#防覆盖自用文件 leader_traits = { #不屈 trait_psh_buquyizhi = { random = no army_defence_factor = 0.1 max_dig_in_factor = 0.1 dig_in_speed_factor = 0.2 experience_gain_army = 0.3 } #让巴尔 trait_psh_haidaozhihun = { random = no army_attack_factor = 0.1 army_morale_factor = 0.15 experience_gain_army = 0.3 } #霞飞_总司令特质 trait_psh_heiyushenpan = { random = no air_cas_present_factor = 0.2 army_bonus_air_superiority_factor = 0.15 breakthrough_factor = 0.1 } #霞飞_领袖特质 trait_psh_shenpanguan = { random = no political_power_factor = 0.3 army_org_factor = 0.1 army_morale_factor = 0.15 army_core_attack_factor = 0.25 army_core_defence_factor = 0.25 surrender_limit = 0.1 war_support_factor = 0.3 ai_focus_aggressive_factor = 0.5 } #可怖 trait_psh_jiasu = { random = no army_attack_factor = 0.05 army_speed_factor = 0.05 org_loss_when_moving = -0.1 } #恶毒 trait_psh_biu = { random = no attrition = -0.1 special_forces_attack_factor = 0.2 special_forces_defence_factor = 0.2 } #恶毒领袖特质 trait_psh_xingfenzhidu = { random = no justify_war_goal_time = -0.25 org_loss_when_moving = -0.1 army_speed_factor = 0.05 planning_speed = 0.2 } #小加加 trait_psh_cuodao = { random = no sortie_efficiency = 0.2 army_bonus_air_superiority_factor = 0.2 air_cas_present_factor = 0.3 } #安宝 trait_psh_ankeleiqi = { random = no stability_factor = 0.2 army_defence_factor = 0.15 navy_screen_attack_factor = 0.05 navy_screen_defence_factor = 0.15 } #海伦娜 trait_psh_hailunna = { random = no political_power_factor = 0.25 naval_speed_factor = 0.1 navy_max_range_factor = 0.2 justify_war_goal_time = -0.5 } #哈曼 trait_psh_haman = { random = no army_core_attack_factor = 0.25 army_core_defence_factor = 0.25 defensive_war_stability_factor = 0.5 } #马可波罗 野心与恩泽1.0升级 trait_psh_makeboluo_2 = { random = no army_morale_factor = 0.1 war_support_weekly = 0.005 army_core_attack_factor = 0.05 army_core_defence_factor = 0.05 stability_factor = -0.05 } #马可波罗 野心与恩泽2.0升级 trait_psh_makeboluo_3 = { random = no army_morale_factor = 0.2 war_support_weekly = 0.01 army_attack_factor = 0.1 army_defence_factor = 0.1 offensive_war_stability_factor = 0.2 } #维内托 trait_psh_tianxuanzhiren = { random = no consumer_goods_factor = -0.15 industrial_capacity_factory = 0.1 local_resources_factor = 0.2 } #利托里奥 trait_psh_zhigaolingxiu = { random = no consumer_goods_factor = -0.25 party_popularity_stability_factor = 0.3 production_speed_buildings_factor = 0.1 } #波拉 trait_psh_nufangzhizi = { random = no army_speed_factor = 0.05 army_bonus_air_superiority_factor = 0.1 breakthrough_factor = 0.2 experience_gain_army = 0.3 } #凯撒 trait_psh_diwangweiya = { random = no army_attack_factor = 0.15 planning_speed = 0.3 } #阿尔及利亚 trait_psh_zhenliquanzhang = { random = no army_armor_attack_factor = 0.15 army_defence_factor = 0.05 } #新帝国的缔造者 trait_psh_sadxindiguodizaozhe = { random = no surrender_limit = 0.1 research_speed_factor = 0.15 non_core_manpower = 0.25 max_command_power = 100 command_power_gain_mult = 0.5 drift_defence_factor = 1.5 } #华服的圣骑士 trait_psh_huafudeshengqishi = { random = no political_power_factor = 0.5 army_org_factor = 0.25 army_core_attack_factor = 0.3 army_core_defence_factor = 0.3 surrender_limit = 0.1 } #恶毒 怠惰天使 trait_psh_daiduotianshi = { random = no consumer_goods_factor = -0.15 breakthrough_factor = 0.1 recon_factor = 0.15 army_morale_factor = 0.15 attrition = -0.1 } #罗西亚 北结锋芒 trait_psh_beijiefengmang = { random = no army_armor_attack_factor = 0.15 army_core_attack_factor = 0.25 army_core_defence_factor = 0.25 breakthrough_factor = 0.15 attrition = -0.1 } #变革的指导论 trait_psh_biangedezhidaolun = { random = no experience_gain_army = 0.3 army_core_attack_factor = 0.1 army_core_defence_factor = 0.1 army_org_factor = 0.05 army_morale_factor = 0.1 } #雪原孤狼 trait_psh_xueyuangulang = { random = no recon_factor = 0.25 org_loss_when_moving = -0.1 army_attack_factor = 0.05 army_armor_attack_factor = 0.15 } #寒冬将至 trait_psh_handongjiangzhi= { random = no max_planning = 0.1 experience_loss_factor = -0.15 army_core_defence_factor = 0.2 } #如沐暖阳 trait_psh_rumunuanyang= { random = no stability_factor = 0.1 stability_weekly = 0.005 political_power_cost = -0.35 communism_drift = 0.25 drift_defence_factor = 0.5 } #奏响自由赞歌 trait_psh_zanxiangziyouzange= { random = no experience_loss_factor = 0.15 army_core_attack_factor = 0.2 army_core_defence_factor = 0.2 resistance_target_on_our_occupied_states = 0.35 } #陨落冰耀 trait_psh_yunluobingyao= { random = no recon_factor = 0.25 land_reinforce_rate = 0.04 monthly_population = 2 war_support_factor = 0.3 army_core_attack_factor = 0.2 army_core_defence_factor = 0.2 } #雷戈洛 trait_gongzhuyutuzigongjue = { random = no army_attack_factor = 0.05 army_speed_factor = 0.05 army_morale_factor = 0.15 } #戈里齐亚 trait_psh_huanxiangziyu = { random = no army_speed_factor = 0.03 army_defence_factor = 0.12 } #鸢尾之愿 trait_psh_yuanweizhiyuan = { random = no army_bonus_air_superiority_factor = 0.1 experience_loss_factor = -0.1 army_defence_factor = 0.12 } #欢愉猎杀 trait_psh_huanyuliesha = { random = no army_attack_factor = 0.1 max_planning = 0.05 breakthrough_factor = 0.15 planning_speed = 0.3 } #迂缓在欲望之渊 trait_psh_yuhuanzaiyuwangzhiyuan = { random = no planning_speed = -0.5 max_planning = 0.25 army_speed_factor = 0.03 } #往昔之影 trait_psh_wangxizhiying = { random = no army_speed_factor = 0.12 army_defence_factor = -0.05 } #盖世太保的魔女 trait_psh_feiteliekaer = { random = no resistance_target = -0.15 resistance_growth = -0.3 political_power_cost = -0.15 drift_defence_factor = 0.5 } #关岛 trait_psh_guandao = { random = no army_attack_factor = 0.15 army_defence_factor = 0.1 planning_speed = 0.25 } #星座 trait_psh_xingzuo = { random = no army_artillery_attack_factor = 0.2 experience_gain_army_factor = 0.2 army_defence_factor = 0.1 } #海伦娜 trait_psh_chanyefusu = { random = no consumer_goods_expected_value = -0.05 consumer_goods_factor = -0.15 trade_opinion_factor = 0.25 economy_cost_factor = -0.15 trade_laws_cost_factor = -0.15 global_building_slots_factor = 0.1 } #克利夫兰 trait_psh_qaingxihaoling = { random = no army_org_factor = 0.1 production_speed_nuclear_reactor_factor = 0.25 production_speed_arms_factory_factor = 0.15 } #变革世界之剑 trait_beilunnusi = { random = no experience_gain_army = 0.2 cat_grand_battle_plan_cost_factor = -0.15 army_defence_factor = 0.05 land_reinforce_rate = 0.01 army_org_factor = 0.1 } #星辰指引 trait_psh_xczy = { random = no consumer_goods_expected_value = -0.05 consumer_goods_factor = -0.35 political_advisor_cost_factor = -0.75 opinion_gain_monthly_factor = 0.5 research_speed_factor = 0.15 production_speed_buildings_factor = 0.25 army_core_attack_factor = 0.2 army_core_defence_factor = 0.2 } #莫加多尔初始特质 trait_psh_bushouhuanyingdetongzhi = { random = no stability_factor = -0.15 war_support_factor = -0.3 political_power_factor = -0.8 surrender_limit = -0.1 army_attack_factor = -0.2 army_defence_factor = -0.2 } #斩尽罪恶 trait_psh_zhanjinzuie = { random = no war_support_factor = 0.5 army_attack_factor = 0.25 army_defence_factor = 0.25 army_org_factor = 0.25 army_morale_factor = 0.25 recon_factor = 0.35 breakthrough_factor = 0.2 } #急速!加速!超速! trait_psh_jisujiasuchaosu = { random = no army_org_factor = 0.15 army_morale_factor = 0.25 org_loss_when_moving = -0.35 army_speed_factor = 0.1 planning_speed = 0.5 max_planning = 0.3 research_speed_factor = 0.1 production_speed_buildings_factor = 0.1 } #闻香沉溺 trait_psh_wenxiangchenni = { random = no political_power_cost = -0.75 stability_factor = 0.5 production_factory_max_efficiency_factor = 0.2 production_factory_efficiency_gain_factor = 0.2 line_change_production_efficiency_factor = 0.2 supply_consumption_factor = -0.25 drift_defence_factor = 3 consumer_goods_expected_value = -0.05 surrender_limit = 0.1 } #代理元首 trait_psh_linshiyuanshou = { random = no stability_factor = 0.1 war_support_factor = 0.2 surrender_limit = 0.1 army_core_attack_factor = 0.15 army_core_defence_factor = 0.15 } #铁血意志 txyz_ex = { random = no surrender_limit = 0.25 army_core_attack_factor = 0.5 army_core_defence_factor = 0.5 army_org_factor = 0.15 army_morale_factor = 0.15 navy_capital_ship_attack_factor = 0.15 navy_capital_ship_defence_factor = 0.15 } #铁腕元首 twys_ex = { random = no justify_war_goal_time = -0.5 production_speed_arms_factory_factor = 0.2 max_command_power = 60 command_power_gain_mult = -0.4 mobilization_speed = 0.5 resistance_growth = -0.5 weekly_casualties_war_support = 0.01 weekly_convoys_war_support = 0.01 weekly_bombing_war_support = 0.01 } #塞壬-铁血科技结晶 trait_psh_sirtixkejijiejing = { random = no army_attack_factor = 0.1 army_defence_factor = 0.1 army_armor_attack_factor = 0.2 army_armor_defence_factor = 0.2 planning_speed = 0.5 max_planning = 0.25 experience_loss_factor = -0.3 experience_gain_army_factor = 0.25 army_attack_against_major_factor = 0.1 army_attack_against_minor_factor = 0.2 army_defence_against_major_factor = 0.1 army_defence_against_minor_factor = 0.2 army_breakthrough_against_major_factor = 0.1 army_breakthrough_against_minor_factor = 0.2 } #蒙彼利埃 trait_mengbiliai = { random = no air_night_penalty = -0.15 navy_anti_air_attack_factor = 0.25 air_escort_efficiency = 0.15 experience_gain_air = 0.3 } #大青花鱼 trait_daqinghuayu = { random = no naval_torpedo_damage_reduction_factor = 0.2 naval_retreat_speed = 0.25 naval_torpedo_hit_chance_factor = 0.5 experience_gain_navy = 0.3 } #豪 trait_hao = { random = no army_attack_factor = 0.125 army_defence_factor = 0.125 experience_gain_army = 0.3 } #小天鹅 trait_xiaotiane = { random = no political_power_cost = -0.25 stability_factor = 0.1 war_support_factor = 0.1 opinion_gain_monthly_factor = 0.25 trade_opinion_factor = 0.5 } #黛朵 trait_daiduo = { random = no army_attack_factor = 0.075 army_defence_factor = 0.075 army_org_factor = 0.1 army_morale_factor = 0.1 } #英仙座 trait_yingxianzuo = { random = no org_loss_when_moving = -0.1 army_morale_factor = 0.1 experience_loss_factor = -0.12 attrition = -0.05 } #柴郡 trait_chaijun = { random = no breakthrough_factor = 0.15 recon_factor = 0.25 land_reinforce_rate = 0.03 no_supply_grace = 72 acclimatization_hot_climate_gain_factor = 0.5 acclimatization_cold_climate_gain_factor = 0.5 } #普利茅斯 trait_pulimaosi = { random = no navy_screen_attack_factor = 0.3 navy_screen_defence_factor = 0.3 spotting_chance = 0.15 experience_gain_navy = 0.3 } #不挠 trait_bunao = { random = no air_mission_efficiency = 0.1 air_superiority_efficiency = 0.1 air_intercept_efficiency = 0.1 air_cas_efficiency = 0.2 experience_gain_air = 0.3 } #铁血意志 trait_tiexueyizhi_tizi = { random = no surrender_limit = 0.1 army_core_attack_factor = 0.15 army_core_defence_factor = 0.15 army_org_factor = 0.05 army_morale_factor = 0.05 navy_capital_ship_attack_factor = 0.05 navy_capital_ship_defence_factor = 0.05 } #俾斯麦的遗产 trait_bisimaideyichan = { random = no army_core_attack_factor = 0.1 army_core_defence_factor = 0.1 political_power_cost = 0.2 } #稳定优先 trait_wendingyouxian = { random = no stability_factor = 0.15 war_support_factor = 0.15 army_core_attack_factor = 0.1 army_core_defence_factor = 0.1 } #赤色元首 trait_chiseyuanshou = { random = no surrender_limit = 0.1 army_org_factor = 0.05 army_morale_factor = 0.05 army_core_attack_factor = 0.25 army_core_defence_factor = 0.25 } #赤色元首2 trait_chiseyuanshou2 = { random = no surrender_limit = 0.15 army_org_factor = 0.15 army_morale_factor = 0.15 army_attack_factor = 0.15 army_defence_factor = 0.15 army_core_attack_factor = 0.35 army_core_defence_factor = 0.35 } #斯库拉 trait_sikula = { random = no surrender_limit = 0.05 army_core_attack_factor = 0.25 army_core_defence_factor = 0.25 } #怨仇 trait_yuanchou = { random = no air_mission_efficiency = 0.05 air_night_penalty = -0.2 air_range_factor = 0.15 sortie_efficiency = 0.25 navy_carrier_air_attack_factor = 0.25 navy_carrier_air_targetting_factor = 0.25 } #拉斐尔 trait_lafeier = { random = no consumer_goods_factor = -0.2 research_speed_factor = 0.2 industrial_capacity_dockyard = 0.2 } #达芬奇 trait_dafenqi = { random = no experience_gain_navy = 0.3 mines_planting_by_fleets_factor = 0.25 naval_enemy_fleet_size_ratio_penalty_factor = 0.25 naval_retreat_chance = 0.15 naval_mines_damage_factor = 0.3 naval_retreat_speed_after_initial_combat = 0.5 } #那不勒斯 trait_nabulesi = { random = no global_building_slots_factor = 0.15 industry_air_damage_factor = -0.25 static_anti_air_damage_factor = 0.25 static_anti_air_hit_chance_factor = 0.25 } #阿布鲁奇 trait_abuluqi = { random = no land_reinforce_rate = 0.02 org_loss_when_moving = -0.12 experience_gain_army_factor = 0.15 } #独立 trait_duli = { random = no experience_gain_navy = 0.3 naval_enemy_retreat_chance = -0.3 navy_carrier_air_agility_factor = 0.3 navy_carrier_air_attack_factor = 0.3 carrier_capacity_penalty_reduction = -0.5 air_carrier_night_penalty_reduction_factor = 0.2 } #企业政治特质 BYG_qiye_zztz_1_off = { random = no party_popularity_stability_factor = -0.15 } BYG_qiye_zztz_2_off = { random = no stability_factor = -0.3 war_support_factor = -0.3 } BYG_qiye_zztz_3_off = { random = no political_power_cost = 0.5 } BYG_qiye_zztz_1_on = { random = no party_popularity_stability_factor = 0.15 } BYG_qiye_zztz_2_on = { random = no stability_factor = 0.1 } BYG_qiye_zztz_3_on = { random = no send_volunteer_size = 5 air_volunteer_cap = 200 lend_lease_tension = -0.5 embargo_threshold_factor = -0.5 embargo_cost_factor = -0.5 send_volunteers_tension = -0.5 faction_trade_opinion_factor = 0.5 } #花园政治特质 BYG_huayuan_zztz_1_off = { random = no stability_factor = -0.1 war_support_factor = -0.1 } BYG_huayuan_zztz_2_off = { random = no political_power_factor = -0.15 } BYG_huayuan_zztz_1_on = { random = no stability_factor = 0.15 war_support_factor = 0.15 } BYG_huayuan_zztz_2_on = { random = no political_power_factor = 0.1 send_volunteer_size = 5 air_volunteer_cap = 200 lend_lease_tension = -0.5 embargo_threshold_factor = -0.5 embargo_cost_factor = -0.5 send_volunteers_tension = -0.5 faction_trade_opinion_factor = 0.5 } #小加加政治特质 BYG_xiaojiajia_zztz_1_off = { random = no political_power_cost = 0.2 } BYG_xiaojiajia_zztz_2_off = { random = no consumer_goods_factor = 0.2 } BYG_xiaojiajia_zztz_3_off = { random = no drift_defence_factor = -0.3 } BYG_xiaojiajia_zztz_1_on = { random = no political_power_factor = 0.15 } BYG_xiaojiajia_zztz_2_on = { random = no production_speed_arms_factory_factor = 0.05 conversion_cost_civ_to_mil_factor = -0.3 conversion_cost_mil_to_civ_factor = -0.3 } BYG_xiaojiajia_zztz_3_on = { random = no send_volunteer_size = 3 air_volunteer_cap = 100 send_volunteers_tension = -0.5 faction_trade_opinion_factor = 0.8 opinion_gain_monthly_factor = 0.3 opinion_gain_monthly_same_ideology_factor = 0.3 democratic_acceptance = 20 communism_acceptance = -30 fascism_acceptance = -30 } #埃尔德里奇政治特质 BYG_aierdeliqi_zztz_1_on = { random = no stability_factor = 0.25 } #圣地亚哥政治特质 BYG_shengdiyage_zztz_1_off = { random = no production_speed_industrial_complex_factor = -0.05 } BYG_shengdiyage_zztz_1_on = { random = no production_speed_industrial_complex_factor = 0.1 } }