add_namespace = AL_event country_event = { id = AL_event.1 title = AL_event.1.t desc = AL_event.1.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.1.a custom_effect_tooltip = AL_factory_3_1_get add_to_variable = { AL_arms_factory = AL_arms_factory_once } add_to_variable = { AL_industrial_complex = AL_industrial_complex_once } } } country_event = { id = AL_event.2 title = AL_event.2.t desc = AL_event.2.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.2.a add_manpower = 10000 } } country_event = { id = AL_event.3 title = AL_event.3.t desc = AL_event.3.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.3.a add_manpower = 5000 add_tech_bonus = { name = "村民的馈赠" bonus = 1 uses = 1 category = nuclear } set_country_flag = AL_event_3 } } country_event = { id = AL_event.4 title = AL_event.4.t desc = AL_event.4.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.4.a add_manpower = 5000 set_country_flag = AL_event_4 } } country_event = { id = AL_event.5 title = AL_event.5.t desc = AL_event.5.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.5.a add_manpower = 10000 army_experience = 100 set_country_flag = AL_event_5 } } country_event = { id = AL_event.6 title = AL_event.6.t desc = AL_event.6.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.6.a add_manpower = 5000 set_country_flag = AL_event_6 custom_effect_tooltip = AL_caidan_ura country_event = { id = URAPD_event.0 days = 10 } } option = { name = AL_event.6.b add_manpower = 5000 set_country_flag = AL_event_6 } } country_event = { id = AL_event.7 title = AL_event.7.t desc = AL_event.7.d picture = GFX_alpt_xmy is_triggered_only = yes option = { name = AL_event.7.a add_manpower = 5000 custom_effect_tooltip = get_alpt_xiaomeiyan set_country_flag = AL_event_7 hidden_effect = { TAN = { alpt_xiaomeiyan = { set_nationality = ROOT } } } } option = { name = AL_event.7.b set_country_flag = AL_event_7 } } country_event = { id = AL_event.8 title = AL_event.8.t desc = AL_event.8.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.8.a add_manpower = 40000 add_equipment_to_stockpile = { type = infantry_equipment amount = 15000 } add_equipment_to_stockpile = { type = support_equipment amount = 7000 } add_equipment_to_stockpile = { type = artillery_equipment amount = 2500 } } } country_event = { id = AL_event.9 title = AL_event.9.t desc = AL_event.9.d picture = GFX_alpt_kaluo is_triggered_only = yes option = { name = AL_event.9.a set_country_flag = AL_event_9 custom_effect_tooltip = get_alpt_kaluo hidden_effect = { TAN = { alpt_kaluo = { set_nationality = ROOT } } } } option = { name = AL_event.9.b set_country_flag = AL_event_9 } } country_event = { id = AL_event.10 title = AL_event.10.t desc = AL_event.10.d picture = GFX_alpt_sd is_triggered_only = yes option = { name = AL_event.10.a set_country_flag = AL_event_10 custom_effect_tooltip = get_alpt_sd hidden_effect = { TAN = { alpt_sd = { set_nationality = ROOT } } } } } country_event = { id = AL_event.11 title = AL_event.11.t desc = AL_event.11.d picture = GFX_alpt_ln is_triggered_only = yes option = { name = AL_event.11.a set_country_flag = AL_event_11 custom_effect_tooltip = get_alpt_ln hidden_effect = { TAN = { alpt_ln = { set_nationality = ROOT } } } } } country_event = { id = AL_event.12 title = AL_event.12.t desc = AL_event.12.d picture = GFX_alpt_052Dcs is_triggered_only = yes option = { name = AL_event.12.a set_country_flag = AL_event_12 custom_effect_tooltip = get_alpt_052Dchangsha hidden_effect = { TAN = { alpt_052Dchangsha = { set_nationality = ROOT } } } } } country_event = { id = AL_event.13 title = AL_event.13.t desc = AL_event.13.d picture = GFX_alpt_052Dkm is_triggered_only = yes option = { name = AL_event.13.a set_country_flag = AL_event_13 custom_effect_tooltip = get_alpt_052Dkunming hidden_effect = { TAN = { alpt_052Dkunming = { set_nationality = ROOT } } } } } country_event = { id = AL_event.14 title = AL_event.14.t desc = AL_event.14.d picture = GFX_alpt_054Azs is_triggered_only = yes option = { name = AL_event.14.a set_country_flag = AL_event_14 custom_effect_tooltip = get_alpt_054Azhoushan hidden_effect = { TAN = { alpt_054Azhoushan = { set_nationality = ROOT } } } } } country_event = { id = AL_event.15 title = AL_event.15.t desc = AL_event.15.d picture = GFX_alpt_055nc is_triggered_only = yes option = { name = AL_event.15.a set_country_flag = AL_event_15 custom_effect_tooltip = get_alpt_055nanchang hidden_effect = { TAN = { alpt_055nanchang = { set_nationality = ROOT } } } } } country_event = { id = AL_event.16 title = AL_event.16.t desc = AL_event.16.d picture = GFX_alpt_075 is_triggered_only = yes option = { name = AL_event.16.a set_country_flag = AL_event_16 custom_effect_tooltip = get_alpt_075 hidden_effect = { TAN = { alpt_075 = { set_nationality = ROOT } } } } } country_event = { id = AL_event.19 title = AL_event.17.t desc = AL_event.17.d picture = GFX_alpt_094A is_triggered_only = yes option = { name = AL_event.17.a set_country_flag = AL_event_17 custom_effect_tooltip = get_alpt_094A hidden_effect = { TAN = { alpt_094A = { set_nationality = ROOT } } TAN = { alpt_094A_super = { set_nationality = ROOT } } set_variable = { var = 094A_nuke value = 0 } } } } country_event = { id = AL_event.18 title = AL_event.18.t desc = AL_event.18.d picture = GFX_alpt_dsd is_triggered_only = yes option = { name = AL_event.18.a set_country_flag = AL_event_18 custom_effect_tooltip = get_alpt_dsd hidden_effect = { TAN = { alpt_dsd = { set_nationality = ROOT } } } } } #长征18 解除锁定! country_event = { id = AL_event.31 title = AL_event.31.t desc = AL_event.31.d picture = GFX_alpt_hedan is_triggered_only = yes option = { name = AL_event.31.a custom_effect_tooltip = nuke_ready_to_fire set_country_flag = 094A_jiesuo set_variable = { var = 094A_nuke value = 10 } } } #超饱和打击即将到达前线! country_event = { id = AL_event.32 title = AL_event.32.t desc = AL_event.32.d picture = GFX_aze_sr1 is_triggered_only = yes option = { name = AL_event.35.a } } #消模型 country_event = { id = AL_event.33 title = AL_event.33.t desc = AL_event.33.d is_triggered_only = yes hidden = yes immediate = { destroy_entity = FROM.FROM.id } } #从天而降的敌人! country_event = { id = AL_event.34 title = AL_event.34.t desc = AL_event.34.d picture = GFX_aze_sr1 is_triggered_only = yes immediate = { hidden_effect = { random_state = { limit = { state = FROM.FROM } SIR ={ transfer_state = PREV } AL_sir_tianjiang = yes } declare_war_on = { target = SIR } } } option = { name = AL_event.34.a } } #超饱和打击即将到来! country_event = { id = AL_event.35 title = AL_event.35.t desc = AL_event.35.d picture = GFX_aze_sr1 is_triggered_only = yes option = { name = AL_event.35.a } } ######工业设计商 country_event = { id = AL_event.36 title = AL_event.36.t desc = AL_event.36.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.36.a remove_dynamic_modifier = { modifier = AL_gongye_all_modifier } } } ######坦克设计商 country_event = { id = AL_event.37 title = AL_event.37.t desc = AL_event.37.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.37.a remove_dynamic_modifier = { modifier = AL_tank_all_modifier } } } ######军需设计商 country_event = { id = AL_event.38 title = AL_event.38.t desc = AL_event.38.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.38.a remove_dynamic_modifier = { modifier = AL_junxu_all_modifier } } } ######飞机设计商 country_event = { id = AL_event.39 title = AL_event.39.t desc = AL_event.39.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.39.a remove_dynamic_modifier = { modifier = AL_plane_all_modifier } } } ######舰船设计商 country_event = { id = AL_event.40 title = AL_event.40.t desc = AL_event.40.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.40.a remove_dynamic_modifier = { modifier = AL_ship_all_modifier } } } ######转移完成(东煌) country_event = { id = AL_event.41 title = AL_event.41.t desc = AL_event.41.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.41.a } } ######转移完成(重樱) country_event = { id = AL_event.42 title = AL_event.42.t desc = AL_event.42.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.42.a } } ######转移完成(撒丁) country_event = { id = AL_event.43 title = AL_event.43.t desc = AL_event.43.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.43.a } } ######转移完成(铁血) country_event = { id = AL_event.44 title = AL_event.44.t desc = AL_event.44.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.44.a } } ######转移完成(鸢尾) country_event = { id = AL_event.45 title = AL_event.45.t desc = AL_event.45.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.45.a } } ######转移完成(白鹰) country_event = { id = AL_event.46 title = AL_event.46.t desc = AL_event.46.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.46.a } } ######转移完成(北联) country_event = { id = AL_event.47 title = AL_event.47.t desc = AL_event.47.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.47.a } } ######转移完成(皇家) country_event = { id = AL_event.48 title = AL_event.48.t desc = AL_event.48.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.48.a } } ######提示 country_event = { id = AL_event.49 title = AL_event.49.t desc = AL_event.49.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.49.a custom_effect_tooltip = AL_zhuanyi_start } } ####失败 country_event = { id = AL_event.50 title = AL_event.50.t desc = AL_event.50.d picture = GFX_aze_sr1 is_triggered_only = yes option = { name = AL_event.50.a random_state = { limit = { has_state_flag = AL_fight } clr_state_flag = AL_fight } } } ####成功 country_event = { id = AL_event.51 title = AL_event.51.t desc = AL_event.51.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.51.a ROOT = { transfer_state = FROM.FROM } FROM.FROM = { create_unit = { division = "name = \"国际纵队\" division_template = \"国际纵队\" start_experience_factor = 1 start_equipment_factor = 0.9" owner = ROOT } create_unit = { division = "name = \"国际纵队\" division_template = \"国际纵队\" start_experience_factor = 1 start_equipment_factor = 0.9" owner = ROOT } create_unit = { division = "name = \"国际纵队\" division_template = \"国际纵队\" start_experience_factor = 1 start_equipment_factor = 0.9" owner = ROOT } AL_guojizongdui_zengyuan = yes } } } ####开始学习 country_event = { id = AL_event.52 title = AL_event.52.t desc = AL_event.52.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.52.a country_event = AL_event.53 } option = { name = AL_event.52.b country_event = AL_event.54 } option = { name = AL_event.52.c country_event = AL_event.55 } } ####政治 country_event = { id = AL_event.53 title = AL_event.53.t desc = AL_event.53.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.53.a trigger = { not = { has_country_leader_with_trait = AL_political_111 } } effect_tooltip = { custom_effect_tooltip = bli_learn_get_1 if = { limit = { has_country_leader_with_trait = AL_political_1 } swap_ruler_traits = { remove = AL_political_1 add = AL_political_11 } } else_if = { limit = { has_country_leader_with_trait = AL_political_11 } swap_ruler_traits = { remove = AL_political_11 add = AL_political_111 } } else = { add_country_leader_trait = AL_political_1 } } set_country_flag = AL_bli_p_1 } option = { name = AL_event.53.b trigger = { not = { has_country_leader_with_trait = AL_political_222 } } effect_tooltip = { custom_effect_tooltip = bli_learn_get_1 if = { limit = { has_country_leader_with_trait = AL_political_2 } swap_ruler_traits = { remove = AL_political_2 add = AL_political_22 } } else_if = { limit = { has_country_leader_with_trait = AL_political_22 } swap_ruler_traits = { remove = AL_political_22 add = AL_political_222 } } else = { add_country_leader_trait = AL_political_2 } } set_country_flag = AL_bli_p_2 } option = { name = AL_event.53.c trigger = { not = { has_country_leader_with_trait = AL_political_333 } } effect_tooltip = { custom_effect_tooltip = bli_learn_get_1 if = { limit = { has_country_leader_with_trait = AL_political_3 } swap_ruler_traits = { remove = AL_political_3 add = AL_political_33 } } else_if = { limit = { has_country_leader_with_trait = AL_political_33 } swap_ruler_traits = { remove = AL_political_33 add = AL_political_333 } } else = { add_country_leader_trait = AL_political_3 } } set_country_flag = AL_bli_p_3 } option = { name = AL_event.52.e country_event = AL_event.52 } } ####生产建设 country_event = { id = AL_event.54 title = AL_event.54.t desc = AL_event.54.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.54.a trigger = { not = { has_country_leader_with_trait = AL_construction_111 } } effect_tooltip = { custom_effect_tooltip = bli_learn_get_1 if = { limit = { has_country_leader_with_trait = AL_construction_1 } swap_ruler_traits = { remove = AL_construction_1 add = AL_construction_11 } } else_if = { limit = { has_country_leader_with_trait = AL_construction_11 } swap_ruler_traits = { remove = AL_construction_11 add = AL_construction_111 } } else = { add_country_leader_trait = AL_construction_1 } } set_country_flag = AL_bli_c_1 } option = { name = AL_event.54.b trigger = { not = { has_country_leader_with_trait = AL_construction_222 } } effect_tooltip = { custom_effect_tooltip = bli_learn_get_1 if = { limit = { has_country_leader_with_trait = AL_construction_2 } swap_ruler_traits = { remove = AL_construction_2 add = AL_construction_22 } } else_if = { limit = { has_country_leader_with_trait = AL_construction_22 } swap_ruler_traits = { remove = AL_construction_22 add = AL_construction_222 } } else = { add_country_leader_trait = AL_construction_2 } } set_country_flag = AL_bli_c_2 } option = { name = AL_event.54.c trigger = { not = { has_country_leader_with_trait = AL_construction_333 } } effect_tooltip = { custom_effect_tooltip = bli_learn_get_1 if = { limit = { has_country_leader_with_trait = AL_construction_3 } swap_ruler_traits = { remove = AL_construction_3 add = AL_construction_33 } } else_if = { limit = { has_country_leader_with_trait = AL_construction_33 } swap_ruler_traits = { remove = AL_construction_33 add = AL_construction_333 } } else = { add_country_leader_trait = AL_construction_3 } } set_country_flag = AL_bli_c_3 } option = { name = AL_event.52.e country_event = AL_event.52 } } ####军事 country_event = { id = AL_event.55 title = AL_event.55.t desc = AL_event.55.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.55.a trigger = { not = { has_country_leader_with_trait = AL_army_111 } } effect_tooltip = { custom_effect_tooltip = bli_learn_get_1 if = { limit = { has_country_leader_with_trait = AL_army_1 } swap_ruler_traits = { remove = AL_army_1 add = AL_army_11 } } else_if = { limit = { has_country_leader_with_trait = AL_army_11 } swap_ruler_traits = { remove = AL_army_11 add = AL_army_111 } } else = { add_country_leader_trait = AL_army_1 } } set_country_flag = AL_bli_a_1 } option = { name = AL_event.55.b trigger = { not = { has_country_leader_with_trait = AL_army_222 } } effect_tooltip = { custom_effect_tooltip = bli_learn_get_1 if = { limit = { has_country_leader_with_trait = AL_army_2 } swap_ruler_traits = { remove = AL_army_2 add = AL_army_22 } } else_if = { limit = { has_country_leader_with_trait = AL_army_22 } swap_ruler_traits = { remove = AL_army_22 add = AL_army_222 } } else = { add_country_leader_trait = AL_army_2 } } set_country_flag = AL_bli_a_2 } option = { name = AL_event.55.c trigger = { not = { has_country_leader_with_trait = AL_army_333 } } effect_tooltip = { custom_effect_tooltip = bli_learn_get_1 if = { limit = { has_country_leader_with_trait = AL_army_3 } swap_ruler_traits = { remove = AL_army_3 add = AL_army_33 } } else_if = { limit = { has_country_leader_with_trait = AL_army_33 } swap_ruler_traits = { remove = AL_army_33 add = AL_army_333 } } else = { add_country_leader_trait = AL_army_3 } } set_country_flag = AL_bli_a_3 } option = { name = AL_event.52.e country_event = AL_event.52 } } ####完成学习 country_event = { id = AL_event.56 title = AL_event.56.t desc = AL_event.56.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.56.a } } ####塞壬的内部袭扰 country_event = { id = AL_event.57 title = AL_event.57.t desc = AL_event.57.d picture = GFX_aze_sr1 is_triggered_only = yes option = { name = AL_event.57.a add_stability = -0.15 add_war_support = -0.15 } option = { name = AL_event.57.b add_stability = -0.05 add_war_support = -0.05 add_political_power = -60 custom_effect_tooltip = AL_next_xirao SIR = { add_to_variable = { xirao_days_re_enable_cost = 5 } } } } ####将领被刺伤 country_event = { id = AL_event.58 title = AL_event.58.t desc = AL_event.58.d picture = GFX_aze_sr1 trigger = { any_country = { has_idea = AL_sir_powerful } shijianniangguojia_trigger = yes } mean_time_to_happen = { days = 60 } option = { name = AL_event.58.a random_army_leader = { add_timed_unit_leader_trait = { trait = wounded days = 90 } } random_army_leader = { add_timed_unit_leader_trait = { trait = wounded days = 90 } } random_army_leader = { add_timed_unit_leader_trait = { trait = wounded days = 90 } } random_army_leader = { add_timed_unit_leader_trait = { trait = wounded days = 90 } } random_army_leader = { add_timed_unit_leader_trait = { trait = wounded days = 90 } } } } ####军火库被毁 country_event = { id = AL_event.59 title = AL_event.59.t desc = AL_event.59.d picture = GFX_aze_sr1 trigger = { any_country = { has_idea = AL_sir_powerful } shijianniangguojia_trigger = yes } mean_time_to_happen = { days = 120 } option = { name = AL_event.59.a custom_effect_tooltip = AL_junhuoku hidden_effect = { set_equipment_fraction = 0.7 } } } ####内乱 country_event = { id = AL_event.60 title = AL_event.60.t desc = AL_event.60.d picture = GFX_aze_sr1 trigger = { any_country = { has_idea = AL_sir_powerful } shijianniangguojia_trigger = yes } mean_time_to_happen = { days = 180 } option = { name = AL_event.59.a custom_effect_tooltip = AL_neiluan hidden_effect = { transfer_units_fraction= { target = SIR army_ratio = 0.3 air_ratio = 0.3 } } } } ####研究未知的坦克 country_event = { id = AL_event.61 title = AL_event.61.t desc = AL_event.61.d picture = GFX_report_event_generic_read_write is_triggered_only = yes option = { name = AL_event.56.a unlock_decision_tooltip = { decision = AL_bfl_learn_engine } unlock_decision_tooltip = { decision = AL_bfl_learn_armor } unlock_decision_tooltip = { decision = AL_bfl_learn_suspension } unlock_decision_tooltip = { decision = AL_bfl_learn_turret } unlock_decision_tooltip = { decision = AL_bfl_learn_heavy_cannon } } } ###########彩蛋################ # #add_namespace = URAPD_event # #! #country_event = { # id = URAPD_event.0 # title = URAPD_event.0.t # desc = URAPD_event.0.d # picture = GFX_report_event_generic_read_write # fire_only_once = yes # is_triggered_only = yes # option = { # name = URAPD_event.0.a # custom_effect_tooltip = URA_start # set_country_flag = URA # set_variable = { var = data_S value = 0 } # set_variable = { var = data_N value = 0 } # set_variable = { var = data_L value = 0 } # set_variable = { var = data_G value = 0 } # set_variable = { var = data_Z value = 0 } # set_variable = { var = data_P value = 0 } # set_variable = { var = data_X value = 1 } # set_variable = { var = ex_level_S value = 1 } # set_variable = { var = ex_level_N value = 1 } # set_variable = { var = ex_level_L value = 1 } # set_variable = { var = ex_level_G value = 1 } # set_variable = { var = ex_level_Z value = 1 } # set_variable = { var = basic_S_S value = 10 } # set_variable = { var = basic_S_L value = 5 } # set_variable = { var = basic_S_P value = 2 } # set_variable = { var = basic_N_N value = 9 } # set_variable = { var = basic_N_G value = 4 } # set_variable = { var = basic_N_P value = 2 } # set_variable = { var = basic_L_L value = 8 } # set_variable = { var = basic_L_N value = 5 } # set_variable = { var = basic_L_P value = 2 } # set_variable = { var = basic_G_G value = 8 } # set_variable = { var = basic_G_S value = 4 } # set_variable = { var = basic_G_L value = 4 } # set_variable = { var = basic_G_P value = 2 } # set_variable = { var = basic_Z_S value = 2 } # set_variable = { var = basic_Z_Z value = 9 } # set_variable = { var = basic_Z_P value = 4 } # clamp_variable = { var = data_X min = 0.8 max = 1.2 } # clamp_variable = { var = data_S min = 0 max = 1200 } # clamp_variable = { var = data_N min = 0 max = 1200 } # clamp_variable = { var = data_L min = 0 max = 1200 } # clamp_variable = { var = data_G min = 0 max = 1200 } # clamp_variable = { var = data_Z min = 0 max = 1200 } # # hidden_effect = { # # } # } # } # # ##选择马娘! #country_event = { # id = URAPD_event.1 # title = URAPD_event.1.t # desc = URAPD_event.1.d # picture = GFX_report_event_generic_read_write # is_triggered_only = yes # option = { # name = URAPD_event.1.a # set_country_flag = URA_xuanze # # } # } # # # # # #评价奖励 # # country_event = { # id = URAPD_event.2 # title = URAPD_event.2.t # desc = URAPD_event.2.d # picture = GFX_report_event_generic_read_write # is_triggered_only = yes # option = { # name = URAPD_event.2.a # check_S = yes # check_N = yes # check_L = yes # check_G = yes # check_Z = yes # custom_effect_tooltip = pingjia_183 # hidden_effect = { # country_event = { id = URAPD_event.2 days = 181 } # } # # } # } # # ##马娘心情不太好 #country_event = { # id = URAPD_event.3 # title = URAPD_event.3.t # desc = URAPD_event.3.d # picture = GFX_report_event_generic_read_write # is_triggered_only = yes # option = { # name = URAPD_event.3.a # set_country_flag = URA_no # subtract_from_variable = { var = data_X value = 0.1 tooltip = level_X_DOWN } # jiuzhen = yes # } # } # # ##新技能! #country_event = { # id = URAPD_event.13 # title = URAPD_event.13.t # desc = URAPD_event.13.d # picture = GFX_report_event_generic_read_write # is_triggered_only = yes # option = { # name = URAPD_event.13.a # skill_show = yes # } # } # # # # ##额外的领悟 #country_event = { # id = URAPD_event.14 # title = URAPD_event.14.t # desc = URAPD_event.14.d # picture = GFX_report_event_generic_read_write # is_triggered_only = yes # option = { # name = URAPD_event.14.a # add_to_variable = { var = data_Z value = 5 tooltip = data_Z_5 } # } # } # ##适当的练习 #country_event = { # id = URAPD_event.15 # title = URAPD_event.15.t # desc = URAPD_event.15.d # picture = GFX_report_event_generic_read_write # is_triggered_only = yes # option = { # name = URAPD_event.15.a # add_to_variable = { var = data_L value = 5 tooltip = data_L_5 } # } # } # ##更快! #country_event = { # id = URAPD_event.16 # title = URAPD_event.16.t # desc = URAPD_event.16.d # picture = GFX_report_event_generic_read_write # is_triggered_only = yes # option = { # name = URAPD_event.16.a # add_to_variable = { var = data_S value = 5 tooltip = data_S_5 } # } # } # ##磨练意志 #country_event = { # id = URAPD_event.17 # title = URAPD_event.17.t # desc = URAPD_event.17.d # picture = GFX_report_event_generic_read_write # is_triggered_only = yes # option = { # name = URAPD_event.17.a # add_to_variable = { var = data_G value = 5 tooltip = data_G_5 } # } # } # ##马拉松 #country_event = { # id = URAPD_event.18 # title = URAPD_event.18.t # desc = URAPD_event.18.d # picture = GFX_report_event_generic_read_write # is_triggered_only = yes # option = { # name = URAPD_event.18.a # add_to_variable = { var = data_N value = 5 tooltip = data_N_5 } # } #} # ##改变马娘头像 #country_event = { # id = URAPD_event.19 # title = URAPD_event.19.t # desc = URAPD_event.19.d # picture = GFX_report_event_generic_read_write # is_triggered_only = yes # option = { # name = URAPD_event.19.a # clr_country_flag = URA_evil # set_country_flag = URA_holy # } # option = { # name = URAPD_event.19.b # clr_country_flag = URA_holy # set_country_flag = URA_evil # } # option = { # name = URAPD_event.19.c # clr_country_flag = URA_evil # clr_country_flag = URA_holy # } #} #