category = { name = "Voices" soundeffects = { ### German Language ### # GER MAF GEA GEX AUS BAV GRU NGF WGR SCH DDR # LUX BAT # GHA AZR BLR BRD CEA KAZ MAG MNT MZB NAM RWA TZN TOG CNR KAM KEN VIN ZAM NGR KTG TIX_infantry_idle TIX_infantry_neutral_combat TIX_infantry_positive_combat TIX_infantry_retreat TIX_infantry_move_out MAF_infantry_idle MAF_infantry_neutral_combat MAF_infantry_positive_combat MAF_infantry_retreat MAF_infantry_move_out GEA_infantry_idle GEA_infantry_neutral_combat GEA_infantry_positive_combat GEA_infantry_retreat GEA_infantry_move_out GEX_infantry_idle GEX_infantry_neutral_combat GEX_infantry_positive_combat GEX_infantry_retreat GEX_infantry_move_out AUS_infantry_idle AUS_infantry_neutral_combat AUS_infantry_positive_combat AUS_infantry_retreat AUS_infantry_move_out BAV_infantry_idle BAV_infantry_neutral_combat BAV_infantry_positive_combat BAV_infantry_retreat BAV_infantry_move_out BAT_infantry_idle BAT_infantry_neutral_combat BAT_infantry_positive_combat BAT_infantry_retreat BAT_infantry_move_out GRU_infantry_idle GRU_infantry_neutral_combat GRU_infantry_positive_combat GRU_infantry_retreat GRU_infantry_move_out NGF_infantry_idle NGF_infantry_neutral_combat NGF_infantry_positive_combat NGF_infantry_retreat NGF_infantry_move_out WGR_infantry_idle WGR_infantry_neutral_combat WGR_infantry_positive_combat WGR_infantry_retreat WGR_infantry_move_out SCH_infantry_idle SCH_infantry_neutral_combat SCH_infantry_positive_combat SCH_infantry_retreat SCH_infantry_move_out LUX_infantry_idle LUX_infantry_neutral_combat LUX_infantry_positive_combat LUX_infantry_retreat LUX_infantry_move_out DDR_infantry_idle DDR_infantry_neutral_combat DDR_infantry_positive_combat DDR_infantry_retreat DDR_infantry_move_out GHA_infantry_idle GHA_infantry_neutral_combat GHA_infantry_positive_combat GHA_infantry_retreat GHA_infantry_move_out AZR_infantry_idle AZR_infantry_neutral_combat AZR_infantry_positive_combat AZR_infantry_retreat AZR_infantry_move_out BLR_infantry_idle BLR_infantry_neutral_combat BLR_infantry_positive_combat BLR_infantry_retreat BLR_infantry_move_out BRD_infantry_idle BRD_infantry_neutral_combat BRD_infantry_positive_combat BRD_infantry_retreat BRD_infantry_move_out CEA_infantry_idle CEA_infantry_neutral_combat CEA_infantry_positive_combat CEA_infantry_retreat CEA_infantry_move_out KAZ_infantry_idle KAZ_infantry_neutral_combat KAZ_infantry_positive_combat KAZ_infantry_retreat KAZ_infantry_move_out MAG_infantry_idle MAG_infantry_neutral_combat MAG_infantry_positive_combat MAG_infantry_retreat MAG_infantry_move_out MNT_infantry_idle MNT_infantry_neutral_combat MNT_infantry_positive_combat MNT_infantry_retreat MNT_infantry_move_out MZB_infantry_idle MZB_infantry_neutral_combat MZB_infantry_positive_combat MZB_infantry_retreat MZB_infantry_move_out NAM_infantry_idle NAM_infantry_neutral_combat NAM_infantry_positive_combat NAM_infantry_retreat NAM_infantry_move_out RWA_infantry_idle RWA_infantry_neutral_combat RWA_infantry_positive_combat RWA_infantry_retreat RWA_infantry_move_out TZN_infantry_idle TZN_infantry_neutral_combat TZN_infantry_positive_combat TZN_infantry_retreat TZN_infantry_move_out TOG_infantry_idle TOG_infantry_neutral_combat TOG_infantry_positive_combat TOG_infantry_retreat TOG_infantry_move_out CNR_infantry_idle CNR_infantry_neutral_combat CNR_infantry_positive_combat CNR_infantry_retreat CNR_infantry_move_out KAM_infantry_idle KAM_infantry_neutral_combat KAM_infantry_positive_combat KAM_infantry_retreat KAM_infantry_move_out KEN_infantry_idle KEN_infantry_neutral_combat KEN_infantry_positive_combat KEN_infantry_retreat KEN_infantry_move_out VIN_infantry_idle VIN_infantry_neutral_combat VIN_infantry_positive_combat VIN_infantry_retreat VIN_infantry_move_out ZAM_infantry_idle ZAM_infantry_neutral_combat ZAM_infantry_positive_combat ZAM_infantry_retreat ZAM_infantry_move_out NGR_infantry_idle NGR_infantry_neutral_combat NGR_infantry_positive_combat NGR_infantry_retreat NGR_infantry_move_out KTG_infantry_idle KTG_infantry_neutral_combat KTG_infantry_positive_combat KTG_infantry_retreat KTG_infantry_move_out } compressor = { enabled = yes pregain = 0.0 postgain = 2.0 ratio = 10.0 threshold = -10.0 attacktime = 0.030 releasetime = 1.2 } } ########### AUDIO ASSETS ########### GER sound = { name = "de_Idle_001" file = "ger/de_Idle_001.wav" } sound = { name = "de_Idle_002" file = "ger/de_Idle_002.wav" } sound = { name = "de_Idle_003" file = "ger/de_Idle_003.wav" } sound = { name = "de_Idle_004" file = "ger/de_Idle_004.wav" } sound = { name = "de_Idle_005" file = "ger/de_Idle_005.wav" } sound = { name = "de_Idle_006" file = "ger/de_Idle_006.wav" } sound = { name = "de_Idle_010" file = "ger/de_Idle_010.wav" } sound = { name = "de_Idle_011" file = "ger/de_Idle_011.wav" } sound = { name = "de_Idle_012" file = "ger/de_Idle_012.wav" } sound = { name = "de_Idle_016" file = "ger/de_Idle_016.wav" } sound = { name = "de_Idle_017" file = "ger/de_Idle_017.wav" } sound = { name = "de_Idle_018" file = "ger/de_Idle_018.wav" } sound = { name = "de_Idle_019" file = "ger/de_Idle_019.wav" } sound = { name = "de_Idle_020" file = "ger/de_Idle_020.wav" } sound = { name = "de_Idle_021" file = "ger/de_Idle_021.wav" } sound = { name = "de_Idle_022" file = "ger/de_Idle_022.wav" } sound = { name = "de_Idle_023" file = "ger/de_Idle_023.wav" } sound = { name = "de_Idle_024" file = "ger/de_Idle_024.wav" } sound = { name = "de_Idle_025" file = "ger/de_Idle_025.wav" } sound = { name = "de_Idle_026" file = "ger/de_Idle_026.wav" } sound = { name = "de_Idle_027" file = "ger/de_Idle_027.wav" } sound = { name = "de_Neutral_001" file = "ger/de_Neutral_001.wav" } sound = { name = "de_Neutral_002" file = "ger/de_Neutral_002.wav" } sound = { name = "de_Neutral_003" file = "ger/de_Neutral_003.wav" } sound = { name = "de_Neutral_004" file = "ger/de_Neutral_004.wav" } sound = { name = "de_Neutral_005" file = "ger/de_Neutral_005.wav" } sound = { name = "de_Neutral_006" file = "ger/de_Neutral_006.wav" } sound = { name = "de_Neutral_007" file = "ger/de_Neutral_007.wav" } sound = { name = "de_Neutral_008" file = "ger/de_Neutral_008.wav" } sound = { name = "de_Neutral_009" file = "ger/de_Neutral_009.wav" } sound = { name = "de_Neutral_010" file = "ger/de_Neutral_010.wav" } sound = { name = "de_Neutral_011" file = "ger/de_Neutral_011.wav" } sound = { name = "de_Neutral_012" file = "ger/de_Neutral_012.wav" } sound = { name = "de_Neutral_013" file = "ger/de_Neutral_013.wav" } sound = { name = "de_Neutral_014" file = "ger/de_Neutral_014.wav" } sound = { name = "de_Neutral_015" file = "ger/de_Neutral_015.wav" } sound = { name = "de_Neutral_016" file = "ger/de_Neutral_016.wav" } sound = { name = "de_Neutral_017" file = "ger/de_Neutral_017.wav" } sound = { name = "de_Neutral_018" file = "ger/de_Neutral_018.wav" } sound = { name = "de_Neutral_019" file = "ger/de_Neutral_019.wav" } sound = { name = "de_Neutral_020" file = "ger/de_Neutral_020.wav" } sound = { name = "de_Neutral_021" file = "ger/de_Neutral_021.wav" } sound = { name = "de_Positive_001" file = "ger/de_Positive_001.wav" } sound = { name = "de_Positive_002" file = "ger/de_Positive_002.wav" } sound = { name = "de_Positive_003" file = "ger/de_Positive_003.wav" } sound = { name = "de_Positive_007" file = "ger/de_Positive_007.wav" } sound = { name = "de_Positive_008" file = "ger/de_Positive_008.wav" } sound = { name = "de_Positive_009" file = "ger/de_Positive_009.wav" } sound = { name = "de_Positive_010" file = "ger/de_Positive_010.wav" } sound = { name = "de_Positive_011" file = "ger/de_Positive_011.wav" } sound = { name = "de_Positive_012" file = "ger/de_Positive_012.wav" } sound = { name = "de_Positive_013" file = "ger/de_Positive_013.wav" } sound = { name = "de_Positive_014" file = "ger/de_Positive_014.wav" } sound = { name = "de_Positive_015" file = "ger/de_Positive_015.wav" } sound = { name = "de_Positive_016" file = "ger/de_Positive_016.wav" } sound = { name = "de_Positive_017" file = "ger/de_Positive_017.wav" } sound = { name = "de_Positive_018" file = "ger/de_Positive_018.wav" } sound = { name = "de_Positive_019" file = "ger/de_Positive_019.wav" } sound = { name = "de_Positive_020" file = "ger/de_Positive_020.wav" } sound = { name = "de_Positive_021" file = "ger/de_Positive_021.wav" } sound = { name = "de_Positive_022" file = "ger/de_Positive_022.wav" } sound = { name = "de_Positive_023" file = "ger/de_Positive_023.wav" } sound = { name = "de_Positive_024" file = "ger/de_Positive_024.wav" } sound = { name = "de_Retreat_001" file = "ger/de_Retreat_001.wav" } sound = { name = "de_Retreat_002" file = "ger/de_Retreat_002.wav" } sound = { name = "de_Retreat_003" file = "ger/de_Retreat_003.wav" } sound = { name = "de_Retreat_004" file = "ger/de_Retreat_004.wav" } sound = { name = "de_Retreat_005" file = "ger/de_Retreat_005.wav" } sound = { name = "de_Retreat_006" file = "ger/de_Retreat_006.wav" } sound = { name = "de_Retreat_007" file = "ger/de_Retreat_007.wav" } sound = { name = "de_Retreat_008" file = "ger/de_Retreat_008.wav" } sound = { name = "de_Retreat_009" file = "ger/de_Retreat_009.wav" } sound = { name = "de_Retreat_010" file = "ger/de_Retreat_010.wav" } sound = { name = "de_Retreat_011" file = "ger/de_Retreat_011.wav" } sound = { name = "de_Retreat_012" file = "ger/de_Retreat_012.wav" } sound = { name = "de_Retreat_013" file = "ger/de_Retreat_013.wav" } sound = { name = "de_Retreat_014" file = "ger/de_Retreat_014.wav" } sound = { name = "de_Retreat_015" file = "ger/de_Retreat_015.wav" } sound = { name = "de_Retreat_016" file = "ger/de_Retreat_016.wav" } sound = { name = "de_Retreat_016_alt" file = "ger/de_Retreat_016_alt.wav" } sound = { name = "de_Retreat_017" file = "ger/de_Retreat_017.wav" } sound = { name = "de_Retreat_017_alt" file = "ger/de_Retreat_017_alt.wav" } sound = { name = "de_Retreat_018" file = "ger/de_Retreat_018.wav" } sound = { name = "de_Retreat_018_alt" file = "ger/de_Retreat_018_alt.wav" } ########## German ########## GER soundeffect = { name = "TIX_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "TIX_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TIX_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TIX_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TIX_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## MAF soundeffect = { name = "MAF_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "MAF_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MAF_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MAF_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MAF_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## GEA soundeffect = { name = "GEA_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "GEA_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "GEA_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "GEA_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "GEA_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## GEX soundeffect = { name = "GEX_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "GEX_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "GEX_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "GEX_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "GEX_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## AUS soundeffect = { name = "AUS_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "AUS_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "AUS_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "AUS_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "AUS_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## BAV soundeffect = { name = "BAV_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "BAV_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BAV_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BAV_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BAV_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## BAT soundeffect = { name = "BAT_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "BAT_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BAT_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BAT_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BAT_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## GRU soundeffect = { name = "GRU_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "GRU_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "GRU_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "GRU_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "GRU_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## NGF soundeffect = { name = "NGF_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "NGF_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "NGF_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "NGF_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "NGF_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## WGR soundeffect = { name = "WGR_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "WGR_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "WGR_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "WGR_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "WGR_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## SCH soundeffect = { name = "SCH_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "SCH_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SCH_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SCH_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SCH_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## LUX soundeffect = { name = "LUX_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "LUX_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "LUX_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "LUX_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "LUX_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## DDR soundeffect = { name = "DDR_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "DDR_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "DDR_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "DDR_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "DDR_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## GHA soundeffect = { name = "GHA_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "GHA_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "GHA_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "GHA_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "GHA_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## AZR soundeffect = { name = "AZR_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "AZR_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "AZR_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "AZR_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "AZR_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## BLR soundeffect = { name = "BLR_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "BLR_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BLR_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BLR_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BLR_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## BRD soundeffect = { name = "BRD_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "BRD_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BRD_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BRD_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BRD_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## CEA soundeffect = { name = "CEA_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "CEA_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "CEA_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "CEA_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "CEA_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## KAZ soundeffect = { name = "KAZ_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "KAZ_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "KAZ_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "KAZ_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "KAZ_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## MAG soundeffect = { name = "MAG_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "MAG_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MAG_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MAG_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MAG_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## MNT soundeffect = { name = "MNT_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "MNT_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MNT_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MNT_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MNT_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## MZB soundeffect = { name = "MZB_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "MZB_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MZB_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MZB_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "MZB_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## NAM soundeffect = { name = "NAM_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "NAM_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "NAM_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "NAM_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "NAM_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## RWA soundeffect = { name = "RWA_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "RWA_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "RWA_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "RWA_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "RWA_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## TZN soundeffect = { name = "TZN_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "TZN_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TZN_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TZN_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TZN_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## TOG soundeffect = { name = "TOG_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "TOG_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TOG_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TOG_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TOG_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## CNR soundeffect = { name = "CNR_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "CNR_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "CNR_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "CNR_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "CNR_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## KAM soundeffect = { name = "KAM_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "KAM_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "KAM_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "KAM_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "KAM_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## KEN soundeffect = { name = "KEN_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "KEN_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "KEN_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "KEN_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "KEN_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## VIN soundeffect = { name = "VIN_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "VIN_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "VIN_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "VIN_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "VIN_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## ZAM soundeffect = { name = "ZAM_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "ZAM_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "ZAM_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "ZAM_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "ZAM_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## NGR soundeffect = { name = "NGR_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "NGR_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "NGR_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "NGR_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "NGR_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## KTG soundeffect = { name = "KTG_infantry_idle" sounds = { sound = de_Idle_001 sound = de_Idle_002 sound = de_Idle_003 sound = de_Idle_004 sound = de_Idle_005 sound = de_Idle_006 sound = de_Idle_010 sound = de_Idle_011 sound = de_Idle_012 sound = de_Idle_016 sound = de_Idle_017 sound = de_Idle_018 sound = de_Idle_019 sound = de_Idle_020 sound = de_Idle_021 sound = de_Idle_022 sound = de_Idle_023 sound = de_Idle_024 sound = de_Idle_025 sound = de_Idle_026 sound = de_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15 } } soundeffect = { name = "KTG_infantry_neutral_combat" sounds = { sound = de_Neutral_001 sound = de_Neutral_002 sound = de_Neutral_003 sound = de_Neutral_004 sound = de_Neutral_005 sound = de_Neutral_006 sound = de_Neutral_007 sound = de_Neutral_008 sound = de_Neutral_009 sound = de_Neutral_010 sound = de_Neutral_011 sound = de_Neutral_012 sound = de_Neutral_013 sound = de_Neutral_014 sound = de_Neutral_015 sound = de_Neutral_016 sound = de_Neutral_017 sound = de_Neutral_018 sound = de_Neutral_019 sound = de_Neutral_020 sound = de_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "KTG_infantry_positive_combat" sounds = { sound = de_Positive_001 sound = de_Positive_002 sound = de_Positive_003 sound = de_Positive_007 sound = de_Positive_008 sound = de_Positive_009 sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 sound = de_Positive_013 sound = de_Positive_014 sound = de_Positive_015 sound = de_Positive_016 sound = de_Positive_017 sound = de_Positive_018 sound = de_Positive_019 sound = de_Positive_020 sound = de_Positive_021 sound = de_Positive_022 sound = de_Positive_023 sound = de_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "KTG_infantry_retreat" sounds = { sound = de_Retreat_001 sound = de_Retreat_002 sound = de_Retreat_003 sound = de_Retreat_004 sound = de_Retreat_005 sound = de_Retreat_006 sound = de_Retreat_007 sound = de_Retreat_008 sound = de_Retreat_009 sound = de_Retreat_010 sound = de_Retreat_011 sound = de_Retreat_012 sound = de_Retreat_013 sound = de_Retreat_014 sound = de_Retreat_015 sound = de_Retreat_016 sound = de_Retreat_016_alt sound = de_Retreat_017 sound = de_Retreat_017_alt sound = de_Retreat_018 sound = de_Retreat_018_alt } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "KTG_infantry_move_out" sounds = { sound = de_Positive_010 sound = de_Positive_011 sound = de_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} }