state= { id = 271 name = "STATE_271" manpower = 1800000 resources = { # rubber=2 # was: 2 } state_category = town history = { set_variable = { ETH_state_development_production_speed = -0.1 } set_variable = { ETH_state_development_local_building_slots_factor = -0.1 } #set_variable = { ETH_state_decentralization_defence = 0.2 } #set_variable = { ETH_state_decentralization_infrastructure = -0.3 } #set_variable = { ETH_state_decentralization_resources = -0.3 } add_dynamic_modifier = { modifier = ETH_state_development_dynamic_modifier } #add_dynamic_modifier = { # modifier = ETH_state_decentralization_dynamic_modifier #} owner = SR2 buildings = { infrastructure = 2 arms_factory = 2 industrial_complex = 1 air_base = 1 } victory_points = { 5010 5 } victory_points = { 8036 1 } 1936.6.1 = { owner = SR2 controller = ITA } } provinces = { 5010 8036 10734 13239 } local_supplies = 0.0 }