leader_traits = { trait_aidang = { random = no experience_gain_army = 0.2 supply_consumption_factor = -0.1 army_org_factor = 0.05 navy_org_factor = 0.05 naval_torpedo_cooldown_factor = -0.1 grand_battleplan_mastery_gain_factor = 0.15 } trait_longfeng = { random = no experience_gain_navy = 0.2 navy_carrier_air_targetting_factor = 0.1 navy_carrier_air_agility_factor = 0.1 new_base_strike_mastery_gain_factor = 0.15 } trait_xianghe = { random = no experience_gain_air = 0.2 air_attack_factor = 0.05 air_agility_factor = 0.2 new_operational_integrity_mastery_gain_factor = 0.15 } trait_pinghai = { random = no experience_gain_army = 0.2 resistance_growth_on_our_occupied_states = 0.25 land_reinforce_rate = 0.15 mass_assault_mastery_gain_factor = 0.15 } trait_haerbin = { random = no experience_gain_navy = 0.2 army_artillery_attack_factor = 0.1 navy_capital_ship_attack_factor = 0.05 naval_torpedo_hit_chance_factor = 0.2 new_fleet_in_being_mastery_gain_factor = 0.15 } trait_moermansike = { random = no experience_gain_army = 0.2 resistance_damage_to_garrison_on_our_occupied_states = 0.2 army_artillery_attack_factor = 0.1 superior_firepower_mastery_gain_factor = 0.15 equipment_bonus = { motorized_rocket_equipment = { soft_attack = 0.3 breakthrough = 0.2 defense = 0.2 instant = yes } } } trait_guanghui = { random = no experience_gain_air = 0.2 equipment_bonus = { small_plane_airframe = { air_agility = 0.1 air_defence = 0.15 instant = yes } large_plane_airframe = { air_agility = 0.1 air_defence = 0.15 instant = yes } medium_plane_airframe = { air_agility = 0.1 air_defence = 0.15 instant = yes } } new_strategic_destruction_mastery_gain_factor = 0.15 } trait_quejie = { random = no experience_gain_army = 0.2 equipment_bonus = { anti_air_equipment = { air_attack = 0.1 instant = yes } armor = { air_attack = 0.1 instant = yes } } tech_air_damage_factor = -0.05 static_anti_air_damage_factor = 0.15 navy_anti_air_attack_factor = 0.1 grand_battleplan_mastery_gain_factor = 0.15 } trait_shengwang = { random = no experience_gain_navy = 0.2 navy_capital_ship_attack_factor = 0.1 naval_hit_chance = 0.25 new_fleet_in_being_mastery_gain_factor = 0.15 } trait_tianying = { random = no experience_gain_air = 0.2 air_attack_factor = 0.1 air_agility_factor = 0.1 new_battlefield_support_mastery_gain_factor = 0.15 } trait_luoma = { random = no experience_gain_army = 0.2 planning_speed = 0.1 max_planning = 0.1 grand_battleplan_mastery_gain_factor = 0.15 } trait_weineituo = { random = no experience_gain_navy = 0.2 army_artillery_attack_factor = 0.1 naval_hit_chance = 0.2 new_fleet_in_being_mastery_gain_factor = 0.15 } trait_lvzuofu = { random = no experience_gain_army = 0.2 equipment_bonus = { motorized_equipment = { maximum_speed = 0.1 instant = yes } mechanized_equipment = { maximum_speed = 0.1 instant = yes } armor = { maximum_speed = 0.1 instant = yes } } new_mobile_warfare_mastery_gain_factor = 0.15 } trait_huteng = { random = no experience_gain_army = 0.2 army_armor_attack_factor = 0.1 motorized_attack_factor = 0.1 mechanized_attack_factor = 0.1 superior_firepower_mastery_gain_factor = 0.15 } trait_z46 = { random = no experience_gain_navy = 0.2 naval_torpedo_screen_penetration_factor = 0.2 naval_torpedo_hit_chance_factor = 0.2 new_convoy_raiding_mastery_gain_factor = 0.15 } trait_yibei = { random = no experience_gain_air = 0.2 air_defence_factor = 0.1 new_battlefield_support_mastery_gain_factor = 0.15 } trait_buleisite = { random = no experience_gain_army = 0.2 equipment_bonus = { anti_air_equipment = { air_attack = 0.05 instant = yes } armor = { air_attack = 0.05 instant = yes } } army_attack_factor = 0.05 recon_factor_while_entrenched = 0.3 grand_battleplan_mastery_gain_factor = 0.15 } trait_kaixuan = { random = no experience_gain_navy = 0.2 equipment_bonus = { destroyer = { air_attack = -0.05 instant = yes } light_cruiser = { air_attack = -0.05 instant = yes } } navy_screen_attack_factor = 0.3 new_fleet_in_being_mastery_gain_factor = 0.15 } trait_fuerjia = { random = no experience_gain_navy = 0.2 sortie_efficiency = 0.2 naval_strike_attack_factor = 0.1 new_fleet_in_being_mastery_gain_factor = 0.15 } trait_naerxun_doh = { random = no experience_gain_army = 0.2 experience_gain_navy = 0.2 army_artillery_attack_factor = 0.1 navy_capital_ship_attack_factor = 0.2 navy_capital_ship_defence_factor = 0.2 } trait_xiaochicheng = { random = no air_wing_xp_loss_when_killed_factor = -0.25 air_range_factor = 0.25 new_base_strike_mastery_gain_factor = 0.15 new_operational_integrity_mastery_gain_factor = 0.15 } trait_kelong_doh = { random = no recon_factor = 0.05 spotting_chance = 0.05 army_speed_factor = 0.05 org_loss_when_moving = -0.1 } trait_nvzaoshen1 = { random = no global_building_slots = 2 production_speed_buildings_factor = 0.1 industry_air_damage_factor = -0.30 } trait_nvzaoshen2 = { random = no navy_anti_air_attack_factor = 0.05 experience_gain_navy = 0.2 repair_speed_factor = 0.15 } trait_zhaohe = { random = no out_of_supply_factor = -0.1 supply_consumption_factor = -0.1 attrition = -0.1 } trait_yingrui = { random = no army_attack_factor = 0.15 terrain_penalty_reduction = 0.1 } trait_wuzang = { random = no experience_gain_army = 0.3 army_attack_factor = 0.1 army_armor_attack_factor = 0.1 army_artillery_attack_factor = 0.1 } trait_wuqi = { random = no navy_screen_defence_factor = 0.15 navy_capital_ship_defence_factor = 0.15 army_defence_factor = 0.05 air_defence_factor = 0.05 } trait_nengdai = { random = no experience_gain_navy = 0.2 navy_screen_attack_factor = 0.1 naval_torpedo_hit_chance_factor = 0.1 naval_torpedo_cooldown_factor = -0.1 naval_torpedo_screen_penetration_factor = 0.1 new_fleet_in_being_mastery_gain_factor = 0.15 } trait_huonululu = { random = no production_speed_arms_factory_factor = 0.2 production_speed_dockyard_factor = 0.2 equipment_bonus = { xunyangpao_equipment = { soft_attack = 0.1 hard_attack = 0.2 build_cost_ic = -0.25 instant = yes } } } trait_bulaimodun = { random = no opinion_gain_monthly_factor = 0.3 improve_relations_maintain_cost_factor = -0.9 justify_war_goal_time = -0.5 political_power_gain = 0.25 equipment_bonus = { xunyangpao_equipment = { reliability = 0.2 maximum_speed = 0.5 build_cost_ic = -0.5 instant = yes } ship_hull_cruiser = { lg_attack = 0.2 hg_attack = 0.2 build_cost_ic = -0.1 instant = yes } } } trait_aierdeliqi = { random = no recon_factor = 0.1 spotting_chance = 0.1 navy_submarine_detection_factor = 0.1 own_operative_detection_chance_factor = -0.7 air_superiority_detect_factor = 0.1 production_speed_radar_station_factor = 0.5 } trait_aerhangeersike = { random = no communism_drift = -0.3 democratic_drift = 0.1 fascism_drift = 0.2 consumer_goods_factor = -0.15 min_export = 0.05 political_power_gain = 0.5 } shiyongzhuyi = { random = no production_speed_buildings_factor = 0.1 opinion_gain_monthly_factor = 0.1 trade_opinion_factor = 0.25 political_power_factor = 0.15 } zongshejishi = { random = no production_speed_buildings_factor = 0.2 consumer_goods_factor = 0.1 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 war_support_weekly = 0.02 } trait_qiabayefu = { random = no land_doctrine_cost_factor = -0.1 trade_opinion_factor = 0.5 opinion_gain_monthly_factor = 0.2 political_power_factor = 0.1 improve_relations_maintain_cost_factor = -0.5 communism_acceptance = 50 democratic_acceptance = 50 fascism_acceptance = 50 neutrality_acceptance = 50 ai_join_ally_desire_factor = 100 ai_call_ally_desire_factor = 100 } changxiushanwu = { random = no democratic_drift = 0.2 mobilization_laws_cost_factor = -0.33 trade_laws_cost_factor = -0.33 economy_cost_factor = -0.33 political_advisor_cost_factor = -0.33 tank_manufacturer_cost_factor = -0.33 naval_manufacturer_cost_factor = -0.33 aircraft_manufacturer_cost_factor = -0.33 materiel_manufacturer_cost_factor = -0.33 industrial_concern_cost_factor = -0.33 theorist_cost_factor = -0.33 army_chief_cost_factor = -0.33 navy_chief_cost_factor = -0.33 air_chief_cost_factor = -0.33 high_command_cost_factor = -0.33 } baiqibing = { random = no army_org_factor = 0.1 terrain_penalty_reduction = 0.1 army_attack_factor = 0.1 army_speed_factor = 0.05 } trait_chaojibuli = { random = no siren_drift = -1.5 war_support_factor = 0.2 agency_upgrade_time = -0.25 operative_slot = 3 } trait_huangjinbuli = { random = no experience_gain_army = 0.3 army_attack_factor = 0.15 army_speed_factor = 0.1 } trait_zibuli = { random = no experience_gain_navy = 0.3 naval_speed_factor = 0.15 navy_org_factor = 0.05 navy_max_range_factor = 0.2 } trait_keluodiya = { random = no experience_gain_air = 0.3 air_range_factor = 0.5 air_agility_factor = 0.25 equipment_bonus = { small_plane_airframe = { maximum_speed = 0.3 instant = yes } medium_plane_fighter_airframe = { maximum_speed = 0.3 instant = yes } cv_small_plane_airframe = { maximum_speed = 0.3 instant = yes } } } trait_haixiao = { random = no political_power_factor = 0.15 mobilization_laws_cost_factor = -0.20 trade_laws_cost_factor = -0.20 economy_cost_factor = -0.20 political_advisor_cost_factor = -0.20 tank_manufacturer_cost_factor = -0.20 naval_manufacturer_cost_factor = -0.20 aircraft_manufacturer_cost_factor = -0.20 materiel_manufacturer_cost_factor = -0.20 industrial_concern_cost_factor = -0.20 theorist_cost_factor = -0.20 army_chief_cost_factor = -0.20 navy_chief_cost_factor = -0.20 air_chief_cost_factor = -0.20 high_command_cost_factor = -0.20 } trait_laisha = { random = no global_building_slots_factor = 0.25 production_speed_industrial_complex_factor = 0.2 production_speed_infrastructure_factor = 0.2 production_speed_arms_factory_factor = 0.2 production_speed_dockyard_factor = 0.2 } trait_baoduoliuhua = { random = no army_core_attack_factor = 0.3 out_of_supply_factor = -0.3 army_armor_attack_factor = 0.1 } trait_sali = { random = no production_lack_of_resource_penalty_factor = -0.8 industrial_capacity_factory = 0.1 industrial_capacity_dockyard = 0.1 production_factory_efficiency_gain_factor = 0.05 } trait_mengya = { random = no army_org_factor = 0.1 breakthrough_factor = 0.1 org_loss_when_moving = -0.1 } trait_qianlai = { random = no ships_at_battle_start = 0.5 naval_strike_attack_factor = 0.1 sortie_efficiency = 0.1 } trait_blixingtiaoqian = { random = no army_defence_against_major_factor = 0.25 army_defence_factor = 0.1 org_loss_at_low_org_factor = -0.25 } trait_maliluosi = { random = no experience_gain_navy = 0.2 naval_torpedo_hit_chance_factor = 0.1 naval_torpedo_screen_penetration_factor = 0.1 naval_torpedo_reveal_chance_factor = -0.10 new_fleet_in_being_mastery_gain_factor = 0.15 } trait_xia = { random = no experience_gain_air = 0.2 air_attack_factor = 0.05 air_defence_factor = 0.10 air_doctrine_cost_factor = -0.10 } trait_lila = { random = no experience_gain_army = 0.2 supply_consumption_factor = -0.05 army_attack_speed_factor = 0.1 grand_battleplan_mastery_gain_factor = 0.15 } trait_guanchazhe = { random = no experience_gain_army = 0.3 army_attack_against_minor_factor = 0.05 army_attack_against_major_factor = 0.20 } trait_ceshizhe = { random = no experience_gain_army = 0.3 navy_max_range_factor = 0.2 navy_capital_ship_attack_factor = 0.20 navy_capital_ship_defence_factor = 0.20 navy_screen_attack_factor = 0.20 navy_screen_defence_factor = 0.20 } trait_jinghuazhe = { random = no supply_consumption_factor = -0.05 out_of_supply_factor = -0.3 } trait_xiaoguanchazhe = { random = no army_defence_against_minor_factor = 0.05 army_defence_against_major_factor = 0.40 army_core_defence_factor = 0.2 } trait_xiaosairen = { random = no production_lack_of_resource_penalty_factor = -1 production_factory_efficiency_gain_factor = 0.2 production_factory_max_efficiency_factor = 0.2 industrial_capacity_dockyard = 0.1 } trait_xiaojinghuazhe = { random = no army_org_factor = 0.2 army_morale_factor = 0.1 org_loss_at_low_org_factor = -0.25 } trait_xiaozhongcaizhe = { random = no global_building_slots_factor = 0.2 production_speed_buildings_factor = 0.1 conversion_cost_civ_to_mil_factor = -0.25 conversion_cost_mil_to_civ_factor = -0.25 } trait_jianye = { random = no supply_consumption_factor = -0.2 critical_receive_chance = -0.25 org_loss_at_low_org_factor = -0.05 experience_loss_factor = -0.05 } trait_ruihe = { random = no land_reinforce_rate = 0.05 initiative = 0.2 army_attack_factor = 0.05 air_cas_efficiency = 0.25 air_cas_present_factor = 0.1 } trait_yunxian = { random = no naval_torpedo_hit_chance_factor = 0.05 army_speed_factor = 0.1 army_armor_attack_factor = 0.1 army_artillery_attack_factor = 0.1 } trait_huajia = { random = no trade_opinion_factor = 0.25 opinion_gain_monthly_factor = 0.2 political_power_gain = 0.25 improve_relations_maintain_cost_factor = -0.5 communism_acceptance = 50 democratic_acceptance = 50 fascism_acceptance = 50 neutrality_acceptance = 50 operative_slot = 1 } trait_huanchang = { random = no army_attack_factor = 0.05 army_speed_factor = 0.05 max_planning = 0.3 planning_speed = 0.2 } trait_dingan = { random = no economy_cost_factor = -0.3 consumer_goods_factor = -0.15 political_power_factor = 0.1 equipment_capture = 0.05 supply_consumption_factor = -0.15 operative_slot = 1 } trait_jian_doh = { random = no research_speed_factor = 0.1 land_doctrine_cost_factor = -0.1 naval_doctrine_cost_factor = -0.1 air_doctrine_cost_factor = -0.1 experience_gain_navy = 0.2 experience_gain_army = 0.2 experience_gain_air = 0.2 operative_slot = 1 } trait_taiyuan = { random = no max_dig_in = 7.5 dig_in_speed_factor = 0.20 army_infantry_defence_factor = 0.2 } trait_longwu = { random = no army_artillery_attack_factor = 0.1 army_armor_attack_factor = 0.1 motorized_attack_factor = 0.1 mechanized_attack_factor = 0.1 experience_loss_factor = -0.20 } trait_shaoqian_advisor = { random = no land_doctrine_cost_factor = -0.1 experience_gain_army_unit = 0.2 experience_gain_army = 0.3 army_org_factor = 0.05 army_morale_factor = 0.05 army_attack_factor = 0.05 army_defence_factor = 0.05 army_speed_factor = 0.05 army_strength_factor = 0.05 equipment_capture = 0.1 org_loss_when_moving = -0.1 recon_factor = 0.2 org_loss_at_low_org_factor = -0.3 supply_consumption_factor = -0.05 equipment_bonus = { infantry_equipment = { instant = yes breakthrough = 0.15 defense = 0.1 soft_attack = 0.15 hard_attack = 0.15 ap_attack = 0.1 maximum_speed = 0.5 reliability = 0.1 build_cost_ic = -0.15 } } } trait_tianchengcv = { random = no experience_gain_air = 0.3 planning_speed = 0.2 max_planning = 0.2 equipment_bonus = { small_plane_airframe = { instant = yes maximum_speed = 0.2 } small_plane_cas_airframe = { instant = yes maximum_speed = 0.2 naval_strike_attack = 0.15 naval_strike_targetting = 0.15 } small_plane_naval_bomber_airframe = { instant = yes maximum_speed = 0.2 naval_strike_attack = 0.15 naval_strike_targetting = 0.15 } cv_small_plane_airframe = { instant = yes maximum_speed = 0.2 } cv_small_plane_cas_airframe = { instant = yes maximum_speed = 0.2 naval_strike_attack = 0.15 naval_strike_targetting = 0.15 } cv_small_plane_naval_bomber_airframe = { instant = yes maximum_speed = 0.2 naval_strike_attack = 0.15 naval_strike_targetting = 0.15 } jizaijianniang_fighter = { instant = yes maximum_speed = 0.2 naval_strike_attack = 0.15 naval_strike_targetting = 0.15 } jizaijianniang_cas = { instant = yes maximum_speed = 0.2 naval_strike_attack = 0.15 naval_strike_targetting = 0.15 } jizaijianniang_nb = { instant = yes maximum_speed = 0.2 naval_strike_attack = 0.15 naval_strike_targetting = 0.15 } } } trait_TIX_reichswerke_improved_2 = { random = no consumer_goods_factor = -0.1 local_resources_factor = 0.1 industrial_capacity_factory = 0.05 industrial_capacity_dockyard = 0.05 production_factory_efficiency_gain_factor = 0.05 production_factory_max_efficiency_factor = 0.05 production_lack_of_resource_penalty_factor = -0.15 equipment_bonus = { infantry_equipment = { build_cost_ic = -0.05 instant = yes } artillery = { build_cost_ic = -0.05 instant = yes } } ai_will_do = { factor = 1 } } trait_TIX_hanz_building = { random = no production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_industrial_complex_factor = 0.05 production_speed_bunker_factor = 0.1 production_speed_coastal_bunker_factor = 0.1 production_speed_arms_factory_factor = 0.1 global_building_slots = 1 military_industrial_organization_policy_cost = -0.75 military_industrial_organization_design_team_assign_cost = -0.5 military_industrial_organization_industrial_manufacturer_assign_cost = -0.5 } trait_TIX_hanz_building_no_aat = { random = no production_speed_infrastructure_factor = 0.1 production_speed_rail_way_factor = 0.1 production_speed_industrial_complex_factor = 0.05 production_speed_coastal_bunker_factor = 0.1 production_speed_arms_factory_factor = 0.1 production_speed_bunker_factor = 0.1 global_building_slots = 1 tank_manufacturer_cost_factor = -0.35 materiel_manufacturer_cost_factor = -0.35 aircraft_manufacturer_cost_factor = -0.35 naval_manufacturer_cost_factor = -0.35 } }