diff --git a/src/gfx/entities/az_MTG_ships.asset b/src/gfx/entities/az_MTG_ships.asset index f30ccea..1c44904 100755 --- a/src/gfx/entities/az_MTG_ships.asset +++ b/src/gfx/entities/az_MTG_ships.asset @@ -1,6 +1,6 @@ # generic_conversion_carrier entity = { - name = "carrier_0_entity" + name = "carrier_entity" pdxmesh = "generic_carrier_mesh" default_state = idle @@ -50,7 +50,7 @@ entity = { # ENG_battleship_nelson entity = { - name = "HUJ_battleship_0_entity" + name = "HUJ_battleship_entity" pdxmesh = "ENG_battleship_nelson_mesh" default_state = idle @@ -346,7 +346,7 @@ entity = { # ENG_heavy_cruiser_county entity = { - name = "HUJ_heavy_cruiser_0_entity" + name = "HUJ_heavy_cruiser_entity" pdxmesh = "ENG_heavy_cruiser_county_mesh" default_state = idle @@ -641,7 +641,7 @@ entity = { # USA_battleship_new_mexico entity = { - name = "BYG_battleship_0_entity" + name = "BYG_battleship_entity" pdxmesh = "USA_battleship_new_mexico_mesh" default_state = idle @@ -1085,7 +1085,7 @@ entity = { # USA_heavy_cruiser_pensacola entity = { - name = "BYG_heavy_cruiser_0_entity" + name = "BYG_heavy_cruiser_entity" pdxmesh = "USA_heavy_cruiser_pensacola_mesh" default_state = idle diff --git a/src/gfx/entities/az_units_battleships_DLC.asset b/src/gfx/entities/az_units_battleships_DLC.asset index b723882..72e25c6 100755 --- a/src/gfx/entities/az_units_battleships_DLC.asset +++ b/src/gfx/entities/az_units_battleships_DLC.asset @@ -427,7 +427,7 @@ entity = { #### entity = { - name = "USA_battleship_entity" + name = "BYG_battleship_entity" pdxmesh = "missouri_battleship_mesh" default_state = idle @@ -569,7 +569,7 @@ entity = { #### entity = { - name = "FRA_battleship_entity" + name = "YUW_battleship_entity" pdxmesh = "richelieu_battleship_mesh" default_state = idle @@ -716,7 +716,7 @@ entity = { #### entity = { - name = "SOV_battleship_entity" + name = "BFL_battleship_entity" pdxmesh = "soyuz_battleship_mesh" default_state = idle @@ -857,7 +857,7 @@ entity = { #### entity = { - name = "JAP_battleship_entity" + name = "CHY_battleship_entity" pdxmesh = "yamato_battleship_mesh" default_state = idle diff --git a/src/gfx/entities/az_units_heavy_cruisers_DLC.asset b/src/gfx/entities/az_units_heavy_cruisers_DLC.asset index 276b0ce..a19cb2c 100755 --- a/src/gfx/entities/az_units_heavy_cruisers_DLC.asset +++ b/src/gfx/entities/az_units_heavy_cruisers_DLC.asset @@ -140,7 +140,7 @@ entity = { #### entity = { - name = "BYGA_heavy_cruiser_entity" + name = "BYG_heavy_cruiser_entity" pdxmesh = "baltimore_heavy_cruiser_mesh" default_state = idle