diff --git a/src/common/achievements/az_achievements.txt b/src/common/achievements/az_achievements.txt index 1a252cc..b1d304d 100755 --- a/src/common/achievements/az_achievements.txt +++ b/src/common/achievements/az_achievements.txt @@ -928,3 +928,17 @@ az_meizhoutiaozhan_cj2 = { has_global_flag = az_meizhoutiaozhan_cj_get2 } } + +az_meizhoutiaozhan_cj3 = { + possible = { + difficulty > 1 + has_start_date < 1936.01.02 + has_any_custom_difficulty_setting = no + game_rules_allow_achievements = yes + } + + happened = { + not = { has_global_flag = modoption_dingzhenai_on } + has_global_flag = az_meizhoutiaozhan_cj_get3 + } +} diff --git a/src/common/autonomous_states/TIX_volkskommissariat.txt b/src/common/autonomous_states/TIX_volkskommissariat.txt index 90ac716..cdd4a8c 100755 --- a/src/common/autonomous_states/TIX_volkskommissariat.txt +++ b/src/common/autonomous_states/TIX_volkskommissariat.txt @@ -50,8 +50,8 @@ autonomy_state = { OVERLORD = { has_government = communism original_tag = TIX - has_completed_focus = TIX_jianlirenminweiyuanxiaqu } + OVERLORD = { has_completed_focus = TIX_jianlirenminweiyuanxiaqu } } can_take_level = { diff --git a/src/common/decisions/tianjiang_decision.txt b/src/common/decisions/tianjiang_decision.txt index 93a0cb1..3c202e8 100755 --- a/src/common/decisions/tianjiang_decision.txt +++ b/src/common/decisions/tianjiang_decision.txt @@ -8423,6 +8423,31 @@ SAD_quanlipingheng = { factor = 100 } } + SAD_aiquanlipingheng2 = { + cost = 0 + visible = { + is_ai = yes + } + available = { + is_ai = yes + is_puppet = no + OR = { + has_government = democratic + has_government = communism + } + date > 1937.1.1 + } + fire_only_once = yes + complete_effect = { + add_power_balance_value = { + id = SAD_balance + value = 0.4 + } + } + ai_will_do = { + factor = 100 + } + } SAD_fazhanjunshigongye = { icon = generic_merge_plant_materiel cost = 150 @@ -8527,6 +8552,27 @@ SAD_sadaisaizhanzheng = { complete_national_focus = SAD_afeilijiazhichi } } + SAD_AIaisaipanding_jy = { + icon = eng_blackshirt_march + allowed = { + tag = SAD + } + visible = { + is_ai = yes + has_war_with = ETH + } + available = { + is_ai = yes + has_war_with = ETH + date > 1936.1.10 + } + ai_will_do = { + factor = 100 + } + complete_effect = { + country_event = az_tianjiang.449 + } + } } YUW_quanlipingheng = { @@ -15892,7 +15938,7 @@ AZ_meizhoutiaozhan_jyz = { tooltip = "完美达成过本次每月挑战目标" has_completed_custom_achievement = { mod = az_achievements - achievement = az_meizhoutiaozhan_cj2 + achievement = az_meizhoutiaozhan_cj3 } } custom_trigger_tooltip = { @@ -15916,8 +15962,11 @@ AZ_meizhoutiaozhan_jyz = { not = { has_global_flag = az_meizhoutiaozhan_action } } available = { - tag = YUW - is_historical_focus_on = no + tag = TIX + custom_trigger_tooltip = { + tooltip = "非历史模式已开启" + is_historical_focus_on = no + } custom_trigger_tooltip = { tooltip = az_aikongzhiqitaguojia all_other_country = { @@ -15930,9 +15979,62 @@ AZ_meizhoutiaozhan_jyz = { #activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time #activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time #set_global_flag = az_meizhoutiaozhan_BFL + #set_global_flag = az_meizhoutiaozhan_YUW + set_global_flag = az_meizhoutiaozhan_TIX + set_global_flag = az_meizhoutiaozhan_action + activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time + activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time + add_ideas = AZ_mztz_playerbuff + } + } + AZ_wangqitiaozhan_jy_YUW = { + icon = eng_trade_unions_support + cost = 0 + visible = { + is_ai = no + not = { has_global_flag = az_meizhoutiaozhan_down } + not = { has_global_flag = az_meizhoutiaozhan_action } + } + available = { + tag = YUW + custom_trigger_tooltip = { + tooltip = "非历史模式已开启" + is_historical_focus_on = no + } + custom_trigger_tooltip = { + tooltip = az_aikongzhiqitaguojia + all_other_country = { + is_ai = yes + } + } + not = { has_global_flag = modoption_dingzhenai_on } + } + complete_effect = { set_global_flag = az_meizhoutiaozhan_YUW set_global_flag = az_meizhoutiaozhan_action - add_ideas = AZ_mztz_playerbuff + } + } + AZ_wangqitiaozhan_jy_BFL = { + icon = eng_trade_unions_support + cost = 0 + visible = { + is_ai = no + not = { has_global_flag = az_meizhoutiaozhan_down } + not = { has_global_flag = az_meizhoutiaozhan_action } + } + available = { + tag = BFL + custom_trigger_tooltip = { + tooltip = az_aikongzhiqitaguojia + all_other_country = { + is_ai = yes + } + } + not = { has_global_flag = modoption_dingzhenai_on } + } + complete_effect = { + set_global_flag = az_meizhoutiaozhan_BFL + set_global_flag = az_meizhoutiaozhan_action } } AZ_meizhoutiaozhan_jy_off = { @@ -15995,6 +16097,8 @@ AZ_meizhoutiaozhan_jyz = { always = no } available = { + is_puppet = no + not = { has_government = fascism } OR = { tag = TIX TIX = { is_subject_of = ROOT } @@ -16034,28 +16138,28 @@ AZ_meizhoutiaozhan_jyz = { not = { country_exists = BFL } has_global_flag = beilian_bengkui } - OR = { - tag = CHY - CHY = { is_subject_of = ROOT } - CHY = { is_in_faction_with = ROOT } - not = { country_exists = CHY } - } - OR = { - tag = DOH - DOH = { is_subject_of = ROOT } - DOH = { is_in_faction_with = ROOT } - not = { country_exists = DOH } - } - OR = { - tag = BYG - BYG = { is_subject_of = ROOT } - BYG = { is_in_faction_with = ROOT } - not = { country_exists = BYG } - } + #OR = { + # tag = CHY + # CHY = { is_subject_of = ROOT } + # CHY = { is_in_faction_with = ROOT } + # not = { country_exists = CHY } + #} + #OR = { + # tag = DOH + # DOH = { is_subject_of = ROOT } + # DOH = { is_in_faction_with = ROOT } + # not = { country_exists = DOH } + #} + #OR = { + # tag = BYG + # BYG = { is_subject_of = ROOT } + # BYG = { is_in_faction_with = ROOT } + # not = { country_exists = BYG } + #} } - days_mission_timeout = 2190 + days_mission_timeout = 2555 complete_effect = { - set_global_flag = az_meizhoutiaozhan_cj_get2 + set_global_flag = az_meizhoutiaozhan_cj_get3 custom_effect_tooltip = get_zs_shuliang_2500 add_to_variable = { var = zs_sl @@ -16073,6 +16177,8 @@ AZ_meizhoutiaozhan_jyz = { always = no } available = { + is_puppet = no + not = { has_government = fascism } OR = { tag = TIX TIX = { is_subject_of = ROOT } @@ -16112,24 +16218,24 @@ AZ_meizhoutiaozhan_jyz = { not = { country_exists = BFL } has_global_flag = beilian_bengkui } - OR = { - tag = CHY - CHY = { is_subject_of = ROOT } - CHY = { is_in_faction_with = ROOT } - not = { country_exists = CHY } - } - OR = { - tag = DOH - DOH = { is_subject_of = ROOT } - DOH = { is_in_faction_with = ROOT } - not = { country_exists = DOH } - } - OR = { - tag = BYG - BYG = { is_subject_of = ROOT } - BYG = { is_in_faction_with = ROOT } - not = { country_exists = BYG } - } + #OR = { + # tag = CHY + # CHY = { is_subject_of = ROOT } + # CHY = { is_in_faction_with = ROOT } + # not = { country_exists = CHY } + #} + #OR = { + # tag = DOH + # DOH = { is_subject_of = ROOT } + # DOH = { is_in_faction_with = ROOT } + # not = { country_exists = DOH } + #} + #OR = { + # tag = BYG + # BYG = { is_subject_of = ROOT } + # BYG = { is_in_faction_with = ROOT } + # not = { country_exists = BYG } + #} } days_mission_timeout = 3285 complete_effect = { diff --git a/src/common/ideas/sad.txt b/src/common/ideas/sad.txt index 0e2180a..d165b9c 100755 --- a/src/common/ideas/sad.txt +++ b/src/common/ideas/sad.txt @@ -777,9 +777,9 @@ ideas = { has_civil_war = no } modifier = { - army_core_attack_factor = 1 - army_core_defence_factor = 1 - breakthrough_factor = 2 + army_core_attack_factor = 2 + army_core_defence_factor = 2 + breakthrough_factor = 4 } } } diff --git a/src/common/ideas/tianjiang.txt b/src/common/ideas/tianjiang.txt index f41497d..132e20e 100755 --- a/src/common/ideas/tianjiang.txt +++ b/src/common/ideas/tianjiang.txt @@ -87,8 +87,8 @@ ideas = { is_ai = yes } modifier = { - stability_factor = 1.25 - war_support_factor = 2 + #stability_factor = 1.25 + #war_support_factor = 2 #conscription = 0.25 #conscription_factor = 1 #army_strength_factor = 0.2 @@ -96,38 +96,38 @@ ideas = { #cavalry_defence_factor = 8 #army_artillery_attack_factor = 4 #army_infantry_defence_factor = 3 - #army_armor_attack_factor = 1 - #army_armor_defence_factor = 1 + army_armor_attack_factor = 2 + army_armor_defence_factor = 2 #breakthrough_factor = 3 #conscription = 0.25 #conscription_factor = 1 #mobilization_speed = 5 #army_core_attack_factor = 2 #army_core_defence_factor = 12 - #air_mission_efficiency = -1 - #naval_damage_factor = -1 - #naval_defense_factor = -1 + air_mission_efficiency = -1 + naval_damage_factor = -1 + naval_defense_factor = -1 #org_loss_when_moving = -0.5 #recon_factor = 1 - army_speed_factor = -0.15 + #army_speed_factor = -0.15 #supply_node_range = -0.2 #supply_consumption_factor = 0.25 #research_speed_factor = 1 - army_attack_against_major_factor = 0.5 - army_defence_against_major_factor = 0.5 - army_breakthrough_against_major_factor = 0.5 - max_dig_in_factor = 2 - dig_in_speed_factor = 50 - experience_gain_army_factor = -0.8 - mass_assault_mastery_gain_factor = -0.5 - grand_battleplan_mastery_gain_factor = -0.5 - superior_firepower_mastery_gain_factor = -0.5 - new_mobile_warfare_mastery_gain_factor = -0.5 + #army_attack_against_major_factor = 0.5 + #army_defence_against_major_factor = 0.5 + #army_breakthrough_against_major_factor = 0.5 + #max_dig_in_factor = 2 + #dig_in_speed_factor = 50 + #experience_gain_army_factor = -0.8 + #mass_assault_mastery_gain_factor = -0.5 + #grand_battleplan_mastery_gain_factor = -0.5 + #superior_firepower_mastery_gain_factor = -0.5 + #new_mobile_warfare_mastery_gain_factor = -0.5 #special_forces_attack_factor = 3 #special_forces_defence_factor = 3 #special_forces_cap_flat = 99999 - #army_attack_factor = 2 - #army_defence_factor = 2 + army_attack_factor = 1 + army_defence_factor = 1 #industrial_capacity_dockyard = 10 } #targeted_modifier = { @@ -163,16 +163,16 @@ ideas = { # build_cost_ic = 2 # instant = yes #} - #armor = { - #build_cost_ic = -0.4 - # soft_attack = 0.5 - # hard_attack = 0.5 - # reliability = 0.2 - # breakthrough = 0.25 - # maximum_speed = 0.2 - # ap_attack = 2 - # instant = yes - #} + armor = { + build_cost_ic = -0.25 + soft_attack = 0.5 + hard_attack = 0.5 + reliability = 0.2 + breakthrough = 0.25 + maximum_speed = 0.2 + ap_attack = 2 + instant = yes + } #small_plane_airframe = { # build_cost_ic = 10 # instant = yes @@ -206,29 +206,29 @@ ideas = { modifier = { #conscription = 0.25 #conscription_factor = 1 - #mobilization_speed = 1 + mobilization_speed = 1 #army_core_attack_factor = 5 - army_core_defence_factor = 25 + army_core_defence_factor = 5 #stability_factor = 1.25 #war_support_factor = 2 - army_speed_factor = 0.25 + #army_speed_factor = 0.25 army_attack_factor = 2 army_defence_factor = 2 #max_dig_in_factor = 2 #dig_in_speed_factor = 0.5 - #army_attack_against_major_factor = -0.8 - #army_defence_against_major_factor = -0.8 - #army_breakthrough_against_major_factor = -0.5 - #army_attack_against_minor_factor = 2 - #army_defence_against_minor_factor = 2 - #army_breakthrough_against_minor_factor = 2 + army_attack_against_major_factor = 0.5 + army_defence_against_major_factor = 0.5 + army_breakthrough_against_major_factor = 0.5 + army_attack_against_minor_factor = 1 + army_defence_against_minor_factor = 1 + army_breakthrough_against_minor_factor = 1 #army_infantry_attack_factor = 2 #army_infantry_defence_factor = 3 #army_artillery_attack_factor = 4 - #production_factory_start_efficiency_factor = 0.5 - #line_change_production_efficiency_factor = 1 - #production_factory_max_efficiency_factor = 0.3 - #production_factory_efficiency_gain_factor = 1 + production_factory_start_efficiency_factor = 0.5 + line_change_production_efficiency_factor = 1 + production_factory_max_efficiency_factor = 0.3 + production_factory_efficiency_gain_factor = 1 #army_armor_attack_factor = 2 #army_armor_defence_factor = 2 } @@ -269,22 +269,22 @@ ideas = { # build_cost_ic = -0.25 # instant = yes #} - small_plane_airframe = { - build_cost_ic = 10 - instant = yes - } - small_plane_cas_airframe = { - build_cost_ic = 10 - instant = yes - } - medium_plane_airframe = { - build_cost_ic = 10 - instant = yes - } - large_plane_airframe = { - build_cost_ic = 10 - instant = yes - } + #small_plane_airframe = { + # build_cost_ic = 10 + # instant = yes + #} + #small_plane_cas_airframe = { + # build_cost_ic = 10 + # instant = yes + #} + #medium_plane_airframe = { + # build_cost_ic = 10 + # instant = yes + #} + #large_plane_airframe = { + # build_cost_ic = 10 + # instant = yes + #} } } YUW_xinlingnengliang_idea = { diff --git a/src/common/national_focus/beifanglianhe.txt b/src/common/national_focus/beifanglianhe.txt index ef6aa21..01b15d0 100755 --- a/src/common/national_focus/beifanglianhe.txt +++ b/src/common/national_focus/beifanglianhe.txt @@ -4073,7 +4073,6 @@ OR = { not = { country_exists = SAD } SAD = { - has_war = no OR = { has_government = democratic has_government = communism @@ -6029,7 +6028,6 @@ focus = { OR = { not = { country_exists = SAD } SAD = { - has_war = no OR = { has_government = democratic has_government = communism @@ -6742,7 +6740,6 @@ focus = { OR = { not = { country_exists = SAD } SAD = { - has_war = no OR = { has_government = democratic has_government = communism diff --git a/src/common/national_focus/byg_focus.txt b/src/common/national_focus/byg_focus.txt index cf6701a..b213362 100755 --- a/src/common/national_focus/byg_focus.txt +++ b/src/common/national_focus/byg_focus.txt @@ -7101,7 +7101,6 @@ focus_tree = { OR = { not = { country_exists = SAD } SAD = { - has_war = no OR = { has_government = democratic has_government = communism @@ -7957,7 +7956,6 @@ focus_tree = { OR = { not = { country_exists = SAD } SAD = { - has_war = no OR = { has_government = democratic has_government = communism diff --git a/src/common/national_focus/tiexue.txt b/src/common/national_focus/tiexue.txt index ef96daa..b8172c2 100755 --- a/src/common/national_focus/tiexue.txt +++ b/src/common/national_focus/tiexue.txt @@ -7564,6 +7564,11 @@ focus_tree = { ai_will_do = { factor = 50 } + bypass = { + SAD = { + has_government = democratic + } + } completion_reward = { add_ai_strategy = { type = alliance @@ -8272,7 +8277,7 @@ focus_tree = { icon = GFX_fflag_TIX x = 1 y = 1 - cost = 71.5 + cost = 50 prerequisite = { focus = TIX_yaoqingbaerganguojia } diff --git a/src/common/national_focus/yuanwei.txt b/src/common/national_focus/yuanwei.txt index 6409c94..41a3597 100755 --- a/src/common/national_focus/yuanwei.txt +++ b/src/common/national_focus/yuanwei.txt @@ -9210,6 +9210,12 @@ focus_tree = { prerequisite = { focus = YUW_yurangbaertuoxie } + prerequisite = { + focus = YUW_fensuizuoyipanluan + } + prerequisite = { + focus = YUW_daibudunkeerke + } relative_position_id = YUW_yurangbaertuoxie available = { is_puppet = no diff --git a/src/events/AZ_tianjiangEvents.txt b/src/events/AZ_tianjiangEvents.txt index 42bdd9b..4114c24 100755 --- a/src/events/AZ_tianjiangEvents.txt +++ b/src/events/AZ_tianjiangEvents.txt @@ -5531,10 +5531,10 @@ country_event = { } } ai_chance = { - factor = 1 + base = 1 modifier = { is_historical_focus_on = yes - factor = 100 + factor = 10000 } modifier = { TIX = { has_completed_focus = TIX_baoshouxuanze } @@ -5556,15 +5556,20 @@ country_event = { value = 200 } ai_chance = { - factor = 60 + base = 60 modifier = { not = { has_government = fascism } - OR = { - TIX = { has_government = fascism } - TIX = { has_government = neutrality } + TIX = { + not = { + has_government = democratic + } } factor = 100 } + modifier = { + is_historical_focus_on = yes + factor = 0 + } } } } @@ -9095,7 +9100,7 @@ country_event = { country_event = { id = az_tianjiang.260 days = 20 } } ai_chance = { - factor = 0 + factor = 100 } } option = { @@ -9105,7 +9110,7 @@ country_event = { country_event = { id = az_tianjiang.260 days = 20 } } ai_chance = { - factor = 100 + factor = 0 } } } @@ -10953,6 +10958,15 @@ country_event = { TIX = { country_event = { id = az_tianjiang.322 days = 1 } } + if = { + limit = { + not = { has_government = democratic } + } + set_politics = { + ruling_party = democratic + } + add_popularity = { ideology = democratic popularity = 0.5 } + } ai_chance = { base = 10 modifier = { @@ -10967,6 +10981,14 @@ country_event = { tag = ROM factor = 0 } + modifier = { + tag = POL + factor = 10000 + } + modifier = { + tag = DEN + factor = 10000 + } } } option = { @@ -14891,4 +14913,41 @@ country_event = { base = 100 } } +} + +country_event = { + id = az_tianjiang.449 + title = "撒丁AI路线判定" + desc = "非历史一定概率走内战线。" + picture = GFX_aze_dai + is_triggered_only = yes + option = { + name = "黑线" + ai_chance = { + base = 20 + modifier = { + is_historical_focus_on = yes + factor = 100 + } + } + } + option = { + name = "内战线" + ETH = { + transfer_state = 550 + transfer_state = 559 + transfer_state = 844 + add_state_core = 550 + add_state_core = 559 + add_state_core = 844 + } + complete_national_focus = SAD_afeilijiazhichi + ai_chance = { + base = 80 + modifier = { + is_historical_focus_on = yes + factor = 0 + } + } + } } \ No newline at end of file diff --git a/src/gfx/achievements/az_meizhoutiaozhan_cj3.dds b/src/gfx/achievements/az_meizhoutiaozhan_cj3.dds new file mode 100755 index 0000000..001f963 Binary files /dev/null and b/src/gfx/achievements/az_meizhoutiaozhan_cj3.dds differ diff --git a/src/gfx/achievements/az_meizhoutiaozhan_cj3_grey.dds b/src/gfx/achievements/az_meizhoutiaozhan_cj3_grey.dds new file mode 100755 index 0000000..bf0f146 Binary files /dev/null and b/src/gfx/achievements/az_meizhoutiaozhan_cj3_grey.dds differ diff --git a/src/gfx/achievements/az_meizhoutiaozhan_cj3_not_eligible.dds b/src/gfx/achievements/az_meizhoutiaozhan_cj3_not_eligible.dds new file mode 100755 index 0000000..99bf668 Binary files /dev/null and b/src/gfx/achievements/az_meizhoutiaozhan_cj3_not_eligible.dds differ diff --git a/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml b/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml index 3426337..8323dce 100755 --- a/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/az_misc_l_simp_chinese.yml @@ -1,6 +1,6 @@ l_simp_chinese: - gengxinshuoming_title2:0"2.21更新内容" - gengxinshuoming_text2:"1.大幅下调无词条情况下疯狂AI的难度。\n2.由于猪比作者打不过这版本的全词条AI,因此对全词条疯狂AI的数值进行了大改:大幅降低玩家与AI的攻防,HP与组织度,避免出现绿条黄条互秒的情况。并且不同国家的专属修正也进行了一定程度的调整。\n3.在全词条决议里保留了数值大膨胀版本全词条AI通用加成,觉得改完之后太简单的玩家可以打这个。\n\n§O已经整合50建筑槽MOD,无需再额外启动!!!§!\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。" + gengxinshuoming_title2:0"2.22更新内容" + gengxinshuoming_text2:"1.每月挑战更新铁血,依旧非历史,但本次难度较高。\n2.现在可以游玩往期挑战目标,同样可以获取成就,但玩家与AI双方无法获得当期BUFF。\n3.撒丁AI在非历史会有较大概率选择内战线。\n\n§O已经整合50建筑槽MOD,无需再额外启动!!!§!\nMOD内95%的长文案由AI生成,§C所有文案当做同人小说来看就好§!!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。" az_openstart_button_tooltip:0"打开碧蓝MOD开始界面" dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!" az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定,点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!" @@ -310,13 +310,15 @@ az_meizhoutiaozhan_cj_NAME:"完美通关:北联" az_meizhoutiaozhan_cj_DESC:"在每月挑战中达成北联的完美通关条件。" az_meizhoutiaozhan_cj2_NAME:"完美通关:鸢尾" az_meizhoutiaozhan_cj2_DESC:"在每月挑战中达成鸢尾的完美通关条件。" +az_meizhoutiaozhan_cj3_NAME:"完美通关:铁血" +az_meizhoutiaozhan_cj3_DESC:"在每月挑战中达成铁血的完美通关条件。" az_ceshichengjiu_cj_NAME:"路过的蛮啾" az_ceshichengjiu_cj_DESC:"这是一个测试成就,请无视喵。" ##################每月挑战############## az_tianjiang.389.d:"每月挑战是碧蓝MOD在最近一次更新中新添加的机制,玩家可以通过开启挑战来获得各种平时无法得到的加成,并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境,因此每月都会对双方的BUFF以及挑战的目标进行更新。\n\n每月挑战不绑定历史国策,可以与疯狂AI或者历史挑战、丁真AI同时开启,但会在一定程度上影响其本身的难度。该机制属于单机游玩专属,联机时无法启用。\n\n如果对此模式有想法或意见,欢迎加群讨论。" AZ_meizhoutiaozhan_jyz:"每月挑战" -AZ_meizhoutiaozhan_jyz_desc:"本月挑战国家:§Y鸢尾§!\n本月路线要求:§Y莫加多尔§!\n本月挑战目标:§R在非历史国策下,向全世界散播涩涩腐蚀(盟友与附庸除外)§!\n本月§G玩家效果§!:强者战争+团结一致+堑壕战+不思进取\n本月§RAI效果§!:速度至上+战无不胜+宁死不屈+黑云遮日\n\n目前难度适中,有建议欢迎加群反馈。" +AZ_meizhoutiaozhan_jyz_desc:"本月挑战国家:§Y铁血§!\n本月路线要求:§Y非黑线§!\n本月挑战目标:§R在非历史国策下,在限定时间内结盟或征服所有欧洲舰娘国§!\n本月§G玩家效果§!:装甲工艺+坦克工厂+少女战车+侧重陆军\n本月§RAI效果§!:强者战争+战无不胜+卫国战争+强化产线\n\n§R注意,本期难度较高,且数值极高,不建议同时开启疯狂AI等内容!§!" AZ_meizhoutiaozhan_jy_debug:"测试决议" AZ_meizhoutiaozhan_jy_aibuff:"AI决议" AZ_meizhoutiaozhan_jy_on:"开启§Y每月挑战§!" @@ -339,6 +341,7 @@ AZ_meizhoutiaozhan_jiangli:"完美通关的奖励" AZ_meizhoutiaozhan_jiangli_desc:"如果你完美达成过每月挑战的通关条件(解锁了对应成就),那么你就可以在这里自选各种平时玩不到的增益!" az_meizhoutiaozhan_cj_get:"完美达成每月挑战通关条件" az_meizhoutiaozhan_cj_get2:"完美达成每月挑战通关条件" +az_meizhoutiaozhan_cj_get3:"完美达成每月挑战通关条件" AZ_mztz_xiaoma_idea:"挑战奖励:超级小马" az_shenjingbaizhan_tech:"词条:身经百战" az_shenjingbaizhan_tech_desc:"疯狂AI地形修正" @@ -349,6 +352,10 @@ az_liluntupo_new_tech:"理论突破" az_liluntupo_new_tech_desc:"双学说,落幕。" AZ_meizhoutiaozhan_jy_YUW_misson:"每月挑战:鸢尾" AZ_meizhoutiaozhan_jy_YUW_misson_desc:"在1945年之前完成视为完美完成目标,将获得额外奖励并获得成就。" +AZ_wangqitiaozhan_jy_YUW:"往期挑战:鸢尾" +AZ_wangqitiaozhan_jy_YUW_desc:"往期挑战同样可以获得成就,但玩家和AI都不会获得额外的加成。" +AZ_wangqitiaozhan_jy_BFL:"往期挑战:北联" +AZ_wangqitiaozhan_jy_BFL_desc:"往期挑战同样可以获得成就,但玩家和AI都不会获得额外的加成。" #########################临时文本,P社为什么不写本地化############################