capital = 64 if = { limit = { NOT = { has_dlc = "No Step Back" } } set_oob = "TIX_1936" } if = { limit = { has_dlc = "No Step Back" } set_oob = "TIX_1936_nsb" } add_breakthrough_progress = { specialization = specialization_land value = 1.0 } add_breakthrough_progress = { specialization = specialization_naval value = 0.3 } add_breakthrough_progress = { specialization = specialization_air value = 0.8 } if = { limit = { has_dlc = "By Blood Alone" } set_air_oob = "TIX_1936_air_bba" set_technology = { aa_lmg = 1 aa_cannon_1 = 1 engines_1 = 1 engines_2 = 1 early_bombs = 1 aircraft_construction = 1 iw_small_airframe = 1 basic_small_airframe = 1 iw_medium_airframe = 1 basic_medium_airframe = 1 iw_large_airframe = 1 air_torpedoe_1 = 1 } else = { set_air_oob = "GER_1936_air_legacy" set_technology = { early_fighter = 1 fighter1 = 1 early_bomber = 1 tactical_bomber1 = 1 strategic_bomber1 = 1 CAS1 = 1 naval_bomber1 = 1 } } } starting_train_buffer = 2 set_fuel_ratio = 0.8 set_technology = { infantry_weapons = 1 infantry_weapons1 = 1 tech_recon = 1 tech_support = 1 tech_engineers = 1 tech_mountaineers = 1 tech_trucks = 1 motorised_infantry = 1 gw_artillery = 1 interwar_antiair = 1 basic_train = 1 mobile_warfare = 1 trade_interdiction = 1 formation_flying = 1 synth_oil_experiments = 1 fuel_silos = 1 fuel_refining = 1 } if = { limit = { NOT = { has_dlc = "No Step Back" } } set_technology = { gwtank = 1 basic_light_tank = 1 improved_light_tank = 1 basic_heavy_tank = 1 } } if = { limit = { has_dlc = "No Step Back" } set_technology = { gwtank_chassis = 1 basic_light_tank_chassis = 1 improved_light_tank_chassis = 1 basic_heavy_tank_chassis = 1 engine_tech_1 = 1 basic_medium_tank_chassis = 1 } } if = { limit = { NOT = { has_dlc = "Man the Guns" } } set_technology = { early_submarine = 1 basic_submarine = 1 early_destroyer = 1 basic_destroyer = 1 early_light_cruiser = 1 basic_light_cruiser = 1 early_heavy_cruiser = 1 basic_heavy_cruiser = 1 early_battleship = 1 basic_battleship = 1 early_battlecruiser = 1 transport = 1 } set_naval_oob = "GER_1936_naval" } if = { limit = { has_dlc = "Man the Guns" } set_technology = { basic_naval_mines = 1 submarine_mine_laying = 1 early_ship_hull_light = 1 basic_ship_hull_light = 1 early_ship_hull_cruiser = 1 basic_ship_hull_cruiser = 1 early_ship_hull_heavy = 1 basic_ship_hull_heavy = 1 panzerschiffe = 1 pre_dreadnoughts = 1 early_ship_hull_submarine = 1 basic_ship_hull_submarine = 1 mtg_transport = 1 basic_torpedo = 1 improved_ship_torpedo_launcher = 1 basic_battery = 1 basic_light_battery = 1 basic_medium_battery = 1 basic_heavy_battery = 1 basic_depth_charges = 1 sonar = 1 basic_cruiser_armor_scheme = 1 } set_naval_oob = "TIX_1936_naval_mtg" } if = { limit = { has_dlc = "La Resistance" } set_technology = { armored_car1 = 1 } } set_variable = { var = xzmf_sl value = 1 } set_variable = { var = zs_sl value = 200 } set_variable = { var = wz_sl value = 2000 } set_research_slots = 4 set_convoys = 450 set_stability = 0.5 set_war_support = 0.6 set_politics = { ruling_party = fascism last_election = "1933.3.5" election_frequency = 48 elections_allowed = no } set_popularities = { democratic = 20 fascism = 60 communism = 20 } add_ideas = { TIX_txzcmb TIX_lrdhj partial_economic_mobilisation limited_exports limited_conscription } recruit_character = TIX_bisimai recruit_character = TIX_tierpici recruit_character = TIX_xipeiershangjiang recruit_character = TIX_deyizhi recruit_character = TIX_kelong recruit_character = TIX_ougenqinwang recruit_character = TIX_shaenhuosite recruit_character = TIX_genaisennao recruit_character = TIX_laibixi recruit_character = TIX_sipei recruit_character = TIX_qibolin recruit_character = TIX_u81 recruit_character = TIX_z46 recruit_character = TIX_z23 recruit_character = TIX_weixi recruit_character = TIX_bide recruit_character = TIX_haiyinlixi recruit_character = TIX_niulunbao recruit_character = TIX_feitelie recruit_character = TIX_luoen recruit_character = TIX_adaerbote recruit_character = TIX_aijier recruit_character = TIX_aoding recruit_character = TIX_aogusite recruit_character = TIX_huteng recruit_character = TIX_magedebao recruit_character = TIX_meiyinci recruit_character = TIX_yibei recruit_character = TIX_z1 recruit_character = TIX_tulingen recruit_character = TIX_aimudeng recruit_character = TIX_lvzuofu recruit_character = TIX_aierbin recruit_character = TIX_saidelici recruit_character = TIX_yueke recruit_character = TIX_leipuxitele recruit_character = TIX_bulunxierde recruit_character = TIX_bulvxieer recruit_character = TIX_feilikesishuerci recruit_character = TIX_xingdengbao recruit_character = TIX_u37 recruit_character = TIX_u47 recruit_character = TIX_u101 recruit_character = TIX_u96 recruit_character = TIX_leigensibao recruit_character = TIX_aerwensilaiben recruit_character = TIX_feiteliekaer recruit_character = TIX_z2 recruit_character = TIX_z18 recruit_character = TIX_kaersilue recruit_character = TIX_u556 recruit_character = TIX_kenisibao recruit_character = TIX_z47 recruit_character = TIX_z43 recruit_character = TIX_u31 recruit_character = TIX_yaerweite #sci recruit_character = TIX_kelong_sci recruit_character = TIX_bide_sci recruit_character = TIX_aogusite_sci recruit_character = TIX_huteng_sci recruit_character = TIX_feitelie_sci if = { limit = { NOT = { has_dlc = "Man the Guns" } } ### Ship Variants ### ## 1936 Start ## # Light Cruisers # create_equipment_variant = { name = "柯尼斯堡级" type = light_cruiser_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 2 ship_engine_upgrade = 2 ship_gun_upgrade = 2 ship_anti_air_upgrade = 2 } obsolete = yes } # Heavy Cruisers # create_equipment_variant = { name = "德意志级" type = heavy_cruiser_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 1 ship_engine_upgrade = 1 ship_armor_upgrade = 1 ship_gun_upgrade = 2 } } } if = { limit = { has_dlc = "No Step Back" } create_equipment_variant = { name = "Leichttraktor" type = light_tank_chassis_0 parent_version = 0 modules = { main_armament_slot = tank_small_cannon turret_type_slot = tank_light_two_man_tank_turret suspension_type_slot = tank_christie_suspension armor_type_slot = tank_riveted_armor engine_type_slot = tank_gasoline_engine special_type_slot_1 = tank_radio_1 } upgrades = { tank_nsb_engine_upgrade = 2 tank_nsb_armor_upgrade = 2 } obsolete = yes icon = "gfx/interface/technologies/gwtank.dds" } create_equipment_variant = { name = "Panzer I Ausf. A" type = light_tank_chassis_1 parent_version = 0 modules = { main_armament_slot = tank_heavy_machine_gun turret_type_slot = tank_light_one_man_tank_turret suspension_type_slot = tank_christie_suspension armor_type_slot = tank_riveted_armor engine_type_slot = tank_gasoline_engine special_type_slot_1 = tank_radio_1 } upgrades = { tank_nsb_engine_upgrade = 5 tank_nsb_armor_upgrade = 1 } icon = "gfx/interface/technologies/ger_basic_light_tank.dds" obsolete = yes } create_equipment_variant = { name = "Neubaufahrzeug" type = heavy_tank_chassis_1 parent_version = 0 modules = { main_armament_slot = tank_close_support_gun turret_type_slot = tank_heavy_three_man_tank_turret suspension_type_slot = tank_bogie_suspension armor_type_slot = tank_riveted_armor engine_type_slot = tank_gasoline_engine special_type_slot_1 = tank_radio_1 special_type_slot_2 = secondary_turret_hmg special_type_slot_3 = secondary_turret_hmg special_type_slot_4 = secondary_turret_hmg } upgrades = { tank_nsb_engine_upgrade = 6 tank_nsb_armor_upgrade = 2 } icon = "gfx/interface/technologies/ger_basic_heavy_tank.dds" } create_equipment_variant = { name = "Panzer II Ausf. a" type = light_tank_chassis_2 design_team = mio:TIX_daimler_benz_organization parent_version = 0 modules = { main_armament_slot = tank_auto_cannon turret_type_slot = tank_light_two_man_tank_turret suspension_type_slot = tank_christie_suspension armor_type_slot = tank_riveted_armor engine_type_slot = tank_gasoline_engine special_type_slot_1 = tank_radio_1 } upgrades = { tank_nsb_engine_upgrade = 3 tank_nsb_armor_upgrade = 2 } icon = "gfx/interface/technologies/ger_imp_light_tank.dds" } # create_equipment_variant = { # name = "三号坦克" # type = medium_tank_chassis_1 # design_team = mio:TIX_daimler_benz_organization # parent_version = 0 # modules = { # main_armament_slot = tank_small_cannon_2 # turret_type_slot = tank_medium_three_man_tank_turret # suspension_type_slot = tank_torsion_bar_suspension # armor_type_slot = tank_welded_armor # engine_type_slot = tank_diesel_engine # special_type_slot_1 = tank_radio_1 # special_type_slot_2 = additional_machine_guns # special_type_slot_3 = additional_machine_guns # special_type_slot_4 = additional_machine_guns # } # upgrades = { # tank_nsb_engine_upgrade = 4 # tank_nsb_armor_upgrade = 4 # } # icon = "gfx/interface/technologies/ger_imp_main_tank.dds" #} } if = { limit = { has_dlc = "Man the Guns" } create_equipment_variant = { name = "德意志级" type = ship_hull_cruiser_panzerschiff name_group = GER_CA_HISTORICAL parent_version = 0 modules = { fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_battery_slot = ship_heavy_battery_2 fixed_ship_secondaries_slot = ship_secondaries_1 fixed_ship_armor_slot = ship_armor_cruiser_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 rear_1_custom_slot = ship_torpedo_1 mid_1_custom_slot = ship_airplane_launcher_1 } } create_equipment_variant = { name = "24型" type = ship_hull_light_1 name_group = GER_TB_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = ship_light_battery_1 fixed_ship_anti_air_slot = empty fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = light_ship_engine_1 fixed_ship_torpedo_slot = ship_torpedo_1 rear_1_custom_slot = ship_mine_layer_1 } obsolete = yes } create_equipment_variant = { name = "1934级" type = ship_hull_light_2 name_group = GER_DD_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = ship_light_battery_2 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = light_ship_engine_2 fixed_ship_torpedo_slot = ship_torpedo_1 mid_1_custom_slot = ship_torpedo_1 rear_1_custom_slot = ship_mine_layer_1 } obsolete = yes } create_equipment_variant = { name = "1934A级" type = ship_hull_light_2 name_group = GER_DD_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = ship_light_battery_2 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = light_ship_engine_2 fixed_ship_torpedo_slot = ship_torpedo_1 mid_1_custom_slot = ship_torpedo_1 rear_1_custom_slot = ship_depth_charge_1 } } create_equipment_variant = { name = "II 型" type = ship_hull_submarine_1 name_group = GER_SS_HISTORICAL parent_version = 0 modules = { fixed_ship_torpedo_slot = ship_torpedo_sub_1 fixed_ship_engine_slot = sub_ship_engine_1 rear_1_custom_slot = empty } obsolete = yes } create_equipment_variant = { name = "VII 型" type = ship_hull_submarine_2 name_group = GER_SS_HISTORICAL parent_version = 0 modules = { fixed_ship_torpedo_slot = ship_torpedo_sub_2 fixed_ship_engine_slot = sub_ship_engine_1 rear_1_custom_slot = empty } } create_equipment_variant = { name = "柯尼斯堡级" type = ship_hull_cruiser_2 name_group = GER_CL_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = ship_light_medium_battery_1 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_1 mid_1_custom_slot = ship_torpedo_1 mid_2_custom_slot = ship_light_medium_battery_1 rear_1_custom_slot = ship_mine_layer_1 } obsolete = yes } create_equipment_variant = { name = "埃姆登级" type = ship_hull_cruiser_1 name_group = GER_CL_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = ship_light_medium_battery_1 fixed_ship_anti_air_slot = empty fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 mid_1_custom_slot = ship_light_medium_battery_1 mid_2_custom_slot = ship_torpedo_1 rear_1_custom_slot = empty } obsolete = yes } create_equipment_variant = { name = "布雷姆斯级" type = ship_hull_cruiser_1 name_group = GER_CL_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = ship_light_battery_1 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_1 mid_1_custom_slot = ship_anti_air_1 mid_2_custom_slot = ship_mine_layer_1 rear_1_custom_slot = ship_mine_layer_1 } obsolete = yes } create_equipment_variant = { name = "莱比锡级" type = ship_hull_cruiser_2 name_group = GER_CL_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = ship_light_medium_battery_1 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_armor_slot = ship_armor_cruiser_1 front_1_custom_slot = ship_anti_air_1 mid_1_custom_slot = ship_torpedo_1 mid_2_custom_slot = ship_light_medium_battery_1 rear_1_custom_slot = ship_airplane_launcher_1 } } create_equipment_variant = { name = "海军上将级" type = ship_hull_cruiser_2 name_group = GER_CA_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = ship_medium_battery_2 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_2 front_1_custom_slot = ship_anti_air_1 mid_1_custom_slot = ship_torpedo_1 mid_2_custom_slot = ship_airplane_launcher_1 rear_1_custom_slot = ship_medium_battery_2 } } create_equipment_variant = { name = "沙恩霍斯特级" type = ship_hull_heavy_2 name_group = GER_BB_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = ship_heavy_battery_2 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine_2 fixed_ship_secondaries_slot = ship_secondaries_1 fixed_ship_armor_slot = ship_armor_bc_1 front_1_custom_slot = ship_anti_air_1 mid_1_custom_slot = empty mid_2_custom_slot = ship_secondaries_1 rear_1_custom_slot = ship_heavy_battery_2 } } create_equipment_variant = { name = "德意志级" type = ship_hull_pre_dreadnought name_group = GER_BB_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = ship_heavy_battery_1 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine_2 fixed_ship_secondaries_slot = ship_secondaries_1 fixed_ship_armor_slot = ship_armor_bb_1 front_1_custom_slot = ship_anti_air_1 mid_1_custom_slot = empty rear_1_custom_slot = empty } obsolete = yes } } if = { limit = { NOT = { has_dlc = "By Blood Alone" } } create_equipment_variant = { name = "Ju 86" type = tac_bomber_equipment_0 upgrades = { plane_tac_bomb_upgrade = 5 plane_range_upgrade = 5 plane_engine_upgrade = 5 plane_reliability_upgrade = 5 } obsolete = yes } create_equipment_variant = { name = "Do 17" type = tac_bomber_equipment_0 upgrades = { plane_tac_bomb_upgrade = 5 plane_range_upgrade = 1 plane_engine_upgrade = 1 plane_reliability_upgrade = 5 } obsolete = yes } } if = { limit = { has_dlc = "By Blood Alone" } create_equipment_variant = { name = "Do 23" type = medium_plane_airframe_0 modules = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = empty fixed_auxiliary_weapon_slot_2 = empty fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_1_2x special_type_slot_1 = empty special_type_slot_2 = empty special_type_slot_3 = empty special_type_slot_4 = empty } obsolete = yes } create_equipment_variant = { name = "Ju 86" type = medium_plane_airframe_0 design_team = mio:TIX_junkers_organization modules = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = empty fixed_auxiliary_weapon_slot_2 = empty fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_2_2x special_type_slot_1 = lmg_defense_turret_2x special_type_slot_2 = fuel_tanks_medium special_type_slot_3 = empty special_type_slot_4 = empty } obsolete = yes } create_equipment_variant = { name = "He 111" type = medium_plane_airframe_1 design_team = mio:TIX_heinkel_organization modules = { fixed_main_weapon_slot = medium_bomb_bay fixed_auxiliary_weapon_slot_1 = medium_bomb_bay fixed_auxiliary_weapon_slot_2 = empty fixed_auxiliary_weapon_slot_3 = empty engine_type_slot = engine_2_2x special_type_slot_1 = lmg_defense_turret_2x special_type_slot_2 = lmg_defense_turret_2x special_type_slot_3 = empty special_type_slot_4 = empty } icon = "GFX_GER_tactical_bomber1_medium" } create_equipment_variant = { name = "Do 17" type = medium_plane_airframe_1 modules = { fixed_main_weapon_slot = medium_bomb_bay engine_type_slot = engine_1_2x special_type_slot_1 = lmg_defense_turret_2x } icon = "GFX_GER_medium_plane_1_medium" } create_equipment_variant = { #Note: There is a copy of this variant in Finnish Scripted Effects file (FIN_purchase_german_equipment_for_cw). Any changes here should also be applied there name = "He 51" #also covers Ar 68 type = small_plane_airframe_0 modules = { fixed_main_weapon_slot = light_mg_2x engine_type_slot = engine_1_1x special_type_slot_1 = empty } obsolete = yes } create_equipment_variant = { name = "Hs 123" type = small_plane_cas_airframe_0 modules = { fixed_main_weapon_slot = bomb_locks engine_type_slot = engine_1_1x special_type_slot_1 = empty } obsolete = yes } create_equipment_variant = { name = "Bf 109 D" type = small_plane_airframe_1 design_team = mio:TIX_messerschmitt_organization modules = { fixed_main_weapon_slot = light_mg_4x engine_type_slot = engine_2_1x special_type_slot_1 = empty } icon = "GFX_GER_fighter1_medium" } create_equipment_variant = { name = "Ju 87" type = small_plane_cas_airframe_1 design_team = mio:TIX_junkers_organization modules = { fixed_main_weapon_slot = bomb_locks engine_type_slot = engine_2_1x special_type_slot_1 = lmg_defense_turret special_type_slot_2 = dive_brakes_small } icon = "GFX_GER_CAS1_medium" } create_equipment_variant = { name = "Do 22" type = small_plane_naval_bomber_airframe_1 design_team = mio:TIX_dornier_organization modules = { fixed_main_weapon_slot = torpedo_mounting engine_type_slot = engine_2_1x special_type_slot_1 = lmg_defense_turret special_type_slot_2 = floats } icon = "GFX_GER_naval_bomber1_medium" } }