2025-11-21 04:01:34
This commit is contained in:
1345
src/common/ai_faction_theaters/ai_faction_theaters.txt
Executable file
1345
src/common/ai_faction_theaters/ai_faction_theaters.txt
Executable file
File diff suppressed because it is too large
Load Diff
@@ -1821,4 +1821,99 @@ BYG_dont_guarantee_SA_unless_everyhting_is_shit = {
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id = BRA
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value = -200
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}
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}
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### PACIFIC BUILDUP STRATEGIES
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# GUAM NAVAL BASE
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BYG_prepare_guam = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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date > 1940.1.1
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638 = {
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naval_base < 4
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}
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = build_building
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id = naval_base
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target = 12140
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value = 100
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}
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}
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BYG_prepare_guam_2 = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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date > 1943.1.1
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638 = {
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naval_base < 8
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}
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = build_building
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id = naval_base
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target = 12140
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value = 100
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}
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}
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# GUAM HEADQUARTERS
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BYG_prepare_guam_3_naval_hq_supply = {
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allowed = {
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original_tag = BYG
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has_dlc = "No Compromise, No Surrender"
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}
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enable = {
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date > 1943.1.1
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638 = {
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OR = {
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naval_headquarters < 1
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naval_supply_hub < 1
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}
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}
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = build_building
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id = naval_headquarters
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target = 12140
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value = 100
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}
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ai_strategy = {
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type = build_building
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id = naval_supply_hub
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target = 12140
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value = 100
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}
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}
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### FACTION RELATED STRATEGIES
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BYG_base_faction_priorities = {
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allowed = {
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original_tag = BYG
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}
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enable = {
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always = yes
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = spent_faction_initiative_priority
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id = program
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value = 25
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}
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ai_strategy = {
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type = spent_faction_initiative_priority
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id = unlock_faction_commander
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value = 5
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}
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}
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@@ -2777,4 +2777,63 @@ HUJ_raids = {
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id = TIX
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value = 200 # +200% more likely to target TIX
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}
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}
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HUJ_i_like_raj = {
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allowed = {
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original_tag = HUJ
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has_dlc = "Graveyard of Empires"
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}
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enable = {
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has_government = democratic
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RAJ = {
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is_subject_of = HUJ
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}
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = befriend
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id = "RAJ"
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value = 200
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}
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ai_strategy = {
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type = alliance
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id = "RAJ"
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value = 200
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}
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}
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HUJ_become_head_of_crypto = {
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allowed = {
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original_tag = HUJ
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has_dlc = "No Compromise, No Surrender"
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has_dlc = "La Resistance"
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}
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enable = {
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has_done_agency_upgrade = upgrade_form_department
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = become_head_of_crypto
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value = 8
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}
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}
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HUJ_become_supreme_commander = {
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allowed = {
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original_tag = HUJ
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has_dlc = "No Compromise, No Surrender"
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}
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enable = {
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date > 1938.1.1
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date < 1940.1.1
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}
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abort_when_not_enabled = yes
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ai_strategy = {
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type = spent_faction_initiative_priority
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id = unlock_faction_commander
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value = 5
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}
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}
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@@ -2928,4 +2928,32 @@ TIX_YUW_is_SB = {
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id = "YUW"
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value = -9999
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}
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}
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# FACTION RELATED STRATEGIES
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TIX_base_faction_priorities = {
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allowed = {
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original_tag = TIX
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}
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enable = {
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always = yes
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}
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abort_when_not_enabled = yes
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# Note these adds to the base, as defined in default
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ai_strategy = {
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type = spent_faction_initiative_priority
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id = program
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value = 15
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}
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ai_strategy = {
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type = spent_faction_initiative_priority
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id = unlock_faction_commander
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value = 5
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}
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ai_strategy = {
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type = spent_faction_initiative_priority
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id = unlock_doctrine_sharing
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value = 10
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}
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}
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@@ -108,6 +108,7 @@ buildings = {
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level_cap = {
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province_max = 1
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}
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tags = { supply_building }
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}
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rail_way = {
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@@ -156,6 +157,7 @@ buildings = {
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is_port = yes
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icon_frame = 6
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value = 1
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tags = { naval_buildings_tag }
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allied_build = yes
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infrastructure_construction_effect = yes
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level_cap = {
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@@ -228,6 +230,7 @@ buildings = {
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||||
icon_frame = 4
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only_costal = yes
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value = 5
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tags = { naval_buildings_tag }
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infrastructure_construction_effect = yes
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level_cap = {
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shares_slots = yes
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@@ -349,6 +352,52 @@ buildings = {
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}
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}
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naval_supply_hub = {
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show_on_map = 1
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base_cost = 7500
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icon_frame = 28
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disabled_in_dmz = yes
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naval_supply_hub = yes
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infrastructure_construction_effect = yes
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only_costal = yes
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tags = { naval_buildings_tag }
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building_prerequisite = {
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building_dependency = {
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building = naval_base
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level = 8
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}
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}
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level_cap = {
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province_max = 1
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}
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}
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naval_headquarters = {
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dlc_allowed = { has_dlc = "No Compromise, No Surrender" }
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show_on_map = 1
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base_cost = 10000
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per_controlled_building_extra_cost = 5000
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icon_frame = 29
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value = 1
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||||
naval_headquarter = yes
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disabled_in_dmz = yes
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infrastructure_construction_effect = yes
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only_costal = yes
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tags = { naval_buildings_tag }
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building_prerequisite = {
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building_dependency = {
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building = naval_base
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level = 8
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}
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}
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level_cap = {
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province_max = 1
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}
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modules = {
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naval_leader_module
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}
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}
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nuclear_reactor = {
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hide_if_missing_tech = yes
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missing_tech_loc = {
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@@ -436,7 +485,8 @@ buildings = {
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state_modifiers = {
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state_production_speed_buildings_factor = 0.15
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local_building_slots_factor = 0.15
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state_resources_factor = 0.1
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state_resources_factor = 0.1
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local_factory_energy_consumption = -0.25
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}
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level_cap = {
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@@ -549,6 +599,7 @@ buildings = {
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state_production_speed_buildings_factor = 0.15
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local_building_slots_factor = 0.15
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state_resources_factor = 0.1
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local_factory_energy_consumption = -0.65
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}
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}
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dam_mountain = {
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@@ -574,6 +625,7 @@ buildings = {
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state_production_speed_buildings_factor = 0.15
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local_building_slots_factor = 0.15
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state_resources_factor = 0.1
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local_factory_energy_consumption = -0.65
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}
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}
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@@ -52,6 +52,7 @@ buildings = {
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province_max = 1
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}
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always_shown = yes
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drawn_at_distance = yes
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show_modifier = yes
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country_modifiers = {
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enable_for_controllers = { HUJ }
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@@ -79,6 +80,7 @@ buildings = {
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province_max = 1
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}
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always_shown = yes
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||||
drawn_at_distance = yes
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show_modifier = yes
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country_modifiers = {
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enable_for_controllers = { SAD }
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@@ -106,6 +108,7 @@ buildings = {
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province_max = 1
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}
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always_shown = yes
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drawn_at_distance = yes
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show_modifier = yes
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country_modifiers = {
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enable_for_controllers = { BRA }
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@@ -133,9 +136,10 @@ buildings = {
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province_max = 1
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}
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always_shown = yes
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drawn_at_distance = yes
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show_modifier = yes
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country_modifiers = {
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enable_for_controllers = { YUW }
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enable_for_controllers = { YUW WEX }
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modifiers = {
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stability_factor = 0.05 # National Symbol, represents France's scientific progress
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}
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@@ -159,9 +163,10 @@ buildings = {
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province_max = 1
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}
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always_shown = yes
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drawn_at_distance = yes
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show_modifier = yes
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country_modifiers = {
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enable_for_controllers = { BYG }
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enable_for_controllers = { BYG USA USB }
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modifiers = {
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stability_factor = 0.05
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political_power_factor = 0.02
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@@ -188,6 +193,7 @@ buildings = {
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||||
province_max = 1
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||||
}
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always_shown = yes
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||||
drawn_at_distance = yes
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||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { BFL }
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||||
@@ -215,6 +221,7 @@ buildings = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
drawn_at_distance = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { AUS }
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||||
@@ -241,6 +248,7 @@ buildings = {
|
||||
province_max = 1
|
||||
}
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||||
always_shown = yes
|
||||
drawn_at_distance = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { TIX }
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||||
@@ -267,6 +275,7 @@ buildings = {
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||||
province_max = 1
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||||
}
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||||
always_shown = yes
|
||||
drawn_at_distance = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
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||||
enable_for_controllers = { TIX }
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||||
@@ -295,6 +304,7 @@ buildings = {
|
||||
province_max = 1
|
||||
}
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||||
always_shown = yes
|
||||
drawn_at_distance = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { RAJ }
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||||
@@ -322,6 +332,7 @@ buildings = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
drawn_at_distance = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { PER }
|
||||
@@ -349,6 +360,7 @@ buildings = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
drawn_at_distance = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { TUR }
|
||||
@@ -358,8 +370,230 @@ buildings = {
|
||||
}
|
||||
}
|
||||
|
||||
landmark_forbidden_city = {
|
||||
dlc_allowed = { has_dlc = "No Compromise, No Surrender" } ###DLC NEEDS TO BE SPECIFIED!!
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_forbidden_city_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
drawn_at_distance = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { DOH DH1 }
|
||||
modifiers = {
|
||||
surrender_limit = 0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_nanjing_presidential_palace = {
|
||||
dlc_allowed = { has_dlc = "No Compromise, No Surrender" } ###DLC NEEDS TO BE SPECIFIED!!
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_nanjing_presidential_palace_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
drawn_at_distance = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { DOH DH1 }
|
||||
modifiers = {
|
||||
political_power_factor = 0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_nanjing_presidential_palace_prc = {
|
||||
dlc_allowed = { has_dlc = "No Compromise, No Surrender" } ###DLC NEEDS TO BE SPECIFIED!!
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_nanjing_presidential_palace_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
drawn_at_distance = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { DOH DH1 }
|
||||
modifiers = {
|
||||
political_power_factor = 0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_nanjing_presidential_palace_gen = {
|
||||
dlc_allowed = { has_dlc = "No Compromise, No Surrender" } ###DLC NEEDS TO BE SPECIFIED!!
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_nanjing_presidential_palace_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
drawn_at_distance = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { DOH DH1 }
|
||||
modifiers = {
|
||||
political_power_factor = 0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_great_wall_section = {
|
||||
#dlc_allowed = { has_dlc = "No Compromise, No Surrender" } ###DLC NEEDS TO BE SPECIFIED!!
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_the_great_wall_icon_small
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
drawn_at_distance = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { CHY } #add CHI and PRC?
|
||||
modifiers = {
|
||||
#stability_factor = 0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_tokyo_imperial_palace = {
|
||||
dlc_allowed = { has_dlc = "No Compromise, No Surrender" }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_tokyo_imperial_palace_icon_small
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
drawn_at_distance = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { CHY }
|
||||
modifiers = {
|
||||
political_power_factor = 0.05 # The seat of power of the Japanese Emperor, revered by almost all
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_national_diet = {
|
||||
dlc_allowed = { has_dlc = "No Compromise, No Surrender" }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_national_diet_icon_small
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
drawn_at_distance = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { CHY }
|
||||
modifiers = {
|
||||
political_power_factor = 0.05 # The seat of power of the Japanese parliament, taking decision and leading Japan towads its future
|
||||
stability_factor = 0.05
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_hakko_ichiu = {
|
||||
dlc_allowed = { has_dlc = "No Compromise, No Surrender" }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
icon_frame = 22
|
||||
value = 5
|
||||
is_buildable = no
|
||||
disable_grow_animation = yes
|
||||
only_display_if_exists = yes
|
||||
special_icon = GFX_hakko_ichiu_monument_icon_small
|
||||
spawn_point = landmark_spawn
|
||||
repair_speed_factor = @landmark_repair_speed_factor
|
||||
level_cap = {
|
||||
province_max = 1
|
||||
}
|
||||
always_shown = yes
|
||||
drawn_at_distance = yes
|
||||
show_modifier = yes
|
||||
country_modifiers = {
|
||||
enable_for_controllers = { CHY }
|
||||
modifiers = {
|
||||
war_support_factor = 0.05
|
||||
justify_war_goal_time = -0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
landmark_ss_ic = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
@@ -385,7 +619,6 @@ buildings = {
|
||||
}
|
||||
|
||||
landmark_kameluo = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
@@ -413,7 +646,6 @@ buildings = {
|
||||
}
|
||||
|
||||
landmark_shengmixixer = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
@@ -441,7 +673,6 @@ buildings = {
|
||||
}
|
||||
|
||||
landmark_midejiaerte = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
@@ -467,7 +698,6 @@ buildings = {
|
||||
}
|
||||
|
||||
landmark_Soviet = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
@@ -494,7 +724,6 @@ buildings = {
|
||||
}
|
||||
|
||||
landmark_longgongcheng = {
|
||||
dlc_allowed = { has_dlc = Gotterdammerung }
|
||||
show_on_map = 1
|
||||
base_cost = 20000
|
||||
damage_factor = 0 # This building can't be damaged by regular strat bombing
|
||||
@@ -519,6 +748,7 @@ buildings = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
spawn_points = {
|
||||
|
||||
@@ -72,6 +72,7 @@ tactic_assault = {
|
||||
trigger = {
|
||||
is_attacker = yes
|
||||
phase = no
|
||||
has_artillery_ratio > 0.1
|
||||
}
|
||||
|
||||
active = yes
|
||||
@@ -311,7 +312,7 @@ tactic_tw_defend = {
|
||||
picture = tw_defend
|
||||
display_phase = tactical_withdrawal
|
||||
|
||||
combat_width = -0.25
|
||||
combat_width = -0.25
|
||||
attacker = -0.3
|
||||
defender = -0.05
|
||||
}
|
||||
@@ -421,7 +422,7 @@ tactic_blitz = {
|
||||
has_trait = panzer_leader
|
||||
skill_advantage > 1
|
||||
}
|
||||
OWNER = { NOT = { has_tech = masterful_blitz } } #Soviet improved version of blitz will replace this
|
||||
OWNER = { NOT = { has_tactic = tactic_masterful_blitz } } #Soviet improved version of blitz will replace this
|
||||
}
|
||||
|
||||
active = no
|
||||
@@ -756,7 +757,31 @@ tactic_human_wave_tactics = { #People's army attacker tactic
|
||||
tactic_banzai_charge = { #Special Japan attacker tactic
|
||||
is_attacker = yes
|
||||
trigger = {
|
||||
tag = JAP
|
||||
tag = CHY
|
||||
is_attacker = yes
|
||||
phase = no
|
||||
OWNER = { NOT = { has_tactic = tactic_grand_banzai_charge } } #Japanese improved version of Banzai Charge will replace this
|
||||
}
|
||||
|
||||
active = yes
|
||||
|
||||
countered_by = tactic_overwhelming_fire
|
||||
|
||||
base = { factor = 4 }
|
||||
picture = tactic_banzai_charge
|
||||
|
||||
attacker_movement_speed = 0.1
|
||||
attacker = 0.25
|
||||
defender = 0.1
|
||||
}
|
||||
|
||||
tactic_grand_banzai_charge = { #Special Japan attacker tactic
|
||||
only_show_for = CHY
|
||||
|
||||
is_attacker = yes
|
||||
|
||||
trigger = {
|
||||
tag = CHY
|
||||
is_attacker = yes
|
||||
phase = no
|
||||
}
|
||||
@@ -769,7 +794,7 @@ tactic_banzai_charge = { #Special Japan attacker tactic
|
||||
picture = tactic_banzai_charge
|
||||
|
||||
attacker_movement_speed = 0.1
|
||||
attacker = 0.25
|
||||
attacker = 0.3
|
||||
defender = 0.1
|
||||
}
|
||||
|
||||
@@ -918,6 +943,7 @@ tactic_masterful_blitz = { #Improved version of Blitz for Soviets
|
||||
defender = -0.2
|
||||
}
|
||||
|
||||
|
||||
tactic_urban_defense = {
|
||||
is_attacker = no
|
||||
trigger = {
|
||||
|
||||
@@ -311,7 +311,7 @@ leader_traits = {
|
||||
trait_beilunnusi = {
|
||||
random = no
|
||||
experience_gain_army = 0.2
|
||||
cat_grand_battle_plan_cost_factor = -0.15
|
||||
grand_battleplan_mastery_gain_factor = 0.15
|
||||
army_defence_factor = 0.05
|
||||
land_reinforce_rate = 0.01
|
||||
army_org_factor = 0.1
|
||||
@@ -847,7 +847,7 @@ leader_traits = {
|
||||
experience_gain_army = 0.2
|
||||
army_attack_factor = 0.1
|
||||
army_attack_speed_factor = 0.2
|
||||
cat_superior_firepower_cost_factor = -0.15
|
||||
superior_firepower_mastery_gain_factor = 0.15
|
||||
}
|
||||
#贝尔蒂
|
||||
trait_beierdi = {
|
||||
|
||||
@@ -6,28 +6,28 @@ leader_traits = {
|
||||
army_org_factor = 0.05
|
||||
navy_org_factor = 0.05
|
||||
naval_torpedo_cooldown_factor = -0.1
|
||||
cat_grand_battle_plan_cost_factor = -0.15
|
||||
grand_battleplan_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_longfeng = {
|
||||
random = no
|
||||
experience_gain_navy = 0.2
|
||||
navy_carrier_air_targetting_factor = 0.1
|
||||
navy_carrier_air_agility_factor = 0.1
|
||||
cat_base_strike_cost_factor = -0.15
|
||||
new_base_strike_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_xianghe = {
|
||||
random = no
|
||||
experience_gain_air = 0.2
|
||||
air_attack_factor = 0.05
|
||||
air_agility_factor = 0.2
|
||||
cat_operational_integrity_cost_factor = -0.15
|
||||
new_operational_integrity_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_pinghai = {
|
||||
random = no
|
||||
experience_gain_army = 0.2
|
||||
resistance_growth_on_our_occupied_states = 0.25
|
||||
land_reinforce_rate = 0.15
|
||||
cat_mass_assault_cost_factor = -0.15
|
||||
mass_assault_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_haerbin = {
|
||||
random = no
|
||||
@@ -35,14 +35,14 @@ leader_traits = {
|
||||
army_artillery_attack_factor = 0.1
|
||||
navy_capital_ship_attack_factor = 0.05
|
||||
naval_torpedo_hit_chance_factor = 0.2
|
||||
cat_fleet_in_being_cost_factor = -0.15
|
||||
new_fleet_in_being_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_moermansike = {
|
||||
random = no
|
||||
experience_gain_army = 0.2
|
||||
resistance_damage_to_garrison_on_our_occupied_states = 0.2
|
||||
army_artillery_attack_factor = 0.1
|
||||
cat_superior_firepower_cost_factor = -0.15
|
||||
superior_firepower_mastery_gain_factor = 0.15
|
||||
equipment_bonus = {
|
||||
motorized_rocket_equipment = {
|
||||
soft_attack = 0.3
|
||||
@@ -73,7 +73,7 @@ leader_traits = {
|
||||
instant = yes
|
||||
}
|
||||
}
|
||||
cat_strategic_destruction_cost_factor = -0.15
|
||||
new_strategic_destruction_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_quejie = {
|
||||
random = no
|
||||
@@ -91,35 +91,35 @@ leader_traits = {
|
||||
tech_air_damage_factor = -0.05
|
||||
static_anti_air_damage_factor = 0.15
|
||||
navy_anti_air_attack_factor = 0.1
|
||||
cat_grand_battle_plan_cost_factor = -0.15
|
||||
grand_battleplan_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_shengwang = {
|
||||
random = no
|
||||
experience_gain_navy = 0.2
|
||||
navy_capital_ship_attack_factor = 0.1
|
||||
naval_hit_chance = 0.25
|
||||
cat_fleet_in_being_cost_factor = -0.15
|
||||
new_fleet_in_being_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_tianying = {
|
||||
random = no
|
||||
experience_gain_air = 0.2
|
||||
air_attack_factor = 0.1
|
||||
air_agility_factor = 0.1
|
||||
cat_battlefield_support_cost_factor = -0.15
|
||||
new_battlefield_support_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_luoma = {
|
||||
random = no
|
||||
experience_gain_army = 0.2
|
||||
planning_speed = 0.1
|
||||
max_planning = 0.1
|
||||
cat_grand_battle_plan_cost_factor = -0.15
|
||||
grand_battleplan_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_weineituo = {
|
||||
random = no
|
||||
experience_gain_navy = 0.2
|
||||
army_artillery_attack_factor = 0.1
|
||||
naval_hit_chance = 0.2
|
||||
cat_fleet_in_being_cost_factor = -0.15
|
||||
new_fleet_in_being_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_lvzuofu = {
|
||||
random = no
|
||||
@@ -138,7 +138,7 @@ leader_traits = {
|
||||
instant = yes
|
||||
}
|
||||
}
|
||||
cat_mobile_warfare_cost_factor = -0.15
|
||||
new_mobile_warfare_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_huteng = {
|
||||
random = no
|
||||
@@ -146,20 +146,20 @@ leader_traits = {
|
||||
army_armor_attack_factor = 0.1
|
||||
motorized_attack_factor = 0.1
|
||||
mechanized_attack_factor = 0.1
|
||||
cat_superior_firepower_cost_factor = -0.15
|
||||
superior_firepower_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_z46 = {
|
||||
random = no
|
||||
experience_gain_navy = 0.2
|
||||
naval_torpedo_screen_penetration_factor = 0.2
|
||||
naval_torpedo_hit_chance_factor = 0.2
|
||||
cat_trade_interdiction_cost_factor = -0.15
|
||||
new_convoy_raiding_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_yibei = {
|
||||
random = no
|
||||
experience_gain_air = 0.2
|
||||
air_defence_factor = 0.1
|
||||
cat_battlefield_support_cost_factor = -0.15
|
||||
new_battlefield_support_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_buleisite = {
|
||||
random = no
|
||||
@@ -176,7 +176,7 @@ leader_traits = {
|
||||
}
|
||||
army_attack_factor = 0.05
|
||||
recon_factor_while_entrenched = 0.3
|
||||
cat_grand_battle_plan_cost_factor = -0.15
|
||||
grand_battleplan_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_kaixuan = {
|
||||
random = no
|
||||
@@ -192,14 +192,14 @@ leader_traits = {
|
||||
}
|
||||
}
|
||||
navy_screen_attack_factor = 0.3
|
||||
cat_fleet_in_being_cost_factor = -0.15
|
||||
new_fleet_in_being_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_fuerjia = {
|
||||
random = no
|
||||
experience_gain_navy = 0.2
|
||||
sortie_efficiency = 0.2
|
||||
naval_strike_attack_factor = 0.1
|
||||
cat_fleet_in_being_cost_factor = -0.15
|
||||
new_fleet_in_being_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_naerxun_doh = {
|
||||
random = no
|
||||
@@ -213,8 +213,8 @@ leader_traits = {
|
||||
random = no
|
||||
air_wing_xp_loss_when_killed_factor = -0.25
|
||||
air_range_factor = 0.25
|
||||
cat_base_strike_cost_factor = -0.15
|
||||
cat_operational_integrity_cost_factor = -0.15
|
||||
new_base_strike_mastery_gain_factor = 0.15
|
||||
new_operational_integrity_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_kelong_doh = {
|
||||
random = no
|
||||
@@ -267,7 +267,7 @@ leader_traits = {
|
||||
naval_torpedo_hit_chance_factor = 0.1
|
||||
naval_torpedo_cooldown_factor = -0.1
|
||||
naval_torpedo_screen_penetration_factor = 0.1
|
||||
cat_fleet_in_being_cost_factor = -0.15
|
||||
new_fleet_in_being_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_huonululu = {
|
||||
random = no
|
||||
@@ -479,7 +479,7 @@ leader_traits = {
|
||||
naval_torpedo_hit_chance_factor = 0.1
|
||||
naval_torpedo_screen_penetration_factor = 0.1
|
||||
naval_torpedo_reveal_chance_factor = -0.10
|
||||
cat_fleet_in_being_cost_factor = -0.15
|
||||
new_fleet_in_being_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_xia = {
|
||||
random = no
|
||||
@@ -493,7 +493,7 @@ leader_traits = {
|
||||
experience_gain_army = 0.2
|
||||
supply_consumption_factor = -0.05
|
||||
army_attack_speed_factor = 0.1
|
||||
cat_grand_battle_plan_cost_factor = -0.15
|
||||
grand_battleplan_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_guanchazhe = {
|
||||
random = no
|
||||
@@ -45,7 +45,7 @@ leader_traits = {
|
||||
random = no
|
||||
experience_gain_army = 0.2
|
||||
army_speed_factor = 0.1
|
||||
cat_mobile_warfare_cost_factor = -0.15
|
||||
new_mobile_warfare_mastery_gain_factor = 0.15
|
||||
}
|
||||
|
||||
trait_xianggelila = {
|
||||
@@ -53,7 +53,7 @@ leader_traits = {
|
||||
experience_gain_army = 0.2
|
||||
army_bonus_air_superiority_factor = 0.1
|
||||
max_planning = 0.05
|
||||
cat_grand_battle_plan_cost_factor = -0.15
|
||||
grand_battleplan_mastery_gain_factor = 0.15
|
||||
}
|
||||
|
||||
trait_tikangdeluojia = {
|
||||
@@ -61,12 +61,12 @@ leader_traits = {
|
||||
experience_gain_army = 0.2
|
||||
army_artillery_attack_factor = 0.1
|
||||
army_armor_attack_factor = 0.1
|
||||
cat_superior_firepower_cost_factor = -0.15
|
||||
superior_firepower_mastery_gain_factor = 0.15
|
||||
}
|
||||
|
||||
trait_aisaikesi = {
|
||||
random = no
|
||||
cat_mass_assault_cost_factor = -0.15
|
||||
mass_assault_mastery_gain_factor = 0.15
|
||||
experience_gain_army = 0.2
|
||||
training_time_army_factor = -0.1
|
||||
industrial_capacity_dockyard = 0.05
|
||||
@@ -82,7 +82,7 @@ leader_traits = {
|
||||
random = no
|
||||
experience_gain_navy = 0.2
|
||||
air_mission_efficiency = 0.1
|
||||
cat_base_strike_cost_factor = -0.15
|
||||
new_base_strike_mastery_gain_factor = 0.15
|
||||
}
|
||||
|
||||
trait_sheshuiyu = {
|
||||
@@ -102,7 +102,7 @@ leader_traits = {
|
||||
experience_gain_navy = 0.2
|
||||
navy_capital_ship_attack_factor = 0.2
|
||||
navy_capital_ship_defence_factor = 0.1
|
||||
cat_fleet_in_being_cost_factor = -0.15
|
||||
new_fleet_in_being_mastery_gain_factor = 0.15
|
||||
}
|
||||
|
||||
trait_youqibing = {
|
||||
@@ -122,7 +122,7 @@ leader_traits = {
|
||||
instant = yes
|
||||
}
|
||||
}
|
||||
cat_operational_integrity_cost_factor = -0.15
|
||||
new_operational_integrity_mastery_gain_factor = 0.15
|
||||
}
|
||||
|
||||
trait_badan = {
|
||||
@@ -140,7 +140,7 @@ leader_traits = {
|
||||
}
|
||||
navy_anti_air_attack_factor = 0.2
|
||||
sortie_efficiency = 0.05
|
||||
cat_battlefield_support_cost_factor = -0.15
|
||||
new_battlefield_support_mastery_gain_factor = 0.15
|
||||
}
|
||||
|
||||
trait_dahuangfeng = {
|
||||
@@ -156,7 +156,7 @@ leader_traits = {
|
||||
air_strategic_bomber_defence_factor = 0.05
|
||||
air_strategic_bomber_agility_factor = 0.05
|
||||
air_strategic_bomber_bombing_factor = 0.05
|
||||
cat_strategic_destruction_cost_factor = -0.15
|
||||
new_strategic_destruction_mastery_gain_factor = 0.15
|
||||
}
|
||||
|
||||
trait_shengluyisi = {
|
||||
@@ -287,7 +287,7 @@ leader_traits = {
|
||||
random = no
|
||||
experience_gain_army = 0.2
|
||||
army_armor_attack_factor = 0.2
|
||||
cat_mass_assault_cost_factor = -0.15
|
||||
mass_assault_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_afuleer = {
|
||||
random = no
|
||||
@@ -325,7 +325,7 @@ leader_traits = {
|
||||
instant = yes
|
||||
}
|
||||
}
|
||||
cat_strategic_destruction_cost_factor = -0.15
|
||||
new_strategic_destruction_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_sayousi = {
|
||||
random = no
|
||||
|
||||
@@ -11095,7 +11095,7 @@ HUJ_zhanzhengdezhongjie = {
|
||||
has_war_with = TIX
|
||||
HUJ = { is_in_faction_with = BYG }
|
||||
NOT = { has_war_with = BFL }
|
||||
surrender_progress < 0.3
|
||||
surrender_progress < 0.4
|
||||
TIX = {
|
||||
is_puppet = no
|
||||
surrender_progress > 0.1
|
||||
|
||||
@@ -8,9 +8,10 @@ xingdong_category = {
|
||||
is_debug = yes
|
||||
}
|
||||
complete_effect = {
|
||||
set_technology = {
|
||||
keyantech_juxinghangmu = 1
|
||||
}
|
||||
#add_to_variable = {
|
||||
# var = xzmf_sl
|
||||
# value = 99
|
||||
#}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -2187,7 +2188,7 @@ xingdong_category = {
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
factor = 0
|
||||
}
|
||||
visible = {
|
||||
|
||||
@@ -2236,4 +2237,42 @@ xingdong_category = {
|
||||
}
|
||||
}
|
||||
|
||||
mf_meitan = {
|
||||
icon = xzmf
|
||||
available = {
|
||||
custom_trigger_tooltip = {
|
||||
tooltip = ""
|
||||
check_variable = {
|
||||
var = xzmf_sl
|
||||
value = 5
|
||||
compare = greater_than_or_equals
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
visible = {
|
||||
|
||||
}
|
||||
custom_cost_trigger = {
|
||||
check_variable = {
|
||||
var = xzmf_sl
|
||||
value = 5
|
||||
compare = greater_than_or_equals
|
||||
}
|
||||
}
|
||||
|
||||
custom_cost_text = mf_shuliang_5
|
||||
complete_effect = {
|
||||
custom_effect_tooltip = az_ziyuanzhuanhua_tan_tooltip
|
||||
add_to_variable = { az_ziyuanzhuanhua_tan = 100 }
|
||||
force_update_dynamic_modifier = yes
|
||||
add_to_variable = {
|
||||
var = xzmf_sl
|
||||
value = -5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -30,6 +30,7 @@ az_ziyuanzhuanhua_amount = {
|
||||
country_resource_tungsten = az_ziyuanzhuanhua_wu
|
||||
country_resource_chromium = az_ziyuanzhuanhua_ge
|
||||
country_resource_aluminium = az_ziyuanzhuanhua_lv
|
||||
country_resource_coal = az_ziyuanzhuanhua_tan
|
||||
}
|
||||
az_jianniangxiujia_modifier = {
|
||||
enable = {
|
||||
|
||||
1492
src/common/factions/goals/faction_goals_long_term.txt
Executable file
1492
src/common/factions/goals/faction_goals_long_term.txt
Executable file
File diff suppressed because it is too large
Load Diff
7197
src/common/factions/goals/faction_goals_medium_term.txt
Executable file
7197
src/common/factions/goals/faction_goals_medium_term.txt
Executable file
File diff suppressed because it is too large
Load Diff
5480
src/common/factions/goals/faction_goals_short_term.txt
Executable file
5480
src/common/factions/goals/faction_goals_short_term.txt
Executable file
File diff suppressed because it is too large
Load Diff
205
src/common/factions/templates/az_templates.txt
Executable file
205
src/common/factions/templates/az_templates.txt
Executable file
@@ -0,0 +1,205 @@
|
||||
# The Allies
|
||||
faction_template_azurlane = {
|
||||
name = "碧蓝航线"
|
||||
manifest = faction_manifest_defense_of_democracy_allies
|
||||
|
||||
goals = {
|
||||
|
||||
# Short term goals
|
||||
|
||||
# Medium term goals
|
||||
faction_goal_the_arteries_of_trade
|
||||
|
||||
# Long term goals
|
||||
faction_goal_the_atomic_race
|
||||
faction_goal_rule_the_waves
|
||||
|
||||
}
|
||||
|
||||
|
||||
default_rules = {
|
||||
joining_rule_non_fascist
|
||||
joining_rule_has_no_offensive_war
|
||||
faction_peace_rule_liberation_focus
|
||||
government_in_exile_allowed
|
||||
change_leader_rule_manifest_below_35
|
||||
dismissal_rule_ideology_not_democratic
|
||||
change_leader_rule_industry
|
||||
}
|
||||
|
||||
icon = GFX_faction_icon_allies
|
||||
}
|
||||
|
||||
# AXIS
|
||||
faction_template_cszz = {
|
||||
name = "赤色中轴"
|
||||
icon = GFX_faction_logo_axis
|
||||
manifest = faction_manifest_conquest_of_territory
|
||||
|
||||
goals = {
|
||||
|
||||
# Short term goals
|
||||
faction_goal_one_germany #It is ok for them not to start with a free slot
|
||||
#faction_goal_high_seas_fleet
|
||||
|
||||
# Medium term goals
|
||||
faction_goal_secure_european_continent
|
||||
|
||||
# Long terms
|
||||
faction_goal_resource_control
|
||||
|
||||
}
|
||||
|
||||
default_rules = {
|
||||
call_to_war_rule_independent_only
|
||||
joining_rule_non_communist
|
||||
faction_peace_rule_conquest_focus
|
||||
change_leader_rule_manpower
|
||||
change_leader_rule_manifest_below_35
|
||||
dismissal_rule_offensive_war
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#东亚反暴政联盟
|
||||
faction_template_DOH_united_front = {
|
||||
name = "东亚反暴政联盟"
|
||||
manifest = faction_manifest_china_territorial_integrity
|
||||
|
||||
goals = {
|
||||
# Short term goals
|
||||
# None
|
||||
|
||||
# Medium term goals
|
||||
faction_goal_control_the_chinese_coast
|
||||
|
||||
# Long term goals
|
||||
faction_goal_no_japanese_in_china
|
||||
|
||||
}
|
||||
|
||||
default_rules = {
|
||||
joining_rule_china_only
|
||||
joining_rule_non_fascist
|
||||
change_leader_rule_manpower
|
||||
dismissal_rule_offensive_war
|
||||
}
|
||||
|
||||
icon = GFX_faction_logo_chinese_united_front
|
||||
}
|
||||
|
||||
# Comintern
|
||||
faction_template_BFL_comintern = {
|
||||
name = "共产联盟"
|
||||
manifest = faction_manifest_security_through_expansion
|
||||
icon = GFX_faction_logo_comintern
|
||||
goals = {
|
||||
|
||||
# Short term goals
|
||||
# faction_goal_stall_the_fascist_threat
|
||||
|
||||
# Medium term goals
|
||||
faction_goal_indifference_is_a_threat
|
||||
|
||||
# Long term goals
|
||||
faction_goal_the_red_tide
|
||||
|
||||
}
|
||||
|
||||
default_rules = {
|
||||
joining_rule_communist_only
|
||||
faction_peace_rule_puppeting_focus
|
||||
change_leader_rule_manpower
|
||||
change_leader_rule_industry
|
||||
war_declaration_rule_major_only
|
||||
}
|
||||
}
|
||||
|
||||
# Sakoku Ron
|
||||
faction_template_CHY_sakoku_ron_faction = {
|
||||
name = "东亚反共同盟"
|
||||
manifest = faction_manifest_containment_of_communism
|
||||
|
||||
goals = {
|
||||
|
||||
# Short Term
|
||||
faction_goal_war_on_communism
|
||||
|
||||
# Medium Term
|
||||
faction_goal_industrial_expansion
|
||||
|
||||
# Long Term
|
||||
faction_goal_resource_control
|
||||
faction_goal_defeat_of_communism
|
||||
|
||||
}
|
||||
|
||||
default_rules = {
|
||||
joining_rule_puppets_only
|
||||
change_leader_rule_industry
|
||||
}
|
||||
|
||||
icon = GFX_faction_logo_japanese_co_prosperity_sphere
|
||||
}
|
||||
|
||||
# New Order in East Asia
|
||||
faction_template_CHY_new_asia_faction = {
|
||||
name = "东亚合作圈"
|
||||
manifest = faction_manifest_suppress_asian_communism
|
||||
|
||||
goals = {
|
||||
|
||||
# Short Term
|
||||
#faction_goal_ensure_military_r_d
|
||||
#faction_goal_war_on_communism # Would be autocompleted if done when at war with the PRC
|
||||
|
||||
# Medium Term
|
||||
faction_goal_control_the_chinese_capitals
|
||||
|
||||
# Long Term
|
||||
faction_goal_align_china
|
||||
|
||||
#faction_goal_war_on_communism_in_asia
|
||||
}
|
||||
|
||||
default_rules = {
|
||||
joining_rule_non_communist
|
||||
joining_rule_east_asia_only
|
||||
faction_peace_china_focus
|
||||
change_leader_rule_industry
|
||||
}
|
||||
|
||||
icon = GFX_faction_logo_japanese_co_prosperity_sphere
|
||||
}
|
||||
|
||||
#美联邦
|
||||
faction_template_byg_commonwealth = {
|
||||
name = "白鹰联邦"
|
||||
icon = GFX_faction_logo_generic_17
|
||||
manifest = faction_manifest_defense_of_democracy
|
||||
can_leader_join_other_factions = yes
|
||||
visible = {
|
||||
always = no
|
||||
}
|
||||
|
||||
goals = {
|
||||
# Short term goals
|
||||
faction_goal_building_up_guam # Acceptable not to be empty at start.
|
||||
|
||||
# Medium term goals
|
||||
faction_goal_industrial_expansion
|
||||
|
||||
# Long term goals
|
||||
#faction_goal_contain_japanese_expansion_asia #Granted/Unlocked by War Plan Orange
|
||||
}
|
||||
|
||||
default_rules = {
|
||||
joining_rule_puppets_only
|
||||
war_declaration_generated_tension_25
|
||||
war_declaration_threat_75
|
||||
change_leader_rule_industry
|
||||
change_leader_rule_manpower
|
||||
change_leader_rule_manifest_below_35
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2275,6 +2275,59 @@ PER_ai_behavior = {
|
||||
}
|
||||
}
|
||||
|
||||
PHI_AI_BEHAVIOR = {
|
||||
name = "PHI_AI_BEHAVIOR"
|
||||
group = "RULE_GROUP_AI_BEHAVIOR"
|
||||
required_dlc = "No Compromise, No Surrender"
|
||||
default = {
|
||||
name = DEFAULT
|
||||
text = "RULE_OPTION_DEFAULT"
|
||||
desc = "RULE_OPTION_DEFAULT_AI_DESC"
|
||||
}
|
||||
option = {
|
||||
name = HISTORICAL
|
||||
text = "RULE_OPTION_HISTORICAL"
|
||||
desc = "RULE_OPTION_HISTORICAL_PHI_AI_DESC"
|
||||
allow_achievements = yes
|
||||
}
|
||||
option = {
|
||||
name = FLEXIBLE
|
||||
text = "RULE_OPTION_FLEXIBLE_PHI_AI"
|
||||
desc = "RULE_OPTION_FLEXIBLE_PHI_AI_DESC"
|
||||
allow_achievements = no
|
||||
}
|
||||
option = {
|
||||
name = FASCIST
|
||||
text = "RULE_OPTION_FASCIST_PHI_AI"
|
||||
desc = "RULE_OPTION_FASCIST_PHI_AI_DESC"
|
||||
allow_achievements = no
|
||||
}
|
||||
option = {
|
||||
name = MONARCHIST
|
||||
text = "RULE_OPTION_MONARCHIST"
|
||||
desc = "RULE_OPTION_MONARCHIST_PHI_AI_DESC"
|
||||
allow_achievements = no
|
||||
}
|
||||
option = {
|
||||
name = COMMUNIST
|
||||
text = "RULE_OPTION_COMMUNIST_PHI_AI"
|
||||
desc = "RULE_OPTION_COMMUNIST_PHI_AI_DESC"
|
||||
allow_achievements = no
|
||||
}
|
||||
option = {
|
||||
name = MACARTHUR
|
||||
text = "RULE_OPTION_MACARTHUR_PHI_AI"
|
||||
desc = "RULE_OPTION_MACARTHUR_PHI_AI_DESC"
|
||||
allow_achievements = no
|
||||
}
|
||||
option = {
|
||||
name = RANDOM
|
||||
text = "RULE_OPTION_RANDOM"
|
||||
desc = "RULE_OPTION_RANDOM_AI_DESC"
|
||||
allow_achievements = no
|
||||
}
|
||||
}
|
||||
|
||||
######
|
||||
AZ_generic_guocetihuan = {
|
||||
name = "AZ_generic_guocetihuan"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,230 +0,0 @@
|
||||
ideas = {
|
||||
|
||||
country = {
|
||||
fascist_assault_divisions = {
|
||||
|
||||
allowed = {
|
||||
always = no # Triggered via event
|
||||
}
|
||||
|
||||
picture = generic_fascism_drift_bonus
|
||||
|
||||
modifier = {
|
||||
stability_factor = -0.05
|
||||
conscription = 0.002
|
||||
fascism_drift = 0.05
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
communist_partisans_recruiting = {
|
||||
|
||||
allowed = {
|
||||
always = no # Triggered via event
|
||||
}
|
||||
|
||||
picture = generic_communism_drift_bonus
|
||||
|
||||
modifier = {
|
||||
conscription = -0.002
|
||||
communism_drift = 0.05
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
democratic_opposition_voicing_protests = {
|
||||
|
||||
allowed = {
|
||||
always = no # Triggered via event
|
||||
}
|
||||
|
||||
picture = generic_democratic_drift_bonus
|
||||
|
||||
modifier = {
|
||||
political_power_factor = -0.5
|
||||
democratic_drift = 0.05
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
fascist_revolutionaries = {
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
allowed = {
|
||||
always = no # Triggered via event
|
||||
}
|
||||
|
||||
picture = generic_fascism_drift_bonus
|
||||
|
||||
modifier = {
|
||||
stability_factor = -0.1
|
||||
}
|
||||
}
|
||||
|
||||
communist_revolutionaries = {
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
allowed = {
|
||||
always = no # Triggered via event
|
||||
}
|
||||
|
||||
picture = generic_communism_drift_bonus
|
||||
|
||||
modifier = {
|
||||
stability_factor = -0.1
|
||||
}
|
||||
}
|
||||
|
||||
democratic_revolutionaries = {
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
allowed = {
|
||||
always = no # Triggered via event
|
||||
}
|
||||
|
||||
picture = generic_democratic_drift_bonus
|
||||
|
||||
modifier = {
|
||||
stability_factor = -0.1
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fascism_defeated = {
|
||||
removal_cost = -1
|
||||
|
||||
allowed = {
|
||||
always = no # Triggered via event
|
||||
}
|
||||
|
||||
picture = generic_democratic_drift_bonus
|
||||
|
||||
modifier = {
|
||||
stability_factor = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
communism_defeated = {
|
||||
removal_cost = -1
|
||||
|
||||
allowed = {
|
||||
always = no # Triggered via event
|
||||
}
|
||||
|
||||
picture = generic_democratic_drift_bonus
|
||||
|
||||
modifier = {
|
||||
stability_factor = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
reign_of_terror = {
|
||||
removal_cost = -1
|
||||
|
||||
allowed = {
|
||||
always = no # Triggered via event
|
||||
}
|
||||
|
||||
picture = generic_intel_bonus
|
||||
|
||||
modifier = {
|
||||
political_power_factor = 0.2
|
||||
stability_weekly = 0.005
|
||||
}
|
||||
}
|
||||
|
||||
anti_soviet_pact = {
|
||||
|
||||
removal_cost = -1 # Or make removable, with high cost?
|
||||
|
||||
available = {
|
||||
is_subject = no
|
||||
}
|
||||
|
||||
allowed = {
|
||||
always = no # Triggered via event
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
|
||||
picture = anti_soviet_pact
|
||||
}
|
||||
|
||||
anti_soviet_pact_refused_call = {
|
||||
|
||||
picture = generic_communism_drift_bonus
|
||||
|
||||
removal_cost = -1 # Or make removable, with high cost?
|
||||
|
||||
allowed = {
|
||||
always = no # Triggered via event
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
|
||||
modifier = {
|
||||
stability_factor = -0.1
|
||||
communism_drift = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
anti_nazi_coup = {
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
removal_cost = -1
|
||||
|
||||
picture = generic_democratic_drift_bonus
|
||||
|
||||
modifier = {
|
||||
fascism_acceptance = -50
|
||||
}
|
||||
}
|
||||
|
||||
shattered_government = {
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
removal_cost = -1
|
||||
|
||||
picture = generic_democratic_drift_bonus
|
||||
|
||||
modifier = {
|
||||
stability_factor = -0.1
|
||||
}
|
||||
}
|
||||
|
||||
political_turmoil = {
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
removal_cost = -1
|
||||
|
||||
picture = FRA_scw_intervention_republicans_focus
|
||||
|
||||
modifier = {
|
||||
stability_factor = -0.1
|
||||
war_support_factor = -0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,702 +0,0 @@
|
||||
ideas = {
|
||||
|
||||
mobilization_laws = {
|
||||
law = yes
|
||||
use_list_view = yes
|
||||
|
||||
disarmed_nation = {
|
||||
|
||||
cost = 150
|
||||
removal_cost = -1
|
||||
level = 7
|
||||
|
||||
available = {
|
||||
#has_manpower_for_recruit_change_to = { value = 0.005 group = mobilization_laws }
|
||||
}
|
||||
|
||||
modifier = {
|
||||
conscription = 0.01
|
||||
}
|
||||
|
||||
cancel_if_invalid = no
|
||||
}
|
||||
|
||||
volunteer_only = {
|
||||
|
||||
cost = 150
|
||||
removal_cost = -1
|
||||
level = 6
|
||||
|
||||
available = {
|
||||
#has_manpower_for_recruit_change_to = { value = 0.015 group = mobilization_laws }
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = HUN
|
||||
has_dlc = "Death or Dishonor"
|
||||
}
|
||||
NOT = { has_idea = HUN_treaty_of_triannon }
|
||||
}
|
||||
NOT = { has_idea = undisturbed_isolation }
|
||||
NOT = { has_idea = isolation }
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
|
||||
modifier = {
|
||||
factor = 60 # being disarmed is bad in a wargame yo
|
||||
has_idea = disarmed_nation
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
conscription = 0.015
|
||||
}
|
||||
|
||||
default = yes
|
||||
|
||||
cancel_if_invalid = no
|
||||
}
|
||||
|
||||
limited_conscription = {
|
||||
|
||||
cost = 150
|
||||
removal_cost = -1
|
||||
level = 5
|
||||
|
||||
available = {
|
||||
#has_manpower_for_recruit_change_to = { value = 0.025 group = mobilization_laws }
|
||||
has_war_support > 0.1
|
||||
NOT = { has_idea = undisturbed_isolation }
|
||||
NOT = { has_idea = isolation }
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = AST
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
has_completed_focus = AST_citizen_military_forces
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = CAN
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
has_completed_focus = CAN_commit_to_the_war
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = RAJ
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
is_subject = no
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = HUN
|
||||
has_dlc = "Death or Dishonor"
|
||||
}
|
||||
NOT = { has_idea = HUN_treaty_of_triannon }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = ENG
|
||||
has_dlc = "Man the Guns"
|
||||
has_completed_focus = ENG_concessions_to_the_trade_unions
|
||||
}
|
||||
NOT = { has_country_flag = ENG_cannot_increase_conscription_law }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = SPR
|
||||
has_dlc = "La Resistance"
|
||||
}
|
||||
NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
conscription = 0.025
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
modifier = {
|
||||
#Prio if low on manpower
|
||||
factor = 20
|
||||
manpower_per_military_factory < 1000
|
||||
}
|
||||
modifier = {
|
||||
tag = ENG
|
||||
has_idea_with_trait = military_theorist
|
||||
factor = 20
|
||||
}
|
||||
}
|
||||
|
||||
cancel_if_invalid = no
|
||||
}
|
||||
|
||||
extensive_conscription = {
|
||||
|
||||
available = {
|
||||
#has_manpower_for_recruit_change_to = { value = 0.05 group = mobilization_laws }
|
||||
OR = {
|
||||
has_government = fascism
|
||||
has_government = communism
|
||||
AND = {
|
||||
has_war = yes
|
||||
enemies_strength_ratio > 0.5
|
||||
#any_enemy_country = {
|
||||
# strength_ratio = {
|
||||
# tag = ROOT
|
||||
# ratio > 0.5
|
||||
# }
|
||||
#}
|
||||
}
|
||||
}
|
||||
has_war_support > 0.2
|
||||
#Special rules AST in TFV
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = AST
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
has_completed_focus = AST_citizen_military_forces
|
||||
has_completed_focus = AST_fight_work_or_perish
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = CAN
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
has_completed_focus = CAN_commit_to_the_war
|
||||
has_completed_focus = CAN_if_day
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = RAJ
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
is_subject = no
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = HUN
|
||||
has_dlc = "Death or Dishonor"
|
||||
}
|
||||
NOT = { has_idea = HUN_treaty_of_triannon }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = ENG
|
||||
has_dlc = "Man the Guns"
|
||||
has_completed_focus = ENG_concessions_to_the_trade_unions
|
||||
}
|
||||
NOT = { has_country_flag = ENG_cannot_increase_conscription_law }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = SPR
|
||||
has_dlc = "La Resistance"
|
||||
}
|
||||
NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
modifier = {
|
||||
#Prio if low on manpower
|
||||
factor = 20
|
||||
manpower_per_military_factory < 800
|
||||
}
|
||||
|
||||
modifier = { # china relies a lot on throwing bodies at the enemy
|
||||
factor = 3
|
||||
|
||||
tag = CHI
|
||||
has_manpower < 200000
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
cost = 150
|
||||
removal_cost = -1
|
||||
level = 4
|
||||
|
||||
modifier = {
|
||||
conscription = 0.05
|
||||
#industrial_capacity_factory = -0.1
|
||||
#production_speed_buildings_factor = -0.1
|
||||
training_time_factor = 0.1
|
||||
}
|
||||
|
||||
cancel_if_invalid = no
|
||||
}
|
||||
|
||||
service_by_requirement = {
|
||||
|
||||
|
||||
available = {
|
||||
#has_manpower_for_recruit_change_to = { value = 0.1 group = mobilization_laws }
|
||||
OR = {
|
||||
has_government = fascism
|
||||
has_government = communism
|
||||
AND = {
|
||||
has_war = yes
|
||||
enemies_strength_ratio > 0.6
|
||||
#any_enemy_country = {
|
||||
# strength_ratio = {
|
||||
# tag = ROOT
|
||||
# ratio > 0.6
|
||||
# }
|
||||
#}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
has_war_support > 0.6
|
||||
surrender_progress > 0
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = AST
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
has_completed_focus = AST_citizen_military_forces
|
||||
has_completed_focus = AST_fight_work_or_perish
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = CAN
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
OR = {
|
||||
has_completed_focus = CAN_compromise_with_quebec
|
||||
has_completed_focus = CAN_forced_quebec_conscription
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = RAJ
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
is_subject = no
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = HUN
|
||||
has_dlc = "Death or Dishonor"
|
||||
}
|
||||
NOT = { has_idea = HUN_treaty_of_triannon }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = ENG
|
||||
has_dlc = "Man the Guns"
|
||||
has_completed_focus = ENG_concessions_to_the_trade_unions
|
||||
}
|
||||
NOT = { has_country_flag = ENG_cannot_increase_conscription_law }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = SPR
|
||||
has_dlc = "La Resistance"
|
||||
}
|
||||
NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
modifier = {
|
||||
#Prio if low on manpower
|
||||
factor = 20
|
||||
manpower_per_military_factory < 700
|
||||
}
|
||||
modifier = {
|
||||
#Lower chance if has decent amount
|
||||
factor = 0.5
|
||||
manpower_per_military_factory > 1000
|
||||
}
|
||||
modifier = {
|
||||
#Block has plenty manpower
|
||||
factor = 0
|
||||
NOT = { tag = CHI }
|
||||
NOT = { tag = SOV }
|
||||
manpower_per_military_factory > 3000
|
||||
}
|
||||
|
||||
modifier = { # china relies a lot on throwing bodies at the enemy
|
||||
factor = 3
|
||||
|
||||
tag = CHI
|
||||
has_manpower < 200000
|
||||
}
|
||||
|
||||
modifier = { # germany needs this before russia, badly
|
||||
factor = 10
|
||||
|
||||
original_tag = GER
|
||||
has_manpower < 2000000
|
||||
}
|
||||
modifier = {
|
||||
factor = 1000
|
||||
original_tag = SOV
|
||||
check_variable = { manpower_k < 3000 }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
cost = 150
|
||||
removal_cost = -1
|
||||
level = 3
|
||||
|
||||
modifier = {
|
||||
conscription = 0.1
|
||||
industrial_capacity_factory = -0.1
|
||||
industrial_capacity_dockyard = -0.1
|
||||
production_speed_buildings_factor = -0.1
|
||||
training_time_factor = 0.2
|
||||
}
|
||||
|
||||
cancel_if_invalid = no
|
||||
}
|
||||
|
||||
all_adults_serve = {
|
||||
|
||||
|
||||
available = {
|
||||
#has_manpower_for_recruit_change_to = { value = 0.2 group = mobilization_laws }
|
||||
has_war = yes
|
||||
OR = {
|
||||
has_war_support > 0.7
|
||||
surrender_progress > 0
|
||||
}
|
||||
enemies_strength_ratio > 0.75
|
||||
#any_enemy_country = {
|
||||
# strength_ratio = {
|
||||
# tag = ROOT
|
||||
# ratio > 0.75
|
||||
# }
|
||||
#}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = AST
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
has_completed_focus = AST_citizen_military_forces
|
||||
has_completed_focus = AST_fight_work_or_perish
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = CAN
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
OR = {
|
||||
has_completed_focus = CAN_compromise_with_quebec
|
||||
has_completed_focus = CAN_forced_quebec_conscription
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = RAJ
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
is_subject = no
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = HUN
|
||||
has_dlc = "Death or Dishonor"
|
||||
}
|
||||
NOT = { has_idea = HUN_treaty_of_triannon }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = ENG
|
||||
has_dlc = "Man the Guns"
|
||||
has_completed_focus = ENG_concessions_to_the_trade_unions
|
||||
}
|
||||
NOT = { has_country_flag = ENG_cannot_increase_conscription_law }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = SPR
|
||||
has_dlc = "La Resistance"
|
||||
}
|
||||
NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
modifier = {
|
||||
#Prio if low on manpower
|
||||
factor = 20
|
||||
manpower_per_military_factory < 600
|
||||
}
|
||||
modifier = {
|
||||
#Lower chance if has decent amount
|
||||
factor = 0.5
|
||||
manpower_per_military_factory > 1000
|
||||
}
|
||||
modifier = {
|
||||
#Block has plenty manpower
|
||||
factor = 0
|
||||
NOT = { tag = CHI }
|
||||
manpower_per_military_factory > 5000
|
||||
}
|
||||
|
||||
modifier = { # china relies a lot on throwing bodies at the enemy
|
||||
factor = 3
|
||||
|
||||
tag = CHI
|
||||
has_manpower < 200000
|
||||
}
|
||||
modifier = {
|
||||
factor = 10
|
||||
original_tag = SOV
|
||||
date > 1943.1.1
|
||||
has_manpower < 2000000
|
||||
}
|
||||
}
|
||||
|
||||
cost = 150
|
||||
removal_cost = -1
|
||||
level = 2
|
||||
|
||||
modifier = {
|
||||
conscription = 0.2
|
||||
industrial_capacity_factory = -0.3
|
||||
industrial_capacity_dockyard = -0.3
|
||||
production_speed_buildings_factor = -0.3
|
||||
#XP from reinforcement penalty (small)
|
||||
training_time_factor = 0.3
|
||||
}
|
||||
|
||||
cancel_if_invalid = no
|
||||
}
|
||||
|
||||
scraping_the_barrel = {
|
||||
|
||||
|
||||
available = {
|
||||
#has_manpower_for_recruit_change_to = { value = 0.25 group = mobilization_laws }
|
||||
has_war = yes
|
||||
OR = {
|
||||
has_war_support > 0.85
|
||||
surrender_progress > 0.25
|
||||
}
|
||||
enemies_strength_ratio > 1
|
||||
#any_enemy_country = {
|
||||
# strength_ratio = {
|
||||
# tag = ROOT
|
||||
# ratio > 1
|
||||
# }
|
||||
#}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = AST
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
has_completed_focus = AST_citizen_military_forces
|
||||
has_completed_focus = AST_fight_work_or_perish
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = CAN
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
OR = {
|
||||
has_completed_focus = CAN_compromise_with_quebec
|
||||
has_completed_focus = CAN_forced_quebec_conscription
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = RAJ
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
is_subject = no
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = HUN
|
||||
has_dlc = "Death or Dishonor"
|
||||
}
|
||||
NOT = { has_idea = HUN_treaty_of_triannon }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = ENG
|
||||
has_dlc = "Man the Guns"
|
||||
has_completed_focus = ENG_concessions_to_the_trade_unions
|
||||
}
|
||||
NOT = { has_country_flag = ENG_cannot_increase_conscription_law }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
original_tag = SPR
|
||||
has_dlc = "La Resistance"
|
||||
}
|
||||
NOT = { has_completed_focus = SPR_all_must_bear_the_torch }
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
modifier = {
|
||||
#Prio if low on manpower
|
||||
factor = 20
|
||||
manpower_per_military_factory < 500
|
||||
}
|
||||
modifier = {
|
||||
#Lower chance if has decent amount
|
||||
factor = 0.5
|
||||
manpower_per_military_factory > 1000
|
||||
}
|
||||
modifier = {
|
||||
#Block has plenty manpower
|
||||
factor = 0
|
||||
manpower_per_military_factory > 5000
|
||||
}
|
||||
}
|
||||
|
||||
cost = 150
|
||||
removal_cost = -1
|
||||
level = 1
|
||||
|
||||
modifier = {
|
||||
conscription = 0.25
|
||||
industrial_capacity_factory = -0.4
|
||||
industrial_capacity_dockyard = -0.4
|
||||
production_speed_buildings_factor = -0.4
|
||||
training_time_factor = 0.5
|
||||
}
|
||||
|
||||
cancel_if_invalid = no
|
||||
}
|
||||
### Ethiopian National Levy
|
||||
ETH_chitet_law = {
|
||||
picture = ETH_chitet_law
|
||||
cost = 150
|
||||
removal_cost = -1
|
||||
level = 6
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
allowed_to_remove = {
|
||||
always = no
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
|
||||
modifier = {
|
||||
conscription = 0.045
|
||||
custom_modifier_tooltip = ETH_chitet_law_tt
|
||||
industrial_capacity_factory = -0.05
|
||||
industrial_capacity_dockyard = -0.05
|
||||
production_speed_buildings_factor = -0.05
|
||||
}
|
||||
|
||||
default = yes
|
||||
|
||||
cancel_if_invalid = no
|
||||
}
|
||||
ETH_chitet_law_peace_time = {
|
||||
picture = ETH_chitet_law
|
||||
|
||||
cost = 150
|
||||
removal_cost = -1
|
||||
level = 6
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
allowed_to_remove = {
|
||||
always = no
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
|
||||
modifier = {
|
||||
conscription = 0.005
|
||||
custom_modifier_tooltip = ETH_chitet_law_tt
|
||||
industrial_capacity_factory = 0.05
|
||||
industrial_capacity_dockyard = 0.05
|
||||
production_speed_buildings_factor = 0.05
|
||||
}
|
||||
|
||||
default = yes
|
||||
|
||||
cancel_if_invalid = no
|
||||
}
|
||||
|
||||
### Swiss Citizen Militia ###
|
||||
|
||||
SWI_citizen_militia_1 = {
|
||||
cost = 200
|
||||
picture = citizen_militia_1
|
||||
removal_cost = -1
|
||||
level = 6
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
allowed_to_remove = {
|
||||
has_completed_focus = SWI_professionalize_militias
|
||||
has_completed_focus = SWI_join_the_allies
|
||||
has_completed_focus = SWI_join_france
|
||||
has_completed_focus = SWI_jump_into_action
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
|
||||
modifier = {
|
||||
conscription = 0.1
|
||||
custom_modifier_tooltip = SWI_army_limitations_TT
|
||||
ai_desired_divisions_factor = 1
|
||||
}
|
||||
}
|
||||
|
||||
SWI_citizen_militia_2 = {
|
||||
picture = citizen_militia_2
|
||||
cost = 200
|
||||
removal_cost = -1
|
||||
level = 6
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
allowed_to_remove = {
|
||||
has_completed_focus = SWI_professionalize_militias
|
||||
has_completed_focus = SWI_join_the_allies
|
||||
has_completed_focus = SWI_join_france
|
||||
has_completed_focus = SWI_jump_into_action
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 0
|
||||
}
|
||||
|
||||
modifier = {
|
||||
conscription = 0.2
|
||||
custom_modifier_tooltip = SWI_army_limitations_TT
|
||||
ai_desired_divisions_factor = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -182,6 +182,36 @@ ideas = {
|
||||
custom_modifier_tooltip = az_hidden_ideas
|
||||
}
|
||||
}
|
||||
BYG_kdxt_1 = {
|
||||
name = BYG_kdxt
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
modifier = {
|
||||
air_cas_present_factor = 0.3
|
||||
air_strategic_bomber_bombing_factor = 0.2
|
||||
air_night_penalty = -0.25
|
||||
air_range_factor = 0.3
|
||||
custom_modifier_tooltip = az_hidden_ideas
|
||||
}
|
||||
}
|
||||
BYG_kdxt_2 = {
|
||||
name = BYG_kdxt
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
modifier = {
|
||||
air_cas_present_factor = 0.2
|
||||
air_strategic_bomber_bombing_factor = 0.3
|
||||
air_night_penalty = -0.25
|
||||
air_range_factor = 0.3
|
||||
custom_modifier_tooltip = az_hidden_ideas
|
||||
}
|
||||
}
|
||||
BYG_wjdl = {
|
||||
|
||||
allowed_civil_war = {
|
||||
|
||||
@@ -1,748 +0,0 @@
|
||||
ideas = {
|
||||
country = {
|
||||
german_advisors = {
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
NOT = {
|
||||
has_government = communism
|
||||
}
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
land_doctrine_cost_factor = -0.10
|
||||
}
|
||||
}
|
||||
|
||||
CHI_civil_war_deserters = {
|
||||
|
||||
picture = generic_morale_bonus
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
NOT = {
|
||||
OR = {
|
||||
has_government = communism
|
||||
has_government = fascism
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
army_morale_factor = -0.2
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
# Communist uprisings may cause states to defect to PRC
|
||||
CHI_communist_uprisings = {
|
||||
|
||||
picture = FRA_scw_intervention_republicans_focus
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
NOT = {
|
||||
has_government = communism
|
||||
}
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#####################
|
||||
##### WTT IDEAS #####
|
||||
#####################
|
||||
|
||||
CHI_nine_power_treaty = {
|
||||
|
||||
picture = HUN_treaty_of_triannon
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
CHI_army_corruption_1 = {
|
||||
|
||||
picture = chi_army_corruption
|
||||
|
||||
name = CHI_army_corruption
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
army_attack_factor = -0.3
|
||||
army_defence_factor = -0.3
|
||||
mobilization_speed = -0.3
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
CHI_army_corruption_2 = {
|
||||
|
||||
picture = chi_army_corruption2
|
||||
|
||||
name = CHI_army_corruption
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
army_attack_factor = -0.2
|
||||
army_defence_factor = -0.2
|
||||
mobilization_speed = -0.2
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
CHI_army_corruption_3 = {
|
||||
|
||||
picture = chi_army_corruption3
|
||||
|
||||
name = CHI_army_corruption
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
army_attack_factor = -0.1
|
||||
army_defence_factor = -0.1
|
||||
mobilization_speed = -0.1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
CHI_ineffective_bureaucracy = {
|
||||
|
||||
picture = generic_disjointed_gov
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
conscription_factor = -0.35
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
CHI_incompetent_officers = {
|
||||
|
||||
picture = chi_incompetent_officers
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
command_power_gain_mult = -0.7
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#Chinese Unity levels
|
||||
|
||||
CHI_chinese_unity_1 = {
|
||||
|
||||
picture = chi_chinese_unity
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
surrender_limit = 0.05
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
CHI_chinese_unity_2 = {
|
||||
|
||||
name = CHI_chinese_unity_1
|
||||
picture = chi_chinese_unity
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
surrender_limit = 0.1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
CHI_chinese_unity_3 = {
|
||||
|
||||
picture = chi_chinese_unity
|
||||
name = CHI_chinese_unity_1
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
surrender_limit = 0.15
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
################################
|
||||
##### Hyper inflation level ####
|
||||
################################
|
||||
|
||||
CHI_hyper_inflation_none = {
|
||||
|
||||
picture = chi_hyper_inflation
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
CHI_hyper_inflation_1 = {
|
||||
|
||||
picture = chi_hyper_inflation
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
consumer_goods_factor = 0.05
|
||||
industrial_capacity_factory = -0.05
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CHI_hyper_inflation_2 = {
|
||||
|
||||
picture = chi_hyper_inflation2
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
consumer_goods_factor = 0.10
|
||||
industrial_capacity_factory = -0.10
|
||||
}
|
||||
}
|
||||
|
||||
CHI_hyper_inflation_3 = {
|
||||
|
||||
picture = chi_hyper_inflation3
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
consumer_goods_factor = 0.15
|
||||
industrial_capacity_factory = -0.15
|
||||
}
|
||||
}
|
||||
|
||||
CHI_hyper_inflation_4 = {
|
||||
|
||||
picture = chi_hyper_inflation4
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
consumer_goods_factor = 0.20
|
||||
industrial_capacity_factory = -0.20
|
||||
}
|
||||
}
|
||||
|
||||
CHI_hyper_inflation_5 = {
|
||||
|
||||
picture = chi_hyper_inflation5
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
consumer_goods_factor = 0.25
|
||||
industrial_capacity_factory = -0.25
|
||||
}
|
||||
}
|
||||
|
||||
#####################
|
||||
##### From focus ####
|
||||
#####################
|
||||
|
||||
CHI_executive_yuan = {
|
||||
|
||||
picture = generic_constitutional_guarantees
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
political_power_gain = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
CHI_legislative_yuan = {
|
||||
|
||||
picture = generic_democratic_drift_bonus
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
political_power_gain = 0.25
|
||||
democratic_drift = 0.02
|
||||
}
|
||||
}
|
||||
|
||||
CHI_inter_party_coordination_council = {
|
||||
|
||||
picture = generic_neutrality_drift_bonus
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
neutrality_drift = -0.02
|
||||
}
|
||||
}
|
||||
|
||||
CHI_war_of_resistance = {
|
||||
|
||||
picture = chi_war_of_resistance
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
army_core_defence_factor = 0.15
|
||||
}
|
||||
}
|
||||
|
||||
CHI_war_of_resistance_2 = {
|
||||
|
||||
name = CHI_war_of_resistance
|
||||
|
||||
picture = chi_war_of_resistance2
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
army_core_defence_factor = 0.15
|
||||
army_core_attack_factor = 0.15
|
||||
}
|
||||
}
|
||||
|
||||
CHI_war_of_national_liberation = {
|
||||
|
||||
picture = chi_war_of_resistance3
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
army_core_attack_factor = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
CHI_forced_conscription = {
|
||||
|
||||
picture = chi_forced_conscription
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
conscription = 0.02
|
||||
war_support_factor = -0.1
|
||||
}
|
||||
}
|
||||
|
||||
CHI_military_affairs_commission = {
|
||||
|
||||
picture = generic_army_war_college
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
max_command_power = 10
|
||||
experience_gain_army = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
CHI_whampoa_military_academy = {
|
||||
|
||||
picture = chi_whampoa_military_academy
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
army_leader_cost_factor = -0.3
|
||||
army_leader_start_planning_level = 1
|
||||
}
|
||||
}
|
||||
|
||||
CHI_grain_tax = {
|
||||
|
||||
picture = generic_agrarian_society
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
consumer_goods_factor = -0.1
|
||||
war_support_factor = -0.07
|
||||
stability_factor = -0.07
|
||||
}
|
||||
}
|
||||
|
||||
CHI_warlord_integration_1 = {
|
||||
|
||||
name = CHI_warlord_integration
|
||||
|
||||
picture = chi_warlord_integration5
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
political_power_gain = -0.25
|
||||
}
|
||||
}
|
||||
|
||||
CHI_warlord_integration_2 = {
|
||||
|
||||
name = CHI_warlord_integration
|
||||
|
||||
picture = chi_warlord_integration4
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
political_power_gain = -0.5
|
||||
}
|
||||
}
|
||||
|
||||
CHI_warlord_integration_3 = {
|
||||
|
||||
name = CHI_warlord_integration
|
||||
|
||||
picture = chi_warlord_integration3
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
political_power_gain = -0.75
|
||||
}
|
||||
}
|
||||
|
||||
CHI_warlord_integration_4 = {
|
||||
|
||||
name = CHI_warlord_integration
|
||||
|
||||
picture = chi_warlord_integration2
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
political_power_gain = -1.0
|
||||
}
|
||||
}
|
||||
|
||||
CHI_warlord_integration_5 = {
|
||||
|
||||
name = CHI_warlord_integration
|
||||
|
||||
picture = chi_warlord_integration
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
political_power_gain = -1.25
|
||||
}
|
||||
}
|
||||
|
||||
CHI_war_of_anti_imperialism = {
|
||||
|
||||
picture = FRA_scw_intervention_nationalists_focus
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
targeted_modifier = {
|
||||
tag = JAP
|
||||
attack_bonus_against = 0.1
|
||||
defense_bonus_against = 0.1
|
||||
}
|
||||
|
||||
targeted_modifier = {
|
||||
tag = MAN
|
||||
attack_bonus_against = 0.1
|
||||
defense_bonus_against = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
CHI_illegal_regime = {
|
||||
|
||||
picture = generic_purge
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = no
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
stability_factor = -0.5
|
||||
war_support_factor = -0.65
|
||||
surrender_limit = -0.20
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# TECHNOLOGY
|
||||
|
||||
|
||||
}
|
||||
@@ -1,185 +0,0 @@
|
||||
ideas = {
|
||||
|
||||
country = {
|
||||
CHI_wargaming_division = {
|
||||
|
||||
picture = chi_wargaming_division
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
max_command_power = 10
|
||||
}
|
||||
}
|
||||
|
||||
CHI_chinese_general_staff = {
|
||||
|
||||
picture = general_staff
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
army_leader_start_planning_level = 1
|
||||
}
|
||||
}
|
||||
|
||||
CHI_elite_mountaineers = {
|
||||
|
||||
picture = ast_volunteer_defence_corps
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
special_forces_cap = 0.02
|
||||
}
|
||||
}
|
||||
|
||||
CHI_french_drill = {
|
||||
|
||||
picture = generic_intel_bonus
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
army_leader_start_defense_level = 1
|
||||
}
|
||||
}
|
||||
|
||||
CHI_modern_logistics = {
|
||||
|
||||
picture = FRA_motorized_focus
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
army_leader_start_logistics_level = 1
|
||||
}
|
||||
}
|
||||
|
||||
CHI_construction_battalions = {
|
||||
|
||||
picture = ast_all_in
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
max_dig_in = 5
|
||||
}
|
||||
}
|
||||
|
||||
CHI_chinese_support = {
|
||||
|
||||
picture = chi_chinese_support
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
autonomy_gain = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
CHI_train_marines = {
|
||||
|
||||
picture = generic_infantry_bonus
|
||||
|
||||
allowed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
removal_cost = -1
|
||||
|
||||
modifier = {
|
||||
special_forces_cap = 0.02
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
political_advisor = {
|
||||
|
||||
}
|
||||
|
||||
army_chief = {
|
||||
|
||||
}
|
||||
|
||||
navy_chief = {
|
||||
|
||||
|
||||
}
|
||||
|
||||
air_chief = {
|
||||
|
||||
}
|
||||
|
||||
high_command = {
|
||||
|
||||
|
||||
}
|
||||
|
||||
theorist = {
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -673,25 +673,9 @@ ideas = {
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = SHX
|
||||
attack_bonus_against = 0.25
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = XSM
|
||||
attack_bonus_against = 0.25
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = SIK
|
||||
attack_bonus_against = 0.25
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = YUN
|
||||
attack_bonus_against = 0.25
|
||||
}
|
||||
targeted_modifier = {
|
||||
tag = GXC
|
||||
attack_bonus_against = 0.25
|
||||
modifier = {
|
||||
army_attack_against_minor_factor = 0.5
|
||||
army_breakthrough_against_minor_factor = 0.5
|
||||
}
|
||||
}
|
||||
DOH_dfgg1 = {
|
||||
|
||||
@@ -1,4 +1,26 @@
|
||||
ideas = {
|
||||
hidden_ideas = {
|
||||
az_aimeitanzuobi = {
|
||||
|
||||
allowed_civil_war = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
country_resource_coal = 300
|
||||
factory_energy_consumption = -0.1
|
||||
new_convoy_raiding_mastery_gain_factor = 10
|
||||
new_fleet_in_being_mastery_gain_factor = 10
|
||||
new_base_strike_mastery_gain_factor = 10
|
||||
new_operational_integrity_mastery_gain_factor = 10
|
||||
new_battlefield_support_mastery_gain_factor = 10
|
||||
new_strategic_destruction_mastery_gain_factor = 10
|
||||
mass_assault_mastery_gain_factor = 10
|
||||
grand_battleplan_mastery_gain_factor = 10
|
||||
superior_firepower_mastery_gain_factor = 10
|
||||
new_mobile_warfare_mastery_gain_factor = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
# 天降独有民族精神,防覆盖
|
||||
country = {
|
||||
AZ_mztz_rwkk_idea = {
|
||||
|
||||
@@ -94,6 +94,15 @@ generic_tank_organization = {
|
||||
has_dlc = "Graveyard of Empires"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
# OR = {
|
||||
original_tag = PHI
|
||||
# }
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
equipment_type = { mio_cat_eq_all_light_tank mio_cat_eq_all_medium_tank }
|
||||
@@ -454,9 +463,8 @@ generic_infantry_tank_organization = {
|
||||
any_parent = { generic_mio_trait_battle_tank_specifications }
|
||||
|
||||
equipment_bonus = {
|
||||
soft_attack = 0.05
|
||||
hard_attack = 0.05
|
||||
ap_attack = 0.05
|
||||
soft_attack = 0.03
|
||||
hard_attack = 0.03
|
||||
}
|
||||
}
|
||||
|
||||
@@ -490,7 +498,7 @@ generic_infantry_tank_organization = {
|
||||
mutually_exclusive = { generic_mio_trait_anti_tank_role }
|
||||
|
||||
equipment_bonus = {
|
||||
soft_attack = 0.1
|
||||
soft_attack = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
@@ -507,7 +515,7 @@ generic_infantry_tank_organization = {
|
||||
mutually_exclusive= { generic_mio_trait_close_support_role }
|
||||
|
||||
equipment_bonus = {
|
||||
hard_attack = 0.1
|
||||
hard_attack = 0.05
|
||||
ap_attack = 0.1
|
||||
}
|
||||
}
|
||||
@@ -621,7 +629,7 @@ generic_assault_guns_organization = {
|
||||
always = no # Archetype only - countries using it have their own verisons
|
||||
}
|
||||
|
||||
equipment_type = { light_tank_artillery_chassis medium_tank_artillery_chassis heavy_tank_artillery_chassis }
|
||||
equipment_type = { light_tank_artillery_chassis medium_tank_artillery_chassis heavy_tank_artillery_chassis modern_tank_artillery_chassis }
|
||||
research_categories = { mio_cat_tech_all_armor_and_modules mio_cat_all_artillery_equipment }
|
||||
|
||||
tree_header_text = {
|
||||
@@ -643,11 +651,11 @@ generic_assault_guns_organization = {
|
||||
name = generic_mio_initial_trait_assault_guns_organization
|
||||
|
||||
limit_to_equipment_type = {
|
||||
light_tank_artillery_chassis medium_tank_artillery_chassis heavy_tank_artillery_chassis
|
||||
light_tank_artillery_chassis medium_tank_artillery_chassis heavy_tank_artillery_chassis modern_tank_artillery_chassis
|
||||
}
|
||||
|
||||
equipment_bonus = {
|
||||
soft_attack = 0.07
|
||||
soft_attack = 0.05
|
||||
armor_value = -0.03
|
||||
reliability = 0.05
|
||||
}
|
||||
@@ -664,7 +672,7 @@ generic_assault_guns_organization = {
|
||||
limit_to_equipment_type = { light_tank_artillery_chassis }
|
||||
|
||||
equipment_bonus = {
|
||||
soft_attack = 0.05
|
||||
soft_attack = 0.03
|
||||
maximum_speed = 0.1
|
||||
}
|
||||
}
|
||||
@@ -705,7 +713,7 @@ generic_assault_guns_organization = {
|
||||
limit_to_equipment_type = { light_tank_artillery_chassis }
|
||||
|
||||
equipment_bonus = {
|
||||
soft_attack = 0.05
|
||||
soft_attack = 0.03
|
||||
breakthrough = 0.1
|
||||
}
|
||||
}
|
||||
@@ -726,7 +734,7 @@ generic_assault_guns_organization = {
|
||||
limit_to_equipment_type = { light_tank_artillery_chassis }
|
||||
|
||||
equipment_bonus = {
|
||||
soft_attack = 0.1
|
||||
soft_attack = 0.05
|
||||
reliability = 0.05
|
||||
}
|
||||
}
|
||||
@@ -803,7 +811,7 @@ generic_assault_guns_organization = {
|
||||
# production_resource_penalty_factor = -0.15
|
||||
#}
|
||||
|
||||
limit_to_equipment_type = { medium_tank_artillery_chassis }
|
||||
limit_to_equipment_type = { medium_tank_artillery_chassis modern_tank_artillery_chassis }
|
||||
|
||||
equipment_bonus = {
|
||||
defense = 0.1
|
||||
@@ -829,7 +837,7 @@ generic_assault_guns_organization = {
|
||||
#}
|
||||
|
||||
equipment_bonus = {
|
||||
soft_attack = 0.05
|
||||
soft_attack = 0.03
|
||||
breakthrough = 0.1
|
||||
defense = 0.05
|
||||
}
|
||||
@@ -866,7 +874,7 @@ generic_assault_guns_organization = {
|
||||
|
||||
all_parents = { generic_mio_trait_heavy_assault_gun_improvements }
|
||||
|
||||
limit_to_equipment_type = { heavy_tank_artillery_chassis }
|
||||
limit_to_equipment_type = { heavy_tank_artillery_chassis modern_tank_artillery_chassis }
|
||||
|
||||
equipment_bonus = {
|
||||
armor_value = 0.05
|
||||
@@ -884,7 +892,7 @@ generic_assault_guns_organization = {
|
||||
|
||||
all_parents = { generic_mio_trait_heavy_assault_gun_improvements }
|
||||
|
||||
limit_to_equipment_type = { heavy_tank_artillery_chassis }
|
||||
limit_to_equipment_type = { heavy_tank_artillery_chassis modern_tank_artillery_chassis }
|
||||
|
||||
equipment_bonus = {
|
||||
maximum_speed = 0.1
|
||||
@@ -917,7 +925,7 @@ generic_assault_guns_organization = {
|
||||
limit_to_equipment_type = { medium_tank_artillery_chassis }
|
||||
|
||||
equipment_bonus = {
|
||||
soft_attack = 0.15
|
||||
soft_attack = 0.05
|
||||
breakthrough = 0.05
|
||||
reliability = -0.1
|
||||
}
|
||||
@@ -2456,11 +2464,11 @@ generic_escort_ship_organization = {
|
||||
|
||||
allowed = {
|
||||
NOT = { OR = { tag = BFL tag = HUJ tag = SAD tag = TIX tag = BYG tag = CHY tag = YUW tag = DOH tag = BLI tag = SIR tag = SR1 tag = SR2 tag = SR3 tag = SR4 } }
|
||||
NOT = { OR = { original_tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA tag = BEL tag = CAN tag = SWE tag = HUN tag = CZE tag = ROM tag = YUG tag = POR tag = GRE tag = TUR tag = LAT tag = EST } }
|
||||
NOT = { OR = { tag = SPR tag = SPA tag = SPB tag = SPC tag = SPD } }
|
||||
NOT = { OR = { original_tag = GER original_tag = ENG original_tag = SOV original_tag = FRA original_tag = ITA original_tag = JAP original_tag = USA original_tag = BEL original_tag = CAN original_tag = SWE original_tag = HUN original_tag = CZE original_tag = ROM original_tag = YUG original_tag = POR original_tag = GRE original_tag = TUR original_tag = LAT original_tag = EST } }
|
||||
NOT = { OR = { original_tag = SPR original_tag = SPA original_tag = SPB original_tag = SPC original_tag = SPD } }
|
||||
NOT = {
|
||||
AND = {
|
||||
tag = POL
|
||||
original_tag = POL
|
||||
OR = {
|
||||
has_dlc = "Poland: United and Ready"
|
||||
has_dlc = "No Step Back"
|
||||
@@ -2469,43 +2477,43 @@ generic_escort_ship_organization = {
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = { tag = AST tag = NZL tag = RAJ }
|
||||
OR = { original_tag = AST original_tag = NZL original_tag = RAJ }
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = { tag = CHI tag = PRC tag = MAN tag = SHX tag = XSM tag = GXC tag = YUN tag = SIK tag = MEN }
|
||||
OR = { original_tag = CHI original_tag = PRC original_tag = MAN original_tag = SHX original_tag = XSM original_tag = GXC original_tag = YUN original_tag = SIK original_tag = MEN }
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = { tag = MEX tag = HOL }
|
||||
OR = { original_tag = MEX original_tag = HOL }
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
tag = BUL
|
||||
original_tag = BUL
|
||||
has_dlc = "Battle for the Bosporus"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = { tag = EST tag = LAT }
|
||||
OR = { original_tag = EST original_tag = LAT }
|
||||
has_dlc = "No Step Back"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = { tag = ETH tag = SWI }
|
||||
OR = { original_tag = ETH original_tag = SWI }
|
||||
has_dlc = "By Blood Alone"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = { original_tag = FIN tag = NOR tag = DEN tag = SWE tag = ICE }
|
||||
OR = { original_tag = FIN original_tag = NOR original_tag = DEN original_tag = SWE original_tag = ICE }
|
||||
has_dlc = "Arms Against Tyranny"
|
||||
}
|
||||
}
|
||||
@@ -2539,6 +2547,23 @@ generic_escort_ship_organization = {
|
||||
has_dlc = "Graveyard of Empires"
|
||||
}
|
||||
}
|
||||
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = {
|
||||
original_tag = PHI
|
||||
original_tag = SND
|
||||
original_tag = HBC
|
||||
original_tag = XIC
|
||||
original_tag = GDC
|
||||
original_tag = SIC
|
||||
original_tag = NXM
|
||||
original_tag = GSM
|
||||
original_tag = KHM
|
||||
}
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
equipment_type = {
|
||||
@@ -3968,10 +3993,10 @@ generic_general_aircraft_organization = {
|
||||
allowed = {
|
||||
NOT = { OR = { tag = BFL tag = HUJ tag = SAD tag = TIX tag = BYG tag = CHY tag = YUW tag = DOH tag = BLI tag = SIR tag = SR1 tag = SR2 tag = SR3 tag = SR4 } }
|
||||
NOT = {
|
||||
OR = { original_tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA tag = BEL tag = CAN tag = YUG tag = ROM tag = CZE tag = HUN tag = CHI tag = MAN tag = HOL tag = BUL tag = GRE tag = TUR tag = LAT tag = LIT
|
||||
OR = { original_tag = GER original_tag = ENG original_tag = SOV original_tag = FRA original_tag = ITA original_tag = JAP original_tag = USA original_tag = BEL original_tag = CAN original_tag = YUG original_tag = ROM original_tag = CZE original_tag = HUN original_tag = CHI original_tag = MAN original_tag = HOL original_tag = BUL original_tag = GRE original_tag = TUR original_tag = LAT original_tag = LIT
|
||||
}
|
||||
}
|
||||
NOT = { tag = SPR tag = SPA tag = SPB tag = SPC tag = SPD }
|
||||
NOT = { original_tag = SPR original_tag = SPA original_tag = SPB original_tag = SPC original_tag = SPD }
|
||||
NOT = {
|
||||
AND = {
|
||||
original_tag = POL
|
||||
@@ -4064,6 +4089,22 @@ generic_general_aircraft_organization = {
|
||||
has_dlc = "Graveyard of Empires"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = {
|
||||
original_tag = PHI
|
||||
original_tag = SND
|
||||
original_tag = HBC
|
||||
original_tag = XIC
|
||||
original_tag = GDC
|
||||
original_tag = SIC
|
||||
original_tag = NXM
|
||||
original_tag = GSM
|
||||
original_tag = KHM
|
||||
}
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
equipment_type = {
|
||||
@@ -6894,6 +6935,15 @@ generic_artillery_organization = {
|
||||
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
# OR = {
|
||||
original_tag = PHI
|
||||
# }
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7298,6 +7348,15 @@ generic_infantry_equipment_organization = {
|
||||
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
# OR = {
|
||||
original_tag = PHI
|
||||
# }
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
equipment_type = {
|
||||
@@ -7852,10 +7911,10 @@ generic_motorized_mechanized_organization = {
|
||||
|
||||
allowed = {
|
||||
NOT = { OR = { tag = BFL tag = HUJ tag = SAD tag = TIX tag = BYG tag = CHY tag = YUW tag = DOH tag = BLI tag = SIR tag = SR1 tag = SR2 tag = SR3 tag = SR4 } }
|
||||
NOT = { OR = { original_tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA tag = CZE tag = ROM tag = MEX } }
|
||||
NOT = { OR = { original_tag = GER original_tag = ENG original_tag = SOV original_tag = FRA original_tag = ITA original_tag = JAP original_tag = USA original_tag = CZE original_tag = ROM original_tag = MEX } }
|
||||
NOT = {
|
||||
AND = {
|
||||
tag = POL
|
||||
original_tag = POL
|
||||
OR = {
|
||||
has_dlc = "Poland: United and Ready"
|
||||
has_dlc = "No Step Back"
|
||||
@@ -7864,49 +7923,49 @@ generic_motorized_mechanized_organization = {
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
tag = NZL
|
||||
original_tag = NZL
|
||||
has_dlc = "Together for Victory"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = { tag = CHI tag = PRC tag = MAN tag = SHX tag = XSM tag = GXC tag = YUN tag = SIK tag = MEN }
|
||||
OR = { original_tag = CHI original_tag = PRC original_tag = MAN original_tag = SHX original_tag = XSM original_tag = GXC original_tag = YUN original_tag = SIK original_tag = MEN }
|
||||
has_dlc = "Waking the Tiger"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
tag = HOL
|
||||
original_tag = HOL
|
||||
has_dlc = "Man the Guns"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = { tag = SPR tag = SPA tag = SPB tag = SPC tag = SPD tag = POR }
|
||||
OR = { original_tag = SPR original_tag = SPA original_tag = SPB original_tag = SPC original_tag = SPD original_tag = POR }
|
||||
has_dlc = "La Resistance"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = { tag = BUL tag = GRE tag = TUR }
|
||||
OR = { original_tag = BUL original_tag = GRE original_tag = TUR }
|
||||
has_dlc = "Battle for the Bosporus"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = { tag = EST tag = LAT tag = LIT }
|
||||
OR = { original_tag = EST original_tag = LAT original_tag = LIT }
|
||||
has_dlc = "No Step Back"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = { tag = ETH tag = SWI }
|
||||
OR = { original_tag = ETH original_tag = SWI }
|
||||
has_dlc = "By Blood Alone"
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = { original_tag = FIN tag = NOR tag = DEN tag = SWE }
|
||||
OR = { original_tag = FIN original_tag = NOR original_tag = DEN original_tag = SWE }
|
||||
has_dlc = "Arms Against Tyranny"
|
||||
}
|
||||
}
|
||||
@@ -7944,6 +8003,23 @@ generic_motorized_mechanized_organization = {
|
||||
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
AND = {
|
||||
OR = {
|
||||
original_tag = PHI
|
||||
original_tag = SND
|
||||
original_tag = HBC
|
||||
original_tag = XIC
|
||||
original_tag = GDC
|
||||
original_tag = SIC
|
||||
original_tag = NXM
|
||||
original_tag = GSM
|
||||
original_tag = KHM
|
||||
original_tag = KUM
|
||||
}
|
||||
has_dlc = "No Compromise, No Surrender"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
equipment_type = {
|
||||
@@ -8669,7 +8745,7 @@ generic_helicopter_organization = {
|
||||
#fuel_consumption
|
||||
#build_cost_ic
|
||||
#manpower
|
||||
#naval_supremacy_factor
|
||||
#naval_dominance_factor
|
||||
#naval_torpedo_enemy_critical_chance_factor (if you have modules adding it)
|
||||
#naval_torpedo_damage_reduction_factor (if you have modules adding it)
|
||||
#carrier_size (this will get very bad for you I promise, equipment modifiers are a mistake)
|
||||
|
||||
@@ -870,8 +870,8 @@
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "人海学说"
|
||||
cost_reduction = 0.75
|
||||
uses = 1
|
||||
category = cat_mass_assault
|
||||
uses = 2
|
||||
category = land_doctrine
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1026,6 +1026,7 @@
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
BFL_lujunjianshe_dengji = Yes
|
||||
army_experience = 75
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "纵深作战"
|
||||
cost_reduction = 0.5
|
||||
@@ -1559,12 +1560,7 @@
|
||||
|
||||
cost = 7
|
||||
available = {
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
has_navy_experience > 499
|
||||
}
|
||||
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 5
|
||||
@@ -1576,7 +1572,6 @@
|
||||
remove_idea = BFL_feilabukandehaijun
|
||||
add_idea = BFL_feilabukandehaijun_2
|
||||
}
|
||||
navy_experience = -500
|
||||
random_owned_controlled_state = {
|
||||
add_extra_state_shared_building_slots = 2
|
||||
add_building_construction = {
|
||||
@@ -1603,12 +1598,6 @@
|
||||
x = -1
|
||||
y = 1
|
||||
available = {
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
has_navy_experience > 999
|
||||
}
|
||||
}
|
||||
cost = 7
|
||||
|
||||
@@ -1622,7 +1611,6 @@
|
||||
remove_idea = BFL_feilabukandehaijun_2
|
||||
add_idea = BFL_feilabukandehaijun_3
|
||||
}
|
||||
navy_experience = -1000
|
||||
add_ideas = BFL_pwjsc
|
||||
}
|
||||
}
|
||||
@@ -1656,12 +1644,6 @@
|
||||
|
||||
cost = 7
|
||||
available = {
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
has_navy_experience > 499
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 5
|
||||
@@ -1673,7 +1655,6 @@
|
||||
remove_idea = BFL_feilabukandehaijun
|
||||
add_idea = BFL_feilabukandehaijun_2
|
||||
}
|
||||
navy_experience = -400
|
||||
add_tech_bonus = {
|
||||
name = "舰队质量"
|
||||
bonus = 1
|
||||
@@ -1692,12 +1673,6 @@
|
||||
|
||||
cost = 7
|
||||
available = {
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
has_navy_experience > 999
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 5
|
||||
@@ -1709,7 +1684,6 @@
|
||||
remove_idea = BFL_feilabukandehaijun_2
|
||||
add_idea = BFL_feilabukandehaijun_3
|
||||
}
|
||||
navy_experience = -900
|
||||
add_tech_bonus = {
|
||||
name = "超前思维"
|
||||
bonus = 2
|
||||
@@ -3494,7 +3468,7 @@
|
||||
}
|
||||
else = {
|
||||
set_global_flag = BFL_created_gongchanlianmeng
|
||||
create_faction = "共产联盟"
|
||||
create_faction_from_template = faction_template_BFL_comintern
|
||||
}
|
||||
add_ideas = BFL_dlzq
|
||||
add_political_power = 100
|
||||
@@ -3649,12 +3623,6 @@
|
||||
cost = 10
|
||||
available = {
|
||||
NOT = { has_country_flag = BFL_zzpianzhidu_on }
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
has_air_experience > 499
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 5
|
||||
@@ -3662,7 +3630,6 @@
|
||||
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
air_experience = -500
|
||||
swap_ideas = {
|
||||
remove_idea = BFL_buchengshudekongjun_2
|
||||
add_idea = BFL_buchengshudekongjun_3
|
||||
@@ -3778,7 +3745,7 @@
|
||||
}
|
||||
else = {
|
||||
set_global_flag = BFL_created_gongchanlianmeng
|
||||
create_faction = "共产联盟"
|
||||
create_faction_from_template = faction_template_BFL_comintern
|
||||
}
|
||||
swap_ideas = {
|
||||
remove_idea = BFL_luxianwenti
|
||||
@@ -5993,7 +5960,7 @@
|
||||
}
|
||||
completion_reward = {
|
||||
set_global_flag = BFL_created_gongchanlianmeng
|
||||
create_faction = "共产联盟"
|
||||
create_faction_from_template = faction_template_BFL_comintern
|
||||
declare_war_on = { target = TIX type = annex_everything }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -352,7 +352,8 @@ focus_tree = {
|
||||
specialization = specialization_land
|
||||
value = 1.5
|
||||
}
|
||||
custom_effect_tooltip = BYG_xiandaishandianzhan_effect_tooltip
|
||||
add_ideas = BYG_xdsdz
|
||||
#custom_effect_tooltip = BYG_xiandaishandianzhan_effect_tooltip
|
||||
}
|
||||
}
|
||||
focus = {
|
||||
@@ -601,7 +602,7 @@ focus_tree = {
|
||||
name = "防空巡洋"
|
||||
bonus = 1.5
|
||||
uses = 1
|
||||
category = cl_tech
|
||||
category = ca_tech
|
||||
}
|
||||
add_tech_bonus = {
|
||||
name = "防空炮"
|
||||
@@ -923,11 +924,10 @@ focus_tree = {
|
||||
}
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "战略破坏"
|
||||
cost_reduction = 0.5
|
||||
uses = 2
|
||||
category = strategic_destruction_tree
|
||||
air_experience = 200
|
||||
swap_ideas = {
|
||||
remove_idea = BYG_kdxt
|
||||
add_idea = BYG_kdxt_2
|
||||
}
|
||||
TY_kongjunliluntupo = yes
|
||||
}
|
||||
@@ -950,11 +950,10 @@ focus_tree = {
|
||||
}
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "对地支援"
|
||||
cost_reduction = 0.5
|
||||
uses = 2
|
||||
category = battlefield_support_tree
|
||||
air_experience = 200
|
||||
swap_ideas = {
|
||||
remove_idea = BYG_kdxt
|
||||
add_idea = BYG_kdxt_1
|
||||
}
|
||||
TY_kongjunliluntupo = yes
|
||||
}
|
||||
@@ -3278,7 +3277,7 @@ focus_tree = {
|
||||
mutually_exclusive = {
|
||||
focus = BYG_baiyinghangxian
|
||||
}
|
||||
cost = 5
|
||||
cost = 2
|
||||
available = {
|
||||
is_puppet = no
|
||||
HUJ = {
|
||||
@@ -3343,7 +3342,6 @@ focus_tree = {
|
||||
}
|
||||
add_political_power = 100
|
||||
add_war_support = 0.1
|
||||
create_faction = "白鹰-碧蓝航线"
|
||||
}
|
||||
}
|
||||
focus = {
|
||||
@@ -5502,7 +5500,6 @@ focus_tree = {
|
||||
set_rule = {
|
||||
can_create_factions = yes
|
||||
}
|
||||
create_faction = "白鹰-碧蓝航线"
|
||||
}
|
||||
}
|
||||
focus = {
|
||||
@@ -6744,7 +6741,6 @@ focus_tree = {
|
||||
set_rule = {
|
||||
can_create_factions = yes
|
||||
}
|
||||
create_faction = "白鹰-碧蓝航线"
|
||||
}
|
||||
}
|
||||
focus = {
|
||||
|
||||
@@ -771,7 +771,7 @@
|
||||
name = "巡洋舰研究"
|
||||
bonus = 1
|
||||
uses = 2
|
||||
category = cl_tech
|
||||
category = ca_tech
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1122,13 +1122,7 @@
|
||||
continue_if_invalid = no
|
||||
available_if_capitulated = no
|
||||
completion_reward = {
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "步兵战术改革"
|
||||
cost_reduction = 0.5
|
||||
uses = 4
|
||||
category = cat_grand_battle_plan
|
||||
category = cat_mass_assault
|
||||
}
|
||||
army_experience = 200
|
||||
swap_ideas = {
|
||||
remove_idea = CHY_bhsdlj
|
||||
add_idea = CHY_bhsdlj_1
|
||||
@@ -1275,13 +1269,7 @@
|
||||
continue_if_invalid = no
|
||||
available_if_capitulated = no
|
||||
completion_reward = {
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "机械化改革"
|
||||
cost_reduction = 0.5
|
||||
uses = 4
|
||||
category = cat_grand_battle_plan
|
||||
category = cat_mobile_warfare
|
||||
}
|
||||
army_experience = 200
|
||||
swap_ideas = {
|
||||
remove_idea = CHY_bhsdlj
|
||||
add_idea = CHY_bhsdlj_1
|
||||
@@ -2373,7 +2361,7 @@
|
||||
can_create_factions = yes
|
||||
}
|
||||
custom_effect_tooltip = CHY_xijinanyangziyuanqu_tooltip
|
||||
create_faction = "东亚合作圈"
|
||||
create_faction_from_template = faction_template_CHY_new_asia_faction
|
||||
add_ideas = CHY_kuangredekuozhangzhuyi_buff
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6186,11 +6186,7 @@ focus_tree = {
|
||||
prerequisite = {
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 5
|
||||
modifier = {
|
||||
date > 1936.6.1
|
||||
add = 15
|
||||
}
|
||||
factor = 100
|
||||
}
|
||||
allow_branch = {
|
||||
has_global_flag = MOD_azurlane_tianjiangjianniang
|
||||
@@ -6212,6 +6208,14 @@ focus_tree = {
|
||||
tag = GXC
|
||||
tag = YUN
|
||||
tag = TIB
|
||||
tag = NXM
|
||||
tag = GSM
|
||||
tag = KHM
|
||||
tag = XIC
|
||||
tag = HBC
|
||||
tag = SND
|
||||
tag = SIC
|
||||
tag = GDC
|
||||
}
|
||||
}
|
||||
country_event = DOH_event.7
|
||||
|
||||
@@ -531,11 +531,11 @@ focus_tree = {
|
||||
available_if_capitulated = no
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
army_experience = 75
|
||||
army_experience = 50
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "注重陆军"
|
||||
cost_reduction = 0.5
|
||||
uses = 4
|
||||
cost_reduction = 0.25
|
||||
uses = 2
|
||||
category = land_doctrine
|
||||
}
|
||||
}
|
||||
@@ -646,10 +646,11 @@ focus_tree = {
|
||||
available_if_capitulated = no
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
army_experience = 75
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "理论研究"
|
||||
cost_reduction = 0.5
|
||||
uses = 5
|
||||
uses = 2
|
||||
category = land_doctrine
|
||||
}
|
||||
}
|
||||
@@ -673,8 +674,7 @@ focus_tree = {
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
army_experience = 250
|
||||
custom_effect_tooltip = "允许解锁第二条陆军学说路线"
|
||||
set_country_flag = TY_army_liluntupo
|
||||
TY_lujunliluntupo = yes
|
||||
add_breakthrough_progress = {
|
||||
specialization = specialization_land
|
||||
value = 1.0
|
||||
@@ -1184,12 +1184,7 @@ focus_tree = {
|
||||
available_if_capitulated = no
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "存在舰队"
|
||||
cost_reduction = 0.5
|
||||
uses = 3
|
||||
category = fleet_in_being_tree
|
||||
}
|
||||
navy_experience = 200
|
||||
}
|
||||
}
|
||||
focus = {
|
||||
@@ -4206,12 +4201,12 @@ focus_tree = {
|
||||
available_if_capitulated = no
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
air_experience = 25
|
||||
air_experience = 50
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "轰炸学说"
|
||||
cost_reduction = 0.5
|
||||
uses = 2
|
||||
category = strategic_destruction_tree
|
||||
uses = 4
|
||||
category = air_doctrine
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -907,7 +907,7 @@ focus_tree = {
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "战术演习"
|
||||
cost_reduction = 0.5
|
||||
uses = 2
|
||||
uses = 4
|
||||
category = air_doctrine
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1588,12 +1588,7 @@ focus_tree = {
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
TY_haijunliluntupo = yes
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "铁血新海军"
|
||||
cost_reduction = 0.25
|
||||
uses = 6
|
||||
category = naval_doctrine
|
||||
}
|
||||
navy_experience = 300
|
||||
remove_ideas = TIX_lrdhj
|
||||
add_ideas = GER_seeherrschaft_ns
|
||||
}
|
||||
@@ -1819,12 +1814,6 @@ focus_tree = {
|
||||
}
|
||||
available = {
|
||||
has_war = yes
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
has_air_experience > 200
|
||||
}
|
||||
}
|
||||
cancel_if_invalid = yes
|
||||
continue_if_invalid = yes
|
||||
@@ -1857,26 +1846,6 @@ focus_tree = {
|
||||
ahead_reduction = 2
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_tech = ground_support_integration
|
||||
}
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "飞行队的经验"
|
||||
cost_reduction = 0.5
|
||||
uses = 4
|
||||
category = air_doctrine
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "飞行队的经验"
|
||||
cost_reduction = 0.5
|
||||
uses = 4
|
||||
category = battlefield_support_tree
|
||||
}
|
||||
}
|
||||
air_experience = -200
|
||||
add_ideas = TIX_dgfxd
|
||||
TY_kongjunliluntupo = yes
|
||||
}
|
||||
@@ -2179,8 +2148,7 @@ focus_tree = {
|
||||
available_if_capitulated = no
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
custom_effect_tooltip = "允许解锁第二条陆军学说路线"
|
||||
set_country_flag = TY_army_liluntupo
|
||||
TY_lujunliluntupo = yes
|
||||
set_technology = {
|
||||
breakthrough_for_tix = 1
|
||||
popup = no
|
||||
@@ -2306,24 +2274,12 @@ focus_tree = {
|
||||
available_if_capitulated = no
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
if = {
|
||||
limit = {
|
||||
has_tech = blitzkrieg
|
||||
}
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "理论研究"
|
||||
cost_reduction = 0.5
|
||||
uses = 4
|
||||
category = land_doctrine
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "理论研究"
|
||||
cost_reduction = 0.5
|
||||
uses = 4
|
||||
category = cat_mobile_warfare
|
||||
}
|
||||
army_experience = 25
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "理论研究"
|
||||
cost_reduction = 0.5
|
||||
uses = 4
|
||||
category = land_doctrine
|
||||
}
|
||||
add_breakthrough_progress = {
|
||||
specialization = specialization_land
|
||||
@@ -3911,7 +3867,7 @@ focus_tree = {
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
country_event = az_tianjiang.278
|
||||
create_faction = "赤色中轴"
|
||||
create_faction_from_template = faction_template_cszz
|
||||
set_global_flag = TIX_created_chisezhongzhou
|
||||
set_rule = {
|
||||
can_create_factions = yes
|
||||
@@ -6097,19 +6053,13 @@ focus_tree = {
|
||||
available_if_capitulated = no
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
navy_experience = 80
|
||||
navy_experience = 120
|
||||
add_tech_bonus = {
|
||||
name = "赤城的讲座"
|
||||
bonus = 1.5
|
||||
uses = 1
|
||||
category = cv_tech
|
||||
}
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "赤城的讲座"
|
||||
cost_reduction = 0.2
|
||||
uses = 2
|
||||
category = naval_doctrine
|
||||
}
|
||||
}
|
||||
}
|
||||
focus = {
|
||||
@@ -7045,7 +6995,7 @@ focus_tree = {
|
||||
set_rule = {
|
||||
can_create_factions = yes
|
||||
}
|
||||
create_faction = "赤色中轴"
|
||||
create_faction_from_template = faction_template_cszz
|
||||
set_cosmetic_tag = TIXdiguo
|
||||
set_global_flag = TIX_created_chisezhongzhou
|
||||
if = {
|
||||
@@ -8567,7 +8517,7 @@ focus_tree = {
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_faction = "赤色中轴"
|
||||
create_faction_from_template = faction_template_cszz
|
||||
country_event = az_tianjiang.73
|
||||
set_rule = {
|
||||
can_create_factions = yes
|
||||
|
||||
@@ -3490,12 +3490,7 @@ focus_tree = {
|
||||
}
|
||||
#search_filters = { FOCUS_FILTER_STABILITY }
|
||||
completion_reward = {
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "陆军理论"
|
||||
cost_reduction = 0.5
|
||||
uses = 2
|
||||
category = land_doctrine
|
||||
}
|
||||
army_experience = 100
|
||||
}
|
||||
}
|
||||
focus = {
|
||||
@@ -10783,13 +10778,7 @@ focus_tree = {
|
||||
factor = 80
|
||||
}
|
||||
completion_reward = {
|
||||
army_experience = 25
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "陆军学说"
|
||||
cost_reduction = 0.75
|
||||
uses = 2
|
||||
category = land_doctrine
|
||||
}
|
||||
army_experience = 75
|
||||
add_ideas = YUW_fyz
|
||||
}
|
||||
}
|
||||
@@ -10812,13 +10801,7 @@ focus_tree = {
|
||||
factor = 0
|
||||
}
|
||||
completion_reward = {
|
||||
army_experience = 25
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "机动作战学说加成"
|
||||
cost_reduction = 0.5
|
||||
uses = 3
|
||||
category = cat_mobile_warfare
|
||||
}
|
||||
army_experience = 75
|
||||
add_ideas = YUW_ydz
|
||||
}
|
||||
}
|
||||
@@ -10904,9 +10887,9 @@ focus_tree = {
|
||||
}
|
||||
army_experience = 25
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "陆军学说"
|
||||
cost_reduction = 0.75
|
||||
uses = 1
|
||||
name = "学说辩论"
|
||||
cost_reduction = 0.5
|
||||
uses = 4
|
||||
category = land_doctrine
|
||||
}
|
||||
}
|
||||
@@ -11354,12 +11337,7 @@ focus_tree = {
|
||||
factor = 5
|
||||
}
|
||||
completion_reward = {
|
||||
add_doctrine_cost_reduction = {
|
||||
name = "存在舰队"
|
||||
cost_reduction = 0.5
|
||||
uses = 2
|
||||
category = fleet_in_being_tree
|
||||
}
|
||||
navy_experience = 150
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -204,7 +204,15 @@ on_actions = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_startup = {
|
||||
effect = {
|
||||
every_country = {
|
||||
set_technology = {
|
||||
az_jianniangguo_tech = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
on_monthly = {
|
||||
effect = {
|
||||
|
||||
|
||||
@@ -233,6 +233,28 @@ on_actions = {
|
||||
}
|
||||
}
|
||||
}
|
||||
on_startup = {
|
||||
effect = {
|
||||
every_country = {
|
||||
limit = {
|
||||
OR = {
|
||||
tag = BYG
|
||||
tag = HUJ
|
||||
tag = TIX
|
||||
tag = SAD
|
||||
tag = BFL
|
||||
tag = YUW
|
||||
tag = DOH
|
||||
tag = CHY
|
||||
tag = BLI
|
||||
tag = SIR
|
||||
}
|
||||
is_ai = yes
|
||||
}
|
||||
add_ideas = az_aimeitanzuobi
|
||||
}
|
||||
}
|
||||
}
|
||||
on_startup = {
|
||||
effect = {
|
||||
SHO = {
|
||||
|
||||
@@ -88,6 +88,9 @@ script_enum_equipment_stat = {
|
||||
fuel_consumption_factor
|
||||
strategic_attack
|
||||
carrier_size
|
||||
submarine_carrier_size
|
||||
carrier_surface_detection
|
||||
carrier_sub_detection
|
||||
acclimatization_hot_climate_gain_factor #Cannot be used with MIOS
|
||||
acclimatization_cold_climate_gain_factor #Cannot be used with MIOS
|
||||
night_penalty #Cannot be used with MIOS
|
||||
@@ -129,6 +132,7 @@ script_enum_equipment_category = {
|
||||
ballistic_missile
|
||||
nuclear_missile
|
||||
sam_missile
|
||||
support_ship
|
||||
suicide
|
||||
scout_plane
|
||||
maritime_patrol_plane
|
||||
@@ -154,8 +158,8 @@ script_enum_equipment_bonus_type = {
|
||||
|
||||
## This enum should be updated every time either of those is updated
|
||||
## (there will be a log error at startup as a reminder)
|
||||
|
||||
# Equipment categories
|
||||
|
||||
#舰娘科技
|
||||
jizaijianniang_equipment_airframe
|
||||
jizaijianniang_fighter
|
||||
jizaijianniang_cas
|
||||
@@ -197,6 +201,7 @@ script_enum_equipment_bonus_type = {
|
||||
doh_civ_equipment
|
||||
doh_civ_equipment_1
|
||||
|
||||
# Equipment categories
|
||||
convoy
|
||||
train
|
||||
floating_harbor
|
||||
@@ -220,6 +225,7 @@ script_enum_equipment_bonus_type = {
|
||||
ballistic_missile
|
||||
nuclear_missile
|
||||
sam_missile
|
||||
support_ship
|
||||
suicide
|
||||
scout_plane
|
||||
maritime_patrol_plane
|
||||
@@ -298,6 +304,12 @@ script_enum_equipment_bonus_type = {
|
||||
nuclear_missile_equipment_2
|
||||
sam_missile_equipment
|
||||
sam_missile_equipment_1
|
||||
support_ship_hull
|
||||
support_ship_1
|
||||
support_ship_2
|
||||
repair_ship_hull
|
||||
repair_ship_1
|
||||
repair_ship_2
|
||||
infantry_equipment_0
|
||||
infantry_equipment_1
|
||||
infantry_equipment_2
|
||||
@@ -350,12 +362,14 @@ script_enum_equipment_bonus_type = {
|
||||
ship_hull_carrier_modern
|
||||
ship_hull_carrier_conversion_bb
|
||||
ship_hull_carrier_conversion_ca
|
||||
ship_hull_escort_carrier
|
||||
carrier_1
|
||||
carrier_2
|
||||
carrier_3
|
||||
carrier_4
|
||||
modern_carrier
|
||||
mega_carrier
|
||||
escort_carrier
|
||||
ship_hull_cruiser
|
||||
light_cruiser
|
||||
ship_hull_cruiser_1
|
||||
@@ -406,6 +420,7 @@ script_enum_equipment_bonus_type = {
|
||||
ship_hull_submarine_2
|
||||
ship_hull_submarine_3
|
||||
ship_hull_submarine_4
|
||||
ship_hull_carrier_submarine
|
||||
cruiser_submarine
|
||||
fleet_submarine
|
||||
midget_submarine
|
||||
|
||||
@@ -537,16 +537,22 @@ guojishengyu_down_50 = {
|
||||
}
|
||||
|
||||
TY_lujunliluntupo = {
|
||||
custom_effect_tooltip = TY_lujunliluntupo_effect_tooltip
|
||||
set_country_flag = TY_army_liluntupo
|
||||
#custom_effect_tooltip = TY_lujunliluntupo_effect_tooltip
|
||||
#set_country_flag = TY_army_liluntupo
|
||||
custom_effect_tooltip = TY_lujunliluntupo_new_effect_tooltip
|
||||
hidden_effect = {
|
||||
set_technology = {
|
||||
az_liluntupo_new_tech = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
TY_haijunliluntupo = {
|
||||
custom_effect_tooltip = TY_haijunliluntupo_effect_tooltip
|
||||
set_country_flag = TY_navy_liluntupo
|
||||
#custom_effect_tooltip = TY_haijunliluntupo_effect_tooltip
|
||||
#set_country_flag = TY_navy_liluntupo
|
||||
}
|
||||
TY_kongjunliluntupo = {
|
||||
custom_effect_tooltip = TY_kongjunliluntupo_effect_tooltip
|
||||
set_country_flag = TY_air_liluntupo
|
||||
#custom_effect_tooltip = TY_kongjunliluntupo_effect_tooltip
|
||||
#set_country_flag = TY_air_liluntupo
|
||||
}
|
||||
|
||||
shaixuan_leader_seffect = {
|
||||
|
||||
@@ -86,4 +86,49 @@ technologies = {
|
||||
}
|
||||
}
|
||||
}
|
||||
az_jianniangguo_tech = {
|
||||
research_cost = 1
|
||||
|
||||
allow = {
|
||||
always = no
|
||||
}
|
||||
|
||||
start_year = 1936
|
||||
|
||||
show_effect_as_desc = no
|
||||
|
||||
category_all_armor = {
|
||||
max_strength = 3
|
||||
}
|
||||
category_all_infantry = {
|
||||
max_strength = 10
|
||||
}
|
||||
category_artillery = {
|
||||
max_strength = 3
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
az_liluntupo_new_tech = {
|
||||
research_cost = 1
|
||||
|
||||
allow = {
|
||||
always = no
|
||||
}
|
||||
|
||||
start_year = 1936
|
||||
|
||||
show_effect_as_desc = yes
|
||||
|
||||
category_all_armor = {
|
||||
max_strength = 4
|
||||
}
|
||||
category_all_infantry = {
|
||||
max_strength = 11
|
||||
}
|
||||
category_artillery = {
|
||||
max_strength = 4
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,6 +7,10 @@ leader_attack_skills = {
|
||||
modifier = {
|
||||
naval_damage_factor = 0.05
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.02
|
||||
ships_at_battle_start = 0.02
|
||||
}
|
||||
}
|
||||
|
||||
2 = {
|
||||
@@ -15,6 +19,10 @@ leader_attack_skills = {
|
||||
modifier = {
|
||||
naval_damage_factor = 0.10
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.04
|
||||
ships_at_battle_start = 0.04
|
||||
}
|
||||
}
|
||||
|
||||
3 = {
|
||||
@@ -23,6 +31,10 @@ leader_attack_skills = {
|
||||
modifier = {
|
||||
naval_damage_factor = 0.15
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.06
|
||||
ships_at_battle_start = 0.06
|
||||
}
|
||||
}
|
||||
|
||||
4 = {
|
||||
@@ -31,6 +43,11 @@ leader_attack_skills = {
|
||||
modifier = {
|
||||
naval_damage_factor = 0.20
|
||||
}
|
||||
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.08
|
||||
ships_at_battle_start = 0.08
|
||||
}
|
||||
}
|
||||
|
||||
5 = {
|
||||
@@ -39,6 +56,10 @@ leader_attack_skills = {
|
||||
modifier = {
|
||||
naval_damage_factor = 0.25
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.1
|
||||
ships_at_battle_start = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
6 = {
|
||||
@@ -47,6 +68,10 @@ leader_attack_skills = {
|
||||
modifier = {
|
||||
naval_damage_factor = 0.30
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.12
|
||||
ships_at_battle_start = 0.12
|
||||
}
|
||||
}
|
||||
|
||||
7 = {
|
||||
@@ -55,6 +80,10 @@ leader_attack_skills = {
|
||||
modifier = {
|
||||
naval_damage_factor = 0.35
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.14
|
||||
ships_at_battle_start = 0.14
|
||||
}
|
||||
}
|
||||
|
||||
8 = {
|
||||
@@ -63,6 +92,10 @@ leader_attack_skills = {
|
||||
modifier = {
|
||||
naval_damage_factor = 0.40
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.16
|
||||
ships_at_battle_start = 0.16
|
||||
}
|
||||
}
|
||||
|
||||
9 = {
|
||||
@@ -71,6 +104,11 @@ leader_attack_skills = {
|
||||
modifier = {
|
||||
naval_damage_factor = 0.45
|
||||
}
|
||||
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.18
|
||||
ships_at_battle_start = 0.18
|
||||
}
|
||||
}
|
||||
|
||||
10 = {
|
||||
@@ -79,46 +117,130 @@ leader_attack_skills = {
|
||||
modifier = {
|
||||
naval_damage_factor = 0.50
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.2
|
||||
ships_at_battle_start = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
11 = {
|
||||
cost = 61200
|
||||
cost = 102400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_damage_factor = 0.55
|
||||
}
|
||||
}
|
||||
|
||||
12 = {
|
||||
cost = 71200
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_damage_factor = 0.60
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.22
|
||||
ships_at_battle_start = 0.22
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
12 = {
|
||||
cost = 204800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_damage_factor = 0.6
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.24
|
||||
ships_at_battle_start = 0.24
|
||||
}
|
||||
}
|
||||
|
||||
13 = {
|
||||
cost = 81200
|
||||
cost = 409600
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_damage_factor = 0.65
|
||||
}
|
||||
}
|
||||
|
||||
14 = {
|
||||
cost = 91200
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_damage_factor = 0.70
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.26
|
||||
ships_at_battle_start = 0.26
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
14 = {
|
||||
cost = 819200
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_damage_factor = 0.7
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.28
|
||||
ships_at_battle_start = 0.28
|
||||
}
|
||||
}
|
||||
|
||||
15 = {
|
||||
cost = 101200
|
||||
cost = 1638400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_damage_factor = 0.75
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.3
|
||||
ships_at_battle_start = 0.3
|
||||
}
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 3276800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_damage_factor = 0.8
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.32
|
||||
ships_at_battle_start = 0.32
|
||||
}
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 6553600
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_damage_factor = 0.85
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.34
|
||||
ships_at_battle_start = 0.34
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 13107200
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_damage_factor = 0.9
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.36
|
||||
ships_at_battle_start = 0.36
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 26214400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_damage_factor = 0.95
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.38
|
||||
ships_at_battle_start = 0.38
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 52428800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_damage_factor = 1
|
||||
}
|
||||
building_module_modifier = {
|
||||
spotting_chance = 0.4
|
||||
ships_at_battle_start = 0.4
|
||||
}
|
||||
}
|
||||
|
||||
### Corps Commander ###
|
||||
@@ -202,77 +324,87 @@ leader_attack_skills = {
|
||||
offence = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
11 = {
|
||||
cost = 61200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.275
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
cost = 71200
|
||||
cost = 102400
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.3
|
||||
}
|
||||
}
|
||||
13 = {
|
||||
cost = 81200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.325
|
||||
}
|
||||
}
|
||||
14 = {
|
||||
cost = 91200
|
||||
|
||||
12 = {
|
||||
cost = 204800
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.35
|
||||
}
|
||||
}
|
||||
15 = {
|
||||
cost = 101200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.375
|
||||
}
|
||||
}
|
||||
16 = {
|
||||
cost = 111200
|
||||
|
||||
13 = {
|
||||
cost = 409600
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.4
|
||||
}
|
||||
}
|
||||
17 = {
|
||||
cost = 121200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.425
|
||||
}
|
||||
}
|
||||
18 = {
|
||||
cost = 131200
|
||||
|
||||
14 = {
|
||||
cost = 819200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.45
|
||||
}
|
||||
}
|
||||
19 = {
|
||||
cost = 141200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.475
|
||||
}
|
||||
}
|
||||
20 = {
|
||||
cost = 151200
|
||||
|
||||
15 = {
|
||||
cost = 1638400
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 3276800
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.55
|
||||
}
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 6553600
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.6
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 13107200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.65
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 26214400
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.7
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 52428800
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
offence = 0.75
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
### Field Marshal ###
|
||||
1 = {
|
||||
@@ -356,74 +488,84 @@ leader_attack_skills = {
|
||||
offence = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
11 = {
|
||||
cost = 61200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.275
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
cost = 71200
|
||||
cost = 102400
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.3
|
||||
}
|
||||
}
|
||||
13 = {
|
||||
cost = 81200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.325
|
||||
}
|
||||
}
|
||||
14 = {
|
||||
cost = 91200
|
||||
|
||||
12 = {
|
||||
cost = 204800
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.35
|
||||
}
|
||||
}
|
||||
15 = {
|
||||
cost = 101200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.375
|
||||
}
|
||||
}
|
||||
16 = {
|
||||
cost = 111200
|
||||
|
||||
13 = {
|
||||
cost = 409600
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.4
|
||||
}
|
||||
}
|
||||
17 = {
|
||||
cost = 121200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.425
|
||||
}
|
||||
}
|
||||
18 = {
|
||||
cost = 131200
|
||||
|
||||
14 = {
|
||||
cost = 819200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.45
|
||||
}
|
||||
}
|
||||
19 = {
|
||||
cost = 141200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.475
|
||||
}
|
||||
}
|
||||
20 = {
|
||||
cost = 151200
|
||||
|
||||
15 = {
|
||||
cost = 1638400
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 3276800
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.55
|
||||
}
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 6553600
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.6
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 13107200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.65
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 26214400
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.7
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 52428800
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
offence = 0.75
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,10 @@ leader_coordination_skills = {
|
||||
modifier = {
|
||||
naval_coordination = 0.01
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.01
|
||||
navy_org_factor = 0.025
|
||||
}
|
||||
}
|
||||
|
||||
2 = {
|
||||
@@ -15,6 +19,10 @@ leader_coordination_skills = {
|
||||
modifier = {
|
||||
naval_coordination = 0.03
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.02
|
||||
navy_org_factor = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
3 = {
|
||||
@@ -23,6 +31,10 @@ leader_coordination_skills = {
|
||||
modifier = {
|
||||
naval_coordination = 0.05
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.03
|
||||
navy_org_factor = 0.075
|
||||
}
|
||||
}
|
||||
|
||||
4 = {
|
||||
@@ -31,6 +43,10 @@ leader_coordination_skills = {
|
||||
modifier = {
|
||||
naval_coordination = 0.07
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.04
|
||||
navy_org_factor = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
5 = {
|
||||
@@ -39,6 +55,10 @@ leader_coordination_skills = {
|
||||
modifier = {
|
||||
naval_coordination = 0.09
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.05
|
||||
navy_org_factor = 0.125
|
||||
}
|
||||
}
|
||||
|
||||
6 = {
|
||||
@@ -47,6 +67,10 @@ leader_coordination_skills = {
|
||||
modifier = {
|
||||
naval_coordination = 0.12
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.06
|
||||
navy_org_factor = 0.15
|
||||
}
|
||||
}
|
||||
|
||||
7 = {
|
||||
@@ -55,6 +79,10 @@ leader_coordination_skills = {
|
||||
modifier = {
|
||||
naval_coordination = 0.14
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.07
|
||||
navy_org_factor = 0.175
|
||||
}
|
||||
}
|
||||
|
||||
8 = {
|
||||
@@ -63,6 +91,10 @@ leader_coordination_skills = {
|
||||
modifier = {
|
||||
naval_coordination = 0.16
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.08
|
||||
navy_org_factor = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
9 = {
|
||||
@@ -71,6 +103,10 @@ leader_coordination_skills = {
|
||||
modifier = {
|
||||
naval_coordination = 0.18
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.09
|
||||
navy_org_factor = 0.225
|
||||
}
|
||||
}
|
||||
|
||||
10 = {
|
||||
@@ -79,40 +115,129 @@ leader_coordination_skills = {
|
||||
modifier = {
|
||||
naval_coordination = 0.2
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.1
|
||||
navy_org_factor = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
11 = {
|
||||
cost = 61200
|
||||
cost = 102400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_coordination = 0.22
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.12
|
||||
navy_org_factor = 0.28
|
||||
}
|
||||
}
|
||||
|
||||
12 = {
|
||||
cost = 71200
|
||||
cost = 204800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_coordination = 0.24
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.14
|
||||
navy_org_factor = 0.31
|
||||
}
|
||||
}
|
||||
|
||||
13 = {
|
||||
cost = 81200
|
||||
cost = 409600
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_coordination = 0.26
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.16
|
||||
navy_org_factor = 0.34
|
||||
}
|
||||
}
|
||||
|
||||
14 = {
|
||||
cost = 91200
|
||||
cost = 819200
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_coordination = 0.28
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.18
|
||||
navy_org_factor = 0.37
|
||||
}
|
||||
}
|
||||
|
||||
15 = {
|
||||
cost = 101200
|
||||
cost = 1638400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_coordination = 0.3
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.2
|
||||
navy_org_factor = 0.4
|
||||
}
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 3276800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_coordination = 0.32
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.22
|
||||
navy_org_factor = 0.43
|
||||
}
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 6553600
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_coordination = 0.34
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.24
|
||||
navy_org_factor = 0.46
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 13107200
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_coordination = 0.36
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.26
|
||||
navy_org_factor = 0.49
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 26214400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_coordination = 0.38
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.28
|
||||
navy_org_factor = 0.52
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 52428800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_coordination = 0.4
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_coordination = 0.3
|
||||
navy_org_factor = 0.55
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,10 @@ leader_defense_skills = {
|
||||
modifier = {
|
||||
naval_defense_factor = 0.05
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.0125
|
||||
screening_efficiency = 0.015
|
||||
}
|
||||
}
|
||||
|
||||
2 = {
|
||||
@@ -15,6 +19,10 @@ leader_defense_skills = {
|
||||
modifier = {
|
||||
naval_defense_factor = 0.10
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.025
|
||||
screening_efficiency = 0.03
|
||||
}
|
||||
}
|
||||
|
||||
3 = {
|
||||
@@ -23,6 +31,10 @@ leader_defense_skills = {
|
||||
modifier = {
|
||||
naval_defense_factor = 0.15
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.0375
|
||||
screening_efficiency = 0.045
|
||||
}
|
||||
}
|
||||
|
||||
4 = {
|
||||
@@ -31,6 +43,10 @@ leader_defense_skills = {
|
||||
modifier = {
|
||||
naval_defense_factor = 0.20
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.05
|
||||
screening_efficiency = 0.06
|
||||
}
|
||||
}
|
||||
|
||||
5 = {
|
||||
@@ -39,6 +55,10 @@ leader_defense_skills = {
|
||||
modifier = {
|
||||
naval_defense_factor = 0.25
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.0625
|
||||
screening_efficiency = 0.075
|
||||
}
|
||||
}
|
||||
|
||||
6 = {
|
||||
@@ -47,6 +67,10 @@ leader_defense_skills = {
|
||||
modifier = {
|
||||
naval_defense_factor = 0.30
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.075
|
||||
screening_efficiency = 0.09
|
||||
}
|
||||
}
|
||||
|
||||
7 = {
|
||||
@@ -55,6 +79,10 @@ leader_defense_skills = {
|
||||
modifier = {
|
||||
naval_defense_factor = 0.35
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.0875
|
||||
screening_efficiency = 0.105
|
||||
}
|
||||
}
|
||||
|
||||
8 = {
|
||||
@@ -63,6 +91,10 @@ leader_defense_skills = {
|
||||
modifier = {
|
||||
naval_defense_factor = 0.40
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.1
|
||||
screening_efficiency = 0.12
|
||||
}
|
||||
}
|
||||
|
||||
9 = {
|
||||
@@ -71,6 +103,10 @@ leader_defense_skills = {
|
||||
modifier = {
|
||||
naval_defense_factor = 0.45
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.1125
|
||||
screening_efficiency = 0.135
|
||||
}
|
||||
}
|
||||
|
||||
10 = {
|
||||
@@ -79,44 +115,129 @@ leader_defense_skills = {
|
||||
modifier = {
|
||||
naval_defense_factor = 0.50
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.125
|
||||
screening_efficiency = 0.15
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
11 = {
|
||||
cost = 61200
|
||||
cost = 102400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_defense_factor = 0.50
|
||||
naval_defense_factor = 0.55
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.15
|
||||
screening_efficiency = 0.17
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
12 = {
|
||||
cost = 71200
|
||||
cost = 204800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_defense_factor = 0.50
|
||||
naval_defense_factor = 0.6
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.17
|
||||
screening_efficiency = 0.19
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
13 = {
|
||||
cost = 81200
|
||||
cost = 409600
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_defense_factor = 0.50
|
||||
naval_defense_factor = 0.65
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.19
|
||||
screening_efficiency = 0.21
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
14 = {
|
||||
cost = 91200
|
||||
cost = 819200
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_defense_factor = 0.50
|
||||
naval_defense_factor = 0.7
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.21
|
||||
screening_efficiency = 0.23
|
||||
}
|
||||
}
|
||||
|
||||
15 = {
|
||||
cost = 101200
|
||||
cost = 1638400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_defense_factor = 0.50
|
||||
naval_defense_factor = 0.75
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.23
|
||||
screening_efficiency = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 3276800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_defense_factor = 0.8
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.25
|
||||
screening_efficiency = 0.27
|
||||
}
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 6553600
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_defense_factor = 0.85
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.27
|
||||
screening_efficiency = 0.29
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 13107200
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_defense_factor = 0.9
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.29
|
||||
screening_efficiency = 0.31
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 26214400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_defense_factor = 0.95
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.31
|
||||
screening_efficiency = 0.33
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 52428800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_defense_factor = 1
|
||||
}
|
||||
building_module_modifier = {
|
||||
naval_enemy_fleet_size_ratio_penalty_factor = 0.33
|
||||
screening_efficiency = 0.35
|
||||
}
|
||||
}
|
||||
|
||||
@@ -201,77 +322,87 @@ leader_defense_skills = {
|
||||
defence = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
11 = {
|
||||
cost = 61200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
defence = 0.275
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
cost = 71200
|
||||
cost = 102400
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
defence = 0.3
|
||||
}
|
||||
}
|
||||
13 = {
|
||||
cost = 81200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
defence = 0.325
|
||||
}
|
||||
}
|
||||
14 = {
|
||||
cost = 91200
|
||||
|
||||
12 = {
|
||||
cost = 204800
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
defence = 0.35
|
||||
}
|
||||
}
|
||||
|
||||
13 = {
|
||||
cost = 409600
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
defence = 0.4
|
||||
}
|
||||
}
|
||||
|
||||
14 = {
|
||||
cost = 819200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
defence = 0.45
|
||||
}
|
||||
}
|
||||
|
||||
15 = {
|
||||
cost = 101200
|
||||
cost = 1638400
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
defence = 0.375
|
||||
defence = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 111200
|
||||
cost = 3276800
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
defence = 0.375
|
||||
defence = 0.55
|
||||
}
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 121200
|
||||
cost = 6553600
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
defence = 0.375
|
||||
defence = 0.6
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 131200
|
||||
cost = 13107200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
defence = 0.375
|
||||
defence = 0.65
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 141200
|
||||
cost = 26214400
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
defence = 0.375
|
||||
defence = 0.7
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 151200
|
||||
cost = 52428800
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
defence = 0.375
|
||||
defence = 0.75
|
||||
}
|
||||
}
|
||||
|
||||
### Field Marshal ###
|
||||
1 = {
|
||||
cost = 100
|
||||
@@ -354,75 +485,84 @@ leader_defense_skills = {
|
||||
defence = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
11 = {
|
||||
cost = 61200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.275
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
cost = 71200
|
||||
cost = 102400
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.3
|
||||
}
|
||||
}
|
||||
13 = {
|
||||
cost = 81200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.325
|
||||
}
|
||||
}
|
||||
14 = {
|
||||
cost = 91200
|
||||
|
||||
12 = {
|
||||
cost = 204800
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.35
|
||||
}
|
||||
}
|
||||
15 = {
|
||||
cost = 101200
|
||||
|
||||
13 = {
|
||||
cost = 409600
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.375
|
||||
defence = 0.4
|
||||
}
|
||||
}
|
||||
16 = {
|
||||
cost = 111200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.40
|
||||
}
|
||||
}
|
||||
17 = {
|
||||
cost = 121200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.425
|
||||
}
|
||||
}
|
||||
18 = {
|
||||
cost = 131200
|
||||
|
||||
14 = {
|
||||
cost = 819200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.45
|
||||
}
|
||||
}
|
||||
19 = {
|
||||
cost = 141200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.475
|
||||
}
|
||||
}
|
||||
20 = {
|
||||
cost = 151200
|
||||
|
||||
15 = {
|
||||
cost = 1638400
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 3276800
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.55
|
||||
}
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 6553600
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.6
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 13107200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.65
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 26214400
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.7
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 52428800
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
defence = 0.75
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,49 +90,94 @@ leader_logistics_skills = {
|
||||
naval_coordination = 0.20
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
11 = {
|
||||
cost = 61200
|
||||
cost = 102400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.55
|
||||
naval_coordination = 0.22
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
12 = {
|
||||
cost = 71200
|
||||
cost = 204800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.6
|
||||
naval_coordination = 0.24
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
13 = {
|
||||
cost = 81200
|
||||
cost = 409600
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.65
|
||||
naval_coordination = 0.26
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
14 = {
|
||||
cost = 91200
|
||||
cost = 819200
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.70
|
||||
naval_hit_chance = 0.7
|
||||
naval_coordination = 0.28
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
15 = {
|
||||
cost = 101200
|
||||
cost = 1638400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.75
|
||||
naval_coordination = 0.30
|
||||
naval_coordination = 0.3
|
||||
}
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 3276800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.8
|
||||
naval_coordination = 0.32
|
||||
}
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 6553600
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.85
|
||||
naval_coordination = 0.34
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 13107200
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.9
|
||||
naval_coordination = 0.36
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 26214400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.95
|
||||
naval_coordination = 0.38
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 52428800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 1
|
||||
naval_coordination = 0.4
|
||||
}
|
||||
}
|
||||
|
||||
@@ -217,77 +262,86 @@ leader_logistics_skills = {
|
||||
supply_consumption_factor = -0.25
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
11 = {
|
||||
cost = 61200
|
||||
cost = 102400
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.275
|
||||
supply_consumption_factor = -0.28
|
||||
}
|
||||
}
|
||||
|
||||
12 = {
|
||||
cost = 71200
|
||||
cost = 204800
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.3
|
||||
supply_consumption_factor = -0.31
|
||||
}
|
||||
}
|
||||
|
||||
13 = {
|
||||
cost = 81200
|
||||
cost = 409600
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.325
|
||||
supply_consumption_factor = -0.34
|
||||
}
|
||||
}
|
||||
|
||||
14 = {
|
||||
cost = 91200
|
||||
cost = 819200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.35
|
||||
supply_consumption_factor = -0.37
|
||||
}
|
||||
}
|
||||
|
||||
15 = {
|
||||
cost = 101200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.375
|
||||
}
|
||||
}
|
||||
16 = {
|
||||
cost = 111200
|
||||
cost = 1638400
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.4
|
||||
}
|
||||
}
|
||||
17 = {
|
||||
cost = 121200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.425
|
||||
}
|
||||
}
|
||||
18 = {
|
||||
cost = 131200
|
||||
|
||||
16 = {
|
||||
cost = 3276800
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.45
|
||||
}
|
||||
}
|
||||
19 = {
|
||||
cost = 141200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.475
|
||||
}
|
||||
}
|
||||
20 = {
|
||||
cost = 151200
|
||||
|
||||
17 = {
|
||||
cost = 6553600
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.5
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 13107200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.55
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 26214400
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.6
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 52428800
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.7
|
||||
}
|
||||
}
|
||||
|
||||
### Field Marshal ###
|
||||
1 = {
|
||||
@@ -370,76 +424,84 @@ leader_logistics_skills = {
|
||||
supply_consumption_factor = -0.25
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
11 = {
|
||||
cost = 61200
|
||||
cost = 102400
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.275
|
||||
supply_consumption_factor = -0.28
|
||||
}
|
||||
}
|
||||
|
||||
12 = {
|
||||
cost = 71200
|
||||
cost = 204800
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.3
|
||||
supply_consumption_factor = -0.31
|
||||
}
|
||||
}
|
||||
|
||||
13 = {
|
||||
cost = 81200
|
||||
cost = 409600
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.325
|
||||
supply_consumption_factor = -0.34
|
||||
}
|
||||
}
|
||||
|
||||
14 = {
|
||||
cost = 91200
|
||||
cost = 819200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.35
|
||||
supply_consumption_factor = -0.37
|
||||
}
|
||||
}
|
||||
|
||||
15 = {
|
||||
cost = 101200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.375
|
||||
}
|
||||
}
|
||||
16 = {
|
||||
cost = 111200
|
||||
cost = 1638400
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.4
|
||||
}
|
||||
}
|
||||
17 = {
|
||||
cost = 121200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.425
|
||||
}
|
||||
}
|
||||
18 = {
|
||||
cost = 131200
|
||||
|
||||
16 = {
|
||||
cost = 3276800
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.45
|
||||
}
|
||||
}
|
||||
19 = {
|
||||
cost = 141200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.475
|
||||
}
|
||||
}
|
||||
20 = {
|
||||
cost = 151200
|
||||
|
||||
17 = {
|
||||
cost = 6553600
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.5
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 13107200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.55
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 26214400
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.6
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 52428800
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
supply_consumption_factor = -0.7
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,10 @@ leader_maneuvering_skills = {
|
||||
positioning = 0.025
|
||||
naval_retreat_speed = 0.01
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.01
|
||||
naval_retreat_chance = 0.015
|
||||
}
|
||||
}
|
||||
|
||||
2 = {
|
||||
@@ -17,6 +21,10 @@ leader_maneuvering_skills = {
|
||||
positioning = 0.05
|
||||
naval_retreat_speed = 0.02
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.02
|
||||
naval_retreat_chance = 0.03
|
||||
}
|
||||
}
|
||||
|
||||
3 = {
|
||||
@@ -26,6 +34,10 @@ leader_maneuvering_skills = {
|
||||
positioning = 0.075
|
||||
naval_retreat_speed = 0.03
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.03
|
||||
naval_retreat_chance = 0.045
|
||||
}
|
||||
}
|
||||
|
||||
4 = {
|
||||
@@ -35,6 +47,10 @@ leader_maneuvering_skills = {
|
||||
positioning = 0.1
|
||||
naval_retreat_speed = 0.04
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.04
|
||||
naval_retreat_chance = 0.06
|
||||
}
|
||||
}
|
||||
|
||||
5 = {
|
||||
@@ -44,6 +60,10 @@ leader_maneuvering_skills = {
|
||||
positioning = 0.125
|
||||
naval_retreat_speed = 0.05
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.05
|
||||
naval_retreat_chance = 0.075
|
||||
}
|
||||
}
|
||||
|
||||
6 = {
|
||||
@@ -53,6 +73,10 @@ leader_maneuvering_skills = {
|
||||
positioning = 0.15
|
||||
naval_retreat_speed = 0.06
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.06
|
||||
naval_retreat_chance = 0.09
|
||||
}
|
||||
}
|
||||
|
||||
7 = {
|
||||
@@ -62,6 +86,10 @@ leader_maneuvering_skills = {
|
||||
positioning = 0.175
|
||||
naval_retreat_speed = 0.07
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.07
|
||||
naval_retreat_chance = 0.105
|
||||
}
|
||||
}
|
||||
|
||||
8 = {
|
||||
@@ -71,6 +99,10 @@ leader_maneuvering_skills = {
|
||||
positioning = 0.2
|
||||
naval_retreat_speed = 0.08
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.08
|
||||
naval_retreat_chance = 0.12
|
||||
}
|
||||
}
|
||||
|
||||
9 = {
|
||||
@@ -80,6 +112,10 @@ leader_maneuvering_skills = {
|
||||
positioning = 0.225
|
||||
naval_retreat_speed = 0.09
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.09
|
||||
naval_retreat_chance = 0.135
|
||||
}
|
||||
}
|
||||
|
||||
10 = {
|
||||
@@ -89,50 +125,139 @@ leader_maneuvering_skills = {
|
||||
positioning = 0.25
|
||||
naval_retreat_speed = 0.10
|
||||
}
|
||||
}
|
||||
|
||||
11 = {
|
||||
cost = 61200
|
||||
type = navy
|
||||
modifier = {
|
||||
positioning = 0.275
|
||||
naval_retreat_speed = 0.11
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.1
|
||||
naval_retreat_chance = 0.15
|
||||
}
|
||||
}
|
||||
|
||||
12 = {
|
||||
cost = 71200
|
||||
|
||||
11 = {
|
||||
cost = 102400
|
||||
type = navy
|
||||
modifier = {
|
||||
positioning = 0.3
|
||||
positioning = 0.28
|
||||
naval_retreat_speed = 0.12
|
||||
}
|
||||
}
|
||||
|
||||
13 = {
|
||||
cost = 81200
|
||||
type = navy
|
||||
modifier = {
|
||||
positioning = 0.325
|
||||
naval_retreat_speed = 0.13
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.12
|
||||
naval_retreat_chance = 0.17
|
||||
}
|
||||
}
|
||||
|
||||
14 = {
|
||||
cost = 91200
|
||||
|
||||
12 = {
|
||||
cost = 204800
|
||||
type = navy
|
||||
modifier = {
|
||||
positioning = 0.35
|
||||
positioning = 0.31
|
||||
naval_retreat_speed = 0.14
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.14
|
||||
naval_retreat_chance = 0.19
|
||||
}
|
||||
}
|
||||
|
||||
15 = {
|
||||
cost = 101200
|
||||
|
||||
13 = {
|
||||
cost = 409600
|
||||
type = navy
|
||||
modifier = {
|
||||
positioning = 0.375
|
||||
naval_retreat_speed = 0.15
|
||||
positioning = 0.34
|
||||
naval_retreat_speed = 0.16
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.16
|
||||
naval_retreat_chance = 0.21
|
||||
}
|
||||
}
|
||||
|
||||
14 = {
|
||||
cost = 819200
|
||||
type = navy
|
||||
modifier = {
|
||||
positioning = 0.37
|
||||
naval_retreat_speed = 0.18
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.18
|
||||
naval_retreat_chance = 0.23
|
||||
}
|
||||
}
|
||||
|
||||
15 = {
|
||||
cost = 1638400
|
||||
type = navy
|
||||
modifier = {
|
||||
positioning = 0.4
|
||||
naval_retreat_speed = 0.2
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.2
|
||||
naval_retreat_chance = 0.25
|
||||
}
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 3276800
|
||||
type = navy
|
||||
modifier = {
|
||||
positioning = 0.43
|
||||
naval_retreat_speed = 0.22
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.22
|
||||
naval_retreat_chance = 0.27
|
||||
}
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 6553600
|
||||
type = navy
|
||||
modifier = {
|
||||
positioning = 0.46
|
||||
naval_retreat_speed = 0.24
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.24
|
||||
naval_retreat_chance = 0.29
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 13107200
|
||||
type = navy
|
||||
modifier = {
|
||||
positioning = 0.49
|
||||
naval_retreat_speed = 0.26
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.26
|
||||
naval_retreat_chance = 0.31
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 26214400
|
||||
type = navy
|
||||
modifier = {
|
||||
positioning = 0.52
|
||||
naval_retreat_speed = 0.28
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.28
|
||||
naval_retreat_chance = 0.33
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 52428800
|
||||
type = navy
|
||||
modifier = {
|
||||
positioning = 0.55
|
||||
naval_retreat_speed = 0.3
|
||||
}
|
||||
building_module_modifier = {
|
||||
convoy_retreat_speed = 0.3
|
||||
naval_retreat_chance = 0.35
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -90,49 +90,94 @@ leader_planning_skills = {
|
||||
naval_coordination = 0.20
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
11 = {
|
||||
cost = 61200
|
||||
cost = 102400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.55
|
||||
naval_coordination = 0.22
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
12 = {
|
||||
cost = 71200
|
||||
cost = 204800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.6
|
||||
naval_coordination = 0.24
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
13 = {
|
||||
cost = 81200
|
||||
cost = 409600
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.65
|
||||
naval_coordination = 0.26
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
14 = {
|
||||
cost = 91200
|
||||
cost = 819200
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.70
|
||||
naval_hit_chance = 0.7
|
||||
naval_coordination = 0.28
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
15 = {
|
||||
cost = 101200
|
||||
cost = 1638400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.75
|
||||
naval_coordination = 0.30
|
||||
naval_coordination = 0.3
|
||||
}
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 3276800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.8
|
||||
naval_coordination = 0.32
|
||||
}
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 6553600
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.85
|
||||
naval_coordination = 0.34
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 13107200
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.9
|
||||
naval_coordination = 0.36
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 26214400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.95
|
||||
naval_coordination = 0.38
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 52428800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 1
|
||||
naval_coordination = 0.4
|
||||
}
|
||||
}
|
||||
|
||||
@@ -227,86 +272,97 @@ leader_planning_skills = {
|
||||
max_planning = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
11 = {
|
||||
cost = 61200
|
||||
cost = 102400
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
planning_speed = 0.55
|
||||
max_planning = 0.22
|
||||
}
|
||||
}
|
||||
|
||||
12 = {
|
||||
cost = 71200
|
||||
cost = 204800
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
planning_speed = 0.6
|
||||
max_planning = 0.24
|
||||
}
|
||||
}
|
||||
|
||||
13 = {
|
||||
cost = 81200
|
||||
cost = 409600
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
planning_speed = 0.65
|
||||
max_planning = 0.26
|
||||
}
|
||||
}
|
||||
|
||||
14 = {
|
||||
cost = 91200
|
||||
cost = 819200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
planning_speed = 0.7
|
||||
max_planning = 0.28
|
||||
}
|
||||
}
|
||||
|
||||
15 = {
|
||||
cost = 101200
|
||||
cost = 1638400
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
planning_speed = 0.75
|
||||
max_planning = 0.3
|
||||
}
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 111200
|
||||
cost = 3276800
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
planning_speed = 0.8
|
||||
max_planning = 0.32
|
||||
}
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 121200
|
||||
cost = 6553600
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
planning_speed = 0.85
|
||||
max_planning = 0.34
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 131200
|
||||
cost = 13107200
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
planning_speed = 0.9
|
||||
max_planning = 0.36
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 141200
|
||||
cost = 26214400
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
planning_speed = 0.95
|
||||
max_planning = 0.38
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 151200
|
||||
cost = 52428800
|
||||
type = corps_commander
|
||||
modifier = {
|
||||
planning_speed = 1
|
||||
max_planning = 0.4
|
||||
}
|
||||
}
|
||||
|
||||
### Field Marshal ###
|
||||
1 = {
|
||||
cost = 100
|
||||
@@ -399,84 +455,94 @@ leader_planning_skills = {
|
||||
max_planning = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
11 = {
|
||||
cost = 61200
|
||||
cost = 102400
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
planning_speed = 0.55
|
||||
max_planning = 0.22
|
||||
}
|
||||
}
|
||||
|
||||
12 = {
|
||||
cost = 71200
|
||||
cost = 204800
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
planning_speed = 0.6
|
||||
max_planning = 0.24
|
||||
}
|
||||
}
|
||||
|
||||
13 = {
|
||||
cost = 81200
|
||||
cost = 409600
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
planning_speed = 0.65
|
||||
max_planning = 0.26
|
||||
}
|
||||
}
|
||||
|
||||
14 = {
|
||||
cost = 91200
|
||||
cost = 819200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
planning_speed = 0.7
|
||||
max_planning = 0.28
|
||||
}
|
||||
}
|
||||
|
||||
15 = {
|
||||
cost = 101200
|
||||
cost = 1638400
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
planning_speed = 0.75
|
||||
max_planning = 0.3
|
||||
}
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 111200
|
||||
cost = 3276800
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
planning_speed = 0.8
|
||||
max_planning = 0.32
|
||||
max_planning = 0.33
|
||||
}
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 121200
|
||||
cost = 6553600
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
planning_speed = 0.85
|
||||
max_planning = 0.34
|
||||
}
|
||||
}
|
||||
18 = {
|
||||
cost = 131200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
planning_speed = 0.9
|
||||
max_planning = 0.36
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 13107200
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
planning_speed = 0.9
|
||||
max_planning = 0.39
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 141200
|
||||
cost = 26214400
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
planning_speed = 0.95
|
||||
max_planning = 0.38
|
||||
max_planning = 0.42
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 151200
|
||||
cost = 52428800
|
||||
type = field_marshal
|
||||
modifier = {
|
||||
planning_speed = 1
|
||||
max_planning = 0.4
|
||||
max_planning = 0.45
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,8 +5,8 @@ leader_skills = {
|
||||
cost = 100
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.05
|
||||
naval_coordination = 0.01
|
||||
#naval_hit_chance = 0.05
|
||||
#naval_coordination = 0.01
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ leader_skills = {
|
||||
cost = 200
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.1
|
||||
naval_coordination = 0.03
|
||||
#naval_hit_chance = 0.1
|
||||
#naval_coordination = 0.03
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,8 +23,8 @@ leader_skills = {
|
||||
cost = 400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.15
|
||||
naval_coordination = 0.05
|
||||
#naval_hit_chance = 0.15
|
||||
#naval_coordination = 0.05
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,53 +32,152 @@ leader_skills = {
|
||||
cost = 800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.2
|
||||
naval_coordination = 0.07
|
||||
#naval_hit_chance = 0.2
|
||||
#naval_coordination = 0.07
|
||||
}
|
||||
}
|
||||
|
||||
5 = {
|
||||
cost = 1200
|
||||
cost = 1600
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.25
|
||||
naval_coordination = 0.09
|
||||
#naval_hit_chance = 0.25
|
||||
#naval_coordination = 0.09
|
||||
}
|
||||
}
|
||||
|
||||
6 = {
|
||||
cost = 1600
|
||||
cost = 3200
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.3
|
||||
naval_coordination = 0.12
|
||||
#naval_hit_chance = 0.3
|
||||
#naval_coordination = 0.12
|
||||
}
|
||||
}
|
||||
|
||||
7 = {
|
||||
cost = 2000
|
||||
cost = 6400
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.35
|
||||
naval_coordination = 0.14
|
||||
#naval_hit_chance = 0.35
|
||||
#naval_coordination = 0.14
|
||||
}
|
||||
}
|
||||
|
||||
8 = {
|
||||
cost = 3000
|
||||
cost = 12800
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.40
|
||||
naval_coordination = 0.16
|
||||
#naval_hit_chance = 0.40
|
||||
#naval_coordination = 0.16
|
||||
}
|
||||
}
|
||||
|
||||
9 = {
|
||||
cost = 5000
|
||||
cost = 25600
|
||||
type = navy
|
||||
modifier = {
|
||||
naval_hit_chance = 0.45
|
||||
naval_coordination = 0.18
|
||||
#naval_hit_chance = 0.45
|
||||
#naval_coordination = 0.18
|
||||
}
|
||||
}
|
||||
|
||||
10 = {
|
||||
cost = 51200
|
||||
type = navy
|
||||
modifier = {
|
||||
#naval_hit_chance = 0.45
|
||||
#naval_coordination = 0.18
|
||||
}
|
||||
}
|
||||
|
||||
11 = {
|
||||
cost = 80000
|
||||
type = navy
|
||||
modifier = {
|
||||
#naval_hit_chance = 0.45
|
||||
#naval_coordination = 0.18
|
||||
}
|
||||
}
|
||||
|
||||
12 = {
|
||||
cost = 110000
|
||||
type = navy
|
||||
modifier = {
|
||||
#naval_hit_chance = 0.45
|
||||
#naval_coordination = 0.18
|
||||
}
|
||||
}
|
||||
|
||||
13 = {
|
||||
cost = 140000
|
||||
type = navy
|
||||
modifier = {
|
||||
#naval_hit_chance = 0.45
|
||||
#naval_coordination = 0.18
|
||||
}
|
||||
}
|
||||
|
||||
14 = {
|
||||
cost = 170000
|
||||
type = navy
|
||||
modifier = {
|
||||
#naval_hit_chance = 0.45
|
||||
#naval_coordination = 0.18
|
||||
}
|
||||
}
|
||||
|
||||
15 = {
|
||||
cost = 200000
|
||||
type = navy
|
||||
modifier = {
|
||||
#naval_hit_chance = 0.45
|
||||
#naval_coordination = 0.18
|
||||
}
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 230000
|
||||
type = navy
|
||||
modifier = {
|
||||
#naval_hit_chance = 0.45
|
||||
#naval_coordination = 0.18
|
||||
}
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 260000
|
||||
type = navy
|
||||
modifier = {
|
||||
#naval_hit_chance = 0.45
|
||||
#naval_coordination = 0.18
|
||||
}
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 290000
|
||||
type = navy
|
||||
modifier = {
|
||||
#naval_hit_chance = 0.45
|
||||
#naval_coordination = 0.18
|
||||
}
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 320000
|
||||
type = navy
|
||||
modifier = {
|
||||
#naval_hit_chance = 0.45
|
||||
#naval_coordination = 0.18
|
||||
}
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 350000
|
||||
type = navy
|
||||
modifier = {
|
||||
#naval_hit_chance = 0.45
|
||||
#naval_coordination = 0.18
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,52 +198,91 @@ leader_skills = {
|
||||
}
|
||||
|
||||
4 = {
|
||||
cost = 800
|
||||
cost = 1000
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
5 = {
|
||||
cost = 1200
|
||||
cost = 1500
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
6 = {
|
||||
cost = 2000
|
||||
cost = 2500
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
7 = {
|
||||
cost = 3500
|
||||
cost = 5000
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
8 = {
|
||||
cost = 5500
|
||||
cost = 7500
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
9 = {
|
||||
cost = 6500
|
||||
cost = 10000
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
|
||||
10 = {
|
||||
cost = 8000
|
||||
cost = 12500
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
11 = {
|
||||
cost = 10000
|
||||
cost = 15000
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
|
||||
12 = {
|
||||
cost = 12000
|
||||
cost = 18000
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
13 = {
|
||||
cost = 21000
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
14 = {
|
||||
cost = 24000
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
15 = {
|
||||
cost = 27000
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 30000
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 35000
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 40000
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 45000
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 50000
|
||||
type = corps_commander
|
||||
}
|
||||
|
||||
### Field Marshal ###
|
||||
|
||||
1 = {
|
||||
cost = 100
|
||||
type = field_marshal
|
||||
@@ -161,49 +299,90 @@ leader_skills = {
|
||||
}
|
||||
|
||||
4 = {
|
||||
cost = 800
|
||||
cost = 1000
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
5 = {
|
||||
cost = 1200
|
||||
cost = 1500
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
6 = {
|
||||
cost = 2000
|
||||
cost = 2500
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
7 = {
|
||||
cost = 3500
|
||||
cost = 5000
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
8 = {
|
||||
cost = 5500
|
||||
cost = 7500
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
9 = {
|
||||
cost = 6500
|
||||
cost = 10000
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
|
||||
10 = {
|
||||
cost = 8000
|
||||
cost = 12500
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
11 = {
|
||||
cost = 10000
|
||||
cost = 15000
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
12 = {
|
||||
cost = 18000
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
13 = {
|
||||
cost = 21000
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
14 = {
|
||||
cost = 24000
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
15 = {
|
||||
cost = 27000
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
16 = {
|
||||
cost = 30000
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
17 = {
|
||||
cost = 35000
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
18 = {
|
||||
cost = 40000
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
19 = {
|
||||
cost = 45000
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
20 = {
|
||||
cost = 50000
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
12 = {
|
||||
cost = 12000
|
||||
type = field_marshal
|
||||
}
|
||||
|
||||
### Operative ###
|
||||
1 = {
|
||||
|
||||
Reference in New Issue
Block a user