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azurlane-sr-reforged/src/history/countries/SAD - Sading.txt
2025-03-22 04:04:30 +00:00

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capital = 2
if = {
limit = {
NOT = {
has_dlc = "No Step Back"
}
}
set_oob = "SAD_1936"
}
if = {
limit = {
has_dlc = "No Step Back"
}
set_oob = "SAD_1936_nsb"
}
set_variable = { var = xzmf_sl value = 3 }
set_variable = { var = zs_sl value = 200 }
set_variable = { var = wz_sl value = 2000 }
starting_train_buffer = 1.5
set_research_slots = 4
set_stability = 0.5
set_war_support = 0.3
add_ideas = {
SAD_lsdfw
SAD_cjdhsd
SAD_fbdzf
SAD_zykf
SAD_junfei_navy1
}
550 = { #ERITREA
start_resistance = yes
set_compliance = 20
set_resistance = 0
set_garrison_strength = 1.0
}
559 = { #SOMALILAND
start_resistance = yes
set_compliance = 20
set_resistance = 0
set_garrison_strength = 1.0
}
844 = { #JUBALAND
start_resistance = yes
set_compliance = 20
set_resistance = 0
set_garrison_strength = 1.0
}
every_owned_state = { #LIBYAN STATES
limit = {
is_core_of = LBA
NOT = { state = 273 } #Don't add resistance in the middle of the impassable desert thanks
}
start_resistance = yes
set_compliance = 35
set_resistance = 0
set_garrison_strength = 1.0
}
# Starting tech
set_technology = {
formation_flying = 1
infantry_weapons = 1
infantry_weapons1 = 1
tech_support = 1
tech_engineers = 1
tech_mountaineers = 1
tech_trucks = 1
motorised_infantry = 1
gw_artillery = 1
interwar_antiair = 1
trench_warfare = 1
fleet_in_being = 1
fuel_silos = 1
fuel_refining = 1
basic_train = 1
}
if = {
limit = {
has_dlc = "La Resistance"
}
set_technology = {
armored_car1 = 1 #Fiat AB611 entered service in 1933
}
}
if = {
limit = {
NOT = { has_dlc = "No Step Back" }
}
set_technology = {
gwtank = 1
basic_light_tank = 1
}
}
if = {
limit = {
has_dlc = "No Step Back"
}
set_technology = {
gwtank_chassis = 1
basic_light_tank_chassis = 1
}
}
if = {
limit = {
has_dlc = "Battle for the Bosporus"
}
set_technology = { camelry = 1 }
}
if = {
limit = { not = { has_dlc = "Man the Guns" } }
set_technology = {
early_submarine = 1
early_destroyer = 1
early_light_cruiser = 1
early_heavy_cruiser = 1
early_battleship = 1
basic_battleship = 1
early_battlecruiser = 1
transport = 1
}
set_naval_oob = "ITA_1936_naval_legacy"
}
if = {
limit = { has_dlc = "Man the Guns" }
set_technology = {
basic_naval_mines = 1
submarine_mine_laying = 1
basic_depth_charges = 1
basic_torpedo = 1
basic_battery = 1
basic_cruiser_armor_scheme = 1
basic_heavy_battery = 1
basic_medium_battery = 1
basic_light_battery = 1
basic_heavy_armor_scheme = 1
early_ship_hull_submarine = 1
basic_ship_hull_submarine = 1
early_ship_hull_light = 1
basic_ship_hull_light = 1
early_ship_hull_cruiser = 1
basic_ship_hull_cruiser = 1
early_ship_hull_heavy = 1
basic_ship_hull_heavy = 1
mtg_transport = 1
coastal_defense_ships = 1
improved_airplane_launcher = 1
}
set_naval_oob = "SAD_1936_naval_mtg"
}
if = {
limit = { has_dlc = "By Blood Alone" }
set_air_oob = "SAD_1936_air_bba"
set_technology = {
aa_lmg = 1
early_bombs = 1
aircraft_construction = 1
engines_1 = 1
engines_2 = 1
iw_small_airframe = 1
iw_medium_airframe = 1
basic_small_airframe = 1
basic_medium_airframe = 1
air_torpedoe_1 = 1
}
else = {
set_air_oob = "ITA_1936_air_legacy"
set_technology = {
early_fighter = 1
early_bomber = 1
naval_bomber1 = 1
CAS1 = 1
}
}
}
if = {
limit = {
has_start_date < 1936.01.02
}
declare_war_on = {
target = ETH
type = annex_everything
}
}
set_convoys = 200
set_politics = {
ruling_party = fascism
last_election = "1934.3.26"
election_frequency = 60
elections_allowed = no
}
set_popularities = {
democratic = 22
fascism = 76
communism = 2
}
recruit_character = SAD_weineituo
recruit_character = SAD_lituoliao
recruit_character = SAD_zhala
recruit_character = SAD_zhuliaokaisa
recruit_character = SAD_jiafuer
recruit_character = SAD_teluntuo
recruit_character = SAD_longqibing
recruit_character = SAD_wenqinzuo
recruit_character = SAD_bola
recruit_character = SAD_tuolichaili
recruit_character = SAD_abuluqi
recruit_character = SAD_makeboluo
recruit_character = SAD_diliyasite
recruit_character = SAD_pangpeimagenuo
recruit_character = SAD_daleike
recruit_character = SAD_diguo
recruit_character = SAD_diliyasite
recruit_character = SAD_diguo
recruit_character = SAD_daleike
recruit_character = SAD_pangpeimagenuo
recruit_character = SAD_luoma
recruit_character = SAD_aerfuleiduo
recruit_character = SAD_aimannuaier
recruit_character = SAD_zhusaipei
recruit_character = SAD_dafenqi
recruit_character = SAD_tianying
recruit_character = SAD_tianyingnavy
recruit_character = SAD_xibeifeng
recruit_character = SAD_xinanfeng
recruit_character = SAD_leigeluo
recruit_character = SAD_geliqiya
recruit_character = SAD_boerzhanuo
recruit_character = SAD_duoliya
recruit_character = SAD_nabulesi
recruit_character = SAD_lafeier
recruit_character = SAD_balaka
recruit_character = SAD_batuoluomeiao
recruit_character = SAD_jiaosuai
#sci
recruit_character = SAD_xibeifeng_sci
recruit_character = SAD_daleike_sci
recruit_character = SAD_boerzhanuo_sci
recruit_character = SAD_abuluqi_sci
recruit_character = SAD_diguo_sci
add_equipment_to_stockpile = {
type = motorized_equipment_1
amount = 150
}
add_equipment_to_stockpile = {
type = gw_armored_car_equipment
amount = 150
}
if = {
limit = { NOT = { has_dlc = "By Blood Alone" } }
create_equipment_variant = {
name = "CR.42"
type = fighter_equipment_0
upgrades = {
plane_gun_upgrade = 1
plane_range_upgrade = 0
plane_engine_upgrade = 2
plane_reliability_upgrade = 1
}
}
}
if = {
limit = { has_dlc = "By Blood Alone" }
create_equipment_variant = {
name = "CR.32" #
type = small_plane_airframe_0
modules = {
fixed_main_weapon_slot = light_mg_2x
engine_type_slot = engine_1_1x
special_type_slot_1 = empty
}
}
create_equipment_variant = {
name = "Ca.111" #
type = small_plane_cas_airframe_0
modules = {
fixed_main_weapon_slot = small_bomb_bay
engine_type_slot = engine_1_1x
special_type_slot_1 = empty
}
obsolete = yes
icon = "GFX_ITA_CAS1_medium"
}
create_equipment_variant = {
name = "Ca.101" #
type = medium_plane_airframe_0
modules = {
fixed_main_weapon_slot = medium_bomb_bay
engine_type_slot = engine_1_3x
special_type_slot_1 = lmg_defense_turret
}
obsolete = yes
icon = "GFX_ITA_early_bomber_old_medium"
}
create_equipment_variant = {
name = "Ca.133" #
type = medium_plane_airframe_0
modules = {
fixed_main_weapon_slot = medium_bomb_bay
fixed_auxiliary_weapon_slot_1 = bomb_locks
engine_type_slot = engine_1_3x
special_type_slot_1 = lmg_defense_turret_2x
}
obsolete = yes
icon = "GFX_ITA_early_bomber_old_medium"
}
create_equipment_variant = {
name = "SM.81" #
type = medium_plane_airframe_1
modules = {
fixed_main_weapon_slot = medium_bomb_bay
fixed_auxiliary_weapon_slot_1 = medium_bomb_bay
engine_type_slot = engine_1_3x
special_type_slot_1 = lmg_defense_turret_2x
}
icon = "GFX_ITA_early_bomber_medium"
}
create_equipment_variant = {
name = "SM.79" #
type = medium_plane_airframe_1
modules = {
fixed_main_weapon_slot = medium_bomb_bay
fixed_auxiliary_weapon_slot_1 = torpedo_mounting
engine_type_slot = engine_2_3x
special_type_slot_1 = lmg_defense_turret_2x
}
icon = "GFX_ITA_naval_bomber1_medium"
}
create_equipment_variant = {
name = "Ba.65" #
type = small_plane_cas_airframe_1
modules = {
fixed_main_weapon_slot = small_bomb_bay
fixed_auxiliary_weapon_slot_1 = light_mg_2x
engine_type_slot = engine_2_1x
special_type_slot_1 = empty
}
icon = "GFX_ITA_CAS1_medium"
}
}
#TANKS
if = {
limit = {
has_dlc = "No Step Back"
}
create_equipment_variant = {
name = "Fiat 3000"
type = light_tank_chassis_0
parent_version = 0
obsolete = yes
modules = {
main_armament_slot = tank_heavy_machine_gun
turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
}
upgrades = {
tank_nsb_engine_upgrade = 1
tank_nsb_armor_upgrade = 2
}
icon = "GFX_gwtank_medium"
}
add_equipment_to_stockpile = {
type = light_tank_chassis_0
amount = 150
variant_name = "Fiat 3000"
}
create_equipment_variant = {
name = "Fiat 3000B"
type = light_tank_chassis_0
parent_version = 1
obsolete = yes
modules = {
main_armament_slot = tank_small_cannon
turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
}
upgrades = {
tank_nsb_engine_upgrade = 1
tank_nsb_armor_upgrade = 2
}
icon = "GFX_gwtank_medium"
}
add_equipment_to_stockpile = {
type = light_tank_chassis_0
amount = 40
variant_name = "Fiat 3000B"
}
create_equipment_variant = { #Note: There is a copy of this variant in Finnish National Focus file (FIN_bring_foreign_armor_experts). Any changes here should also be applied there
name = "L3/35"
type = light_tank_chassis_1
parent_version = 0
modules = {
main_armament_slot = tank_heavy_machine_gun
turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
}
upgrades = {
tank_nsb_engine_upgrade = 1
tank_nsb_armor_upgrade = 1
}
icon = "gfx/interface/technologies/ITA_basic_light_tank.dds"
}
}
if = {
limit = {
NOT = { has_dlc = "No Step Back" }
}
add_equipment_to_stockpile = {
type = gw_tank_equipment
amount = 190
producer = ITA
variant_name = "Fiat 3000"
}
}
#Order matters here Daladier will start as leaders because added last
#################
# #
#天鹰 id = 04012#
# 01陆军 02海军 #
#################
if = {
limit = {
NOT = { has_dlc = "Man the Guns" }
}
### Ship Variants ###
create_equipment_variant = {
name = "班迪埃拉级"
type = submarine_1
upgrades = {
ship_reliability_upgrade = 1
sub_engine_upgrade = 1
sub_stealth_upgrade = 1
sub_torpedo_upgrade = 1
}
obsolete = yes
}
create_equipment_variant = {
name = "美人鱼级"
type = submarine_1
upgrades = {
ship_reliability_upgrade = 2
sub_engine_upgrade = 2
sub_stealth_upgrade = 2
sub_torpedo_upgrade = 2
}
}
create_equipment_variant = {
name = "航海家级"
type = destroyer_1
upgrades = {
ship_torpedo_upgrade = 1
destroyer_engine_upgrade = 1
ship_ASW_upgrade = 1
ship_anti_air_upgrade = 1
}
obsolete = yes
}
create_equipment_variant = {
name = "西北风级"
type = destroyer_1
upgrades = {
ship_torpedo_upgrade = 3
destroyer_engine_upgrade = 3
ship_ASW_upgrade = 3
ship_anti_air_upgrade = 3
}
}
create_equipment_variant = {
name = "吉萨诺级"
type = light_cruiser_1
upgrades = {
ship_reliability_upgrade = 1
ship_engine_upgrade = 1
ship_gun_upgrade = 1
ship_anti_air_upgrade = 1
}
obsolete = yes
}
create_equipment_variant = {
name = "蒙特库科利级"
type = light_cruiser_1
upgrades = {
ship_reliability_upgrade = 3
ship_engine_upgrade = 3
ship_gun_upgrade = 3
ship_anti_air_upgrade = 3
}
}
create_equipment_variant = {
name = "扎拉级"
type = heavy_cruiser_1
upgrades = {
ship_reliability_upgrade = 2
ship_engine_upgrade = 2
ship_armor_upgrade = 2
ship_gun_upgrade = 2
}
}
}
if = {
limit = { has_dlc = "Man the Guns"}
### Battleship Variants
create_equipment_variant = { # original configuration of class pre-refit (refit in 1937-40)
name = "安德烈亚·多里亚级"
type = ship_hull_heavy_1
name_group = ITA_BB_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = ship_anti_air_1
mid_1_custom_slot = ship_secondaries_1
mid_2_custom_slot = empty
rear_1_custom_slot = ship_heavy_battery_1
}
obsolete = yes
}
create_equipment_variant = {
name = "加富尔伯爵级"
type = ship_hull_heavy_1
name_group = ITA_BB_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_2
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = empty
mid_1_custom_slot = ship_secondaries_1
mid_2_custom_slot = ship_airplane_launcher_1
rear_1_custom_slot = ship_heavy_battery_1
}
}
### Heavy Cruiser Variants
create_equipment_variant = {
name = "圣乔治级"
type = ship_hull_cruiser_coastal_defense_ship
name_group = ITA_CA_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
fixed_ship_armor_slot = ship_armor_cruiser_2
fixed_ship_secondaries_slot = ship_secondaries_1
front_1_custom_slot = ship_anti_air_1
mid_1_custom_slot = ship_secondaries_1
mid_2_custom_slot = empty
rear_1_custom_slot = ship_torpedo_1
}
obsolete = yes
}
create_equipment_variant = {
name = "特伦托级"
type = ship_hull_cruiser_1
name_group = ITA_CA_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
fixed_ship_armor_slot = ship_armor_cruiser_1
fixed_ship_secondaries_slot = empty
mid_1_custom_slot = ship_medium_battery_1
mid_2_custom_slot = ship_airplane_launcher_1
rear_1_custom_slot = ship_anti_air_1
}
obsolete = yes
}
create_equipment_variant = {
name = "扎拉级"
type = ship_hull_cruiser_1
name_group = ITA_CA_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
fixed_ship_armor_slot = ship_armor_cruiser_2
fixed_ship_secondaries_slot = empty
mid_1_custom_slot = ship_medium_battery_1
mid_2_custom_slot = ship_airplane_launcher_1
rear_1_custom_slot = ship_anti_air_1
}
obsolete = yes
}
create_equipment_variant = {
name = "博尔扎诺级"
type = ship_hull_cruiser_2
name_group = ITA_CA_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
fixed_ship_armor_slot = ship_armor_cruiser_1
fixed_ship_secondaries_slot = empty
mid_1_custom_slot = ship_medium_battery_1
mid_2_custom_slot = ship_airplane_launcher_1
rear_1_custom_slot = ship_anti_air_1
}
}
### Light Cruiser Variants
create_equipment_variant = {
name = "塔兰托级"
type = ship_hull_cruiser_1
name_group = ITA_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
fixed_ship_armor_slot = ship_armor_cruiser_1
mid_1_custom_slot = ship_torpedo_1
mid_2_custom_slot = empty
rear_1_custom_slot = ship_mine_layer_1
}
obsolete = yes
}
create_equipment_variant = {
name = "吉萨诺级"
type = ship_hull_cruiser_1
name_group = ITA_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_2
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
fixed_ship_armor_slot = empty
mid_1_custom_slot = ship_torpedo_1
mid_2_custom_slot = ship_airplane_launcher_1
rear_1_custom_slot = ship_light_medium_battery_2
}
obsolete = yes
}
create_equipment_variant = {
name = "蒙特库科利级"
type = ship_hull_cruiser_2
name_group = ITA_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_2
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
fixed_ship_armor_slot = empty
front_1_custom_slot = ship_anti_air_1
mid_1_custom_slot = ship_torpedo_1
mid_2_custom_slot = ship_airplane_launcher_1
rear_1_custom_slot = ship_light_medium_battery_2
}
}
### Light Cruiser Variants
create_equipment_variant = {
name = "阿布鲁齐公爵级"
type = ship_hull_cruiser_2
name_group = ITA_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_2
fixed_ship_anti_air_slot = ship_anti_air_2
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
fixed_ship_armor_slot = ship_armor_cruiser_1
front_1_custom_slot = ship_anti_air_2
mid_1_custom_slot = ship_torpedo_1
mid_2_custom_slot = ship_airplane_launcher_2
rear_1_custom_slot = ship_light_medium_battery_2
}
}
### Destroyer Variants
create_equipment_variant = {
name = "库尔塔托内级" #Represents the following WWI/1920s DDs/DEs: Curatone, Sauro/Sella, Turbine, Pilo, Audace, Siritori, La Masa, Palestro, Cantore
type = ship_hull_light_1
name_group = ITA_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = empty
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "航海家级" #Represents the following WWI/1920s Heavy DDs: Mirabello, (Aquila,) Leone, Navigatori
type = ship_hull_light_1
name_group = ITA_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_mine_layer_1
rear_1_custom_slot = ship_depth_charge_1
}
obsolete = yes
}
create_equipment_variant = {
name = "西北风级" #Represents the following WWI/1920s DDs: Freccia, Foglore, Mastrale, Oriani, Spica (and subclasses)
type = ship_hull_light_1
name_group = ITA_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = empty
rear_1_custom_slot = ship_depth_charge_1
}
}
create_equipment_variant = {
name = "阿基拉级" #Represents the following WWI Aquila-Class Esploratori Leggeri
type = ship_hull_light_1
name_group = ITA_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = empty
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_mine_layer_1
rear_1_custom_slot = ship_depth_charge_1
}
obsolete = yes
}
create_equipment_variant = {
name = "利托里奥级"
type = ship_hull_heavy_2
name_group = ITA_BB_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_3
fixed_ship_secondaries_slot = ship_secondaries_2
fixed_ship_armor_slot = ship_armor_bb_2
front_1_custom_slot = ship_anti_air_1
mid_1_custom_slot = ship_secondaries_2
mid_2_custom_slot = ship_airplane_launcher_2
rear_1_custom_slot = ship_heavy_battery_2
}
}
### Submarine Variants
create_equipment_variant = {
name = "马梅利级"
type = ship_hull_submarine_1
name_group = ITA_SS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "班迪埃拉级"
type = ship_hull_submarine_1
name_group = ITA_SS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = ship_torpedo_sub_1
}
obsolete = yes
}
create_equipment_variant = {
name = "美人鱼级"
type = ship_hull_submarine_1
name_group = ITA_SS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "卡勒维级"
type = ship_hull_submarine_2
name_group = ITA_SS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = ship_torpedo_sub_1
}
}
}