2024-07-21 20:01:10
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2024-07-21 20:01:10 +08:00
parent ec22c04e70
commit 21cb4038a2
18 changed files with 870 additions and 29 deletions

432
src/common/ai_strategy/DH1.txt Executable file
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@@ -0,0 +1,432 @@
DH1_zhongnanbandao = {
allowed = {
original_tag = DH1
}
enable = {
has_completed_focus = DH1_zhongnanbandao
}
abort = {
DH1 = {
controls_state = VIN.core_states
controls_state = BRM.core_states
controls_state = LAO.core_states
controls_state = SIA.core_states
controls_state = MAL.core_states
}
}
ai_strategy = {
type = front_unit_request
tag = "VIN"
value = 200
}
ai_strategy = {
type = front_unit_request
tag = "HUJ"
value = 200
}
ai_strategy = {
type = front_unit_request
tag = "YUW"
value = 200
}
ai_strategy = {
type = front_unit_request
tag = "BRM"
value = 200
}
ai_strategy = {
type = front_unit_request
tag = "LAO"
value = 200
}
ai_strategy = {
type = front_unit_request
tag = "SIA"
value = 200
}
ai_strategy = {
type = front_unit_request
tag = "MAL"
value = 200
}
ai_strategy = {
type = front_unit_request
tag = "POR"
value = 200
}
ai_strategy = {
type = ignore
id = "DOH"
value = 1000
}
}
DH1_nanyacidalu = {
allowed = {
original_tag = DH1
}
enable = {
has_completed_focus = DH1_nanyacidalu
}
abort = {
DH1 = {
controls_state = RAJ.core_states
controls_state = BAN.core_states
controls_state = PAK.core_states
}
}
ai_strategy = {
type = front_unit_request
tag = "RAJ"
value = 200
}
ai_strategy = {
type = front_unit_request
tag = "POR"
value = 200
}
ai_strategy = {
type = front_unit_request
tag = "HUJ"
value = 200
}
ai_strategy = {
type = front_unit_request
tag = "BAN"
value = 200
}
ai_strategy = {
type = front_unit_request
tag = "PAK"
value = 200
}
ai_strategy = {
type = ignore
id = "DOH"
value = 1000
}
}
DH1_xinanshibian = {
allowed = {
original_tag = DH1
}
enable = {
has_completed_focus = DH1_xinanshibian
}
abort = {
has_country_flag = DH1_xinanshibian_success
}
ai_strategy = {
type = front_unit_request
tag = "DOH"
value = 200
}
}
DH1_you_should_be_prepared_for_war = {
allowed = {
original_tag = DH1
}
enable = {
always = yes
}
abort = {
always = no
}
ai_strategy = {
type = force_build_armies
value = 1000
}
}
DH1_unit_production_at_week = {
allowed = {
original_tag = DH1
}
enable = {
num_of_military_factories < 39
NOT = {
has_idea = TY_dingzhenai
}
}
abort = {
num_of_military_factories > 39
has_idea = TY_dingzhenai
}
ai_strategy = {
type = role_ratio
id = garrison
value = -100
}
ai_strategy = {
type = role_ratio
id = cavalry
value = -100
}
ai_strategy = {
type = role_ratio
id = paratroopers
value = 0
}
ai_strategy = {
type = role_ratio
id = mountaineers
value = 0
}
ai_strategy = {
type = role_ratio
id = marines
value = 0
}
ai_strategy = {
type = role_ratio
id = armor
value = 0
}
ai_strategy = {
type = role_ratio
id = infantry
value = 1000
}
ai_strategy = {
type = equipment_production_factor
id = infantry
value = 60
}
ai_strategy = {
type = equipment_production_factor
id = artillery
value = 10
}
ai_strategy = {
type = equipment_production_factor
id = armor
value = 0
}
ai_strategy = {
type = ignore_army_incompetence
value = 10000
}
ai_strategy = {
type = force_build_armies
value = 100
}
}
DH1_unit_production_at_strong = {
allowed = {
original_tag = DH1
}
enable = {
num_of_military_factories > 40
NOT = {
has_idea = TY_dingzhenai
}
}
abort = {
num_of_military_factories < 40
has_idea = TY_dingzhenai
}
ai_strategy = {
type = role_ratio
id = garrison
value = -100
}
ai_strategy = {
type = role_ratio
id = cavalry
value = -100
}
ai_strategy = {
type = role_ratio
id = paratroopers
value = 0
}
ai_strategy = {
type = role_ratio
id = mountaineers
value = 0
}
ai_strategy = {
type = role_ratio
id = marines
value = 0
}
ai_strategy = {
type = equipment_production_factor
id = infantry
value = 20
}
ai_strategy = {
type = role_ratio #模板倾向
id = infantry
value = 100
}
ai_strategy = {
type = template_prio #修改模板倾向
id = infantry
value = 100
}
ai_strategy = {
type = role_ratio #模板倾向
id = armor
value = 900
}
ai_strategy = {
type = template_prio #修改模板倾向
id = armor
value = 900
}
ai_strategy = {
type = equipment_production_min_factories
id = train
value = 1
}
}
DH1_naval_role_ratios_historical_strong = {
allowed = {
original_tag = DH1
}
enable = {
has_dlc = "Man the Guns"
num_of_naval_factories > 4
}
abort_when_not_enabled = yes
ai_strategy = {
type = role_ratio
id = naval_capital_bb
value = 10
}
ai_strategy = {
type = role_ratio
id = naval_capital_bc
value = -100
}
ai_strategy = {
type = role_ratio
id = naval_carrier
value = -10
}
ai_strategy = {
type = role_ratio
id = naval_submarine
value = -10
}
ai_strategy = {
type = role_ratio
id = naval_screen
value = 60
}
ai_strategy = {
type = role_ratio
id = naval_cruiser_light
value = 30
}
ai_strategy = {
type = role_ratio
id = naval_cruiser_heavy
value = -15
}
ai_strategy = {
type = unit_ratio
id = convoy
value = 1
}
ai_strategy = {
type = equipment_production_min_factories
id = convoy
value = 1
}
}
DH1_naval_role_ratios_historical_week = {
allowed = {
original_tag = DH1
}
enable = {
has_dlc = "Man the Guns"
num_of_naval_factories < 5
}
abort_when_not_enabled = yes
ai_strategy = {
type = role_ratio
id = naval_capital_bb
value = -100
}
ai_strategy = {
type = role_ratio
id = naval_capital_bc
value = -100
}
ai_strategy = {
type = role_ratio
id = naval_carrier
value = -10
}
ai_strategy = {
type = role_ratio
id = naval_submarine
value = -10
}
ai_strategy = {
type = role_ratio
id = naval_screen
value = 150
}
ai_strategy = {
type = role_ratio
id = naval_cruiser_light
value = 30
}
ai_strategy = {
type = role_ratio
id = naval_cruiser_heavy
value = -15
}
ai_strategy = {
type = unit_ratio
id = convoy
value = 1
}
ai_strategy = {
type = equipment_production_min_factories
id = convoy
value = 1
}
}

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@@ -627,7 +627,7 @@ characters={
portraits = { portraits = {
army = { army = {
large="gfx/leaders/DOH/JS9.png" large="gfx/leaders/DOH/JS9.png"
small="gfx/interface/ideas/idea_JS9.png" small="gfx/interface/ideas/idea_js9.png"
} }
} }
corps_commander = { corps_commander = {
@@ -670,7 +670,7 @@ characters={
portraits = { portraits = {
army = { army = {
large="gfx/leaders/DOH/NZ75.png" large="gfx/leaders/DOH/NZ75.png"
small="gfx/interface/ideas/idea_NZ75.png" small="gfx/interface/ideas/idea_nz75.png"
} }
} }
corps_commander = { corps_commander = {
@@ -713,7 +713,7 @@ characters={
portraits = { portraits = {
army = { army = {
large="gfx/leaders/DOH/QBU88.png" large="gfx/leaders/DOH/QBU88.png"
small="gfx/interface/ideas/idea_QBU88.png" small="gfx/interface/ideas/idea_qbu88.png"
} }
} }
corps_commander = { corps_commander = {

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@@ -128,6 +128,12 @@ DH1_yuanzheng_decision_category = {
} }
add = 100 add = 100
} }
modifier = {
DH1 = {
has_idea = DH1_AI_zhongshijingong
}
add = 100
}
} }
cost = 15 cost = 15
@@ -136,7 +142,7 @@ DH1_yuanzheng_decision_category = {
fire_only_once = no fire_only_once = no
days_remove = @border_incident_escalation_countdown days_remove = @border_incident_escalation_countdown
days_re_enable = 60 days_re_enable = 30
war_with_target_on_remove = yes war_with_target_on_remove = yes

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@@ -1177,6 +1177,30 @@ ideas = {
navy_visibility = -0.1 navy_visibility = -0.1
} }
} }
DOH_hailufuhe_idea_4 = {
picture = generic_coastal_navy
allowed_civil_war = {
always = yes
}
modifier = {
air_escort_efficiency = 0.1
convoy_escort_efficiency = 0.1
convoy_retreat_speed = 0.2
navy_max_range_factor = 0.25
transport_capacity = -0.5
navy_org_factor = 0.20
navy_fuel_consumption_factor = -0.1
navy_visibility = -0.1
}
equipment_bonus = {
convoy = {
naval_speed = 0.20
surface_visibility = -0.25
lg_attack = 1
anti_air_attack = 1
}
}
}
# DOH_yyhj = { # DOH_yyhj = {
# picture = eng_steady_as_she_goes # picture = eng_steady_as_she_goes
# allowed_civil_war = { # allowed_civil_war = {

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@@ -57,32 +57,30 @@ az_DOH_railway_organization = {
trait = { trait = {
token = DOH_wuzhuangyunshuchuan_trait token = DOH_wuzhuangyunshuchuan_trait
name = DOH_wuzhuangyunshuchuan_trait name = DOH_wuzhuangyunshuchuan_trait
position = { x = 0 y = 0 } position = { x = 0 y = 1 }
parent = {
traits = { DOH_yunshujiandui_trait }
}
icon = GFX_generic_mio_trait_icon_lg_attack icon = GFX_generic_mio_trait_icon_lg_attack
limit_to_equipment_type = {
convoy
}
equipment_bonus = {
naval_speed = 0.20
surface_visibility = -0.25
lg_attack = 1
anti_air_attack = 1
}
available = { available = {
DOH = { DOH = {
has_completed_focus = DOH_yunshujiandui has_completed_focus = DOH_ninghaixiaxiyang
}
}
on_complete = {
DOH = {
swap_ideas = {
remove_idea = DOH_hailufuhe_idea_3
add_idea = DOH_hailufuhe_idea_4
}
} }
} }
} }
trait = { trait = {
token = DOH_yunshujiandui_trait token = DOH_yunshujiandui_trait
name = DOH_yunshujiandui_trait name = DOH_yunshujiandui_trait
parent = {
traits = { DOH_wuzhuangyunshuchuan_trait }
}
icon = GFX_generic_mio_trait_icon_build_cost_ic icon = GFX_generic_mio_trait_icon_build_cost_ic
relative_position_id = DOH_wuzhuangyunshuchuan_trait position = { x = 0 y = 0}
position = { x = 0 y = 1}
limit_to_equipment_type = { limit_to_equipment_type = {
convoy convoy
} }

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@@ -3827,6 +3827,9 @@ focus_tree = {
set_state_category = large_city set_state_category = large_city
} }
DOH_neibufenqi_jianqin_effect = yes DOH_neibufenqi_jianqin_effect = yes
every_military_industrial_organization = {
add_mio_size = 3
}
hidden_effect = { hidden_effect = {
set_victory_points = { set_victory_points = {
province = 12055 # 徐州 province = 12055 # 徐州

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@@ -173,7 +173,7 @@ DOH_mofifier_effect = {
limit = { limit = {
has_country_flag = DOH_auto_conv_com_arm has_country_flag = DOH_auto_conv_com_arm
check_variable = { check_variable = {
var:num_equipment@doh_civ_equipment_1 > 0 var:num_equipment@doh_civ_equipment_1 > 179
} }
} }
set_temp_variable = { set_temp_variable = {
@@ -211,7 +211,7 @@ DOH_mofifier_effect = {
limit = { limit = {
has_country_flag = DOH_auto_conv_arm has_country_flag = DOH_auto_conv_arm
check_variable = { check_variable = {
var:num_equipment@doh_civ_equipment_1 > 0 var:num_equipment@doh_civ_equipment_1 > 71
} }
} }
set_temp_variable = { set_temp_variable = {
@@ -235,10 +235,6 @@ DOH_mofifier_effect = {
type = arms_factory type = arms_factory
level = temp_var:az_doh_factroies_add level = temp_var:az_doh_factroies_add
} }
add_offsite_building = {
type = industrial_complex
level = temp_var:az_doh_factroies_add
}
add_timed_idea = { add_timed_idea = {
idea = DOH_czdswgy idea = DOH_czdswgy
days = 10 days = 10

381
src/events/DH1_yuanzheng.txt Executable file
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@@ -0,0 +1,381 @@
# some changes from Border Conflicts everywhere by Blue
add_namespace = az_NSB_border_conflict_won_attacker
country_event = {
id = az_NSB_border_conflict_won_attacker.1
title = az_NSB_border_conflict_won_attacker.1.t
desc = az_NSB_border_conflict_won_attacker.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
immediate = {
save_event_target_as = our_country
#BCE
FROM = { save_event_target_as = our_state
clr_state_flag = border_incident_active
}
FROM.FROM = { save_event_target_as = their_country }
#BCE
FROM.FROM.FROM = {
save_event_target_as = their_state
clr_state_flag = border_incident_active
}
remove_targeted_decision = { target = event_target:their_country decision = az_NSB_border_conflict_time_until_cancelled }
}
option = {
name = az_NSB_border_conflict_won_attacker.1.a
# BCE
add_political_power = 50
add_war_support = .02
if = {
limit = {
check_variable = {
FROM.FROM.num_owned_states > 1
}
}
transfer_state = FROM.FROM.FROM
}
else = {
FROM.FROM = { ROOT = { annex_country = { target = PREV } } }
}
# BCE
custom_effect_tooltip = az_NSB_buildings_damaged
hidden_effect = {
FROM.FROM.FROM = {
random_list = {
60 = { damage_building = { type = arms_factory damage = 0.6 } }
30 = { damage_building = { type = arms_factory damage = 0.3 } }
10 = { damage_building = { type = industrial_complex damage = 0.9 } }
}
}
}
}
}
add_namespace = az_NSB_border_conflict_won_defender
country_event = {
id = az_NSB_border_conflict_won_defender.1
title = az_NSB_border_conflict_won_defender.1.t
desc = az_NSB_border_conflict_won_defender.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
immediate = {
hidden_effect = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
clr_state_flag = border_incident_active
}
FROM.FROM = { save_event_target_as = their_country }
FROM.FROM.FROM = {
save_event_target_as = their_state
clr_state_flag = border_incident_active
}
set_country_flag = show_effect_tooltips
clear_variable = attacker_state_vs_@FROM.FROM
clear_variable = defender_state_vs_@FROM.FROM
remove_targeted_decision = { target = event_target:their_country decision = az_NSB_border_conflict_time_until_cancelled }
}
}
#Same effect as attacker. Tooltip for their effects
option = {
name = az_NSB_border_conflict_won_defender.1.a
add_political_power = 0
army_experience = 0
add_war_support = 0
add_doctrine_cost_reduction = {
name = defensive_border_conflict_won
cost_reduction = 0.25
uses = 1
category = land_doctrine
}
if = {
limit = { has_country_flag = show_effect_tooltips }
event_target:their_country = {
effect_tooltip = {
add_political_power = 0
army_experience = 0
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = az_NSB_border_conflict_lost_attacker
country_event = {
id = az_NSB_border_conflict_lost_attacker.1
title = az_NSB_border_conflict_lost_attacker.1.t
desc = az_NSB_border_conflict_lost_attacker.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
immediate = {
save_event_target_as = our_country
FROM = { save_event_target_as = our_state }
FROM.FROM = { save_event_target_as = their_country }
FROM.FROM.FROM = { save_event_target_as = their_state }
set_country_flag = show_effect_tooltips
remove_targeted_decision = { target = event_target:their_country decision = az_NSB_border_conflict_time_until_cancelled }
}
#Same effect as defender. Tooltip for their effects
option = {
name = az_NSB_border_conflict_lost_attacker.1.a
add_political_power = -30
army_experience = 10
add_war_support = -.02
### ideology loss from Border Conflicts Everywhere by Blue
custom_effect_tooltip = az_NSB_buildings_damaged
hidden_effect = {
FROM = {
random_list = {
60 = { damage_building = { type = arms_factory damage = 0.6 } }
30 = { damage_building = { type = arms_factory damage = 0.3 } }
5 = { damage_building = { type = industrial_complex damage = 0.9 } }
5 = { add_manpower = -500 }
}
}
}
if = {
limit = { has_country_flag = show_effect_tooltips }
event_target:their_country = {
effect_tooltip = {
add_political_power = 150
army_experience = 30
add_doctrine_cost_reduction = {
name = defensive_border_conflict_won
cost_reduction = 0.25
uses = 1
category = land_doctrine
}
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = az_NSB_border_conflict_lost_defender
country_event = {
id = az_NSB_border_conflict_lost_defender.1
title = az_NSB_border_conflict_lost_defender.1.t
desc = az_NSB_border_conflict_lost_defender.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
immediate = {
hidden_effect = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
clr_state_flag = border_incident_active
}
FROM.FROM = { save_event_target_as = their_country }
FROM.FROM.FROM = {
save_event_target_as = their_state
clr_state_flag = border_incident_active
}
set_country_flag = show_effect_tooltips
clear_variable = attacker_state_vs_@FROM.FROM
clear_variable = defender_state_vs_@FROM.FROM
remove_targeted_decision = { target = event_target:their_country decision = az_NSB_border_conflict_time_until_cancelled }
}
}
#Same effect as attacker. Tooltip for their effects
option = {
name = az_NSB_border_conflict_lost_defender.1.a
if = {
limit = { has_country_flag = show_effect_tooltips }
effect_tooltip = {
add_political_power = 50
#BCE
add_manpower = -500
add_war_support = .10
if = {
limit = {
check_variable = {
num_owned_states > 1
}
}
FROM.FROM = { transfer_state = FROM }
}
else = {
FROM.FROM = { annex_country = { target = ROOT } }
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = az_NSB_border_conflict_canceled_attacker
country_event = {
id = az_NSB_border_conflict_canceled_attacker.1
title = az_NSB_border_conflict_canceled_attacker.1.t
desc = az_NSB_border_conflict_canceled_attacker.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
immediate = {
save_event_target_as = our_country
FROM = { save_event_target_as = our_state }
FROM.FROM = { save_event_target_as = their_country }
FROM.FROM.FROM = { save_event_target_as = their_state }
set_country_flag = show_effect_tooltips
}
option = {
name = az_NSB_border_conflict_canceled_attacker.1.a
army_experience = 15
if = {
limit = { has_country_flag = show_effect_tooltips }
event_target:their_country = {
effect_tooltip = {
army_experience = 30
add_political_power = 50
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = az_NSB_border_conflict_canceled_defender
country_event = {
id = az_NSB_border_conflict_canceled_defender.1
title = az_NSB_border_conflict_canceled_defender.1.t
desc = az_NSB_border_conflict_canceled_defender.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
immediate = {
hidden_effect = {
save_event_target_as = our_country
FROM = {
save_event_target_as = our_state
clr_state_flag = border_incident_active
}
FROM.FROM = { save_event_target_as = their_country }
FROM.FROM.FROM = {
save_event_target_as = their_state
clr_state_flag = border_incident_active
}
set_country_flag = show_effect_tooltips
clear_variable = attacker_state_vs_@FROM.FROM
clear_variable = defender_state_vs_@FROM.FROM
}
}
option = {
name = az_NSB_border_conflict_canceled_defender.1.a
army_experience = 30
add_political_power = 50
if = {
limit = { has_country_flag = show_effect_tooltips }
event_target:their_country = {
effect_tooltip = {
army_experience = 15
}
}
clr_country_flag = show_effect_tooltips
}
}
}
add_namespace = az_NSB_border_incident_defender_warning
country_event = {
id = az_NSB_border_incident_defender_warning.1
title = az_NSB_border_incident_defender_warning.1.t
desc = az_NSB_border_incident_defender_warning.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
#Event targets saved
#attacker_state
#defender_state
immediate = {
save_event_target_as = our_country
FROM = { save_event_target_as = their_country }
}
option = {
name = az_NSB_border_incident_defender_warning.1.a
}
}
add_namespace = az_NSB_border_conflict_escalation
country_event = {
id = az_NSB_border_conflict_escalation.1
title = az_NSB_border_conflict_escalation.1.t
desc = az_NSB_border_conflict_escalation.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
#Event targets saved
#attacker_state
#defender_state
immediate = {
save_event_target_as = our_country
FROM = { save_event_target_as = their_country }
}
option = {
name = az_NSB_border_conflict_escalation.1.a
}
}
add_namespace = az_NSB_border_conflict_escalate_to_war
country_event = {
id = az_NSB_border_conflict_escalate_to_war.1
title = az_NSB_border_conflict_escalate_to_war.1.t
desc = az_NSB_border_conflict_escalate_to_war.1.desc
picture = GFX_decision_dh1decision
is_triggered_only = yes
#Event targets saved
#attacker_state
#defender_state
immediate = {
save_event_target_as = our_country
FROM = { save_event_target_as = their_country }
}
option = {
name = az_NSB_border_conflict_escalate_to_war.1.a
}
}

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@@ -442,6 +442,8 @@
DOH_hailufuhe_idea_2_desc: "$DOH_hailufuhe_desc$" DOH_hailufuhe_idea_2_desc: "$DOH_hailufuhe_desc$"
DOH_hailufuhe_idea_3: "海路复合" DOH_hailufuhe_idea_3: "海路复合"
DOH_hailufuhe_idea_3_desc: "$DOH_hailufuhe_desc$" DOH_hailufuhe_idea_3_desc: "$DOH_hailufuhe_desc$"
DOH_hailufuhe_idea_4: "海路复合"
DOH_hailufuhe_idea_4_desc: "$DOH_hailufuhe_desc$"
DOH_dhgytx: "东煌工业体系" DOH_dhgytx: "东煌工业体系"
DOH_dhgytx_1: "东煌工业体系" DOH_dhgytx_1: "东煌工业体系"
DOH_dhgytx_2: "东煌工业体系" DOH_dhgytx_2: "东煌工业体系"
@@ -944,6 +946,5 @@
DOH_loong_event.3001.a: "要她们深刻反省!" DOH_loong_event.3001.a: "要她们深刻反省!"
DOH_loong_event.3001.b: "保持现状就好。" DOH_loong_event.3001.b: "保持现状就好。"
DOH_loong_event.3002.t: "北联的重建" DOH_loong_event.3002.t: "北联的重建"
DOH_loong_event.3001.d: "红色北方联合已经重建,北联舰娘向我们道别。" DOH_loong_event.3002.d: "红色北方联合已经重建,北联舰娘向我们道别。"
DOH_loong_event.3001.a: "山高水远,江湖再见!" DOH_loong_event.3002.a: "山高水远,江湖再见!"
DOH_loong_event.3001.b: "保持现状就好。"