diff --git a/src/common/country_leader/az_psh_traits.txt b/src/common/country_leader/az_psh_traits.txt index 35e8ceb..97207ed 100755 --- a/src/common/country_leader/az_psh_traits.txt +++ b/src/common/country_leader/az_psh_traits.txt @@ -932,8 +932,8 @@ leader_traits = { trait_kashan = { random = no army_org_factor = 0.1 - supply_node_range = 0.1 - supply_factor = 0.1 + supply_node_range = 0.2 + #supply_factor = 0.1 } #古比雪夫 trait_gubixuefu = { diff --git a/src/common/decisions/tianjiang_aizuobi_decisions.txt b/src/common/decisions/tianjiang_aizuobi_decisions.txt index 163ae27..3c7e9fd 100755 --- a/src/common/decisions/tianjiang_aizuobi_decisions.txt +++ b/src/common/decisions/tianjiang_aizuobi_decisions.txt @@ -76,6 +76,9 @@ tianjiang_aizuobi = { has_global_flag = AZ_fengkuangAI_citiao_8 } add_ideas = TY_fkAI_shenjingbaizhan + set_technology = { + az_shenjingbaizhan_tech = 1 + } } if = { limit = { @@ -94,6 +97,9 @@ tianjiang_aizuobi = { has_global_flag = AZ_fengkuangAI_citiao_ex } add_ideas = TY_fkAI_zuizhonghetiex + set_technology = { + az_shenjingbaizhan_tech = 1 + } every_character = { add_unit_leader_trait = fkAI_gaojizhinneng } diff --git a/src/common/decisions/tianjiang_decision.txt b/src/common/decisions/tianjiang_decision.txt index b9f6f46..8a20831 100755 --- a/src/common/decisions/tianjiang_decision.txt +++ b/src/common/decisions/tianjiang_decision.txt @@ -15767,24 +15767,24 @@ AZ_meizhoutiaozhan_jyz = { not = { country_exists = BFL } has_global_flag = beilian_bengkui } - OR = { - tag = CHY - CHY = { is_subject_of = ROOT } - CHY = { is_in_faction_with = ROOT } - not = { country_exists = CHY } - } - OR = { - tag = DOH - DOH = { is_subject_of = ROOT } - DOH = { is_in_faction_with = ROOT } - not = { country_exists = DOH } - } - OR = { - tag = BYG - BYG = { is_subject_of = ROOT } - BYG = { is_in_faction_with = ROOT } - not = { country_exists = BYG } - } + #OR = { + # tag = CHY + # CHY = { is_subject_of = ROOT } + # CHY = { is_in_faction_with = ROOT } + # not = { country_exists = CHY } + #} + #OR = { + # tag = DOH + # DOH = { is_subject_of = ROOT } + # DOH = { is_in_faction_with = ROOT } + # not = { country_exists = DOH } + #} + #OR = { + # tag = BYG + # BYG = { is_subject_of = ROOT } + # BYG = { is_in_faction_with = ROOT } + # not = { country_exists = BYG } + #} } days_mission_timeout = 2190 complete_effect = { @@ -15844,26 +15844,26 @@ AZ_meizhoutiaozhan_jyz = { not = { country_exists = BFL } has_global_flag = beilian_bengkui } - OR = { - tag = CHY - CHY = { is_subject_of = ROOT } - CHY = { is_in_faction_with = ROOT } - not = { country_exists = CHY } - } - OR = { - tag = DOH - DOH = { is_subject_of = ROOT } - DOH = { is_in_faction_with = ROOT } - not = { country_exists = DOH } - } - OR = { - tag = BYG - BYG = { is_subject_of = ROOT } - BYG = { is_in_faction_with = ROOT } - not = { country_exists = BYG } - } + #OR = { + # tag = CHY + # CHY = { is_subject_of = ROOT } + # CHY = { is_in_faction_with = ROOT } + # not = { country_exists = CHY } + #} + #OR = { + # tag = DOH + # DOH = { is_subject_of = ROOT } + # DOH = { is_in_faction_with = ROOT } + # not = { country_exists = DOH } + #} + #OR = { + # tag = BYG + # BYG = { is_subject_of = ROOT } + # BYG = { is_in_faction_with = ROOT } + # not = { country_exists = BYG } + #} } - days_mission_timeout = 3285 + days_mission_timeout = 2920 complete_effect = { custom_effect_tooltip = get_zs_shuliang_7500 add_to_variable = { diff --git a/src/common/ideas/azurlane_generic.txt b/src/common/ideas/azurlane_generic.txt index 6ffe586..1377b18 100755 --- a/src/common/ideas/azurlane_generic.txt +++ b/src/common/ideas/azurlane_generic.txt @@ -492,6 +492,13 @@ ideas = { always = yes } modifier = { + consumer_goods_expected_value = -0.05 + production_cost_industrial_complex_factor = -0.1 + production_cost_arms_factory_factor = -0.1 + production_cost_dockyard_factor = -0.1 + production_cost_air_base_factor = -0.8 + production_cost_naval_base_factor = -0.8 + supply_node_range = 0.5 local_resources_factor = 1 production_speed_buildings_factor = 0.5 political_power_gain = 1.5 @@ -521,6 +528,8 @@ ideas = { sp_nuclear_reactor_speed_factor = 0.3 sp_thermo_nuclear_bomb_speed_factor = 0.3 sp_air_jet_engine_speed_factor = 0.3 + land_bunker_effectiveness_factor = 0.5 + coastal_bunker_effectiveness_factor = 0.5 } } TY_fengkuangai2 = { @@ -529,6 +538,13 @@ ideas = { always = yes } modifier = { + consumer_goods_expected_value = -0.05 + production_cost_industrial_complex_factor = -0.1 + production_cost_arms_factory_factor = -0.1 + production_cost_dockyard_factor = -0.1 + production_cost_air_base_factor = -0.8 + production_cost_naval_base_factor = -0.8 + supply_node_range = 1 local_resources_factor = 1 production_speed_buildings_factor = 0.5 political_power_gain = 1.5 @@ -561,6 +577,8 @@ ideas = { sp_nuclear_reactor_speed_factor = 0.3 sp_thermo_nuclear_bomb_speed_factor = 0.3 sp_air_jet_engine_speed_factor = 0.3 + land_bunker_effectiveness_factor = 0.75 + coastal_bunker_effectiveness_factor = 0.75 } } TY_fengkuangai3 = { @@ -569,6 +587,13 @@ ideas = { always = yes } modifier = { + consumer_goods_expected_value = -0.05 + production_cost_industrial_complex_factor = -0.1 + production_cost_arms_factory_factor = -0.1 + production_cost_dockyard_factor = -0.1 + production_cost_air_base_factor = -0.8 + production_cost_naval_base_factor = -0.8 + supply_node_range = 1 local_resources_factor = 1 production_speed_buildings_factor = 0.5 political_power_gain = 1.5 @@ -601,6 +626,8 @@ ideas = { sp_nuclear_reactor_speed_factor = 0.3 sp_thermo_nuclear_bomb_speed_factor = 0.3 sp_air_jet_engine_speed_factor = 0.3 + land_bunker_effectiveness_factor = 1 + coastal_bunker_effectiveness_factor = 1 } } az_pt_1 = { diff --git a/src/common/ideas/tianjiang.txt b/src/common/ideas/tianjiang.txt index 1e01af1..21c7434 100755 --- a/src/common/ideas/tianjiang.txt +++ b/src/common/ideas/tianjiang.txt @@ -21,17 +21,20 @@ ideas = { #conscription = 0.25 #conscription_factor = 1 #mobilization_speed = 10 - #army_core_defence_factor = 25 + army_core_defence_factor = 10 #org_loss_when_moving = -0.5 #recon_factor = 1 #army_speed_factor = 0.25 - research_speed_factor = 1 - army_attack_against_major_factor = 0.5 - army_defence_against_major_factor = 0.5 - army_breakthrough_against_major_factor = 0.5 - special_forces_attack_factor = 3 - special_forces_defence_factor = 3 - special_forces_cap_flat = 99999 + #research_speed_factor = 1 + #army_attack_against_major_factor = 0.5 + #army_defence_against_major_factor = 0.5 + #army_breakthrough_against_major_factor = 0.5 + #special_forces_attack_factor = 3 + #special_forces_defence_factor = 3 + #special_forces_cap_flat = 99999 + army_attack_factor = 2 + army_defence_factor = 2 + industrial_capacity_dockyard = 10 } equipment_bonus = { #infantry_equipment = { @@ -70,6 +73,26 @@ ideas = { # ap_attack = 2 # instant = yes #} + small_plane_airframe = { + build_cost_ic = 10 + instant = yes + } + small_plane_cas_airframe = { + build_cost_ic = 10 + instant = yes + } + medium_plane_airframe = { + build_cost_ic = 10 + instant = yes + } + large_plane_airframe = { + build_cost_ic = 10 + instant = yes + } + jizaijianniang_equipment_airframe = { + build_cost_ic = 10 + instant = yes + } } } AZ_mztz_AIbuff = { @@ -81,12 +104,12 @@ ideas = { is_ai = no } modifier = { - #conscription = 0.25 - #conscription_factor = 1 - #mobilization_speed = 10 + conscription = 0.25 + conscription_factor = 1 + mobilization_speed = 10 #army_core_defence_factor = 25 - #stability_factor = 1.25 - #war_support_factor = 2 + stability_factor = 1.25 + war_support_factor = 2 #army_speed_factor = -0.25 #army_defence_factor = 2 #army_attack_against_major_factor = -0.8 @@ -96,22 +119,24 @@ ideas = { #army_defence_against_minor_factor = 2 #army_breakthrough_against_minor_factor = 2 #army_infantry_attack_factor = 2 - #army_infantry_defence_factor = 5 - #army_artillery_attack_factor = 4 - production_factory_start_efficiency_factor = 0.5 - line_change_production_efficiency_factor = 1 - production_factory_max_efficiency_factor = 0.3 - production_factory_efficiency_gain_factor = 1 + army_infantry_defence_factor = 3 + army_artillery_attack_factor = 4 + #production_factory_start_efficiency_factor = 0.5 + #line_change_production_efficiency_factor = 1 + #production_factory_max_efficiency_factor = 0.3 + #production_factory_efficiency_gain_factor = 1 + army_armor_attack_factor = 2 + army_armor_defence_factor = 2 } equipment_bonus = { - infantry_equipment = { - build_cost_ic = -0.25 - instant = yes - } - artillery_equipment = { - build_cost_ic = -0.15 - instant = yes - } + #infantry_equipment = { + # build_cost_ic = -0.25 + # instant = yes + #} + #artillery_equipment = { + # build_cost_ic = -0.15 + # instant = yes + #} #support_equipment = { # build_cost_ic = -0.33 # instant = yes @@ -124,10 +149,10 @@ ideas = { # build_cost_ic = 0.15 # instant = yes #} - armor = { - build_cost_ic = -0.25 - instant = yes - } + #armor = { + # build_cost_ic = -0.25 + # instant = yes + #} } } YUW_xinlingnengliang_idea = { @@ -1191,15 +1216,15 @@ ideas = { } small_plane_cas_airframe = { instant = yes - build_cost_ic = 0.1 instant = yes + build_cost_ic = 0.1 } medium_plane_airframe = { instant = yes - build_cost_ic = 0.1 instant = yes + build_cost_ic = 0.1 } large_plane_airframe = { instant = yes - build_cost_ic = 0.1 instant = yes + build_cost_ic = 0.1 } } } @@ -3842,7 +3867,8 @@ ideas = { } modifier = { planning_speed = 10 - line_change_production_efficiency_factor = 0.8 + production_factory_start_efficiency_factor = 1 + line_change_production_efficiency_factor = 1 max_command_power = 500 command_power_gain = 5 grant_medal_cost_factor = -1 @@ -3869,7 +3895,7 @@ ideas = { always = yes } modifier = { - terrain_penalty_reduction = 1 + #terrain_penalty_reduction = 1 fortification_collateral_chance = 1 experience_gain_factor = 10 } @@ -3912,6 +3938,12 @@ ideas = { modifier = { army_attack_factor = 3 army_defence_factor = 3 + army_attack_against_major_factor = 0.2 + army_defence_against_major_factor = 0.2 + army_breakthrough_against_major_factor = 0.2 + army_attack_against_minor_factor = 0.5 + army_defence_against_minor_factor = 0.5 + army_breakthrough_against_minor_factor = 0.5 } } @@ -3965,7 +3997,8 @@ ideas = { army_org_factor = 2 army_morale_factor = 2 planning_speed = 10 - line_change_production_efficiency_factor = 0.8 + production_factory_start_efficiency_factor = 1 + line_change_production_efficiency_factor = 1 max_command_power = 500 command_power_gain = 5 grant_medal_cost_factor = -1 @@ -3974,11 +4007,17 @@ ideas = { enemy_operative_capture_chance_factor = 0.3 enemy_operative_detection_chance = 20 enemy_operative_forced_into_hiding_time_factor = 0.3 - terrain_penalty_reduction = 1 + #terrain_penalty_reduction = 1 industrial_capacity_dockyard = 20 positioning = 2 army_attack_factor = 3 army_defence_factor = 3 + army_attack_against_major_factor = 0.2 + army_defence_against_major_factor = 0.2 + army_breakthrough_against_major_factor = 0.2 + army_attack_against_minor_factor = 0.5 + army_defence_against_minor_factor = 0.5 + army_breakthrough_against_minor_factor = 0.5 } equipment_bonus = { ship_hull_cruiser = { diff --git a/src/common/technologies/az_tech.txt b/src/common/technologies/az_tech.txt new file mode 100755 index 0000000..0e57429 --- /dev/null +++ b/src/common/technologies/az_tech.txt @@ -0,0 +1,89 @@ +technologies = { + az_shenjingbaizhan_tech = { + + research_cost = 1 + + allow = { + always = no + } + + start_year = 1936 + + show_effect_as_desc = yes + + category_all_infantry = { + urban = { + attack = 0.10 + defence = 0.10 + movement = 0.10 + } + forest = { + attack = 0.10 + defence = 0.10 + movement = 0.10 + } + jungle = { + attack = 0.10 + defence = 0.05 + movement = 0.10 + } + mountain = { + attack = 0.10 + defence = 0.05 + movement = 0.10 + } + hills = { + attack = 0.10 + defence = 0.05 + movement = 0.10 + } + amphibious = { + attack = 0.20 + defence = 0.10 + movement = 0.20 + } + river = { + attack = 0.10 + defence = 0.05 + movement = 0.10 + } + } + category_all_armor = { + urban = { + attack = 0.10 + defence = 0.10 + movement = 0.10 + } + forest = { + attack = 0.10 + defence = 0.10 + movement = 0.10 + } + jungle = { + attack = 0.10 + defence = 0.05 + movement = 0.10 + } + mountain = { + attack = 0.10 + defence = 0.05 + movement = 0.10 + } + hills = { + attack = 0.10 + defence = 0.05 + movement = 0.10 + } + amphibious = { + attack = 0.20 + defence = 0.10 + movement = 0.20 + } + river = { + attack = 0.10 + defence = 0.05 + movement = 0.10 + } + } + } +} \ No newline at end of file diff --git a/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml b/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml index ecf9762..1fa59d2 100755 --- a/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml @@ -1,6 +1,6 @@ l_simp_chinese: - gengxinshuoming_title2:0"2.11更新内容" - gengxinshuoming_text2:"1.每周挑战更新。最近忙于隔壁二次元MOD,且DLC即将发售,短期内应该不会再有大更。\n\n在正式开始游戏前,请确保已经开启了50建筑槽MOD,这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。" + gengxinshuoming_title2:0"2.12更新内容" + gengxinshuoming_text2:"1.每周挑战更新。\n2.加强了疯狂AI的数值,部分词条得到了加强。\n3.修复了疯狂AI地形修正增益不生效的问题。\n\n在正式开始游戏前,请确保已经开启了50建筑槽MOD,这会对MOD的游戏流程与AI行为有极大影响。\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。" az_openstart_button_tooltip:0"打开碧蓝MOD开始界面" dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!" az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!" @@ -309,7 +309,7 @@ DOH_zaozhan_cjwx:"提前与重樱开战" ##################每周挑战############## az_tianjiang.389.d:"每周挑战是碧蓝MOD在最近一次更新中新添加的机制,玩家可以通过开启挑战来获得各种平时无法得到的加成,并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境,因此每周都会对双方的BUFF以及挑战的目标进行更新。\n\n每周挑战不绑定历史国策,可以与疯狂AI或者历史挑战、丁真AI同时开启,但会在一定程度上影响其本身的难度。该机制属于单机游玩专属,联机时无法启用。\n\n如果对此模式有想法或意见,欢迎加群讨论。" AZ_meizhoutiaozhan_jyz:"每周挑战" -AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y任意§!\n本周路线要求:§Y任意§!\n本周挑战目标:§R在限定时间内结盟或征服所有主要舰娘国§!\n本周§G玩家增益§!:强者战争+特种作战+科研优先\n本周§RAI增益§!:坦克工厂+简易装备+强化产线\n\n作为新的游玩模式,前几次挑战难度不高,有建议欢迎加群反馈。" +AZ_meizhoutiaozhan_jyz_desc:"本周挑战国家:§Y任意§!\n本周路线要求:§Y任意§!\n本周挑战目标:§R在限定时间内结盟或征服所有欧洲舰娘国§!\n本周§G玩家增益§!:战无不胜+海军生产+宁死不屈+黑云遮日\n本周§RAI增益§!:团结一致+步炮大师+少女战车+人海战术\n\n目前难度适中,有建议欢迎加群反馈。" AZ_meizhoutiaozhan_jy_debug:"测试决议" AZ_meizhoutiaozhan_jy_aibuff:"AI决议" AZ_meizhoutiaozhan_jy_on:"开启§Y每周挑战§!" @@ -324,4 +324,17 @@ az_meizhoutiaozhan_buwanmei:"超过时间限制,无法获得额外奖励" AZ_meizhoutiaozhan_jy_dacheng_time:"成功完成目标" az_meizhoutiaozhan_shibai:"§R超过最大时间限制,挑战失败§!" AZ_mztz_AIbuff:"每周挑战:AI增益" -AZ_mztz_playerbuff:"每周挑战:玩家增益" \ No newline at end of file +AZ_mztz_playerbuff:"每周挑战:玩家增益" + + +#########################临时文本,P社为什么不写本地化############################ +modifier_production_cost_industrial_complex_factor: "§Y民用工厂§!建造花费" +modifier_production_cost_industrial_complex_factor_desc: "改变民用工厂建造花费" +modifier_production_cost_arms_factory_factor: "§Y军用工厂§!建造花费" +modifier_production_cost_arms_factory_factor_desc: "改军用工厂建造花费" +modifier_production_cost_dockyard_factor: "§Y海军船坞§!建造花费" +modifier_production_cost_dockyard_factor_desc: "改变海军船坞建造花费" +modifier_production_cost_air_base_factor: "§Y空军基地§!建造花费" +modifier_production_cost_air_base_factor_desc: "改变空军基地建造花费" +modifier_production_cost_naval_base_factor: "§Y海军基地§!建造花费" +modifier_production_cost_naval_base_factor_desc: "改变海军基地建造花费" \ No newline at end of file