capital = 299 oob = "SR1_1936" set_naval_oob = "SR1_1936_Naval_mtg" starting_train_buffer = 5 navy_experience = 1000 add_breakthrough_progress = { specialization = specialization_land value = 2.1 } add_breakthrough_progress = { specialization = specialization_naval value = 2.1 } add_breakthrough_progress = { specialization = specialization_air value = 2.1 } set_technology = { infantry_weapons = 1 infantry_weapons1 = 1 tech_support = 1 tech_engineers = 1 tech_recon = 1 tech_trucks = 1 motorised_infantry = 1 gw_artillery = 1 interwar_antiair = 1 early_fighter = 1 cv_early_fighter = 1 cv_naval_bomber1 = 1 naval_bomber1 = 1 early_bomber = 1 CAS1 = 1 trench_warfare = 1 fleet_in_being = 1 electronic_mechanical_engineering = 1 radio = 1 radio_detection = 1 fuel_silos = 1 fuel_refining = 1 basic_train = 1 } if = { limit = { has_dlc = "Man the Guns" } set_technology = { basic_naval_mines = 1 submarine_mine_laying = 1 early_ship_hull_light = 1 basic_ship_hull_light = 1 early_ship_hull_submarine = 1 basic_ship_hull_submarine = 1 early_ship_hull_cruiser = 1 basic_ship_hull_cruiser = 1 improved_ship_hull_cruiser = 1 basic_cruiser_armor_scheme = 1 improved_cruiser_armor_scheme = 1 early_ship_hull_heavy = 1 basic_ship_hull_heavy = 1 improved_ship_hull_heavy = 1 basic_heavy_armor_scheme = 1 improved_heavy_armor_scheme = 1 early_ship_hull_carrier = 1 basic_ship_hull_carrier = 1 improved_ship_hull_carrier = 1 basic_battery = 1 improved_light_battery = 1 improved_medium_battery = 1 advanced_medium_battery = 1 improved_heavy_battery = 1 basic_torpedo = 1 improved_ship_torpedo_launcher = 1 advanced_ship_torpedo_launcher = 1 sonar = 1 improved_sonar = 1 smoke_generator = 1 basic_depth_charges = 1 improved_depth_charges = 1 mtg_transport = 1 basic_fire_control_system = 1 damage_control_1 = 1 damage_control_2 = 1 fire_control_methods_1 = 1 fire_control_methods_2 = 1 basic_light_shell = 1 basic_heavy_shell = 1 } } set_convoys = 2000 set_fuel_ratio = 1 add_ideas = { SIR_srdtz SIR_srdld SIR_srdqz SIR_srhkj } set_politics = { ruling_party = siren last_election = "1936.1.1" election_frequency = 48 elections_allowed = no } recruit_character = SR1_ceshizhe set_popularities = { siren = 100 } ##Queen航母 Bishop重巡## create_equipment_variant = { name = "塞壬I型轻炮舰" type = ship_hull_light_1 name_group = SIR_DD_HISTORICAL parent_version = 0 role_icon_index = 1 modules = { fixed_ship_battery_slot = ship_light_battery_1 fixed_ship_anti_air_slot = empty fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = light_ship_engine_1 fixed_ship_torpedo_slot = empty mid_1_custom_slot = empty rear_1_custom_slot = empty } } create_equipment_variant = { name = "塞壬I型装甲舰" type = ship_hull_cruiser_panzerschiff name_group = SIR_CA_HISTORICAL parent_version = 0 role_icon_index = 6 modules = { fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_battery_slot = ship_heavy_battery_1 fixed_ship_secondaries_slot = ship_secondaries_1 fixed_ship_armor_slot = ship_armor_cruiser_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_1 rear_1_custom_slot = empty mid_1_custom_slot = empty } } create_equipment_variant = { name = "塞壬I型战舰" type = ship_hull_heavy_1 name_group = SIR_BB_HISTORICAL parent_version = 0 role_icon_index = 1 modules = { fixed_ship_battery_slot = ship_heavy_battery_1 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine_1 fixed_ship_secondaries_slot = ship_secondaries_1 fixed_ship_armor_slot = ship_armor_bb_1 front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = ship_heavy_battery_1 } } create_equipment_variant = { name = "塞壬I型装甲航母" type = ship_hull_carrier_conversion_bb name_group = SIR_CV_HISTORICAL parent_version = 0 role_icon_index = 7 modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine_1 fixed_ship_secondaries_slot = ship_secondaries_1 mid_1_custom_slot = empty } }