state = { id = 889 name = "STATE_889" manpower = 708190 state_category = pastoral resources = { tungsten = 2.000 } history = { owner = SR2 IF = { limit = { has_dlc = "Gotterdammerung" } transfer_state_to = COG add_dynamic_modifier = { modifier = COG_state_loyal_to_free_congo_modifier } } buildings = { infrastructure = 1 } victory_points = { 191 2 # Elizabehville } } provinces = { 191 1516 1817 1968 4515 12795 12907 } buildings_max_level_factor = 1.000 local_supplies = 0.000 }