focus_tree = { id = xier_germany_focus country = { factor = 0 modifier = { add = 20 tag = XGE } } default = no continuous_focus_position = { x = 20 y = 2200 } #重提德意志方案 focus = { id = XGE_Revisit_the_German_Plan icon = GFX_GRU_pangermanismone x = 5 y = 0 cost = 5 ai_will_do = { base = 10 } available = { has_war = no } available_if_capitulated = no cancel_if_invalid = yes completion_reward = { custom_effect_tooltip = XGE_Revisit_the_German_Plan_tt every_state = { limit = { has_state_flag = Great_Germany_Area NOT = { is_core_of = XGE } } add_core_of = XGE } } } #再进军柏林 focus = { id = XGE_On_the_march_to_Berlin icon = GFX_PLC_germany prerequisite = { focus = XGE_Revisit_the_German_Plan } relative_position_id = XGE_Revisit_the_German_Plan x = 0 y = 1 cost = 5 ai_will_do = { base = 10 } available = { } available_if_capitulated = no cancel_if_invalid = yes completion_reward = { declare_war_on = { target = TIX type = annex_everything } add_ideas = XGE_On_the_march_to_Berlin hidden_effect = { TIX = { add_timed_idea = { idea = ready_to_surrender days = 100 } } news_event = { id = XGE_News.002 } } } will_lead_to_war_with = TIX } #德意志光复凯旋 focus = { id = XGE_The_German_reconquest_triumphed icon = GFX_UBR_form_the_abwehr prerequisite = { focus = XGE_On_the_march_to_Berlin } relative_position_id = XGE_On_the_march_to_Berlin x = 0 y = 1 cost = 5 ai_will_do = { base = 10 } available = { TIX = { exists = no } controls_state = 64 } available_if_capitulated = no cancel_if_invalid = yes completion_reward = { set_capital = { state = 64 remember_old_capital = no } set_province_name = { id = 6521 name = "日耳曼妮娅" } set_victory_points = { province = 6521 value = 100 } add_ideas = bettter_german add_offsite_building = { type = arms_factory level = 100 } add_offsite_building = { type = industrial_complex level = 100 } } } #她将归来...... focus = { id = XGE_She_will_return icon = GFX_GER_LISHA prerequisite = { focus = XGE_The_German_reconquest_triumphed } relative_position_id = XGE_The_German_reconquest_triumphed x = 0 y = 1 cost = 5 ai_will_do = { base = 10 } available = { } available_if_capitulated = no cancel_if_invalid = yes completion_reward = { unlock_decision_category_tooltip = GER_Eye_of_Rebirth_Project } } #发动帝国战争机器 focus = { id = XGE_Unleash_the_Imperial_War_Machine icon = GFX_GRU_National_Socialism prerequisite = { focus = XGE_She_will_return } relative_position_id = XGE_She_will_return x = -2 y = 1 cost = 5 ai_will_do = { base = 10 } available = { } available_if_capitulated = no cancel_if_invalid = yes completion_reward = { add_ideas = XGE_Unleash_the_Imperial_War_Machine } } #解构异世科技 focus = { id = XGE_Deconstructing_otherworldly_technology icon = GFX_GFX_UBR_ahnenerbe prerequisite = { focus = XGE_She_will_return } relative_position_id = XGE_She_will_return x = 0 y = 1 cost = 5 ai_will_do = { base = 10 } available = { } available_if_capitulated = no cancel_if_invalid = yes completion_reward = { add_tech_bonus = { bonus = 5 ahead_reduction = 5 uses = 5 category = jianniang_tech } set_technology = { tech_military_police = 1 } set_technology = { tech_maintenance_company = 1 } set_technology = { tech_maintenance_company2 = 1 } set_technology = { mechanised_infantry = 1 } set_technology = { armored_train = 1 } set_technology = { basic_fire_control_system = 1 } set_technology = { improved_fire_control_system = 1 } set_technology = { advanced_fire_control_system = 1 } set_technology = { basic_battery = 1 } set_technology = { basic_light_battery = 1 } set_technology = { improved_light_battery = 1 } set_technology = { advanced_light_battery = 1 } set_technology = { basic_dp_light_battery = 1 } set_technology = { improved_dp_light_battery = 1 } set_technology = { advanced_dp_light_battery = 1 } set_technology = { basic_medium_battery = 1 } set_technology = { improved_medium_battery = 1 } set_technology = { advanced_medium_battery = 1 } set_technology = { basic_dp_medium_battery = 1 } set_technology = { basic_heavy_battery = 1 } set_technology = { improved_heavy_battery = 1 } set_technology = { advanced_heavy_battery = 1 } set_technology = { basic_torpedo = 1 } set_technology = { improved_ship_torpedo_launcher = 1 } set_technology = { advanced_ship_torpedo_launcher = 1 } set_technology = { modern_ship_torpedo_launcher = 1 } set_technology = { sonar = 1 } set_technology = { improved_sonar = 1 } set_technology = { basic_cruiser_armor_scheme = 1 } set_technology = { basic_heavy_armor_scheme = 1 } set_technology = { improved_heavy_armor_scheme = 1 } set_technology = { basic_submarine_snorkel = 1 } set_technology = { improved_submarine_snorkel = 1 } set_technology = { early_bombs = 1 } set_technology = { armor_piercing_bombs = 1 } set_technology = { heavy_bombs = 1 } set_technology = { aa_lmg = 1 } set_technology = { photo_reconnaisance = 1 } set_technology = { survivability_studies = 1 } set_technology = { aa_hmg = 1 } set_technology = { aa_cannon_1 = 1 } set_technology = { aa_cannon_2 = 1 } set_technology = { aa_cannon_3 = 1 } set_technology = { air_torpedoe_1 = 1 } set_technology = { air_torpedoe_2 = 1 } set_technology = { air_torpedoe_3 = 1 } set_technology = { aircraft_construction = 1 } set_technology = { engines_1 = 1 } set_technology = { range_improvements = 1 } set_technology = { engines_2 = 1 } set_technology = { engines_3 = 1 } set_technology = { engines_4 = 1 } set_technology = { rocket_artillery = 1 } set_technology = { jet_engines = 1 } set_technology = { advanced_infantry_weapons = 1 } set_technology = { armor_tech_1 = 1 } set_technology = { armor_tech_2 = 1 } set_technology = { engine_tech_2 = 1 } set_technology = { interwar_antiair = 1 } set_technology = { interwar_antitank = 1 } set_technology = { antitank1 = 1 } set_technology = { antitank2 = 1 } set_technology = { antitank3 = 1 } set_technology = { antitank4 = 1 } set_technology = { antitank5 = 1 } set_technology = { mechanised_infantry2 = 1 } set_technology = { mechanised_infantry3 = 1 } set_technology = { amphibious_mechanized_infantry = 1 } set_technology = { amphibious_mechanized_infantry_2 = 1 } set_technology = { basic_medium_tank_chassis = 1 } set_technology = { advanced_medium_tank_chassis = 1 } set_technology = { improved_medium_tank_chassis = 1 } set_technology = { improved_heavy_tank_chassis = 1 } set_technology = { advanced_heavy_tank_chassis = 1 } set_technology = { amphibious_tank_chassis = 1 } set_technology = { centimetric_radar = 1 } set_technology = { radio_detection = 1 } set_technology = { radio = 1 } set_technology = { tech_engineers2 = 1} set_technology = { improved_small_airframe = 1 } set_technology = { engines_3 = 1 } set_technology = { aa_hmg = 1 } set_technology = { aa_cannon_1 = 1 } set_technology = { range_improvements = 1 } set_technology = { survivability_studies= 1 } add_nuclear_bombs = 100 add_research_slot = 2 } } #建立帝国国防军 focus = { id = XGE_Creation_of_the_Reichswehr icon = GFX_UBR_germany_reborn prerequisite = { focus = XGE_She_will_return } relative_position_id = XGE_She_will_return x = 2 y = 1 cost = 5 ai_will_do = { base = 10 } available = { } available_if_capitulated = no cancel_if_invalid = yes completion_reward = { add_ideas = XGE_Creation_of_the_Reichswehr } } #为了祖国!为了莉莎! focus = { id = XGE_For_the_Motherland_For_the_Lisha icon = GFX_GRU_german_millenia prerequisite = { focus = XGE_Unleash_the_Imperial_War_Machine } prerequisite = { focus = XGE_Deconstructing_otherworldly_technology } prerequisite = { focus = XGE_Creation_of_the_Reichswehr } relative_position_id = XGE_Deconstructing_otherworldly_technology x = 0 y = 1 cost = 5 ai_will_do = { base = 10 } available = { } available_if_capitulated = no cancel_if_invalid = yes completion_reward = { unlock_decision_category_tooltip = GER_war_plan hidden_effect = { country_event = { id = XGE.008 } } } } #终焉降至 focus = { id = XGE_Eventually_it_fell icon = GFX_ARY_esoteric_aryanism prerequisite = { focus = XGE_For_the_Motherland_For_the_Lisha } relative_position_id = XGE_For_the_Motherland_For_the_Lisha x = 0 y = 1 cost = 5 ai_will_do = { base = 10 } available = { is_subject = no OR = { controls_state = 16 any_allied_country = { controls_state = 16 } } OR = { controls_state = 219 any_allied_country = { controls_state = 219 } } OR = { controls_state = 126 any_allied_country = { controls_state = 126 } } has_war = no } available_if_capitulated = no cancel_if_invalid = yes completion_reward = { every_country = { limit = { NOT = { OR = { has_war_with = ROOT is_in_faction_with = ROOT is_subject_of = ROOT } } } ROOT = { declare_war_on = { target = PREV type = annex_everything } } } hidden_effect = { news_event = { id = XGE_News.003 } } } } }