2024-06-26 19:00:16
This commit is contained in:
473
src/sound/alliance_tanks_audio_assets.asset
Executable file
473
src/sound/alliance_tanks_audio_assets.asset
Executable file
@@ -0,0 +1,473 @@
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category = {
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name = "Effects"
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soundeffects = {
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alliance_tank_cannon_fire_large
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alliance_tank_cannon_fire_medium
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alliance_tank_cannon_fire_small
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alliance_tank_engine_large_01
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alliance_tank_engine_large_02
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alliance_tank_engine_large_03
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alliance_tank_engine_medium_01
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alliance_tank_engine_medium_02
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alliance_tank_engine_medium_03
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alliance_tank_engine_small_01
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alliance_tank_engine_small_02
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alliance_tank_mg_fire_large
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alliance_tank_mg_fire_medium
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alliance_tank_mg_fire_small
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alliance_tank_mortar_fire
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}
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}
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#########################################################
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# #
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# ASSETS #
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# #
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#########################################################
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### Cannon ###
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sound = {
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name = "alliance_tank_cannon_fire_large_01"
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file = "alliance_tanks_assets/alliance_tank_cannon_fire_large_01.wav"
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}
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sound = {
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name = "alliance_tank_cannon_fire_large_02"
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file = "alliance_tanks_assets/alliance_tank_cannon_fire_large_02.wav"
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}
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sound = {
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name = "alliance_tank_cannon_fire_large_03"
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file = "alliance_tanks_assets/alliance_tank_cannon_fire_large_03.wav"
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}
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sound = {
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name = "alliance_tank_cannon_fire_medium_01"
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file = "alliance_tanks_assets/alliance_tank_cannon_fire_medium_01.wav"
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}
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sound = {
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name = "alliance_tank_cannon_fire_medium_02"
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file = "alliance_tanks_assets/alliance_tank_cannon_fire_medium_02.wav"
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}
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sound = {
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name = "alliance_tank_cannon_fire_medium_03"
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file = "alliance_tanks_assets/alliance_tank_cannon_fire_medium_03.wav"
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}
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sound = {
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name = "alliance_tank_cannon_fire_small_01"
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file = "alliance_tanks_assets/alliance_tank_cannon_fire_small_01.wav"
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}
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sound = {
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name = "alliance_tank_cannon_fire_small_02"
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file = "alliance_tanks_assets/alliance_tank_cannon_fire_small_02.wav"
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}
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sound = {
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name = "alliance_tank_cannon_fire_small_03"
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file = "alliance_tanks_assets/alliance_tank_cannon_fire_small_03.wav"
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}
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### Engine ###
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sound = {
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name = "alliance_tank_engine_large_01"
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file = "alliance_tanks_assets/alliance_tank_engine_large_01.wav"
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}
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sound = {
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name = "alliance_tank_engine_large_02"
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file = "alliance_tanks_assets/alliance_tank_engine_large_02.wav"
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}
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sound = {
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name = "alliance_tank_engine_large_03"
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file = "alliance_tanks_assets/alliance_tank_engine_large_03.wav"
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}
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sound = {
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name = "alliance_tank_engine_medium_01"
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file = "alliance_tanks_assets/alliance_tank_engine_medium_01.wav"
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}
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sound = {
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name = "alliance_tank_engine_medium_02"
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file = "alliance_tanks_assets/alliance_tank_engine_medium_02.wav"
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}
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sound = {
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name = "alliance_tank_engine_medium_03"
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file = "alliance_tanks_assets/alliance_tank_engine_medium_03.wav"
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}
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sound = {
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name = "alliance_tank_engine_small_01"
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file = "alliance_tanks_assets/alliance_tank_engine_small_01.wav"
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}
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sound = {
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name = "alliance_tank_engine_small_02"
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file = "alliance_tanks_assets/alliance_tank_engine_small_02.wav"
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}
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### Machine Gun ###
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sound = {
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name = "alliance_tank_mg_fire_large_01"
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file = "alliance_tanks_assets/alliance_tank_mg_fire_large_01.wav"
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}
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sound = {
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name = "alliance_tank_mg_fire_large_02"
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file = "alliance_tanks_assets/alliance_tank_mg_fire_large_02.wav"
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}
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sound = {
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name = "alliance_tank_mg_fire_large_03"
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file = "alliance_tanks_assets/alliance_tank_mg_fire_large_03.wav"
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}
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sound = {
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name = "alliance_tank_mg_fire_medium_01"
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file = "alliance_tanks_assets/alliance_tank_mg_fire_medium_01.wav"
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}
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sound = {
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name = "alliance_tank_mg_fire_medium_02"
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file = "alliance_tanks_assets/alliance_tank_mg_fire_medium_02.wav"
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}
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sound = {
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name = "alliance_tank_mg_fire_medium_03"
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file = "alliance_tanks_assets/alliance_tank_mg_fire_medium_03.wav"
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}
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sound = {
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name = "alliance_tank_mg_fire_small_01"
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file = "alliance_tanks_assets/alliance_tank_mg_fire_small_01.wav"
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}
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sound = {
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name = "alliance_tank_mg_fire_small_02"
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file = "alliance_tanks_assets/alliance_tank_mg_fire_small_02.wav"
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}
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sound = {
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name = "alliance_tank_mg_fire_small_03"
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file = "alliance_tanks_assets/alliance_tank_mg_fire_small_03.wav"
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}
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sound = {
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name = "alliance_tank_mortar_fire_01"
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file = "alliance_tanks_assets/alliance_tank_mortar_fire_01.wav"
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}
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sound = {
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name = "alliance_tank_mortar_fire_02"
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file = "alliance_tanks_assets/alliance_tank_mortar_fire_02.wav"
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}
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sound = {
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name = "alliance_tank_mortar_fire_03"
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file = "alliance_tanks_assets/alliance_tank_mortar_fire_03.wav"
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}
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#########################################################
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# #
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# SOUNDEFFECTS #
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# #
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#########################################################
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### Cannons ###
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soundeffect = {
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name = "alliance_tank_cannon_fire_large"
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sounds = {
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sound = "alliance_tank_cannon_fire_large_01"
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sound = "alliance_tank_cannon_fire_large_02"
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sound = "alliance_tank_cannon_fire_large_03"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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}
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soundeffect = {
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name = "alliance_tank_cannon_fire_medium"
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sounds = {
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sound = "alliance_tank_cannon_fire_medium_01"
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sound = "alliance_tank_cannon_fire_medium_02"
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sound = "alliance_tank_cannon_fire_medium_03"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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}
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soundeffect = {
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name = "alliance_tank_cannon_fire_small"
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sounds = {
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sound = "alliance_tank_cannon_fire_small_01"
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sound = "alliance_tank_cannon_fire_small_02"
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sound = "alliance_tank_cannon_fire_small_03"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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}
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#################
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#### Engines ####
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#################
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### Large: ####
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soundeffect = {
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name = "alliance_tank_engine_large_01"
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sounds = {
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sound = "alliance_tank_engine_large_01"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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loop = yes
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}
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soundeffect = {
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name = "alliance_tank_engine_large_02"
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sounds = {
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sound = "alliance_tank_engine_large_02"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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loop = yes
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}
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soundeffect = {
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name = "alliance_tank_engine_large_03"
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sounds = {
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sound = "alliance_tank_engine_large_03"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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loop = yes
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}
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### Medium: ###
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soundeffect = {
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name = "alliance_tank_engine_medium_01"
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sounds = {
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sound = "alliance_tank_engine_medium_01"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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loop = yes
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}
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soundeffect = {
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name = "alliance_tank_engine_medium_02"
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sounds = {
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sound = "alliance_tank_engine_medium_02"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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loop = yes
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}
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soundeffect = {
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name = "alliance_tank_engine_medium_03"
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sounds = {
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sound = "alliance_tank_engine_medium_03"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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loop = yes
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}
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### Small: ###
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soundeffect = {
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name = "alliance_tank_engine_small_01"
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sounds = {
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sound = "alliance_tank_engine_small_01"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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loop = yes
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}
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soundeffect = {
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name = "alliance_tank_engine_small_02"
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sounds = {
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sound = "alliance_tank_engine_small_02"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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loop = yes
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}
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####################
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### Machine Guns ###
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####################
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### Large ###
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soundeffect = {
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name = "alliance_tank_mg_fire_large"
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sounds = {
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sound = "alliance_tank_mg_fire_large_01"
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sound = "alliance_tank_mg_fire_large_02"
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sound = "alliance_tank_mg_fire_large_03"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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}
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### Medium ###
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soundeffect = {
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name = "alliance_tank_mg_fire_medium"
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sounds = {
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sound = "alliance_tank_mg_fire_medium_01"
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sound = "alliance_tank_mg_fire_medium_02"
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sound = "alliance_tank_mg_fire_medium_03"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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}
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### Small ###
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soundeffect = {
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name = "alliance_tank_mg_fire_small"
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sounds = {
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sound = "alliance_tank_mg_fire_small_01"
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sound = "alliance_tank_mg_fire_small_02"
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sound = "alliance_tank_mg_fire_small_03"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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}
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### Mortar ###
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soundeffect = {
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name = "alliance_tank_mortar_fire"
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sounds = {
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sound = "alliance_tank_mortar_fire_01"
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sound = "alliance_tank_mortar_fire_02"
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sound = "alliance_tank_mortar_fire_03"
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}
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falloff = "falloff_100"
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is3d = yes
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max_audible = 3
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max_audible_behaviour = fail
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delay_random_offset = { 0.00 0.25 }
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volume_random_offset = { -0.15 0.15}
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playbackrate_random_offset = { -0.15 0.15 }
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}
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