2025-11-21 04:01:34
This commit is contained in:
766
src/common/country_leader/az_theorist_traits.txt
Executable file
766
src/common/country_leader/az_theorist_traits.txt
Executable file
@@ -0,0 +1,766 @@
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leader_traits = {
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trait_aidang = {
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random = no
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experience_gain_army = 0.2
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supply_consumption_factor = -0.1
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army_org_factor = 0.05
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navy_org_factor = 0.05
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naval_torpedo_cooldown_factor = -0.1
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grand_battleplan_mastery_gain_factor = 0.15
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}
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trait_longfeng = {
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random = no
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experience_gain_navy = 0.2
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navy_carrier_air_targetting_factor = 0.1
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navy_carrier_air_agility_factor = 0.1
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new_base_strike_mastery_gain_factor = 0.15
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}
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trait_xianghe = {
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random = no
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experience_gain_air = 0.2
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air_attack_factor = 0.05
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air_agility_factor = 0.2
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new_operational_integrity_mastery_gain_factor = 0.15
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}
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trait_pinghai = {
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random = no
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experience_gain_army = 0.2
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resistance_growth_on_our_occupied_states = 0.25
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land_reinforce_rate = 0.15
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mass_assault_mastery_gain_factor = 0.15
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}
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trait_haerbin = {
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random = no
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experience_gain_navy = 0.2
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army_artillery_attack_factor = 0.1
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navy_capital_ship_attack_factor = 0.05
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naval_torpedo_hit_chance_factor = 0.2
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new_fleet_in_being_mastery_gain_factor = 0.15
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}
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trait_moermansike = {
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random = no
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experience_gain_army = 0.2
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resistance_damage_to_garrison_on_our_occupied_states = 0.2
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army_artillery_attack_factor = 0.1
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superior_firepower_mastery_gain_factor = 0.15
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equipment_bonus = {
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motorized_rocket_equipment = {
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soft_attack = 0.3
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breakthrough = 0.2
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defense = 0.2
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instant = yes
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}
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}
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}
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trait_guanghui = {
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random = no
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experience_gain_air = 0.2
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equipment_bonus = {
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small_plane_airframe = {
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air_agility = 0.1
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air_defence = 0.15
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instant = yes
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}
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large_plane_airframe = {
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air_agility = 0.1
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air_defence = 0.15
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instant = yes
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}
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medium_plane_airframe = {
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air_agility = 0.1
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air_defence = 0.15
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instant = yes
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}
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}
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new_strategic_destruction_mastery_gain_factor = 0.15
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}
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trait_quejie = {
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random = no
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experience_gain_army = 0.2
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equipment_bonus = {
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anti_air_equipment = {
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air_attack = 0.1
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instant = yes
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}
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armor = {
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air_attack = 0.1
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instant = yes
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}
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}
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tech_air_damage_factor = -0.05
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static_anti_air_damage_factor = 0.15
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navy_anti_air_attack_factor = 0.1
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grand_battleplan_mastery_gain_factor = 0.15
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}
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trait_shengwang = {
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random = no
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experience_gain_navy = 0.2
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navy_capital_ship_attack_factor = 0.1
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naval_hit_chance = 0.25
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new_fleet_in_being_mastery_gain_factor = 0.15
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}
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trait_tianying = {
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random = no
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experience_gain_air = 0.2
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air_attack_factor = 0.1
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air_agility_factor = 0.1
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new_battlefield_support_mastery_gain_factor = 0.15
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}
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trait_luoma = {
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random = no
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experience_gain_army = 0.2
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planning_speed = 0.1
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max_planning = 0.1
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grand_battleplan_mastery_gain_factor = 0.15
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}
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trait_weineituo = {
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random = no
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experience_gain_navy = 0.2
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army_artillery_attack_factor = 0.1
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naval_hit_chance = 0.2
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new_fleet_in_being_mastery_gain_factor = 0.15
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}
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trait_lvzuofu = {
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random = no
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experience_gain_army = 0.2
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equipment_bonus = {
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motorized_equipment = {
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maximum_speed = 0.1
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instant = yes
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}
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mechanized_equipment = {
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maximum_speed = 0.1
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instant = yes
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}
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armor = {
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maximum_speed = 0.1
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instant = yes
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}
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}
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new_mobile_warfare_mastery_gain_factor = 0.15
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}
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trait_huteng = {
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random = no
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experience_gain_army = 0.2
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army_armor_attack_factor = 0.1
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motorized_attack_factor = 0.1
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mechanized_attack_factor = 0.1
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superior_firepower_mastery_gain_factor = 0.15
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}
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trait_z46 = {
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random = no
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experience_gain_navy = 0.2
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naval_torpedo_screen_penetration_factor = 0.2
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naval_torpedo_hit_chance_factor = 0.2
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new_convoy_raiding_mastery_gain_factor = 0.15
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}
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trait_yibei = {
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random = no
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experience_gain_air = 0.2
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air_defence_factor = 0.1
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new_battlefield_support_mastery_gain_factor = 0.15
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}
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trait_buleisite = {
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random = no
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experience_gain_army = 0.2
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equipment_bonus = {
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anti_air_equipment = {
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air_attack = 0.05
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instant = yes
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}
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armor = {
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air_attack = 0.05
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instant = yes
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}
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}
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army_attack_factor = 0.05
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recon_factor_while_entrenched = 0.3
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grand_battleplan_mastery_gain_factor = 0.15
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}
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trait_kaixuan = {
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random = no
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experience_gain_navy = 0.2
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equipment_bonus = {
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destroyer = {
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air_attack = -0.05
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instant = yes
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}
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light_cruiser = {
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air_attack = -0.05
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instant = yes
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}
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}
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navy_screen_attack_factor = 0.3
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new_fleet_in_being_mastery_gain_factor = 0.15
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}
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trait_fuerjia = {
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random = no
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experience_gain_navy = 0.2
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sortie_efficiency = 0.2
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naval_strike_attack_factor = 0.1
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new_fleet_in_being_mastery_gain_factor = 0.15
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}
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trait_naerxun_doh = {
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random = no
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experience_gain_army = 0.2
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experience_gain_navy = 0.2
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army_artillery_attack_factor = 0.1
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navy_capital_ship_attack_factor = 0.2
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navy_capital_ship_defence_factor = 0.2
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}
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trait_xiaochicheng = {
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random = no
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air_wing_xp_loss_when_killed_factor = -0.25
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air_range_factor = 0.25
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new_base_strike_mastery_gain_factor = 0.15
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new_operational_integrity_mastery_gain_factor = 0.15
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}
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trait_kelong_doh = {
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random = no
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recon_factor = 0.05
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spotting_chance = 0.05
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army_speed_factor = 0.05
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org_loss_when_moving = -0.1
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}
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trait_nvzaoshen1 = {
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random = no
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global_building_slots = 2
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production_speed_buildings_factor = 0.1
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industry_air_damage_factor = -0.30
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}
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trait_nvzaoshen2 = {
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random = no
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navy_anti_air_attack_factor = 0.05
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experience_gain_navy = 0.2
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repair_speed_factor = 0.15
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}
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trait_zhaohe = {
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random = no
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out_of_supply_factor = -0.1
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supply_consumption_factor = -0.1
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attrition = -0.1
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}
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trait_yingrui = {
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random = no
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army_attack_factor = 0.15
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terrain_penalty_reduction = 0.1
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}
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trait_wuzang = {
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random = no
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experience_gain_army = 0.3
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army_attack_factor = 0.1
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army_armor_attack_factor = 0.1
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army_artillery_attack_factor = 0.1
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}
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trait_wuqi = {
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random = no
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navy_screen_defence_factor = 0.15
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navy_capital_ship_defence_factor = 0.15
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army_defence_factor = 0.05
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air_defence_factor = 0.05
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}
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trait_nengdai = {
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random = no
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experience_gain_navy = 0.2
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navy_screen_attack_factor = 0.1
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naval_torpedo_hit_chance_factor = 0.1
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naval_torpedo_cooldown_factor = -0.1
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naval_torpedo_screen_penetration_factor = 0.1
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new_fleet_in_being_mastery_gain_factor = 0.15
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}
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trait_huonululu = {
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random = no
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production_speed_arms_factory_factor = 0.2
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production_speed_dockyard_factor = 0.2
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equipment_bonus = {
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xunyangpao_equipment = {
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soft_attack = 0.1
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hard_attack = 0.2
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build_cost_ic = -0.25
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instant = yes
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}
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}
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}
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trait_bulaimodun = {
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random = no
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opinion_gain_monthly_factor = 0.3
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improve_relations_maintain_cost_factor = -0.9
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justify_war_goal_time = -0.5
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political_power_gain = 0.25
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equipment_bonus = {
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xunyangpao_equipment = {
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reliability = 0.2
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maximum_speed = 0.5
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build_cost_ic = -0.5
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instant = yes
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}
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ship_hull_cruiser = {
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lg_attack = 0.2
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hg_attack = 0.2
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build_cost_ic = -0.1
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instant = yes
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}
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}
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}
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trait_aierdeliqi = {
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random = no
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recon_factor = 0.1
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spotting_chance = 0.1
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navy_submarine_detection_factor = 0.1
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own_operative_detection_chance_factor = -0.7
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air_superiority_detect_factor = 0.1
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production_speed_radar_station_factor = 0.5
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}
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trait_aerhangeersike = {
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random = no
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communism_drift = -0.3
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democratic_drift = 0.1
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fascism_drift = 0.2
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consumer_goods_factor = -0.15
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min_export = 0.05
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political_power_gain = 0.5
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}
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shiyongzhuyi = {
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random = no
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production_speed_buildings_factor = 0.1
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opinion_gain_monthly_factor = 0.1
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trade_opinion_factor = 0.25
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political_power_factor = 0.15
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}
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zongshejishi = {
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random = no
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production_speed_buildings_factor = 0.2
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consumer_goods_factor = 0.1
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industrial_capacity_factory = 0.1
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industrial_capacity_dockyard = 0.1
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war_support_weekly = 0.02
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}
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trait_qiabayefu = {
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random = no
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land_doctrine_cost_factor = -0.1
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trade_opinion_factor = 0.5
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opinion_gain_monthly_factor = 0.2
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political_power_factor = 0.1
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improve_relations_maintain_cost_factor = -0.5
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communism_acceptance = 50
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democratic_acceptance = 50
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fascism_acceptance = 50
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neutrality_acceptance = 50
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ai_join_ally_desire_factor = 100
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ai_call_ally_desire_factor = 100
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}
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changxiushanwu = {
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random = no
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democratic_drift = 0.2
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mobilization_laws_cost_factor = -0.33
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trade_laws_cost_factor = -0.33
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economy_cost_factor = -0.33
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political_advisor_cost_factor = -0.33
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tank_manufacturer_cost_factor = -0.33
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naval_manufacturer_cost_factor = -0.33
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aircraft_manufacturer_cost_factor = -0.33
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materiel_manufacturer_cost_factor = -0.33
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industrial_concern_cost_factor = -0.33
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theorist_cost_factor = -0.33
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army_chief_cost_factor = -0.33
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navy_chief_cost_factor = -0.33
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air_chief_cost_factor = -0.33
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high_command_cost_factor = -0.33
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}
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baiqibing = {
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random = no
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army_org_factor = 0.1
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terrain_penalty_reduction = 0.1
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army_attack_factor = 0.1
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army_speed_factor = 0.05
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}
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trait_chaojibuli = {
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random = no
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siren_drift = -1.5
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war_support_factor = 0.2
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agency_upgrade_time = -0.25
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operative_slot = 3
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}
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trait_huangjinbuli = {
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random = no
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experience_gain_army = 0.3
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army_attack_factor = 0.15
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army_speed_factor = 0.1
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}
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trait_zibuli = {
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random = no
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experience_gain_navy = 0.3
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naval_speed_factor = 0.15
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||||
navy_org_factor = 0.05
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navy_max_range_factor = 0.2
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}
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trait_keluodiya = {
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random = no
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experience_gain_air = 0.3
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air_range_factor = 0.5
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||||
air_agility_factor = 0.25
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||||
equipment_bonus = {
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||||
small_plane_airframe = {
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||||
maximum_speed = 0.3
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||||
instant = yes
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||||
}
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||||
medium_plane_fighter_airframe = {
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||||
maximum_speed = 0.3
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||||
instant = yes
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||||
}
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||||
cv_small_plane_airframe = {
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||||
maximum_speed = 0.3
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||||
instant = yes
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||||
}
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||||
}
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||||
}
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||||
trait_haixiao = {
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||||
random = no
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||||
political_power_factor = 0.15
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||||
mobilization_laws_cost_factor = -0.20
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||||
trade_laws_cost_factor = -0.20
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||||
economy_cost_factor = -0.20
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||||
political_advisor_cost_factor = -0.20
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||||
tank_manufacturer_cost_factor = -0.20
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||||
naval_manufacturer_cost_factor = -0.20
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||||
aircraft_manufacturer_cost_factor = -0.20
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||||
materiel_manufacturer_cost_factor = -0.20
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||||
industrial_concern_cost_factor = -0.20
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||||
theorist_cost_factor = -0.20
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||||
army_chief_cost_factor = -0.20
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||||
navy_chief_cost_factor = -0.20
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||||
air_chief_cost_factor = -0.20
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high_command_cost_factor = -0.20
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||||
}
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||||
trait_laisha = {
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||||
random = no
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||||
global_building_slots_factor = 0.25
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||||
production_speed_industrial_complex_factor = 0.2
|
||||
production_speed_infrastructure_factor = 0.2
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||||
production_speed_arms_factory_factor = 0.2
|
||||
production_speed_dockyard_factor = 0.2
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||||
}
|
||||
trait_baoduoliuhua = {
|
||||
random = no
|
||||
army_core_attack_factor = 0.3
|
||||
out_of_supply_factor = -0.3
|
||||
army_armor_attack_factor = 0.1
|
||||
}
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||||
trait_sali = {
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||||
random = no
|
||||
production_lack_of_resource_penalty_factor = -0.8
|
||||
industrial_capacity_factory = 0.1
|
||||
industrial_capacity_dockyard = 0.1
|
||||
production_factory_efficiency_gain_factor = 0.05
|
||||
}
|
||||
trait_mengya = {
|
||||
random = no
|
||||
army_org_factor = 0.1
|
||||
breakthrough_factor = 0.1
|
||||
org_loss_when_moving = -0.1
|
||||
}
|
||||
trait_qianlai = {
|
||||
random = no
|
||||
ships_at_battle_start = 0.5
|
||||
naval_strike_attack_factor = 0.1
|
||||
sortie_efficiency = 0.1
|
||||
}
|
||||
trait_blixingtiaoqian = {
|
||||
random = no
|
||||
army_defence_against_major_factor = 0.25
|
||||
army_defence_factor = 0.1
|
||||
org_loss_at_low_org_factor = -0.25
|
||||
}
|
||||
trait_maliluosi = {
|
||||
random = no
|
||||
experience_gain_navy = 0.2
|
||||
naval_torpedo_hit_chance_factor = 0.1
|
||||
naval_torpedo_screen_penetration_factor = 0.1
|
||||
naval_torpedo_reveal_chance_factor = -0.10
|
||||
new_fleet_in_being_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_xia = {
|
||||
random = no
|
||||
experience_gain_air = 0.2
|
||||
air_attack_factor = 0.05
|
||||
air_defence_factor = 0.10
|
||||
air_doctrine_cost_factor = -0.10
|
||||
}
|
||||
trait_lila = {
|
||||
random = no
|
||||
experience_gain_army = 0.2
|
||||
supply_consumption_factor = -0.05
|
||||
army_attack_speed_factor = 0.1
|
||||
grand_battleplan_mastery_gain_factor = 0.15
|
||||
}
|
||||
trait_guanchazhe = {
|
||||
random = no
|
||||
experience_gain_army = 0.3
|
||||
army_attack_against_minor_factor = 0.05
|
||||
army_attack_against_major_factor = 0.20
|
||||
}
|
||||
trait_ceshizhe = {
|
||||
random = no
|
||||
experience_gain_army = 0.3
|
||||
navy_max_range_factor = 0.2
|
||||
navy_capital_ship_attack_factor = 0.20
|
||||
navy_capital_ship_defence_factor = 0.20
|
||||
navy_screen_attack_factor = 0.20
|
||||
navy_screen_defence_factor = 0.20
|
||||
}
|
||||
trait_jinghuazhe = {
|
||||
random = no
|
||||
supply_consumption_factor = -0.05
|
||||
out_of_supply_factor = -0.3
|
||||
}
|
||||
trait_xiaoguanchazhe = {
|
||||
random = no
|
||||
army_defence_against_minor_factor = 0.05
|
||||
army_defence_against_major_factor = 0.40
|
||||
army_core_defence_factor = 0.2
|
||||
}
|
||||
trait_xiaosairen = {
|
||||
random = no
|
||||
production_lack_of_resource_penalty_factor = -1
|
||||
production_factory_efficiency_gain_factor = 0.2
|
||||
production_factory_max_efficiency_factor = 0.2
|
||||
industrial_capacity_dockyard = 0.1
|
||||
}
|
||||
trait_xiaojinghuazhe = {
|
||||
random = no
|
||||
army_org_factor = 0.2
|
||||
army_morale_factor = 0.1
|
||||
org_loss_at_low_org_factor = -0.25
|
||||
}
|
||||
trait_xiaozhongcaizhe = {
|
||||
random = no
|
||||
global_building_slots_factor = 0.2
|
||||
production_speed_buildings_factor = 0.1
|
||||
conversion_cost_civ_to_mil_factor = -0.25
|
||||
conversion_cost_mil_to_civ_factor = -0.25
|
||||
}
|
||||
trait_jianye = {
|
||||
random = no
|
||||
supply_consumption_factor = -0.2
|
||||
critical_receive_chance = -0.25
|
||||
org_loss_at_low_org_factor = -0.05
|
||||
experience_loss_factor = -0.05
|
||||
}
|
||||
trait_ruihe = {
|
||||
random = no
|
||||
land_reinforce_rate = 0.05
|
||||
initiative = 0.2
|
||||
army_attack_factor = 0.05
|
||||
air_cas_efficiency = 0.25
|
||||
air_cas_present_factor = 0.1
|
||||
}
|
||||
trait_yunxian = {
|
||||
random = no
|
||||
naval_torpedo_hit_chance_factor = 0.05
|
||||
army_speed_factor = 0.1
|
||||
army_armor_attack_factor = 0.1
|
||||
army_artillery_attack_factor = 0.1
|
||||
}
|
||||
trait_huajia = {
|
||||
random = no
|
||||
trade_opinion_factor = 0.25
|
||||
opinion_gain_monthly_factor = 0.2
|
||||
political_power_gain = 0.25
|
||||
improve_relations_maintain_cost_factor = -0.5
|
||||
communism_acceptance = 50
|
||||
democratic_acceptance = 50
|
||||
fascism_acceptance = 50
|
||||
neutrality_acceptance = 50
|
||||
operative_slot = 1
|
||||
}
|
||||
trait_huanchang = {
|
||||
random = no
|
||||
army_attack_factor = 0.05
|
||||
army_speed_factor = 0.05
|
||||
max_planning = 0.3
|
||||
planning_speed = 0.2
|
||||
}
|
||||
trait_dingan = {
|
||||
random = no
|
||||
economy_cost_factor = -0.3
|
||||
consumer_goods_factor = -0.15
|
||||
political_power_factor = 0.1
|
||||
equipment_capture = 0.05
|
||||
supply_consumption_factor = -0.15
|
||||
operative_slot = 1
|
||||
}
|
||||
trait_jian_doh = {
|
||||
random = no
|
||||
research_speed_factor = 0.1
|
||||
land_doctrine_cost_factor = -0.1
|
||||
naval_doctrine_cost_factor = -0.1
|
||||
air_doctrine_cost_factor = -0.1
|
||||
experience_gain_navy = 0.2
|
||||
experience_gain_army = 0.2
|
||||
experience_gain_air = 0.2
|
||||
operative_slot = 1
|
||||
}
|
||||
trait_taiyuan = {
|
||||
random = no
|
||||
max_dig_in = 7.5
|
||||
dig_in_speed_factor = 0.20
|
||||
army_infantry_defence_factor = 0.2
|
||||
}
|
||||
trait_longwu = {
|
||||
random = no
|
||||
army_artillery_attack_factor = 0.1
|
||||
army_armor_attack_factor = 0.1
|
||||
motorized_attack_factor = 0.1
|
||||
mechanized_attack_factor = 0.1
|
||||
experience_loss_factor = -0.20
|
||||
}
|
||||
trait_shaoqian_advisor = {
|
||||
random = no
|
||||
land_doctrine_cost_factor = -0.1
|
||||
experience_gain_army_unit = 0.2
|
||||
experience_gain_army = 0.3
|
||||
army_org_factor = 0.05
|
||||
army_morale_factor = 0.05
|
||||
army_attack_factor = 0.05
|
||||
army_defence_factor = 0.05
|
||||
army_speed_factor = 0.05
|
||||
army_strength_factor = 0.05
|
||||
equipment_capture = 0.1
|
||||
org_loss_when_moving = -0.1
|
||||
recon_factor = 0.2
|
||||
org_loss_at_low_org_factor = -0.3
|
||||
supply_consumption_factor = -0.05
|
||||
equipment_bonus = {
|
||||
infantry_equipment = {
|
||||
instant = yes
|
||||
breakthrough = 0.15
|
||||
defense = 0.1
|
||||
soft_attack = 0.15
|
||||
hard_attack = 0.15
|
||||
ap_attack = 0.1
|
||||
maximum_speed = 0.5
|
||||
reliability = 0.1
|
||||
build_cost_ic = -0.15
|
||||
}
|
||||
}
|
||||
}
|
||||
trait_tianchengcv = {
|
||||
random = no
|
||||
experience_gain_air = 0.3
|
||||
planning_speed = 0.2
|
||||
max_planning = 0.2
|
||||
equipment_bonus = {
|
||||
small_plane_airframe = {
|
||||
instant = yes
|
||||
maximum_speed = 0.2
|
||||
}
|
||||
small_plane_cas_airframe = {
|
||||
instant = yes
|
||||
maximum_speed = 0.2
|
||||
naval_strike_attack = 0.15
|
||||
naval_strike_targetting = 0.15
|
||||
}
|
||||
small_plane_naval_bomber_airframe = {
|
||||
instant = yes
|
||||
maximum_speed = 0.2
|
||||
naval_strike_attack = 0.15
|
||||
naval_strike_targetting = 0.15
|
||||
}
|
||||
cv_small_plane_airframe = {
|
||||
instant = yes
|
||||
maximum_speed = 0.2
|
||||
}
|
||||
cv_small_plane_cas_airframe = {
|
||||
instant = yes
|
||||
maximum_speed = 0.2
|
||||
naval_strike_attack = 0.15
|
||||
naval_strike_targetting = 0.15
|
||||
}
|
||||
cv_small_plane_naval_bomber_airframe = {
|
||||
instant = yes
|
||||
maximum_speed = 0.2
|
||||
naval_strike_attack = 0.15
|
||||
naval_strike_targetting = 0.15
|
||||
}
|
||||
jizaijianniang_fighter = {
|
||||
instant = yes
|
||||
maximum_speed = 0.2
|
||||
naval_strike_attack = 0.15
|
||||
naval_strike_targetting = 0.15
|
||||
}
|
||||
jizaijianniang_cas = {
|
||||
instant = yes
|
||||
maximum_speed = 0.2
|
||||
naval_strike_attack = 0.15
|
||||
naval_strike_targetting = 0.15
|
||||
}
|
||||
jizaijianniang_nb = {
|
||||
instant = yes
|
||||
maximum_speed = 0.2
|
||||
naval_strike_attack = 0.15
|
||||
naval_strike_targetting = 0.15
|
||||
}
|
||||
}
|
||||
}
|
||||
trait_TIX_reichswerke_improved_2 = {
|
||||
random = no
|
||||
|
||||
consumer_goods_factor = -0.1
|
||||
local_resources_factor = 0.1
|
||||
industrial_capacity_factory = 0.05
|
||||
industrial_capacity_dockyard = 0.05
|
||||
production_factory_efficiency_gain_factor = 0.05
|
||||
production_factory_max_efficiency_factor = 0.05
|
||||
production_lack_of_resource_penalty_factor = -0.15
|
||||
|
||||
equipment_bonus = {
|
||||
infantry_equipment = {
|
||||
build_cost_ic = -0.05
|
||||
instant = yes
|
||||
}
|
||||
artillery = {
|
||||
build_cost_ic = -0.05
|
||||
instant = yes
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
|
||||
trait_TIX_hanz_building = {
|
||||
random = no
|
||||
|
||||
production_speed_infrastructure_factor = 0.1
|
||||
production_speed_rail_way_factor = 0.1
|
||||
production_speed_industrial_complex_factor = 0.05
|
||||
production_speed_bunker_factor = 0.1
|
||||
production_speed_coastal_bunker_factor = 0.1
|
||||
production_speed_arms_factory_factor = 0.1
|
||||
global_building_slots = 1
|
||||
|
||||
military_industrial_organization_policy_cost = -0.75
|
||||
military_industrial_organization_design_team_assign_cost = -0.5
|
||||
military_industrial_organization_industrial_manufacturer_assign_cost = -0.5
|
||||
}
|
||||
|
||||
trait_TIX_hanz_building_no_aat = {
|
||||
random = no
|
||||
|
||||
production_speed_infrastructure_factor = 0.1
|
||||
production_speed_rail_way_factor = 0.1
|
||||
production_speed_industrial_complex_factor = 0.05
|
||||
production_speed_coastal_bunker_factor = 0.1
|
||||
production_speed_arms_factory_factor = 0.1
|
||||
production_speed_bunker_factor = 0.1
|
||||
global_building_slots = 1
|
||||
|
||||
tank_manufacturer_cost_factor = -0.35
|
||||
materiel_manufacturer_cost_factor = -0.35
|
||||
aircraft_manufacturer_cost_factor = -0.35
|
||||
naval_manufacturer_cost_factor = -0.35
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user