category = { name = "Voices" soundeffects = { ### Russian Language ### # SOV RUS DKB SIB TRM BFL_infantry_idle BFL_infantry_neutral_combat BFL_infantry_positive_combat BFL_infantry_retreat BFL_infantry_move_out RUS_infantry_idle RUS_infantry_neutral_combat RUS_infantry_positive_combat RUS_infantry_retreat RUS_infantry_move_out DKB_infantry_idle DKB_infantry_neutral_combat DKB_infantry_positive_combat DKB_infantry_retreat DKB_infantry_move_out SIB_infantry_idle SIB_infantry_neutral_combat SIB_infantry_positive_combat SIB_infantry_retreat SIB_infantry_move_out TRM_infantry_idle TRM_infantry_neutral_combat TRM_infantry_positive_combat TRM_infantry_retreat TRM_infantry_move_out } compressor = { enabled = yes pregain = 0.0 postgain = 2.0 ratio = 10.0 threshold = -10.0 attacktime = 0.030 releasetime = 1.2 } } ########### AUDIO ASSETS ########### SOV sound = { name = "ru_Idle_001" file = "sov/ru_Idle_001.wav" } sound = { name = "ru_Idle_002" file = "sov/ru_Idle_002.wav" } sound = { name = "ru_Idle_003" file = "sov/ru_Idle_003.wav" } sound = { name = "ru_Idle_004" file = "sov/ru_Idle_004.wav" } sound = { name = "ru_Idle_005" file = "sov/ru_Idle_005.wav" } sound = { name = "ru_Idle_006" file = "sov/ru_Idle_006.wav" } sound = { name = "ru_Idle_007" file = "sov/ru_Idle_007.wav" } sound = { name = "ru_Idle_008" file = "sov/ru_Idle_008.wav" } sound = { name = "ru_Idle_009" file = "sov/ru_Idle_009.wav" } sound = { name = "ru_Idle_010" file = "sov/ru_Idle_010.wav" } sound = { name = "ru_Idle_011" file = "sov/ru_Idle_011.wav" } sound = { name = "ru_Idle_012" file = "sov/ru_Idle_012.wav" } sound = { name = "ru_Idle_013" file = "sov/ru_Idle_013.wav" } sound = { name = "ru_Idle_014" file = "sov/ru_Idle_014.wav" } sound = { name = "ru_Idle_015" file = "sov/ru_Idle_015.wav" } sound = { name = "ru_Idle_016" file = "sov/ru_Idle_016.wav" } sound = { name = "ru_Idle_017" file = "sov/ru_Idle_017.wav" } sound = { name = "ru_Idle_018" file = "sov/ru_Idle_018.wav" } sound = { name = "ru_Idle_019" file = "sov/ru_Idle_019.wav" } sound = { name = "ru_Idle_020" file = "sov/ru_Idle_020.wav" } sound = { name = "ru_Idle_021" file = "sov/ru_Idle_021.wav" } sound = { name = "ru_Idle_022" file = "sov/ru_Idle_022.wav" } sound = { name = "ru_Idle_023" file = "sov/ru_Idle_023.wav" } sound = { name = "ru_Idle_024" file = "sov/ru_Idle_024.wav" } sound = { name = "ru_Idle_025" file = "sov/ru_Idle_025.wav" } sound = { name = "ru_Idle_026" file = "sov/ru_Idle_026.wav" } sound = { name = "ru_Idle_027" file = "sov/ru_Idle_027.wav" } sound = { name = "ru_Neutral_001" file = "sov/ru_Neutral_001.wav" } sound = { name = "ru_Neutral_002" file = "sov/ru_Neutral_002.wav" } sound = { name = "ru_Neutral_003" file = "sov/ru_Neutral_003.wav" } sound = { name = "ru_Neutral_004" file = "sov/ru_Neutral_004.wav" } sound = { name = "ru_Neutral_005" file = "sov/ru_Neutral_005.wav" } sound = { name = "ru_Neutral_006" file = "sov/ru_Neutral_006.wav" } sound = { name = "ru_Neutral_007" file = "sov/ru_Neutral_007.wav" } sound = { name = "ru_Neutral_008" file = "sov/ru_Neutral_008.wav" } sound = { name = "ru_Neutral_009" file = "sov/ru_Neutral_009.wav" } sound = { name = "ru_Neutral_010" file = "sov/ru_Neutral_010.wav" } sound = { name = "ru_Neutral_011" file = "sov/ru_Neutral_011.wav" } sound = { name = "ru_Neutral_012" file = "sov/ru_Neutral_012.wav" } sound = { name = "ru_Neutral_013" file = "sov/ru_Neutral_013.wav" } sound = { name = "ru_Neutral_014" file = "sov/ru_Neutral_014.wav" } sound = { name = "ru_Neutral_015" file = "sov/ru_Neutral_015.wav" } sound = { name = "ru_Neutral_016" file = "sov/ru_Neutral_016.wav" } sound = { name = "ru_Neutral_017" file = "sov/ru_Neutral_017.wav" } sound = { name = "ru_Neutral_018" file = "sov/ru_Neutral_018.wav" } sound = { name = "ru_Neutral_019" file = "sov/ru_Neutral_019.wav" } sound = { name = "ru_Neutral_020" file = "sov/ru_Neutral_020.wav" } sound = { name = "ru_Neutral_021" file = "sov/ru_Neutral_021.wav" } sound = { name = "ru_Positive_001" file = "sov/ru_Positive_001.wav" } sound = { name = "ru_Positive_002" file = "sov/ru_Positive_002.wav" } sound = { name = "ru_Positive_003" file = "sov/ru_Positive_003.wav" } sound = { name = "ru_Positive_004" file = "sov/ru_Positive_004.wav" } sound = { name = "ru_Positive_005" file = "sov/ru_Positive_005.wav" } sound = { name = "ru_Positive_006" file = "sov/ru_Positive_006.wav" } sound = { name = "ru_Positive_007" file = "sov/ru_Positive_007.wav" } sound = { name = "ru_Positive_008" file = "sov/ru_Positive_008.wav" } sound = { name = "ru_Positive_009" file = "sov/ru_Positive_009.wav" } sound = { name = "ru_Positive_010" file = "sov/ru_Positive_010.wav" } sound = { name = "ru_Positive_011" file = "sov/ru_Positive_011.wav" } sound = { name = "ru_Positive_012" file = "sov/ru_Positive_012.wav" } sound = { name = "ru_Positive_013" file = "sov/ru_Positive_013.wav" } sound = { name = "ru_Positive_014" file = "sov/ru_Positive_014.wav" } sound = { name = "ru_Positive_015" file = "sov/ru_Positive_015.wav" } sound = { name = "ru_Positive_016" file = "sov/ru_Positive_016.wav" } sound = { name = "ru_Positive_017" file = "sov/ru_Positive_017.wav" } sound = { name = "ru_Positive_018" file = "sov/ru_Positive_018.wav" } sound = { name = "ru_Positive_019" file = "sov/ru_Positive_019.wav" } sound = { name = "ru_Positive_020" file = "sov/ru_Positive_020.wav" } sound = { name = "ru_Positive_021" file = "sov/ru_Positive_021.wav" } sound = { name = "ru_Positive_022" file = "sov/ru_Positive_022.wav" } sound = { name = "ru_Positive_023" file = "sov/ru_Positive_023.wav" } sound = { name = "ru_Positive_024" file = "sov/ru_Positive_024.wav" } sound = { name = "ru_Retreat_001" file = "sov/ru_Retreat_001.wav" } sound = { name = "ru_Retreat_002" file = "sov/ru_Retreat_002.wav" } sound = { name = "ru_Retreat_003" file = "sov/ru_Retreat_003.wav" } sound = { name = "ru_Retreat_004" file = "sov/ru_Retreat_004.wav" } sound = { name = "ru_Retreat_005" file = "sov/ru_Retreat_005.wav" } sound = { name = "ru_Retreat_006" file = "sov/ru_Retreat_006.wav" } sound = { name = "ru_Retreat_007" file = "sov/ru_Retreat_007.wav" } sound = { name = "ru_Retreat_008" file = "sov/ru_Retreat_008.wav" } sound = { name = "ru_Retreat_009" file = "sov/ru_Retreat_009.wav" } sound = { name = "ru_Retreat_010" file = "sov/ru_Retreat_010.wav" } sound = { name = "ru_Retreat_011" file = "sov/ru_Retreat_011.wav" } sound = { name = "ru_Retreat_012" file = "sov/ru_Retreat_012.wav" } sound = { name = "ru_Retreat_013" file = "sov/ru_Retreat_013.wav" } sound = { name = "ru_Retreat_014" file = "sov/ru_Retreat_014.wav" } sound = { name = "ru_Retreat_015" file = "sov/ru_Retreat_015.wav" } sound = { name = "ru_Retreat_016" file = "sov/ru_Retreat_016.wav" } sound = { name = "ru_Retreat_017" file = "sov/ru_Retreat_017.wav" } sound = { name = "ru_Retreat_018" file = "sov/ru_Retreat_018.wav" } ########## Russian ########## SOV soundeffect = { name = "BFL_infantry_idle" sounds = { sound = ru_Idle_001 sound = ru_Idle_002 sound = ru_Idle_003 sound = ru_Idle_004 sound = ru_Idle_005 sound = ru_Idle_006 sound = ru_Idle_007 sound = ru_Idle_008 sound = ru_Idle_009 sound = ru_Idle_010 sound = ru_Idle_011 sound = ru_Idle_012 sound = ru_Idle_013 sound = ru_Idle_014 sound = ru_Idle_015 sound = ru_Idle_016 sound = ru_Idle_017 sound = ru_Idle_018 sound = ru_Idle_019 sound = ru_Idle_020 sound = ru_Idle_021 sound = ru_Idle_022 sound = ru_Idle_023 sound = ru_Idle_024 sound = ru_Idle_025 sound = ru_Idle_026 sound = ru_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BFL_infantry_neutral_combat" sounds = { sound = ru_Neutral_001 sound = ru_Neutral_002 sound = ru_Neutral_003 sound = ru_Neutral_004 sound = ru_Neutral_005 sound = ru_Neutral_006 sound = ru_Neutral_007 sound = ru_Neutral_008 sound = ru_Neutral_009 sound = ru_Neutral_010 sound = ru_Neutral_011 sound = ru_Neutral_012 sound = ru_Neutral_013 sound = ru_Neutral_014 sound = ru_Neutral_015 sound = ru_Neutral_016 sound = ru_Neutral_017 sound = ru_Neutral_018 sound = ru_Neutral_019 sound = ru_Neutral_020 sound = ru_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BFL_infantry_positive_combat" sounds = { sound = ru_Positive_001 sound = ru_Positive_002 sound = ru_Positive_003 sound = ru_Positive_004 sound = ru_Positive_005 sound = ru_Positive_006 sound = ru_Positive_007 sound = ru_Positive_008 sound = ru_Positive_009 sound = ru_Positive_010 sound = ru_Positive_011 sound = ru_Positive_012 sound = ru_Positive_013 sound = ru_Positive_014 sound = ru_Positive_015 sound = ru_Positive_016 sound = ru_Positive_017 sound = ru_Positive_018 sound = ru_Positive_019 sound = ru_Positive_020 sound = ru_Positive_021 sound = ru_Positive_022 sound = ru_Positive_023 sound = ru_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BFL_infantry_retreat" sounds = { sound = ru_Retreat_001 sound = ru_Retreat_002 sound = ru_Retreat_003 sound = ru_Retreat_004 sound = ru_Retreat_005 sound = ru_Retreat_006 sound = ru_Retreat_007 sound = ru_Retreat_008 sound = ru_Retreat_009 sound = ru_Retreat_010 sound = ru_Retreat_011 sound = ru_Retreat_012 sound = ru_Retreat_013 sound = ru_Retreat_014 sound = ru_Retreat_015 sound = ru_Retreat_016 sound = ru_Retreat_017 sound = ru_Retreat_018 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "BFL_infantry_move_out" sounds = { sound = ru_Positive_010 sound = ru_Positive_011 sound = ru_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## RUS soundeffect = { name = "RUS_infantry_idle" sounds = { sound = ru_Idle_001 sound = ru_Idle_002 sound = ru_Idle_003 sound = ru_Idle_004 sound = ru_Idle_005 sound = ru_Idle_006 sound = ru_Idle_007 sound = ru_Idle_008 sound = ru_Idle_009 sound = ru_Idle_010 sound = ru_Idle_011 sound = ru_Idle_012 sound = ru_Idle_013 sound = ru_Idle_014 sound = ru_Idle_015 sound = ru_Idle_016 sound = ru_Idle_017 sound = ru_Idle_018 sound = ru_Idle_019 sound = ru_Idle_020 sound = ru_Idle_021 sound = ru_Idle_022 sound = ru_Idle_023 sound = ru_Idle_024 sound = ru_Idle_025 sound = ru_Idle_026 sound = ru_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "RUS_infantry_neutral_combat" sounds = { sound = ru_Neutral_001 sound = ru_Neutral_002 sound = ru_Neutral_003 sound = ru_Neutral_004 sound = ru_Neutral_005 sound = ru_Neutral_006 sound = ru_Neutral_007 sound = ru_Neutral_008 sound = ru_Neutral_009 sound = ru_Neutral_010 sound = ru_Neutral_011 sound = ru_Neutral_012 sound = ru_Neutral_013 sound = ru_Neutral_014 sound = ru_Neutral_015 sound = ru_Neutral_016 sound = ru_Neutral_017 sound = ru_Neutral_018 sound = ru_Neutral_019 sound = ru_Neutral_020 sound = ru_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "RUS_infantry_positive_combat" sounds = { sound = ru_Positive_001 sound = ru_Positive_002 sound = ru_Positive_003 sound = ru_Positive_004 sound = ru_Positive_005 sound = ru_Positive_006 sound = ru_Positive_007 sound = ru_Positive_008 sound = ru_Positive_009 sound = ru_Positive_010 sound = ru_Positive_011 sound = ru_Positive_012 sound = ru_Positive_013 sound = ru_Positive_014 sound = ru_Positive_015 sound = ru_Positive_016 sound = ru_Positive_017 sound = ru_Positive_018 sound = ru_Positive_019 sound = ru_Positive_020 sound = ru_Positive_021 sound = ru_Positive_022 sound = ru_Positive_023 sound = ru_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "RUS_infantry_retreat" sounds = { sound = ru_Retreat_001 sound = ru_Retreat_002 sound = ru_Retreat_003 sound = ru_Retreat_004 sound = ru_Retreat_005 sound = ru_Retreat_006 sound = ru_Retreat_007 sound = ru_Retreat_008 sound = ru_Retreat_009 sound = ru_Retreat_010 sound = ru_Retreat_011 sound = ru_Retreat_012 sound = ru_Retreat_013 sound = ru_Retreat_014 sound = ru_Retreat_015 sound = ru_Retreat_016 sound = ru_Retreat_017 sound = ru_Retreat_018 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "RUS_infantry_move_out" sounds = { sound = ru_Positive_010 sound = ru_Positive_011 sound = ru_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## DKB soundeffect = { name = "DKB_infantry_idle" sounds = { sound = ru_Idle_001 sound = ru_Idle_002 sound = ru_Idle_003 sound = ru_Idle_004 sound = ru_Idle_005 sound = ru_Idle_006 sound = ru_Idle_007 sound = ru_Idle_008 sound = ru_Idle_009 sound = ru_Idle_010 sound = ru_Idle_011 sound = ru_Idle_012 sound = ru_Idle_013 sound = ru_Idle_014 sound = ru_Idle_015 sound = ru_Idle_016 sound = ru_Idle_017 sound = ru_Idle_018 sound = ru_Idle_019 sound = ru_Idle_020 sound = ru_Idle_021 sound = ru_Idle_022 sound = ru_Idle_023 sound = ru_Idle_024 sound = ru_Idle_025 sound = ru_Idle_026 sound = ru_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "DKB_infantry_neutral_combat" sounds = { sound = ru_Neutral_001 sound = ru_Neutral_002 sound = ru_Neutral_003 sound = ru_Neutral_004 sound = ru_Neutral_005 sound = ru_Neutral_006 sound = ru_Neutral_007 sound = ru_Neutral_008 sound = ru_Neutral_009 sound = ru_Neutral_010 sound = ru_Neutral_011 sound = ru_Neutral_012 sound = ru_Neutral_013 sound = ru_Neutral_014 sound = ru_Neutral_015 sound = ru_Neutral_016 sound = ru_Neutral_017 sound = ru_Neutral_018 sound = ru_Neutral_019 sound = ru_Neutral_020 sound = ru_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "DKB_infantry_positive_combat" sounds = { sound = ru_Positive_001 sound = ru_Positive_002 sound = ru_Positive_003 sound = ru_Positive_004 sound = ru_Positive_005 sound = ru_Positive_006 sound = ru_Positive_007 sound = ru_Positive_008 sound = ru_Positive_009 sound = ru_Positive_010 sound = ru_Positive_011 sound = ru_Positive_012 sound = ru_Positive_013 sound = ru_Positive_014 sound = ru_Positive_015 sound = ru_Positive_016 sound = ru_Positive_017 sound = ru_Positive_018 sound = ru_Positive_019 sound = ru_Positive_020 sound = ru_Positive_021 sound = ru_Positive_022 sound = ru_Positive_023 sound = ru_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "DKB_infantry_retreat" sounds = { sound = ru_Retreat_001 sound = ru_Retreat_002 sound = ru_Retreat_003 sound = ru_Retreat_004 sound = ru_Retreat_005 sound = ru_Retreat_006 sound = ru_Retreat_007 sound = ru_Retreat_008 sound = ru_Retreat_009 sound = ru_Retreat_010 sound = ru_Retreat_011 sound = ru_Retreat_012 sound = ru_Retreat_013 sound = ru_Retreat_014 sound = ru_Retreat_015 sound = ru_Retreat_016 sound = ru_Retreat_017 sound = ru_Retreat_018 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "DKB_infantry_move_out" sounds = { sound = ru_Positive_010 sound = ru_Positive_011 sound = ru_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## SIB soundeffect = { name = "SIB_infantry_idle" sounds = { sound = ru_Idle_001 sound = ru_Idle_002 sound = ru_Idle_003 sound = ru_Idle_004 sound = ru_Idle_005 sound = ru_Idle_006 sound = ru_Idle_007 sound = ru_Idle_008 sound = ru_Idle_009 sound = ru_Idle_010 sound = ru_Idle_011 sound = ru_Idle_012 sound = ru_Idle_013 sound = ru_Idle_014 sound = ru_Idle_015 sound = ru_Idle_016 sound = ru_Idle_017 sound = ru_Idle_018 sound = ru_Idle_019 sound = ru_Idle_020 sound = ru_Idle_021 sound = ru_Idle_022 sound = ru_Idle_023 sound = ru_Idle_024 sound = ru_Idle_025 sound = ru_Idle_026 sound = ru_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SIB_infantry_neutral_combat" sounds = { sound = ru_Neutral_001 sound = ru_Neutral_002 sound = ru_Neutral_003 sound = ru_Neutral_004 sound = ru_Neutral_005 sound = ru_Neutral_006 sound = ru_Neutral_007 sound = ru_Neutral_008 sound = ru_Neutral_009 sound = ru_Neutral_010 sound = ru_Neutral_011 sound = ru_Neutral_012 sound = ru_Neutral_013 sound = ru_Neutral_014 sound = ru_Neutral_015 sound = ru_Neutral_016 sound = ru_Neutral_017 sound = ru_Neutral_018 sound = ru_Neutral_019 sound = ru_Neutral_020 sound = ru_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SIB_infantry_positive_combat" sounds = { sound = ru_Positive_001 sound = ru_Positive_002 sound = ru_Positive_003 sound = ru_Positive_004 sound = ru_Positive_005 sound = ru_Positive_006 sound = ru_Positive_007 sound = ru_Positive_008 sound = ru_Positive_009 sound = ru_Positive_010 sound = ru_Positive_011 sound = ru_Positive_012 sound = ru_Positive_013 sound = ru_Positive_014 sound = ru_Positive_015 sound = ru_Positive_016 sound = ru_Positive_017 sound = ru_Positive_018 sound = ru_Positive_019 sound = ru_Positive_020 sound = ru_Positive_021 sound = ru_Positive_022 sound = ru_Positive_023 sound = ru_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SIB_infantry_retreat" sounds = { sound = ru_Retreat_001 sound = ru_Retreat_002 sound = ru_Retreat_003 sound = ru_Retreat_004 sound = ru_Retreat_005 sound = ru_Retreat_006 sound = ru_Retreat_007 sound = ru_Retreat_008 sound = ru_Retreat_009 sound = ru_Retreat_010 sound = ru_Retreat_011 sound = ru_Retreat_012 sound = ru_Retreat_013 sound = ru_Retreat_014 sound = ru_Retreat_015 sound = ru_Retreat_016 sound = ru_Retreat_017 sound = ru_Retreat_018 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "SIB_infantry_move_out" sounds = { sound = ru_Positive_010 sound = ru_Positive_011 sound = ru_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } ########## TRM soundeffect = { name = "TRM_infantry_idle" sounds = { sound = ru_Idle_001 sound = ru_Idle_002 sound = ru_Idle_003 sound = ru_Idle_004 sound = ru_Idle_005 sound = ru_Idle_006 sound = ru_Idle_007 sound = ru_Idle_008 sound = ru_Idle_009 sound = ru_Idle_010 sound = ru_Idle_011 sound = ru_Idle_012 sound = ru_Idle_013 sound = ru_Idle_014 sound = ru_Idle_015 sound = ru_Idle_016 sound = ru_Idle_017 sound = ru_Idle_018 sound = ru_Idle_019 sound = ru_Idle_020 sound = ru_Idle_021 sound = ru_Idle_022 sound = ru_Idle_023 sound = ru_Idle_024 sound = ru_Idle_025 sound = ru_Idle_026 sound = ru_Idle_027 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TRM_infantry_neutral_combat" sounds = { sound = ru_Neutral_001 sound = ru_Neutral_002 sound = ru_Neutral_003 sound = ru_Neutral_004 sound = ru_Neutral_005 sound = ru_Neutral_006 sound = ru_Neutral_007 sound = ru_Neutral_008 sound = ru_Neutral_009 sound = ru_Neutral_010 sound = ru_Neutral_011 sound = ru_Neutral_012 sound = ru_Neutral_013 sound = ru_Neutral_014 sound = ru_Neutral_015 sound = ru_Neutral_016 sound = ru_Neutral_017 sound = ru_Neutral_018 sound = ru_Neutral_019 sound = ru_Neutral_020 sound = ru_Neutral_021 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TRM_infantry_positive_combat" sounds = { sound = ru_Positive_001 sound = ru_Positive_002 sound = ru_Positive_003 sound = ru_Positive_004 sound = ru_Positive_005 sound = ru_Positive_006 sound = ru_Positive_007 sound = ru_Positive_008 sound = ru_Positive_009 sound = ru_Positive_010 sound = ru_Positive_011 sound = ru_Positive_012 sound = ru_Positive_013 sound = ru_Positive_014 sound = ru_Positive_015 sound = ru_Positive_016 sound = ru_Positive_017 sound = ru_Positive_018 sound = ru_Positive_019 sound = ru_Positive_020 sound = ru_Positive_021 sound = ru_Positive_022 sound = ru_Positive_023 sound = ru_Positive_024 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TRM_infantry_retreat" sounds = { sound = ru_Retreat_001 sound = ru_Retreat_002 sound = ru_Retreat_003 sound = ru_Retreat_004 sound = ru_Retreat_005 sound = ru_Retreat_006 sound = ru_Retreat_007 sound = ru_Retreat_008 sound = ru_Retreat_009 sound = ru_Retreat_010 sound = ru_Retreat_011 sound = ru_Retreat_012 sound = ru_Retreat_013 sound = ru_Retreat_014 sound = ru_Retreat_015 sound = ru_Retreat_016 sound = ru_Retreat_017 sound = ru_Retreat_018 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} } soundeffect = { name = "TRM_infantry_move_out" sounds = { sound = ru_Positive_010 sound = ru_Positive_011 sound = ru_Positive_012 } max_audible = 1 max_audible_behaviour = fail volume = 0.45 volume_random_offset = { 0.0 -0.15 } playbackrate_random_offset = { 0.0 -0.15} }