diff --git a/src/common/characters/az_CHY_characters.txt b/src/common/characters/az_CHY_characters.txt index 94f2eca..05b59b6 100755 --- a/src/common/characters/az_CHY_characters.txt +++ b/src/common/characters/az_CHY_characters.txt @@ -1661,6 +1661,237 @@ characters={ logistics_skill = 2 } } + CHY_wudao = { + name = CHY_wudao + portraits={ + army = { + large="gfx/leaders/CHY/wudao.png" + small="gfx/interface/ideas/idea_wudao.png" + } + } + corps_commander = { + visible = { + NOT = { has_character_flag = xiujia_doing } + OR = { + NOT = { tag = TAN } + is_ai = no + } + } + traits = { zhanlie_army media_personality reckless } + skill = 2 + attack_skill = 2 + defense_skill = 1 + planning_skill = 2 + logistics_skill = 2 + } + } + CHY_zhenming = { + name = CHY_zhenming + portraits={ + army = { + large="gfx/leaders/CHY/zhenming.png" + small="gfx/interface/ideas/idea_zhenming.png" + } + } + corps_commander = { + visible = { + NOT = { has_character_flag = xiujia_doing } + OR = { + NOT = { tag = TAN } + is_ai = no + } + } + traits = { zhanlie_army } + skill = 2 + attack_skill = 2 + defense_skill = 2 + planning_skill = 1 + logistics_skill = 2 + } + } + CHY_luao = { + name = CHY_luao + portraits={ + army = { + large="gfx/leaders/CHY/luao.png" + small="gfx/interface/ideas/idea_luao.png" + } + } + corps_commander = { + visible = { + NOT = { has_character_flag = xiujia_doing } + OR = { + NOT = { tag = TAN } + is_ai = no + } + } + traits = { zhanlie_army politically_connected } + skill = 2 + attack_skill = 2 + defense_skill = 2 + planning_skill = 2 + logistics_skill = 1 + } + } + CHY_xizhang = { + name = CHY_xizhang + portraits={ + army = { + large="gfx/leaders/CHY/xizhang.png" + small="gfx/interface/ideas/idea_xizhang.png" + } + } + corps_commander = { + visible = { + NOT = { has_character_flag = xiujia_doing } + OR = { + NOT = { tag = TAN } + is_ai = no + } + } + traits = { xunyang_army cautious } + skill = 3 + attack_skill = 2 + defense_skill = 4 + planning_skill = 2 + logistics_skill = 3 + } + } + CHY_canglong = { + name = CHY_canglong + portraits={ + army = { + large="gfx/leaders/CHY/canglong.png" + small="gfx/interface/ideas/idea_canglong.png" + } + } + corps_commander = { + visible = { + NOT = { has_character_flag = xiujia_doing } + OR = { + NOT = { tag = TAN } + is_ai = no + } + } + traits = { hangmu_army } + skill = 3 + attack_skill = 3 + defense_skill = 2 + planning_skill = 3 + logistics_skill = 3 + } + } + CHY_qiansui = { + name = CHY_qiansui + portraits={ + army = { + large="gfx/leaders/CHY/qiansui.png" + small="gfx/interface/ideas/idea_qiansui.png" + } + } + corps_commander = { + visible = { + NOT = { has_character_flag = xiujia_doing } + OR = { + NOT = { tag = TAN } + is_ai = no + } + } + traits = { hangmu_army } + skill = 2 + attack_skill = 2 + defense_skill = 2 + planning_skill = 1 + logistics_skill = 2 + } + } + CHY_zuishang = { + name = CHY_zuishang + portraits={ + army = { + large="gfx/leaders/CHY/zuishang.png" + small="gfx/interface/ideas/idea_zuishang.png" + } + } + corps_commander = { + visible = { + NOT = { has_character_flag = xiujia_doing } + OR = { + NOT = { tag = TAN } + is_ai = no + } + } + traits = { xunyang_army } + skill = 3 + attack_skill = 2 + defense_skill = 3 + planning_skill = 3 + logistics_skill = 3 + } + } + CHY_dulianglai = { + name = CHY_dulianglai + portraits={ + army = { + large="gfx/leaders/CHY/dulianglai.png" + small="gfx/interface/ideas/idea_dulianglai.png" + } + } + corps_commander = { + visible = { + NOT = { has_character_flag = xiujia_doing } + OR = { + NOT = { tag = TAN } + is_ai = no + } + } + traits = { xunyang_army } + skill = 3 + attack_skill = 2 + defense_skill = 2 + planning_skill = 3 + logistics_skill = 4 + } + } + CHY_tianchengcv = { + name = CHY_tianchengcv + portraits={ + army = { + large="gfx/leaders/CHY/tianchengcv.png" + small="gfx/interface/ideas/idea_tianchengcv.png" + } + } + corps_commander = { + visible = { + NOT = { has_character_flag = xiujia_doing } + OR = { + NOT = { tag = TAN } + is_ai = no + } + has_global_flag = tianchengzhaohuan + } + traits = { hangmu_army brilliant_strategist organizer thorough_planner } + skill = 2 + attack_skill = 2 + defense_skill = 1 + planning_skill = 3 + logistics_skill = 1 + } + advisor = { + cost = 100 + slot = air_chief + idea_token = tianchengcv + + visible = { + has_global_flag = tianchengzhaohuan + } + + traits = { trait_tianchengcv } + ai_will_do = { + factor = 5 + } + } + } CHY_feilong = { name = CHY_feilong portraits={ diff --git a/src/common/characters/az_DOH_characters.txt b/src/common/characters/az_DOH_characters.txt index cf2c18a..823dbc6 100755 --- a/src/common/characters/az_DOH_characters.txt +++ b/src/common/characters/az_DOH_characters.txt @@ -410,7 +410,7 @@ characters={ } advisor = { cost = 100 - slot = political_advisor + slot = navy_chief idea_token = nvzaoshen visible = { if = { @@ -1093,7 +1093,7 @@ characters={ advisor = { cost = 100 - slot = political_advisor + slot = theorist idea_token = jian traits = { trait_jian } @@ -1195,7 +1195,7 @@ characters={ } advisor = { cost = 100 - slot = theorist + slot = high_command idea_token = yingrui_advisor available = { if = { diff --git a/src/common/country_leader/theorist_traits.txt b/src/common/country_leader/theorist_traits.txt index efb8c38..7b677a3 100755 --- a/src/common/country_leader/theorist_traits.txt +++ b/src/common/country_leader/theorist_traits.txt @@ -231,6 +231,8 @@ leader_traits = { } trait_nvzaoshen2 = { random = no + navy_anti_air_attack_factor = 0.05 + experience_gain_navy = 0.2 repair_speed_factor = 0.15 } trait_zhaohe = { @@ -640,4 +642,24 @@ leader_traits = { } } } + trait_tianchengcv = { + random = no + experience_gain_air = 0.3 + planning_speed = 0.2 + max_planning = 0.2 + equipment_bonus = { + small_plane_airframe = { + instant = yes + maximum_speed = 0.2 + naval_strike_attack = 0.15 + naval_strike_targetting = 0.15 + } + jizaijianniang_equipment_airframe = { + instant = yes + maximum_speed = 0.2 + naval_strike_attack = 0.15 + naval_strike_targetting = 0.15 + } + } + } } \ No newline at end of file diff --git a/src/common/ideas/chy_new1.txt b/src/common/ideas/chy_new1.txt index 636a099..ceb0dc5 100755 --- a/src/common/ideas/chy_new1.txt +++ b/src/common/ideas/chy_new1.txt @@ -685,8 +685,8 @@ ideas = { } targeted_modifier = { tag = DOH - attack_bonus_against = 0.3 - defense_bonus_against = 0.3 + attack_bonus_against = 0.4 + defense_bonus_against = 0.4 } modifier = { breakthrough_factor = 0.1 @@ -702,8 +702,8 @@ ideas = { } targeted_modifier = { tag = DOH - attack_bonus_against = 0.1 - defense_bonus_against = 0.1 + attack_bonus_against = 0.2 + defense_bonus_against = 0.2 } modifier = { org_loss_when_moving = -0.05 @@ -715,11 +715,7 @@ ideas = { allowed_civil_war = { always = yes } - targeted_modifier = { - tag = DOH - attack_bonus_against = -0.5 - defense_bonus_against = -0.5 - } + modifier = { supply_consumption_factor = 0.25 resistance_growth = 2 diff --git a/src/common/on_actions/ai+pp_actions.txt b/src/common/on_actions/ai+pp_actions.txt index 9e411fa..a00962e 100755 --- a/src/common/on_actions/ai+pp_actions.txt +++ b/src/common/on_actions/ai+pp_actions.txt @@ -10,4 +10,16 @@ on_actions = { } } } + on_monthly = { + effect = { + IF = { OR = { not = { has_global_flag = tianchengzhaohuan } not = { has_global_flag = tianchengzhaohuan_not } } } + every_country = { + limit = { + has_character = CHY_tiancheng + OR = { has_tech = radio_detection is_ai = yes } + } + country_event = CHY_new1_shijian.48 + } + } + } } diff --git a/src/common/technologies/land_doctrine.txt b/src/common/technologies/land_doctrine.txt index 36506fa..7467af5 100755 --- a/src/common/technologies/land_doctrine.txt +++ b/src/common/technologies/land_doctrine.txt @@ -18,6 +18,10 @@ technologies = { breakthrough = 0.20 } + category_cavalry = { + breakthrough = 0.20 + } + planning_speed = 0.5 army_speed_factor = 0.10 enable_tactic = tactic_unexpected_thrust @@ -39,7 +43,7 @@ technologies = { ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -85,7 +89,7 @@ technologies = { ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -110,7 +114,9 @@ technologies = { armored_car = { max_organisation = 2 } - + category_cavalry = { + maximum_speed = 0.15 + } category_all_armor = { maximum_speed = 0.1 } @@ -144,7 +150,7 @@ technologies = { ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -216,17 +222,17 @@ technologies = { ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.5 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.75 } @@ -288,17 +294,17 @@ technologies = { ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.5 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.75 } } @@ -365,17 +371,17 @@ armored_car_recon = { ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.5 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.75 } } @@ -426,17 +432,17 @@ armored_car_recon = { ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.5 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.75 } } @@ -482,17 +488,17 @@ armored_car_recon = { ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.5 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.75 } } @@ -555,17 +561,17 @@ armored_car_recon = { ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.5 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.75 } } @@ -616,17 +622,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -677,17 +683,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } modifier = { @@ -741,11 +747,11 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -789,17 +795,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -842,17 +848,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } modifier = { @@ -894,11 +900,11 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -934,11 +940,11 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -984,7 +990,7 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -1025,7 +1031,7 @@ additional_brigade_column_size = 1 ai_will_do = { modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -1074,7 +1080,7 @@ additional_brigade_column_size = 1 ai_will_do = { modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -1122,17 +1128,17 @@ additional_brigade_column_size = 1 ai_will_do = { modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.5 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.75 } factor = 20 @@ -1189,18 +1195,18 @@ additional_brigade_column_size = 1 ai_will_do = { modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } factor = 20 modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.5 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.75 } } @@ -1220,6 +1226,10 @@ additional_brigade_column_size = 1 category_line_artillery = { default_morale = 0.2 } + + category_cavalry = { + default_morale = 0.2 + } signal_company = { battalion_mult = { @@ -1250,18 +1260,18 @@ additional_brigade_column_size = 1 ai_will_do = { modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } factor = 20 modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.5 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.75 } } @@ -1303,18 +1313,18 @@ additional_brigade_column_size = 1 ai_will_do = { modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } factor = 20 modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.5 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.75 } } @@ -1362,17 +1372,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.25 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -1416,17 +1426,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.25 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } modifier = { @@ -1485,17 +1495,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -1537,17 +1547,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -1598,17 +1608,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -1654,17 +1664,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.25 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -1706,17 +1716,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -1773,17 +1783,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -1828,17 +1838,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -1856,6 +1866,10 @@ additional_brigade_column_size = 1 xp_unlock_cost = 100 xor = { mobile_warfare superior_firepower mass_assault } + + category_cavalry = { + supply_consumption = -0.02 + } max_dig_in = 10 dig_in_speed_factor = 0.25 #25% bonus @@ -1882,7 +1896,7 @@ additional_brigade_column_size = 1 ai_will_do = { modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -1926,7 +1940,7 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -1976,7 +1990,7 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -2025,17 +2039,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.5 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.75 } } @@ -2094,17 +2108,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.35 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.65 } modifier = { @@ -2157,17 +2171,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.3 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.6 } } @@ -2215,17 +2229,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.25 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.55 } } @@ -2268,17 +2282,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.2 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -2325,17 +2339,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.45 } } @@ -2377,17 +2391,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.1 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.4 } } @@ -2435,17 +2449,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.35 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.65 } modifier = { @@ -2502,17 +2516,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.3 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.6 } } @@ -2559,17 +2573,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.25 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.55 } } @@ -2611,17 +2625,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.2 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -2667,17 +2681,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.45 } } @@ -2714,17 +2728,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.1 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.4 } } @@ -2768,7 +2782,7 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -2801,6 +2815,14 @@ additional_brigade_column_size = 1 cat_mass_assault } + recon = { + maximum_speed = 0.15 + } + + category_cavalry = { + maximum_speed = 0.15 + } + folder = { name = land_doctrine_folder @@ -2810,7 +2832,7 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -2831,7 +2853,6 @@ additional_brigade_column_size = 1 max_organisation = 5 } - path = { leads_to_tech = large_front_operations research_cost_coeff = 1 @@ -2858,7 +2879,7 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -2905,7 +2926,7 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -2929,11 +2950,11 @@ additional_brigade_column_size = 1 } } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.5 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.75 } modifier = { @@ -2992,17 +3013,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.5 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.75 } } @@ -3042,17 +3063,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.35 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.65 } } @@ -3096,17 +3117,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.35 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.65 } } @@ -3156,17 +3177,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.25 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -3233,17 +3254,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.15 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.5 } } @@ -3279,17 +3300,17 @@ additional_brigade_column_size = 1 ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.1 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.35 } } @@ -3334,7 +3355,7 @@ additional_brigade_column_size = 1 military_police = { battalion_mult = { category = category_cavalry - suppression = 0.50 + suppression = 0.35 #Mp also has a mult add = yes } } @@ -3347,17 +3368,17 @@ military_police = { ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 } modifier = { - NOT = { ai_air_doctrine_tier_1_trigger = yes } + not = { ai_air_doctrine_tier_1_trigger = yes } factor = 0.5 } modifier = { - NOT = { ai_air_doctrine_tier_2_trigger = yes } + not = { ai_air_doctrine_tier_2_trigger = yes } factor = 0.75 } modifier = { @@ -3415,7 +3436,7 @@ military_police = { ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -3463,7 +3484,7 @@ military_police = { ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -3508,7 +3529,7 @@ military_police = { ai_will_do = { factor = 20 modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 @@ -3548,7 +3569,7 @@ military_police = { ai_will_do = { modifier = { - NOT = { + not = { has_army_experience > 120 } factor = 0.8 diff --git a/src/events/CHY_new1_shijian.txt b/src/events/CHY_new1_shijian.txt index 6c8ce75..2590033 100755 --- a/src/events/CHY_new1_shijian.txt +++ b/src/events/CHY_new1_shijian.txt @@ -1763,4 +1763,34 @@ country_event = { } } +country_event = { + id = CHY_new1_shijian.48 + title = CHY_new1_shijian.48.t + desc = CHY_new1_shijian.48.desc + picture = GFX_aze_meta_hailunna + fire_only_once = yes + is_triggered_only = yes + option = { + name = CHY_new1_shijian.48.a + add_to_variable = { + var = xzmf_sl + value = -1 + } + add_to_variable = { + wz_sl = -10000 + } + set_global_flag = tianchengzhaohuan + ai_chance = { + base = 10 + } + } + option = { + name = CHY_new1_shijian.48.b + set_global_flag = tianchengzhaohuan_not + ai_chance = { + base = 0 + } + } +} + diff --git a/src/events/Chy_new.txt b/src/events/Chy_new.txt index 4bea664..43778b2 100755 --- a/src/events/Chy_new.txt +++ b/src/events/Chy_new.txt @@ -1548,7 +1548,7 @@ country_event = { #信浓 modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space - fixed_ship_anti_air_slot = ship_anti_air + fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_engine_slot = carrier_ship_engine_4 fixed_ship_secondaries_slot = dp_ship_secondaries_4 front_1_custom_slot = ship_deck_space @@ -1645,9 +1645,9 @@ country_event = { #吾妻 parent_version = 0 modules = { fixed_ship_battery_slot = ship_light_medium_battery_4 - fixed_ship_fire_control_system_slot = ship_fire_control_system - fixed_ship_anti_air_slot = ship_anti_air - fixed_ship_radar_slot = ship_radar + fixed_ship_fire_control_system_slot = ship_fire_control_system_3 + fixed_ship_anti_air_slot = ship_anti_air_4 + fixed_ship_radar_slot = ship_radar_4 fixed_ship_engine_slot = cruiser_ship_engine_4 fixed_ship_armor_slot = ship_armor_cruiser_4 fixed_ship_secondaries_slot = dp_ship_secondaries_4 @@ -2544,9 +2544,9 @@ country_event = { #吾妻 parent_version = 0 modules = { fixed_ship_battery_slot = ship_super_heavy_battery_1 - fixed_ship_anti_air_slot = ship_anti_air - fixed_ship_fire_control_system_slot = ship_fire_control_system - fixed_ship_radar_slot = ship_radar + fixed_ship_anti_air_slot = ship_anti_air_4 + fixed_ship_fire_control_system_slot = ship_fire_control_system_3 + fixed_ship_radar_slot = ship_radar_4 fixed_ship_engine_slot = heavy_ship_engine_4 fixed_ship_secondaries_slot = dp_ship_secondaries_4 fixed_ship_armor_slot = ship_armor_shbb diff --git a/src/gfx/interface/ideas/idea_dulianglai.png b/src/gfx/interface/ideas/idea_dulianglai.png new file mode 100755 index 0000000..33b3b1a Binary files /dev/null and b/src/gfx/interface/ideas/idea_dulianglai.png differ diff --git a/src/gfx/interface/ideas/idea_luao.png b/src/gfx/interface/ideas/idea_luao.png new file mode 100755 index 0000000..6cdf21d Binary files /dev/null and b/src/gfx/interface/ideas/idea_luao.png differ diff --git a/src/gfx/interface/ideas/idea_qiansui.png b/src/gfx/interface/ideas/idea_qiansui.png index eeb0434..9b82464 100755 Binary files a/src/gfx/interface/ideas/idea_qiansui.png and b/src/gfx/interface/ideas/idea_qiansui.png differ diff --git a/src/gfx/interface/ideas/idea_tianchengcv.png b/src/gfx/interface/ideas/idea_tianchengcv.png new file mode 100755 index 0000000..e30356a Binary files /dev/null and b/src/gfx/interface/ideas/idea_tianchengcv.png differ diff --git a/src/gfx/interface/ideas/idea_wudao.png b/src/gfx/interface/ideas/idea_wudao.png new file mode 100755 index 0000000..272289d Binary files /dev/null and b/src/gfx/interface/ideas/idea_wudao.png differ diff --git a/src/gfx/interface/ideas/idea_xizhang.png b/src/gfx/interface/ideas/idea_xizhang.png new file mode 100755 index 0000000..b51f3ef Binary files /dev/null and b/src/gfx/interface/ideas/idea_xizhang.png differ diff --git a/src/gfx/interface/ideas/idea_zhenming.png b/src/gfx/interface/ideas/idea_zhenming.png new file mode 100755 index 0000000..085e77c Binary files /dev/null and b/src/gfx/interface/ideas/idea_zhenming.png differ diff --git a/src/gfx/interface/ideas/idea_zuishang.png b/src/gfx/interface/ideas/idea_zuishang.png new file mode 100755 index 0000000..f253174 Binary files /dev/null and b/src/gfx/interface/ideas/idea_zuishang.png differ diff --git a/src/gfx/leaders/CHY/dulianglai.png b/src/gfx/leaders/CHY/dulianglai.png new file mode 100755 index 0000000..ac4ff56 Binary files /dev/null and b/src/gfx/leaders/CHY/dulianglai.png differ diff --git a/src/gfx/leaders/CHY/luao.png b/src/gfx/leaders/CHY/luao.png new file mode 100755 index 0000000..84bc650 Binary files /dev/null and b/src/gfx/leaders/CHY/luao.png differ diff --git a/src/gfx/leaders/CHY/qiansui.png b/src/gfx/leaders/CHY/qiansui.png index 8da427e..67f1f30 100755 Binary files a/src/gfx/leaders/CHY/qiansui.png and b/src/gfx/leaders/CHY/qiansui.png differ diff --git a/src/gfx/leaders/CHY/tianchengcv.png b/src/gfx/leaders/CHY/tianchengcv.png new file mode 100755 index 0000000..a8f865f Binary files /dev/null and b/src/gfx/leaders/CHY/tianchengcv.png differ diff --git a/src/gfx/leaders/CHY/wudao.png b/src/gfx/leaders/CHY/wudao.png new file mode 100755 index 0000000..a20baa2 Binary files /dev/null and b/src/gfx/leaders/CHY/wudao.png differ diff --git a/src/gfx/leaders/CHY/xizhang.png b/src/gfx/leaders/CHY/xizhang.png new file mode 100755 index 0000000..637aa74 Binary files /dev/null and b/src/gfx/leaders/CHY/xizhang.png differ diff --git a/src/gfx/leaders/CHY/zhenming.png b/src/gfx/leaders/CHY/zhenming.png new file mode 100755 index 0000000..a807148 Binary files /dev/null and b/src/gfx/leaders/CHY/zhenming.png differ diff --git a/src/gfx/leaders/CHY/zuishang.png b/src/gfx/leaders/CHY/zuishang.png new file mode 100755 index 0000000..529fadb Binary files /dev/null and b/src/gfx/leaders/CHY/zuishang.png differ diff --git a/src/history/countries/CHY - Chongying.txt b/src/history/countries/CHY - Chongying.txt index 5f09221..f10fef1 100755 --- a/src/history/countries/CHY - Chongying.txt +++ b/src/history/countries/CHY - Chongying.txt @@ -366,6 +366,15 @@ recruit_character = CHY_jiuyun recruit_character = CHY_jianye recruit_character = CHY_zhumo recruit_character = CHY_feilong +recruit_character = CHY_wudao +recruit_character = CHY_zhenming +recruit_character = CHY_luao +recruit_character = CHY_xizhang +recruit_character = CHY_qiansui +recruit_character = CHY_zuishang +recruit_character = CHY_dulianglai +recruit_character = CHY_tianchengcv +recruit_character = CHY_canglong if = { limit = { diff --git a/src/history/units/DOH_haianfangshou_ai.txt b/src/history/units/DOH_haianfangshou_ai.txt index c15af1a..af3b104 100755 --- a/src/history/units/DOH_haianfangshou_ai.txt +++ b/src/history/units/DOH_haianfangshou_ai.txt @@ -57,125 +57,5 @@ units = { location = 1055 division_template = "东煌海岸卫戍师" } - division= { - name = "东煌海岸卫戍师" - location = 7014 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 10076 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 10000 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 4205 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 9974 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 1055 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 7014 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 10076 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 10000 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 4205 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 9974 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 1055 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 7014 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 10076 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 10000 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 4205 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 9974 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 1055 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 7014 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 10076 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 10000 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 4205 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 9974 - division_template = "东煌海岸卫戍师" - } - division= { - name = "东煌海岸卫戍师" - location = 1055 - division_template = "东煌海岸卫戍师" - } } diff --git a/src/localisation/simp_chinese/az_allcharacters_l_simp_chinese.yml b/src/localisation/simp_chinese/az_allcharacters_l_simp_chinese.yml index b70859d..7de796c 100755 --- a/src/localisation/simp_chinese/az_allcharacters_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/az_allcharacters_l_simp_chinese.yml @@ -447,6 +447,15 @@ CHY_jianye:0"樫野" CHY_zhumo:0"筑摩" CHY_feilong:"飞龙" + CHY_wudao:0"雾岛" + CHY_zhenming:"榛名" + CHY_luao:0"陆奥" + CHY_xizhang:0"夕张" + CHY_qiansui:0"千岁" + CHY_zuishang:0"最上" + CHY_dulianglai:0"渡良濑" + CHY_tianchengcv:0"天城" + CHY_canglong:"苍龙" #科研 HUJ_chaijun:0"柴郡" diff --git a/src/localisation/simp_chinese/azc_CHY_new_l_simp_chinese.yml b/src/localisation/simp_chinese/azc_CHY_new_l_simp_chinese.yml index b85f69a..2632bc5 100755 --- a/src/localisation/simp_chinese/azc_CHY_new_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/azc_CHY_new_l_simp_chinese.yml @@ -592,6 +592,10 @@ CHY_new1_shijian.47.t:0"碧蓝航线同意了我们的请求" CHY_new1_shijian.47.desc:0"白鹰、皇家已经准备好将我们想要的岛屿割让给我们,同时催促我们尽快加入战争。" CHY_new1_shijian.47.a:0"我们已经准备好了" + CHY_new1_shijian.48.t:0"海妈上门了" + CHY_new1_shijian.48.desc:0"海伦娜.META通过我们这边发出的雷达信号,侦测到天城在我们这里,她表示她通过天城的信号了解到异世界还有另一位似乎不太一样的天城,她可以将她召唤到这个世界来,代价是一个心智魔方和一定物资。" + CHY_new1_shijian.48.a:0"这还等什么呢\n支付§C1§!£GFX_small_xzmf!"和§Y物资10000§! + CHY_new1_shijian.48.b:0"我们不感兴趣" #option# #决议# diff --git a/src/localisation/simp_chinese/azc_air_chief_l_simp_chinese.yml b/src/localisation/simp_chinese/azc_air_chief_l_simp_chinese.yml index 7edfc01..8bec068 100755 --- a/src/localisation/simp_chinese/azc_air_chief_l_simp_chinese.yml +++ b/src/localisation/simp_chinese/azc_air_chief_l_simp_chinese.yml @@ -9,6 +9,7 @@ trait_qikaluofu: "捍卫雄鹰" trait_jiangjiang: "园竹" trait_dafeng: "命运之骰" + trait_tianchengcv: "凤与凰" #新海军部长TAG# trait_qiye: "LuckyE" trait_haitian: "书香水榭"