####################################################### England ########################################################### #English Electric Lightning entity = { name = "HUJ_supersonic_jet_plane_entity" pdxmesh = "ENG_supersonic_jet_plane_0_mesh" default_state = "idle" state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes } } state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes } event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no } event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } } event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } } } state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } } state = { name = "firebomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } } scale = 0.14 } ####################################################### France ########################################################### #Dassault Super Mystère entity = { name = "YUW_supersonic_jet_plane_entity" pdxmesh = "FRA_supersonic_jet_plane_0_mesh" default_state = "idle" state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes } } state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes } event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no } event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } } event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } } } state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } } state = { name = "firebomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } } scale = 0.14 } ####################################################### Germany ########################################################### #Messerschmitt P.111X entity = { name = "TIX_supersonic_jet_plane_entity" pdxmesh = "GER_supersonic_jet_plane_0_mesh" default_state = "idle" state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } event = { time = 0.4 node = "gun3" particle = "plane_mg_muzzle_particle" keep_particle = yes } event = { time = 0.5 node = "gun4" particle = "plane_mg_muzzle_particle" keep_particle = yes } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes } } state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes } event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no } event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } } event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } } } state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } } state = { name = "firebomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } } scale = 0.14 } ####################################################### Italy ########################################################### #Aerfer Sagittario 2 entity = { name = "SAD_supersonic_jet_plane_entity" pdxmesh = "ITA_supersonic_jet_plane_0_mesh" default_state = "idle" state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes } } state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes } event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no } event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } } event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } } } state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } } state = { name = "firebomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } } scale = 0.14 } ####################################################### Japan ########################################################### #Nakajima Ki-20X entity = { name = "CHY_supersonic_jet_plane_entity" pdxmesh = "JAP_supersonic_jet_plane_0_mesh" default_state = "idle" state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes } } state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes } event = { node = "fumes2" particle = "afterburner_particle" keep_particle = yes } event = { node = "fumes3" particle = "afterburner_particle" keep_particle = yes } event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no } event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } } event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } } } state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } } state = { name = "firebomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } } scale = 0.14 } ####################################################### Soviet ########################################################### #MiG-19 entity = { name = "BFL_supersonic_jet_plane_entity" pdxmesh = "SOV_supersonic_jet_plane_0_mesh" default_state = "idle" state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes } } state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes } event = { node = "fumes2" particle = "afterburner_particle" keep_particle = yes } event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no } event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } } event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } } } state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } } state = { name = "firebomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } } scale = 0.14 } ####################################################### Sweden ########################################################### #SAAB 32 Lansen entity = { name = "BLI_supersonic_jet_plane_entity" pdxmesh = "SWE_supersonic_jet_plane_0_mesh" default_state = "idle" state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } event = { time = 0.1 node = "gun3" particle = "plane_mg_muzzle_particle" keep_particle = yes } event = { time = 0.4 node = "gun4" particle = "plane_mg_muzzle_particle" keep_particle = yes } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes } } state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes } event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no } event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } } event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } } } state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no } state = { name = "firebomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } } scale = 0.14 } ######################################################### BYG ############################################################# #F100 Super Sabre entity = { name = "BYG_supersonic_jet_plane_entity" pdxmesh = "USA_supersonic_jet_plane_0_mesh" default_state = "idle" state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } event = { time = 0.4 node = "gun3" particle = "plane_mg_muzzle_particle" keep_particle = yes } event = { time = 0.5 node = "gun4" particle = "plane_mg_muzzle_particle" keep_particle = yes } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "bomb_particle" keep_particle = yes } } state = { name = "idle" animation = "jet_acceleration" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "fumes1" particle = "afterburner_particle" keep_particle = yes } event = { time = 2 node = "sonic" particle = "sonic_boom_particle" keep_particle = no } event = { time = 2 sound = { soundeffect = "sonic_boom_initial" } } event = { time = 2.3 sound = { soundeffect = "sonic_boom_flyby" } } } state = { name = "idle" animation = "aileron_roll" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 1 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } event = { node = "wing_trail1" particle = "air_trail_particle" keep_particle = yes } event = { node = "wing_trail2" particle = "air_trail_particle" keep_particle = yes } } state = { name = "idle" animation = "idle" animation_blend_time = 0.3 animation_speed = 1.0 chance = 15 looping = no event = { trigger_once = yes sound = { soundeffect = "supersonic_jet_fly" } } } state = { name = "firebomb" animation = "idle" event = { time = 0 node = "bomb1" particle = "napalm_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } event = { time = 0.2 node = "bomb2" particle = "napalm_particle" keep_particle = yes } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } } scale = 0.14 }