||
}
|
||||
@@ -3661,6 +3687,11 @@ ideas = {
|
||||
attack_bonus_against = 1
|
||||
defense_bonus_against = 1
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = BYG
|
||||
attack_bonus_against = 1
|
||||
defense_bonus_against = 1
|
||||
}
|
||||
}
|
||||
|
||||
CHY_fkAIbuff_player = {
|
||||
@@ -3916,9 +3947,9 @@ ideas = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_org_factor = 1.5
|
||||
army_morale_factor = 2
|
||||
army_strength_factor = 0.5
|
||||
army_org_factor = 4
|
||||
army_morale_factor = 3
|
||||
army_strength_factor = 3
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3928,7 +3959,7 @@ ideas = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_strength_factor = 1
|
||||
army_strength_factor = 2
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4008,14 +4039,14 @@ ideas = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_attack_factor = 3
|
||||
army_defence_factor = 3
|
||||
army_attack_against_major_factor = 0.2
|
||||
army_defence_against_major_factor = 0.2
|
||||
army_breakthrough_against_major_factor = 0.2
|
||||
army_attack_against_minor_factor = 0.5
|
||||
army_defence_against_minor_factor = 0.5
|
||||
army_breakthrough_against_minor_factor = 0.5
|
||||
army_attack_factor = 5
|
||||
army_defence_factor = 5
|
||||
army_attack_against_major_factor = 1
|
||||
army_defence_against_major_factor = 1
|
||||
army_breakthrough_against_major_factor = 1
|
||||
army_attack_against_minor_factor = 1
|
||||
army_defence_against_minor_factor = 1
|
||||
army_breakthrough_against_minor_factor = 1
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4065,9 +4096,9 @@ ideas = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
army_strength_factor = 1.5
|
||||
army_org_factor = 2
|
||||
army_morale_factor = 2
|
||||
army_strength_factor = 4
|
||||
army_org_factor = 5
|
||||
army_morale_factor = 5
|
||||
planning_speed = 10
|
||||
production_factory_start_efficiency_factor = 1
|
||||
line_change_production_efficiency_factor = 1
|
||||
@@ -4082,14 +4113,14 @@ ideas = {
|
||||
#terrain_penalty_reduction = 1
|
||||
industrial_capacity_dockyard = 20
|
||||
positioning = 2
|
||||
army_attack_factor = 3
|
||||
army_defence_factor = 3
|
||||
army_attack_against_major_factor = 0.2
|
||||
army_defence_against_major_factor = 0.2
|
||||
army_breakthrough_against_major_factor = 0.2
|
||||
army_attack_against_minor_factor = 0.5
|
||||
army_defence_against_minor_factor = 0.5
|
||||
army_breakthrough_against_minor_factor = 0.5
|
||||
army_attack_factor = 5
|
||||
army_defence_factor = 5
|
||||
army_attack_against_major_factor = 1
|
||||
army_defence_against_major_factor = 1
|
||||
army_breakthrough_against_major_factor = 1
|
||||
army_attack_against_minor_factor = 1
|
||||
army_defence_against_minor_factor = 1
|
||||
army_breakthrough_against_minor_factor = 1
|
||||
}
|
||||
equipment_bonus = {
|
||||
ship_hull_cruiser = {
|
||||
|
||||
@@ -53,7 +53,7 @@ ideologies = {
|
||||
join_faction_tension = 0.80
|
||||
lend_lease_tension = 0.50
|
||||
send_volunteers_tension = 0.50
|
||||
guarantee_tension = 0.25
|
||||
guarantee_tension = 0.4
|
||||
# annex_cost_factor = 0.5 # Deprecated, use common\peace_conference\00_generic_peace.txt instead
|
||||
civilian_intel_to_others = 20.0
|
||||
army_intel_to_others = 5.0
|
||||
|
||||
@@ -3660,12 +3660,6 @@
|
||||
relative_position_id = BFL_12
|
||||
mutually_exclusive = { focus = BFL_12 }
|
||||
available = {
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
not = { has_global_flag = az_meizhoutiaozhan_action }
|
||||
}
|
||||
NOT = { has_completed_focus = BFL_kongjunjianshe }
|
||||
NOT = { has_completed_focus = BFL_lujunjianshe }
|
||||
NOT = { has_completed_focus = BFL_wanchengdiergewunianjihua }
|
||||
|
||||
@@ -2439,212 +2439,9 @@
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_idea = TY_dingzhenai
|
||||
}
|
||||
is_ai = yes
|
||||
OR = { has_global_flag = AZ_fengkuangAI_citiao_10
|
||||
has_global_flag = AZ_fengkuangAI_citiao_ex
|
||||
}
|
||||
}
|
||||
division_template = {
|
||||
name = "关东边防师"
|
||||
division_names_group = JAP_ARM_01
|
||||
regiments = {
|
||||
medium_armor = {
|
||||
x = 0
|
||||
y = 0
|
||||
}
|
||||
medium_armor = {
|
||||
x = 0
|
||||
y = 1
|
||||
}
|
||||
medium_armor = {
|
||||
x = 0
|
||||
y = 2
|
||||
}
|
||||
medium_armor = {
|
||||
x = 0
|
||||
y = 3
|
||||
}
|
||||
medium_armor = {
|
||||
x = 1
|
||||
y = 0
|
||||
}
|
||||
medium_armor = {
|
||||
x = 1
|
||||
y = 1
|
||||
}
|
||||
medium_armor = {
|
||||
x = 1
|
||||
y = 2
|
||||
}
|
||||
medium_armor = {
|
||||
x = 1
|
||||
y = 3
|
||||
}
|
||||
medium_tank_destroyer_brigade = {
|
||||
x = 2
|
||||
y = 0
|
||||
}
|
||||
medium_sp_anti_air_brigade = {
|
||||
x = 2
|
||||
y = 1
|
||||
}
|
||||
infantry = {
|
||||
x = 3
|
||||
y = 0
|
||||
}
|
||||
infantry = {
|
||||
x = 3
|
||||
y = 1
|
||||
}
|
||||
infantry = {
|
||||
x = 3
|
||||
y = 2
|
||||
}
|
||||
infantry = {
|
||||
x = 3
|
||||
y = 3
|
||||
}
|
||||
infantry = {
|
||||
x = 4
|
||||
y = 0
|
||||
}
|
||||
infantry = {
|
||||
x = 4
|
||||
y = 1
|
||||
}
|
||||
infantry = {
|
||||
x = 4
|
||||
y = 2
|
||||
}
|
||||
infantry = {
|
||||
x = 4
|
||||
y = 3
|
||||
}
|
||||
}
|
||||
support = {
|
||||
armored_engineer = {
|
||||
x = 0
|
||||
y = 0
|
||||
}
|
||||
light_tank_recon = {
|
||||
x = 0
|
||||
y = 1
|
||||
}
|
||||
medium_flame_tank = {
|
||||
x = 0
|
||||
y = 2
|
||||
}
|
||||
armored_maintenance = {
|
||||
x = 0
|
||||
y = 3
|
||||
}
|
||||
helicopter_field_hospital = {
|
||||
x = 0
|
||||
y = 4
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_idea = TY_dingzhenai
|
||||
}
|
||||
NOT = { is_ai = yes }
|
||||
OR = { has_global_flag = AZ_fengkuangAI_citiao_10
|
||||
has_global_flag = AZ_fengkuangAI_citiao_ex
|
||||
}
|
||||
}
|
||||
division_template = {
|
||||
name = "关东边防师"
|
||||
division_names_group = JAP_ARM_01
|
||||
regiments = {
|
||||
artillery_brigade = {
|
||||
x = 0
|
||||
y = 0
|
||||
}
|
||||
artillery_brigade = {
|
||||
x = 0
|
||||
y = 1
|
||||
}
|
||||
artillery_brigade = {
|
||||
x = 1
|
||||
y = 0
|
||||
}
|
||||
artillery_brigade = {
|
||||
x = 1
|
||||
y = 1
|
||||
}
|
||||
medium_armor = {
|
||||
x = 2
|
||||
y = 0
|
||||
}
|
||||
infantry = {
|
||||
x = 3
|
||||
y = 0
|
||||
}
|
||||
infantry = {
|
||||
x = 3
|
||||
y = 1
|
||||
}
|
||||
infantry = {
|
||||
x = 3
|
||||
y = 2
|
||||
}
|
||||
infantry = {
|
||||
x = 3
|
||||
y = 3
|
||||
}
|
||||
infantry = {
|
||||
x = 4
|
||||
y = 0
|
||||
}
|
||||
infantry = {
|
||||
x = 4
|
||||
y = 1
|
||||
}
|
||||
infantry = {
|
||||
x = 4
|
||||
y = 2
|
||||
}
|
||||
infantry = {
|
||||
x = 4
|
||||
y = 3
|
||||
}
|
||||
}
|
||||
support = {
|
||||
armored_engineer = {
|
||||
x = 0
|
||||
y = 0
|
||||
}
|
||||
light_tank_recon = {
|
||||
x = 0
|
||||
y = 1
|
||||
}
|
||||
armored_maintenance = {
|
||||
x = 0
|
||||
y = 3
|
||||
}
|
||||
helicopter_field_hospital = {
|
||||
x = 0
|
||||
y = 4
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_idea = TY_dingzhenai }
|
||||
NOT = { has_idea = TY_fengkuangai }
|
||||
NOT = { has_idea = TY_fengkuangai2 }
|
||||
NOT = { has_idea = TY_fengkuangai3 }
|
||||
NOT = { has_global_flag = AZ_fengkuangAI_citiao_10 }
|
||||
NOT = { has_global_flag = AZ_fengkuangAI_citiao_ex }
|
||||
}
|
||||
division_template = {
|
||||
name = "关东边防师"
|
||||
@@ -4500,6 +4297,7 @@
|
||||
transfer_state = 745
|
||||
transfer_state = 716
|
||||
transfer_state = 524
|
||||
transfer_state = 1043
|
||||
give_resource_rights = {
|
||||
receiver = CHY
|
||||
state = 328
|
||||
|
||||
@@ -5290,6 +5290,7 @@ focus_tree = {
|
||||
add_state_core = 625
|
||||
add_state_core = 627
|
||||
add_state_core = 624
|
||||
add_state_core = 1017
|
||||
}
|
||||
}
|
||||
focus = {
|
||||
@@ -6322,6 +6323,10 @@ focus_tree = {
|
||||
controls_state = 761
|
||||
controls_state = 527
|
||||
controls_state = 525
|
||||
controls_state = 1028
|
||||
controls_state = 1029
|
||||
controls_state = 1030
|
||||
controls_state = 1031
|
||||
}
|
||||
cancel_if_invalid = yes
|
||||
continue_if_invalid = no
|
||||
@@ -6356,6 +6361,7 @@ focus_tree = {
|
||||
has_full_control_of_state = 608
|
||||
has_full_control_of_state = 615
|
||||
has_full_control_of_state = 621
|
||||
has_full_control_of_state = 1039
|
||||
}
|
||||
cancel_if_invalid = yes
|
||||
continue_if_invalid = no
|
||||
@@ -6384,24 +6390,12 @@ focus_tree = {
|
||||
instant_build = yes
|
||||
province = 9843
|
||||
}
|
||||
add_building_construction = {
|
||||
type = bunker
|
||||
level = 3
|
||||
instant_build = yes
|
||||
province = 4140
|
||||
}
|
||||
add_building_construction = {
|
||||
type = bunker
|
||||
level = 2
|
||||
instant_build = yes
|
||||
province = 12026
|
||||
}
|
||||
add_building_construction = {
|
||||
type = bunker
|
||||
level = 3
|
||||
instant_build = yes
|
||||
province = 10068
|
||||
}
|
||||
add_building_construction = {
|
||||
type = bunker
|
||||
level = 2
|
||||
@@ -6416,13 +6410,19 @@ focus_tree = {
|
||||
instant_build = yes
|
||||
province = 10480
|
||||
}
|
||||
add_building_construction = {
|
||||
type = bunker
|
||||
level = 2
|
||||
instant_build = yes
|
||||
province = 12432
|
||||
}
|
||||
}
|
||||
621 = {
|
||||
add_building_construction = {
|
||||
type = bunker
|
||||
level = 2
|
||||
instant_build = yes
|
||||
province = 7158
|
||||
province = 4525
|
||||
}
|
||||
add_building_construction = {
|
||||
type = bunker
|
||||
@@ -6432,15 +6432,15 @@ focus_tree = {
|
||||
}
|
||||
add_building_construction = {
|
||||
type = bunker
|
||||
level = 1
|
||||
level = 2
|
||||
instant_build = yes
|
||||
province = 7048
|
||||
province = 12609
|
||||
}
|
||||
add_building_construction = {
|
||||
type = bunker
|
||||
level = 2
|
||||
instant_build = yes
|
||||
province = 12331
|
||||
province = 10424
|
||||
}
|
||||
add_building_construction = {
|
||||
type = supply_node
|
||||
@@ -6459,6 +6459,26 @@ focus_tree = {
|
||||
target_province = 7418
|
||||
}
|
||||
}
|
||||
1039 = {
|
||||
add_building_construction = {
|
||||
type = bunker
|
||||
level = 3
|
||||
instant_build = yes
|
||||
province = 9776
|
||||
}
|
||||
add_building_construction = {
|
||||
type = bunker
|
||||
level = 3
|
||||
instant_build = yes
|
||||
province = 6904
|
||||
}
|
||||
add_building_construction = {
|
||||
type = bunker
|
||||
level = 3
|
||||
instant_build = yes
|
||||
province = 1590
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
focus = {
|
||||
|
||||
@@ -2658,6 +2658,10 @@
|
||||
add_state_core = 422
|
||||
add_state_core = 281
|
||||
add_state_core = 979
|
||||
add_state_core = 1027
|
||||
add_state_core = 1026
|
||||
add_state_core = 1025
|
||||
add_state_core = 1022
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3216,7 +3216,6 @@ focus_tree = {
|
||||
bonus = 0.5
|
||||
ahead_reduction = 2
|
||||
uses = 2
|
||||
category = cl_tech
|
||||
category = ca_tech
|
||||
}
|
||||
}
|
||||
@@ -6481,8 +6480,14 @@ focus_tree = {
|
||||
available_if_capitulated = yes
|
||||
|
||||
completion_reward = {
|
||||
|
||||
set_rule = { can_create_factions = yes }
|
||||
create_faction = HOL_benelux
|
||||
create_faction_from_template = {
|
||||
template = faction_template_defensive_democratic
|
||||
name = HOL_benelux
|
||||
icon = GFX_faction_logo_generic_13
|
||||
}
|
||||
|
||||
custom_effect_tooltip = generic_skip_one_line_tt
|
||||
BEL = {
|
||||
custom_effect_tooltip = HOL_form_the_benelux_bel_tt
|
||||
@@ -6574,11 +6579,19 @@ focus_tree = {
|
||||
|
||||
custom_effect_tooltip = generic_skip_one_line_tt
|
||||
|
||||
create_faction = BEL_european_union
|
||||
create_faction_from_template = {
|
||||
template = faction_template_european_unity
|
||||
name = BEL_european_union
|
||||
icon = GFX_faction_logo_eu
|
||||
}
|
||||
}
|
||||
|
||||
ELSE = {
|
||||
create_faction = BEL_european_union
|
||||
create_faction_from_template = {
|
||||
template = faction_template_european_unity
|
||||
name = BEL_european_union
|
||||
icon = GFX_faction_logo_eu
|
||||
}
|
||||
}
|
||||
|
||||
set_cosmetic_tag = european_union_leader
|
||||
|
||||
@@ -4228,6 +4228,12 @@ focus_tree = {
|
||||
NOT = {
|
||||
country_exists = AUS
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
not = { has_global_flag = AZ_fengkuangAI_citiao_ex }
|
||||
}
|
||||
}
|
||||
bypass = {
|
||||
OR = {
|
||||
@@ -4321,6 +4327,12 @@ focus_tree = {
|
||||
NOT = {
|
||||
has_completed_focus = TIX_yubilanhangxianjiaohao
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
not = { has_global_flag = AZ_fengkuangAI_citiao_ex }
|
||||
}
|
||||
}
|
||||
bypass = {
|
||||
OR = {
|
||||
@@ -4593,9 +4605,17 @@ focus_tree = {
|
||||
}
|
||||
}
|
||||
available = {
|
||||
is_puppet = no
|
||||
NOT = {
|
||||
has_completed_focus = TIX_yubilanhangxianjiaohao
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
has_global_flag = AZ_fengkuangAI_citiao_ex
|
||||
}
|
||||
date > 1939.7.1
|
||||
}
|
||||
}
|
||||
bypass = {
|
||||
OR = {
|
||||
@@ -4680,9 +4700,17 @@ focus_tree = {
|
||||
FOCUS_FILTER_HISTORICAL
|
||||
}
|
||||
available = {
|
||||
is_puppet = no
|
||||
NOT = {
|
||||
has_completed_focus = TIX_yubilanhangxianjiaohao
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
has_global_flag = AZ_fengkuangAI_citiao_ex
|
||||
}
|
||||
date > 1939.9.1
|
||||
}
|
||||
}
|
||||
bypass = {
|
||||
}
|
||||
@@ -4856,6 +4884,12 @@ focus_tree = {
|
||||
NOT = {
|
||||
country_exists = AUS
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
not = { has_global_flag = AZ_fengkuangAI_citiao_ex }
|
||||
}
|
||||
}
|
||||
bypass = {
|
||||
OR = {
|
||||
@@ -4952,6 +4986,12 @@ focus_tree = {
|
||||
NOT = {
|
||||
country_exists = CZE
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
not = { has_global_flag = AZ_fengkuangAI_citiao_ex }
|
||||
}
|
||||
}
|
||||
bypass = {
|
||||
OR = {
|
||||
@@ -5105,10 +5145,18 @@ focus_tree = {
|
||||
has_war_with = YUW
|
||||
}
|
||||
available = {
|
||||
is_puppet = no
|
||||
NOT = {
|
||||
has_completed_focus = TIX_yubilanhangxianjiaohao
|
||||
}
|
||||
NOT = { has_non_aggression_pact_with = YUW }
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
has_global_flag = AZ_fengkuangAI_citiao_ex
|
||||
}
|
||||
date > 1940.1.1
|
||||
}
|
||||
}
|
||||
cancel_if_invalid = yes
|
||||
continue_if_invalid = no
|
||||
@@ -5159,9 +5207,17 @@ focus_tree = {
|
||||
}
|
||||
}
|
||||
available = {
|
||||
is_puppet = no
|
||||
NOT = {
|
||||
has_completed_focus = TIX_yubilanhangxianjiaohao
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
has_global_flag = AZ_fengkuangAI_citiao_ex
|
||||
}
|
||||
date > 1939.10.1
|
||||
}
|
||||
}
|
||||
bypass = {
|
||||
YUW = {
|
||||
@@ -5200,6 +5256,18 @@ focus_tree = {
|
||||
country_event = TIX_event.10
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
HUJ = {
|
||||
is_puppet = no
|
||||
exists = yes
|
||||
not = { has_war_with = TIX }
|
||||
}
|
||||
}
|
||||
HUJ = {
|
||||
country_event = HUJ_event.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
focus = {
|
||||
@@ -6436,6 +6504,13 @@ focus_tree = {
|
||||
has_army_manpower = {
|
||||
size > 1500000
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
has_global_flag = AZ_fengkuangAI_citiao_ex
|
||||
}
|
||||
date > 1941.1.1
|
||||
}
|
||||
}
|
||||
cost = 7
|
||||
search_filters = {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -10,10 +10,10 @@ on_actions = {
|
||||
}
|
||||
}
|
||||
}
|
||||
on_monthly = {
|
||||
on_monthly_CHY = {
|
||||
effect = {
|
||||
IF = { OR = { not = { has_global_flag = tianchengzhaohuan } not = { has_global_flag = tianchengzhaohuan_not } } }
|
||||
every_country = {
|
||||
CHY = {
|
||||
limit = {
|
||||
has_character = CHY_tiancheng
|
||||
OR = { has_tech = radio_detection is_ai = yes }
|
||||
|
||||
@@ -41,7 +41,7 @@ on_actions = {
|
||||
}
|
||||
}
|
||||
}
|
||||
on_weekly = {
|
||||
on_weekly_DOH = {
|
||||
effect = {
|
||||
DOH_modifier_effect = yes
|
||||
DOH_point_weekly_limit = yes
|
||||
@@ -81,7 +81,7 @@ on_actions = {
|
||||
}
|
||||
}
|
||||
}
|
||||
on_monthly = {
|
||||
on_monthly_DH1 = {
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
|
||||
@@ -15,9 +15,13 @@
|
||||
chromium = 10
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = BFL
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -61,12 +65,19 @@
|
||||
chromium = 30
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = BFL
|
||||
}
|
||||
}
|
||||
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
|
||||
available = {
|
||||
|
||||
}
|
||||
@@ -108,12 +119,19 @@
|
||||
chromium = 50
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = BFL
|
||||
}
|
||||
}
|
||||
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
|
||||
available = {
|
||||
|
||||
}
|
||||
@@ -289,9 +307,13 @@
|
||||
chromium = 10
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = TIX
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -335,9 +357,13 @@
|
||||
chromium = 30
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = TIX
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -382,9 +408,13 @@
|
||||
chromium = 50
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = TIX
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -458,9 +488,13 @@
|
||||
chromium = 10
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = HUJ
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -504,9 +538,13 @@
|
||||
chromium = 30
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = HUJ
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -551,9 +589,13 @@
|
||||
chromium = 50
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = HUJ
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -596,9 +638,13 @@
|
||||
chromium = 10
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = YUW
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -642,9 +688,13 @@
|
||||
chromium = 30
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = YUW
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -689,9 +739,13 @@
|
||||
chromium = 50
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = YUW
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -743,9 +797,13 @@
|
||||
chromium = 10
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = BYG
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -789,9 +847,13 @@
|
||||
chromium = 30
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = BYG
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -836,9 +898,13 @@
|
||||
chromium = 50
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = BYG
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -880,9 +946,13 @@
|
||||
chromium = 10
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = BYG
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -926,9 +996,13 @@
|
||||
chromium = 30
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = BYG
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -973,9 +1047,13 @@
|
||||
chromium = 50
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = BYG
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -1017,9 +1095,13 @@
|
||||
chromium = 10
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = SAD
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -1063,9 +1145,13 @@
|
||||
chromium = 30
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = SAD
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -1110,9 +1196,13 @@
|
||||
chromium = 50
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = SAD
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -1154,9 +1244,13 @@
|
||||
chromium = 10
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = CHY
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -1200,9 +1294,13 @@
|
||||
chromium = 30
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = CHY
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -1247,9 +1345,13 @@
|
||||
chromium = 50
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = CHY
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -1291,9 +1393,13 @@
|
||||
chromium = 10
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = DOH
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -1339,9 +1445,13 @@
|
||||
chromium = 30
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = DOH
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
@@ -1386,9 +1496,13 @@
|
||||
chromium = 50
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
allowed = {
|
||||
FROM = {
|
||||
tag = DOH
|
||||
}
|
||||
}
|
||||
visible = {
|
||||
FROM = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10464,6 +10464,18 @@ country_event = {
|
||||
activate_mission = AZ_fkAI_xuanzebuff_time
|
||||
set_country_flag = AZ_fkAI_playertime
|
||||
add_ideas = TY_fkAI_wanjiagangtiezhiqu
|
||||
add_ideas = TY_fkAIdebuffplayer
|
||||
}
|
||||
every_country = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
OR = {
|
||||
tag = TIX
|
||||
tag = YUW
|
||||
tag = BFL
|
||||
}
|
||||
}
|
||||
add_ideas = TY_fkAIdebuffplayer_teding
|
||||
}
|
||||
}
|
||||
ai_chance = {
|
||||
@@ -13120,7 +13132,7 @@ country_event = {
|
||||
|
||||
country_event = {
|
||||
id = az_tianjiang.389
|
||||
title = "关于每周挑战"
|
||||
title = "关于每月挑战"
|
||||
desc = az_tianjiang.389.d
|
||||
picture = GFX_report_event_generic_read_write
|
||||
is_triggered_only = yes
|
||||
@@ -13443,7 +13455,7 @@ country_event = {
|
||||
country_event = {
|
||||
id = az_tianjiang.412
|
||||
title = "自选稀有效果!"
|
||||
desc = "恭喜你完美达成了每周挑战的通关条件!现在你可以在这里自选一个想要的特殊效果。"
|
||||
desc = "恭喜你完美达成了每月挑战的通关条件!现在你可以在这里自选一个想要的特殊效果。"
|
||||
picture = GFX_aze_kelifulan
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
@@ -13498,10 +13510,22 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger = {
|
||||
HUJ = { is_ai = yes }
|
||||
BYG = { is_ai = yes }
|
||||
YUW = { is_ai = yes }
|
||||
DOH = { is_ai = yes }
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "谁?"
|
||||
ai_chance = {
|
||||
base = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
|
||||
@@ -507,6 +507,7 @@ country_event = {
|
||||
transfer_state = 717
|
||||
transfer_state = 328
|
||||
transfer_state = 524
|
||||
transfer_state = 1043
|
||||
CHY = {
|
||||
country_event = CHY_new1_shijian.1301
|
||||
}
|
||||
|
||||
@@ -400,6 +400,13 @@ country_event = {
|
||||
transfer_state = 328
|
||||
transfer_state = 610
|
||||
transfer_state = 715
|
||||
transfer_state = 717
|
||||
transfer_state = 714
|
||||
transfer_state = 761
|
||||
transfer_state = 611
|
||||
transfer_state = 612
|
||||
transfer_state = 1043
|
||||
transfer_state = 609
|
||||
}
|
||||
}
|
||||
option = {
|
||||
@@ -611,6 +618,7 @@ country_event = {
|
||||
transfer_state = 717
|
||||
transfer_state = 328
|
||||
transfer_state = 524
|
||||
transfer_state = 1043
|
||||
}
|
||||
option = {
|
||||
name = CHY_event.27.b
|
||||
@@ -650,6 +658,7 @@ country_event = {
|
||||
transfer_state = 717
|
||||
transfer_state = 328
|
||||
transfer_state = 524
|
||||
transfer_state = 1043
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -472,11 +472,11 @@ country_event = {
|
||||
ideology = democratic
|
||||
popularity = -0.05
|
||||
}
|
||||
#retire_country_leader = yes
|
||||
#promote_character = {
|
||||
# character = HOL_pieter_sjoerds_gerbrandy
|
||||
# ideology = conservatism
|
||||
#}
|
||||
retire_country_leader = yes
|
||||
promote_character = {
|
||||
character = HOL_pieter_sjoerds_gerbrandy
|
||||
ideology = conservatism
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_idea = HOL_weak_government
|
||||
@@ -936,7 +936,7 @@ country_event = {
|
||||
factor = 50
|
||||
modifier = {
|
||||
factor = 0
|
||||
is_in_faction_with = SOV
|
||||
is_in_faction_with = BFL
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
@@ -1017,7 +1017,7 @@ country_event = {
|
||||
factor = 50
|
||||
modifier = {
|
||||
factor = 0
|
||||
is_in_faction_with = SOV
|
||||
is_in_faction_with = BFL
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
@@ -1098,7 +1098,7 @@ country_event = {
|
||||
factor = 50
|
||||
modifier = {
|
||||
factor = 0
|
||||
is_in_faction_with = SOV
|
||||
is_in_faction_with = BFL
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
@@ -1280,7 +1280,7 @@ country_event = {
|
||||
factor = 50
|
||||
modifier = {
|
||||
factor = 0
|
||||
is_in_faction_with = SOV
|
||||
is_in_faction_with = BFL
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
@@ -1476,7 +1476,7 @@ country_event = {
|
||||
factor = 50
|
||||
modifier = {
|
||||
factor = 0
|
||||
is_in_faction_with = SOV
|
||||
is_in_faction_with = BFL
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
@@ -1704,7 +1704,7 @@ country_event = {
|
||||
factor = 50
|
||||
modifier = {
|
||||
factor = 0
|
||||
is_in_faction_with = SOV
|
||||
is_in_faction_with = BFL
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
@@ -2774,7 +2774,7 @@ country_event = {
|
||||
name = excellent
|
||||
if = {
|
||||
limit = {
|
||||
any_state = {
|
||||
any_controlled_state = {
|
||||
is_fully_controlled_by = ROOT
|
||||
is_on_continent = europe
|
||||
}
|
||||
@@ -3010,7 +3010,11 @@ country_event = {
|
||||
autonomy_state = autonomy_free
|
||||
}
|
||||
}
|
||||
create_faction = GER_central_powers_faction
|
||||
create_faction_from_template = {
|
||||
template = faction_template_GER_mitteleuropa_alliance
|
||||
name = GER_central_powers_faction
|
||||
icon = GFX_faction_logo_generic_13
|
||||
}
|
||||
add_to_faction = HOL
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -13,6 +13,15 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
name = "ai_bianzhi.1.a"
|
||||
set_technology = {
|
||||
antitank1 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank2 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank3 = 1
|
||||
}
|
||||
set_technology = { tech_military_police = 1 }
|
||||
set_technology = { tech_maintenance_company = 1 }
|
||||
set_technology = { tech_maintenance_company2 = 1 }
|
||||
@@ -289,6 +298,15 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
name = "ai_bianzhi.2.a"
|
||||
set_technology = {
|
||||
antitank1 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank2 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank3 = 1
|
||||
}
|
||||
set_technology = { tech_military_police = 1 }
|
||||
set_technology = { tech_maintenance_company = 1 }
|
||||
set_technology = { tech_maintenance_company2 = 1 }
|
||||
@@ -593,6 +611,15 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
name = "ai_bianzhi.3.a"
|
||||
set_technology = {
|
||||
antitank1 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank2 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank3 = 1
|
||||
}
|
||||
set_technology = { tech_logistics_company = 1 }
|
||||
set_technology = { tech_military_police = 1 }
|
||||
set_technology = { tech_maintenance_company = 1 }
|
||||
@@ -947,6 +974,15 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
name = "ai_bianzhi.4.a"
|
||||
set_technology = {
|
||||
antitank1 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank2 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank3 = 1
|
||||
}
|
||||
set_technology = { tech_logistics_company = 1 }
|
||||
set_technology = { tech_military_police = 1 }
|
||||
set_technology = { tech_maintenance_company = 1 }
|
||||
@@ -1622,6 +1658,15 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
name = "ai_bianzhi.6.a"
|
||||
set_technology = {
|
||||
antitank1 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank2 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank3 = 1
|
||||
}
|
||||
set_technology = { tech_logistics_company = 1 }
|
||||
set_technology = { tech_military_police = 1 }
|
||||
set_technology = { tech_maintenance_company = 1 }
|
||||
@@ -1937,7 +1982,15 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
name = "ai_bianzhi.7.a"
|
||||
|
||||
set_technology = {
|
||||
antitank1 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank2 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank3 = 1
|
||||
}
|
||||
set_technology = { tech_logistics_company = 1 }
|
||||
set_technology = { tech_signal_company = 1 }
|
||||
set_technology = { tech_military_police = 1 }
|
||||
@@ -2291,8 +2344,15 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
name = "ai_bianzhi.8.a"
|
||||
|
||||
|
||||
set_technology = {
|
||||
antitank1 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank2 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank3 = 1
|
||||
}
|
||||
set_technology = { amphibious_drive = 1 }
|
||||
set_technology = { tech_logistics_company = 1 }
|
||||
set_technology = { tech_maintenance_company = 1 }
|
||||
@@ -2742,6 +2802,15 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
name = "ai_bianzhi.9.a"
|
||||
set_technology = {
|
||||
antitank1 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank2 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank3 = 1
|
||||
}
|
||||
set_technology = { tech_logistics_company = 1 }
|
||||
set_technology = { tech_maintenance_company = 1 }
|
||||
set_technology = { tech_maintenance_company2 = 1 }
|
||||
@@ -3017,6 +3086,15 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
name = "ai_bianzhi.10.a"
|
||||
set_technology = {
|
||||
antitank1 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank2 = 1
|
||||
}
|
||||
set_technology = {
|
||||
antitank3 = 1
|
||||
}
|
||||
set_technology = { tech_logistics_company = 1 }
|
||||
set_technology = { tech_maintenance_company = 1 }
|
||||
set_technology = { tech_maintenance_company2 = 1 }
|
||||
|
||||
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj2.dds
Executable file
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj2.dds
Executable file
Binary file not shown.
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj2_grey.dds
Executable file
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj2_grey.dds
Executable file
Binary file not shown.
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj2_not_eligible.dds
Executable file
BIN
src/gfx/achievements/az_meizhoutiaozhan_cj2_not_eligible.dds
Executable file
Binary file not shown.
@@ -34,7 +34,7 @@ set_variable = { AUS_pub_slot_C = 0 }
|
||||
#########################################
|
||||
################阵营#####################
|
||||
#########################################
|
||||
create_faction = Solidarity_Pact
|
||||
#create_faction = Solidarity_Pact
|
||||
#########################################
|
||||
################人物#####################
|
||||
#########################################
|
||||
|
||||
@@ -76,6 +76,29 @@ guiTypes = {
|
||||
fixedsize = yes
|
||||
}
|
||||
|
||||
iconType ={
|
||||
name ="energy_consumption_bg"
|
||||
spriteType = "GFX_victorypoint_stateview_bg"
|
||||
position = { x = 403 y = 121 }
|
||||
}
|
||||
|
||||
iconType = {
|
||||
name = "energy_icon"
|
||||
spriteType = "GFX_modifiers_energy"
|
||||
position = { x = 418 y = 118 }
|
||||
}
|
||||
|
||||
instantTextboxType = {
|
||||
name = "energy_text"
|
||||
position = { x = 398 y = 124 }
|
||||
textureFile = ""
|
||||
font = "hoi_16mbs"
|
||||
text = ""
|
||||
maxWidth = 30
|
||||
maxHeight = 30
|
||||
format = center
|
||||
}
|
||||
|
||||
gridBoxType = {
|
||||
name = "state_shared_slot_building_entries"
|
||||
position = { x = 162 y = 168 }
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
l_simp_chinese:
|
||||
gengxinshuoming_title2:0"2.16更新内容"
|
||||
gengxinshuoming_text2:"1.AI下兵更多,而且会造一些重坦师。\n2.舰娘国后期都不会缺煤炭了。\n\n§O已经整合50建筑槽MOD,无需再额外启动!!!§!\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
|
||||
gengxinshuoming_title2:0"2.18更新内容"
|
||||
gengxinshuoming_text2:"1.调整了全词条的数值,大幅提高双方HP与组织度。\n2.加强了精通度决议效果,且舰娘机可以获取空军精通度(未测试)。\n3.调整了部分AI。\n\n§O已经整合50建筑槽MOD,无需再额外启动!!!§!\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
|
||||
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
|
||||
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
|
||||
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
|
||||
@@ -306,35 +306,39 @@ az_gaobaoqichuan_cj_DESC:"现在,是幻想时间。"
|
||||
az_zhanxinjiyuan_cj_NAME:1"崭新纪元"
|
||||
az_zhanxinjiyuan_cj_DESC:"属于团结主义的黎明已经到来!"
|
||||
DOH_zaozhan_cjwx:"提前与重樱开战"
|
||||
az_meizhoutiaozhan_cj_NAME:"完美通关"
|
||||
az_meizhoutiaozhan_cj_DESC:"在每周挑战中达成完美通关条件。"
|
||||
az_meizhoutiaozhan_cj_NAME:"完美通关:北联"
|
||||
az_meizhoutiaozhan_cj_DESC:"在每月挑战中达成北联的完美通关条件。"
|
||||
az_meizhoutiaozhan_cj2_NAME:"完美通关:鸢尾"
|
||||
az_meizhoutiaozhan_cj2_DESC:"在每月挑战中达成鸢尾的完美通关条件。"
|
||||
az_ceshichengjiu_cj_NAME:"路过的蛮啾"
|
||||
az_ceshichengjiu_cj_DESC:"这是一个测试成就,请无视喵。"
|
||||
|
||||
##################每周挑战##############
|
||||
az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制,玩家可以通过开启挑战来获得各种平时无法得到的加成,并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境,因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策,可以与疯狂AI或者历史挑战、丁真AI同时开启,但会在一定程度上影响其本身的难度。该机制属于单机游玩专属,联机时无法启用。\n\n如果对此模式有想法或意见,欢迎加群讨论。"
|
||||
AZ_meizhoutiaozhan_jyz:"每周挑战"
|
||||
AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y北联§!\n本周路线要求:§Y任意红线§!\n本周挑战目标:§R按历史国策流程进入冷战路线,并完成“致命冲击”外的任意冷战最终国策§!\n本周§G玩家效果§!:卫国战争+人海战术+宁死不屈+侧重陆军\n本周§RAI效果§!:闪电战+坦克工厂+强化产线+后续乏力\n\n目前难度适中,有建议欢迎加群反馈。"
|
||||
##################每月挑战##############
|
||||
az_tianjiang.389.d:"每月挑战是碧蓝MOD在最近一次更新中新添加的机制,玩家可以通过开启挑战来获得各种平时无法得到的加成,并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境,因此每月都会对双方的BUFF以及挑战的目标进行更新。\n\n每月挑战不绑定历史国策,可以与疯狂AI或者历史挑战、丁真AI同时开启,但会在一定程度上影响其本身的难度。该机制属于单机游玩专属,联机时无法启用。\n\n如果对此模式有想法或意见,欢迎加群讨论。"
|
||||
AZ_meizhoutiaozhan_jyz:"每月挑战"
|
||||
AZ_meizhoutiaozhan_jyz_desc:"本月挑战国家:§Y鸢尾§!\n本月路线要求:§Y莫加多尔§!\n本月挑战目标:§R在非历史国策下,向全世界散播涩涩腐蚀(盟友与附庸除外)§!\n本月§G玩家效果§!:强者战争+团结一致+堑壕战+不思进取\n本月§RAI效果§!:速度至上+战无不胜+宁死不屈+黑云遮日\n\n目前难度适中,有建议欢迎加群反馈。"
|
||||
AZ_meizhoutiaozhan_jy_debug:"测试决议"
|
||||
AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
|
||||
AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!"
|
||||
AZ_meizhoutiaozhan_jy_off:"不启用§Y每周挑战§!"
|
||||
AZ_meizhoutiaozhan_jy_on:"开启§Y每月挑战§!"
|
||||
AZ_meizhoutiaozhan_jy_on_desc:"如果条件都满足但决议是灰色的,说明你没有关闭历史国策。"
|
||||
AZ_meizhoutiaozhan_jy_off:"不启用§Y每月挑战§!"
|
||||
AZ_meizhoutiaozhan_jy_time:"选择时间倒计时"
|
||||
AZ_meizhoutiaozhan_jy_time_desc:"如果不进行选择,则自动不启用每周挑战。"
|
||||
AZ_meizhoutiaozhan_jy_time_desc:"如果不进行选择,则自动不启用每月挑战。"
|
||||
az_aikongzhiqitaguojia:"所有其他国家都是由AI控制的"
|
||||
az_meizhoutiaozhan_action:"启用了每周挑战"
|
||||
az_meizhoutiaozhan_down:"关闭了每周挑战"
|
||||
az_meizhoutiaozhan_action:"启用了每月挑战"
|
||||
az_meizhoutiaozhan_down:"关闭了每月挑战"
|
||||
AZ_meizhoutiaozhan_jy_wanmei_time:"完美达成目标"
|
||||
az_meizhoutiaozhan_buwanmei:"超过时间限制,无法获得额外奖励"
|
||||
AZ_meizhoutiaozhan_jy_dacheng_time:"成功完成目标"
|
||||
az_meizhoutiaozhan_shibai:"§R超过最大时间限制,挑战失败§!"
|
||||
AZ_mztz_AIbuff:"每周挑战:AI效果"
|
||||
AZ_mztz_playerbuff:"每周挑战:玩家效果"
|
||||
AZ_meizhoutiaozhan_jy_BFL_misson:"每周挑战:北联"
|
||||
AZ_mztz_AIbuff:"每月挑战:AI效果"
|
||||
AZ_mztz_playerbuff:"每月挑战:玩家效果"
|
||||
AZ_meizhoutiaozhan_jy_BFL_misson:"每月挑战:北联"
|
||||
AZ_meizhoutiaozhan_jy_BFL_misson_desc:"在1945年之前完成视为完美完成目标,将获得额外奖励并获得成就。"
|
||||
AZ_meizhoutiaozhan_jiangli:"完美通关的奖励"
|
||||
AZ_meizhoutiaozhan_jiangli_desc:"如果你完美达成过每周挑战的通关条件(解锁了对应成就),那么你就可以在这里自选各种平时玩不到的增益!"
|
||||
az_meizhoutiaozhan_cj_get:"完美达成每周挑战通关条件"
|
||||
AZ_meizhoutiaozhan_jiangli_desc:"如果你完美达成过每月挑战的通关条件(解锁了对应成就),那么你就可以在这里自选各种平时玩不到的增益!"
|
||||
az_meizhoutiaozhan_cj_get:"完美达成每月挑战通关条件"
|
||||
az_meizhoutiaozhan_cj_get2:"完美达成每月挑战通关条件"
|
||||
AZ_mztz_xiaoma_idea:"挑战奖励:超级小马"
|
||||
az_shenjingbaizhan_tech:"词条:身经百战"
|
||||
az_shenjingbaizhan_tech_desc:"疯狂AI地形修正"
|
||||
@@ -343,6 +347,8 @@ az_jianniangguo_tech:"碧蓝航线MOD加成"
|
||||
az_jianniangguo_tech_desc:"防止数值膨胀导致激情互秒。"
|
||||
az_liluntupo_new_tech:"理论突破"
|
||||
az_liluntupo_new_tech_desc:"双学说,落幕。"
|
||||
AZ_meizhoutiaozhan_jy_YUW_misson:"每月挑战:鸢尾"
|
||||
AZ_meizhoutiaozhan_jy_YUW_misson_desc:"在1945年之前完成视为完美完成目标,将获得额外奖励并获得成就。"
|
||||
|
||||
|
||||
#########################临时文本,P社为什么不写本地化############################
|
||||
@@ -361,3 +367,8 @@ modifier_experience_gain_medium_armor_combat_factor: "战斗中获取的中坦
|
||||
modifier_experience_gain_heavy_armor_combat_factor: "战斗中获取的重坦经验:"
|
||||
shijianniangguojia_trigger_tooltip: "§Y[ROOT.getname]§!是舰娘国家"
|
||||
az_meitanzuobi: "舰娘国特殊能源"
|
||||
TY_fkAIdebuffplayer: "疯狂AI全词条玩家debuff"
|
||||
TY_fkAIdebuffplayer_desc: "由于最近难度变低,因此添加该debuff。"
|
||||
psh_yymj: "英勇蛮啾"
|
||||
psh_yymj_desc: "为英勇的蛮啾们颁发勋章!"
|
||||
TY_fkAIdebuffplayer_teding: "疯狂AI全词条玩家额外debuff(特定国家)"
|
||||
Reference in New Issue
Block a user