category = { name = "Effects" soundeffects = { ger_heavy_sp_artillery_fire ger_heavy_sp_artillery_moving ger_heavy_tank_destroyer_fire ger_heavy_tank_destroyer_moving ger_light_sp_anti_air_fire ger_light_sp_anti_air_moving ger_medium_sp_anti_air_1_fire ger_medium_sp_anti_air_1_moving ger_medium_sp_anti_air_2_fire ger_medium_sp_anti_air_2_moving ger_modern_sp_anti_air_0_fire ger_modern_sp_anti_air_0_moving ita_heavy_sp_artillery_fire ita_heavy_sp_artillery_moving ita_mechanized_moving jap_heavy_sp_artillery_0_fire jap_heavy_sp_artillery_0_moving jap_heavy_sp_artillery_1_fire jap_heavy_sp_artillery_1_moving jap_heavy_tank_destroyer_0_fire jap_heavy_tank_destroyer_0_moving jap_heavy_tank_destroyer_1_fire jap_heavy_tank_destroyer_1_moving jap_mechanized_vehicle_moving jap_modern_armor_fire jap_modern_armor_moving jap_super_heavy_armor_fire jap_super_heavy_armor_moving } } ######################################################### # # # ASSETS # # # ######################################################### sound = { name = "ger_heavy_sp_artillery_fire_1" file = "axis_tanks_assets/ger_heavy_sp_artillery_fire_1.wav" } sound = { name = "ger_heavy_sp_artillery_fire_2" file = "axis_tanks_assets/ger_heavy_sp_artillery_fire_2.wav" } sound = { name = "ger_heavy_sp_artillery_fire_3" file = "axis_tanks_assets/ger_heavy_sp_artillery_fire_3.wav" } sound = { name = "ger_heavy_sp_artillery_moving" file = "axis_tanks_assets/ger_heavy_sp_artillery_moving.wav" } sound = { name = "ger_heavy_tank_destroyer_fire_1" file = "axis_tanks_assets/ger_heavy_tank_destroyer_fire_1.wav" } sound = { name = "ger_heavy_tank_destroyer_fire_2" file = "axis_tanks_assets/ger_heavy_tank_destroyer_fire_2.wav" } sound = { name = "ger_heavy_tank_destroyer_fire_3" file = "axis_tanks_assets/ger_heavy_tank_destroyer_fire_3.wav" } sound = { name = "ger_heavy_tank_destroyer_moving" file = "axis_tanks_assets/ger_heavy_tank_destroyer_moving.wav" } sound = { name = "ger_light_sp_anti_air_fire_1" file = "axis_tanks_assets/ger_light_sp_anti_air_fire_1.wav" } sound = { name = "ger_light_sp_anti_air_fire_2" file = "axis_tanks_assets/ger_light_sp_anti_air_fire_2.wav" } sound = { name = "ger_light_sp_anti_air_fire_3" file = "axis_tanks_assets/ger_light_sp_anti_air_fire_3.wav" } sound = { name = "ger_light_sp_anti_air_moving" file = "axis_tanks_assets/ger_light_sp_anti_air_moving.wav" } sound = { name = "ger_medium_sp_anti_air_1_fire_1" file = "axis_tanks_assets/ger_medium_sp_anti_air_1_fire_1.wav" } sound = { name = "ger_medium_sp_anti_air_1_fire_2" file = "axis_tanks_assets/ger_medium_sp_anti_air_1_fire_2.wav" } sound = { name = "ger_medium_sp_anti_air_1_fire_3" file = "axis_tanks_assets/ger_medium_sp_anti_air_1_fire_3.wav" } sound = { name = "ger_medium_sp_anti_air_1_moving" file = "axis_tanks_assets/ger_medium_sp_anti_air_1_moving.wav" } sound = { name = "ger_medium_sp_anti_air_2_fire_1" file = "axis_tanks_assets/ger_medium_sp_anti_air_2_fire_1.wav" } sound = { name = "ger_medium_sp_anti_air_2_fire_2" file = "axis_tanks_assets/ger_medium_sp_anti_air_2_fire_2.wav" } sound = { name = "ger_medium_sp_anti_air_2_fire_3" file = "axis_tanks_assets/ger_medium_sp_anti_air_2_fire_3.wav" } sound = { name = "ger_medium_sp_anti_air_2_moving" file = "axis_tanks_assets/ger_medium_sp_anti_air_2_moving.wav" } sound = { name = "ger_modern_sp_anti_air_0_fire_1" file = "axis_tanks_assets/ger_modern_sp_anti_air_0_fire_1.wav" } sound = { name = "ger_modern_sp_anti_air_0_fire_2" file = "axis_tanks_assets/ger_modern_sp_anti_air_0_fire_2.wav" } sound = { name = "ger_modern_sp_anti_air_0_fire_3" file = "axis_tanks_assets/ger_modern_sp_anti_air_0_fire_3.wav" } sound = { name = "ger_modern_sp_anti_air_0_moving" file = "axis_tanks_assets/ger_modern_sp_anti_air_0_moving.wav" } sound = { name = "ita_heavy_sp_artillery_fire_1" file = "axis_tanks_assets/ita_heavy_sp_artillery_fire_1.wav" } sound = { name = "ita_heavy_sp_artillery_fire_2" file = "axis_tanks_assets/ita_heavy_sp_artillery_fire_2.wav" } sound = { name = "ita_heavy_sp_artillery_fire_3" file = "axis_tanks_assets/ita_heavy_sp_artillery_fire_3.wav" } sound = { name = "ita_heavy_sp_artillery_moving" file = "axis_tanks_assets/ita_heavy_sp_artillery_moving.wav" } sound = { name = "ita_mechanized_moving" file = "axis_tanks_assets/ita_mechanized_moving.wav" } sound = { name = "jap_heavy_sp_artillery_0_fire_1" file = "axis_tanks_assets/jap_heavy_sp_artillery_0_fire_1.wav" } sound = { name = "jap_heavy_sp_artillery_0_fire_2" file = "axis_tanks_assets/jap_heavy_sp_artillery_0_fire_2.wav" } sound = { name = "jap_heavy_sp_artillery_0_fire_3" file = "axis_tanks_assets/jap_heavy_sp_artillery_0_fire_3.wav" } sound = { name = "jap_heavy_sp_artillery_0_moving" file = "axis_tanks_assets/jap_heavy_sp_artillery_0_moving.wav" } sound = { name = "jap_heavy_sp_artillery_1_fire_1" file = "axis_tanks_assets/jap_heavy_sp_artillery_1_fire_1.wav" } sound = { name = "jap_heavy_sp_artillery_1_fire_2" file = "axis_tanks_assets/jap_heavy_sp_artillery_1_fire_2.wav" } sound = { name = "jap_heavy_sp_artillery_1_moving" file = "axis_tanks_assets/jap_heavy_sp_artillery_1_moving.wav" } sound = { name = "jap_heavy_tank_destroyer_0_fire_1" file = "axis_tanks_assets/jap_heavy_tank_destroyer_0_fire_1.wav" } sound = { name = "jap_heavy_tank_destroyer_0_fire_2" file = "axis_tanks_assets/jap_heavy_tank_destroyer_0_fire_2.wav" } sound = { name = "jap_heavy_tank_destroyer_0_moving" file = "axis_tanks_assets/jap_heavy_tank_destroyer_0_moving.wav" } sound = { name = "jap_heavy_tank_destroyer_1_fire_1" file = "axis_tanks_assets/jap_heavy_tank_destroyer_1_fire_1.wav" } sound = { name = "jap_heavy_tank_destroyer_1_fire_2" file = "axis_tanks_assets/jap_heavy_tank_destroyer_1_fire_2.wav" } sound = { name = "jap_heavy_tank_destroyer_1_moving" file = "axis_tanks_assets/jap_heavy_tank_destroyer_1_moving.wav" } sound = { name = "jap_mechanized_vehicle_moving" file = "axis_tanks_assets/jap_mechanized_vehicle_moving.wav" } sound = { name = "jap_modern_armor_fire_1" file = "axis_tanks_assets/jap_modern_armor_fire_1.wav" } sound = { name = "jap_modern_armor_fire_2" file = "axis_tanks_assets/jap_modern_armor_fire_2.wav" } sound = { name = "jap_modern_armor_fire_3" file = "axis_tanks_assets/jap_modern_armor_fire_3.wav" } sound = { name = "jap_modern_armor_moving" file = "axis_tanks_assets/jap_modern_armor_moving.wav" } sound = { name = "jap_super_heavy_armor_fire_1" file = "axis_tanks_assets/jap_super_heavy_armor_fire_1.wav" } sound = { name = "jap_super_heavy_armor_fire_2" file = "axis_tanks_assets/jap_super_heavy_armor_fire_2.wav" } sound = { name = "jap_super_heavy_armor_moving" file = "axis_tanks_assets/jap_super_heavy_armor_moving.wav" } ######################################################### # # # SOUNDEFFECTS # # # ######################################################### ##### GER soundeffect = { name = "ger_heavy_sp_artillery_fire" sounds = { sound = "ger_heavy_sp_artillery_fire_1" sound = "ger_heavy_sp_artillery_fire_2" sound = "ger_heavy_sp_artillery_fire_3" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "ger_heavy_sp_artillery_moving" volume = 0.5 sounds = { sound = "ger_heavy_sp_artillery_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes } soundeffect = { name = "ger_heavy_tank_destroyer_fire" sounds = { sound = "ger_heavy_tank_destroyer_fire_1" sound = "ger_heavy_tank_destroyer_fire_2" sound = "ger_heavy_tank_destroyer_fire_3" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "ger_heavy_tank_destroyer_moving" volume = 0.5 sounds = { sound = "ger_heavy_tank_destroyer_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes } soundeffect = { name = "ger_light_sp_anti_air_fire" sounds = { sound = "ger_light_sp_anti_air_fire_1" sound = "ger_light_sp_anti_air_fire_2" sound = "ger_light_sp_anti_air_fire_3" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "ger_light_sp_anti_air_moving" volume = 0.5 sounds = { sound = "ger_light_sp_anti_air_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes } soundeffect = { name = "ger_medium_sp_anti_air_1_fire" sounds = { sound = "ger_medium_sp_anti_air_1_fire_1" sound = "ger_medium_sp_anti_air_1_fire_2" sound = "ger_medium_sp_anti_air_1_fire_3" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "ger_medium_sp_anti_air_1_moving" volume = 0.5 sounds = { sound = "ger_medium_sp_anti_air_1_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes } soundeffect = { name = "ger_medium_sp_anti_air_2_fire" sounds = { sound = "ger_medium_sp_anti_air_2_fire_1" sound = "ger_medium_sp_anti_air_2_fire_2" sound = "ger_medium_sp_anti_air_2_fire_3" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "ger_medium_sp_anti_air_2_moving" volume = 0.5 sounds = { sound = "ger_medium_sp_anti_air_2_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes } soundeffect = { name = "ger_modern_sp_anti_air_0_fire" sounds = { sound = "ger_modern_sp_anti_air_0_fire_1" sound = "ger_modern_sp_anti_air_0_fire_2" sound = "ger_modern_sp_anti_air_0_fire_3" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "ger_modern_sp_anti_air_0_moving" volume = 0.5 sounds = { sound = "ger_modern_sp_anti_air_0_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes } ##### ITA soundeffect = { name = "ita_heavy_sp_artillery_fire" sounds = { sound = "ita_heavy_sp_artillery_fire_1" sound = "ita_heavy_sp_artillery_fire_2" sound = "ita_heavy_sp_artillery_fire_3" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "ita_heavy_sp_artillery_moving" sounds = { sound = "ita_heavy_sp_artillery_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes } soundeffect = { name = "ita_mechanized_moving" volume = 0.5 sounds = { sound = "ita_mechanized_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes } ##### JAP soundeffect = { name = "jap_heavy_sp_artillery_0_fire" sounds = { sound = "jap_heavy_sp_artillery_0_fire_1" sound = "jap_heavy_sp_artillery_0_fire_2" sound = "jap_heavy_sp_artillery_0_fire_3" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "jap_heavy_sp_artillery_0_moving" volume = 0.5 sounds = { sound = "jap_heavy_sp_artillery_0_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes } soundeffect = { name = "jap_heavy_sp_artillery_1_fire" sounds = { sound = "jap_heavy_sp_artillery_1_fire_1" sound = "jap_heavy_sp_artillery_1_fire_2" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "jap_heavy_sp_artillery_1_moving" volume = 0.5 sounds = { sound = "jap_heavy_sp_artillery_1_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes } soundeffect = { name = "jap_heavy_tank_destroyer_0_fire" sounds = { sound = "jap_heavy_tank_destroyer_0_fire_1" sound = "jap_heavy_tank_destroyer_0_fire_2" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "jap_heavy_tank_destroyer_0_moving" volume = 0.5 sounds = { sound = "jap_heavy_tank_destroyer_0_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes } soundeffect = { name = "jap_heavy_tank_destroyer_1_fire" sounds = { sound = "jap_heavy_tank_destroyer_1_fire_1" sound = "jap_heavy_tank_destroyer_1_fire_2" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "jap_heavy_tank_destroyer_1_moving" volume = 0.5 sounds = { sound = "jap_heavy_tank_destroyer_1_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes } soundeffect = { name = "jap_mechanized_vehicle_moving" volume = 0.5 sounds = { sound = "jap_mechanized_vehicle_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes } soundeffect = { name = "jap_modern_armor_fire" sounds = { sound = "jap_modern_armor_fire_1" sound = "jap_modern_armor_fire_2" sound = "jap_modern_armor_fire_3" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "jap_modern_armor_moving" volume = 0.5 sounds = { sound = "jap_modern_armor_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes } soundeffect = { name = "jap_super_heavy_armor_fire" sounds = { sound = "jap_super_heavy_armor_fire_1" sound = "jap_super_heavy_armor_fire_2" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail delay_random_offset = { 0.00 0.25 } volume_random_offset = { -0.15 0.15} playbackrate_random_offset = { -0.15 0.15 } } soundeffect = { name = "jap_super_heavy_armor_moving" volume = 0.5 sounds = { sound = "jap_super_heavy_armor_moving" } falloff = "falloff_100" is3d = yes max_audible = 3 max_audible_behaviour = fail loop = yes }