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azurlane-sr-reforged/src/history/countries/BFL - Beifanglianhe.txt
2025-08-12 04:02:13 +00:00

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set_convoys = 250
set_politics = {
ruling_party = communism
last_election = "1933.7.1"
election_frequency = 48
elections_allowed = no
}
set_popularities = {
democratic = 10
fascism = 2
communism = 88
}
add_ideas = {
BFL_swjq
BFL_jy
BFL_luxianwenti
BFL_zhengzhihuajundui0
BFL_buchengshudekongjun
BFL_feilabukandehaijun
BFL_luohoudegongye0
BFL_bufuguanjiaoderenlei0
limited_conscription
limited_exports
}
recruit_character = BFL_sayousi
recruit_character = BFL_luoxiya
recruit_character = BFL_gangute
recruit_character = BFL_qiabayefu
recruit_character = BFL_mingsike
recruit_character = BFL_afuleer
recruit_character = BFL_tashigan
recruit_character = BFL_weiyan
recruit_character = BFL_beilaluosi
recruit_character = BFL_hongliang
recruit_character = BFL_leiming
recruit_character = BFL_shensu
recruit_character = BFL_moermansike
recruit_character = BFL_talin
recruit_character = BFL_jiluofu
recruit_character = BFL_shuixingjinian
recruit_character = BFL_aerhangeersike
recruit_character = BFL_kalangshitade
recruit_character = BFL_jifu
recruit_character = BFL_fuerjia
recruit_character = BFL_qikaluofu
recruit_character = BFL_huoli
recruit_character = BFL_saiwasituoboer
recruit_character = BFL_boertawa
recruit_character = BFL_xiongmeng
recruit_character = BFL_fuluosiluofu
recruit_character = BFL_kuersike
recruit_character = BFL_gubixuefu
recruit_character = BFL_lingmin
recruit_character = BFL_naximofu
recruit_character = BFL_kashan
recruit_character = BFL_aoliege
recruit_character = BFL_dunsikeyi
#sci
recruit_character = BFL_kuersike_sci
recruit_character = BFL_fuluosiluofu_sci
recruit_character = BFL_qikaluofu_sci
recruit_character = BFL_naximofu_sci
capital = 219
starting_train_buffer = 3.0
if = {
limit = {
NOT = {
has_dlc = "No Step Back"
}
}
set_oob = "BFL_1936"
}
if = {
limit = {
has_dlc = "No Step Back"
}
set_oob = "BFL_1936_nsb"
}
if = {
limit = { has_dlc = "Man the Guns" }
set_naval_oob = "BFL_1936_naval_mtg"
else = {
set_naval_oob = "SOV_1936_naval_legacy"
}
}
if = {
limit = { has_dlc = "By Blood Alone" }
set_air_oob = "BFL_1936_air_bba"
set_technology = {
iw_small_airframe = 1
aa_lmg = 1
aa_cannon_1 = 1
early_bombs = 1
engines_1 = 1
engines_2 = 1
iw_medium_airframe = 1
iw_large_airframe = 1
basic_small_airframe = 1
basic_medium_airframe = 1
aircraft_construction = 1
air_torpedoe_1 = 1
}
else = {
set_air_oob = "SOV_1936_air_legacy"
set_technology = {
early_fighter = 1
fighter1 = 1
early_bomber = 1
strategic_bomber1 = 1
naval_bomber1 = 1
}
}
}
set_research_slots = 3
set_stability = 0.4
set_war_support = 0.2
set_variable = { var = jz_sl value = 1 }
set_variable = { var = xzmf_sl value = 2 }
set_variable = { var = zs_sl value = 400 }
set_variable = { var = wz_sl value = 8000 }
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_recon = 1
tech_support = 1
tech_engineers = 1
tech_military_police = 1
tech_mountaineers = 1
tech_trucks = 1
motorised_infantry = 1
paratroopers = 1
gw_artillery = 1
interwar_antiair = 1
air_superiority = 1
mass_assault = 1
fleet_in_being = 1
fuel_silos = 1
fuel_refining = 1
basic_train = 1
}
if = {
limit = {
NOT = { has_dlc = "No Step Back" }
}
set_technology = {
gwtank = 1
basic_light_tank = 1
}
}
if = {
limit = {
has_dlc = "No Step Back"
}
set_technology = {
gwtank_chassis = 1
basic_light_tank_chassis = 1
basic_medium_tank_chassis = 1
improved_light_tank_chassis = 1
engine_tech_1 = 1
engine_tech_2 = 1
}
}
if = {
limit = { not = { has_dlc = "Man the Guns" } }
set_technology = {
early_submarine = 1
basic_submarine = 1
early_destroyer = 1
early_light_cruiser = 1
early_heavy_cruiser = 1
early_battleship = 1
early_battlecruiser = 1
transport = 1
}
}
if = {
limit = { has_dlc = "Man the Guns" }
set_technology = {
basic_naval_mines = 1
submarine_mine_laying = 1
early_ship_hull_light = 1
basic_ship_hull_light = 1
early_ship_hull_submarine = 1
basic_ship_hull_submarine = 1
early_ship_hull_cruiser = 1
basic_ship_hull_cruiser = 1
early_ship_hull_heavy = 1
basic_battery = 1
basic_light_battery = 1
basic_torpedo = 1
basic_depth_charges = 1
mtg_transport = 1
}
}
if = {
limit = {
has_dlc = "La Resistance"
}
set_technology = {
armored_car1 = 1
}
}
create_equipment_variant = {
name = "I-15" #
type = small_plane_airframe_0
modules = {
fixed_main_weapon_slot = light_mg_4x
engine_type_slot = engine_1_1x
special_type_slot_1 = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "I-16" #
type = small_plane_airframe_1
modules = {
fixed_main_weapon_slot = light_mg_2x
engine_type_slot = engine_1_1x
special_type_slot_1 = empty
}
icon = "GFX_SOV_fighter1_medium"
}
create_equipment_variant = {
name = "DB-3" #
type = medium_plane_airframe_0
design_team = mio:BFL_ilyushin_design_bureau_organization
modules = {
fixed_main_weapon_slot = medium_bomb_bay
fixed_auxiliary_weapon_slot_1 = bomb_locks
engine_type_slot = engine_2_2x
special_type_slot_1 = lmg_defense_turret
}
icon = "GFX_SOV_early_bomber_medium"
}
create_equipment_variant = {
name = "TB-3" #
type = large_plane_airframe_0
modules = {
fixed_main_weapon_slot = large_bomb_bay
fixed_auxiliary_weapon_slot_1 = empty
engine_type_slot = engine_1_4x
special_type_slot_1 = lmg_defense_turret_2x
}
icon = "GFX_SOV_transport_plane_equipment_1_medium"
}
create_equipment_variant = {
name = "ANT-40" #
type = medium_plane_airframe_1
modules = {
fixed_main_weapon_slot = medium_bomb_bay
fixed_auxiliary_weapon_slot_1 = bomb_locks
engine_type_slot = engine_2_2x
special_type_slot_1 = lmg_defense_turret_2x
}
icon = "GFX_SOV_tactical_bomber1_medium"
}
if = {
limit = {
has_dlc = "No Step Back"
}
create_equipment_variant = {
name = "T-27"
type = light_tank_chassis_0
parent_version = 0
modules = {
main_armament_slot = tank_heavy_machine_gun
turret_type_slot = tank_light_fixed_superstructure_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
}
upgrades = {
tank_nsb_engine_upgrade = 1
tank_nsb_armor_upgrade = 1
}
obsolete = yes
icon = "gfx/interface/technologies/gwtank.dds"
}
create_equipment_variant = {
name = "T-26TU mod. 1933"
type = light_tank_chassis_1
design_team = mio:BFL_okmo_organization
parent_version = 0
modules = {
main_armament_slot = tank_small_cannon_2
turret_type_slot = tank_light_two_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = tank_radio_1
}
upgrades = {
tank_nsb_engine_upgrade = 2
tank_nsb_armor_upgrade = 2
}
icon = "gfx/interface/technologies/SOV_basic_light_tank.dds"
}
create_equipment_variant = {
name = "BT-5"
type = light_tank_chassis_1
design_team = mio:BFL_morozov_design_bureau_organization
parent_version = 1
modules = {
main_armament_slot = tank_small_cannon_2
turret_type_slot = tank_light_one_man_tank_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
}
upgrades = {
tank_nsb_engine_upgrade = 8
tank_nsb_armor_upgrade = 1
}
icon = "gfx/interface/technologies/SOV_imp_light_tank.dds"
}
create_equipment_variant = {
name = "BT-7"
type = light_tank_chassis_2
design_team = mio:BFL_morozov_design_bureau_organization
parent_version = 0
modules = {
main_armament_slot = tank_small_cannon_2
turret_type_slot = tank_light_two_man_tank_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_welded_armor
engine_type_slot = tank_gasoline_engine
}
upgrades = {
tank_nsb_engine_upgrade = 10
tank_nsb_armor_upgrade = 2
}
icon = "gfx/interface/technologies/SOV_imp_light_tank.dds"
}
create_equipment_variant = {
name = "T-28"
type = medium_tank_chassis_0
parent_version = 0
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_medium_three_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = tank_radio_1
special_type_slot_2 = secondary_turret_hmg
special_type_slot_3 = secondary_turret_hmg
}
upgrades = {
tank_nsb_armor_upgrade = 3
tank_nsb_engine_upgrade = 10
}
icon = "gfx/interface/technologies/SOV_basic_heavy_tank.dds"
}
create_equipment_variant = {
name = "T-32"
type = medium_tank_chassis_1
design_team = mio:BFL_okmo_organization
parent_version = 0
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_medium_three_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = tank_radio_1
special_type_slot_2 = secondary_turret_hmg
special_type_slot_3 = secondary_turret_hmg
}
upgrades = {
tank_nsb_armor_upgrade = 0
tank_nsb_engine_upgrade = 0
}
icon = "gfx/interface/technologies/SOV_basic_medium_tank.dds"
}
create_equipment_variant = {
name = "T-35"
type = heavy_tank_chassis_0
design_team = mio:BFL_okmo_organization
parent_version = 0
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_medium_three_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = tank_radio_1
special_type_slot_2 = secondary_turret_hmg
special_type_slot_3 = secondary_turret_hmg
special_type_slot_4 = secondary_turret_small_cannon
}
upgrades = {
tank_nsb_armor_upgrade = 3
tank_nsb_engine_upgrade = 10
}
icon = "gfx/interface/technologies/SOV_basic_heavy_tank.dds"
}
}
if = {
limit = { not = { has_dlc = "Man the Guns" } }
### Ship Variants ###
create_equipment_variant = {
name = "系列 I 十二月党人级"
type = submarine_1
upgrades = {
ship_reliability_upgrade = 1
sub_engine_upgrade = 1
sub_stealth_upgrade = 1
sub_torpedo_upgrade = 1
}
obsolete = yes
}
create_equipment_variant = {
name = "系列 IX S级"
type = submarine_2
upgrades = {
ship_reliability_upgrade = 1
sub_engine_upgrade = 1
sub_stealth_upgrade = 1
sub_torpedo_upgrade = 1
}
}
create_equipment_variant = {
name = "列宁格勒 & 明斯克级"
type = destroyer_1
upgrades = {
ship_torpedo_upgrade = 3
destroyer_engine_upgrade = 3
ship_ASW_upgrade = 3
ship_anti_air_upgrade = 3
}
}
}
if = {
limit = { has_dlc = "Man the Guns" }
# Submarines #
create_equipment_variant = {
name = "AG级"
type = ship_hull_submarine_1
name_group = SOV_SS_SHCHUKA
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "系列 I 十二月党人级" # represents Debakrist, B class, L-55 sub
type = ship_hull_submarine_1
name_group = SOV_SS_SHCHUKA
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = ship_torpedo_sub_1
}
obsolete = yes
}
create_equipment_variant = {
name = "系列 II 列宁追随者级" # represents Leninets series II, XI
type = ship_hull_submarine_2
name_group = SOV_SS_LENINETS
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_1
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = ship_mine_layer_sub
}
}
create_equipment_variant = {
name = "系列 V 狗鱼级" # represents Shchuka series III, V, V-bis, V-bis-2
type = ship_hull_submarine_1
name_group = SOV_SS_SHCHUKA
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "系列 IX S级" # 'Stalinets', series IX, IX-bis, IX-bis-2 and P-class
type = ship_hull_submarine_2
name_group = SOV_SS_STALINETS
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_2
rear_1_custom_slot = empty
}
}
create_equipment_variant = {
name = "系列 X 狗鱼级"
type = ship_hull_submarine_1
name_group = SOV_SS_SHCHUKA
parent_version = 0
modules = {
fixed_ship_torpedo_slot = ship_torpedo_sub_2
fixed_ship_engine_slot = sub_ship_engine_2
rear_1_custom_slot = empty
}
}
# Destroyers #
create_equipment_variant = {
name = "俄耳甫斯级" # represents Yakov Sverdlov, Frunze, and Orfey classes
type = ship_hull_light_1
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_torpedo_1
rear_1_custom_slot = empty
}
obsolete = yes
}
create_equipment_variant = {
name = "菲多尼希级" # represents Fidonisi and Izyaslav classes
type = ship_hull_light_1
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_1
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = ship_torpedo_1
rear_1_custom_slot = ship_depth_charge_1
}
obsolete = yes
}
create_equipment_variant = {
name = "列宁格勒 & 明斯克级"
type = ship_hull_light_2
name_group = SOV_DD_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_2
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = ship_torpedo_1
mid_1_custom_slot = empty
rear_1_custom_slot = ship_depth_charge_1
}
}
create_equipment_variant = {
name = "伯格级" # minelayer
type = ship_hull_light_1
name_group = SOV_MINELAYERS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = light_ship_engine_2
fixed_ship_torpedo_slot = empty
mid_1_custom_slot = ship_mine_layer_1
rear_1_custom_slot = ship_mine_layer_1
}
}
# Light Cruisers #
create_equipment_variant = {
name = "共产国际级"
type = ship_hull_cruiser_1
name_group = SOV_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = empty
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
mid_1_custom_slot = ship_light_medium_battery_1
mid_2_custom_slot = empty
rear_1_custom_slot = ship_mine_layer_1
}
obsolete = yes
}
create_equipment_variant = {
name = "红色乌克兰级"
type = ship_hull_cruiser_1
name_group = SOV_CL_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
mid_1_custom_slot = ship_light_medium_battery_1
mid_2_custom_slot = ship_torpedo_1
rear_1_custom_slot = ship_mine_layer_1
}
}
create_equipment_variant = {
name = "马蒂级"
type = ship_hull_cruiser_1 # minelayer
name_group = SOV_MINELAYERS_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_light_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_1
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = ship_mine_layer_1
}
}
# Heavy Cruisers #
create_equipment_variant = {
name = "基洛夫级"
type = ship_hull_cruiser_2
name_group = SOV_CA_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_medium_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = cruiser_ship_engine_2
fixed_ship_armor_slot = ship_armor_cruiser_1
mid_1_custom_slot = ship_airplane_launcher_1
mid_2_custom_slot = ship_anti_air_1
rear_1_custom_slot = ship_medium_battery_1
}
}
# Battleships #
create_equipment_variant = {
name = "马拉级"
type = ship_hull_heavy_1
name_group = SOV_BB_HISTORICAL
parent_version = 0
modules = {
fixed_ship_battery_slot = ship_heavy_battery_1
fixed_ship_anti_air_slot = ship_anti_air_1
fixed_ship_fire_control_system_slot = ship_fire_control_system_0
fixed_ship_radar_slot = empty
fixed_ship_engine_slot = heavy_ship_engine_1
fixed_ship_secondaries_slot = ship_secondaries_1
fixed_ship_armor_slot = ship_armor_bb_1
front_1_custom_slot = ship_heavy_battery_1
mid_1_custom_slot = empty
mid_2_custom_slot = empty
rear_1_custom_slot = empty
}
}
}