2024-06-26 19:00:16

This commit is contained in:
actions[bot]
2024-06-26 19:00:16 +08:00
parent 9557e11256
commit 6675f38480
7363 changed files with 675507 additions and 0 deletions

1366
src/events/AL_event.txt Executable file

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src/events/AZ_siren.txt Executable file
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add_namespace = AZ_siren
country_event = {
id = AZ_siren.1
picture = GFX_az_anqiubi
is_triggered_only = yes
hidden = yes
immediate = {
if = {
limit = {
NOT = { has_tech = interwar_antitank }
}
set_technology = { interwar_antitank = 1 }
}
division_template = {
name = "塞壬机动兵团"
is_locked = yes
division_names_group = SIR_MOT_01
regiments = {
motorized = { x = 0 y = 0 }
motorized = { x = 0 y = 1 }
motorized = { x = 0 y = 2 }
motorized = { x = 0 y = 3 }
#motorized = { x = 0 y = 4 }
#motorized = { x = 1 y = 0 }
#motorized = { x = 1 y = 1 }
#motorized = { x = 1 y = 2 }
#motorized = { x = 1 y = 3 }
#motorized = { x = 1 y = 4 }
#mot_anti_tank_brigade = { x = 2 y = 0 }
}
support = {
mot_recon = { x = 0 y = 1 }
engineer = { x = 0 y = 0 }
#artillery = { x = 0 y = 2 }
}
}
division_template = {
name = "塞壬步兵兵团"
is_locked = yes
division_names_group = SIR_Inf_01
regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 0 y = 2 }
infantry = { x = 0 y = 3 }
#infantry = { x = 0 y = 4 }
#infantry = { x = 1 y = 0 }
#infantry = { x = 1 y = 1 }
#infantry = { x = 1 y = 2 }
#infantry = { x = 1 y = 3 }
#artillery_brigade = { x = 1 y = 4 }
}
support = {
recon = { x = 0 y = 1 }
engineer = { x = 0 y = 0 }
#artillery = { x = 0 y = 2 }
#anti_air = { x = 0 y = 3 }
#anti_tank = { x = 0 y = 4 }
}
}
}
option = {
name = SIR
}
}
country_event = {
id = AZ_siren.2
picture = GFX_az_anqiubi
is_triggered_only = yes
hidden = yes
immediate = {
if = {
limit = {
NOT = { has_tech = interwar_artillery }
}
set_technology = { interwar_artillery = 1 }
}
if = {
limit = {
NOT = { has_tech = basic_light_tank_chassis }
}
set_technology = { basic_light_tank_chassis = 1 }
}
if = {
limit = {
NOT = { has_tech = radio }
}
set_technology = { radio = 1 }
}
division_template = {
name = "塞壬轻装甲兵团"
is_locked = yes
division_names_group = SIR_LTARM_01
regiments = {
motorized = { x = 0 y = 0 }
motorized = { x = 0 y = 1 }
motorized = { x = 0 y = 2 }
#motorized = { x = 0 y = 3 }
#motorized = { x = 0 y = 4 }
light_armor = { x = 1 y = 0 }
light_armor = { x = 1 y = 1 }
light_armor = { x = 1 y = 2 }
#light_armor = { x = 1 y = 3 }
#light_armor = { x = 1 y = 4 }
#motorized = { x = 2 y = 0 }
}
support = {
engineer = { x = 0 y = 0 }
#anti_tank = { x = 0 y = 1 }
light_tank_recon = { x = 0 y = 2 }
}
}
create_equipment_variant = {
name = "Siren LT-1"
type = light_tank_chassis_1
parent_version = 0
modules = {
main_armament_slot = tank_close_support_gun
turret_type_slot = tank_light_three_man_tank_turret
suspension_type_slot = tank_torsion_bar_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = tank_radio_1
special_type_slot_2 = additional_machine_guns
special_type_slot_3 = additional_machine_guns
special_type_slot_4 = additional_machine_guns
}
upgrades = {
tank_nsb_engine_upgrade = 7
tank_nsb_armor_upgrade = 0
}
icon = "gfx/interface/technologies/improved_light_tank.dds"
}
}
option = {
name = SIR
}
}
country_event = {
id = AZ_siren.3
picture = GFX_az_anqiubi
is_triggered_only = yes
hidden = yes
immediate = {
if = {
limit = {
NOT = { has_tech = improved_medium_tank_chassis }
}
set_technology = { improved_medium_tank_chassis = 1 }
}
if = {
limit = {
NOT = { has_tech = engine_tech_3 }
}
set_technology = { engine_tech_3 = 1 }
}
if = {
limit = {
NOT = { has_tech = armor_tech_3 }
}
set_technology = { armor_tech_3 = 1 }
}
if = {
limit = {
NOT = { has_tech = artillery1 }
}
set_technology = { artillery1 = 1 }
}
if = {
limit = {
NOT = { has_tech = antitank1 }
}
set_technology = { antitank1 = 1 }
}
if = {
limit = {
NOT = { has_tech = decimetric_radar }
}
set_technology = { decimetric_radar = 1 }
}
if = {
limit = {
NOT = { has_tech = tech_engineers2 }
}
set_technology = { tech_engineers2 = 1 }
}
division_template = {
name = "塞壬中装甲兵团"
is_locked = yes
division_names_group = SIR_ARM_01
regiments = {
motorized = { x = 0 y = 0 }
motorized = { x = 0 y = 1 }
motorized = { x = 0 y = 2 }
motorized = { x = 0 y = 3 }
motorized = { x = 0 y = 4 }
medium_armor = { x = 1 y = 0 }
medium_armor = { x = 1 y = 1 }
medium_armor = { x = 1 y = 2 }
#medium_armor = { x = 1 y = 3 }
#medium_armor = { x = 1 y = 4 }
#medium_armor = { x = 2 y = 0 }
}
support = {
engineer = { x = 0 y = 0 }
mot_recon = { x = 0 y = 1 }
signal_company = { x = 0 y = 2 }
logistics_company = { x = 0 y = 3 }
anti_air = { x = 0 y = 4 }
}
}
division_template = {
name = "塞壬反坦克兵团"
is_locked = yes
division_names_group = SIR_ARM_01
regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 0 y = 2 }
infantry = { x = 0 y = 3 }
infantry = { x = 0 y = 4 }
medium_tank_destroyer_brigade = { x = 1 y = 0 }
medium_tank_destroyer_brigade = { x = 1 y = 1 }
medium_tank_destroyer_brigade = { x = 1 y = 2 }
#medium_tank_destroyer_brigade = { x = 1 y = 3 }
#medium_tank_destroyer_brigade = { x = 1 y = 4 }
#medium_tank_destroyer_brigade = { x = 2 y = 0 }
}
support = {
engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 }
#artillery = { x = 0 y = 2 }
#logistics_company = { x = 0 y = 3 }
#anti_air = { x = 0 y = 4 }
}
}
create_equipment_variant = {
name = "Siren TD-1"
type = medium_tank_destroyer_chassis_2
parent_version = 0
modules = {
main_armament_slot = tank_heavy_cannon
turret_type_slot = tank_medium_fixed_superstructure_turret
suspension_type_slot = tank_torsion_bar_suspension
armor_type_slot = tank_cast_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = squeezebore_adaptor
special_type_slot_2 = dozer_blade
special_type_slot_3 = sloped_armor
special_type_slot_4 = additional_machine_guns
}
upgrades = {
tank_nsb_engine_upgrade = 14
tank_nsb_armor_upgrade = 8
}
icon = "gfx/interface/equipmentdesigner/tanks/designer/generic/generic_medium_BCA.dds"
}
create_equipment_variant = {
name = "Siren MT-1"
type = medium_tank_chassis_2
parent_version = 0
modules = {
main_armament_slot = tank_medium_howitzer
turret_type_slot = tank_medium_three_man_tank_turret
suspension_type_slot = tank_torsion_bar_suspension
armor_type_slot = tank_cast_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = tank_radio_2
special_type_slot_2 = sloped_armor
special_type_slot_3 = additional_machine_guns
special_type_slot_4 = additional_machine_guns
}
upgrades = {
tank_nsb_engine_upgrade = 10
tank_nsb_armor_upgrade = 0
}
icon = "gfx/interface/equipmentdesigner/tanks/designer/generic/generic_medium_BCA.dds"
}
}
option = {
name = SIR
}
}
country_event = {
id = AZ_siren.4
picture = GFX_az_anqiubi
is_triggered_only = yes
hidden = yes
immediate = {
set_technology = { advanced_heavy_tank_chassis = 1 }
set_technology = { advanced_medium_tank_chassis = 1 }
set_technology = { armor_tech_4 = 1 }
set_technology = { engine_tech_4 = 1 }
set_technology = { artillery3 = 1 }
set_technology = { antiair5 = 1 }
set_technology = { antitank5 = 1 }
set_technology = { artillery5 = 1 }
set_technology = { tech_maintenance_company2 = 1 }
set_technology = { mechanised_infantry = 1 }
set_technology = { centimetric_radar = 1 }
division_template = {
name = "塞壬机械化兵团"
is_locked = yes
division_names_group = SIR_MEC_01
regiments = {
mechanized = { x = 0 y = 0 }
mechanized = { x = 0 y = 1 }
mechanized = { x = 0 y = 2 }
mechanized = { x = 0 y = 3 }
mechanized = { x = 0 y = 4 }
mechanized = { x = 1 y = 0 }
mechanized = { x = 1 y = 1 }
mechanized = { x = 1 y = 2 }
mechanized = { x = 1 y = 3 }
mechanized = { x = 1 y = 4 }
mot_artillery_brigade = { x = 2 y = 0 }
mot_artillery_brigade = { x = 2 y = 1 }
mot_artillery_brigade = { x = 2 y = 2 }
mot_artillery_brigade = { x = 2 y = 3 }
mechanized = { x = 3 y = 0 }
mechanized = { x = 3 y = 1 }
mechanized = { x = 3 y = 2 }
mechanized = { x = 3 y = 3 }
mot_anti_tank_brigade = { x = 4 y = 0 }
mot_anti_tank_brigade = { x = 4 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
mot_recon = { x = 0 y = 1 }
signal_company = { x = 0 y = 2 }
logistics_company = { x = 0 y = 3 }
anti_air = { x = 0 y = 4 }
}
}
division_template = {
name = "塞壬中装甲兵团(后期)"
is_locked = yes
division_names_group = SIR_ARM_01
regiments = {
motorized = { x = 0 y = 0 }
motorized = { x = 0 y = 1 }
motorized = { x = 0 y = 2 }
motorized = { x = 0 y = 3 }
mot_anti_tank_brigade = { x = 0 y = 4 }
medium_armor = { x = 1 y = 0 }
medium_armor = { x = 1 y = 1 }
medium_armor = { x = 1 y = 2 }
medium_armor = { x = 1 y = 3 }
medium_armor = { x = 1 y = 4 }
motorized = { x = 2 y = 0 }
motorized = { x = 2 y = 1 }
motorized = { x = 2 y = 2 }
motorized = { x = 2 y = 3 }
mot_anti_tank_brigade = { x = 2 y = 4 }
medium_armor = { x = 3 y = 0 }
medium_armor = { x = 3 y = 1 }
medium_armor = { x = 3 y = 2 }
medium_armor = { x = 3 y = 3 }
medium_armor = { x = 3 y = 4 }
medium_armor = { x = 4 y = 0 }
medium_armor = { x = 4 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
mot_recon = { x = 0 y = 1 }
signal_company = { x = 0 y = 2 }
logistics_company = { x = 0 y = 3 }
anti_air = { x = 0 y = 4 }
}
}
division_template = {
name = "塞壬大型步兵兵团"
is_locked = yes
division_names_group = SIR_Inf_01
regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 0 y = 2 }
infantry = { x = 0 y = 3 }
infantry = { x = 0 y = 4 }
infantry = { x = 1 y = 0 }
infantry = { x = 1 y = 1 }
infantry = { x = 1 y = 2 }
infantry = { x = 1 y = 3 }
infantry = { x = 1 y = 4 }
artillery_brigade = { x = 2 y = 0 }
artillery_brigade = { x = 2 y = 1 }
artillery_brigade = { x = 2 y = 2 }
anti_tank_brigade = { x = 2 y = 3 }
anti_tank_brigade = { x = 2 y = 4 }
infantry = { x = 3 y = 0 }
infantry = { x = 3 y = 1 }
infantry = { x = 3 y = 2 }
infantry = { x = 3 y = 3 }
anti_tank_brigade = { x = 4 y = 0 }
anti_tank_brigade = { x = 4 y = 1 }
anti_tank_brigade = { x = 4 y = 2 }
}
support = {
engineer = { x = 0 y = 0 }
recon = { x = 0 y = 1 }
logistics_company = { x = 0 y = 2 }
anti_air = { x = 0 y = 3 }
anti_tank = { x = 0 y = 4 }
}
}
division_template = {
name = "塞壬精锐装甲兵团"
is_locked = yes
division_names_group = SIR_HVARM_01
regiments = {
mechanized = { x = 0 y = 0 }
mechanized = { x = 0 y = 1 }
mechanized = { x = 0 y = 2 }
mechanized = { x = 0 y = 3 }
mechanized = { x = 0 y = 4 }
mechanized = { x = 1 y = 0 }
mechanized = { x = 1 y = 1 }
mechanized = { x = 1 y = 2 }
mechanized = { x = 1 y = 3 }
mechanized = { x = 1 y = 4 }
heavy_armor = { x = 2 y = 0 }
heavy_armor = { x = 2 y = 1 }
heavy_armor = { x = 2 y = 2 }
heavy_armor = { x = 2 y = 3 }
heavy_armor = { x = 2 y = 4 }
heavy_armor = { x = 3 y = 0 }
heavy_armor = { x = 3 y = 1 }
heavy_armor = { x = 3 y = 2 }
heavy_armor = { x = 3 y = 3 }
heavy_armor = { x = 3 y = 4 }
mechanized = { x = 4 y = 0 }
}
support = {
engineer = { x = 0 y = 0 }
mot_recon = { x = 0 y = 1 }
signal_company = { x = 0 y = 2 }
logistics_company = { x = 0 y = 3 }
anti_air = { x = 0 y = 4 }
}
}
division_template = {
name = "塞壬重装甲兵团"
is_locked = yes
division_names_group = SIR_HVARM_01
regiments = {
mechanized = { x = 0 y = 0 }
mechanized = { x = 0 y = 1 }
mechanized = { x = 0 y = 2 }
mechanized = { x = 0 y = 3 }
mechanized = { x = 0 y = 4 }
heavy_tank_destroyer_brigade = { x = 1 y = 0 }
heavy_tank_destroyer_brigade = { x = 1 y = 1 }
heavy_tank_destroyer_brigade = { x = 1 y = 2 }
heavy_tank_destroyer_brigade = { x = 1 y = 3 }
heavy_tank_destroyer_brigade = { x = 1 y = 4 }
heavy_sp_artillery_brigade = { x = 2 y = 0 }
heavy_sp_artillery_brigade = { x = 2 y = 1 }
heavy_sp_artillery_brigade = { x = 2 y = 2 }
heavy_sp_artillery_brigade = { x = 2 y = 3 }
heavy_sp_artillery_brigade = { x = 2 y = 4 }
heavy_sp_artillery_brigade = { x = 3 y = 0 }
mechanized = { x = 4 y = 0 }
mechanized = { x = 4 y = 1 }
}
support = {
engineer = { x = 0 y = 0 }
mot_recon = { x = 0 y = 1 }
maintenance_company = { x = 0 y = 2 }
logistics_company = { x = 0 y = 3 }
anti_air = { x = 0 y = 4 }
}
}
create_equipment_variant = {
name = "Siren HT-1"
type = heavy_tank_chassis_3
parent_version = 0
modules = {
main_armament_slot = tank_heavy_cannon_3
turret_type_slot = tank_heavy_three_man_tank_turret
suspension_type_slot = tank_torsion_bar_suspension
armor_type_slot = tank_cast_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = tank_radio_3
special_type_slot_2 = auto_loader
special_type_slot_3 = sloped_armor
special_type_slot_4 = wet_ammo_storage
}
upgrades = {
tank_nsb_engine_upgrade = 17
tank_nsb_armor_upgrade = 4
}
icon = "gfx/interface/equipmentdesigner/tanks/designer/generic/generic_heavy_ABA.dds"
}
create_equipment_variant = {
name = "Siren HTD-1"
type = heavy_tank_destroyer_chassis_3
parent_version = 0
modules = {
main_armament_slot = tank_super_heavy_cannon
turret_type_slot = tank_heavy_fixed_superstructure_turret
suspension_type_slot = tank_torsion_bar_suspension
armor_type_slot = tank_cast_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = secondary_turret_small_cannon
special_type_slot_2 = auto_loader
special_type_slot_3 = sloped_armor
special_type_slot_4 = easy_maintenance
}
upgrades = {
tank_nsb_engine_upgrade = 8
tank_nsb_armor_upgrade = 10
}
icon = "gfx/interface/equipmentdesigner/tanks/designer/generic/generic_heavy_CBA.dds"
}
create_equipment_variant = {
name = "Siren HSPG-1"
type = heavy_tank_artillery_chassis_3
parent_version = 0
modules = {
main_armament_slot = tank_heavy_howitzer
turret_type_slot = tank_heavy_fixed_superstructure_turret
suspension_type_slot = tank_torsion_bar_suspension
armor_type_slot = tank_cast_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = secondary_turret_small_cannon
special_type_slot_2 = auto_loader
special_type_slot_3 = sloped_armor
special_type_slot_4 = easy_maintenance
}
upgrades = {
tank_nsb_engine_upgrade = 8
tank_nsb_armor_upgrade = 10
}
icon = "gfx/interface/equipmentdesigner/tanks/designer/generic/generic_heavy_CAB.dds"
}
create_equipment_variant = {
name = "Siren MT-2"
type = medium_tank_chassis_3
parent_version = 0
modules = {
main_armament_slot = tank_medium_howitzer_2
turret_type_slot = tank_medium_three_man_tank_turret
suspension_type_slot = tank_torsion_bar_suspension
armor_type_slot = tank_cast_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = tank_radio_3
special_type_slot_2 = sloped_armor
special_type_slot_3 = additional_machine_guns
special_type_slot_4 = additional_machine_guns
}
upgrades = {
tank_nsb_engine_upgrade = 13
tank_nsb_armor_upgrade = 7
}
icon = "gfx/interface/equipmentdesigner/tanks/designer/generic/generic_medium_BCA.dds"
}
}
option = {
name = SIR
}
}
country_event = {
id = AZ_siren.5
picture = GFX_az_anqiubi
is_triggered_only = yes
hidden = yes
immediate = {
set_technology = { super_heavy_tank_chassis = 1 }
division_template = {
name = "塞壬陆上要塞装甲兵团"
is_locked = yes
division_names_group = SIR_HVARM_01
regiments = {
mechanized = { x = 0 y = 0 }
mechanized = { x = 0 y = 1 }
mechanized = { x = 0 y = 2 }
mechanized = { x = 1 y = 0 }
mechanized = { x = 1 y = 1 }
heavy_sp_artillery_brigade = { x = 2 y = 0 }
heavy_sp_artillery_brigade = { x = 2 y = 1 }
heavy_sp_artillery_brigade = { x = 2 y = 2 }
heavy_sp_artillery_brigade = { x = 2 y = 3 }
super_heavy_armor = { x = 3 y = 0 }
super_heavy_armor = { x = 3 y = 1 }
super_heavy_armor = { x = 3 y = 2 }
super_heavy_armor = { x = 3 y = 3 }
super_heavy_armor = { x = 3 y = 4 }
super_heavy_armor = { x = 4 y = 0 }
super_heavy_armor = { x = 4 y = 1 }
super_heavy_armor = { x = 4 y = 2 }
super_heavy_armor = { x = 4 y = 3 }
super_heavy_armor = { x = 4 y = 4 }
}
support = {
engineer = { x = 0 y = 0 }
mot_recon = { x = 0 y = 1 }
maintenance_company = { x = 0 y = 2 }
logistics_company = { x = 0 y = 3 }
anti_air = { x = 0 y = 4 }
}
}
create_equipment_variant = {
name = "Siren SHT-1"
type = super_heavy_tank_chassis_1
parent_version = 0
modules = {
main_armament_slot = tank_super_heavy_cannon
turret_type_slot = tank_super_heavy_four_man_tank_turret
suspension_type_slot = tank_torsion_bar_suspension
armor_type_slot = tank_cast_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = wet_ammo_storage
special_type_slot_2 = auto_loader
special_type_slot_3 = sloped_armor
special_type_slot_4 = easy_maintenance
}
upgrades = {
tank_nsb_engine_upgrade = 20
tank_nsb_armor_upgrade = 12
}
icon = "gfx/interface/equipmentdesigner/tanks/designer/generic/generic_heavy_ACA.dds"
}
}
option = {
name = SIR
}
}

9508
src/events/AZ_tianjiangEvents.txt Executable file

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724
src/events/BFL_shijian.txt Executable file
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add_namespace = BFL_event
country_event = {
id = BFL_event.1
title = BFL_event.1.t
desc = BFL_event.1.d
picture = GFX_aze_luoxiya
is_triggered_only = yes
option = {
name = BFL_event.1.a
ai_chance = {
factor = 5
}
add_to_variable = {
var = xzmf_sl
value = 6
}
}
}
country_event = {
id = BFL_event.2
title = BFL_event.2.t
desc = BFL_event.2.d
picture = GFX_aze_luoxiya
trigger = {
AND = {
has_idea = BFL_wnjh_qgy
has_idea = BFL_wnjh_jgy
has_idea = BFL_wnjh_hj
has_idea = BFL_wnjh_lj
}
}
fire_only_once = yes
option = {
name = BFL_event.2.a
ai_chance = {
factor = 5
}
remove_ideas = {
BFL_wnjh_qgy
BFL_wnjh_jgy
BFL_wnjh_hj
BFL_wnjh_lj
}
add_timed_idea = {
idea = BFL_hjwn
days = 1095
}
}
}
country_event = {
id = BFL_event.3
title = BFL_event.3.t
desc = BFL_event.3.d
picture = GFX_aze_luoxiya
is_triggered_only = yes
option = {
name = BFL_event.3.a
ai_chance = {
factor = 5
}
add_tech_bonus = {
name = "大成功"
bonus = 3
uses = 1
category = armor
ahead_reduction = 2
}
add_timed_idea = { idea = BFL_txkxjdbm days = 180 }
}
}
country_event = {
id = BFL_event.4
title = BFL_event.4.t
desc = BFL_event.4.d
picture = GFX_aze_luoxiya
is_triggered_only = yes
option = {
name = BFL_event.4.a
ai_chance = {
factor = 5
}
add_tech_bonus = {
name = "大成功"
bonus = 3
uses = 1
category = armor
ahead_reduction = 2
}
}
}
country_event = {
id = BFL_event.5
title = BFL_event.5.t
desc = BFL_event.5.d
picture = GFX_aze_luoxiya
is_triggered_only = yes
option = {
name = BFL_event.5.a
ai_chance = {
factor = 5
}
add_political_power = -150
}
}
country_event = {
id = BFL_event.6
title = BFL_event.6.t
desc = BFL_event.6.d
picture = GFX_aze_luoxiya
is_triggered_only = yes
option = {
name = BFL_event.6.a
ai_chance = {
factor = 5
}
BFL = {
annex_country = { target = PER transfer_troops = yes }
}
}
option = {
name = BFL_event.6.b
ai_chance = {
factor = 5
}
BFL = { country_event = BFL_event.8 }
}
}
country_event = {
id = BFL_event.7
title = BFL_event.7.t
desc = BFL_event.7.d
picture = GFX_aze_luoxiya
is_triggered_only = yes
option = {
name = BFL_event.7.a
ai_chance = {
factor = 5
}
}
}
country_event = {
id = BFL_event.8
title = BFL_event.8.t
desc = BFL_event.8.d
picture = GFX_aze_luoxiya
is_triggered_only = yes
option = {
name = BFL_event.8.a
ai_chance = {
factor = 5
}
create_wargoal = { target = PER type = take_state_focus }
}
}
country_event = {
id = BFL_event.9
title = BFL_event.9.t
desc = BFL_event.9.d
picture = GFX_aze_luoxiya
trigger = {
AND = {
tag = TIX
BFL = { has_completed_focus = BFL_shiyabolan }
OR = {
POL = { has_capitulated = yes }
NOT = { country_exists = POL }
}
not = { has_completed_focus = TIX_sudetiaoyue }
}
}
fire_only_once = yes
option = {
name = BFL_event.9.a
ai_chance = {
factor = 5
}
BFL = { country_event = BFL_event.10 }
}
option = {
name = BFL_event.9.b
ai_chance = {
factor = 0
}
}
}
country_event = {
id = BFL_event.10
title = BFL_event.10.t
desc = BFL_event.10.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = BFL_event.10.a
ai_chance = {
factor = 5
}
TIX = {
country_event = { id = BFL_event.11 days = 10 }
}
}
option = {
name = BFL_event.10.b
ai_chance = {
factor = 0
}
TIX = {
country_event = { id = BFL_event.12 days = 10 }
}
}
}
country_event = {
id = BFL_event.11
title = BFL_event.11.t
desc = BFL_event.11.d
picture = GFX_aze_luoxiya
is_triggered_only = yes
option = {
name = BFL_event.11.a
ai_chance = {
factor = 5
}
TIX = {
transfer_state = 85
transfer_state = 86
transfer_state = 87
transfer_state = 88
transfer_state = 762
transfer_state = 90
transfer_state = 98
transfer_state = 10
}
}
}
country_event = {
id = BFL_event.12
title = BFL_event.12.t
desc = BFL_event.12.d
picture = GFX_aze_luoxiya
is_triggered_only = yes
option = {
name = BFL_event.12.a
ai_chance = {
factor = 5
}
create_wargoal = { target = BFL type = take_state_focus }
}
option = {
name = BFL_event.12.b
ai_chance = {
factor = 5
}
add_war_support = -0.15
}
}
country_event = {
id = BFL_event.100
title = BFL_event.100.t
desc = BFL_event.100.d
picture = GFX_aze_luoxiya
is_triggered_only = yes
option = {
name = BFL_event.100.a
ai_chance = {
factor = 5
}
}
}
country_event = {
id = BFL_event.101
title = BFL_event.101.t
desc = BFL_event.101.d
picture = GFX_aze_luoxiya
is_triggered_only = yes
option = {
name = BFL_event.101.a
ai_chance = {
factor = 5
}
add_ideas = BFL_hjwn
}
}
country_event = {
id = BFL_event.13
title = BFL_event.13.t
desc = BFL_event.13.desc
picture = GFX_report_event_fighters
is_triggered_only = yes
option = { # send some fighters
name = BFL_event.13.a
ai_chance = {
factor = 70
}
trigger = {
has_equipment = { small_plane_airframe > 50 }
}
send_equipment = {
target = BFL
type = small_plane_airframe
amount = 50
}
add_timed_idea = { idea = YUG_air_payment days = 180 }
BFL = {
country_event = BFL_event.14
}
}
option = { # send some bombers
name = BFL_event.13.b
ai_chance = {
factor = 70
}
trigger = {
has_equipment = { medium_plane_airframe > 25 }
}
send_equipment = {
target = BFL
type = medium_plane_airframe
amount = 25
}
add_timed_idea = { idea = YUG_air_payment days = 180 }
BFL = {
country_event = BFL_event.15
}
}
option = { # no
name = BFL_event.13.c
ai_chance = {
factor = 30
}
}
}
country_event = {
id = BFL_event.14
title = BFL_event.14.t
desc = BFL_event.14.desc
picture = GFX_report_event_fighters
is_triggered_only = yes
option = { # cool
name = BFL_event.14.a
ai_chance = {
factor = 30
}
add_opinion_modifier = { target = FROM modifier = BFL_sold_planes}
}
}
country_event = {
id = BFL_event.15
title = BFL_event.15.t
desc = BFL_event.15.desc
picture = GFX_report_event_generic_bombers
is_triggered_only = yes
option = { # cool
name = BFL_event.15.a
ai_chance = {
factor = 30
}
add_opinion_modifier = { target = FROM modifier = BFL_sold_planes}
}
}
country_event = {
id = BFL_event.16
title = BFL_event.16.t
desc = BFL_event.16.d
picture = GFX_report_event_military_planning
is_triggered_only = yes
option = {
set_country_flag = BFL_aerhangeersike_up
name = BFL_event.16.a
ai_chance = {
factor = 5
modifier = {
has_game_rule = {
rule = BFL_ai_behavior
option = BFL_zouzibenzhuyidaolu_focus
}
factor = 100
}
}
}
option = {
set_country_flag = BFL_qiabayefu_up
name = BFL_event.16.b
ai_chance = {
factor = 5
}
}
}
country_event = {
id = BFL_event.17
title = BFL_event.17.t
desc = BFL_event.17.d
picture = GFX_aze_xiaotiancheng_nice
is_triggered_only = yes
option = {
name = BFL_event.17.a
BFL = {
annex_country = { target = ROOT transfer_troops = yes }
}
ai_chance = {
factor = 100
}
}
option = {
name = BFL_event.17.b
BFL = {
country_event = BFL_event.18
}
ai_chance = {
factor = 20
}
}
}
country_event = {
id = BFL_event.18
title = BFL_event.18.t
desc = BFL_event.18.d
picture = GFX_aze_xiaotiancheng_nice
is_triggered_only = yes
option = {
name = BFL_event.18.a
BFL = {
declare_war_on = {
target = FROM
type = annex_everything
}
}
ai_chance = {
factor = 100
}
}
option = {
name = BFL_event.18.b
ai_chance = {
factor = 20
}
}
}
country_event = {
id = BFL_event.19
title = BFL_event.19.t
desc = BFL_event.19.d
picture = GFX_aze_xiaotiancheng_nice
is_triggered_only = yes
option = {
name = BFL_event.19.a
BFL = {
transfer_state = 87
transfer_state = 98
transfer_state = 762
transfer_state = 72
transfer_state = 10
transfer_state = 90
transfer_state = 88
transfer_state = 92
transfer_state = 97
transfer_state = 784
transfer_state = 96
transfer_state = 95
transfer_state = 94
transfer_state = 93
transfer_state = 91
transfer_state = 89
}
ai_chance = {
factor = 100
}
}
option = {
name = BFL_event.19.b
BFL = {
country_event = BFL_event.18
}
ai_chance = {
factor = 100
}
}
}
country_event = {
id = BFL_event.20
title = BFL_event.20.t
desc = BFL_event.20.d
picture = GFX_aze_xiaotiancheng_nice
is_triggered_only = yes
option = {
name = BFL_event.20.a
BFL = {
transfer_state = 80
transfer_state = 78
transfer_state = 766
}
ai_chance = {
factor = 100
}
}
option = {
name = BFL_event.20.b
BFL = {
country_event = BFL_event.18
}
ai_chance = {
factor = 100
}
}
}
country_event = {
id = BFL_event.21
title = BFL_event.21.t
desc = BFL_event.21.d
picture = GFX_aze_xiaotiancheng_nice
is_triggered_only = yes
option = {
name = BFL_event.21.a
BFL = {
transfer_state = 97
transfer_state = 784
transfer_state = 96
transfer_state = 95
transfer_state = 94
transfer_state = 93
transfer_state = 91
transfer_state = 89
}
ai_chance = {
factor = 100
}
}
option = {
name = BFL_event.21.b
BFL = {
country_event = BFL_event.18
}
ai_chance = {
factor = 100
}
}
}
country_event = {
id = BFL_event.22
title = BFL_event.22.t
desc = BFL_event.22.d
picture = GFX_aze_xiaotiancheng_nice
is_triggered_only = yes
option = {
name = BFL_event.22.a
ai_chance = {
factor = 4
}
TIX = {
add_to_faction = BFL
}
TIX = {
complete_national_focus = TIX_jiaohaojuxiong
complete_national_focus = TIX_xieetongmeng
}
}
option = {
name = BFL_event.22.b
ai_chance = {
factor = 1
}
}
}
country_event = {
id = BFL_event.23
title = BFL_event.23.t
desc = BFL_event.23.d
picture = GFX_aze_xiaotiancheng_nice
is_triggered_only = yes
option = {
name = BFL_event.23.a
BFL = {
set_autonomy = {
target = ROOT
autonomy_state = BFL_chenyuanguo
}
}
ai_chance = {
factor = 100
}
}
option = {
name = BFL_event.23.b
BFL = {
country_event = BFL_event.24
}
ai_chance = {
factor = 100
}
}
}
country_event = {
id = BFL_event.24
title = BFL_event.24.t
desc = BFL_event.24.d
picture = GFX_aze_xiaotiancheng_nice
is_triggered_only = yes
option = {
name = BFL_event.24.a
BFL = {
declare_war_on = {
target = FROM
type = puppet_wargoal_focus
}
}
ai_chance = {
factor = 100
}
}
option = {
name = BFL_event.24.b
ai_chance = {
factor = 100
}
}
}
country_event = {
id = BFL_event.25
title = BFL_event.25.t
desc = BFL_event.25.d
picture = GFX_aze_xiaotiancheng_nice
is_triggered_only = yes
option = {
name = BFL_event.25.a
TIX = {
puppet = BFL
set_autonomy = { target = BFL autonomy_state = autonomy_satellite }
transfer_state = 93
transfer_state = 91
transfer_state = 89
transfer_state = 199
transfer_state = 201
transfer_state = 198
transfer_state = 202
transfer_state = 193
transfer_state = 192
transfer_state = 203
transfer_state = 197
transfer_state = 225
transfer_state = 259
transfer_state = 226
transfer_state = 196
transfer_state = 200
transfer_state = 221
transfer_state = 228
transfer_state = 227
transfer_state = 834
transfer_state = 811
transfer_state = 812
transfer_state = 813
transfer_state = 13
transfer_state = 191
transfer_state = 12
transfer_state = 808
transfer_state = 809
transfer_state = 810
transfer_state = 190
transfer_state = 189
transfer_state = 815
transfer_state = 11
transfer_state = 784
transfer_state = 814
transfer_state = 94
transfer_state = 95
transfer_state = 204
transfer_state = 206
transfer_state = 207
transfer_state = 241
transfer_state = 97
transfer_state = 92
transfer_state = 88
transfer_state = 90
transfer_state = 72
transfer_state = 762
transfer_state = 87
transfer_state = 98
transfer_state = 10
transfer_state = 96
transfer_state = 194
}
ai_chance = {
factor = 100
}
}
option = {
name = BFL_event.25.b
ai_chance = {
factor = 20
}
}
}

6947
src/events/BFTB_Greece.txt Executable file

File diff suppressed because it is too large Load Diff

562
src/events/BLI_shijian.txt Executable file
View File

@@ -0,0 +1,562 @@
add_namespace = BLI_event
country_event = {
id = BLI_event.2
title = BLI_event.2.t
desc = BLI_event.2.d
picture = GFX_aze_buli
is_triggered_only = yes
option = {
name = BLI_event.2.a
ai_chance = {
factor = 5
}
trigger = {
NOT = { has_country_flag = buligongyi1_get }
}
set_country_flag = buligongyi1_get
}
option = {
name = BLI_event.2.b
ai_chance = {
factor = 5
}
trigger = {
NOT = { has_country_flag = buligongyi2_get }
}
set_country_flag = buligongyi2_get
}
}
country_event = {
id = BLI_event.3
title = BLI_event.3.t
desc = BLI_event.3.d
picture = GFX_aze_buli
is_triggered_only = yes
option = {
name = BLI_event.3.a
ai_chance = {
factor = 5
}
custom_effect_tooltip = BLI_event.3_effect_tooltip
add_to_variable = { wz_sl = 8888 }
}
}
country_event = {
id = BLI_event.4
title = BLI_event.4.t
desc = BLI_event.4.d
picture = GFX_aze_sr1
is_triggered_only = yes
option = {
name = BLI_event.4.a
ai_chance = {
factor = 5
}
random_country = {
limit = {
is_subject = no
is_in_faction = no
has_capitulated = no
OR = {
tag = ECU
tag = COL
tag = PRU
tag = BOL
tag = BRA
tag = CHL
tag = ARG
tag = URG
tag = PAR
tag = VEN
}
}
create_faction = "南美反布里联盟"
declare_war_on = { target = ROOT type = puppet_wargoal_focus }
every_country = {
limit = {
is_subject = no
is_in_faction = no
has_capitulated = no
NOT = { tag = PREV }
OR = {
tag = ECU
tag = COL
tag = PRU
tag = BOL
tag = BRA
tag = CHL
tag = ARG
tag = URG
tag = PAR
tag = VEN
}
}
PREV = { add_to_faction = PREV.THIS }
declare_war_on = { target = ROOT type = puppet_wargoal_focus }
}
}
}
}
country_event = {
id = BLI_event.5
title = BLI_event.5.t
desc = BLI_event.5.d
picture = GFX_aze_buli
is_triggered_only = yes
option = {
name = "BLI_event.5.a"
BLI = {
annex_country = { target = ROOT transfer_troops = yes }
}
ai_chance = {
factor = 100
}
}
option = {
name = "BLI_event.5.b"
ROOT = {
declare_war_on = {
target = BLI
type = annex_everything
}
}
ai_chance = {
factor = 0
}
}
}
country_event = {
id = BLI_event.6
title = BLI_event.6.t
desc = BLI_event.6.d
picture = GFX_aze_buli
is_triggered_only = yes
option = {
name = "BLI_event.6.a"
BLI = {
transfer_state = 687
transfer_state = 691
}
126 = {
add_resource = {
type = aluminium
amount = 48
}
}
ai_chance = {
base = 1
modifier = {
has_war = yes
factor = 100
}
}
}
option = {
name = "BLI_event.6.b"
BLI = {
country_event = BLI_event.11
}
ai_chance = {
base = 1
modifier = {
not = { has_war = yes }
factor = 100
}
}
}
}
country_event = {
id = BLI_event.7
title = BLI_event.7.t
desc = BLI_event.7.d
picture = GFX_aze_buli
is_triggered_only = yes
option = {
name = "BLI_event.7.a"
BLI = {
transfer_state = 310
}
ai_chance = {
base = 1
modifier = {
has_war = yes
factor = 100
}
}
}
option = {
name = "BLI_event.7.b"
BLI = {
country_event = BLI_event.12
}
ai_chance = {
base = 1
modifier = {
not = { has_war = yes }
factor = 100
}
}
}
}
country_event = {
id = BLI_event.8
title = BLI_event.8.t
desc = BLI_event.8.d
picture = GFX_aze_buli
is_triggered_only = yes
option = {
name = "BLI_event.8.a"
BLI = {
transfer_state = 685
transfer_state = 686
}
HAI = { country_event = BLI_event.5 }
CUB = { country_event = BLI_event.5 }
DOM = { country_event = BLI_event.5 }
MEX = { country_event = BLI_event.5 }
GUA = { country_event = BLI_event.5 }
HON = { country_event = BLI_event.5 }
ELS = { country_event = BLI_event.5 }
NIC = { country_event = BLI_event.5 }
COS = { country_event = BLI_event.5 }
PAN = { country_event = BLI_event.5 }
ai_chance = {
base = 1
modifier = {
has_war = yes
factor = 100
}
}
}
option = {
name = "BLI_event.8.b"
BYG = {
declare_war_on = {
target = BLI
type = annex_everything
}
annex_country = { target = MEX transfer_troops = yes }
annex_country = { target = GUA transfer_troops = yes }
annex_country = { target = ELS transfer_troops = yes }
annex_country = { target = HON transfer_troops = yes }
annex_country = { target = NIC transfer_troops = yes }
annex_country = { target = COS transfer_troops = yes }
annex_country = { target = PAN transfer_troops = yes }
}
ai_chance = {
base = 1
modifier = {
not = { has_war = yes }
factor = 100
}
}
}
}
country_event = {
id = BLI_event.9
title = BLI_event.9.t
desc = BLI_event.9.d
picture = aze_gangkou
fire_only_once = yes
is_triggered_only = yes
option = {
name = "BLI_event.9.a"
BLI = {
declare_war_on = {
target = SIR
type = annex_everything
}
}
ai_chance = {
factor = 100
}
}
option = {
name = "BLI_event.9.b"
ai_chance = {
factor = 0
}
}
}
country_event = {
id = BLI_event.10
title = BLI_event.10.t
desc = BLI_event.10.d
picture = aze_gangkou
fire_only_once = yes
is_triggered_only = yes
option = {
name = "BLI_event.10.a"
white_peace = {
tag = SIR
}
BLI = {
annex_country = { target = SIR transfer_troops = no }
}
add_ideas = BLI_kejironghe
ai_chance = {
factor = 100
}
}
}
country_event = {
id = BLI_event.11
title = BLI_event.11.t
desc = BLI_event.11.d
picture = aze_gangkou
is_triggered_only = yes
fire_only_once = yes
option = {
name = "BLI_event.11.a"
BLI = {
transfer_state = 687
transfer_state = 691
}
126 = {
add_resource = {
type = aluminium
amount = 48
}
}
add_political_power = -50
ai_chance = {
factor = 100
}
}
option = {
name = "BLI_event.11.b"
BLI = {
declare_war_on = {
target = HUJ
type = annex_everything
}
}
ai_chance = {
factor = 0
}
}
option = {
name = "BLI_event.11.c"
ai_chance = {
factor = 0
}
}
}
country_event = {
id = BLI_event.12
title = BLI_event.12.t
desc = BLI_event.12.d
picture = aze_gangkou
is_triggered_only = yes
fire_only_once = yes
option = {
name = "BLI_event.12.a"
BLI = {
transfer_state = 310
}
add_political_power = -50
ai_chance = {
factor = 100
}
}
option = {
name = "BLI_event.12.b"
BLI = {
declare_war_on = {
target = YUW
type = annex_everything
}
}
ai_chance = {
factor = 0
}
}
option = {
name = "BLI_event.12.c"
ai_chance = {
factor = 0
}
}
}
country_event = {
id = BLI_event.13
title = BLI_event.13.t
desc = BLI_event.13.desc
picture = GFX_aze_buli
is_triggered_only = yes
option = {
name = "BLI_event.13.a"
BLI = { set_capital = { state = 278 } }
278 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
option = {
name = "BLI_event.13.b"
BLI = { set_capital = { state = 500 } }
500 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
option = {
name = "BLI_event.13.c"
BLI = { set_capital = { state = 279 } }
279 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
option = {
name = "BLI_event.13.d"
BLI = { set_capital = { state = 300 } }
300 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
option = {
name = "BLI_event.13.e"
BLI = { set_capital = { state = 303 } }
303 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
}

183
src/events/BYG_shijian.txt Executable file
View File

@@ -0,0 +1,183 @@
add_namespace = BYG_event
country_event = {
id = BYG_event.1
title = BYG_event.1.t
desc = BYG_event.1.d
picture = GFX_aze_qiye
trigger = {
AND = {
has_country_flag = BYG_denglumaiami
has_war_with = SIR
}
}
fire_only_once = yes
option = {
name = BYG_event.1.a
ai_chance = {
factor = 5
}
load_oob = "BYG_denglumaiami"
}
}
country_event = {
id = BYG_event.2
title = BYG_event.2.t
desc = BYG_event.2.d
picture = GFX_aze_qiye
is_triggered_only = yes
option = {
name = BYG_event.2.a
ai_chance = {
factor = 5
}
add_ideas = BYG_hailunna
}
}
country_event = {
id = BYG_event.3
title = BYG_event.3.t
desc = BYG_event.3.d
picture = GFX_aze_zuozhiya
fire_only_once = yes
trigger = {
tag = BYG
has_country_flag = TY_army_liluntupo
has_tech = elastic_defence
}
option = {
name = BYG_event.3.a
ai_chance = {
factor = 5
}
add_ideas = BYG_xdsdz
}
}
country_event = {
id = BYG_event.4
title = BYG_event.4.t
desc = BYG_event.4.d
picture = GFX_aze_huayuan
is_triggered_only = yes
option = {
name = BYG_event.4.a
ai_chance = {
factor = 100
}
add_political_power = -100
custom_effect_tooltip = BYG_event.4.a_tooltip
add_timed_idea = {
idea = BYG_hyzttxz
days = 90
}
hidden_effect = {
country_event = { id = BYG_event.5 days = 91 }
}
custom_effect_tooltip = BYG_event.4.b_tooltip
set_country_flag = BYG_huayuan_get
}
option = {
name = BYG_event.4.c
ai_chance = {
factor = 0
}
custom_effect_tooltip = BYG_event.4.c_tooltip
add_ideas = BYG_byox
set_country_flag = BYG_huayuan_baby_get
}
}
country_event = {
id = BYG_event.5
title = BYG_event.5.t
desc = BYG_event.5.d
picture = GFX_aze_huayuan
is_triggered_only = yes
option = {
name = BYG_event.5.a
ai_chance = {
factor = 5
}
set_country_flag = BYG_huayuanzongtong_get
}
}
country_event = {
id = BYG_event.6
title = BYG_event.6.t
desc = BYG_event.6.d
picture = GFX_aze_huayuan
is_triggered_only = yes
option = {
name = BYG_event.6.a
ai_chance = {
factor = 5
}
remove_country_leader_trait = bsldxzt
add_country_leader_trait = hydzt
}
option = {
name = BYG_event.6.a
ai_chance = {
factor = 5
}
remove_country_leader_trait = bsldxzt
add_country_leader_trait = blackdragon
}
}
country_event = {
id = BYG_event.7
title = BYG_event.7.t
desc = BYG_event.7.d
hidden = yes
trigger = {
has_character = BYG_salatuojia
}
fire_only_once = yes
immediate = {
BYG_salatuojia = {
unit_leader_event = BYG_event.701
}
}
}
unit_leader_event = {
id = BYG_event.701
title = BYG_event.701.t
desc = BYG_event.701.d
is_triggered_only = yes
option = {
name = BYG_event.701.a
add_unit_leader_trait = hangmu_army
}
option = {
name = BYG_event.701.b
add_unit_leader_trait = quzhu_army
}
option = {
name = BYG_event.701.c
add_political_power = -50
hidden_effect = {
add_unit_leader_trait = hangmu_army
add_unit_leader_trait = quzhu_army
}
}
}
country_event = {
id = BYG_event.8
title = "BYG_event.8.t"
desc = "BYG_event.8.d"
picture = GFX_aze_qiye
trigger = {
date > 1936.1.3
tag = BYG
has_global_flag = MOD_azurlane_tianjiangjianniang
}
fire_only_once = yes
option = {
name = "BYG_event.8.a"
MEX = { give_resource_rights = { receiver = BYG state = 479 }
give_resource_rights = { receiver = BYG state = 480 } }
ai_chance = {
factor = 100
}
}
}

1755
src/events/CHY_new1_shijian.txt Executable file

File diff suppressed because it is too large Load Diff

784
src/events/CHY_shijian.txt Executable file
View File

@@ -0,0 +1,784 @@
add_namespace = CHY_event
country_event = {
id = CHY_event.1
title = CHY_event.1.t
desc = CHY_event.1.d
picture = GFX_aze_xuanzexinqijian
is_triggered_only = yes
option = {
name = CHY_event.1.a
ai_chance = {
factor = 20
modifier = {
or = {
is_historical_focus_on = yes
has_game_rule = {
rule = CHY_ai_behavior
option = CHY_historical_focus
}
}
factor = 0
}
}
add_popularity = { ideology = communism popularity = 0.15 }
add_country_leader_role = {
Character = CHY_tiancheng
Promote_leader = yes
Country_leader = {
ideology = fascism_ideology
expire = "2000.1.1.1"
traits = {
ycql
}
}
}
news_event = aznews.7
}
option = {
name = CHY_event.1.b
ai_chance = {
factor = 50
modifier = {
or = {
is_historical_focus_on = yes
has_game_rule = {
rule = CHY_ai_behavior
option = CHY_historical_focus
}
}
factor = 100
}
}
promote_character = {
character = CHY_chicheng
ideology = fascism_ideology
}
news_event = aznews.8
}
option = {
name = CHY_event.1.c
ai_chance = {
factor = 30
modifier = {
or = {
is_historical_focus_on = yes
has_game_rule = {
rule = CHY_ai_behavior
option = CHY_historical_focus
}
}
factor = 0
}
}
add_popularity = { ideology = neutrality popularity = 0.35 }
promote_character = {
character = CHY_changmen
ideology = fascism_ideology
}
CHY_changmen = {
add_country_leader_trait = {
trait = xlqc
ideology = fascism_ideology
}
}
news_event = aznews.9
}
}
country_event = {
id = CHY_event.2
title = CHY_event.2.t
desc = CHY_event.2.d
picture = GFX_aze_xuanzexinqijian
is_triggered_only = yes
option = {
name = CHY_event.2.a
ai_chance = {
modifier = {
CHY = { has_completed_focus = CHY_donghuangyouhao }
factor = 100
}
modifier = {
has_opinion = {
target = CHY
value > 50
}
factor = 100
}
}
CHY = { country_event = CHY_event.3 }
}
option = {
name = CHY_event.2.b
ai_chance = {
factor = 5
modifier = {
CHY = { has_completed_focus = CHY_xiangxikuozhang }
factor = 500
}
}
CHY = { country_event = CHY_event.4 }
}
}
country_event = {
id = CHY_event.3
title = CHY_event.3.t
desc = CHY_event.3.d
picture = GFX_aze_dhcy
is_triggered_only = yes
option = {
name = CHY_event.3.a
526 = { add_core_of = CHY }
transfer_state = 526
}
}
country_event = {
id = CHY_event.4
title = CHY_event.4.t
desc = CHY_event.4.d
picture = GFX_aze_dhjj
is_triggered_only = yes
option = {
name = CHY_event.4.a
526 = { add_core_of = CHY }
}
}
country_event = {
id = CHY_event.5
title = CHY_event.5.t
desc = CHY_event.5.d
picture = GFX_aze_dhcy
is_triggered_only = yes
option = {
name = CHY_event.5.a
ai_chance = {
factor = 10
}
add_political_power = 50
}
option = {
name = CHY_event.5.b
ai_chance = {
factor = 0
}
add_political_power = -100
CHY = { set_country_flag = CHY_event3_dhsh }
CHY = {
add_opinion_modifier = {
target = DOH
modifier = large_increase
}
}
}
}
country_event = {
id = CHY_event.6
title = CHY_event.6.t
desc = CHY_event.6.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.6.a
ai_chance = {
factor = 10
}
add_political_power = -50
country_event = { id = CHY_event.7 days = 30 }
}
option = {
name = CHY_event.6.b
ai_chance = {
factor = 0
}
add_political_power = 100
custom_effect_tooltip = "三笠不能再担任军事部长了(悲)"
set_country_flag = sanlibeiqingxi
country_event = { id = CHY_event.7 days = 30 }
}
}
country_event = {
id = CHY_event.7
title = CHY_event.7.t
desc = CHY_event.7.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.7.a
ai_chance = {
factor = 10
}
add_political_power = -30
country_event = { id = CHY_event.8 days = 30 }
}
option = {
name = CHY_event.7.b
ai_chance = {
factor = 0
}
add_political_power = 50
remove_unit_leader = 301
custom_effect_tooltip = "长门不能担任政府内阁了"
set_country_flag = changmenbeiqingxi
country_event = { id = CHY_event.8 days = 30 }
}
}
country_event = {
id = CHY_event.8
title = CHY_event.8.t
desc = CHY_event.8.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.8.a
ai_chance = {
factor = 10
}
country_event = { id = CHY_event.9 days = 30 }
}
option = {
name = CHY_event.8.b
ai_chance = {
factor = 0
}
add_political_power = 100
add_stability = -0.2
country_event = { id = CHY_event.9 days = 5 }
}
}
country_event = {
id = CHY_event.9
title = CHY_event.9.t
desc = CHY_event.9.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.9.a
ai_chance = {
factor = 10
}
add_timed_idea = { idea = CHY_jxpdz days = 90 }
}
}
country_event = {
id = CHY_event.10
title = CHY_event.10.t
desc = CHY_event.10.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.10.a
ai_chance = {
factor = 10
}
add_ideas = CHY_xsdrczg
}
}
country_event = {
id = CHY_event.11
title = CHY_event.11.t
desc = CHY_event.11.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.11.a
ai_chance = {
factor = 10
}
CHY = { country_event = { id = CHY_event.12 days = 7 } }
}
option = {
name = CHY_event.11.b
ai_chance = {
factor = 1
}
CHY = { country_event = { id = CHY_event.13 days = 7 } }
}
}
country_event = {
id = CHY_event.12
title = CHY_event.12.t
desc = CHY_event.12.d
picture = GFX_aze_dhjj
is_triggered_only = yes
option = {
name = CHY_event.12.a
ai_chance = {
factor = 10
}
DOH = { country_event = { id = CHY_event.15 days = 20 } }
}
}
country_event = {
id = CHY_event.13
title = CHY_event.13.t
desc = CHY_event.13.d
picture = GFX_aze_dhjj
is_triggered_only = yes
option = {
name = CHY_event.13.a
ai_chance = {
factor = 10
}
DOH = { country_event = CHY_event.14 }
}
}
country_event = {
id = CHY_event.14
title = CHY_event.14.t
desc = CHY_event.14.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.14.a
ai_chance = {
factor = 10
}
add_war_support = -0.15
}
option = {
name = CHY_event.14.b
ai_chance = {
factor = 10
}
create_wargoal = {
type = take_state
target = CHY
}
}
}
country_event = {
id = CHY_event.15
title = CHY_event.15.t
desc = CHY_event.15.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.15.a
ai_chance = {
factor = 10
}
add_political_power = -100
DOH = { country_event = { id = CHY_event.16 days = 15 } }
}
}
country_event = {
id = CHY_event.16
title = CHY_event.16.t
desc = CHY_event.16.d
picture = GFX_aze_start
is_triggered_only = yes
option = {
name = CHY_event.16.a
ai_chance = {
factor = 10
}
add_political_power = -100
CHY = { country_event = { id = CHY_event.17 days = 5 } }
}
}
country_event = {
id = CHY_event.17
title = CHY_event.17.t
desc = CHY_event.17.d
picture = GFX_aze_start
is_triggered_only = yes
option = {
name = CHY_event.17.a
ai_chance = {
factor = 10
}
DOH = {
transfer_state = 745
transfer_state = 716
transfer_state = 328
transfer_state = 610
transfer_state = 715
}
}
option = {
name = CHY_event.17.b
ai_chance = {
factor = 0
}
DOH = {
create_wargoal = {
type = puppet_wargoal_focus
target = CHY
}
}
HUJ = {
create_wargoal = {
type = puppet_wargoal_focus
target = CHY
}
}
BYG = {
create_wargoal = {
type = puppet_wargoal_focus
target = CHY
}
}
}
}
country_event = {
id = CHY_event.18
title = CHY_event.18.t
desc = CHY_event.18.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.18.a
ai_chance = {
factor = 10
}
}
}
country_event = {
id = CHY_event.19
title = CHY_event.19.t
desc = CHY_event.19.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.19.a
ai_chance = {
factor = 10
}
}
}
country_event = {
id = CHY_event.20
title = CHY_event.20.t
desc = CHY_event.20.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.20.a
ai_chance = {
factor = 1
modifier = {
CHY = { is_ai = NO }
add = 20
}
}
every_state = {
limit = {
AND = {
is_owned_by = BFL
is_controlled_by = CHY
}
}
CHY = { transfer_state = PREV }
}
white_peace = CHY
CHY = { country_event = CHY_event.21 }
}
option = {
name = CHY_event.20.b
ai_chance = {
factor = 5
}
CHY = { country_event = CHY_event.22 }
}
}
country_event = {
id = CHY_event.21
title = CHY_event.21.t
desc = CHY_event.21.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.21.a
ai_chance = {
factor = 10
}
}
}
country_event = {
id = CHY_event.22
title = CHY_event.22.t
desc = CHY_event.22.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.22.a
ai_chance = {
factor = 10
}
add_ideas = CHY_qmdz
}
}
country_event = {
id = CHY_event.23
title = CHY_event.23.t
desc = CHY_event.23.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.23.a
ai_chance = {
factor = 10
}
add_timed_idea = { idea = CHY_zbcz days = 150 }
}
}
country_event = {
id = CHY_event.24
title = CHY_event.24.t
desc = CHY_event.24.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.24.a
ai_chance = {
factor = 10
}
swap_ideas = {
remove_idea = CHY_rxdlj2
add_idea = CHY_rxdlj3
}
}
}
country_event = {
id = CHY_event.25
title = CHY_event.25.t
desc = CHY_event.25.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.25.a
ai_chance = {
factor = 10
}
swap_ideas = {
remove_idea = CHY_rxdlj3
add_idea = CHY_rxdlj4
}
}
}
country_event = {
id = CHY_event.26
title = CHY_event.26.t
desc = CHY_event.26.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.26.a
ai_chance = {
factor = 10
}
add_war_support = 0.5
add_stability = 0.5
add_political_power = 300
remove_ideas = {
CHY_rxdlj2
CHY_rxdlj3
CHY_rxdlj4
}
}
}
country_event = {
id = CHY_event.27
title = CHY_event.27.t
desc = CHY_event.27.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.27.a
ai_chance = {
factor = 10
}
white_peace = CHY
transfer_state = 609
transfer_state = 610
transfer_state = 611
transfer_state = 612
transfer_state = 716
transfer_state = 745
transfer_state = 328
transfer_state = 715
transfer_state = 714
transfer_state = 761
transfer_state = 717
transfer_state = 328
transfer_state = 524
}
option = {
name = CHY_event.27.b
ai_chance = {
factor = 10
}
add_political_power = 100
add_war_support = 0.25
}
}
country_event = {
id = CHY_event.28
title = CHY_event.28.t
desc = CHY_event.28.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.28.a
ai_chance = {
factor = 10
}
create_wargoal = { target = TIB type = annex_everything expire = 365 }
create_wargoal = { target = BHU type = annex_everything expire = 365 }
create_wargoal = { target = NEP type = annex_everything expire = 365 }
create_wargoal = { target = MON type = annex_everything expire = 365 }
transfer_state = 609
transfer_state = 610
transfer_state = 611
transfer_state = 612
transfer_state = 716
transfer_state = 745
transfer_state = 328
transfer_state = 715
transfer_state = 714
transfer_state = 761
transfer_state = 717
transfer_state = 328
transfer_state = 524
}
}
country_event = {
id = CHY_event.29
title = CHY_event.29.t
desc = CHY_event.29.d
picture = GFX_aze_daqingxi
fire_only_once = yes
trigger = {
tag = CHY
controls_state = 615
}
option = {
name = CHY_event.29.a
ai_chance = {
factor = 10
}
add_timed_idea = {
idea = CHY_jiaohuodekuangchuan
days = 200
}
}
}
country_event = {
id = CHY_event.30
title = CHY_event.30.t
desc = CHY_event.30.d
picture = GFX_aze_daqingxi
fire_only_once = yes
trigger = {
tag = CHY
controls_state = 607
}
option = {
name = CHY_event.30.a
ai_chance = {
factor = 10
}
add_timed_idea = {
idea = CHY_liangshigongying
days = 320
}
}
}
country_event = {
id = CHY_event.31
title = CHY_event.31.t
desc = CHY_event.31.d
picture = GFX_aze_daqingxi
fire_only_once = yes
trigger = {
tag = CHY
controls_state = 613
}
option = {
name = CHY_event.31.a
ai_chance = {
factor = 10
}
add_timed_idea = {
idea = CHY_jingjilueduo
days = 500
}
}
}
country_event = {
id = CHY_event.dflm
title = CHY_event.dflm.t
desc = CHY_event.dflm.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.dflm.a
ai_chance = {
factor = 0
modifier = {
is_in_faction = no
add = 10
}
}
CHY = {
country_event = CHY_event.99
}
}
option = {
name = CHY_event.dflm.b
ai_chance = {
factor = 0
modifier = {
is_in_faction = yes
add = 10
}
}
CHY = {
country_event = CHY_event.98
}
}
}
country_event = {
id = CHY_event.99
title = CHY_event.99.t
desc = CHY_event.99.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.99.a
ai_chance = {
factor = 10
}
add_to_faction = DOH
}
}
country_event = {
id = CHY_event.98
title = CHY_event.98.t
desc = CHY_event.98.d
picture = GFX_aze_daqingxi
is_triggered_only = yes
option = {
name = CHY_event.98.a
ai_chance = {
factor = 10
}
}
}
#######################

2629
src/events/Chy_new.txt Executable file

File diff suppressed because it is too large Load Diff

727
src/events/DH1_shijian.txt Executable file
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@@ -0,0 +1,727 @@
add_namespace = DH1_event
country_event = {
id = DH1_event.999
title = DH1_event.999.t
desc = DH1_event.999.d
picture = GFX_aze_hit
is_triggered_only = yes
option = {
name = DH1_event.999.a
ai_chance = {
factor = 0
}
DOH = {
annex_country = {
target = DH1
}
}
}
option = {
name = DH1_event.999.b
ai_chance = {
factor = 1
}
}
}
country_event = {
id = DH1_event.1
title = DH1_event.1.t
desc = DH1_event.1.d
picture = GFX_aze_dhjj
is_triggered_only = yes
option = {
name = DH1_event.1.a
ai_chance = {
factor = 1
}
country_event = { id = DH1_event.101 days = 10 }
}
option = {
name = DH1_event.1.b
ai_chance = {
factor = 1
}
country_event = { id = DH1_event.102 days = 10 }
}
option = {
name = DH1_event.1.c
ai_chance = {
factor = 1
}
country_event = { id = DH1_event.103 days = 10 }
}
}
country_event = {
id = DH1_event.101
title = DH1_event.101.t
desc = DH1_event.101.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = DH1_event.101.a
ai_chance = {
factor = 1
}
DOH = {
DOH_yingrui = {
set_nationality = DH1
}
}
DOH_yingrui = {
add_country_leader_role = {
country_leader = {
expire = "1999.1.1"
ideology = despotism
}
promote_leader = yes
}
add_country_leader_role = {
country_leader = {
expire = "1999.1.1"
ideology = leninism
}
promote_leader = yes
}
add_country_leader_role = {
country_leader = {
expire = "1999.1.1"
ideology = fascism_ideology
}
promote_leader = yes
}
add_country_leader_role = {
country_leader = {
expire = "1999.1.1"
ideology = liberalism
}
promote_leader = yes
}
}
}
}
country_event = {
id = DH1_event.102
title = DH1_event.102.t
desc = DH1_event.102.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = DH1_event.102.a
ai_chance = {
factor = 1
}
DOH = {
DOH_pinghai = {
set_nationality = DH1
}
}
DOH_pinghai = {
add_country_leader_role = {
country_leader = {
expire = "1999.1.1"
ideology = despotism
}
promote_leader = yes
}
add_country_leader_role = {
country_leader = {
expire = "1999.1.1"
ideology = leninism
}
promote_leader = yes
}
add_country_leader_role = {
country_leader = {
expire = "1999.1.1"
ideology = fascism_ideology
}
promote_leader = yes
}
add_country_leader_role = {
country_leader = {
expire = "1999.1.1"
ideology = liberalism
}
promote_leader = yes
}
}
}
}
country_event = {
id = DH1_event.103
title = DH1_event.103.t
desc = DH1_event.103.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = DH1_event.103.a
ai_chance = {
factor = 1
}
DOH = {
DOH_haerbin = {
set_nationality = DH1
}
}
DOH_haerbin = {
add_country_leader_role = {
country_leader = {
expire = "1999.1.1"
ideology = despotism
}
promote_leader = yes
}
add_country_leader_role = {
country_leader = {
expire = "1999.1.1"
ideology = leninism
}
promote_leader = yes
}
add_country_leader_role = {
country_leader = {
expire = "1999.1.1"
ideology = fascism_ideology
}
promote_leader = yes
}
add_country_leader_role = {
country_leader = {
expire = "1999.1.1"
ideology = liberalism
}
promote_leader = yes
}
}
}
}
country_event = {
id = DH1_event.201
title = DH1_event.201.t
desc = DH1_event.201.d
picture = GFX_aze_dhjj
is_triggered_only = yes
option = {
name = DH1_event.1.a
ai_chance = {
factor = 1
}
DOH = {
set_country_flag = tongshuai_yingrui
country_event = { id = DH1_event.2 days = 7 }
}
}
option = {
name = DH1_event.1.b
ai_chance = {
factor = 1
}
DOH = {
set_country_flag = tongshuai_pinghai
country_event = { id = DH1_event.2 days = 7 }
}
}
option = {
name = DH1_event.1.c
ai_chance = {
factor = 1
}
DOH = {
set_country_flag = tongshuai_haerbin
country_event = { id = DH1_event.2 days = 7 }
}
}
}
country_event = {
id = DH1_event.2
title = DH1_event.2.t
desc = DH1_event.2.d
picture = GFX_aze_dhjj
is_triggered_only = yes
option = {
name = DH1_event.1.a
ai_chance = {
factor = 1
}
DH1 = { country_event = { id = DH1_event.101 days = 10 } }
}
option = {
name = DH1_event.1.b
ai_chance = {
factor = 1
}
DH1 = { country_event = { id = DH1_event.102 days = 10 } }
}
option = {
name = DH1_event.1.c
ai_chance = {
factor = 1
}
DH1 = { country_event = { id = DH1_event.103 days = 10 } }
}
}
country_event = {
id = DH1_event.3
title = DH1_event.3.t
desc = DH1_event.3.d
picture = GFX_report_event_generic_sign_treaty1
is_triggered_only = yes
option = {
name = DH1_event.3.a
ai_chance = {
factor = 0
}
DH1 = { country_event = DH1_event.301 }
}
option = {
name = DH1_event.3.b
ai_chance = {
factor = 8
}
add_political_power = -100
DH1 = { country_event = DH1_event.302 }
}
option = {
name = DH1_event.3.c
ai_chance = {
factor = 2
}
DH1 = { country_event = DH1_event.303 }
add_timed_idea = {
idea = DH1_idea_dohzhiyuandh1
days = 365
}
}
}
country_event = {
id = DH1_event.301
title = DH1_event.301.t
desc = DH1_event.301.d
picture = GFX_aze_qiye2
is_triggered_only = yes
option = {
name = DH1_event.301.a
ai_chance = {
factor = 1
}
add_political_power = 150
}
}
country_event = {
id = DH1_event.302
title = DH1_event.302.t
desc = DH1_event.302.d
picture = GFX_aze_diannao
is_triggered_only = yes
option = {
name = DH1_event.302.a
ai_chance = {
factor = 1
}
add_manpower = 80000
add_equipment_to_stockpile = {
type = infantry_equipment
amount = 20000
producer = DOH
}
add_equipment_to_stockpile = {
type = artillery_equipment
amount = 500
producer = DOH
}
add_equipment_to_stockpile = {
type = support_equipment
amount = 1000
producer = DOH
}
}
}
country_event = {
id = DH1_event.303
title = DH1_event.303.t
desc = DH1_event.303.d
picture = GFX_report_event_generic_read_write
is_triggered_only = yes
option = {
name = DH1_event.303.a
ai_chance = {
factor = 1
}
add_manpower = 150000
army_experience = 100
add_offsite_building = { type = arms_factory level = 2 }
add_equipment_to_stockpile = {
type = infantry_equipment
amount = 50000
producer = DOH
}
add_equipment_to_stockpile = {
type = artillery_equipment
amount = 2000
producer = DOH
}
add_equipment_to_stockpile = {
type = support_equipment
amount = 3000
producer = DOH
}
}
}
country_event = {
id = DH1_event.4
title = DH1_event.4.t
desc = DH1_event.4.d
picture = GFX_aze_point
is_triggered_only = yes
option = {
name = DH1_event.4.a
ai_chance = {
factor = 1
}
TAN = {
dingzhen = {
set_nationality = DH1
}
}
}
}
country_event = {
id = DH1_event.501
title = DH1_event.501.t
desc = DH1_event.501.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = DH1_event.501.a
ai_chance = {
factor = 1
}
add_manpower = 150000
add_stability = 0.05
add_war_support = 0.1
add_timed_idea = {
idea = DH1_idea_liangshigongji
days = 300
}
}
}
country_event = {
id = DH1_event.502
title = DH1_event.502.t
desc = DH1_event.502.d
picture = GFX_aze_start
is_triggered_only = yes
option = {
name = DH1_event.502.a
ai_chance = {
factor = 1
}
add_manpower = 100000
add_timed_idea = {
idea = DH1_idea_liangshigongji
days = 300
}
}
}
country_event = {
id = DH1_event.503
title = DH1_event.503.t
desc = DH1_event.503.d
picture = GFX_aze_hit
is_triggered_only = yes
option = {
name = DH1_event.503.a
ai_chance = {
factor = 1
}
add_manpower = 50000
add_timed_idea = {
idea = DH1_idea_liangshigongji
days = 180
}
}
}
country_event = {
id = DH1_event.6
title = DH1_event.6.t
desc = DH1_event.6.d
picture = GFX_aze_hit
is_triggered_only = yes
option = {
name = DH1_event.6.a
ai_chance = {
factor = 1
}
add_political_power = -50
}
}
country_event = {
id = DH1_event.7
title = DH1_event.7.t
desc = DH1_event.7.d
picture = GFX_report_event_generic_sign_treaty1
is_triggered_only = yes
option = {
name = DH1_event.7.aa
trigger = {
DH1 = {
controls_state = 640
}
}
DH1 = {
set_capital = {
state = 640
}
}
hidden_effect = {
set_victory_points = {
province = 1492
value = 20
}
}
}
option = {
name = DH1_event.7.ab
trigger = {
DH1 = {
controls_state = 439
}
}
DH1 = {
set_capital = {
state = 439
}
}
}
option = {
name = DH1_event.7.ac
trigger = {
DH1 = {
controls_state = 289
}
}
DH1 = {
set_capital = {
state = 289
}
}
}
option = {
name = DH1_event.7.next
country_event = DH1_event.72
}
}
country_event = {
id = DH1_event.72
title = DH1_event.7.t
desc = DH1_event.7.d
picture = GFX_report_event_generic_sign_treaty1
is_triggered_only = yes
option = {
name = DH1_event.7.ad
trigger = {
DH1 = {
controls_state = 286
}
}
DH1 = {
set_capital = {
state = 286
}
}
}
option = {
name = DH1_event.7.ae
trigger = {
DH1 = {
controls_state = 671
}
}
DH1 = {
set_capital = {
state = 671
}
}
}
option = {
name = DH1_event.7.af
trigger = {
DH1 = {
controls_state = 327
}
}
DH1 = {
set_capital = {
state = 327
}
}
}
option = {
name = DH1_event.7.next
country_event = DH1_event.73
}
}
country_event = {
id = DH1_event.73
title = DH1_event.7.t
desc = DH1_event.7.d
picture = GFX_report_event_generic_sign_treaty1
is_triggered_only = yes
option = {
name = DH1_event.7.ag
trigger = {
DH1 = {
controls_state = 525
}
}
DH1 = {
set_capital = {
state = 525
}
}
}
option = {
name = DH1_event.7.ah
trigger = {
DH1 = {
controls_state = 333
}
}
DH1 = {
set_capital = {
state = 333
}
}
hidden_effect = {
set_victory_points = {
province = 7371
value = 20
}
}
}
option = {
name = DH1_event.7.next
country_event = DH1_event.7
}
}
country_event = {
id = DH1_event.777
hidden = yes
is_triggered_only = yes
option = {
name = DH1_event.777.a
every_other_country = {
add_ai_strategy = {
type = diplo_action_desire
id = ROOT
target = market_access_rights
value = 99999
}
add_ai_strategy = {
type = diplo_action_acceptance
id = ROOT
target = market_access_rights
value = 99999
}
}
}
}
country_event = {
id = DH1_event.778
title = DH1_event.778.t
desc = DH1_event.778.d
picture = GFX_aze_hit
is_triggered_only = yes
option = {
name = DH1_event.778.a
ai_chance = {
base = 5
}
set_country_flag = DH1_jieshoushouling
}
}
country_event = {
id = DH1_event.779
title = DH1_event.779.t
desc = DH1_event.779.d
picture = GFX_aze_hit
is_triggered_only = yes
option = {
name = DH1_event.779.a
ai_chance = {
base = 5
}
hidden_effect = {
add_ai_strategy = {
type = prepare_for_war
id = DH1
value = 50
}
DH1 = {
add_ai_strategy = {
type = prepare_for_war
id = DOH
value = 50
}
}
}
}
}
country_event = {
id = DH1_event.701
title = DH1_event.701.t
desc = DH1_event.701.d
picture = aze_qiye2
is_triggered_only = yes
option = {
name = DH1_event.701.a
ai_chance = {
base = 5
}
}
}
country_event = {
id = DH1_event.8
title = DH1_event.8.t
desc = DH1_event.8.d
picture = GFX_aze_diannao
is_triggered_only = yes
option = {
name = DH1_event.8.a
ai_chance = {
factor = 10
}
leave_faction = yes
every_other_country = {
limit = { has_war_with = DH1 }
white_peace = FROM
}
}
option = {
name = DH1_event.8.b
ai_chance = {
factor = 0
}
add_war_support = 0.1
}
}
country_event = {
id = DH1_event.9
title = DH1_event.9.t
desc = DH1_event.9.d
picture = GFX_aze_kan
is_triggered_only = yes
option = {
name = DH1_event.9.a
ai_chance = {
factor = 10
}
add_to_faction = DH1
}
}

1276
src/events/DOH_shijian.txt Executable file

File diff suppressed because it is too large Load Diff

789
src/events/HUJ_shijian.txt Executable file
View File

@@ -0,0 +1,789 @@
add_namespace = HUJ_event
country_event = {
id = HUJ_event.1
title = HUJ_event.1.t
desc = HUJ_event.1.d
picture = GFX_aze_guanghui
trigger = {
AND = {
has_country_flag = HUJ_denglubuliedian
has_war_with = SIR
}
}
fire_only_once = yes
option = {
name = HUJ_event.1.a
ai_chance = {
factor = 5
}
load_oob = "HUJ_denglubuliedian1"
}
option = {
name = HUJ_event.1.b
ai_chance = {
factor = 0
}
load_oob = "HUJ_denglubuliedian2"
}
}
country_event = {
id = HUJ_event.2
title = HUJ_event.2.t
desc = HUJ_event.2.d
picture = GFX_aze_guanghui
is_triggered_only = yes
option = {
name = HUJ_event.2.a
ai_chance = {
factor = 5
}
add_timed_idea = { idea = HUJ_gfjs days = 175 }
}
}
country_event = {
id = HUJ_event.3
title = HUJ_event.3.t
desc = HUJ_event.3.d
picture = GFX_aze_guanghui
is_triggered_only = yes
option = {
name = HUJ_event.3.a
ai_chance = {
factor = 4
}
}
option = {
name = HUJ_event.3.b
ai_chance = {
factor = 6
}
HUJ = {
country_event = {
id = HUJ_event.4
days = 14
}
}
}
}
country_event = {
id = HUJ_event.4
title = HUJ_event.4.t
desc = HUJ_event.4.d
picture = GFX_aze_guanghui
is_triggered_only = yes
option = {
name = HUJ_event.4.a
ai_chance = {
factor = 4
}
NOR = { leave_faction = yes }
FIN = { leave_faction = yes }
SWE = {
declare_war_on = { target = HUJ type = take_claimed_state }
}
hidden_effect = {
division_template = {
name = "北方维稳师"
#is_locked = yes
priority = 2
regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 0 y = 2 }
infantry = { x = 0 y = 3 }
infantry = { x = 0 y = 4 }
infantry = { x = 1 y = 0 }
}
}
138 = {
create_unit = {
division = "name = \"北方维稳师\" division_template = \"北方维稳师\" start_experience_factor = 0.5"
owner = ROOT
}
create_unit = {
division = "name = \"北方维稳师\" division_template = \"北方维稳师\" start_experience_factor = 0.5"
owner = ROOT
}
create_unit = {
division = "name = \"北方维稳师\" division_template = \"北方维稳师\" start_experience_factor = 0.5"
owner = ROOT
}
create_unit = {
division = "name = \"北方维稳师\" division_template = \"北方维稳师\" start_experience_factor = 0.5"
owner = ROOT
}
create_unit = {
division = "name = \"北方维稳师\" division_template = \"北方维稳师\" start_experience_factor = 0.5"
owner = ROOT
}
create_unit = {
division = "name = \"北方维稳师\" division_template = \"北方维稳师\" start_experience_factor = 0.5"
owner = ROOT
}
}
}
}
}
country_event = {
id = HUJ_event.5
title = HUJ_event.5.t
desc = HUJ_event.5.d
picture = GFX_aze_guanghui
is_triggered_only = yes
option = {
name = HUJ_event.5.a
ai_chance = {
factor = 0
}
declare_war_on = { target = TIX type = take_state }
add_war_support = 0.1
}
option = {
name = HUJ_event.5.b
ai_chance = {
factor = 5
}
}
}
country_event = {
id = HUJ_event.6
title = "HUJ_event.6.t"
desc = "HUJ_event.6.d"
picture = GFX_aze_guanghui
is_triggered_only = yes
option = {
name = "HUJ_event.6.a"
annex_country = {
target = CAN
transfer_troops = yes
}
every_state = {
limit = {
is_core_of = CAN
}
add_core_of = HUJ
}
every_state = {
limit = {
is_core_of = SAF
}
add_core_of = HUJ
}
annex_country = {
target = SAF
transfer_troops = yes
}
every_state = {
limit = {
is_core_of = RAJ
}
add_core_of = HUJ
}
annex_country = {
target = RAJ
transfer_troops = yes
}
annex_country = {
target = AST
transfer_troops = yes
}
every_state = {
limit = {
is_core_of = AST
}
add_core_of = HUJ
}
annex_country = {
target = NZL
transfer_troops = yes
}
every_state = {
limit = {
is_core_of = NZL
}
add_core_of = HUJ
}
every_state = {
limit = {
is_core_of = MAL
}
add_core_of = HUJ
}
annex_country = {
target = MAL
transfer_troops = yes
}
ai_chance = {
factor = 100
}
}
option = {
name = "HUJ_event.6.b"
CAN = {
every_unit_leader = {
set_nationality = HUJ
}
}
annex_country = {
target = CAN
transfer_troops = yes
}
every_state = {
limit = {
is_core_of = CAN
}
add_core_of = HUJ
}
every_state = {
limit = {
is_core_of = SAF
}
add_core_of = HUJ
}
SAF = {
every_unit_leader = {
set_nationality = HUJ
}
}
annex_country = {
target = SAF
transfer_troops = yes
}
RAJ = {
every_unit_leader = {
set_nationality = HUJ
}
}
every_state = {
limit = {
is_core_of = RAJ
}
add_core_of = HUJ
}
annex_country = {
target = RAJ
transfer_troops = yes
}
AST = {
every_unit_leader = {
set_nationality = HUJ
}
}
annex_country = {
target = AST
transfer_troops = yes
}
every_state = {
limit = {
is_core_of = AST
}
add_core_of = HUJ
}
NZL = {
every_unit_leader = {
set_nationality = HUJ
}
}
annex_country = {
target = NZL
transfer_troops = yes
}
every_state = {
limit = {
is_core_of = NZL
}
add_core_of = HUJ
}
every_state = {
limit = {
is_core_of = MAL
}
add_core_of = HUJ
}
MAL = {
every_unit_leader = {
set_nationality = HUJ
}
}
annex_country = {
target = MAL
transfer_troops = yes
}
ai_chance = {
factor = 0
}
}
}
country_event = {
id = HUJ_event.7
title = "HUJ_event.7.t"
desc = "HUJ_event.7.d"
picture = GFX_aze_guanghui
trigger = {
date > 1936.1.3
tag = HUJ
has_global_flag = MOD_azurlane_tianjiangjianniang
}
fire_only_once = yes
option = {
name = "HUJ_event.7.a"
IRQ = { give_resource_rights = { receiver = HUJ state = 291 }
give_resource_rights = { receiver = HUJ state = 676 } }
MEX = { give_resource_rights = { receiver = HUJ state = 477 }
give_resource_rights = { receiver = HUJ state = 476 } }
ai_chance = {
factor = 100
}
}
}
country_event = {
id = HUJ_event.8
title = HUJ_event.8.t
desc = HUJ_event.8.d
picture = GFX_aze_dai
is_triggered_only = yes
option = {
name = HUJ_event.8.a
ai_chance = {
factor = 5
}
add_popularity = {
ideology = communism
popularity = 0.05
}
}
}
country_event = {
id = HUJ_event.9
title = HUJ_event.9.t
desc = HUJ_event.9.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = HUJ_event.9.a
ai_chance = {
factor = 5
}
add_popularity = {
ideology = communism
popularity = 0.05
}
add_stability = -0.15
}
}
country_event = {
id = HUJ_event.10
title = HUJ_event.10.t
desc = HUJ_event.10.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = HUJ_event.10.a
ai_chance = {
factor = 5
}
remove_ideas = HUJ_yilishabainvwang
hidden_effect = {
HUJ_yilishabai = {
set_nationality = MAL
}
}
set_autonomy = {
target = MAL
autonomy_state = autonomy_dominion
}
MAL = {
hidden_effect = {
set_politics = {
ruling_party = neutrality
}
add_popularity = {
ideology = neutrality
popularity = 1
}
}
country_event = { id = HUJ_event.1001 days = 5 }
}
}
option = {
name = HUJ_event.10.b
ai_chance = {
factor = 5
}
remove_ideas = HUJ_yilishabainvwang
add_ideas = HUJ_yilishabainvwang_sading
add_popularity = {
ideology = communism
popularity = 0.05
}
}
option = {
name = HUJ_event.10.c
ai_chance = {
factor = 5
}
add_popularity = {
ideology = communism
popularity = 0.25
}
remove_ideas = HUJ_yilishabainvwang
add_ideas = HUJ_yilishabainvwang_shumin
add_stability = 0.2
add_war_support = 0.25
add_political_power = 150
guojishengyu_up_5 = yes
}
}
country_event = {
id = HUJ_event.1001
title = HUJ_event.1001.t
desc = HUJ_event.1001.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = HUJ_event.1001.d
ai_chance = {
factor = 5
}
add_country_leader_role = {
character = HUJ_yilishabai
promote_leader = yes
country_leader = {
ideology = despotism
expire = "1965.1.1.1"
traits = { }
}
}
promote_character = {
character = HUJ_yilishabai
ideology = despotism
}
annex_country = {
target = RAJ
transfer_troops = yes
}
every_state = {
limit = {
is_core_of = RAJ
}
add_core_of = MAL
}
set_party_name = {
ideology = communism
long_name = HUJ_nvwangzhimindi_party_name
name = HUJ_nvwangzhimindi_party_name
}
add_ideas = HUJ_yilishabainvwang
set_cosmetic_tag = HUJ_nvwangzhimindi_tag_name
}
}
country_event = {
id = HUJ_event.11
title = HUJ_event.11.t
desc = HUJ_event.11.d
picture = GFX_aze_chaijun_nice
immediate = {
HUJ = { set_country_flag = HUJ_huangjiazhiyuanjunguantuan_get }
}
trigger = {
tag = DOH
OR = {
AND = {
has_war_with = CHY
NOT = { has_war_with = HUJ }
surrender_progress > 0.1
}
AND = {
is_ai = no
has_war = yes
NOT = { has_war_with = HUJ }
date > 1941.6.1
}
}
}
fire_only_once = yes
option = {
name = HUJ_event.11.a
ai_chance = {
factor = 5
}
HUJ = {
HUJ_ouruola = {
set_nationality = DOH
}
HUJ_ouruola = {
set_character_name = HUJ_ouruola_name1
}
}
}
option = {
name = HUJ_event.11.b
ai_chance = {
factor = 0
}
HUJ = {
HUJ_ouruola = {
set_nationality = DOH
}
}
add_political_power = 25
}
}
country_event = {
id = HUJ_event.12
title = HUJ_event.12.t
desc = HUJ_event.12.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = HUJ_event.12.a
ai_chance = {
factor = 5
}
HUJ = { country_event = HUJ_event.1201 }
}
option = {
name = HUJ_event.12.b
ai_chance = {
base = 0
modifier = {
strength_ratio = {
tag = HUJ
ratio > 1.1
}
add = 10
}
}
HUJ = { country_event = HUJ_event.1202 }
add_war_support = 0.1
}
}
country_event = {
id = HUJ_event.1201
title = HUJ_event.1201.t
desc = HUJ_event.1201.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = HUJ_event.1201.a
ai_chance = {
factor = 5
}
transfer_state = 729
transfer_state = 321
}
option = {
name = HUJ_event.1201.b
ai_chance = {
base = 0
}
guojishengyu_up_5 = yes
DOH = { transfer_state = 729 }
RAJ = { transfer_state = 321 }
}
}
country_event = {
id = HUJ_event.1202
title = HUJ_event.1202.t
desc = HUJ_event.1202.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = HUJ_event.1202.a
ai_chance = {
factor = 5
}
create_wargoal = {
target = POR
type = topple_government
expire = -1
}
}
}
country_event = {
id = HUJ_event.13
title = HUJ_event.13.t
desc = HUJ_event.12.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = HUJ_event.12.a
ai_chance = {
factor = 5
}
HUJ = { country_event = HUJ_event.1301 }
}
option = {
name = HUJ_event.12.b
ai_chance = {
base = 0
modifier = {
strength_ratio = {
tag = HUJ
ratio > 1.1
}
add = 10
}
}
HUJ = { country_event = HUJ_event.1302 }
add_war_support = 0.1
}
}
country_event = {
id = HUJ_event.1301
title = HUJ_event.1301.t
desc = HUJ_event.1201.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = HUJ_event.1201.a
ai_chance = {
factor = 5
}
transfer_state = 670
transfer_state = 671
transfer_state = 286
transfer_state = 741
}
}
country_event = {
id = HUJ_event.1302
title = HUJ_event.1302.t
desc = HUJ_event.1202.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = HUJ_event.1202.a
ai_chance = {
factor = 5
}
create_wargoal = {
target = YUW
type = topple_government
expire = -1
}
}
}
country_event = {
id = HUJ_event.14
title = HUJ_event.14.t
desc = HUJ_event.12.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = HUJ_event.12.a
ai_chance = {
factor = 5
}
HUJ = { country_event = HUJ_event.1401 }
}
option = {
name = HUJ_event.12.b
ai_chance = {
base = 0
modifier = {
strength_ratio = {
tag = HUJ
ratio > 1.1
}
add = 10
}
}
HUJ = { country_event = HUJ_event.1402 }
add_war_support = 0.1
}
}
country_event = {
id = HUJ_event.1401
title = HUJ_event.1401.t
desc = HUJ_event.1201.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = HUJ_event.1201.a
ai_chance = {
factor = 5
}
annex_country = {
target = INS
}
}
}
country_event = {
id = HUJ_event.1402
title = HUJ_event.1402.t
desc = HUJ_event.1202.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = HUJ_event.1202.a
ai_chance = {
factor = 5
}
create_wargoal = {
target = HOL
type = topple_government
expire = -1
}
create_wargoal = {
target = INS
type = topple_government
expire = -1
}
}
}
country_event = {
id = HUJ_event.15
title = HUJ_event.15.t
desc = HUJ_event.15.d
picture = GFX_aze_chaijun_nice
is_triggered_only = yes
option = {
name = HUJ_event.15.a
ai_chance = {
factor = 5
}
transfer_state = 326
news_event = { id = HUJ_event.1501 days = 3 }
}
}
news_event = {
id = HUJ_event.1501
title = HUJ_event.1501.t
desc = HUJ_event.1501.d
picture = GFX_az_blhxyq
major = yes
is_triggered_only = yes
option = {
name = HUJ_event.1501.a
trigger = {
OR = {
tag = DOH
is_ally_with = DOH
}
}
}
option = {
name =HUJ_event.1501.a
trigger = {
NOT = { tag = DOH }
}
}
}

1370
src/events/NSB_NewsEvents.txt Executable file

File diff suppressed because it is too large Load Diff

12999
src/events/NewsEvents.txt Executable file

File diff suppressed because it is too large Load Diff

245
src/events/SAD_shijian.txt Executable file
View File

@@ -0,0 +1,245 @@
add_namespace = SAD_event
country_event = {
id = SAD_event.1
title = SAD_event.1.t
desc = SAD_event.1.d
picture = GFX_aze_sad
is_triggered_only = yes
option = {
name = SAD_event.1.a
ai_chance = {
factor = 5
}
add_political_power = -150
news_event = aznews.23
}
option = {
name = SAD_event.1.b
ai_chance = {
factor = 0
}
}
}
country_event = {
id = SAD_event.2
title = SAD_event.2.t
desc = SAD_event.2.d
picture = GFX_aze_sad
is_triggered_only = yes
option = {
name = SAD_event.2.a
ai_chance = {
factor = 5
}
add_timed_idea = { idea = SAD_sdzffy days = 120 }
}
}
country_event = {
id = SAD_event.3
title = SAD_event.3.t
desc = SAD_event.3.d
picture = GFX_aze_sad
is_triggered_only = yes
option = {
name = SAD_event.3.a
ai_chance = {
factor = 5
}
}
}
country_event = {
id = SAD_event.4
title = SAD_event.4.t
desc = SAD_event.4.d
picture = GFX_aze_tianyingemoji
is_triggered_only = yes
option = {
name = SAD_event.4.a
ai_chance = {
factor = 5
}
create_corps_commander = {
name = 天鹰
portrait_path = "gfx/leaders/SAD/tianying.png"
traits = { xuexixunsu hangmu_army }
skill = 3
attack_skill = 2
defense_skill = 3
planning_skill = 3
logistics_skill = 2
}
}
option = {
name = SAD_event.4.b
ai_chance = {
factor = 0
}
create_navy_leader = {
name = 天鹰
portrait_path = "gfx/leaders/SAD/tianying.png"
traits = { air_controller flight_deck_manager hangmu_navy }
skill = 4
attack_skill = 4
defense_skill = 4
logistics_skill = 3
planning_skill = 2
}
}
}
country_event = {
id = SAD_event.5
title = SAD_event.5.t
desc = SAD_event.5.d
picture = GFX_aze_sad
is_triggered_only = yes
option = {
name = SAD_event.5.a
ai_chance = {
factor = 5
}
add_stability = -0.2
add_war_support = -0.1
hidden_effect = {
country_event = {
id = SAD_event.7
days = 50
}
}
add_timed_idea = {
idea = SAD_fbdzf_0
days = 90
}
}
option = {
name = SAD_event.5.b
ai_chance = {
factor = 5
}
hidden_effect = {
country_event = {
id = SAD_event.6
days = 50
}
}
add_political_power = -50
add_timed_idea = {
idea = SAD_fbdzf_0
days = 50
}
}
option = {
name = SAD_event.5.c
ai_chance = {
factor = 0
}
hidden_effect = {
country_event = {
id = SAD_event.6
days = 80
}
}
add_political_power = -100
add_timed_idea = {
idea = SAD_fbdzf_0
days = 30
}
}
}
country_event = {
id = SAD_event.6
title = SAD_event.6.t
desc = SAD_event.6.d
picture = GFX_aze_sad
is_triggered_only = yes
option = {
name = SAD_event.6.a
ai_chance = {
factor = 5
}
add_stability = 0.05
add_war_support = 0.15
remove_ideas = SAD_fbdzf
}
option = {
name = SAD_event.6.b
ai_chance = {
factor = 5
}
add_stability = 0.15
remove_ideas = SAD_fbdzf
}
option = {
name = SAD_event.6.c
ai_chance = {
factor = 5
}
add_political_power = 150
remove_ideas = SAD_fbdzf
}
}
country_event = {
id = SAD_event.7
title = SAD_event.7.t
desc = SAD_event.7.d
picture = GFX_aze_sad
is_triggered_only = yes
option = {
name = SAD_event.7.a
ai_chance = {
factor = 5
}
remove_ideas = SAD_fbdzf
add_ideas = SAD_ljdzf
}
}
country_event = {
id = SAD_event.8
title = SAD_event.8.t
desc = SAD_event.8.d
picture = GFX_aze_sad
is_triggered_only = yes
option = {
name = SAD_event.8.a
ai_chance = {
factor = 0
}
set_cosmetic_tag = SAD_ROME
custom_effect_tooltip = SAD_event.8.a_tooltip
hidden_effect = {
news_event = aznews.1002
SAD_weineituo = {
set_portraits = {
civilian = {
large="gfx/leaders/SAD/weineituo_emperor.png"
}
army = {
large="gfx/leaders/SAD/weineituo_emperor.png"
}
}
set_character_name = SAD_weineituo_emperor
remove_country_leader_trait = sddwg
add_country_leader_trait = {
trait = lmdgdry
ideology = fascism_ideology
}
}
}
}
option = {
name = SAD_event.8.b
ai_chance = {
factor = 5
}
custom_effect_tooltip = SAD_event.8.b_tooltip
add_political_power = 500
}
}

576
src/events/SIR_shijian.txt Executable file
View File

@@ -0,0 +1,576 @@
add_namespace = SIR_event
country_event = {
id = SIR_event.101
title = SIR_event.101.t
desc = SIR_event.101.d
picture = GFX_report_event_generic_sign_treaty2
is_triggered_only = yes
option = {
name = SIR_event.101.a
ai_chance = {
factor = 5
}
capital_scope = {
add_extra_state_shared_building_slots = 6
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
add_building_construction = {
type = arms_factory
level = 2
instant_build = yes
}
add_building_construction = {
type = dockyard
level = 2
instant_build = yes
}
}
}
}
country_event = {
id = SIR_event.1
title = SIR_event.1.t
desc = SIR_event.1.desc
picture = GFX_report_event_generic_sign_treaty2
is_triggered_only = yes
option = {
name = SIR_event.1.a
ai_chance = {
factor = 100
}
set_country_flag = SIR_jiaotiaokuxing_yongjiu
if = {
limit = {
not = { has_idea = SIR_jiaotiaokuxing }
}
add_ideas = SIR_jiaotiaokuxing
}
}
option = {
name = SIR_event.1.b
ai_chance = {
factor = 0
}
set_country_flag = SIR_jiaotiaogulishengyu_yongjiu
if = {
limit = {
not = { has_idea = SIR_jiaotiaogulishengyu }
}
add_ideas = SIR_jiaotiaogulishengyu
}
}
option = {
name = SIR_event.1.c
ai_chance = {
factor = 0
}
set_country_flag = SIR_jiaotiaonulizhi_yongjiu
if = {
limit = {
not = { has_idea = SIR_jiaotiaonulizhi }
}
add_ideas = SIR_jiaotiaonulizhi
}
}
option = {
name = SIR_event.1.d
ai_chance = {
factor = 0
}
set_country_flag = SIR_jiaotiaotuichongkexue_yongjiu
if = {
limit = {
not = { has_idea = SIR_jiaotiaotuichongkexue }
}
add_ideas = SIR_jiaotiaotuichongkexue
}
}
}
country_event = {
id = SIR_event.2
title = SIR_event.2.t
desc = SIR_event.2.d
picture = GFX_report_event_generic_sign_treaty2
is_triggered_only = yes
immediate = {
randomize_variable = {
var = random_qiangjie_wz
distribution = uniform
min = 5000
max = 30000
}
round_variable = random_qiangjie_wz
}
option = {
name = SIR_event.2.a
ai_chance = {
factor = 5
}
set_country_flag = SIR_dachuan_get
add_to_variable = { wz_sl = random_qiangjie_wz }
}
}
country_event = {
id = SIR_event.3
title = SIR_event.3.t
desc = SIR_event.3.d
picture = GFX_report_event_generic_sign_treaty2
is_triggered_only = yes
immediate = {
randomize_variable = {
var = random_qiangjie_zs
distribution = uniform
min = 50
max = 300
}
round_variable = random_qiangjie_zs
}
option = {
name = SIR_event.3.a
ai_chance = {
factor = 5
}
add_to_variable = { wz_sl = 4000 }
add_to_variable = { zs_sl = random_qiangjie_zs }
}
}
country_event = {
id = SIR_event.4
title = SIR_event.4.t
desc = SIR_event.4.d
picture = GFX_report_event_generic_sign_treaty2
is_triggered_only = yes
immediate = {
randomize_variable = {
var = random_buqiang
distribution = uniform
min = 20000
max = 50000
}
randomize_variable = {
var = random_zhiyuan
distribution = uniform
min = -2000
max = 2000
}
clamp_variable = {
var = random_zhiyuan
min = 0
max = 2000
}
randomize_variable = {
var = random_huopao
distribution = uniform
min = 0
max = 2000
}
randomize_variable = {
var = random_kache
distribution = uniform
min = -5000
max = 5000
}
clamp_variable = {
var = random_kache
min = 0
max = 5000
}
round_variable = random_buqiang
round_variable = random_kache
round_variable = random_huopao
round_variable = random_zhiyuan
}
option = {
name = SIR_event.4.a
ai_chance = {
factor = 5
}
meta_effect = {
text = {
add_equipment_to_stockpile = {
type = infantry_equipment
amount = [random_buqiang]
}
add_equipment_to_stockpile = {
type = support_equipment
amount = [random_zhiyuan]
}
add_equipment_to_stockpile = {
type = artillery_equipment
amount = [random_huopao]
}
add_equipment_to_stockpile = {
type = motorized_equipment
amount = [random_kache]
}
}
random_huopao = "[?random_huopao]"
random_buqiang = "[?random_buqiang]"
random_zhiyuan = "[?random_zhiyuan]"
random_kache = "[?motorized_equipment]"
}
}
}
country_event = {
id = SIR_event.5
title = SIR_event.5.t
desc = SIR_event.5.d
picture = GFX_report_event_generic_sign_treaty2
is_triggered_only = yes
immediate = {
randomize_variable = {
var = random_mingong
distribution = uniform
min = -10
max = 10
}
clamp_variable = {
var = random_mingong
min = 0
max = 10
}
randomize_variable = {
var = random_jungong
distribution = uniform
min = 1
max = 10
}
round_variable = random_mingong
round_variable = random_jungong
}
option = {
name = SIR_event.5.a
ai_chance = {
factor = 5
}
meta_effect = {
text = {
add_offsite_building = { type = industrial_complex level = [random_mingong] }
add_offsite_building = { type = arms_factory level = [random_jungong] }
}
random_mingong = "[?random_mingong]"
random_jungong = "[?random_jungong]"
}
}
}
country_event = {
id = SIR_event.6
title = SIR_event.6.t
desc = SIR_event.6.d
picture = GFX_report_event_generic_sign_treaty2
is_triggered_only = yes
option = {
name = SIR_event.6.a
ai_chance = {
factor = 5
}
add_equipment_to_stockpile = {
type = convoy
amount = 5
}
add_manpower = 500
}
}
country_event = {
id = SIR_event.7
title = SIR_event.7.t
desc = SIR_event.7.d
picture = aze_sr1
is_triggered_only = yes
option = {
name = "SIR_event.7.a"
SIR = {
annex_country = { target = ROOT transfer_troops = yes }
}
ai_chance = {
factor = 100
}
}
option = {
name = "SIR_event.7.b"
ROOT = {
declare_war_on = {
target = SIR
type = annex_everything
}
}
ai_chance = {
factor = 0
}
}
}
country_event = {
id = SIR_event.8
title = SIR_event.8.t
desc = SIR_event.8.d
picture = aze_sr1
is_triggered_only = yes
option = {
name = "SIR_event.8.a"
SIR = {
transfer_state = 687
transfer_state = 691
}
126 = {
add_resource = {
type = aluminium
amount = 48
}
}
ai_chance = {
base = 1
}
}
}
country_event = {
id = SIR_event.9
title = SIR_event.9.t
desc = SIR_event.9.d
picture = aze_sr1
is_triggered_only = yes
option = {
name = "SIR_event.9.a"
SIR = {
transfer_state = 310
}
ai_chance = {
base = 1
}
}
}
country_event = {
id = SIR_event.10
title = SIR_event.10.t
desc = SIR_event.10.d
picture = aze_gangkou
fire_only_once = yes
is_triggered_only = yes
option = {
name = "SIR_event.10.a"
white_peace = {
tag = BLI
}
SIR = {
annex_country = { target = BLI transfer_troops = no }
}
add_ideas = SIR_kejironghe
ai_chance = {
factor = 100
}
}
}
country_event = {
id = SIR_event.11
title = SIR_event.11.t
desc = SIR_event.11.desc
picture = aze_sr1
is_triggered_only = yes
option = {
name = "SIR_event.11.a"
SIR = { set_capital = { state = 278 } }
278 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
option = {
name = "SIR_event.11.b"
SIR = { set_capital = { state = 500 } }
500 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
option = {
name = "SIR_event.11.c"
SIR = { set_capital = { state = 279 } }
279 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
option = {
name = "SIR_event.11.d"
SIR = { set_capital = { state = 300 } }
300 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
option = {
name = "SIR_event.11.e"
SIR = { set_capital = { state = 303 } }
303 = {
add_resource = {
type = tungsten
amount = 300
}
add_resource = {
type = chromium
amount = 300
}
add_resource = {
type = oil
amount = 300
}
add_resource = {
type = rubber
amount = 300
}
add_resource = {
type = steel
amount = 300
}
add_resource = {
type = aluminium
amount = 300
}
}
ai_chance = {
base = 1
}
}
}
country_event = {
id = SIR_event.12
title = SIR_event.12.t
desc = SIR_event.12.d
picture = aze_gangkou
fire_only_once = yes
is_triggered_only = yes
option = {
name = "SIR_event.12.a"
SIR = {
declare_war_on = {
target = BLI
type = annex_everything
}
}
ai_chance = {
factor = 100
}
}
option = {
name = "SIR_event.12.b"
ai_chance = {
factor = 0
}
}
}

312
src/events/TIX_shijian.txt Executable file
View File

@@ -0,0 +1,312 @@
add_namespace = TIX_event
country_event = {
id = TIX_event.1
title = TIX_event.1.t
desc = TIX_event.1.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = TIX_event.1.a
ai_chance = {
factor = 5
}
add_war_support = 0.05
}
}
country_event = {
id = TIX_event.2
title = TIX_event.2.t
desc = TIX_event.2.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = TIX_event.2.a
ai_chance = {
factor = 5
}
army_experience = 20
}
}
country_event = {
id = TIX_event.3
title = TIX_event.3.t
desc = TIX_event.3.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = TIX_event.3.a
ai_chance = {
factor = 5
}
add_political_power = 50
}
}
country_event = {
id = TIX_event.4
title = TIX_event.4.t
desc = TIX_event.4.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = TIX_event.4.a
ai_chance = {
factor = 5
}
TIX = { add_to_faction = BFL }
}
option = {
name = TIX_event.4.b
ai_chance = {
factor = 0
}
}
}
country_event = {
id = TIX_event.5
title = TIX_event.5.t
desc = TIX_event.5.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = TIX_event.5.a
ai_chance = {
factor = 0
}
set_global_flag = TIX_duibeilianyouhao
}
option = {
name = TIX_event.5.b
ai_chance = {
factor = 5
}
}
}
country_event = {
id = TIX_event.6
title = TIX_event.6.t
desc = TIX_event.6.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = TIX_event.6.a
ai_chance = {
factor = 1
}
add_ideas = TIX_bsmdfk
}
}
country_event = {
id = TIX_event.7
title = TIX_event.7.t
desc = TIX_event.7.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = TIX_event.7.a
trigger = { tag = TIX }
ai_chance = {
factor = 1
}
TIX = {
add_ideas = TIX_jkblzy
capital_scope = {
add_resource = {
type = steel
amount = 40
}
add_resource = {
type = chromium
amount = 36
}
add_resource = {
type = aluminium
amount = 24
}
}
give_guarantee = BFL
}
}
option = {
name = TIX_event.7.b
trigger = { tag = BFL }
ai_chance = {
factor = 1
}
BFL = {
add_political_power = 200
add_tech_bonus = {
name = "铁血的帮助"
bonus = 0.75
uses = 2
category = industry
}
}
give_guarantee = TIX
}
}
country_event = {
id = TIX_event.8
title = TIX_event.8.t
desc = TIX_event.8.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = TIX_event.8.a
ai_chance = {
factor = 0
}
remove_unit_leader = 201
add_political_power = 300
remove_ideas = TIX_bsmdfk
set_country_flag = qingxibisimai
custom_effect_tooltip = TIX_event.8_tooltip
}
option = {
name = TIX_event.8.b
ai_chance = {
factor = 5
}
remove_ideas = TIX_bsmdfk
}
}
country_event = {
id = TIX_event.9
title = TIX_event.9.t
desc = TIX_event.9.d
picture = GFX_aze_hxftl
is_triggered_only = yes
option = {
name = TIX_event.9.a
ai_chance = {
factor = 100
}
create_country_leader = {
name = "腓特烈大帝"
picture = "leader_feitelie.jpg"
expire = "1965.1.1"
ideology = despotism
traits = {
tywh
}
}
news_event = aznews.36
}
option = {
name = TIX_event.9.b
ai_chance = {
factor = 0
}
add_ideas = TIX_tywh
}
}
country_event = {
id = TIX_event.10
title = TIX_event.10.t
desc = TIX_event.10.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = TIX_event.10.a
ai_chance = {
factor = 4
}
create_faction = "鸢尾防御联盟"
add_to_faction = BEL
add_to_faction = HOL
add_to_faction = LUX
}
option = {
name = "关我屁事"
ai_chance = {
factor = 0
}
}
}
country_event = {
id = TIX_event.11
title = TIX_event.11.t
desc = TIX_event.11.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = TIX_event.11.a
ai_chance = {
factor = 4
}
add_to_faction = YUW
}
option = {
name = "我们不关心鸢尾"
ai_chance = {
factor = 0
}
add_to_faction = YUW
}
}
country_event = {
id = TIX_event.12
title = TIX_event.12.t
desc = TIX_event.12.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = TIX_event.12.a
ai_chance = {
factor = 4
}
create_faction = "中欧防御联盟"
add_to_faction = CZE
}
}
country_event = {
id = TIX_event.13
title = TIX_event.13.t
desc = TIX_event.13.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = TIX_event.13.a
ai_chance = {
factor = 0
}
TIX = { country_event = TIX_event.14 }
}
option = {
name = TIX_event.13.b
ai_chance = {
factor = 5
}
TIX = { country_event = TIX_event.15 }
}
}
country_event = {
id = TIX_event.14
title = TIX_event.14.t
desc = TIX_event.14.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = TIX_event.14.a
ai_chance = {
factor = 4
}
set_autonomy = {
target = HUN
autonomous_state = autonomy_integrated_puppet
}
}
}
country_event = {
id = TIX_event.15
title = TIX_event.15.t
desc = TIX_event.15.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = TIX_event.15.a
ai_chance = {
factor = 4
}
create_wargoal = { target = HUN type = take_state_focus }
}
}

682
src/events/XGE.txt Executable file
View File

@@ -0,0 +1,682 @@
add_namespace = XGE
add_namespace = XGE_News
country_event = {
id = XGE.001
title = XGE.001.title
desc = XGE.001.desc
is_triggered_only = yes
fire_only_once = no
immediate = {
hidden_effect = {
152 = {
add_core_of = XGE
transfer_state_to = XGE
}
every_state = {
limit = {
is_core_of = AUS
NOT = { is_core_of = XGE }
}
add_core_of = XGE
}
XGE = {
division_template = {
name = "Infanterie-Division"
# = XGE_Inf_01
regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 0 y = 2 }
infantry = { x = 1 y = 0 }
infantry = { x = 1 y = 1 }
infantry = { x = 1 y = 2 }
infantry = { x = 2 y = 0 }
infantry = { x = 2 y = 1 }
infantry = { x = 2 y = 2 }
artillery_brigade = { x = 3 y = 0 }
artillery_brigade = { x = 3 y = 1 }
artillery_brigade = { x = 3 y = 2 }
}
support = {
engineer = { x = 0 y = 0 }
artillery = { x = 0 y = 1 }
}
}
division_template = {
name = "Panzer-Division"
# = XGE_Arm_01
regiments = {
light_armor = { x = 0 y = 0 }
light_armor = { x = 0 y = 1 }
light_armor = { x = 0 y = 2 }
light_armor = { x = 0 y = 3 }
light_armor = { x = 1 y = 0 }
light_armor = { x = 1 y = 1 }
light_armor = { x = 1 y = 2 }
light_armor = { x = 1 y = 3 }
motorized = { x = 2 y = 0 }
motorized = { x = 2 y = 1 }
motorized = { x = 2 y = 2 }
motorized = { x = 2 y = 3 }
motorized = { x = 3 y = 0 }
motorized = { x = 3 y = 1 }
motorized = { x = 3 y = 2 }
motorized = { x = 3 y = 3 }
}
support = {
mot_recon = { x = 0 y = 0 }
engineer = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
}
}
division_template = {
name = "Infanterie-Division (mot.)" # Used to be SS division -> New system for SS. Also messed up the civil war by refusing to move to the fascists, and immersion-breaking to have them around as royalists
# = XGE_MOT_02
regiments = {
motorized = { x = 0 y = 0 }
motorized = { x = 0 y = 1 }
motorized = { x = 0 y = 2 }
motorized = { x = 1 y = 0 }
motorized = { x = 1 y = 1 }
motorized = { x = 1 y = 2 }
motorized = { x = 2 y = 0 }
motorized = { x = 2 y = 1 }
motorized = { x = 2 y = 2 }
}
support = {
mot_recon = { x = 0 y = 0 }
engineer = { x = 0 y = 1 }
artillery = { x = 0 y = 2 }
}
}
division_template = {
name = "德意志帝国装甲师"
is_locked = yes
regiments = {
mechanized = { x = 0 y = 0 }
mechanized = { x = 0 y = 1 }
mechanized = { x = 0 y = 2 }
mechanized = { x = 0 y = 3 }
mechanized = { x = 1 y = 0 }
mechanized = { x = 1 y = 1 }
mechanized = { x = 1 y = 2 }
mechanized = { x = 1 y = 3 }
medium_armor = { x = 2 y = 0 }
medium_armor = { x = 2 y = 1 }
medium_armor = { x = 2 y = 2 }
medium_armor = { x = 2 y = 3 }
medium_armor = { x = 3 y = 0 }
medium_armor = { x = 3 y = 1 }
medium_tank_destroyer_brigade = { x = 4 y = 0 }
}
support = {
engineer = { x = 0 y = 0 } # (semi-mot) Engineer bn
light_tank_recon = { x = 0 y = 1 }
medium_flame_tank = { x = 0 y = 2 }
logistics_company = { x = 0 y = 3 }
anti_air = { x = 0 y = 4 }
}
}
create_equipment_variant = {
name = "B2喷火坦克"
type = medium_tank_flame_chassis_3
parent_version = 0
modules = {
main_armament_slot = flamethrower
turret_type_slot = tank_light_two_man_tank_turret
suspension_type_slot = tank_bogie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = additional_machine_guns
special_type_slot_2 = dozer_blade
special_type_slot_3 = additional_machine_guns
special_type_slot_4 = additional_machine_guns
}
upgrades = {
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 0
}
}
create_equipment_variant = {
name = "追猎者坦克歼击车"
type = medium_tank_destroyer_chassis_3
modules = {
main_armament_slot = tank_heavy_cannon_3
turret_type_slot = tank_medium_fixed_superstructure_turret
suspension_type_slot = tank_christie_suspension
armor_type_slot = tank_riveted_armor
engine_type_slot = tank_gasoline_engine
special_type_slot_1 = secondary_turret_small_cannon
special_type_slot_2 = secondary_turret_small_cannon
special_type_slot_3 = easy_maintenance
special_type_slot_4 = extra_ammo_storage
}
upgrades = {
tank_nsb_engine_upgrade = 0
tank_nsb_armor_upgrade = 0
}
}
create_equipment_variant = {
name = "豹2"
type = medium_tank_chassis_3
parent_version = 0
modules = {
main_armament_slot = tank_medium_cannon_2
turret_type_slot = tank_medium_three_man_tank_turret
suspension_type_slot = tank_torsion_bar_suspension
armor_type_slot = tank_welded_armor
engine_type_slot = tank_diesel_engine
special_type_slot_1 = tank_radio_3
special_type_slot_2 = dozer_blade
special_type_slot_3 = secondary_turret_small_cannon
special_type_slot_4 = secondary_turret_small_cannon
}
upgrades = {
tank_nsb_engine_upgrade = 4
tank_nsb_armor_upgrade = 14
}
}
every_military_industrial_organization = {
limit = { owner = XGE }
add_mio_funds = 300
add_mio_size = 10
}
}
}
}
option = {
name = XGE.001.a
XGE = {
change_tag_from = ROOT
}
XGE = {
country_event = {
id = XGE.002
days = 2
}
declare_war_on = { target = AUS type = annex_everything }
hidden_effect = {
152 = {
create_unit = {
division = "name = \"Infanterie-Division\" division_template = \"Infanterie-Division\" start_experience_factor = 1"
owner = XGE
count = 40
}
create_unit = {
division = "name = \"Panzer-Division\" division_template = \"Panzer-Division\" start_experience_factor = 1"
owner = XGE
count = 10
}
create_unit = {
division = "name = \"Infanterie-Division (mot.)\" division_template = \"Infanterie-Division (mot.)\" start_experience_factor = 1"
owner = XGE
count = 15
}
create_unit = {
division = "name = \"德意志帝国装甲师\" division_template = \"德意志帝国装甲师\" start_experience_factor = 1"
owner = XGE
count = 24
}
}
}
}
hidden_effect = {
news_event = {
id = XGE_News.001
}
}
ai_chance = {
base = 10
}
}
option = {
name = XGE.001.b
XGE = {
declare_war_on = { target = AUS type = annex_everything }
hidden_effect = {
152 = {
create_unit = {
division = "name = \"Infanterie-Division\" division_template = \"Infanterie-Division\" start_experience_factor = 1"
owner = XGE
count = 40
}
create_unit = {
division = "name = \"Panzer-Division\" division_template = \"Panzer-Division\" start_experience_factor = 1"
owner = XGE
count = 10
}
create_unit = {
division = "name = \"Infanterie-Division (mot.)\" division_template = \"Infanterie-Division (mot.)\" start_experience_factor = 1"
owner = XGE
count = 15
}
create_unit = {
division = "name = \"德意志帝国装甲师\" division_template = \"德意志帝国装甲师\" start_experience_factor = 1"
owner = XGE
count = 24
}
}
}
}
hidden_effect = {
news_event = {
id = XGE_News.001
}
}
ai_chance = {
base = 10
}
}
}
country_event = {
id = XGE.002
title = XGE.002.title
desc = XGE.002.desc
is_triggered_only = yes
fire_only_once = no
option = {
name = XGE.002.a
country_event = {
id = XGE.003
days = 1
}
ai_chance = {
base = 10
}
}
}
country_event = {
id = XGE.003
title = XGE.003.title
desc = XGE.003.desc
is_triggered_only = yes
fire_only_once = no
option = {
name = XGE.003.a
country_event = {
id = XGE.004
days = 1
}
ai_chance = {
base = 10
}
}
}
country_event = {
id = XGE.004
title = XGE.004.title
desc = XGE.004.desc
is_triggered_only = yes
fire_only_once = no
option = {
name = XGE.004.a
ai_chance = {
base = 10
}
}
}
country_event = {
id = XGE.007
title = XGE.007.title
desc = XGE.007.desc
is_triggered_only = yes
fire_only_once = yes
option = {
name = XGE.007.a
ai_chance = {
base = 10
}
}
}
country_event = {
id = XGE.008
title = XGE.008.title
desc = XGE.008.desc
is_triggered_only = yes
fire_only_once = yes
option = {
name = XGE.008.a
ai_chance = {
base = 10
}
}
}
country_event = {
id = XGE.009
title = XGE.009.title
desc = XGE.009.desc
is_triggered_only = yes
fire_only_once = yes
option = {
name = XGE.009.a
ai_chance = {
base = 10
}
}
}
country_event = {
id = XGE.010
title = XGE.010.title
desc = XGE.010.desc
is_triggered_only = yes
fire_only_once = yes
option = {
name = XGE.010.a
ai_chance = {
base = 10
}
}
}
country_event = {
id = XGE.011
title = XGE.011.title
desc = XGE.011.desc
is_triggered_only = yes
fire_only_once = yes
option = {
name = XGE.011.a
create_country_leader = {
name = "阿道夫·莉莎"
desc = ""
picture = "gfx/leaders/XGE/lisha_new.dds"
expire = "1985.1.1"
ideology = nazism
traits = { ZHISHANG_YUANSHOU }
}
hidden_effect = {
country_event = {
id = XGE.014
days = 7
}
}
ai_chance = {
base = 10
}
}
}
country_event = {
id = XGE.012
title = XGE.012.title
desc = XGE.012.desc
#is_triggered_only = yes
trigger = {
tag = GER
all_country = {
or = {
tag = GER
is_subject_of = GER
}
}
}
fire_only_once = yes
option = {
name = XGE.012.a
country_event = {
id = XGE.013
}
ai_chance = {
base = 10
}
}
}
country_event = {
id = XGE.013
title = XGE.013.title
desc = XGE.013.desc
is_triggered_only = yes
fire_only_once = yes
option = {
name = XGE.013.a
custom_effect_tooltip = meme_is_over
ai_chance = {
base = 10
}
}
}
country_event = {
id = XGE.014
title = XGE.014.title
desc = XGE.014.desc
is_triggered_only = yes
fire_only_once = yes
option = {
name = XGE.014.a
ai_chance = {
base = 10
}
}
}
country_event = {
id = XGE.2010
title = XGE.2008.title
desc = XGE.2008.desc
is_triggered_only = yes
fire_only_once = no
option = {
name = XGE.2008.a
set_cosmetic_tag = GERMANIA_EMPER
}
option = {
name = XGE.2008.b
if = {
limit = {
has_game_rule = {
rule = meme_start
option = yes
}
}
country_event = {
id = XGE.001
days = 2
}
}
}
option = {
name = XGE.2008.b
set_province_name = {
id = 6521
name = "日耳曼妮娅"
}
set_victory_points = {
province = 6521
value = 100
}
}
option = {
name = XGE.2008.c
every_state = {
limit = {
or = {
region = 1
region = 2
region = 3
region = 4
}
}
add_core_of = GEG
}
GEG = {
set_state_controller = 131
set_politics = {
ruling_party = fascism
last_election = "1936.1.1"
elections_allowed = no
}
set_party_name = {
ideology = fascism
long_name = "纳粹党不列颠支部"
name = "纳粹党不列颠支部"
}
set_popularities = {
fascism = 100
}
inherit_technology = ROOT
add_equipment_to_stockpile = {
type = infantry_equipment_1
amount = 4000
}
add_equipment_to_stockpile = {
type = support_equipment
amount = 100
}
add_manpower = 40000
set_cosmetic_tag = Project_Sea_Lion_Landing_Zone_Command
}
set_autonomy = {
target = GEG
autonomy_state = autonomy_reichskommissariat
}
HUJ = { declare_war_on = { target = GEG type = annex_everything } }
GEG = {
ROOT = {
if = {
limit = {
has_character = GER_maiye
GER_maiye = {
not = {
has_character_flag = has_been_a_governor
}
is_country_leader = no
}
}
PREV = {
create_country_leader = {
name = "赫尔曼·迈耶"
desc = ""
picture = "gfx/leaders/XGE/GER_maiye.dds"
expire = "1985.1.1"
ideology = nazism
traits = {
}
}
}
GER_maiye = {
set_character_flag = has_been_a_governor
}
}
else = { GER_get_a_governor_to_PREV = yes }
}
}
}
}
#布劳瑙的异象
news_event = {
id = XGE_News.001
title = XGE_News.001.t
picture = GFX_event_xier_in_power
desc = XGE_News.001.desc
trigger = {
wants_world_news = yes
}
is_triggered_only = yes
major = yes
option = {
name = XGE_News.001.a
trigger = {
tag = XGE
}
}
option = {
name = XGE_News.001.b
trigger = {
not = {
tag = XGE
}
}
}
}
#德意志统一战争
news_event = {
id = XGE_News.002
title = XGE_News.002.t
picture = GFX_new_event_ger_win_civil_war
desc = XGE_News.002.desc
trigger = {
wants_world_news = yes
}
is_triggered_only = yes
major = yes
option = {
name = XGE_News.002.a
trigger = {
tag = XGE
}
}
option = {
name = XGE_News.002.b
trigger = {
not = {
tag = XGE
}
}
}
}
#终焉将至
news_event = {
id = XGE_News.003
title = XGE_News.003.t
picture = GFX_new_death_of_ger
desc = XGE_News.003.desc
trigger = {
wants_world_news = yes
}
is_triggered_only = yes
major = yes
option = {
name = XGE_News.003.a
trigger = {
tag = XGE
}
}
option = {
name = XGE_News.003.b
trigger = {
not = {
tag = XGE
}
}
}
}
#奥地利政变
news_event = {
id = XGE_News.004
title = XGE_News.004.t
picture = GFX_event_xier_in_power
desc = XGE_News.004.desc
trigger = {
wants_world_news = yes
}
is_triggered_only = yes
major = yes
option = {
name = XGE_News.004.a
trigger = {
tag = XGE
}
}
option = {
name = XGE_News.004.b
trigger = {
not = {
tag = XGE
}
}
}
}

4724
src/events/YUW_shijian.txt Executable file

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add_namespace = affect_DOH_event
country_event = {
id = affect_DOH_event.1
title = affect_DOH_event.1.t
desc = affect_DOH_event.1.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = affect_DOH_event.1.a
ai_chance = {
factor = 5
}
custom_effect_tooltip = affect_DOH_event.1.effect_tooltip
if = {
limit = {
has_tech = basic_heavy_tank_chassis
}
army_experience = 100
}
else = {
add_tech_bonus = {
name = "铁血坦克图纸"
bonus = 10
uses = 1
technology = basic_heavy_tank_chassis
}
army_experience = 20
}
}
}
country_event = {
id = affect_DOH_event.2
title = affect_DOH_event.2.t
desc = affect_DOH_event.2.d
picture = GFX_aze_guanghui
is_triggered_only = yes
option = {
name = affect_DOH_event.2.a
ai_chance = {
factor = 5
}
add_equipment_to_stockpile = {
type = convoy
amount = 150
}
custom_effect_tooltip = affect_DOH_event.2.effect_tooltip
add_to_variable = {
var = wz_sl
value = 1000
}
}
}
country_event = {
id = affect_DOH_event.3
title = affect_DOH_event.3.t
desc = affect_DOH_event.3.d
picture = GFX_aze_luoxiya
is_triggered_only = yes
option = {
name = affect_DOH_event.3.a
ai_chance = {
factor = 5
}
add_popularity = { ideology = communism popularity = 0.05 }
capital_scope = {
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
}
}
}

2429
src/events/ai_bianzhi.txt Executable file

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2988
src/events/az_pt_event.txt Executable file

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230
src/events/azcollege.txt Executable file
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##卖5000步枪=2000物资 买3000物资=5000步枪 1物资=0.8产能
add_namespace = azcollege
country_event = {
id = azcollege.1
title = azcollege.1.t
desc = azcollege.1.d
picture = GFX_aze_haijunxueyuan
is_triggered_only = yes
immediate = {
clr_country_flag = az_xmp_haijunzuozhanyanjiu_doing
}
option = {
name = azcollege.1.a
ai_chance = {
factor = 4
}
add_doctrine_cost_reduction = {
name = "如期完成"
cost_reduction = 0.2
uses = 1
category = naval_doctrine
}
}
}
country_event = {
id = azcollege.2
title = azcollege.2.t
desc = azcollege.2.d
picture = GFX_aze_haijunxueyuan
is_triggered_only = yes
immediate = {
clr_country_flag = az_xmp_haijunzuozhanyanjiu_doing
}
option = {
name = azcollege.2.a
ai_chance = {
factor = 4
}
add_doctrine_cost_reduction = {
name = "科研成功"
cost_reduction = 0.4
uses = 2
category = naval_doctrine
}
}
}
}
country_event = {
id = azcollege.3
title = azcollege.3.t
desc = azcollege.3.d
picture = GFX_aze_haijunxueyuan
is_triggered_only = yes
immediate = {
clr_country_flag = az_xmp_haijunzuozhanyanjiu_doing
}
option = {
name = azcollege.3.a
ai_chance = {
factor = 4
}
add_tech_bonus = {
name = "科研项目重大突破"
bonus = 0.7
uses = 3
category = naval_doctrine
}
}
}
country_event = {
id = azcollege.4
title = azcollege.4.t
desc = azcollege.4.d
picture = GFX_aze_gangkou
is_triggered_only = yes
immediate = {
clr_country_flag = az_xmp_jianchuanzhuangbeishiyan_doing
}
option = {
name = azcollege.4.a
ai_chance = {
factor = 4
}
add_tech_bonus = {
name = "舰船装备实验完成"
bonus = 0.75
uses = 4
category = naval_equipment
}
}
}
country_event = {
id = azcollege.5
title = azcollege.5.t
desc = azcollege.5.d
picture = GFX_aze_gangkou
is_triggered_only = yes
immediate = {
clr_country_flag = az_xmp_jianchuanzhuangbeishiyan_doing
}
option = {
name = azcollege.5.a
ai_chance = {
factor = 4
}
add_tech_bonus = {
name = "舰船装备实验超量完成"
bonus = 1
uses = 6
category = naval_equipment
}
}
}
country_event = {
id = azcollege.6
title = azcollege.6.t
desc = azcollege.6.d
picture = GFX_aze_tankexueyuan
is_triggered_only = yes
option = {
name = azcollege.6.a
ai_chance = {
factor = 4
}
add_doctrine_cost_reduction = {
name = "科研成功"
cost_reduction = 0.25
uses = 2
category = land_doctrine
}
}
}
country_event = {
id = azcollege.7
title = azcollege.7.t
desc = azcollege.7.d
picture = GFX_aze_tankexueyuan
is_triggered_only = yes
option = {
name = azcollege.7.a
ai_chance = {
factor = 4
}
add_doctrine_cost_reduction = {
name = "科研项目重大突破"
cost_reduction = 0.7
uses = 2
category = land_doctrine
}
}
}
country_event = {
id = azcollege.8
title = azcollege.8.t
desc = azcollege.8.d
picture = GFX_aze_mingshi2
is_triggered_only = yes
option = {
name = azcollege.8.junzhu
ai_chance = {
factor = 1
}
set_country_flag = get_keyantuzhi_junzhu
custom_effect_tooltip = get_keyantuzhi_junzhu_tooltip
}
option = {
name = azcollege.8.zuozhiya
ai_chance = {
factor = 1
}
set_country_flag = get_keyantuzhi_zuozhiya
custom_effect_tooltip = get_keyantuzhi_zuozhiya_tooltip
}
option = {
name = azcollege.8.feitelie
ai_chance = {
factor = 1
}
set_country_flag = get_keyantuzhi_feitelie
custom_effect_tooltip = get_keyantuzhi_feitelie_tooltip
}
option = {
name = azcollege.8.chuyun
ai_chance = {
factor = 1
}
set_country_flag = get_keyantuzhi_chuyun
custom_effect_tooltip = get_keyantuzhi_chuyun_tooltip
}
}
country_event = {
id = azcollege.9
title = azcollege.9.t
desc = azcollege.9.d
picture = GFX_aze_mingshi2
is_triggered_only = yes
option = {
name = azcollege.9.chaijun
ai_chance = {
factor = 1
}
set_country_flag = get_keyantuzhi_chaijun
custom_effect_tooltip = get_keyantuzhi_chaijun_tooltip
}
option = {
name = azcollege.9.xiyatu
ai_chance = {
factor = 1
}
set_country_flag = get_keyantuzhi_xiyatu
custom_effect_tooltip = get_keyantuzhi_xiyatu_tooltip
}
option = {
name = azcollege.9.luoen
ai_chance = {
factor = 1
}
set_country_flag = get_keyantuzhi_luoen
custom_effect_tooltip = get_keyantuzhi_luoen_tooltip
}
option = {
name = azcollege.9.yichui
ai_chance = {
factor = 1
}
set_country_flag = get_keyantuzhi_yichui
custom_effect_tooltip = get_keyantuzhi_yichui_tooltip
}
}

3243
src/events/azevent.txt Executable file

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16
src/events/azkaogudui_event.txt Executable file
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add_namespace = azkaogudui
country_event = {
id = azkaogudui.1
title = azkaogudui.1.t
desc = azkaogudui.1.d
picture = GFX_aze_txbsm
is_triggered_only = yes
option = {
name = azkaogudui.1.a
ai_chance = {
factor = 5
}
}
}

1931
src/events/aznews.txt Executable file

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790
src/events/azspnews.txt Executable file
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add_namespace = azspnews
news_event = {
id = azspnews.33
title ="北京沦陷"
desc = azspnews.33.d
picture = GFX_az_cy1
major = yes
trigger = {
608 = { is_controlled_by = CHY }
608 = { is_owned_by = DOH }
CHY = { has_war_with = DOH }
NOT = { has_global_flag =CHY_beijing_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = CHY_beijing_flag
}
option = {
name = "重樱拿下了桥头堡。"
trigger = {
NOT = {
TAG = DOH
TAG = CHY
}
}
}
option = {
name = "冲锋!!!"
trigger = { TAG = CHY }
}
option = {
name = "首战失利!"
trigger = { TAG = DOH }
}
}
news_event = {
id = azspnews.32
title ="东京陷落"
desc = azspnews.32.d
picture = GFX_az_byqiye
major = yes
trigger = {
282 = { is_controlled_by = BYG }
282 = { is_owned_by = CHY }
BYG = { has_war_with = CHY }
NOT = { has_global_flag =BYG_tokyo_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = BYG_tokyo_flag
}
option = {
name = "重大的进展。"
trigger = {
NOT = {
TAG = BYG
TAG = CHY
}
}
}
option = {
name = "一亿玉碎!"
trigger = { TAG = CHY }
}
option = {
name = "还不能掉以轻心。"
trigger = { TAG = BYG }
}
}
news_event = {
id = azspnews.31
title ="东京陷落"
desc = azspnews.31.d
picture = GFX_az_dh1
major = yes
trigger = {
282 = { is_controlled_by = DOH }
282 = { is_owned_by = CHY }
DOH = { has_war_with = CHY }
NOT = { has_global_flag =DOH_tokyo_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = DOH_tokyo_flag
}
option = {
name = "意想不到的进展。"
trigger = {
NOT = {
TAG = DOH
TAG = CHY
}
}
}
option = {
name = "一亿玉碎!"
trigger = { TAG = CHY }
}
option = {
name = "抓住长门!"
trigger = { TAG = DOH }
}
}
news_event = {
id = azspnews.30
title ="南京沦陷"
desc = azspnews.30.d
picture = GFX_az_cy1
major = yes
trigger = {
613 = { is_controlled_by = CHY }
613 = { is_owned_by = DOH }
CHY = { has_war_with = DOH }
NOT = { has_global_flag =CHY_nanjing_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = CHY_nanjing_flag
}
option = {
name = "变幻莫测的时代。"
trigger = {
NOT = {
TAG = DOH
TAG = CHY
}
}
}
option = {
name = "板载!!!"
trigger = { TAG = CHY }
}
option = {
name = "抗战才刚刚开始!"
trigger = { TAG = DOH }
}
}
news_event = {
id = azspnews.29
title ="鸢尾国爆发内战!"
desc = "长期的政府混乱使鸢尾的政局十分动荡,内战一触即发。由于黎塞留的错误决定,让巴尔掌控了部分军队的控制权,并宣布发动内战。"
picture = GFX_az_yw2
is_triggered_only = yes
option = {
name = "鸢尾的事情怎么总是这么糟糕!"
trigger = {
NOT = {
TAG = YUW
}
}
}
option = {
name = "来吧!"
trigger = { TAG = YUW }
}
}
news_event = {
id = azspnews.28
title ="莫斯科沦陷"
desc = azspnews.28.d
picture = GFX_az_tx1
major = yes
trigger = {
219 = { is_controlled_by = TIX }
219 = { is_owned_by = BFL }
TIX = { has_war_with = BFL }
NOT = { has_global_flag =TIX_mosike_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = TIX_mosike_flag
}
option = {
name = "这就是北联的终结了吗?"
trigger = {
NOT = {
TAG = BFL
TAG = TIX
}
}
}
option = {
name = "到此为止了吗......"
trigger = { TAG = BFL }
}
option = {
name = "莫斯科是我们的了!"
trigger = { TAG = TIX }
}
}
news_event = {
id = azspnews.27
title ="攻克柏林"
desc = azspnews.27.d
picture = GFX_az_yw3
major = yes
trigger = {
64 = { is_controlled_by = YUW }
64 = { is_owned_by = TIX }
YUW = { has_war_with = TIX }
NOT = { has_global_flag =YUW_berlin_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = YUW_berlin_flag
}
option = {
name = "这是战争终结的开始,亦或是一场漫长的停战期......."
trigger = {
NOT = {
TAG = YUW
TAG = TIX
}
}
}
option = {
name = "还没有结束!"
trigger = { TAG = TIX }
}
option = {
name = "我们终于来到了这里!"
trigger = { TAG = YUW }
}
}
news_event = {
id = azspnews.26
title ="攻克柏林"
desc = azspnews.26.d
picture = GFX_az_bfl1
major = yes
trigger = {
64 = { is_controlled_by = BFL }
64 = { is_owned_by = TIX }
BFL = { has_war_with = TIX }
NOT = { has_global_flag =BFL_berlin_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = BFL_berlin_flag
}
option = {
name = "[BFL.GetAdjective]巨熊正在成长……"
trigger = {
NOT = {
TAG = BFL
TAG = TIX
}
}
}
option = {
name = "还没有结束!"
trigger = { TAG = TIX }
}
option = {
name = "终于,俾斯麦的老巢是我们的了!"
trigger = { TAG = BFL }
}
}
news_event = {
id = azspnews.25
title ="攻克柏林"
desc = azspnews.25.d
picture = GFX_az_byqiye
major = yes
trigger = {
64 = { is_controlled_by = BYG }
64 = { is_owned_by = TIX }
BYG = { has_war_with = TIX }
NOT = { has_global_flag =BYG_berlin_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = BYG_berlin_flag
}
option = {
name = "战争即将宣告终结。"
trigger = {
NOT = {
TAG = TIX
TAG = BYG
}
}
}
option = {
name = "还没有结束!"
trigger = { TAG = TIX }
}
option = {
name = "一次教科书式的行动!"
trigger = { TAG = BYG }
}
}
news_event = {
id = azspnews.24
title ="攻克柏林"
desc = azspnews.24.d
picture = GFX_az_hj1
major = yes
trigger = {
64 = { is_controlled_by = HUJ }
64 = { is_owned_by = TIX }
TIX = { has_war_with = HUJ }
NOT = { has_global_flag =HUJ_berlin_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = HUJ_berlin_flag
}
option = {
name = "战争即将宣告终结。"
trigger = {
NOT = {
TAG = TIX
TAG = HUJ
}
}
}
option = {
name = "还没有结束!"
trigger = { TAG = TIX }
}
option = {
name = "干得好,伙计们!"
trigger = { TAG = HUJ }
}
}
news_event = {
id = azspnews.23
title ="伦敦沦陷"
desc = azspnews.23.d
picture = GFX_az_sad1
major = yes
trigger = {
126 = { is_controlled_by = SAD }
126 = { is_owned_by = HUJ }
SAD = { has_war_with = HUJ }
NOT = { has_global_flag =SAD_london_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = SAD_london_flag
}
option = {
name = "皇家已经没有机会了。"
trigger = {
NOT = {
TAG = SAD
TAG = HUJ
}
}
}
option = {
name = "我们会继续战斗!"
trigger = { TAG = HUJ }
}
option = {
name = "撒丁帝国的又一次征服!!"
trigger = { TAG = SAD }
}
}
news_event = {
id = azspnews.22
title ="伦敦沦陷"
desc = azspnews.22.d
picture = GFX_az_tix3
major = yes
trigger = {
126 = { is_controlled_by = TIX }
126 = { is_owned_by = HUJ }
TIX = { has_war_with = HUJ }
NOT = { has_global_flag =TIX_london_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = TIX_london_flag
}
option = {
name = "皇家已经没有机会了。"
trigger = {
NOT = {
TAG = TIX
TAG = HUJ
}
}
}
option = {
name = "我们会继续战斗!"
trigger = { TAG = HUJ }
}
option = {
name = "我们将很快赢得这场战争的胜利!"
trigger = { TAG = TIX }
}
}
news_event = {
id = azspnews.21
title ="罗马陷落"
desc = azspnews.21.d
picture = GFX_az_yw3
major = yes
trigger = {
2 = { is_controlled_by = YUW }
2 = { is_owned_by = SAD }
SAD = { has_war_with = YUW }
NOT = { has_global_flag = YUW_roma_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = YUW_roma_flag
}
option = {
name = "知道了"
trigger = {
NOT = {
TAG = YUW
TAG = SAD
}
}
}
option = {
name = "还没有结束!"
trigger = { TAG = SAD }
}
option = {
name = "鸢尾万岁!"
trigger = { TAG = YUW }
}
}
news_event = {
id = azspnews.20
title ="罗马陷落"
desc = azspnews.20.d
picture = GFX_az_hj1
major = yes
trigger = {
2 = { is_controlled_by = HUJ }
2 = { is_owned_by = SAD }
SAD = { has_war_with = HUJ }
NOT = { has_global_flag = HUJ_roma_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = HUJ_roma_flag
}
option = {
name = "知道了"
trigger = {
NOT = {
TAG = HUJ
TAG = SAD
}
}
}
option = {
name = "还没有结束!"
trigger = { TAG = SAD }
}
option = {
name = "伟大的胜利!"
trigger = { TAG = HUJ }
}
}
news_event = {
id = azspnews.19
title ="鸢尾教廷的分裂"
desc = azspnews.19.d
picture = GFX_az_yw1
major = yes
is_triggered_only = yes
option = {
name = "黑暗时代降临了。"
trigger = {
NOT = {
TAG = YUW
TAG = SAD
TAG = TIX
TAG = CHY
}
}
}
option = {
name = "欢迎加入赤色中轴!"
trigger = { TAG = TIX }
}
option = {
name = "我们绝不会投降!"
trigger = { TAG = YUW }
load_focus_tree = yuanwei_free_focus
complete_national_focus = YUW_zhianshike
hidden_effect = {
TIX = {
YUW_shengnvzhende = {
set_nationality = YUW
}
YUW_lisailiu = {
set_nationality = YUW
}
YUW_6194 = {
set_nationality = YUW
}
YUW_kaixuan = {
set_nationality = YUW
}
YUW_juejiang = {
set_nationality = YUW
}
YUW_lumang = {
set_nationality = YUW
}
YUW_aimierbeierding = {
set_nationality = YUW
}
YUW_xiangbin = {
set_nationality = YUW
}
YUW_buleisite = {
set_nationality = YUW
}
YUW_kebu = {
set_nationality = YUW
}
YUW_banerwei = {
set_nationality = YUW
}
YUW_jishang = {
set_nationality = YUW
}
YUW_beiyaen = {
set_nationality = YUW
}
YUW_mayebuleize = {
set_nationality = YUW
}
YUW_xufolun = {
set_nationality = YUW
}
YUW_liang = {
set_nationality = YUW
}
YUW_aersasi = {
set_nationality = YUW
}
YUW_bulunnusi = {
set_nationality = YUW
}
}
SAD = {
YUW_shengnvzhende = {
set_nationality = YUW
}
YUW_lisailiu = {
set_nationality = YUW
}
YUW_6194 = {
set_nationality = YUW
}
YUW_kaixuan = {
set_nationality = YUW
}
YUW_juejiang = {
set_nationality = YUW
}
YUW_lumang = {
set_nationality = YUW
}
YUW_aimierbeierding = {
set_nationality = YUW
}
YUW_xiangbin = {
set_nationality = YUW
}
YUW_buleisite = {
set_nationality = YUW
}
YUW_kebu = {
set_nationality = YUW
}
YUW_banerwei = {
set_nationality = YUW
}
YUW_jishang = {
set_nationality = YUW
}
YUW_beiyaen = {
set_nationality = YUW
}
YUW_mayebuleize = {
set_nationality = YUW
}
YUW_xufolun = {
set_nationality = YUW
}
YUW_liang = {
set_nationality = YUW
}
YUW_aersasi = {
set_nationality = YUW
}
YUW_bulunnusi = {
set_nationality = YUW
}
}
YUW_shengnvzhende = {
add_country_leader_role = {
country_leader = {
expire = "4999.1.1"
ideology = liberalism
traits = {
snddg
}
}
promote_leader = yes
}
}
YUW_shengnvzhende = {
add_country_leader_role = {
country_leader = {
expire = "4999.1.1"
ideology = despotism
traits = {
snddg
}
}
promote_leader = yes
}
}
YUW_shengnvzhende = {
add_country_leader_role = {
country_leader = {
expire = "4999.1.1"
ideology = fascism_ideology
traits = {
snddg
}
}
promote_leader = yes
}
}
}
}
}
news_event = {
id = azspnews.18
title ="巴黎沦陷"
desc = azspnews.18.d
picture = GFX_az_sad1
major = yes
trigger = {
16 = { is_controlled_by = SAD }
16 = { is_owned_by = YUW }
SAD = { has_war_with = YUW }
NOT = { has_global_flag = SAD_bali_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = SAD_bali_flag
}
option = {
name = "怎么可能?"
trigger = {
NOT = {
TAG = YUW
TAG = SAD
}
}
}
option = {
name = "这才仅仅只是开始!"
trigger = { TAG = SAD }
}
option = {
name = "我们还没有输!"
trigger = { TAG = YUW }
}
}
news_event = {
id = azspnews.17
title ="巴黎沦陷"
desc = azspnews.17.d
picture = GFX_az_tx1
major = yes
trigger = {
16 = { is_controlled_by = TIX }
16 = { is_owned_by = YUW }
TIX = { has_war_with = YUW }
NOT = { has_global_flag = TIX_bali_flag }
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_global_flag = TIX_bali_flag
}
option = {
name = "情理之中。"
trigger = {
NOT = {
TAG = YUW
TAG = TIX
}
}
}
option = {
name = "铁血军队已不可阻挡!"
trigger = { TAG = TIX }
}
option = {
name = "我们还没有输!"
trigger = { TAG = YUW }
}
}

54
src/events/azstartevent.txt Executable file
View File

@@ -0,0 +1,54 @@
add_namespace = azstartevent
country_event = {
id = azstartevent.2
title = azstartevent.2.t
desc = azstartevent.2.d
picture = GFX_aze_diaochawenjuan
trigger = {
NOT = { has_country_flag = diaochawenjuan_get }
}
immediate = {
set_country_flag = diaochawenjuan_get
}
mean_time_to_happen = {
days = 40
}
#fire_only_once = yes
option = {
name = azstartevent.2.a
add_political_power = 1
}
option = {
name = azstartevent.2.b
army_experience = 1
}
}
country_event = {
id = azstartevent.1001
title = azstartevent.1001.t
desc = azstartevent.1001.d
picture = GFX_aze_start
is_triggered_only = yes
option = {
name = azstartevent.1001.a
hidden_effect = {
random_country = {
annex_country = {
target = ROOT
transfer_troops = yes
}
}
}
}
option = {
name = azstartevent.1001.b
hidden_effect = {
random_country = {
annex_country = {
target = ROOT
transfer_troops = yes
}
}
}
}
}

7025
src/events/leaders_shijian.txt Executable file

File diff suppressed because it is too large Load Diff

946
src/events/xmp_and_jhd.txt Executable file
View File

@@ -0,0 +1,946 @@
##卖5000步枪=2000物资 买3000物资=5000步枪 1物资=0.8产能
add_namespace = junhuo
country_event = {
id = junhuo.1
title = junhuo.1.t
desc = junhuo.1.d
picture = GFX_aze_junhuodian
is_triggered_only = yes
option = {
name = junhuo.1.a
ai_chance = {
factor = 0
}
add_command_power = 100
}
}
#自动出售指挥点
country_event = {
id = junhuo.2
title = junhuo.2.t
desc = junhuo.2.d
picture = GFX_aze_junhuodian
hidden = yes
trigger = {
OR = {
command_power > 199
#command_power = 100
}
has_country_flag = autosell_command_on
}
immediate = {
add_command_power = -200
add_to_variable = { wz_sl = 2000 }
}
option = {
name = junhuo.2.a
ai_chance = {
factor = 0
}
}
}
#自动少量买石油
country_event = {
id = junhuo.3
title = junhuo.3t
desc = junhuo.3.d
picture = GFX_aze_junhuodian
hidden = yes
trigger = {
fuel_ratio < 0.25
has_country_flag = auto_maishiyou1
check_variable = { wz_sl > 500 }
}
immediate = {
add_fuel = 100000
add_to_variable = { wz_sl = -500 }
}
option = {
name = junhuo.3.a
ai_chance = {
factor = 0
}
}
}
#自动大量买石油
country_event = {
id = junhuo.4
title = junhuo.4.t
desc = junhuo.4.d
picture = GFX_aze_junhuodian
hidden = yes
trigger = {
fuel_ratio < 0.1
has_country_flag = auto_maishiyou1
check_variable = { wz_sl > 3000 }
}
immediate = {
add_fuel = 800000
add_to_variable = { wz_sl = -3000 }
}
option = {
name = junhuo.4.a
ai_chance = {
factor = 0
}
}
}
#疯狂AI50%投降升级
country_event = {
id = junhuo.5
title = junhuo.5.t
desc = junhuo.5.d
picture = GFX_aze_junhuodian
hidden = yes
trigger = {
is_ai = yes
has_global_flag = modoption_fengkuangai_on
surrender_progress > 0.5
}
immediate = {
if = {
limit = { has_idea = TY_fengkuangai }
swap_ideas = {
remove_idea = TY_fengkuangai
add_idea = TY_fengkuangai2
}
army_experience = 500
navy_experience = 500
air_experience = 500
}
else_if = {
limit = { has_idea = TY_fengkuangai2 }
swap_ideas = {
remove_idea = TY_fengkuangai2
add_idea = TY_fengkuangai3
}
army_experience = 999
navy_experience = 999
air_experience = 999
}
else_if = {
limit = { has_idea = TY_fengkuangai3 }
add_political_power = 2000
army_experience = 999
navy_experience = 999
air_experience = 999
}
}
option = {
name = junhuo.4.a
ai_chance = {
factor = 0
}
}
}
#疯狂AI投降倾向刷兵
country_event = {
id = junhuo.6
title = junhuo.6.t
desc = junhuo.6.d
picture = GFX_aze_junhuodian
hidden = yes
trigger = {
is_ai = yes
has_global_flag = modoption_fengkuangai_on
surrender_progress > 0.75
NOT = { has_country_flag = fengkuangai_shuabing_1 }
}
immediate = {
set_country_flag = fengkuangai_shuabing_1
if = {
limit = { has_idea = TY_fengkuangai }
add_ideas = TY_fengkuangai2
}
else_if = {
limit = { has_idea = TY_fengkuangai2 }
add_ideas = TY_fengkuangai3
}
else = {
add_to_variable = {
zs_sl = 500
}
}
if = {
limit = {
tag = TIX
}
division_template = {
name = "铁血轻装甲猎兵师"
#is_locked = yes
priority = 2
regiments = {
motorized = { x = 0 y = 0 }
motorized = { x = 0 y = 1 }
motorized = { x = 0 y = 2 }
motorized = { x = 0 y = 3 }
motorized = { x = 0 y = 4 }
motorized = { x = 1 y = 0 }
motorized = { x = 1 y = 1 }
motorized = { x = 1 y = 2 }
motorized = { x = 1 y = 3 }
motorized = { x = 1 y = 4 }
light_armor = { x = 2 y = 0 }
light_armor = { x = 2 y = 1 }
light_armor = { x = 2 y = 2 }
light_armor = { x = 2 y = 3 }
light_armor = { x = 2 y = 4 }
}
support = {
light_tank_recon = { x = 0 y = 0 }
field_hospital = { x = 0 y = 1 }
logistics_company = { x = 0 y = 2 }
maintenance_company = { x = 0 y = 3 }
engineer = { x = 0 y = 4 }
}
}
for_loop_effect = {
start = 0
end = 24
add = 1
random_owned_controlled_state = {
limit = { is_core_of = TIX }
create_unit = {
division = "name = \"铁血轻装甲猎兵师\" division_template = \"铁血轻装甲猎兵师\" start_experience_factor = 0.35 start_equipment_factor = 1"
owner = ROOT
}
}
}
}
if = {
limit = {
tag = BFL
}
division_template = {
name = "北联动员兵"
#is_locked = yes
priority = 2
regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 0 y = 2 }
infantry = { x = 0 y = 3 }
infantry = { x = 0 y = 4 }
infantry = { x = 1 y = 0 }
infantry = { x = 1 y = 1 }
infantry = { x = 1 y = 2 }
infantry = { x = 1 y = 3 }
infantry = { x = 1 y = 4 }
artillery_brigade = { x = 2 y = 0 }
artillery_brigade = { x = 2 y = 1 }
artillery_brigade = { x = 2 y = 2 }
artillery_brigade = { x = 2 y = 3 }
artillery_brigade = { x = 2 y = 4 }
infantry = { x = 3 y = 0 }
infantry = { x = 3 y = 1 }
anti_tank_brigade = { x = 3 y = 2 }
}
support = {
recon = { x = 0 y = 0 }
field_hospital = { x = 0 y = 1 }
logistics_company = { x = 0 y = 2 }
maintenance_company = { x = 0 y = 3 }
engineer = { x = 0 y = 4 }
}
}
for_loop_effect = {
start = 0
end = 48
add = 1
random_owned_controlled_state = {
limit = { is_core_of = BFL }
create_unit = {
division = "name = \"北联动员兵\" division_template = \"北联动员兵\" start_experience_factor = 0.35 start_equipment_factor = 1"
owner = ROOT
}
}
}
}
if = {
limit = {
tag = HUJ
}
division_template = {
name = "皇家禁卫军"
#is_locked = yes
priority = 2
regiments = {
mechanized = { x = 0 y = 0 }
mechanized = { x = 0 y = 1 }
mechanized = { x = 0 y = 2 }
mechanized = { x = 0 y = 3 }
mechanized = { x = 0 y = 4 }
heavy_armor = { x = 1 y = 0 }
heavy_armor = { x = 1 y = 1 }
heavy_armor = { x = 1 y = 2 }
heavy_armor = { x = 1 y = 3 }
heavy_armor = { x = 1 y = 4 }
}
support = {
light_tank_recon = { x = 0 y = 0 }
field_hospital = { x = 0 y = 1 }
logistics_company = { x = 0 y = 2 }
maintenance_company = { x = 0 y = 3 }
engineer = { x = 0 y = 4 }
}
}
for_loop_effect = {
start = 0
end = 20
add = 1
random_owned_controlled_state = {
limit = { is_core_of = HUJ }
create_unit = {
division = "name = \"皇家禁卫军\" division_template = \"皇家禁卫军\" start_experience_factor = 0.35 start_equipment_factor = 1"
owner = ROOT
}
}
}
}
if = {
limit = {
tag = YUW
}
division_template = {
name = "圣教骑士团"
#is_locked = yes
priority = 2
regiments = {
mechanized = { x = 0 y = 0 }
mechanized = { x = 0 y = 1 }
mechanized = { x = 0 y = 2 }
mechanized = { x = 0 y = 3 }
mechanized = { x = 0 y = 4 }
mechanized = { x = 1 y = 0 }
mechanized = { x = 1 y = 1 }
mechanized = { x = 1 y = 2 }
mechanized = { x = 1 y = 3 }
mechanized = { x = 1 y = 4 }
medium_armor = { x = 2 y = 0 }
medium_armor = { x = 2 y = 1 }
medium_armor = { x = 2 y = 2 }
medium_armor = { x = 2 y = 3 }
medium_armor = { x = 2 y = 4 }
medium_armor = { x = 3 y = 0 }
medium_armor = { x = 3 y = 1 }
medium_armor = { x = 3 y = 2 }
medium_armor = { x = 3 y = 3 }
medium_armor = { x = 3 y = 4 }
medium_armor = { x = 4 y = 0 }
}
support = {
armored_car_recon = { x = 0 y = 0 }
artillery = { x = 0 y = 1 }
logistics_company = { x = 0 y = 2 }
medium_flame_tank = { x = 0 y = 3 }
engineer = { x = 0 y = 4 }
}
}
for_loop_effect = {
start = 0
end = 20
add = 1
random_owned_controlled_state = {
limit = { is_core_of = YUW }
create_unit = {
division = "name = \"圣教骑士团\" division_template = \"圣教骑士团\" start_experience_factor = 0.35 start_equipment_factor = 1"
owner = ROOT
}
}
}
}
if = {
limit = {
tag = SAD
}
division_template = {
name = "帝国黑衫军"
#is_locked = yes
priority = 2
regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 0 y = 2 }
infantry = { x = 0 y = 3 }
infantry = { x = 0 y = 4 }
infantry = { x = 1 y = 0 }
infantry = { x = 1 y = 1 }
infantry = { x = 1 y = 2 }
infantry = { x = 1 y = 3 }
infantry = { x = 1 y = 4 }
light_armor = { x = 2 y = 0 }
light_armor = { x = 2 y = 1 }
medium_armor = { x = 3 y = 0 }
medium_armor = { x = 3 y = 1 }
artillery_brigade = { x = 4 y = 0 }
artillery_brigade = { x = 4 y = 1 }
artillery_brigade = { x = 4 y = 2 }
}
support = {
recon = { x = 0 y = 0 }
field_hospital = { x = 0 y = 1 }
logistics_company = { x = 0 y = 2 }
maintenance_company = { x = 0 y = 3 }
engineer = { x = 0 y = 4 }
}
}
for_loop_effect = {
start = 0
end = 20
add = 1
random_owned_controlled_state = {
limit = { is_core_of = SAD }
create_unit = {
division = "name = \"帝国黑衫军\" division_template = \"帝国黑衫军\" start_experience_factor = 0.35 start_equipment_factor = 1"
owner = ROOT
}
}
}
}
if = {
limit = {
tag = BYG
}
division_template = {
name = "联邦国民护卫军"
#is_locked = yes
priority = 2
regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 0 y = 2 }
infantry = { x = 0 y = 3 }
infantry = { x = 0 y = 4 }
infantry = { x = 1 y = 0 }
infantry = { x = 1 y = 1 }
infantry = { x = 1 y = 2 }
infantry = { x = 1 y = 3 }
artillery_brigade = { x = 2 y = 0 }
artillery_brigade = { x = 2 y = 1 }
artillery_brigade = { x = 2 y = 2 }
}
support = {
recon = { x = 0 y = 0 }
engineer = { x = 0 y = 1 }
}
}
for_loop_effect = {
start = 0
end = 72
add = 1
random_owned_controlled_state = {
limit = { is_core_of = BYG }
create_unit = {
division = "name = \"联邦国民护卫军\" division_template = \"联邦国民护卫军\" start_experience_factor = 0.35 start_equipment_factor = 1"
owner = ROOT
}
}
}
}
if = {
limit = {
tag = CHY
}
division_template = {
name = "玉碎军团"
#is_locked = yes
priority = 2
regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 0 y = 2 }
infantry = { x = 0 y = 3 }
infantry = { x = 0 y = 4 }
infantry = { x = 1 y = 0 }
infantry = { x = 1 y = 1 }
infantry = { x = 1 y = 2 }
infantry = { x = 1 y = 3 }
infantry = { x = 1 y = 4 }
infantry = { x = 2 y = 0 }
infantry = { x = 2 y = 1 }
infantry = { x = 2 y = 2 }
infantry = { x = 2 y = 3 }
infantry = { x = 2 y = 4 }
infantry = { x = 3 y = 0 }
infantry = { x = 3 y = 1 }
infantry = { x = 3 y = 2 }
infantry = { x = 3 y = 3 }
infantry = { x = 3 y = 4 }
}
support = {
}
}
for_loop_effect = {
start = 0
end = 30
add = 1
random_owned_controlled_state = {
limit = { is_core_of = CHY }
create_unit = {
division = "name = \"玉碎军团\" division_template = \"玉碎军团\" start_experience_factor = 0 start_equipment_factor = 0.9"
owner = ROOT
}
}
}
}
if = {
limit = {
tag = DOH
}
division_template = {
name = "卫国死士"
#is_locked = yes
priority = 2
regiments = {
infantry = { x = 0 y = 0 }
infantry = { x = 0 y = 1 }
infantry = { x = 0 y = 2 }
infantry = { x = 0 y = 3 }
infantry = { x = 0 y = 4 }
infantry = { x = 1 y = 0 }
infantry = { x = 1 y = 1 }
infantry = { x = 1 y = 2 }
infantry = { x = 1 y = 3 }
infantry = { x = 1 y = 4 }
}
support = {
artillery = { x = 0 y = 0 }
}
}
for_loop_effect = {
start = 0
end = 96
add = 1
random_owned_controlled_state = {
limit = { is_core_of = DOH }
create_unit = {
division = "name = \"卫国死士\" division_template = \"卫国死士\" start_experience_factor = 0.1 start_equipment_factor = 1"
owner = ROOT
}
}
}
}
}
option = {
name = junhuo.4.a
ai_chance = {
factor = 0
}
}
}
#疯狂AI模拟物资大会
country_event = {
id = junhuo.1937
title = junhuo.6.t
desc = junhuo.6.d
picture = GFX_aze_junhuodian
hidden = yes
fire_only_once = yes
trigger = {
is_ai = yes
has_global_flag = modoption_fengkuangai_on
date>1937.1.1
}
immediate = {
add_equipment_to_stockpile = {
type = infantry_equipment
amount = 5000
}
add_equipment_to_stockpile = {
type = artillery_equipment
amount = 500
}
}
}
country_event = {
id = junhuo.1938
title = junhuo.6.t
desc = junhuo.6.d
picture = GFX_aze_junhuodian
hidden = yes
fire_only_once = yes
trigger = {
is_ai = yes
has_global_flag = modoption_fengkuangai_on
date>1938.1.1
}
immediate = {
add_equipment_to_stockpile = {
type = infantry_equipment
amount = 5000
}
add_equipment_to_stockpile = {
type = artillery_equipment
amount = 500
}
add_equipment_to_stockpile = {
type = support_equipment
amount = 500
}
capital_scope = {
add_resource = {
type = rubber
amount = 30
}
}
}
}
country_event = {
id = junhuo.1939
title = junhuo.6.t
desc = junhuo.6.d
picture = GFX_aze_junhuodian
hidden = yes
fire_only_once = yes
trigger = {
is_ai = yes
has_global_flag = modoption_fengkuangai_on
date>1939.1.1
}
immediate = {
add_equipment_to_stockpile = {
type = infantry_equipment
amount = 20000
}
add_equipment_to_stockpile = {
type = artillery_equipment
amount = 2500
}
add_equipment_to_stockpile = {
type = support_equipment
amount = 500
}
capital_scope = {
add_resource = {
type = rubber
amount = 30
}
}
}
}
country_event = {
id = junhuo.1940
title = junhuo.6.t
desc = junhuo.6.d
picture = GFX_aze_junhuodian
hidden = yes
fire_only_once = yes
trigger = {
is_ai = yes
has_global_flag = modoption_fengkuangai_on
date>1940.1.1
}
immediate = {
add_equipment_to_stockpile = {
type = infantry_equipment
amount = 20000
}
add_equipment_to_stockpile = {
type = artillery_equipment
amount = 2500
}
add_equipment_to_stockpile = {
type = support_equipment
amount = 1500
}
}
}
country_event = {
id = junhuo.1941
title = junhuo.6.t
desc = junhuo.6.d
picture = GFX_aze_junhuodian
hidden = yes
fire_only_once = yes
trigger = {
is_ai = yes
has_global_flag = modoption_fengkuangai_on
date>1941.1.1
}
immediate = {
add_equipment_to_stockpile = {
type = infantry_equipment
amount = 20000
}
add_equipment_to_stockpile = {
type = artillery_equipment
amount = 500
}
add_equipment_to_stockpile = {
type = support_equipment
amount = 500
}
add_equipment_to_stockpile = {
type = fighter_equipment
amount = 1000
}
capital_scope = {
add_resource = {
type = rubber
amount = 30
}
}
}
}
country_event = {
id = junhuo.1942
title = junhuo.6.t
desc = junhuo.6.d
picture = GFX_aze_junhuodian
hidden = yes
fire_only_once = yes
trigger = {
is_ai = yes
has_global_flag = modoption_fengkuangai_on
date>1942.1.1
}
immediate = {
add_equipment_to_stockpile = {
type = infantry_equipment
amount = 20000
}
add_equipment_to_stockpile = {
type = artillery_equipment
amount = 500
}
add_equipment_to_stockpile = {
type = support_equipment
amount = 500
}
add_equipment_to_stockpile = {
type = fighter_equipment
amount = 2000
}
}
}
country_event = {
id = junhuo.1943
title = junhuo.6.t
desc = junhuo.6.d
picture = GFX_aze_junhuodian
hidden = yes
fire_only_once = yes
trigger = {
is_ai = yes
has_global_flag = modoption_fengkuangai_on
date>1943.1.1
}
immediate = {
add_equipment_to_stockpile = {
type = infantry_equipment
amount = 20000
}
add_equipment_to_stockpile = {
type = artillery_equipment
amount = 500
}
add_equipment_to_stockpile = {
type = support_equipment
amount = 500
}
add_equipment_to_stockpile = {
type = fighter_equipment
amount = 3000
}
}
}
country_event = {
id = junhuo.1944
title = junhuo.6.t
desc = junhuo.6.d
picture = GFX_aze_junhuodian
hidden = yes
fire_only_once = yes
trigger = {
is_ai = yes
has_global_flag = modoption_fengkuangai_on
date>1944.1.1
}
immediate = {
add_equipment_to_stockpile = {
type = infantry_equipment
amount = 20000
}
add_equipment_to_stockpile = {
type = artillery_equipment
amount = 500
}
add_equipment_to_stockpile = {
type = support_equipment
amount = 500
}
add_equipment_to_stockpile = {
type = fighter_equipment
amount = 3000
}
}
}
country_event = {
id = junhuo.1945
title = junhuo.6.t
desc = junhuo.6.d
picture = GFX_aze_junhuodian
hidden = yes
fire_only_once = yes
trigger = {
is_ai = yes
has_global_flag = modoption_fengkuangai_on
date>1945.1.1
}
immediate = {
add_equipment_to_stockpile = {
type = infantry_equipment
amount = 20000
}
add_equipment_to_stockpile = {
type = artillery_equipment
amount = 5500
}
add_equipment_to_stockpile = {
type = support_equipment
amount = 2500
}
add_equipment_to_stockpile = {
type = fighter_equipment
amount = 3000
}
country_event = { id = azevent.19450 days = 365 }
country_event = { id = azevent.19450 days = 730 }
country_event = { id = azevent.19450 days = 1095 }
country_event = { id = azevent.19450 days = 1460 }
country_event = { id = azevent.19450 days = 1825 }
country_event = { id = azevent.19450 days = 2190 }
country_event = { id = azevent.19450 days = 2555 }
country_event = { id = azevent.19450 days = 2920 }
country_event = { id = azevent.19450 days = 3285 }
country_event = { id = azevent.19450 days = 3650 }
country_event = { id = azevent.19450 days = 4015 }
country_event = { id = azevent.19450 days = 4380 }
country_event = { id = azevent.19450 days = 4745 }
country_event = { id = azevent.19450 days = 5110 }
country_event = { id = azevent.19450 days = 5475 }
country_event = { id = azevent.19450 days = 5840 }
country_event = { id = azevent.19450 days = 6205 }
country_event = { id = azevent.19450 days = 6570 }
country_event = { id = azevent.19450 days = 6935 }
country_event = { id = azevent.19450 days = 7300 }
country_event = { id = azevent.19450 days = 7665 }
country_event = { id = azevent.19450 days = 8030 }
country_event = { id = azevent.19450 days = 8395 }
country_event = { id = azevent.19450 days = 8760 }
country_event = { id = azevent.19450 days = 9125 }
country_event = { id = azevent.19450 days = 9490 }
country_event = { id = azevent.19450 days = 9855 }
country_event = { id = azevent.19450 days = 10220 }
country_event = { id = azevent.19450 days = 10585 }
country_event = { id = azevent.19450 days = 10950 }
country_event = { id = azevent.19450 days = 11315 }
country_event = { id = azevent.19450 days = 11680 }
country_event = { id = azevent.19450 days = 12045 }
country_event = { id = azevent.19450 days = 12410 }
}
}
country_event = {
id = junhuo.19450
title = junhuo.6.t
desc = junhuo.6.d
picture = GFX_aze_junhuodian
hidden = yes
is_triggered_only = yes
immediate = {
add_equipment_to_stockpile = {
type = infantry_equipment
amount = 20000
}
add_equipment_to_stockpile = {
type = artillery_equipment
amount = 500
}
add_equipment_to_stockpile = {
type = support_equipment
amount = 500
}
add_equipment_to_stockpile = {
type = fighter_equipment
amount = 3000
}
}
}
country_event = {
id = junhuo.16
title = junhuo.16.t
desc = junhuo.16.d
picture = GFX_aze_junhuodian
is_triggered_only = yes
option = {
name = junhuo.16.sellkeyan.1back
ai_chance = {
factor = 4
}
add_research_slot = 1
clr_country_flag = junhuo_zhengzaiwaipaikeyanzu
}
}
country_event = {
id = junhuo.17
title = junhuo.17.t
desc = junhuo.17.d
picture = GFX_aze_junhuodian
is_triggered_only = yes
option = {
name = junhuo.17.sellkeyan.2back
ai_chance = {
factor = 4
}
add_research_slot = 2
clr_country_flag = junhuo_zhengzaiwaipaikeyanzu
}
}
country_event = {
id = junhuo.18
title = junhuo.18.t
desc = junhuo.18.d
picture = GFX_aze_junhuodian
is_triggered_only = yes
option = {
name = junhuo.18.sellkeyan.3back
ai_chance = {
factor = 4
}
add_research_slot = 3
clr_country_flag = junhuo_zhengzaiwaipaikeyanzu
}
}
country_event = {
id = junhuo.19
title = junhuo.19.t
desc = junhuo.19.d
picture = GFX_aze_junhuodian
is_triggered_only = yes
option = {
name = junhuo.19.option
ai_chance = {
factor = 100
}
add_to_variable = { wz_sl = 25000 }
}
}