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azurlane-sr-reforged/src/common/characters/az_SAD_characters.txt
2025-08-12 04:02:13 +00:00

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characters={
SAD_weineituo = {
name = SAD_weineituo
portraits={
army = {
large="gfx/leaders/SAD/weineituo.png"
small="gfx/interface/ideas/idea_weineituo.png"
}
}
country_leader={
ideology = despotism
traits = {
sddwg
xszm
}
expire="2000.1.1.1"
}
country_leader={
ideology = stalinism
traits = {
sddwg
xszm
}
expire="2000.1.1.1"
}
country_leader={
ideology = fascism_ideology
traits = {
sddwg
xszm
}
expire="2000.1.1.1"
}
country_leader={
ideology = liberalism
traits = {
sddwg
xszm
}
expire="2000.1.1.1"
}
advisor = {
cost = 100
slot = theorist
idea_token = weineituo
traits = { trait_weineituo }
ai_will_do = {
factor = 10
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 04010
traits = { trait_cautious inflexible_strategist career_officer zhanlie_army }
skill = 4
attack_skill = 2
defense_skill = 4
planning_skill = 3
logistics_skill = 4
}
}
SAD_lituoliao = {
name = SAD_lituoliao
portraits={
army = {
large="gfx/leaders/SAD/lituoliao.png"
small="gfx/interface/ideas/idea_lituoliao.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = lituoliao
traits = { jcdmg }
ai_will_do = {
factor = 11
modifier = {
has_completed_focus = SAD_yindaoguomin
factor = 50
}
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 04001
traits = { trait_reckless media_personality inspirational_leader career_officer zhanlie_army }
skill = 4
attack_skill = 4
defense_skill = 4
planning_skill = 2
logistics_skill = 3
}
}
SAD_zhala = {
name = SAD_zhala
portraits={
army = {
large="gfx/leaders/SAD/zhala.png"
small="gfx/interface/ideas/idea_zhala.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = zhala
traits = { trait_zhala }
ai_will_do = {
factor = 11
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 04002
traits = { trickster brilliant_strategist xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
SAD_zhuliaokaisa = {
name = SAD_zhuliaokaisa
portraits={
army = {
large="gfx/leaders/SAD/zhuliaokaisa.png"
small="gfx/interface/ideas/idea_zhuliaokaisa.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = zhuliaokaisa
traits = { trait_psh_diwangweiya }
ai_will_do = {
factor = 8
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 04003
traits = { politically_connected war_hero zhanlie_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 1
logistics_skill = 4
}
}
SAD_jiafuer = {
name = SAD_jiafuer
portraits={
army = {
large="gfx/leaders/SAD/jiafuer.png"
small="gfx/interface/ideas/idea_jiafuer.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = jiafuer
traits = { trait_jiafuer }
ai_will_do = {
factor = 0
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 04004
traits = { trait_cautious inflexible_strategist zhanlie_army }
skill = 2
attack_skill = 1
defense_skill = 1
planning_skill = 3
logistics_skill = 2
}
}
SAD_teluntuo = {
name = SAD_teluntuo
portraits={
army = {
large="gfx/leaders/SAD/teluntuo.png"
small="gfx/interface/ideas/idea_teluntuo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 04005
traits = { xunyang_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 1
}
}
SAD_longqibing = {
name = SAD_longqibing
portraits={
army = {
large="gfx/leaders/SAD/longqibing.png"
small="gfx/interface/ideas/idea_longqibing.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 04006
skill = 3
traits = { bold quzhu_navy }
attack_skill = 3
defense_skill = 3
maneuvering_skill = 2
coordination_skill = 2
}
}
SAD_wenqinzuo = {
name = SAD_wenqinzuo
portraits={
army = {
large="gfx/leaders/SAD/wenqinzuo.png"
small="gfx/interface/ideas/idea_wenqinzuo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 04007
traits = { quzhu_army }
skill = 3
attack_skill = 2
defense_skill = 2
planning_skill = 2
logistics_skill = 4
}
}
SAD_bola = {
name = SAD_bola
portraits={
army = {
large="gfx/leaders/SAD/bola.png"
small="gfx/interface/ideas/idea_bola.png"
}
}
advisor = {
cost = 100
slot = army_chief
idea_token = bola
traits = { trait_psh_nufangzhizi }
ai_will_do = {
factor = 8
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 04008
traits = { trait_engineer inflexible_strategist xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 2
logistics_skill = 3
}
}
SAD_tuolichaili = {
name = SAD_tuolichaili
portraits={
army = {
large="gfx/leaders/SAD/tuolichaili.png"
small="gfx/interface/ideas/idea_tuolichaili.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = tuolichaili
traits = { trait_tuolichaili }
ai_will_do = {
factor = 15
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 04009
traits = { qianting_navy }
skill = 3
attack_skill = 3
defense_skill = 3
maneuvering_skill = 2
coordination_skill = 2
}
}
SAD_abuluqi = {
name = SAD_abuluqi
portraits={
army = {
large="gfx/leaders/SAD/abuluqi.png"
small="gfx/interface/ideas/idea_abuluqi.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = abuluqi
traits = { trait_abuluqi }
ai_will_do = {
factor = 8
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 04011
traits = { xunyang_army }
skill = 4
attack_skill = 4
defense_skill = 3
planning_skill = 3
logistics_skill = 3
}
}
SAD_makeboluo = {
name = SAD_makeboluo
portraits={
army = {
large="gfx/leaders/SAD/makeboluo.png"
small="gfx/interface/ideas/idea_makeboluo.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = makeboluo
traits = { trait_makeboluo }
ai_will_do = {
factor = 11
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
SAD_diguo = {
name = SAD_diguo
portraits={
army = {
large="gfx/leaders/SAD/diguo.png"
small="gfx/interface/ideas/idea_diguo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { hangmu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
advisor = {
cost = 100
slot = air_chief
idea_token = diguo
research_bonus = {
rocketry = 0.50
}
traits = { trait_diguo }
ai_will_do = {
factor = 10
}
}
}
SAD_daleike = {
name = SAD_daleike
portraits={
army = {
large="gfx/leaders/SAD/daleike.png"
small="gfx/interface/ideas/idea_daleike.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = daleike
traits = { trait_daleike }
ai_will_do = {
factor = 11
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
SAD_pangpeimagenuo = {
name = SAD_pangpeimagenuo
portraits={
army = {
large="gfx/leaders/SAD/pangpeimagenuo.png"
small="gfx/interface/ideas/idea_pangpeimagenuo.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = pangpei
traits = { trait_pangpei }
ai_will_do = {
factor = 5
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
SAD_diliyasite = {
name = SAD_diliyasite
portraits={
army = {
large="gfx/leaders/SAD/diliyasite.png"
small="gfx/interface/ideas/idea_diliyasite.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = diliyasite
traits = { trait_diliyasite }
ai_will_do = {
factor = 11
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 3
planning_skill = 2
logistics_skill = 2
}
}
SAD_aerfuleiduo = {
name = SAD_aerfuleiduo
portraits={
army = {
large="gfx/leaders/SAD/aerfuleiduo.png"
small="gfx/interface/ideas/idea_aerfuleiduo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 2
planning_skill = 1
logistics_skill = 2
}
}
SAD_aimannuaier = {
name = SAD_aimannuaier
portraits={
army = {
large="gfx/leaders/SAD/aimannuaier.png"
small="gfx/interface/ideas/idea_aimannuaier.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_navy }
skill = 3
attack_skill = 2
defense_skill = 3
maneuvering_skill = 2
coordination_skill = 3
}
}
SAD_dafenqi = {
name = SAD_dafenqi
portraits={
army = {
large="gfx/leaders/SAD/dafenqi.png"
small="gfx/interface/ideas/idea_dafenqi.png"
}
}
advisor = {
cost = 100
slot = navy_chief
idea_token = dafenqi
traits = { trait_dafenqi }
ai_will_do = {
factor = 12
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { qianting_navy }
skill = 5
attack_skill = 4
defense_skill = 5
maneuvering_skill = 5
coordination_skill = 6
}
}
SAD_luoma = {
name = SAD_luoma
portraits={
army = {
large="gfx/leaders/SAD/luoma.png"
small="gfx/interface/ideas/idea_luoma.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = luoma
traits = { trait_luoma }
ai_will_do = {
factor = 10
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 4
attack_skill = 3
defense_skill = 3
planning_skill = 4
logistics_skill = 3
}
}
SAD_zhusaipei = {
name = SAD_zhusaipei
portraits={
army = {
large="gfx/leaders/SAD/zhusaipei.png"
small="gfx/interface/ideas/idea_zhusaipei.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = zhusaipei
research_bonus = {
rocketry = 0.25
nuclear = 0.25
}
traits = { trait_zhusaipei }
ai_will_do = {
factor = 8
}
}
field_marshal = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 4
attack_skill = 3
defense_skill = 4
planning_skill = 3
logistics_skill = 3
}
}
SAD_tianying = {
name = SAD_tianying
portraits={
army = {
large="gfx/leaders/SAD/tianying.png"
small="gfx/interface/ideas/idea_tianying.png"
}
}
advisor = {
cost = 100
slot = theorist
idea_token = tianying
traits = { trait_tianying }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
legacy_id = 05407
traits = { hangmu_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 3
logistics_skill = 2
}
}
SAD_tianyingnavy = {
name = SAD_tianyingnavy
portraits={
army = {
large="gfx/leaders/SAD/tianying.png"
small="gfx/interface/ideas/idea_tianying.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
has_global_flag = tianyingfenshen
}
traits = { hangmu_navy }
skill = 3
attack_skill = 2
defense_skill = 3
maneuvering_skill = 3
coordination_skill = 2
}
}
SAD_xibeifeng = {
name = SAD_xibeifeng
portraits={
army = {
large="gfx/leaders/SAD/xibeifeng.png"
small="gfx/interface/ideas/idea_xibeifeng.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 1
defense_skill = 2
planning_skill = 2
logistics_skill = 2
}
}
SAD_xinanfeng = {
name = SAD_xinanfeng
portraits={
army = {
large="gfx/leaders/SAD/xinanfeng.png"
small="gfx/interface/ideas/idea_xinanfeng.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 2
attack_skill = 2
defense_skill = 1
planning_skill = 2
logistics_skill = 2
}
}
SAD_leigeluo = {
name = SAD_leigeluo
portraits={
army = {
large="gfx/leaders/SAD/leigeluo.png"
small="gfx/interface/ideas/idea_leigeluo.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = leigeluo
traits = { trait_gongzhuyutuzigongjue }
ai_will_do = {
factor = 8
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 4
attack_skill = 5
defense_skill = 2
planning_skill = 3
logistics_skill = 5
}
}
SAD_geliqiya = {
name = SAD_geliqiya
portraits={
army = {
large="gfx/leaders/SAD/geliqiya.png"
small="gfx/interface/ideas/idea_geliqiya.png"
}
}
advisor = {
cost = 100
slot = high_command
idea_token = geliqiya
traits = { trait_psh_huanxiangziyu }
ai_will_do = {
factor = 8
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 4
attack_skill = 3
defense_skill = 5
planning_skill = 2
logistics_skill = 5
}
}
SAD_boerzhanuo = {
name = SAD_boerzhanuo
portraits={
army = {
large="gfx/leaders/SAD/boerzhanuo.png"
#small="gfx/interface/ideas/idea_boerzhanuo.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 1
logistics_skill = 2
}
}
SAD_duoliya = {
name = SAD_duoliya
portraits={
army = {
large="gfx/leaders/SAD/duoliya.png"
#small="gfx/interface/ideas/idea_duoliya.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 1
logistics_skill = 3
}
}
SAD_nabulesi = {
name = SAD_nabulesi
portraits={
army = {
large="gfx/leaders/SAD/nabulesi.png"
small="gfx/interface/ideas/idea_nabulesi.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = nabulesi
traits = { trait_nabulesi }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 5
attack_skill = 5
defense_skill = 6
planning_skill = 5
logistics_skill = 5
}
}
SAD_lafeier = {
name = SAD_lafeier
portraits={
army = {
large="gfx/leaders/SAD/lafeier.png"
small="gfx/interface/ideas/idea_lafeier.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = lafeier
traits = { trait_lafeier }
ai_will_do = {
factor = 10
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { zhanlie_army }
skill = 5
attack_skill = 7
defense_skill = 6
planning_skill = 4
logistics_skill = 6
}
}
SAD_balaka = {
name = SAD_balaka
portraits={
army = {
large="gfx/leaders/SAD/balaka.png"
small="gfx/interface/ideas/idea_lafeier.png"
}
}
navy_leader = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { qianting_navy }
skill = 4
attack_skill = 5
defense_skill = 3
maneuvering_skill = 3
coordination_skill = 4
}
}
SAD_batuoluomeiao = {
name = SAD_batuoluomeiao
portraits={
army = {
large="gfx/leaders/SAD/batuoluomeiao.png"
small="gfx/interface/ideas/idea_batuoluomeiao.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { xunyang_army }
skill = 3
attack_skill = 3
defense_skill = 2
planning_skill = 3
logistics_skill = 3
}
}
SAD_jiaosuai = {
name = SAD_jiaosuai
portraits={
army = {
large="gfx/leaders/SAD/jiaosuai.png"
small="gfx/interface/ideas/idea_jiaosuai.png"
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 3
attack_skill = 4
defense_skill = 1
planning_skill = 2
logistics_skill = 3
}
}
SAD_beierdi = {
name = SAD_beierdi
portraits={
army = {
large="gfx/leaders/SAD/beierdi.png"
small="gfx/interface/ideas/idea_beierdi.png"
}
}
advisor = {
cost = 100
slot = political_advisor
idea_token = beierdi
traits = { trait_beierdi }
ai_will_do = {
factor = 5
}
}
corps_commander = {
visible = {
NOT = { has_character_flag = xiujia_doing }
OR = {
NOT = { tag = TAN }
is_ai = no
}
}
traits = { quzhu_army }
skill = 4
attack_skill = 3
defense_skill = 6
planning_skill = 3
logistics_skill = 2
}
}
#scientists
SAD_xibeifeng_sci = {
name = SAD_xibeifeng
portraits={
army = {
large="gfx/leaders/SAD/xibeifeng.png"
small="gfx/interface/ideas/idea_xibeifeng.png"
}
}
scientist = {
traits = { scientist_trait_nuclear_specialist scientist_trait_bright }
skills = {
specialization_nuclear = 2
}
}
}
SAD_boerzhanuo_sci = {
name = SAD_boerzhanuo
portraits={
army = {
large="gfx/leaders/SAD/boerzhanuo.png"
}
}
scientist = {
traits = { scientist_trait_artillery_specialist scientist_trait_fast_learner }
skills = {
specialization_land = 1
}
}
}
SAD_daleike_sci = {
name = SAD_daleike
portraits={
army = {
large="gfx/leaders/SAD/daleike.png"
small="gfx/interface/ideas/idea_daleike.png"
}
}
scientist = {
traits = { scientist_trait_surface_ship_specialist scientist_trait_gifted_engineer }
skills = {
specialization_naval = 2
}
}
}
SAD_abuluqi_sci = {
name = SAD_abuluqi
portraits={
army = {
large="gfx/leaders/SAD/abuluqi.png"
small="gfx/interface/ideas/idea_abuluqi.png"
}
}
scientist = {
traits = { scientist_trait_bombs_expert scientist_trait_resourceful }
skills = {
specialization_air = 1
}
}
}
SAD_diguo_sci = {
name = SAD_abuluqi
portraits={
army = {
large="gfx/leaders/SAD/diguo.png"
small="gfx/interface/ideas/idea_diguo.png"
}
}
scientist = {
traits = { scientist_trait_rocketry_specialist scientist_trait_aircraft_specialist scientist_trait_genius }
skills = {
specialization_air = 3
}
}
}
}