# # List of options showing in the Game Rules screen # # format is: # rule_token = { # name = "TEXT_KEY_FOR_NAME" # required_dlc = "Name of the Required DLC" # desc = "TEXT_KEY_FOR_LONG_DESC" # group = "TEXT_KEY_FOR_GROUP" # Used for filtering. A single rule can be in multiple groups # icon = gfx_option_token # Optional icon # option = { # Unless other specified, the first option is the default option # name = option_token # text = "TEXT_KEY_FOR_OPTION_NAME" # allow_achievements = no # Achievements cannot be earned if one or more game rules are set to an option that has this property set to no. # # If not specified, this is set to yes for default options and no for all other options. # } # default = { # Specify an option with the "default" token to override the behavior of treating the first option as the default. # name = option_token # text = "TEXT_KEY_FOR_OPTION_NAME" # ... # } # } allow_wargoals = { name = "RULE_ALLOW_WARGOALS" group = "RULE_GROUP_GENERAL_FOREIGN_POLICY" icon = "GFX_wargoals" option = { name = "ALWAYS_FREE" text = RULE_OPTION_ALWAYS_FREE desc = "RULE_ALLOW_WARGOALS_ALWAYS_FREE_DESC" } default = { name = "LIMITED" text = "RULE_OPTION_LIMITED" desc = "RULE_ALLOW_WARGOALS_LIMITED_DESC" } option = { name = "FREE_25" text = RULE_OPTION_FREE_25 desc = "RULE_ALLOW_WARGOALS_FREE_25_DESC" } option = { name = "FREE_50" text = RULE_OPTION_FREE_50 desc = "RULE_ALLOW_WARGOALS_FREE_50_DESC" } option = { name = "FREE_75" text = RULE_OPTION_FREE_75 desc = "RULE_ALLOW_WARGOALS_FREE_75_DESC" } option = { name = "FREE_100" text = RULE_OPTION_FREE_100 desc = "RULE_ALLOW_WARGOALS_FREE_100_DESC" } option = { name = "FOCUSES_ONLY" text = RULE_OPTION_FOCUSES_ONLY desc = "RULE_ALLOW_WARGOALS_FOCUSES_ONLY_DESC" } option = { name = "FOCUSES_ONLY_UNTIL_38" text = RULE_OPTION_FOCUSES_ONLY_38 desc = "RULE_ALLOW_WARGOALS_FOCUSES_ONLY_38_DESC" } option = { name = "FOCUSES_ONLY_UNTIL_39" text = RULE_OPTION_FOCUSES_ONLY_39 desc = "RULE_ALLOW_WARGOALS_FOCUSES_ONLY_39_DESC" } option = { name = "FOCUSES_ONLY_UNTIL_40" text = RULE_OPTION_FOCUSES_ONLY_40 desc = "RULE_ALLOW_WARGOALS_FOCUSES_ONLY_40_DESC" } } allow_access = { name = "RULE_ALLOW_MILITARY_ACCESS" group = "RULE_GROUP_GENERAL_FOREIGN_POLICY" icon = "GFX_military_access_docking_rights" default = { name = "FREE" text = RULE_OPTION_FREE desc = "RULE_ALLOW_ACCESS_FREE_DESC" } option = { name = "SAME_IDEOLOGY" text = "RULE_OPTION_SAME_IDEOLOGY" desc = "RULE_ALLOW_ACCESS_SAME_IDEOLOGY_DESC" } option = { name = "BLOCKED" text = RULE_OPTION_BLOCKED desc = "RULE_ALLOW_ACCESS_BLOCKED_DESC" } } allow_release_nations = { name = "RULE_ALLOW_RELEASE_NATIONS" group = "RULE_GROUP_GENERAL_FOREIGN_POLICY" icon = "GFX_release_nations" option = { name = "PEACE_ONLY" text = "RULE_OPTION_PEACE_ONLY" desc = "RULE_ALLOW_RELEASE_NATIONS_PEACE_ONLY_DESC" } default = { name = "BLOCKED" text = RULE_OPTION_BLOCKED desc = "RULE_ALLOW_RELEASE_NATIONS_BLOCKED_DESC" } } allow_licensing = { name = "RULE_ALLOW_LICENSING" group = "RULE_GROUP_GENERAL_FOREIGN_POLICY" required_dlc = "Death or Dishonor" icon = "GFX_production_licenses" option = { name = "FREE" text = "RULE_OPTION_FREE" desc = "RULE_ALLOW_LICENSING_FREE_DESC" } option = { name = SAME_IDEOLOGY text = "RULE_OPTION_SAME_IDEOLOGY" desc = "RULE_ALLOW_LICENSING_SAME_IDEOLOGY_DESC" } option = { name = SAME_FACTION text = "RULE_OPTION_SAME_FACTION" desc = "RULE_ALLOW_LICENSING_SAME_FACTION_DESC" } option = { name = BLOCKED text = "RULE_OPTION_BLOCKED" desc = "RULE_ALLOW_LICENSING_BLOCKED_DESC" } } allow_lend_lease = { name = "RULE_ALLOW_LEND_LEASE" group = "RULE_GROUP_GENERAL_FOREIGN_POLICY" icon = "GFX_lend_lease" option = { name = "FREE" text = "RULE_OPTION_FREE" desc = "RULE_ALLOW_LEND_LEASE_FREE_DESC" } default = { name = "LIMITED" text = "RULE_OPTION_LIMITED" desc = "RULE_ALLOW_LEND_LEASE_LIMITED_DESC" } option = { name = SAME_IDEOLOGY text = "RULE_OPTION_SAME_IDEOLOGY" desc = "RULE_ALLOW_LEND_LEASE_SAME_IDEOLOGY_DESC" } option = { name = SAME_FACTION text = "RULE_OPTION_SAME_FACTION" desc = "RULE_ALLOW_LEND_LEASE_SAME_FACTION_DESC" } option = { name = BLOCKED text = "RULE_OPTION_BLOCKED" desc = "RULE_ALLOW_LEND_LEASE_BLOCKED_DESC" } } allow_volunteers = { name = "RULE_ALLOW_VOLUNTEERS" group = "RULE_GROUP_GENERAL_FOREIGN_POLICY" icon = "GFX_volunteers" option = { name = "ALWAYS_FREE" text = "RULE_OPTION_FREE" desc = "RULE_ALLOW_VOLUNTEERS_FREE_DESC" } default = { name = "LIMITED" text = "RULE_OPTION_LIMITED" desc = "RULE_ALLOW_VOLUNTEERS_LIMITED_DESC" } option = { name = SAME_IDEOLOGY text = "RULE_OPTION_SAME_IDEOLOGY" desc = "RULE_ALLOW_VOLUNTEERS_SAME_IDEOLOGY_DESC" } option = { name = BLOCKED text = "RULE_OPTION_BLOCKED" desc = "RULE_ALLOW_VOLUNTEERS_BLOCKED_DESC" } } allow_guarantees = { name = "RULE_ALLOW_GUARANTEES" group = "RULE_GROUP_GENERAL_FOREIGN_POLICY" icon = "GFX_guarantee_independence" option = { name = "ALWAYS_FREE" text = "RULE_OPTION_FREE" desc = "RULE_ALLOW_GUARANTEES_FREE_DESC" } default = { name = "LIMITED" text = "RULE_OPTION_LIMITED" desc = "RULE_ALLOW_GUARANTEES_LIMITED_DESC" } option = { name = SAME_IDEOLOGY text = "RULE_OPTION_SAME_IDEOLOGY" desc = "RULE_ALLOW_GUARANTEES_SAME_IDEOLOGY_DESC" } option = { name = BLOCKED text = "RULE_OPTION_BLOCKED" desc = "RULE_ALLOW_GUARANTEES_BLOCKED_DESC" } } allow_revoke_guarantees = { name = "RULE_ALLOW_REVOKE_GUARANTEES" group = "RULE_GROUP_GENERAL_FOREIGN_POLICY" icon = "GFX_revoke_guarantees" default = { name = "ALLOWED" text = "RULE_OPTION_ALLOWED" desc = "RULE_ALLOW_REVOKE_GUARANTEES_ALLOWED_DESC" } option = { name = "BLOCKED" text = "RULE_OPTION_BLOCKED" desc = "RULE_ALLOW_REVOKE_GUARANTEES_BLOCKED_DESC" } } allow_leave_faction = { name = "RULE_ALLOW_LEAVE_FACTION" group = "RULE_GROUP_GENERAL_FOREIGN_POLICY" icon = "GFX_leave_faction" default = { name = "ALLOWED" text = "RULE_OPTION_ALLOWED" desc = "RULE_ALLOW_LEAVE_FACTION_ALLOWED_DESC" } option = { name = "BLOCKED" text = "RULE_OPTION_BLOCKED" desc = "RULE_ALLOW_LEAVE_FACTION_BLOCKED_DESC" } } allow_kick_faction = { name = "RULE_ALLOW_KICK_FACTION" group = "RULE_GROUP_GENERAL_FOREIGN_POLICY" icon = "GFX_kick_from_faction" option = { name = "ALLOWED" text = "RULE_OPTION_ALLOWED" desc = "RULE_ALLOW_KICK_FACTION_ALLOWED_DESC" } option = { name = "BLOCKED" text = "RULE_OPTION_BLOCKED" desc = "RULE_ALLOW_KICK_FACTION_BLOCKED_DESC" } } allow_take_over_faction = { name = "RULE_ALLOW_TAKE_OVER_FACTION" group = "RULE_GROUP_GENERAL_FOREIGN_POLICY" required_dlc = "Man the Guns" icon = "GFX_take_over_faction_leadership" option = { name = "ALLOWED" text = "RULE_OPTION_ALLOWED" desc = "RULE_ALLOW_TAKE_OVER_FACTION_ALLOWED_DESC" } option = { name = "BLOCKED" text = "RULE_OPTION_BLOCKED" desc = "RULE_ALLOW_TAKE_OVER_FACTION_BLOCKED_DESC" } } ## ## # # ### ### ### ## ## ### ### ## # # ## # # # # # # # # # # # # # # # # # # ## # # # # # # # ## ### # #### # # # # # # ## # # # # # # # # # # # # # # # # # # # # # # ## ## # ### # # # # # ## # ### ## # # ## allow_coups = { name = "RULE_ALLOW_COUPS" group = "RULE_GROUP_COVERT_ACTIONS" icon = "GFX_coups" option = { name = FREE text = "RULE_OPTION_FREE" desc = "RULE_ALLOW_COUPS_FREE_DESC" } option = { name = AI_ONLY text = "RULE_OPTION_AI_ONLY" desc = "RULE_ALLOW_COUPS_AI_ONLY_DESC" allow_achievements = yes } option = { name = BLOCKED text = "RULE_OPTION_BLOCKED" desc = "RULE_ALLOW_COUPS_BLOCKED_DESC" } } allow_party_boosting = { name = "RULE_ALLOW_PARTY_BOOSTING" group = "RULE_GROUP_COVERT_ACTIONS" icon = "GFX_boosting_party_popularity" option = { name = FREE text = "RULE_OPTION_FREE" desc = "RULE_ALLOW_PARTY_BOOSTING_FREE_DESC" } option = { name = AI_ONLY text = "RULE_OPTION_AI_ONLY" desc = "RULE_ALLOW_PARTY_BOOSTING_AI_ONLY_DESC" allow_achievements = yes } option = { name = PLAYER_ONLY text = "RULE_OPTION_PLAYER_ONLY" desc = "RULE_ALLOW_PARTY_BOOSTING_PLAYER_ONLY_DESC" } option = { name = BLOCKED text = "RULE_OPTION_BLOCKED" desc = "RULE_ALLOW_PARTY_BOOSTING_BLOCKED_DESC" } } ### ### # # ### ## ### ## # # ### ### # # ### # ## ### ### ## # # # # # # # # # # ## # # # ## ## # # # # # # # # # # # # # # # # # # # ## # ## # # # ### # #### # ## # # # # # # # # # # # # # # # # # # # # # # # # ### ### # ### ## ### ## # # # ### # # # ### # # # ### ## allow_paratroopers = { name = "RULE_ALLOW_PARATROOPERS" group = "RULE_GROUP_GAMEPLAY" icon = "GFX_paradrops" option = { name = yes text = "RULE_OPTION_ALLOWED" desc = "RULE_ALLOW_PARATROOPERS_ALLOWED_DESC" } option = { name = no text = "RULE_OPTION_BLOCKED" desc = "RULE_ALLOW_PARATROOPERS_BLOCKED_DESC" } } #minimum_division_width = { # name = "RULE_MINIMUM_WIDTH" # group = "RULE_GROUP_DIVISION_TEMPLATES" # option = { # name = none # text = "RULE_OPTION_NONE" # desc = "RULE_MINIMUM_WIDTH_NONE_DESC" # } # option = { # name = WIDTH_10 # text = "RULE_OPTION_10" # desc = "RULE_MINIMUM_WIDTH_10_DESC" # } # option = { # name = WIDTH_20 # text = "RULE_OPTION_20" # desc = "RULE_MINIMUM_WIDTH_20_DESC" # } #} # #maximum_division_width = { # name = "RULE_MAXIMUM_WIDTH" # group = "RULE_GROUP_DIVISION_TEMPLATES" # option = { # name = none # text = "RULE_OPTION_NONE" # desc = "RULE_MAXIMUM_WIDTH_NONE_DESC" # } # option = { # name = WIDTH_20 # text = "RULE_OPTION_20" # desc = "RULE_MAXIMUM_WIDTH_20_DESC" # } # option = { # name = WIDTH_30 # text = "RULE_OPTION_30" # desc = "RULE_MAXIMUM_WIDTH_30_DESC" # } # option = { # name = WIDTH_40 # text = "RULE_OPTION_40" # desc = "RULE_MAXIMUM_WIDTH_40_DESC" # } #} ## ## # # ## ### ### # # ## ### ### ## # # # # # # ## # # # # # # # # # # # # # ## # # # # # ## # # ### # # # # # # # # ## # # # # # # # # # # # # # # # # # # # # ## ## # # ## # # # ## ## # ### ## # # maximum_fort_level = { name = "RULE_MAXIMUM_FORT_LEVEL" group = "RULE_GROUP_GAMEPLAY" icon = "GFX_maximum_fort_level" option = { name = normal text = "RULE_OPTION_NORMAL" desc = "RULE_MAXIMUM_FORT_LEVEL_NORMAL_DESC" } option = { name = level_1 text = "RULE_OPTION_1" desc = "RULE_MAXIMUM_FORT_LEVEL_DESC" } option = { name = level_2 text = "RULE_OPTION_2" desc = "RULE_MAXIMUM_FORT_LEVEL_DESC" } option = { name = level_3 text = "RULE_OPTION_3" desc = "RULE_MAXIMUM_FORT_LEVEL_DESC" } option = { name = level_4 text = "RULE_OPTION_4" desc = "RULE_MAXIMUM_FORT_LEVEL_DESC" } option = { name = level_5 text = "RULE_OPTION_5" desc = "RULE_MAXIMUM_FORT_LEVEL_DESC" } default = { name = level_6 text = "RULE_OPTION_6" desc = "RULE_MAXIMUM_FORT_LEVEL_DESC" } option = { name = level_7 text = "RULE_OPTION_7" desc = "RULE_MAXIMUM_FORT_LEVEL_DESC" } option = { name = level_8 text = "RULE_OPTION_8" desc = "RULE_MAXIMUM_FORT_LEVEL_DESC" } option = { name = level_9 text = "RULE_OPTION_9" desc = "RULE_MAXIMUM_FORT_LEVEL_DESC" } } ### ### ## ### ## ### ## # # # # # # # # # # # # # # # ### ## # ## #### ### # #### # # # # # # # # # # # # # # # ### ## ### # # # # ## # # #research_ahead_of_time = { # name = "RULE_RESEARCH_AOT" # group = "RULE_GROUP_RESEARCH" # default = { # name = FREE # text = "RULE_OPTION_FREE" # desc = "RULE_RESEARCH_AOT_FREE_DESC" # } # option = { # name = THREE_YEARS # text = "RULE_OPTION_THREE_YEARS" # desc = "RULE_RESEARCH_AOT_THREE_YEARS_DESC" # } # option = { # name = TWO_YEARS # text = "RULE_OPTION_TWO_YEARS" # desc = "RULE_RESEARCH_AOT_TWO_YEARS_DESC" # } # option = { # name = ONE_YEARS # text = "RULE_OPTION_ONE_YEARS" # desc = "RULE_RESEARCH_AOT_ONE_YEARS_DESC" # } # option = { # name = BLOCKED # text = "RULE_OPTION_BLOCKED" # desc = "RULE_RESEARCH_AOT_BLOCKED_DESC" # } #} ## ## # # # # ### ### # # ## ### ### ## ### ### ### ## ### # # # ### ## # # # # # # ## # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ## # ### # # ### ## # # ## # # ### # # # ## # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ## ## ## # # # # # # ## # ### ## ### # ### ## # # ## ### ### ## #GER_faction_soviets = { # name = "RULE_GER_FACTION_SOVIETS" # group = "RULE_GROUP_COUNTRY_SPECIFIC" # default = { # name = yes # text = "RULE_OPTION_ALLOWED" # desc = "RULE_GER_FACTION_SOVIETS_YES_DESC" # } # option = { # name = no # text = "RULE_OPTION_BLOCKED" # desc = "RULE_GER_FACTION_SOVIETS_NO_DESC" # } #} # #allow_ideology_change_USA = { # name = "RULE_ALLOW_IDEOLOGY_CHANGE_USA" # required_dlc = "Man the Guns" # group = "RULE_GROUP_COUNTRY_SPECIFIC" # default = { # name = FREE # text = "RULE_OPTION_FREE" # desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_FREE_DESC" # } # option = { # name = COMMUNIST_ONLY # text = "RULE_OPTION_COMMUNIST_ONLY" # desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_COMMUNIST_ONLY_DESC" # } # option = { # name = FASCIST_ONLY # text = "RULE_OPTION_FASCIST_ONLY" # desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_FASCIST_ONLY_DESC" # } # option = { # name = BLOCKED # text = "RULE_OPTION_BLOCKED" # desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_BLOCKED_DESC" # } #} # # ### ##### ####### ####### ####### ### # # ##### ##### # # # # # # # # # ## # # # # # # # # # # # # # # # # # # # # # ##### ##### # # # # # # # #### ##### # # # # # # # # # # # # # # # # # # # # # # # # ## # # # # ##### ### ##### ####### # # ### # # ##### ##### obsolete_focus_branches_visibility = { name = "OBSOLETE_FOCUS_BRANCHES_VISIBILITY" group = "RULE_GROUP_GENERAL_UI" default = { name = HIDE text = "RULE_OPTION_HIDE" desc = "RULE_OPTION_HIDE_DESC" } option = { name = SHOW text = "RULE_OPTION_SHOW" desc = "RULE_OPTION_SHOW_DESC_DESC" allow_achievements = yes } } ## ### # ## ### ## ## # ## ### # # # # # # # # # # # # # # ## ## ### # ## # # # # ## ## # # # # # # # # # # # # # # ### # # ## ### ## ## # # # ### peace_score_to_overlord = { name = "PEACE_SCORE_TO_OVERLORD" group = "RULE_GROUP_PEACE_SCORE" default = { name = YES text = "RULE_OPTION_YES" desc = "RULE_OPTION_PEACE_SCORE_TO_OVERLORD_YES_DESC" allow_achievements = yes } option = { name = NO text = "RULE_OPTION_NO" desc = "RULE_OPTION_PEACE_SCORE_TO_OVERLORD_NO_DESC" } } peace_score_to_faction_leader = { name = "PEACE_SCORE_TO_FACTION_LEADER" group = "RULE_GROUP_PEACE_SCORE" option = { name = YES text = "RULE_OPTION_YES" desc = "RULE_OPTION_PEACE_SCORE_TO_FACTION_LEADER_YES_DESC" allow_achievements = yes } default = { name = NO text = "RULE_OPTION_NO" desc = "RULE_OPTION_PEACE_SCORE_TO_FACTION_LEADER_NO_DESC" } } peace_score_reset_low_scores = { name = "PEACE_SCORE_RESET_LOW_SCORES" group = "RULE_GROUP_PEACE_SCORE" option = { name = YES text = "RULE_OPTION_YES" desc = "RULE_OPTION_PEACE_SCORE_RESET_LOW_SCORES_YES_DESC" allow_achievements = yes } default = { name = NO text = "RULE_OPTION_NO" desc = "RULE_OPTION_PEACE_SCORE_RESET_LOW_SCORES_NO_DESC" } } #We could add stuff for political advisor visibility filters here too, in the future