2026-02-02 04:01:55

This commit is contained in:
actions[bot]
2026-02-02 04:01:56 +00:00
parent 2a4e64e233
commit e537283487
13 changed files with 275 additions and 76 deletions

View File

@@ -942,3 +942,17 @@ az_meizhoutiaozhan_cj3 = {
has_global_flag = az_meizhoutiaozhan_cj_get3 has_global_flag = az_meizhoutiaozhan_cj_get3
} }
} }
az_meizhoutiaozhan_cj4 = {
possible = {
difficulty > 1
has_start_date < 1936.01.02
has_any_custom_difficulty_setting = no
game_rules_allow_achievements = yes
}
happened = {
not = { has_global_flag = modoption_dingzhenai_on }
has_global_flag = az_meizhoutiaozhan_cj_get4
}
}

View File

@@ -15938,7 +15938,7 @@ AZ_meizhoutiaozhan_jyz = {
tooltip = "完美达成过本次每月挑战目标" tooltip = "完美达成过本次每月挑战目标"
has_completed_custom_achievement = { has_completed_custom_achievement = {
mod = az_achievements mod = az_achievements
achievement = az_meizhoutiaozhan_cj3 achievement = az_meizhoutiaozhan_cj4
} }
} }
custom_trigger_tooltip = { custom_trigger_tooltip = {
@@ -15954,6 +15954,33 @@ AZ_meizhoutiaozhan_jyz = {
} }
} }
AZ_meizhoutiaozhan_jy_on = { AZ_meizhoutiaozhan_jy_on = {
icon = eng_trade_unions_support
cost = 0
visible = {
is_ai = no
not = { has_global_flag = az_meizhoutiaozhan_down }
not = { has_global_flag = az_meizhoutiaozhan_action }
}
available = {
tag = DOH
custom_trigger_tooltip = {
tooltip = az_aikongzhiqitaguojia
all_other_country = {
is_ai = yes
}
}
not = { has_global_flag = modoption_dingzhenai_on }
}
complete_effect = {
#activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
#activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time
set_global_flag = az_meizhoutiaozhan_DOH
set_global_flag = az_meizhoutiaozhan_action
add_ideas = AZ_mztz_playerbuff
add_ideas = az_houqizhixiu_idea
}
}
AZ_wangqitiaozhan_jy_TIX = {
icon = eng_trade_unions_support icon = eng_trade_unions_support
cost = 0 cost = 0
visible = { visible = {
@@ -15976,15 +16003,10 @@ AZ_meizhoutiaozhan_jyz = {
not = { has_global_flag = modoption_dingzhenai_on } not = { has_global_flag = modoption_dingzhenai_on }
} }
complete_effect = { complete_effect = {
#activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time
#activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time
#set_global_flag = az_meizhoutiaozhan_BFL
#set_global_flag = az_meizhoutiaozhan_YUW
set_global_flag = az_meizhoutiaozhan_TIX set_global_flag = az_meizhoutiaozhan_TIX
set_global_flag = az_meizhoutiaozhan_action set_global_flag = az_meizhoutiaozhan_action
activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time activate_mission = AZ_meizhoutiaozhan_jy_wanmei_time_TIX
activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time activate_mission = AZ_meizhoutiaozhan_jy_dacheng_time_TIX
add_ideas = AZ_mztz_playerbuff
} }
} }
AZ_wangqitiaozhan_jy_YUW = { AZ_wangqitiaozhan_jy_YUW = {
@@ -16090,7 +16112,8 @@ AZ_meizhoutiaozhan_jyz = {
set_global_flag = az_meizhoutiaozhan_down set_global_flag = az_meizhoutiaozhan_down
} }
} }
AZ_meizhoutiaozhan_jy_wanmei_time = { AZ_meizhoutiaozhan_jy_wanmei_time_TIX = {
name = AZ_meizhoutiaozhan_jy_wanmei_time
icon = generic_scorched_earth icon = generic_scorched_earth
is_good = no is_good = no
activation = { activation = {
@@ -16170,7 +16193,8 @@ AZ_meizhoutiaozhan_jyz = {
custom_effect_tooltip = az_meizhoutiaozhan_buwanmei custom_effect_tooltip = az_meizhoutiaozhan_buwanmei
} }
} }
AZ_meizhoutiaozhan_jy_dacheng_time = { AZ_meizhoutiaozhan_jy_dacheng_time_TIX = {
name = AZ_meizhoutiaozhan_jy_dacheng_time
icon = generic_scorched_earth icon = generic_scorched_earth
is_good = no is_good = no
activation = { activation = {
@@ -16334,6 +16358,57 @@ AZ_meizhoutiaozhan_jyz = {
} }
} }
} }
AZ_meizhoutiaozhan_jy_DOH_misson = {
icon = generic_scorched_earth
cost = 0
visible = {
is_ai = no
has_global_flag = az_meizhoutiaozhan_DOH
}
fire_only_once = yes
available = {
TIX = {
has_government = ROOT
}
BFL = {
has_government = ROOT
}
YUW = {
has_government = ROOT
}
SAD = {
has_government = ROOT
}
HUJ = {
has_government = ROOT
}
BYG = {
has_government = ROOT
}
CHY = {
has_government = ROOT
}
}
complete_effect = {
if = {
limit = {
date < 1945.1.1
}
set_global_flag = az_meizhoutiaozhan_cj_get4
custom_effect_tooltip = get_zs_shuliang_10000
add_to_variable = {
var = zs_sl
value = 10000
}
}else = {
custom_effect_tooltip = get_zs_shuliang_7500
add_to_variable = {
var = zs_sl
value = 7500
}
}
}
}
} }
SAD_panbianzhe_jyz = { SAD_panbianzhe_jyz = {

View File

@@ -30,6 +30,20 @@ ideas = {
factory_energy_consumption = -0.1 factory_energy_consumption = -0.1
} }
} }
az_houqizhixiu_idea = {
cancel = {
date > 1940.1.1
}
allowed_civil_war = {
always = yes
}
modifier = {
army_attack_factor = -0.5
army_defence_factor = -0.5
army_org_factor = -0.3
}
}
} }
# 天降独有民族精神,防覆盖 # 天降独有民族精神,防覆盖
country = { country = {
@@ -95,18 +109,19 @@ ideas = {
#cavalry_attack_factor = 8 #cavalry_attack_factor = 8
#cavalry_defence_factor = 8 #cavalry_defence_factor = 8
#army_artillery_attack_factor = 4 #army_artillery_attack_factor = 4
#army_infantry_defence_factor = 3 army_infantry_attack_factor = 2
army_armor_attack_factor = 2 army_infantry_defence_factor = 2
army_armor_defence_factor = 2 #army_armor_attack_factor = 2
#army_armor_defence_factor = 2
#breakthrough_factor = 3 #breakthrough_factor = 3
#conscription = 0.25 #conscription = 0.25
#conscription_factor = 1 #conscription_factor = 1
#mobilization_speed = 5 mobilization_speed = 1
#army_core_attack_factor = 2 army_core_attack_factor = 2
#army_core_defence_factor = 12 army_core_defence_factor = 2
air_mission_efficiency = -1 #air_mission_efficiency = -1
naval_damage_factor = -1 #naval_damage_factor = -1
naval_defense_factor = -1 #naval_defense_factor = -1
#org_loss_when_moving = -0.5 #org_loss_when_moving = -0.5
#recon_factor = 1 #recon_factor = 1
#army_speed_factor = -0.15 #army_speed_factor = -0.15
@@ -126,9 +141,10 @@ ideas = {
#special_forces_attack_factor = 3 #special_forces_attack_factor = 3
#special_forces_defence_factor = 3 #special_forces_defence_factor = 3
#special_forces_cap_flat = 99999 #special_forces_cap_flat = 99999
army_attack_factor = 1 #army_attack_factor = 1
army_defence_factor = 1 #army_defence_factor = 1
#industrial_capacity_dockyard = 10 #industrial_capacity_dockyard = 10
local_resources_factor = 1
} }
#targeted_modifier = { #targeted_modifier = {
# tag = BYG # tag = BYG
@@ -137,13 +153,13 @@ ideas = {
# breakthrough_bonus_against = -0.5 # breakthrough_bonus_against = -0.5
#} #}
equipment_bonus = { equipment_bonus = {
#infantry_equipment = { infantry_equipment = {
# build_cost_ic = 0.15 build_cost_ic = -0.15
# soft_attack = 0.25 # soft_attack = 0.25
# hard_attack = 0.25 # hard_attack = 0.25
# reliability = 0.1 # reliability = 0.1
# instant = yes instant = yes
#} }
#artillery_equipment = { #artillery_equipment = {
# build_cost_ic = 0.15 # build_cost_ic = 0.15
# soft_attack = 0.25 # soft_attack = 0.25
@@ -164,14 +180,14 @@ ideas = {
# instant = yes # instant = yes
#} #}
armor = { armor = {
build_cost_ic = -0.25 build_cost_ic = 0.25
soft_attack = 0.5 # soft_attack = 0.5
hard_attack = 0.5 # hard_attack = 0.5
reliability = 0.2 # reliability = 0.2
breakthrough = 0.25 # breakthrough = 0.25
maximum_speed = 0.2 # maximum_speed = 0.2
ap_attack = 2 # ap_attack = 2
instant = yes # instant = yes
} }
#small_plane_airframe = { #small_plane_airframe = {
# build_cost_ic = 10 # build_cost_ic = 10
@@ -206,31 +222,36 @@ ideas = {
modifier = { modifier = {
#conscription = 0.25 #conscription = 0.25
#conscription_factor = 1 #conscription_factor = 1
mobilization_speed = 1 #mobilization_speed = 1
#army_core_attack_factor = 5 #army_core_attack_factor = 5
army_core_defence_factor = 5 #army_core_defence_factor = 5
#stability_factor = 1.25 #stability_factor = 1.25
#war_support_factor = 2 #war_support_factor = 2
#army_speed_factor = 0.25 #army_speed_factor = 0.25
army_attack_factor = 2 army_org_factor = 1
army_defence_factor = 2 army_attack_factor = 1
army_defence_factor = 1
industrial_capacity_factory = -0.5
#max_dig_in_factor = 2 #max_dig_in_factor = 2
#dig_in_speed_factor = 0.5 #dig_in_speed_factor = 0.5
army_attack_against_major_factor = 0.5 army_attack_against_major_factor = -0.3
army_defence_against_major_factor = 0.5 army_defence_against_major_factor = -0.3
army_breakthrough_against_major_factor = 0.5 #army_breakthrough_against_major_factor = 0.5
army_attack_against_minor_factor = 1 army_attack_against_minor_factor = 2
army_defence_against_minor_factor = 1 army_defence_against_minor_factor = 2
army_breakthrough_against_minor_factor = 1 army_breakthrough_against_minor_factor = 2
#army_infantry_attack_factor = 2 #army_infantry_attack_factor = 2
#army_infantry_defence_factor = 3 #army_infantry_defence_factor = 3
#army_artillery_attack_factor = 4 #army_artillery_attack_factor = 4
production_factory_start_efficiency_factor = 0.5 #production_factory_start_efficiency_factor = 0.5
line_change_production_efficiency_factor = 1 #line_change_production_efficiency_factor = 1
production_factory_max_efficiency_factor = 0.3 production_factory_max_efficiency_factor = -0.2
production_factory_efficiency_gain_factor = 1 #production_factory_efficiency_gain_factor = 1
#army_armor_attack_factor = 2 #army_armor_attack_factor = 2
#army_armor_defence_factor = 2 #army_armor_defence_factor = 2
special_forces_attack_factor = 3
special_forces_defence_factor = 3
special_forces_cap_flat = 99999
} }
#targeted_modifier = { #targeted_modifier = {
# tag = BYG # tag = BYG

View File

@@ -1141,6 +1141,75 @@ TIX_deschimag_organization = {
base = 2 base = 2
} }
} }
add_trait = {
token = bulizaochuanchang_1
name = bulizaochuanchang_1
icon = GFX_BLI_zaochuanchang_mio_icon_1
special_trait_background = yes
position = { x=7 y=4 }
available = {
FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi1_get } }
}
equipment_bonus = {
reliability = 0.08
armor_value = 0.05
maximum_speed = 0.03
naval_range = 0.1
}
production_bonus = {
production_resource_need_factor = -0.55
}
organization_modifier = {
military_industrial_organization_funds_gain = 0.35
}
on_complete = {
ROOT = {
add_mio_size = 1
}
FROM = {
navy_experience = 200
}
}
}
add_trait = {
token = bulizaochuanchang_2
name = bulizaochuanchang_2
icon = GFX_BLI_zaochuanchang_mio_icon_2
special_trait_background = yes
position = { x=8 y=4 }
available = {
FROM = { OR = { hidden_trigger = { is_ai = yes } tag = BLI has_country_flag = buligongyi2_get } }
}
equipment_bonus = {
lg_attack = 0.15
hg_attack = 0.2
carrier_size = 1
torpedo_attack = 0.15
build_cost_ic = -0.1
}
production_bonus = {
production_resource_need_factor = -0.55
}
organization_modifier = {
military_industrial_organization_funds_gain = 0.35
}
on_complete = {
ROOT = {
add_mio_size = 1
}
FROM = {
navy_experience = 200
}
}
}
} }
TIX_germaniawerft_organization = { TIX_germaniawerft_organization = {

View File

@@ -1961,7 +1961,7 @@
y = 1 y = 1
cost = 4 cost = 4
ai_will_do = { ai_will_do = {
factor = 40 factor = 90
} }
cancel_if_invalid = yes cancel_if_invalid = yes
continue_if_invalid = no continue_if_invalid = no
@@ -1993,7 +1993,7 @@
y = 1 y = 1
cost = 5 cost = 5
ai_will_do = { ai_will_do = {
factor = 40 factor = 80
} }
cancel_if_invalid = yes cancel_if_invalid = yes
continue_if_invalid = no continue_if_invalid = no
@@ -2022,7 +2022,7 @@
y = 1 y = 1
cost = 5 cost = 5
ai_will_do = { ai_will_do = {
factor = 40 factor = 80
} }
search_filters = { search_filters = {
FOCUS_FILTER_HISTORICAL FOCUS_FILTER_HISTORICAL
@@ -2085,7 +2085,7 @@
y = 1 y = 1
cost = 5 cost = 5
ai_will_do = { ai_will_do = {
factor = 40 factor = 80
} }
cancel_if_invalid = yes cancel_if_invalid = yes
continue_if_invalid = no continue_if_invalid = no
@@ -2105,7 +2105,7 @@
y = 1 y = 1
cost = 5 cost = 5
ai_will_do = { ai_will_do = {
factor = 40 factor = 80
} }
cancel_if_invalid = yes cancel_if_invalid = yes
continue_if_invalid = no continue_if_invalid = no
@@ -2217,7 +2217,7 @@
y = 1 y = 1
cost = 4 cost = 4
ai_will_do = { ai_will_do = {
factor = 40 factor = 80
} }
cancel_if_invalid = yes cancel_if_invalid = yes
continue_if_invalid = no continue_if_invalid = no
@@ -2261,7 +2261,7 @@
y = 1 y = 1
cost = 4 cost = 4
ai_will_do = { ai_will_do = {
factor = 15 factor = 40
} }
cancel_if_invalid = yes cancel_if_invalid = yes
continue_if_invalid = no continue_if_invalid = no
@@ -2365,7 +2365,7 @@
is_puppet = no is_puppet = no
} }
ai_will_do = { ai_will_do = {
factor = 35 factor = 80
} }
cancel_if_invalid = yes cancel_if_invalid = yes
continue_if_invalid = no continue_if_invalid = no
@@ -2390,7 +2390,7 @@
y = 1 y = 1
cost = 4 cost = 4
ai_will_do = { ai_will_do = {
factor = 35 factor = 80
} }
cancel_if_invalid = yes cancel_if_invalid = yes
continue_if_invalid = no continue_if_invalid = no
@@ -2411,7 +2411,7 @@
y = 1 y = 1
cost = 4 cost = 4
ai_will_do = { ai_will_do = {
factor = 35 factor = 80
} }
cancel_if_invalid = yes cancel_if_invalid = yes
continue_if_invalid = no continue_if_invalid = no
@@ -2741,7 +2741,7 @@
y = 1 y = 1
cost = 4 cost = 4
ai_will_do = { ai_will_do = {
factor = 35 factor = 80
} }
cancel_if_invalid = yes cancel_if_invalid = yes
continue_if_invalid = no continue_if_invalid = no
@@ -2805,7 +2805,11 @@
y = 1 y = 1
cost = 2 cost = 2
ai_will_do = { ai_will_do = {
factor = 100 factor = 10
modifier = {
date > 1937.5.1
factor = 100
}
} }
available = { available = {
is_puppet = no is_puppet = no
@@ -2831,7 +2835,7 @@
y = 1 y = 1
cost = 7 cost = 7
ai_will_do = { ai_will_do = {
factor = 35 factor = 80
} }
available = { available = {
is_puppet = no is_puppet = no
@@ -2932,7 +2936,7 @@
y = 1 y = 1
cost = 14 cost = 14
ai_will_do = { ai_will_do = {
factor = 35 factor = 50
} }
available = { available = {
is_puppet = no is_puppet = no
@@ -3281,7 +3285,7 @@
y = 1 y = 1
cost = 4 cost = 4
ai_will_do = { ai_will_do = {
factor = 35 factor = 80
} }
available = { available = {
is_puppet = no is_puppet = no
@@ -3357,7 +3361,7 @@
} }
} }
ai_will_do = { ai_will_do = {
factor = 35 factor = 80
} }
completion_reward = { completion_reward = {
YUW = { YUW = {
@@ -3386,7 +3390,7 @@
is_puppet = no is_puppet = no
} }
ai_will_do = { ai_will_do = {
factor = 35 factor = 80
} }
cancel_if_invalid = yes cancel_if_invalid = yes
continue_if_invalid = no continue_if_invalid = no
@@ -3411,7 +3415,11 @@
is_puppet = no is_puppet = no
} }
ai_will_do = { ai_will_do = {
factor = 35 factor = 10
modifier = {
date > 1941.6.1
add = 50
}
} }
cancel_if_invalid = yes cancel_if_invalid = yes
continue_if_invalid = no continue_if_invalid = no
@@ -3486,7 +3494,11 @@
y = 1 y = 1
cost = 2 cost = 2
ai_will_do = { ai_will_do = {
factor = 35 factor = 10
modifier = {
date > 1941.6.1
add = 50
}
} }
available = { available = {
is_puppet = no is_puppet = no

View File

@@ -2539,7 +2539,7 @@ focus_tree = {
} }
cost = 5 cost = 5
ai_will_do = { ai_will_do = {
factor = 20 factor = 50
} }
cancel_if_invalid = yes cancel_if_invalid = yes
continue_if_invalid = no continue_if_invalid = no
@@ -2688,7 +2688,7 @@ focus_tree = {
} }
relative_position_id = TIX_yihuigaige relative_position_id = TIX_yihuigaige
ai_will_do = { ai_will_do = {
factor = 60 factor = 50
} }
available = { available = {

View File

@@ -6769,7 +6769,7 @@ focus_tree = {
has_global_flag = MOD_azurlane_tianjiangjianniang has_global_flag = MOD_azurlane_tianjiangjianniang
} }
ai_will_do = { ai_will_do = {
factor = 20 factor = 40
} }
select_effect = { select_effect = {
country_event = az_tianjiang.165 country_event = az_tianjiang.165
@@ -7235,7 +7235,7 @@ focus_tree = {
has_global_flag = MOD_azurlane_tianjiangjianniang has_global_flag = MOD_azurlane_tianjiangjianniang
} }
ai_will_do = { ai_will_do = {
factor = 80 factor = 20
} }
select_effect = { select_effect = {
country_event = YUW_event.52 country_event = YUW_event.52

View File

@@ -14941,7 +14941,7 @@ country_event = {
option = { option = {
name = "黑线" name = "黑线"
ai_chance = { ai_chance = {
base = 20 base = 40
modifier = { modifier = {
is_historical_focus_on = yes is_historical_focus_on = yes
factor = 100 factor = 100
@@ -14960,7 +14960,7 @@ country_event = {
} }
complete_national_focus = SAD_afeilijiazhichi complete_national_focus = SAD_afeilijiazhichi
ai_chance = { ai_chance = {
base = 80 base = 60
modifier = { modifier = {
is_historical_focus_on = yes is_historical_focus_on = yes
factor = 0 factor = 0

View File

@@ -219,7 +219,7 @@ country_event = {
option = CHY_historical_focus option = CHY_historical_focus
} }
} }
factor = 10 factor = 100
} }
} }
} }

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -1,6 +1,6 @@
l_simp_chinese: l_simp_chinese:
gengxinshuoming_title2:0"2.23更新内容" gengxinshuoming_title2:0"2.24更新内容"
gengxinshuoming_text2:"1.地形战场宽度改为原本的三倍山地50→150目的是防止AI过多师不进战导致的带溃。并且回调了原版部分地形自带的部队移速惩罚。\n2.机场每级容量由200提升为1000。\n\n§O已经整合50建筑槽MOD无需再额外启动§!\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。" gengxinshuoming_text2:"1.每月挑战更新东煌。\n2.调整了非历史国策下部分国家的路线概率。\n\n§O已经整合50建筑槽MOD无需再额外启动§!\nMOD内95%的长文案由AI生成§C所有文案当做同人小说来看就好§!MOD交流群539127559\n最下方的决议里有路线指南和舰娘羁绊事件。出现成就条件满足但无法去完成的情况请打开历史国策。"
az_openstart_button_tooltip:0"打开碧蓝MOD开始界面" az_openstart_button_tooltip:0"打开碧蓝MOD开始界面"
dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!" dancingxiaotiancheng_tooltip:0"§RDancing~§! §CDancing~§! §YNon Stop§! §Bmy§! §GDancing~§!"
az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!" az_start_mainwindow_stratgame_btn_tooltip:0"§Y◆注意◆§!确认你已完成所有MOD设定点击开始游戏后将§R无法更改§!任何设定§Y◆注意◆§!"
@@ -312,13 +312,15 @@ az_meizhoutiaozhan_cj2_NAME:"完美通关:鸢尾"
az_meizhoutiaozhan_cj2_DESC:"在每月挑战中达成鸢尾的完美通关条件。" az_meizhoutiaozhan_cj2_DESC:"在每月挑战中达成鸢尾的完美通关条件。"
az_meizhoutiaozhan_cj3_NAME:"完美通关:铁血" az_meizhoutiaozhan_cj3_NAME:"完美通关:铁血"
az_meizhoutiaozhan_cj3_DESC:"在每月挑战中达成铁血的完美通关条件。" az_meizhoutiaozhan_cj3_DESC:"在每月挑战中达成铁血的完美通关条件。"
az_meizhoutiaozhan_cj4_NAME:"完美通关:东煌"
az_meizhoutiaozhan_cj4_DESC:"在每月挑战中达成东煌的完美通关条件。"
az_ceshichengjiu_cj_NAME:"路过的蛮啾" az_ceshichengjiu_cj_NAME:"路过的蛮啾"
az_ceshichengjiu_cj_DESC:"这是一个测试成就,请无视喵。" az_ceshichengjiu_cj_DESC:"这是一个测试成就,请无视喵。"
##################每月挑战############## ##################每月挑战##############
az_tianjiang.389.d:"每月挑战是碧蓝MOD在最近一次更新中新添加的机制玩家可以通过开启挑战来获得各种平时无法得到的加成并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境因此每月都会对双方的BUFF以及挑战的目标进行更新。\n\n每月挑战不绑定历史国策可以与疯狂AI或者历史挑战、丁真AI同时开启但会在一定程度上影响其本身的难度。该机制属于单机游玩专属联机时无法启用。\n\n如果对此模式有想法或意见欢迎加群讨论。" az_tianjiang.389.d:"每月挑战是碧蓝MOD在最近一次更新中新添加的机制玩家可以通过开启挑战来获得各种平时无法得到的加成并与同样获得特殊增益的AI进行对抗。\n\n该模式的目的是给喜欢在碧蓝MOD中PVE的玩家一个动态的环境因此每月都会对双方的BUFF以及挑战的目标进行更新。\n\n每月挑战不绑定历史国策可以与疯狂AI或者历史挑战、丁真AI同时开启但会在一定程度上影响其本身的难度。该机制属于单机游玩专属联机时无法启用。\n\n如果对此模式有想法或意见欢迎加群讨论。"
AZ_meizhoutiaozhan_jyz:"每月挑战" AZ_meizhoutiaozhan_jyz:"每月挑战"
AZ_meizhoutiaozhan_jyz_desc:"本月挑战国家§Y铁血§!\n本月路线要求§Y非黑线§!\n本月挑战目标§R在非历史国策下,在限定时间内结盟或征服所有欧洲舰娘国§!\n本月§G玩家效果§!:装甲工艺+坦克工厂+少女战车+侧重陆军\n本月§RAI效果§!:强者战争+战无不胜+卫国战争+强化产线\n\n§R注意本期难度较高且数值极高不建议同时开启疯狂AI等内容§!" AZ_meizhoutiaozhan_jyz_desc:"本月挑战国家§Y东煌§!\n本月路线要求§Y任意§!\n本月挑战目标§R让所有主要舰娘国的意识形态与本国统一§!\n本月§G玩家效果§!:重视步兵+卫国战争+地大物博+后起之秀\n本月§RAI效果§!:特种作战+强者战争+穷兵黩武+恃强凌弱"
AZ_meizhoutiaozhan_jy_debug:"测试决议" AZ_meizhoutiaozhan_jy_debug:"测试决议"
AZ_meizhoutiaozhan_jy_aibuff:"AI决议" AZ_meizhoutiaozhan_jy_aibuff:"AI决议"
AZ_meizhoutiaozhan_jy_on:"开启§Y每月挑战§!" AZ_meizhoutiaozhan_jy_on:"开启§Y每月挑战§!"
@@ -342,6 +344,7 @@ AZ_meizhoutiaozhan_jiangli_desc:"如果你完美达成过每月挑战的通关
az_meizhoutiaozhan_cj_get:"完美达成每月挑战通关条件" az_meizhoutiaozhan_cj_get:"完美达成每月挑战通关条件"
az_meizhoutiaozhan_cj_get2:"完美达成每月挑战通关条件" az_meizhoutiaozhan_cj_get2:"完美达成每月挑战通关条件"
az_meizhoutiaozhan_cj_get3:"完美达成每月挑战通关条件" az_meizhoutiaozhan_cj_get3:"完美达成每月挑战通关条件"
az_meizhoutiaozhan_cj_get4:"完美达成每月挑战通关条件"
AZ_mztz_xiaoma_idea:"挑战奖励:超级小马" AZ_mztz_xiaoma_idea:"挑战奖励:超级小马"
az_shenjingbaizhan_tech:"词条:身经百战" az_shenjingbaizhan_tech:"词条:身经百战"
az_shenjingbaizhan_tech_desc:"疯狂AI地形修正" az_shenjingbaizhan_tech_desc:"疯狂AI地形修正"
@@ -356,6 +359,11 @@ AZ_wangqitiaozhan_jy_YUW:"往期挑战:鸢尾"
AZ_wangqitiaozhan_jy_YUW_desc:"往期挑战同样可以获得成就但玩家和AI都不会获得额外的加成。" AZ_wangqitiaozhan_jy_YUW_desc:"往期挑战同样可以获得成就但玩家和AI都不会获得额外的加成。"
AZ_wangqitiaozhan_jy_BFL:"往期挑战:北联" AZ_wangqitiaozhan_jy_BFL:"往期挑战:北联"
AZ_wangqitiaozhan_jy_BFL_desc:"往期挑战同样可以获得成就但玩家和AI都不会获得额外的加成。" AZ_wangqitiaozhan_jy_BFL_desc:"往期挑战同样可以获得成就但玩家和AI都不会获得额外的加成。"
AZ_wangqitiaozhan_jy_TIX:"往期挑战:铁血"
AZ_wangqitiaozhan_jy_TIX_desc:"往期挑战同样可以获得成就但玩家和AI都不会获得额外的加成。"
AZ_meizhoutiaozhan_jy_DOH_misson:"每月挑战:东煌"
AZ_meizhoutiaozhan_jy_DOH_misson_desc:"在1945年之前完成视为完美完成目标将获得额外奖励并获得成就。"
az_houqizhixiu_idea:"后起之秀 隐藏效果401后自动消失"
#########################临时文本P社为什么不写本地化############################ #########################临时文本P社为什么不写本地化############################