tianjiang_aizuobi = { ai_zhongtanzuobi = { available = { OR = { tag = BFL tag = TIX tag = HUJ tag = BYG } is_ai = yes date > 1940.1.1 } visible = { is_ai = yes } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { set_technology = { improved_heavy_tank_chassis = 1 } if = { limit = { tag = TIX } create_equipment_variant = { name = "虎式坦克" type = heavy_tank_chassis_2 parent_version = 0 modules = { main_armament_slot = tank_medium_cannon_2 turret_type_slot = tank_heavy_three_man_tank_turret suspension_type_slot = tank_torsion_bar_suspension armor_type_slot = tank_riveted_armor engine_type_slot = tank_diesel_engine special_type_slot_1 = tank_radio_2 special_type_slot_2 = secondary_turret_small_cannon special_type_slot_3 = secondary_turret_small_cannon special_type_slot_4 = secondary_turret_small_cannon } upgrades = { tank_nsb_engine_upgrade = 0 tank_nsb_armor_upgrade = 4 } } } } } ai_shusifangyu_FKaizuobi = { available = { is_ai = yes has_global_flag = AZ_fengkuangAI_citiao_12 OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } any_enemy_country = { is_ai = no } surrender_progress > 0.5 } visible = { is_ai = yes } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { add_ideas = TY_fkAI_niliuershang } } ai_fkAI_citiao = { available = { is_ai = yes or = { has_global_flag = AZ_fengkuangAI_citiao_4 has_global_flag = AZ_fengkuangAI_citiao_5 has_global_flag = AZ_fengkuangAI_citiao_6 has_global_flag = AZ_fengkuangAI_citiao_8 has_global_flag = AZ_fengkuangAI_citiao_9 has_global_flag = AZ_fengkuangAI_citiao_10 has_global_flag = AZ_fengkuangAI_citiao_ex } OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } } visible = { is_ai = yes } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { if = { limit = { has_global_flag = AZ_fengkuangAI_citiao_4 } add_ideas = TY_fkAI_gangtiezhiqu } if = { limit = { has_global_flag = AZ_fengkuangAI_citiao_5 } add_ideas = TY_fkAI_gaojizhineng every_character = { add_unit_leader_trait = fkAI_gaojizhinneng } } if = { limit = { has_global_flag = AZ_fengkuangAI_citiao_6 } add_ideas = TY_fkAI_shenfenjianyan } if = { limit = { has_global_flag = AZ_fengkuangAI_citiao_8 } add_ideas = TY_fkAI_shenjingbaizhan set_technology = { az_shenjingbaizhan_tech = 1 } } if = { limit = { has_global_flag = AZ_fengkuangAI_citiao_9 } add_ideas = TY_fkAI_tongzhihaiayng } if = { limit = { has_global_flag = AZ_fengkuangAI_citiao_10 } add_ideas = TY_fkAI_shuzhipengzhang } if = { limit = { has_global_flag = AZ_fengkuangAI_citiao_ex } add_ideas = TY_fkAI_zuizhonghetiex set_technology = { az_shenjingbaizhan_tech = 1 } every_character = { add_unit_leader_trait = fkAI_gaojizhinneng } } } } ai_fkAI_shuzhidabaozha = { available = { is_ai = yes has_idea = TY_fkAI_zuizhonghetiex has_global_flag = TY_fkAI_yourenjuedebugounan } visible = { is_ai = yes } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { swap_ideas = { remove_idea = TY_fkAI_zuizhonghetiex add_idea = TY_fkAI_zuizhonghetiex_shuzhipengzhang } } } ai_fkAIcitiao_huoxingbing = { available = { OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } is_ai = yes date > 1938.6.1 has_global_flag = AZ_fengkuangAI_citiao_7 } visible = { is_ai = yes } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { division_template = { name = "火星装甲师" is_locked = yes regiments = { medium_armor = { x = 0 y = 0 } medium_armor = { x = 0 y = 1 } medium_armor = { x = 0 y = 2 } medium_armor = { x = 0 y = 3 } medium_armor = { x = 1 y = 0 } medium_armor = { x = 1 y = 1 } medium_armor = { x = 1 y = 2 } medium_armor = { x = 1 y = 3 } medium_tank_destroyer_brigade = { x = 2 y = 0 } medium_sp_anti_air_brigade = { x = 2 y = 1 } mechanized = { x = 3 y = 0 } mechanized = { x = 3 y = 1 } mechanized = { x = 3 y = 2 } mechanized = { x = 3 y = 3 } mechanized = { x = 4 y = 0 } mechanized = { x = 4 y = 1 } mechanized = { x = 4 y = 2 } mechanized = { x = 4 y = 3 } } support = { engineer = { x = 0 y = 0 } medium_flame_tank = { x = 0 y = 1 } light_tank_recon = { x = 0 y = 2 } artillery = { x = 0 y = 3 } logistics_company = { x = 0 y = 4 } } } for_loop_effect = { start = 0 end = 6 add = 1 capital_scope = { create_unit = { division = "name = \"火星装甲师\" division_template = \"火星装甲师\" start_experience_factor = 1 start_equipment_factor = 1" owner = ROOT } } } } } ai_fkAIcitiao_huoxingbing2 = { available = { OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } is_ai = yes date > 1939.6.1 is_puppet = no has_global_flag = AZ_fengkuangAI_citiao_7 } visible = { is_ai = yes } ai_will_do = { factor = 10000 } days_re_enable = 365 fire_only_once = no complete_effect = { for_loop_effect = { start = 0 end = 12 add = 1 capital_scope = { create_unit = { division = "name = \"火星装甲师\" division_template = \"火星装甲师\" start_experience_factor = 1 start_equipment_factor = 1" owner = ROOT } } } } } ai_yuanban_shengji = { available = { date > 1939.1.1 is_ai = yes has_global_flag = modoption_tiantangzhizhan_on has_idea = TY_yuanbanAI } visible = { is_ai = yes } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { swap_ideas = { remove_idea = TY_yuanbanAI add_idea = TY_yuanbanAI2 } } } ai_byg_ruzhan_fa = { available = { date > 1940.4.1 tag = BYG is_puppet = no is_ai = yes has_global_flag = modoption_historicalbossai_on has_global_flag = MOD_azurlane_tianjiangjianniang } visible = { is_ai = yes tag = BYG } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { set_technology = { mobile_warfare = 1 } complete_national_focus = BYG_ziyouhanweizhe complete_national_focus = BYG_bilanhangxianfangyutongmeng complete_national_focus = BYG_lianbangdeyingxiong complete_national_focus = BYG_zongtongqinshangzhen complete_national_focus = BYG_xiandaishandianzhan } } ai_huj_zhimindi_fa = { available = { date > 1939.10.10 tag = HUJ is_puppet = no is_ai = yes has_global_flag = modoption_historicalbossai_on has_global_flag = MOD_azurlane_tianjiangjianniang } visible = { is_ai = yes tag = HUJ } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { complete_national_focus = HUJ_tongzhibabuliedianhuj } } ai_tix_zaozhanbeilianzuobi = { available = { date > 1939.12.30 tag = TIX is_puppet = no OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } is_ai = yes has_government = fascism has_global_flag = MOD_azurlane_tianjiangjianniang OR = { BFL = { is_ai = no } BYG = { is_ai = no } } OR = { YUW = { has_capitulated = yes } NOT = { country_exists = YUW } } NOT = { has_global_flag = modoption_historicalbossai_on } } visible = { is_ai = yes tag = TIX } ai_will_do = { factor = 10000 } fire_only_once = yes days_remove = 180 complete_effect = { complete_national_focus = TIX_siweichuangxin complete_national_focus = TIX_libingmoma complete_national_focus = TIX_feixuzhixia BFL = { country_event = az_tianjiang.231 } BYG = { country_event = az_tianjiang.231 } add_ai_strategy = { type = prepare_for_war id = "BFL" value = 500 } } remove_effect = { complete_national_focus = TIX_qifujuxiong complete_national_focus = TIX_zhifujuxiong } } ai_tix_zaozhanbeilianzuobi2 = { available = { date > 1940.6.30 tag = TIX is_puppet = no OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } is_ai = yes has_government = fascism has_global_flag = MOD_azurlane_tianjiangjianniang OR = { BFL = { is_ai = no } BYG = { is_ai = no } } OR = { YUW = { has_capitulated = yes } NOT = { country_exists = YUW } } has_global_flag = modoption_historicalbossai_on } visible = { is_ai = yes tag = TIX } ai_will_do = { factor = 10000 } fire_only_once = yes days_remove = 180 complete_effect = { complete_national_focus = TIX_siweichuangxin complete_national_focus = TIX_libingmoma complete_national_focus = TIX_feixuzhixia BFL = { country_event = az_tianjiang.231 } BYG = { country_event = az_tianjiang.231 } add_ai_strategy = { type = prepare_for_war id = "BFL" value = 500 } } remove_effect = { complete_national_focus = TIX_qifujuxiong complete_national_focus = TIX_zhifujuxiong } } ai_jianngshi_zuobi5 = { available = { OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } is_ai = yes date > 1940.1.1 has_global_flag = AZ_fengkuangAI_citiao_2 } visible = { is_ai = yes } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { set_technology = { shipgirltech_jizaijianniang_2 = 1 } } } ai_jianngshi_zuobi6 = { available = { OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } is_ai = yes date > 1939.6.1 has_global_flag = AZ_fengkuangAI_citiao_2 } visible = { is_ai = yes } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { create_railway_gun = { equipment = az_equipment_liechepao_1 name = "终极猫猫头" } create_railway_gun = { equipment = az_equipment_liechepao_1 name = "终极猫猫头" } create_railway_gun = { equipment = az_equipment_liechepao_1 name = "终极猫猫头" } create_railway_gun = { equipment = az_equipment_liechepao_1 name = "终极猫猫头" } } } ai_jianngshi_zuobi_7 = { available = { OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } is_ai = yes date > 1940.6.1 has_global_flag = AZ_fengkuangAI_citiao_2 has_capitulated = no } visible = { is_ai = yes } days_re_enable = 365 ai_will_do = { factor = 10000 } complete_effect = { create_railway_gun = { equipment = az_equipment_liechepao_1 name = "终极猫猫头" } } } ai_jianngshi_zuobi8 = { available = { OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } is_ai = yes has_global_flag = AZ_fengkuangAI_citiao_3 is_puppet = no } visible = { is_ai = yes } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { set_country_flag = jizaijianniangzuobi_yes set_technology = { shipgirltech_jizaijianniang_1 = 1 } air_experience = 500 add_tech_bonus = { name = "飞机模块研究加成" bonus = 100 uses = 20 ahead_reduction = 10 category = plane_modules_tech } } } ai_jianngshi_zuobi9 = { available = { is_ai = yes has_country_flag = jizaijianniangzuobi_yes is_puppet = no date > 1940.6.1 } visible = { is_ai = yes } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { create_equipment_variant = { name = "机载舰娘-对空用" type = jizaijianniang_fighter modules = { fixed_main_weapon_slot = az_fighter_weapon_1 fixed_auxiliary_weapon_slot_1 = az_fighter_weapon_1 fixed_auxiliary_weapon_slot_2 = az_fighter_weapon_1 fixed_auxiliary_weapon_slot_3 = az_fighter_weapon_1 fixed_auxiliary_weapon_slot_4 = az_fighter_weapon_1 engine_type_slot = engine_4_2x special_type_slot_1 = fuel_tanks_small special_type_slot_2 = non_strategic_materials_small special_type_slot_3 = fuel_tanks_small special_type_slot_4 = armor_plate_small special_type_slot_5 = self_sealing_fuel_tanks_small special_type_slot_6 = drop_tanks } } add_equipment_to_stockpile = { type = jizaijianniang_equipment_airframe amount = 5000 producer = ROOT } } } ai_jianngshi_zuobi10 = { available = { is_ai = yes has_country_flag = jizaijianniangzuobi_yes is_puppet = no date > 1941.1.1 has_capitulated = no } visible = { is_ai = yes } ai_will_do = { factor = 10000 } days_re_enable = 180 complete_effect = { add_equipment_to_stockpile = { type = jizaijianniang_equipment_airframe amount = 2000 producer = ROOT } } } ai_jianngshi_zuobi = { available = { OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } is_ai = yes date > 1940.1.1 has_global_flag = AZ_fengkuangAI_citiao_1 } visible = { is_ai = yes } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { set_technology = { shipgirltech_jichulilun = 1 } set_technology = { shipgirltech_quzhupao_1 = 1 } set_technology = { shipgirltech_quzhupao_2 = 1 } set_technology = { shipgirltech_quzhupao_3 = 1 } set_technology = { shipgirltech_xunyangpao_1 = 1 } set_technology = { shipgirltech_xunyangpao_2 = 1 } set_technology = { shipgirltech_xunyangpao_3 = 1 } set_technology = { shipgirltech_zhanliepao_1 = 1 } set_technology = { shipgirltech_zhanliepao_2 = 1 } set_technology = { shipgirltech_zhanliepao_3 = 1 } set_technology = { shipgirltech_zuozhanlilun_1 = 1 } set_technology = { shipgirltech_zuozhanlilun_2 = 1 } set_technology = { shipgirltech_zuozhanlilun_3 = 1 } } } ai_jianngshi_zuobi_2 = { available = { OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } is_ai = yes date > 1942.1.1 has_global_flag = AZ_fengkuangAI_citiao_1 } visible = { is_ai = yes } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { set_technology = { shipgirltech_zhinenghuajianzhuang = 1 } set_technology = { shipgirltech_zuozhanlilun_4 = 1 } set_technology = { shipgirltech_zuozhanlilun_5 = 1 } } } ai_jianngshi_zuobi_3 = { available = { OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } is_ai = yes date > 1939.6.1 has_global_flag = AZ_fengkuangAI_citiao_1 } visible = { is_ai = yes } ai_will_do = { factor = 10000 } fire_only_once = yes complete_effect = { division_template = { name = "舰娘师" division_names_group = shipgirl_zhanlie_01 is_locked = yes regiments = { shipgirl_brigade_quzhu = { x = 0 y = 0 } shipgirl_brigade_quzhu = { x = 0 y = 1 } shipgirl_brigade_quzhu = { x = 0 y = 2 } shipgirl_brigade_quzhu = { x = 0 y = 3 } shipgirl_brigade_quzhu = { x = 1 y = 0 } shipgirl_brigade_quzhu = { x = 1 y = 1 } shipgirl_brigade_zhanlie = { x = 2 y = 0 } shipgirl_brigade_zhanlie = { x = 2 y = 1 } shipgirl_brigade_zhanlie = { x = 2 y = 2 } shipgirl_brigade_zhanlie = { x = 2 y = 3 } shipgirl_brigade_zhanlie = { x = 3 y = 0 } shipgirl_brigade_zhanlie = { x = 3 y = 1 } } support = { engineer = { x = 0 y = 0 } # (semi-mot) Engineer bn light_tank_recon = { x = 0 y = 1 } medium_flame_tank = { x = 0 y = 2 } fight_shipgirl_tuji = { x = 0 y = 3 } fight_shipgirl_fankong = { x = 0 y = 4 } } } for_loop_effect = { start = 0 end = 6 add = 1 capital_scope = { create_unit = { division = "name = \"强袭舰娘师\" division_template = \"舰娘师\" start_experience_factor = 1 start_equipment_factor = 1" owner = ROOT } } } } } ai_jianngshi_zuobi_4 = { available = { OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } is_ai = yes date > 1940.6.1 has_global_flag = AZ_fengkuangAI_citiao_1 } visible = { is_ai = yes } days_re_enable = 365 ai_will_do = { factor = 10000 } complete_effect = { for_loop_effect = { start = 0 end = 4 add = 1 capital_scope = { create_unit = { division = "name = \"强袭舰娘师\" division_template = \"舰娘师\" start_experience_factor = 0.3 start_equipment_factor = 1" owner = ROOT } } } } } zuobi = { available = { tag = TIX is_ai = yes #date > 1938.3.1 } visible = { tag = TIX is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { create_equipment_variant = { name = "IV号坦克" type = medium_tank_chassis_2 design_team = mio:TIX_daimler_benz_organization parent_version = 0 modules = { main_armament_slot = tank_medium_cannon_2 turret_type_slot = tank_medium_three_man_tank_turret suspension_type_slot = tank_christie_suspension armor_type_slot = tank_riveted_armor engine_type_slot = tank_gasoline_engine special_type_slot_1 = tank_radio_1 special_type_slot_2 = easy_maintenance special_type_slot_3 = secondary_turret_small_cannon special_type_slot_4 = secondary_turret_small_cannon } upgrades = { tank_nsb_engine_upgrade = 0 tank_nsb_armor_upgrade = 0 } } create_equipment_variant = { name = "黑豹" type = medium_tank_chassis_3 design_team = mio:TIX_daimler_benz_organization parent_version = 0 modules = { main_armament_slot = tank_medium_cannon_2 turret_type_slot = tank_medium_three_man_tank_turret suspension_type_slot = tank_christie_suspension armor_type_slot = tank_riveted_armor engine_type_slot = tank_gasoline_engine special_type_slot_1 = tank_radio_1 special_type_slot_2 = easy_maintenance special_type_slot_3 = secondary_turret_small_cannon special_type_slot_4 = secondary_turret_small_cannon } upgrades = { tank_nsb_engine_upgrade = 4 tank_nsb_armor_upgrade = 4 } } add_equipment_to_stockpile = { type = medium_tank_chassis amount = 6000 producer = TIX } add_equipment_to_stockpile = { type = motorized_equipment amount = 6000 producer = TIX } } } zuobi_beilian = { available = { tag = BFL is_ai = yes } visible = { tag = BFL is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { add_political_power = 450 } } zuobi_beilian_2 = { available = { tag = BFL is_ai = yes date > 1940.1.1 } visible = { tag = BFL is_ai = yes date > 1940.1.1 } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { add_political_power = 450 } } zuobi_beilian_3 = { available = { tag = BFL is_ai = yes has_war_with = TIX surrender_progress > 0.35 } visible = { tag = BFL is_ai = yes has_war_with = TIX surrender_progress > 0.35 } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { add_political_power = 1000 } } zuobi_beilian_4 = { available = { tag = BFL is_ai = yes not = { has_global_flag = AZ_lishitiaozhan_on } has_completed_focus = BFL_29 OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } } visible = { tag = BFL is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { complete_national_focus = BFL_31 complete_national_focus = BFL_32 } } zuobi_beilian_5 = { available = { tag = BFL is_ai = yes has_completed_focus = BFL_zongshenzuozhan OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } } visible = { tag = BFL is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { complete_national_focus = BFL_fazhanzhuangjia #49 complete_national_focus = BFL_qiequtiexuetuzhi #35 complete_national_focus = BFL_t34shengchan #56 complete_national_focus = BFL_gangtiehongliu #42 complete_national_focus = BFL_liluntupo } } zuobi_beilian_6 = { available = { tag = BFL is_ai = yes has_global_flag = AZ_fengkuangAI_citiao_ex surrender_progress > 0.4 has_war_with = TIX has_war_with = SAD not = { has_war_with = CHY } not = { has_war_with = DOH } not = { has_war_with = BYG } not = { has_war_with = HUJ } TIX = { is_ai = yes } SAD = { is_ai = yes } } visible = { tag = BFL is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { 219 = { add_dynamic_modifier = { modifier = BFL_defencewudi_state scope = BFL } } 217 = { add_dynamic_modifier = { modifier = BFL_defencewudi_state scope = BFL } } } } zuobi_baiying = { available = { tag = BYG is_ai = yes date > 1939.6.1 } visible = { tag = BYG is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { army_experience = 1000 set_technology = { interwar_antitank = 1 } set_technology = { armor_tech_1 = 1 } set_technology = { armor_tech_2 = 1 } set_technology = { antitank1 = 1 } set_technology = { antitank2 = 1 } set_technology = { antitank3 = 1 } set_technology = { rocket_artillery = 1 } set_technology = { amphibious_mechanized_infantry = 1 } set_technology = { amphibious_tank_chassis = 1 } set_technology = { amphibious_drive = 1 } set_technology = { interwar_antiair = 1 } set_technology = { centimetric_radar = 1 } set_technology = { improved_decimetric_radar = 1 } set_technology = { decimetric_radar = 1 } set_technology = { radio_detection = 1 } set_technology = { radio = 1 } set_technology = { tech_engineers2 = 1 } set_technology = { engine_tech_1 = 1 } set_technology = { engine_tech_2 = 1 } set_technology = { mtg_landing_craft = 1 } set_technology = { mtg_tank_landing_craft = 1 } } } zuobi_2 = { available = { tag = BYG is_ai = yes date > 1940.1.1 } visible = { tag = BYG is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { army_experience = 2000 navy_experience = 2000 air_experience = 2000 add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis amount = 2000 producer = BYG } add_equipment_to_stockpile = { type = medium_tank_chassis amount = 2000 producer = BYG } } } zuobi_baiying_2 = { available = { tag = BYG is_ai = yes date > 1940.3.1 OR = { TIX = { is_ai = no } SAD = { is_ai = no } BFL = { is_ai = no } CHY = { is_ai = no } YUW = { is_ai = no } } } visible = { tag = BYG is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { army_experience = 2000 navy_experience = 2000 air_experience = 2000 add_equipment_to_stockpile = { type = medium_tank_amphibious_chassis amount = 8000 producer = BYG } add_equipment_to_stockpile = { type = medium_tank_chassis amount = 8000 producer = BYG } } } zuobi_baiying_3 = { available = { tag = BYG is_ai = yes date > 1939.7.1 controls_state = 358 NOT = { has_idea = TY_dingzhenai } OR = { has_war_with = TIX has_war_with = CHY has_war_with = SAD has_war_with = BFL has_war_with = HUJ has_war_with = DOH has_war_with = YUW } } visible = { tag = BYG is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = no days_re_enable = 180 complete_effect = { load_oob = BYG_lqtk } } zuobi_huj_1 = { available = { tag = HUJ is_ai = yes date > 1939.6.1 } visible = { tag = HUJ is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { army_experience = 1000 set_technology = { interwar_antitank = 1 } set_technology = { armor_tech_1 = 1 } set_technology = { armor_tech_2 = 1 } set_technology = { antitank1 = 1 } set_technology = { antitank2 = 1 } set_technology = { antitank3 = 1 } set_technology = { amphibious_mechanized_infantry = 1 } set_technology = { amphibious_tank_chassis = 1 } set_technology = { amphibious_drive = 1 } set_technology = { interwar_antiair = 1 } set_technology = { centimetric_radar = 1 } set_technology = { improved_decimetric_radar = 1 } set_technology = { decimetric_radar = 1 } set_technology = { radio_detection = 1 } set_technology = { radio = 1 } set_technology = { tech_engineers2 = 1 } set_technology = { engine_tech_1 = 1 } set_technology = { engine_tech_2 = 1 } set_technology = { mtg_landing_craft = 1 } set_technology = { mtg_tank_landing_craft = 1 } } } zuobi_huj_2 = { available = { tag = HUJ is_ai = yes date > 1939.7.1 controls_state = 126 NOT = { has_idea = TY_dingzhenai } OR = { has_war_with = TIX has_war_with = CHY has_war_with = SAD has_war_with = BFL has_war_with = BYG has_war_with = DOH has_war_with = YUW } } visible = { tag = HUJ is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = no days_re_enable = 180 complete_effect = { load_oob = HUJ_lqtk } } zuobi_huj_3 = { available = { OR = { tag = HUJ tag = SAD tag = TIX } is_ai = yes date > 1938.6.1 } visible = { OR = { tag = HUJ tag = SAD tag = TIX } is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { set_country_flag = huj_3_1_yes add_tech_bonus = { name = "小型飞机研究加成" bonus = 100 uses = 1 ahead_reduction = 10 category = light_air } } } zuobi_huj_3_1 = { available = { OR = { tag = HUJ tag = SAD tag = TIX } is_ai = yes has_country_flag = huj_3_1_yes has_tech = improved_small_airframe } visible = { OR = { tag = HUJ tag = SAD tag = TIX } is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { if = { limit = { OR = { tag = HUJ tag = TIX } } air_experience = 500 } if = { limit = { tag = SAD } air_experience = 500 } } } zuobi_huj_4 = { available = { OR = { tag = HUJ tag = SAD tag = TIX } is_ai = yes date > 1941.1.1 } visible = { OR = { tag = HUJ tag = SAD tag = TIX } is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { set_country_flag = huj_4_1_yes add_tech_bonus = { name = "小型飞机研究加成" bonus = 100 uses = 1 ahead_reduction = 10 category = light_air } } } zuobi_huj_4_1 = { available = { OR = { tag = HUJ tag = SAD tag = TIX } is_ai = yes has_country_flag = huj_4_1_yes has_tech = advanced_small_airframe } visible = { OR = { tag = HUJ tag = SAD tag = TIX } is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { if = { limit = { tag = HUJ tag = TIX } air_experience = 500 } if = { limit = { tag = SAD } air_experience = 500 } } } zuobi_tiexue_2 = { available = { tag = TIX is_ai = yes date > 1939.1.1 OR = { BYG = { is_ai = no } HUJ = { is_ai = no } BFL = { is_ai = no } YUW = { is_ai = no } } } visible = { tag = TIX is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { army_experience = 2000 navy_experience = 2000 air_experience = 2000 add_equipment_to_stockpile = { type = medium_tank_chassis amount = 15000 producer = TIX } } } zuobi_tiexue_3 = { available = { tag = TIX is_ai = yes date > 1940.3.1 OR = { has_idea = TY_fengkuangai has_idea = TY_fengkuangai2 has_idea = TY_fengkuangai3 } has_global_flag = AZ_fengkuangAI_citiao_ex } visible = { tag = TIX is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { add_stability = 2 } } zuobi_tiexue_4 = { available = { tag = TIX is_ai = yes date > 1937.1.1 has_global_flag = AZ_fengkuangAI_citiao_ex } visible = { tag = TIX is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { division_template = { name = "超时空军团" is_locked = yes regiments = { medium_armor = { x = 0 y = 0 } medium_armor = { x = 0 y = 1 } medium_armor = { x = 0 y = 2 } medium_armor = { x = 0 y = 3 } medium_armor = { x = 1 y = 0 } medium_armor = { x = 1 y = 1 } medium_armor = { x = 1 y = 2 } medium_armor = { x = 1 y = 3 } mechanized = { x = 2 y = 0 } mechanized = { x = 2 y = 1 } mechanized = { x = 2 y = 2 } mechanized = { x = 2 y = 3 } mechanized = { x = 3 y = 0 } mechanized = { x = 3 y = 1 } mechanized = { x = 3 y = 2 } mechanized = { x = 3 y = 3 } mechanized = { x = 4 y = 0 } mechanized = { x = 4 y = 1 } } support = { engineer = { x = 0 y = 0 } medium_flame_tank = { x = 0 y = 1 } light_tank_recon = { x = 0 y = 2 } artillery = { x = 0 y = 3 } logistics_company = { x = 0 y = 4 } } } } } tix_huanzhuang = { icon = generic_construction available = { is_ai = yes tag = TIX date > 1937.6.1 } visible = { tag = TIX is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { army_experience = 1000 set_technology = { interwar_antitank = 1 } set_technology = { armor_tech_1 = 1 } set_technology = { armor_tech_2 = 1 } set_technology = { amphibious_mechanized_infantry = 1 } set_technology = { interwar_antiair = 1 } set_technology = { radio = 1 } set_technology = { improved_radio = 1 } set_technology = { advanced_radio = 1 } set_technology = { tech_engineers2 = 1 } set_country_flag = tix_zuobi1 set_technology = { engine_tech_2 = 1 } } } tix_sairenkeji_fa = { icon = generic_construction available = { is_ai = yes tag = TIX date > 1939.8.1 has_idea = TIX_fkAIbuff NOT = { has_global_flag = modoption_historicalbossai_on } } visible = { tag = TIX is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { complete_national_focus = TIX_jixuheikeji complete_national_focus = TIX_donglixitong complete_national_focus = TIX_fangzhisairenfadongji complete_national_focus = TIX_shengwugongcheng complete_national_focus = TIX_yizhijishu complete_national_focus = TIX_rengongzhineng complete_national_focus = TIX_wanquansairen complete_national_focus = TIX_heikejihuopao complete_national_focus = TIX_heikejibuqiang } } tix_sairenkeji_fa2 = { icon = generic_construction available = { is_ai = yes tag = TIX date > 1939.2.1 has_global_flag = modoption_historicalbossai_on } visible = { tag = TIX is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { complete_national_focus = TIX_jixuheikeji } } SAD_tankekeji_fa = { icon = generic_construction available = { is_ai = yes tag = SAD date > 1938.8.1 has_idea = SAD_fkAIbuff } visible = { tag = SAD is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { complete_national_focus = SAD_tankexueyuan complete_national_focus = SAD_kuodazhaoshengguimo complete_national_focus = SAD_changshizizhuyanfa complete_national_focus = SAD_junkedaxue complete_national_focus = SAD_jishujiehe complete_national_focus = SAD_qianghuaqingtan complete_national_focus = SAD_xuexitiexue complete_national_focus = SAD_shengchanjishuzhidao complete_national_focus = SAD_hezuoyanfa } } zuobi_chy_1 = { available = { tag = CHY is_ai = yes date > 1942.6.1 is_special_project_completed = sp:sp_naval_super_heavy_battleship } visible = { tag = CHY is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = yes complete_effect = { create_equipment_variant = { name = "超重型战列舰" type = ship_hull_super_heavy_1 design_team = mio:CHY_sasebo_naval_arsenal_organization name_group = JAP_BB_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = ship_super_heavy_battery_1 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_3 fixed_ship_radar_slot = ship_radar_4 fixed_ship_engine_slot = heavy_ship_engine_4 fixed_ship_secondaries_slot = dp_ship_secondaries_4 fixed_ship_armor_slot = ship_armor_shbb front_1_custom_slot = ship_super_heavy_battery_1 front_2_custom_slot = ship_super_heavy_battery_1 mid_1_custom_slot = dp_ship_secondaries_4 mid_2_custom_slot = dp_ship_secondaries_4 mid_3_custom_slot = dp_ship_secondaries_4 rear_1_custom_slot = dp_ship_secondaries_4 rear_2_custom_slot = dp_ship_secondaries_4 } } } } #zuobi_chy_2 = { # available = { # tag = CHY # is_ai = yes # date > 1937.1.1 # } # visible = { # tag = CHY # is_ai = yes # } # ai_will_do = { # factor = 100 # } # fire_only_once = yes # complete_effect = { # add_equipment_production = { # equipment = { # type = ship_hull_super_heavy_1 # creator = CHY # version_name = "超重型战列舰" # } # name = "长门" # requested_factories = 1 # progress = 1 # amount = 1 # } # } #} #zuobi_chy_3 = { # available = { # tag = CHY # is_ai = yes # date > 1938.7.1 # } # visible = { # tag = CHY # is_ai = yes # } # ai_will_do = { # factor = 100 # } # fire_only_once = yes # complete_effect = { # add_equipment_production = { # equipment = { # type = ship_hull_super_heavy_1 # creator = CHY # version_name = "超重型战列舰" # } # name = "天城" # requested_factories = 1 # progress = 1 # amount = 1 # } # } #} #zuobi_chy_4 = { # available = { # tag = CHY # is_ai = yes # date > 1940.1.1 # } # visible = { # tag = CHY # is_ai = yes # } # ai_will_do = { # factor = 100 # } # fire_only_once = yes # complete_effect = { # add_equipment_production = { # equipment = { # type = ship_hull_super_heavy_1 # creator = CHY # version_name = "超重型战列舰" # } # name = "出云" # requested_factories = 1 # progress = 1 # amount = 1 # } # } #} #zuobi_chy_5 = { # available = { # tag = CHY # is_ai = yes # date > 1941.1.1 # } # visible = { # tag = CHY # is_ai = yes # } # ai_will_do = { # factor = 100 # } # fire_only_once = no # days_re_enable = 365 # complete_effect = { # add_equipment_production = { # equipment = { # type = ship_hull_super_heavy_1 # creator = CHY # version_name = "超重型战列舰" # } # requested_factories = 1 # progress = 1 # amount = 1 # } # } #} zuobi_chy_6 = { available = { tag = CHY is_ai = yes date > 1939.7.1 controls_state = 282 NOT = { has_idea = TY_dingzhenai } OR = { has_war_with = TIX has_war_with = BYG has_war_with = SAD has_war_with = BFL has_war_with = HUJ has_war_with = DOH has_war_with = YUW } } visible = { tag = CHY is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = no days_re_enable = 180 complete_effect = { load_oob = CHY_lqtk } } zuobi_doh_division_template_loop = { available = { tag = DOH is_ai = yes date > 1938.1.1 } visible = { tag = DOH is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = no days_re_enable = 180 complete_effect = { if = { limit = { NOT = { has_idea = TY_dingzhenai } } division_template = { name = "东煌装甲师" division_names_group = DOH_ARM_01 regiments = { medium_armor = { x = 0 y = 0 } medium_armor = { x = 0 y = 1 } medium_armor = { x = 0 y = 2 } medium_armor = { x = 0 y = 3 } medium_armor = { x = 1 y = 0 } medium_armor = { x = 1 y = 1 } medium_armor = { x = 1 y = 2 } medium_tank_destroyer_brigade = { x = 2 y = 0 } medium_sp_anti_air_brigade = { x = 2 y = 1 } infantry = { x = 3 y = 0 } infantry = { x = 3 y = 1 } infantry = { x = 3 y = 2 } infantry = { x = 3 y = 3 } infantry = { x = 3 y = 4 } infantry = { x = 4 y = 0 } infantry = { x = 4 y = 1 } infantry = { x = 4 y = 2 } infantry = { x = 4 y = 3 } infantry = { x = 4 y = 4 } } support = { medium_flame_tank = { x = 0 y = 0 } helicopter_transport = { x = 0 y = 1 } } } division_template = { name = "东煌小型步兵师" division_names_group = DOH_INF_01 regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 0 y = 3 } infantry = { x = 1 y = 0 } infantry = { x = 1 y = 1 } infantry = { x = 1 y = 2 } infantry = { x = 1 y = 3 } infantry = { x = 2 y = 0 } infantry = { x = 2 y = 1 } infantry = { x = 2 y = 2 } } support = { engineer = { x = 0 y = 0 } artillery = { x = 0 y = 1 } } } } } } zuobi_chy_division_template_loop = { available = { tag = CHY is_ai = yes date > 1938.1.1 } visible = { tag = CHY is_ai = yes } ai_will_do = { factor = 100 } fire_only_once = no days_re_enable = 180 complete_effect = { if = { limit = { NOT = { has_idea = TY_dingzhenai } } division_template = { name = "重樱机械化装甲师" division_names_group = CHY_ARM_01 regiments = { medium_armor = { x = 0 y = 0 } medium_armor = { x = 0 y = 1 } medium_armor = { x = 0 y = 2 } medium_armor = { x = 0 y = 3 } medium_armor = { x = 1 y = 0 } medium_armor = { x = 1 y = 1 } medium_armor = { x = 1 y = 2 } medium_armor = { x = 1 y = 3 } medium_tank_destroyer_brigade = { x = 2 y = 0 } medium_sp_anti_air_brigade = { x = 2 y = 1 } mechanized = { x = 3 y = 0 } mechanized = { x = 3 y = 1 } mechanized = { x = 3 y = 2 } mechanized = { x = 3 y = 3 } mechanized = { x = 4 y = 0 } mechanized = { x = 4 y = 1 } mechanized = { x = 4 y = 2 } mechanized = { x = 4 y = 3 } } support = { medium_flame_tank = { x = 0 y = 0 } helicopter_transport = { x = 0 y = 1 } } } division_template = { name = "重樱装甲师" division_names_group = CHY_ARM_01 regiments = { medium_armor = { x = 0 y = 0 } medium_armor = { x = 0 y = 1 } medium_armor = { x = 0 y = 2 } medium_armor = { x = 0 y = 3 } medium_armor = { x = 1 y = 0 } medium_armor = { x = 1 y = 1 } medium_armor = { x = 1 y = 2 } medium_armor = { x = 1 y = 3 } medium_tank_destroyer_brigade = { x = 2 y = 0 } medium_sp_anti_air_brigade = { x = 2 y = 1 } infantry = { x = 3 y = 0 } infantry = { x = 3 y = 1 } infantry = { x = 3 y = 2 } infantry = { x = 3 y = 3 } infantry = { x = 4 y = 0 } infantry = { x = 4 y = 1 } infantry = { x = 4 y = 2 } infantry = { x = 4 y = 3 } } support = { medium_flame_tank = { x = 0 y = 0 } helicopter_transport = { x = 0 y = 1 } } } division_template = { name = "重樱两栖装甲师" division_names_group = CHY_MAR_01 regiments = { amphibious_medium_armor = { x = 0 y = 0 } amphibious_medium_armor = { x = 0 y = 1 } amphibious_medium_armor = { x = 0 y = 2 } amphibious_medium_armor = { x = 0 y = 3 } amphibious_medium_armor = { x = 1 y = 0 } amphibious_medium_armor = { x = 1 y = 1 } amphibious_medium_armor = { x = 1 y = 2 } amphibious_medium_armor = { x = 1 y = 3 } medium_tank_destroyer_brigade = { x = 2 y = 0 } medium_sp_anti_air_brigade = { x = 2 y = 1 } marine = { x = 3 y = 0 } marine = { x = 3 y = 1 } marine = { x = 3 y = 2 } marine = { x = 3 y = 3 } marine = { x = 4 y = 0 } marine = { x = 4 y = 1 } marine = { x = 4 y = 2 } marine = { x = 4 y = 3 } } support = { armored_engineer = { x = 0 y = 0 } medium_flame_tank = { x = 0 y = 1 } helicopter_transport = { x = 0 y = 2 } } } division_template = { name = "重樱小型步兵师" division_names_group = CHY_INF_01 regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 1 y = 0 } infantry = { x = 1 y = 1 } infantry = { x = 1 y = 2 } infantry = { x = 2 y = 0 } infantry = { x = 2 y = 1 } infantry = { x = 2 y = 2 } } support = { engineer = { x = 0 y = 0 } artillery = { x = 0 y = 1 } } } } } } }